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Форум » For Knife and Weapon » Knife Форум » Ну и в завершение, какой то olyalya.cfg (Бред какой то)
Ну и в завершение, какой то olyalya.cfg
krogangДата: Понедельник, 22.03.2010, 07:48 | Сообщение # 1
Группа: Проверенные
Сообщений: 60
Награды: 1
Репутация: 1
Статус:
Этот кфг мне скинул какой то чертик утверждая что это его лучшее... я с ним поиграл 2 минуты ничо не понял и воопще забыл про него, может это вообще а ля бибика я хз)))
Code


bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+j"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "say /rank"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3;"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "say /me"
bind "[" "say /top15"
bind "\" "say /rankstats"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 201"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "alias m_pitch r_drawviewmodel 0"
bind "j" "cheer"
bind "l" "showbriefing"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "amxmodmenu"
bind "p" "alias m_pitch r_drawviewmodel 1"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "ultimate"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "rate 20000; cl_updaterate 200; ex_interp 0"
bind "F7" "rate 20000; cl_updaterate 400; ex_interp 0.00002"
bind "F8" "rate 26000; cl_updaterate 200; ex_interp 0"
bind "PGDN" "rhlgVMUY"
bind "PGUP" "rhlgVMUY"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE4" "impulse 100"
bind "MOUSE5" "+voicerecord"
bind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "3"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "1000"
cl_cmdbackup "2"
cl_cmdrate "1000"
cl_corpsestay "600.000000"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "1000"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "0"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "35"
cl_updaterate "501"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 255 255"
console "1.000000"
crosshair "1.000000"
fastsprites "2"
fps_max "1000"
fps_modem "1000"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0"
lookstrafe "0.000000"
m_filter "1"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.02"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "300.000000"
name "on"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "4.0"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.250000"
sv_aim "1"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.760000"
volume "0.380000"
setinfo "_pswd" "1029384756"
setinfo "_rd" "C?8;;:8;<8@:"
setinfo "lang" "ru"
setinfo "_pw" "omgwtf"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"
+mlook
+jlook
    
bind's
//    Стрельба
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "CTRL" "+duck
bind "e" "+use"
bind "r" "+reload"
bind "q" "default;lastinv"
bind "v" "default;weapon_gauss"
bind "x" "default;weapon_crossbow"
bind "1" "default;weapon_crowbar"
bind "2" "default;weapon_9mmhandgun"
bind "z" "default;weapon_9mmAR"
bind "g" "default;weapon_shotgun"
bind "5" "default;slot5"
bind "f" "default;weapon_rpg"
bind "c" "default;weapon_357"
bind "3" "default;weapon_hornetgun"

bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "t" "impulse 201"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "~" "toggleconsole"
bind "ALT" "+strafe"
bind F3 "exec config.cfg;wait;exec default.cfg;name player;quit"
bind "o" "net_graph 2;cl_showfps 0"
bind "i" "net_graph 0;cl_showfps 1"

//    Конфигурация соединения
bind F5 "ex_interp 0;rate 25000;cl_rate 25000;cl_updaterate 100;cl_cmdrate 100;wait;clear;wait;echo rate 25000 cl_rate 25000 cl_updaterate 100 cl_cmdrate 100"
bind F6 "ex_interp 0;rate 15000;cl_rate 15000;cl_updaterate 75;cl_cmdrate 75;wait;clear;wait;echo rate 15000 cl_rate 15000 cl_updaterate 75 cl_cmdrate 75"
bind F7 "ex_interp 0;rate 10000;cl_rate 10000;cl_updaterate 50;cl_cmdrate 50;wait;clear;wait;echo rate 10000 cl_rate 10000 cl_updaterate 50 cl_cmdrate 50"
bind F8 "ex_interp 0;rate 7500;cl_rate 7500;cl_updaterate 30;cl_cmdrate 30;wait;clear;wait;echo rate 7500 cl_rate 7500 cl_updaterate 30 cl_cmdrate 30"

