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Форум » For Knife and Weapon » Knife Форум » depression.cfg
depression.cfg
CentrДата: Вторник, 01.06.2010, 21:37 | Сообщение # 1
Группа: Проверенные
Сообщений: 231
Награды: 3
Репутация: 11
Статус:
Продавать не буду)

Code
//cfg by the.prokn1fe...
//cfg remaked by russian depression

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "/" "invprev"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "mwheelup" "drop"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "-" "say depression.cfg by L.O.T.R."
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F3" "name depression"
bind "F4" "L.O.T.R."
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "MWHEELDOWN" "+duck"

gl_cull "1"
gl_affinemodels "1"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_max_size "128"
gl_texsort "0"
gl_clear "0"
gl_fog "1"
gl_monolights "1"
gl_overbright "0"
gl_polyoffset "0.1"
gl_spriteblend "1"
gl_round_down "3"
gl_picmip "1.5"
gl_lightholes "0"
gl_wateramp "0"
gl_alphamin "1"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
r_drawviewmodel "1"
r_decal "1"
r_dynamic "1"
r_shadows "0"
r_mirroralpha "0"

gamma "2.910000"
brightness "1.920000"
fastsprites "0"
max_shells "1"
max_smokepuffs "1"
viewframe "1"
hisound "1"
hpk_maxsize "1"
name "Out's1de's*| <3 Music_O"
net_scale "5"
net_graph "3"
net_graphpos "2"
hud_centerid 1
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
hud_deathnotice_time "5"
hud_drawhistory_time "5"
hud_saytext_time "5"
joystick "0"
lookspring "0"
lookstrafe "0"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.500000"
zoom_sensitivity_ratio "2"
decalfrequency "5"
precache "1"
cl_rate "25000.00000"
rate "25000.000000"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "70"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
s_occfactor "0"
sensitivity "4.000000""
setinfo ah "1"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.250000"
sv_aim "1"
sv_voiceenable "1"
sv_airmove "1"
sv_restartround "0"
team ""
topcolor "30"
viewsize "120.000000"
voice_overdrive "1.25"
voice_overdrivefadetime "0.4"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "2"
voice_maxgain "3"
voice_fadeouttime "0.1"
voice_avggain "0.5"
volume "1"
setinfo lefthand "0"
setinfo dm "0"
setinfo ghosts "0"
setinfo "_vgui_menus" "1"
setinfo "_ah" "1"
+mlook
ex_interp 0
cl_lw 1
cl_lc 0
cl_dlmax 256 // 128
cl_idealpitchscale 0
cl_timeout 999999
cl_cmdbackup 1
cl_himodels 0.000000
cl_cmdrate 99
cl_updaterate 201
cl_resend 1
cl_smoothtime 0.1
cl_nosmooth 0
cl_vsmoothing 0.05
cl_corpsestay 1.000000
cl_righthand 1
cl_minmodels 1
cl_dynamiccrosshair 0
cl_bobcycle 0.8
cl_bobup 0
cl_bob 0
cl_showfps 1
cl_radartype 1
_cl_autowepswitch 0
cl_weather 0
sv_aim "3"
sv_unlag 1
sv_unlagsamples "0"
lookspring "1"
v_centerspeed "1000 "
lookspring "1.000000"
topcolor "0"
bottomcolor "0"
rate "20000"
fps_max "101"
fps_modem "0.0"
fakelag "0"
mp_decals "0.0"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
ex_interp "0"
ex_extrapmax "1.2"
ex_maxerrordistance "32"
ex_maxspeed "850"
ex_correct "1"
ex_maxaccel "2000"
developer "0"
drawradar
rate 99999
cl_updaterate 501
cl_cmdrate 501
cl_lc 0
ex_interp 0.01
cl_righthand 1

sensitivity "20.0"
zoom_sensitivity_ratio "0.9"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
+mlook

