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Форум » For Knife and Weapon » Weapon форум » zg (ыы)
zg
GranDДата: Среда, 31.03.2010, 05:03 | Сообщение # 1
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Code
// ================================
// File info
// ================================
// Email: zerogravity@ua.net
// Made by: ZeroGravity   
// IRC: QuakeNet, #gsc.gameworld
// Last modified:  02-09-2003
// Devices: MX 500, Koss UR 40, fUnc sUrfase 1030

// ================================
// Binds
// ================================
unbindall

// ============
// Movement
// ============
bind "w"   "+forward"
bind "s"   "+back"
bind "a"   "+moveleft"
bind "d"   "+moveright"
bind "space"            "+jump"
bind "c"   "+duck"
bind "shift"            "+speed"
bind "TAB"              "+showscores"

// ============
// Items
// ============
bind "x"   "drop"
bind "r"         "+r"
bind "e"  "+use"
bind "b"  "buy"

// ============
// Mouse
// ============
bind "MOUSE1"   "+attack"
bind "mouse2"   "+attack2"

// ============
// Buy
// ============
bind "F2" "buyammo1"
bind "F3" "buyammo2"
bind "F4" "buyequip"

// ============
// Radio
// ============
bind "F6"   "radio1"
bind "F7"   "radio2"
bind "F8"   "radio3"

// ============
// Talk
// ============
bind "u"   "messagemode2"
bind "y"   "messagemode"  // Only captain should bind

// ============
// Misc
// ============
bind "F5"   "chooseteam"

// ============
// Default keys
// ============
bind "m"  "timeleft"
bind "ESCAPE"          "cancelselect"
bind "0"   "slot10"
bind "1"                "slot1"
bind "2"                "slot2"
bind "3"   "slot3"
bind "4"   "slot4"
bind "5"   "slot5"
bind "6"   "slot6"
bind "7"   "slot7"
bind "8"   "slot8"
bind "9"   "slot9"
bind "~"          "toggleconsole"
bind "`"          "toggleconsole"

// ================================
// Gfx
// ================================
brightness   "5"
cl_himodels  "0"
con_color   "1000 0 1000"  
console   "1"
crosshair   "1"
fastsprites  "0"  // CPL Europe Required
fps_max   "300"
gamma   "5.0"
gl_alphamin  "0.25"  // CPL Europe Required
gl_cull   "1"
gl_dither   "0"
gl_flipmatrix  "0"
gl_keeptjunctions "1"
gl_lightholes  "0"
gl_alphamin  "0.25"  // CPL Europe Required
gl_overbright  "1"
gl_picmip   "0"
gl_playermip  "2"
gl_polyoffset  "0.1"
gl_round_down    "6"
gl_spriteblend  "1"   // 0 for AUG/SIG usage
gl_wateramp  "0"
gunsmoke  "0"
hpk_maxsize  "0"
hud_capturemouse  "1"
hud_centerid  "1"
hud_classautokill "1"
hud_deathnotice_time  "8"
hud_saytext_time  "3"
hud_takesshots   "0"
hud_fastswitch   "1"
lightgamma   "2.500"  // CPL Europe Required
max_shells   "0"  
max_smokepuffs   "0"  
mp_decals  "0"
r_drawviewmodel  "0"
r_dynamic   "1"
r_decals   "0"
r_lightmap   "0"
r_mirroralpha   "0"
r_mmx    "1"
scr_conspeed   "9999"
texgamma   "2"  // CPL Europe Required

// ================================
// Netcode
// ================================
cl_allowdownload  "0"  // CPL Europe Required
cl_allowupload   "0"  // CPL Europe Required
cl_cmdbackup   "2"
cl_cmdrate   "101"   
cl_download_ingame  "0"  // CPL Europe Required
cl_gaitestimation  "1"
cl_idealpitchscale  "0.8"
cl_rate   "20000"
cl_dynamiccrosshair  "0"
cl_timeout   "305"
cl_showfps  "1"
cl_lc    "1"
cl_lw    "1"  // Can be set to 0
cl_nopred   "0"  // Can be set to 1
cl_solid_players  "1"  // CPL Europe Required
cl_updaterate   "101"   
cl_vsmoothing   "0.05"
ex_interp   "0.1"
ex_maxerrordistance  "64"
net_drawslider   "1"
ex_extrapmax         "2"
ex_correct           "0"
net_graph   "0"
rate    "25000"   

// ================================
// Sound
// ================================
_snd_mixahead   "0.1"
bgmvolume   "0"
hisound   "1"
s_a3d    "0"
s_automax_distance  "30"
s_automin_distance  "2"
s_bloat   "2"
s_distance   "60"
s_doppler   "0"
s_eax    "1"
s_leafnum   "0"
s_max_distance   "1000"
s_min_distance   "8"
s_numpolys   "200"
s_polykeep   "10000"
s_polysize   "100"
s_refdelay   "4"
s_refgain   "0.4"
s_rolloff   "1"
s_verbwet   "0.25"
suitvolume   "0"
volume    "0.130000"

// ================================
// Movement
// ================================
cl_backspeed   "400"  // CPL Europe Required
cl_bob    "0.01"
cl_bobcycle   "0.8"
cl_bobup   "0.5"
cl_forwardspeed  "400"  // CPL Europe Required
cl_pitchdown  "89"
cl_pitchup  "89"
cl_sidespeed   "400"  // CPL Europe Required
cl_minmodels      "1"
joystick   "0"
lookspring   "0"
lookstrafe   "0"
m_filter   "0"
m_forward   "1"
m_pitch   "0.022"
m_side    "0.8"
m_yaw    "0.017"
sensitivity   "1.8"  //Medium point in default Windows XP drivers   
zoom_sensitivity_ratio  "1.4"