//    More smiles on one key
alias "smiles1" "say <img src="http://s33.ucoz.net/sm/17/smile.gif" border="0" align="absmiddle" alt="smile"> ;alias smls smiles2"
alias "smiles2" "say =) ;alias smls smiles3"
alias "smiles3" "say :] ;alias smls smiles4"
alias "smiles4" "say =] ;alias smls smiles5"
alias "smiles5" "say (: ;alias smls smiles6"
alias "smiles6" "say (= ;alias smls smiles1"
alias "smls" "smiles1"
bind "F1" "smls"

//    Управление звуком
alias "vup" "volume_4"
alias "vdn" "volume_2"
alias volume_0 "play weapons/xbow_fire1;echo |[0]----------| MUTE (no sound);volume 0;alias vup volume_1;alias vdn volume_0"
alias volume_1 "play weapons/xbow_fire1.wav;echo |[0.05]----------|;volume 0.05;alias vup volume_2;alias vdn volume_0"
alias volume_2 "play weapons/xbow_fire1.wav;echo |-[0.1]---------|;volume 0.1;alias vup volume_3;alias vdn volume_1"
alias volume_3 "play weapons/xbow_fire1.wav;echo |-[0.15]---------|;volume 0.15;alias vup volume_4;alias vdn volume_2"
alias volume_4 "play weapons/xbow_fire1.wav;echo |--[0.2]--------|;volume 0.2;developer 1;alias vup volume_5;alias vdn volume_3"
alias volume_5 "play weapons/xbow_fire1.wav;echo |--[0.25]--------|;volume 0.25;developer 1;alias vup volume_6;alias vdn volume_4"
alias volume_6 "play weapons/xbow_fire1.wav;echo |---[0.3]-------|;volume 0.3;alias vup volume_7;alias vdn volume_5"
alias volume_7 "play weapons/xbow_fire1.wav;echo |---[0.35]-------|;volume 0.35;alias vup volume_8;alias vdn volume_6"
alias volume_8 "play weapons/xbow_fire1.wav;echo |----[0.4]------|;volume 0.4;alias vup volume_9;alias vdn volume_7"
alias volume_9 "play weapons/xbow_fire1.wav;echo |----[0.45]------|;volume 0.45;alias vup volume_10;alias vdn volume_8"
alias volume_10 "play weapons/xbow_fire1.wav;echo |-----[0.5]-----|;volume 0.5;alias vup volume_11;alias vdn volume_9"
alias volume_11 "play weapons/xbow_fire1.wav;echo |-----[0.55]-----|;volume 0.55;alias vup volume_12;alias vdn volume_10"
alias volume_12 "play weapons/xbow_fire1.wav;echo |------[0.6]----|;volume 0.6;alias vup volume_13;alias vdn volume_11"
alias volume_13 "play weapons/xbow_fire1.wav;echo |------[0.65]----|;volume 65;alias vup volume_14;alias vdn volume_12"
alias volume_14 "play weapons/xbow_fire1.wav;echo |-------[0.7]---|;volume 0.7;alias vup volume_15;alias vdn volume_13"
alias volume_15 "play weapons/xbow_fire1.wav;echo |-------[0.75]---|;volume 75;alias vup volume_16;alias vdn volume_14"
alias volume_16 "play weapons/xbow_fire1.wav;echo |--------[0.8]--|;volume 0.8;alias vup volume_17;alias vdn volume_15"
alias volume_17 "play weapons/xbow_fire1.wav;echo |--------[0.85]--|;volume 0.85;alias vup volume_18;alias vdn volume_16"
alias volume_18 "play weapons/xbow_fire1.wav;echo |---------[0.9]-|;volume 0.9;alias vup volume_19;alias vdn volume_17"
alias volume_19 "play weapons/xbow_fire1.wav;echo |---------[0.95]-|;volume 0.95;alias vup volume_20;alias vdn volume_18"
alias volume_20 "play weapons/xbow_fire1.wav;echo |----------[0.1]| MAXIMUM [volume];volume 1.0;alias vup volume_20;alias vdn volume_19"
bind "=" "vup"
bind "-" "vdn"