cl_allowdownload "1"
cl_allowupload "0"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_cmdrate "9999999999"
cl_corpsestay "5"
cl_crosshair_color "250 250 250"
cl_crosshair_size "medium"
cl_crosshair_translucent "1"
cl_dlmax "80"
cl_download_ingame "0"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "35"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 180 30"
console "1.0"
crosshair "1"
fastsprites "0"
fps_max "300"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
cl_lw "1"
cl_lc "0"
cl_dlmax "128000"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw ".017"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
sensitivity "8.0"
zoom_sensitivity_ratio "1.2"

alias +gag "+moveright;wait;+right;cl_yawspeed 2500;+oo"
alias -gag "-moveright;wait;-right;-oo"
bind "f" "+gag"
alias +oo "alias _special 4;4"
alias -oo "alias _special;-jump"
alias 4 "+jump; wait; -jump; wait; special"
alias +gag "+moveright;wait;+right;cl_yawspeed 550;+oo"
alias -gag "-moveright;wait;-right;cl_yawspeed 1000000000000;-oo"
bind "f" "+gag"

// Tremurici LOL smile (WASD only)
bind "e" "+iO0.strafe"
alias +iO0.strafe "alias _special iO0.strafe; iO0.strafe"
alias -iO0.strafe "alias _special; -moveleft; -moveright; -forward; -back"
alias iO0.strafe "iO0.strafe_; wait; special"
alias iO0.strafe_ "iO0.up"
alias iO0.up "-moveright; wait; +forward; wait; alias iO0.strafe_ iO0.left"
alias iO0.left "-forward ; wait;+moveleft; wait; alias iO0.strafe_ iO0.down"
alias iO0.down "-moveleft; wait; +back; wait; alias iO0.strafe_ iO0.right"
alias iO0.right "-back; wait; +moveright; wait; alias iO0.strafe_ iO0.up"

fps_max "101"
cl_yawspeed "210"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"

// Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
alias _jump.qA2 "+jump; wait; -jump"

// Pre-Strafe
alias s.qA2_run "+forward; wait40; wait10; wait10; -forward"
alias s.qA2_pre "+forward; wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -forward; -left; cl_yawspeed 210"
alias run_qA2.LJ4 "s.qA2_run; _jump.qA2; strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"

// Edit Here
bind "ALT" "run_qA2.LJ4" // Straight-Forward Runup
bind "SHIFT" "pre_qA2.LJ4" // Pre-Strafe Runup (Further)

bind "space" "+buhop"
alias +buhop "alias _special @buhop;@buhop"
alias -buhop "alias _special"
alias @buhop "special;wait;+jump;wait;-jump"

fps_max 95
////----Ma_Longjump_99_Links----\\\\
alias wait3 "wait; wait; wait"
alias wait5 "wait; wait; wait; wait; wait"
alias wait7 "wait;wait;wait;wait;wait;wait;wait"
alias wait10 "wait5; wait5"
alias wait15 "wait10; wait5"
alias wait30 "wait20; wait10"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"

alias yaw600 "cl_yawspeed 600"
alias yaw210 "cl_yawspeed 210"
alias yaw105 "cl_yawspeed 105"
alias yaw280 "cl_yawspeed 280"
alias yaw310 "cl_yawspeed 310"
alias yaw380 "cl_yawspeed 380"
alias yaw386 "cl_yawspeed 386"

alias totalright "+right; +moveright; wait7; -moveright; -right"
alias totalleft "+left; +moveleft; wait7; -moveleft; -left"

alias sjump "+jump; wait; -jump"

alias spre "+forward; yaw105; +left; +moveleft; wait20; -moveleft; -forward; -left; yaw380"
alias le4 "totalleft; totalright; totalleft; totalright; totalleft; totalright; totalleft; totalright; totalleft"
alias links99 "spre;sjump;le4;yaw210"
bind "shift" "links99"
**********SCRIPTED BY $k!llk!ll*********