// ================================
// Personal settings
// ================================
hideradar
name "#GSC.GameWorld | ZeroGravity"
cl_observercrosshair  "1"
developer   "0"
hud_fastswitch   "1"
precache  "1"
setinfo "lefthand"  "0"
setinfo "_vgui_menus"  "0"
+mlook
voice_enable   "0"
voice_modenable  "0"
alias +r "+reload;r_drawviewmodel 1"
alias -r "-reload;r_drawviewmodel 0"
cl_minmodels "1"

// ================================
// Team messages
// ================================
bind mwheelup     "say_team <SECTOR> <CLEAR>"
bind mwheeldown   "say_team NEED HELP! FAST!!"  
bind kp_5         "say_team eco"
bind kp_end       "say_team Bombplant A secured!!"
bind kp_pgdn      "say_team Bombplant B secured!!"
bind kp_home      "say_team Slow on A"
bind kp_pgup      "say_team Slow on B"
bind kp_uparrow   "say_team Attack in 5 seconds"
bind kp_downarrow "say_team Fall back!!---->our respawn secure! "
bind kp_leftarrow "say_team Bomb near!!!"
bind leftarrow    "say_team Attack---> GO GO GO!"
bind downarrow    "say_team Attack---> 2 sec remained!"
bind uparrow      "say_team Attack---> 4 sec remained!"
bind rightarrow   "say_team Attack---> 3 sec remained!"

// ================================
// Personal alias
// ================================

alias d "maxplayers 11; deathmatch 1; sv_lan 1; map de_dust2"
alias n "maxplayers 11; deathmatch 1; sv_lan 1; map de_nuke"
alias c "maxplayers 11; deathmatch 1; sv_lan 1; map de_cbble"
alias i "maxplayers 11; deathmatch 1; sv_lan 1; map de_inferno"
alias t "maxplayers 11; deathmatch 1; sv_lan 1; map de_train"
alias a "maxplayers 11; deathmatch 1; sv_lan 1; map de_aztec"
alias c1 "connect 1"
alias c2 "connect 2"
alias c3 "connect 3"
alias c4 "connect 4"
alias c5 "connect 5"
alias c6 "connect 6"
alias c7 "connect 7"
alias c8 "connect 8"
alias c9 "connect 9"

alias soundup "vo3"
alias sounddown "vo3"
alias vo1 "volume 0.1;clear; developer 1; echo VOLUME I-------------------; developer 0; alias soundup vo2 ;alias sounddown vol0"
alias vo2 "volume 0.15;clear; developer 1; echo VOLUME -I------------------; developer 0; alias soundup vo3;alias sounddown vo1"
alias vo3 "volume 0.2;clear; developer 1; echo VOLUME --I-----------------; developer 0; alias soundup vo4;alias sounddown vo2"
alias vo4 "volume 0.25;clear; developer 1; echo VOLUME ---I----------------; developer 0; alias soundup vo5;alias sounddown vo3"
alias vo5 "volume 0.3;clear; developer 1; echo VOLUME ----I---------------; developer 0; alias soundup vo6;alias sounddown vo4"
alias vo6 "volume 0.35;clear; developer 1; echo VOLUME -----I--------------; developer 0; alias soundup vo7;alias sounddown vo5"
alias vo7 "volume 0.4;clear; developer 1; echo VOLUME ------I-------------; developer 0; alias soundup vo8;alias sounddown vo6"
alias vo8 "volume 0.45;clear; developer 1; echo VOLUME -------I------------; developer 0; alias soundup vo9;alias sounddown vo7"
alias vo9 "volume 0.5;clear; developer 1; echo VOLUME --------I-----------; developer 0; alias soundup vo0;alias sounddown vo8"
alias vo0 "volume 0.55;clear; developer 1; echo VOLUME ---------I----------; developer 0; alias soundup vol1;alias sounddown vo9"
alias vol1 "volume 0.6;clear; developer 1; echo VOLUME ----------I---------; developer 0; alias soundup vol2;alias sounddown vo0"
alias vol2 "volume 0.65;clear; developer 1; echo VOLUME -----------I--------; developer 0; alias soundup vol3;alias sounddown vol1"
alias vol3 "volume 0.7;clear; developer 1; echo VOLUME ------------I-------; developer 0; alias soundup vol4;alias sounddown vol2"
alias vol4 "volume 0.75;clear; developer 1; echo VOLUME -------------I------; developer 0; alias soundup vol5;alias sounddown vol3"
alias vol5 "volume 0.8;clear; developer 1; echo VOLUME --------------I-----; developer 0; alias soundup vol6;alias sounddown vol4"
alias vol6 "volume 0.85;clear; developer 1; echo VOLUME ---------------I----; developer 0; alias soundup vol7;alias sounddown vol5"
alias vol7 "volume 0.9;clear; developer 1; echo VOLUME ----------------I---; developer 0; alias soundup vol8;alias sounddown vol6"
alias vol8 "volume 0.95;clear; developer 1; echo VOLUME -----------------I--; developer 0; alias soundup vol9;alias sounddown vol7"
alias vol9 "volume 1;clear; developer 1; echo VOLUME ------------------I-; developer 0; alias soundup vol0;alias sounddown vol8"
alias vol0 "volume 2;clear; developer 1; echo VOLUME -------------------I; developer 0; alias soundup vo1;alias sounddown vol9"
bind "kp_minus" "soundup"
bind "kp_plus" "sounddown"


amfik
Это ник в кс) Кто хочет со мной поиграть, кидайте фрэнд, ток пишите что с сайта (:
Skype-Valmontos
Icq-562340120
Vkonakte ID-7469206
 
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