alias "stop_SR w0"
alias "-SR" "stop_SR;alias stop_SR w0"
//double duck aka silent run
//так много строчек для того, чтобы во время исполнения трюка
//можно было спокойно стрелять и стрейфиться
alias stop_SR1 "alias _special"
alias stop_SR2 "alias _special;-duck"
alias +SR "stop_SR;alias stop_SR stop_SR1;alias _special SR1;SR1"
//старт: быстрый присед
alias "SR1" "alias _special SR21;special;+duck;wait;-duck"
//промежуток между приседами: 9 x wait
alias "SR21" "alias _special SR22;special;wait"
alias "SR22" "alias _special SR23;special;wait"
alias "SR23" "alias _special SR24;special;wait"
alias "SR24" "alias _special SR25;special;wait"
alias "SR25" "alias _special SR26;special;wait"
alias "SR26" "alias _special SR27;special;wait"
alias "SR27" "alias _special SR28;special;wait"
alias "SR28" "alias _special SR29;special;wait"
alias "SR29" "alias _special SR3;special;wait"
//второй, замедленный присед
alias "SR3" "alias _special SR41;special;+duck;wait;alias stop_SR stop_SR2"
//ожидание вставания 5 x wait
alias "SR41" "alias _special SR42;special;wait"
alias "SR42" "alias _special SR43;special;wait"
alias "SR43" "alias _special SR5;special;wait"
//конец замедленного приседа
alias "SR5" "alias _special SR61;special;wait;-duck;alias stop_SR stop_SR1"
//пауза 25 x wait
alias "SR61" "alias _special SR62;special;wait"
alias "SR62" "alias _special SR63;special;wait"
alias "SR63" "alias _special SR64;special"
alias "SR64" "alias _special SR65;special;wait"
alias "SR65" "alias _special SR66;special;wait"
alias "SR66" "alias _special SR67;special"
alias "SR67" "alias _special SR68;special;wait"
alias "SR68" "alias _special SR69;special;wait"
alias "SR69" "alias _special SR610;special"
alias "SR610" "alias _special SR611;special;wait"
alias "SR611" "alias _special SR612;special;wait"
alias "SR612" "alias _special SR613;special"
alias "SR613" "alias _special SR614;special;wait"
alias "SR614" "alias _special SR615;special;wait"
alias "SR615" "alias _special SR616;special"
alias "SR616" "alias _special SR617;special;wait"
alias "SR617" "alias _special SR618;special;wait"
alias "SR618" "alias _special SR619;special"
alias "SR619" "alias _special SR620;special;wait"
alias "SR620" "alias _special SR621;special;wait"
alias "SR621" "alias _special SR622;special"
alias "SR622" "alias _special SR623;special;wait"
alias "SR623" "alias _special SR624;special;wait"
alias "SR624" "alias _special SR625;special"
alias "SR625" "alias _special SR1;special;wait"
bind "1" "+SR"

// Pre-Strafe
alias s.qA2_pre " wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -left; cl_yawspeed 210"
alias run_qA2.LJ4 " strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"
// Edit Here
bind "CapsLock" "run_qA2.LJ4" // Straight-Forward Runup
==========>Lag's Scr1pt<==========
/ lags script
Bind "2" "+fff"
alias +fff "alias _special @fff;@fff"
alias -fff "alias _special"
alias @fff "special;w3;timerefresh;w3;timerefresh"
alias w3 "wait;wait;wait"

bind "[" "amx_csay red CO CIIuHbI y6u/\ BAN / kick IIo/\y4u/\ "
bind "]" "amx_csay green Co CIIuHbI He 6uTb He KpbICuTb HE IIoDIIuPAtb HA MOCTy "

// bhop aliases \\

alias +bhop " alias _special hkhop; hkhop";
alias -bhop "alias _special slot10";
alias hkhop "+jump; wait; -jump; wait; special";

// knf aliases \\

alias "+knf" "slot3;w;+attack"
alias "-knf" "-attack;w;lastinv"

bind "j" "amxmodmenu"
bind "x" "+grab"
bind "r" "amx_gibslay_aim"
bind "c" "+hook"

bind "mouse3" "+2"
alias +2 "alias _special @2;@2"
alias -2 "alias _special"
alias @2 "special;wait;impulse 100;wait;impulse 100;"

//Сильный удар в прыжке
//script by SteD.
bind v "+forward;wait;+attack2;wait;+jump;+duck;wait;-jump;-duck;-attack2;-forward"
alias +knife "-forward;+forward;+attack2;+duck;-duck"
alias -knife "-forward;-attack2"

// Script by Mr.lolww
alias +russian depression "+duck;wait;-duck;+attack;+lookdown;+left;cl_pitchspeed 3.8;cl_yawspeed 0.5"
alias -russian depression "-duck;wait;duck;-attack;-lookdown;-left;cl_pitchspeed 150;cl_yawspeed "210".........
bind "MWHEELUP" "+russian depression"

HeadshoTs^^
bind "mouse2" "+www"
alias +www "+attack2;developer 1;fps_max 1000;fastsprites 101; cl_corpsestay 300; cl_weather 1; mp_decals 300; r_decals 300"
alias -www "-attack2;developer 0;fps_max 100;cl_corpsestay 0; cl_weather 0; mp_decals 1; r_decals 1; fastsprites 0"

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

// Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack"
//; alias -un.head1 "-attack"
//; alias un.head1_1 "bind mouse1 +un.head1;spk activated"

// Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack2"
//; alias -un.head1 "-attack2"
//; alias un.head1_1 "bind mouse2 +un.head1;spk activated"

Echo "cfg remaked by russian depression"
Echo "the.prokn1fe cfg loaded......Good luck"


agressive^ <3 Upy

Всё что пишет этот парень бред)

Сообщение отредактировал Centr - Четверг, 03.06.2010, 17:26
 
m3tr0Дата: Вторник, 01.06.2010, 22:04 | Сообщение # 2
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эм а чё это такое?

Добавлено (01.06.2010, 22:04)
---------------------------------------------
типа переделка моего под тебя?)

 
CentrДата: Среда, 02.06.2010, 10:07 | Сообщение # 3
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Ну да)

Добавлено (02.06.2010, 10:07)
---------------------------------------------
Там пара и скриптов и графа) Просто мне этот кфг больше всех пока нравился)


agressive^ <3 Upy

Всё что пишет этот парень бред)

Сообщение отредактировал Centr - Среда, 02.06.2010, 10:14
 
m3tr0Дата: Среда, 02.06.2010, 10:07 | Сообщение # 4
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xD
 
AndrewДата: Среда, 02.06.2010, 10:57 | Сообщение # 5
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Ну, а где кфг ? surprised

.kosmos

Сообщение отредактировал Andrew - Среда, 02.06.2010, 10:57
 
goodoДата: Среда, 02.06.2010, 11:09 | Сообщение # 6
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Я вчера его видел) Нафига убрал то...( surprised

Skype goodo1231
 
CentrДата: Среда, 02.06.2010, 11:17 | Сообщение # 7
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Это такой пиарный ход)

agressive^ <3 Upy

Всё что пишет этот парень бред)

 
popoДата: Среда, 02.06.2010, 11:31 | Сообщение # 8
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xaxaxxx
 
m3tr0Дата: Среда, 02.06.2010, 11:36 | Сообщение # 9
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хмм в чём пиар, дай людям поигрпть с этим кфг))
 
RoДата: Среда, 02.06.2010, 12:18 | Сообщение # 10
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LOTR qq))) kak ge/\a????

е6ашу в кашу!!!
 
ASDuserДата: Среда, 02.06.2010, 12:22 | Сообщение # 11
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эхх.. я тоже его вчера видел =(

sdadsasda
 
dawa_9lДата: Среда, 02.06.2010, 14:34 | Сообщение # 12
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дык задрал скинь сап дай оценит людям его

ыть я ебал)

 
m3tr0Дата: Среда, 02.06.2010, 15:39 | Сообщение # 13
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Лотр не жми я тоже хочу xDD
 
AndrewДата: Среда, 02.06.2010, 20:07 | Сообщение # 14
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Он теперь продавать его наверно будет biggrin biggrin biggrin

.kosmos
 
m3tr0Дата: Среда, 02.06.2010, 22:40 | Сообщение # 15
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моё кфг продавать наглец
 
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