//    Управление чувствительностью мышки

alias "sup" "s_7"
alias "sdn" "s_5"
alias s_0 "play Ui/buttonclickrelease.wav;echo [{0}----------] OFF (sensitivity);sensitivity 0;alias sup s_1;alias sdn s_0"
alias s_1 "play Ui/buttonclickrelease.wav;echo [{0.5}----------];sensitivity 0.5;alias sup s_2;alias sdn s_0"
alias s_2 "play Ui/buttonclickrelease.wav;echo [-{1}---------];sensitivity 1;alias sup s_3;alias sdn s_1"
alias s_3 "play Ui/buttonclickrelease.wav;echo [-{1.5}---------];sensitivity 1.5;alias sup s_4;alias sdn s_2"
alias s_4 "play Ui/buttonclickrelease.wav;echo [--{2}--------];sensitivity 2;alias sup s_5;alias sdn s_3"
alias s_5 "play Ui/buttonclickrelease.wav;echo [--{2.5}--------];sensitivity 2.5;alias sup s_6;alias sdn s_4"
alias s_6 "play Ui/buttonclickrelease.wav;echo [---{3}-------];sensitivity 3;alias sup s_7;alias sdn s_5"
alias s_7 "play Ui/buttonclickrelease.wav;echo [---{3.5}-------];sensitivity 3.5;alias sup s_8;alias sdn s_6"
alias s_8 "play Ui/buttonclickrelease.wav;echo [----{4}------];sensitivity 4;alias sup s_9;alias sdn s_7"
alias s_9 "play Ui/buttonclickrelease.wav;echo [----{4.5}------];sensitivity 4.5;alias sup s_10;alias sdn s_8"
alias s_10 "play Ui/buttonclickrelease.wav;echo [-----{5}-----];sensitivity 5;alias sup s_11;alias sdn s_9"
alias s_11 "play Ui/buttonclickrelease.wav;echo [-----{5.5}-----];sensitivity 5.5;alias sup s_12;alias sdn s_10"
alias s_12 "play Ui/buttonclickrelease.wav;echo [------{6}----];sensitivity 6;alias sup s_13;alias sdn s_11"
alias s_13 "play Ui/buttonclickrelease.wav;echo [------{6.5}----];sensitivity 6.5;alias sup s_14;alias sdn s_12"
alias s_14 "play Ui/buttonclickrelease.wav;echo [-------{7}---];sensitivity 7;alias sup s_15;alias sdn s_13"
alias s_15 "play Ui/buttonclickrelease.wav;echo [-------{7.5}---];sensitivity 7.5;alias sup s_16;alias sdn s_14"
alias s_16 "play Ui/buttonclickrelease.wav;echo [--------{8}--];sensitivity 8;alias sup s_17;alias sdn s_15"
alias s_17 "play Ui/buttonclickrelease.wav;echo [--------{8.5}--];sensitivity 8.5;alias sup s_18;alias sdn s_16"
alias s_18 "play Ui/buttonclickrelease.wav;echo [---------{9}-];sensitivity 9;alias sup s_19;alias sdn s_17"
alias s_19 "play Ui/buttonclickrelease.wav;echo [---------{9.5}-];sensitivity 9.5;alias sup s_20;alias sdn s_18"
alias s_20 "play Ui/buttonclickrelease.wav;echo [----------{10}] MAXIMUM [sensitivity];sensitivity 10;alias sup s_20;alias sdn s_19"
bind "kp_plus" "sup"
bind "kp_minus" "sdn"

//    Задержка
alias "0.3W" "wait;wait;wait"
alias "0.5W" "wait;wait;wait;wait;wait"
alias "1W" "0.5W;0.5W"
alias "2W" "1W;1W"
alias "3W" "1W;1W;1W"
alias "4W" "1W;1W;1W;1W"
alias "5W" "1W;1W;1W;1W;1W"
alias "6W" "1W;1W;1W;1W;1W;1W"
alias "7W" "1W;1W;1W;1W;1W;1W;1W"
alias "8W" "1W;1W;1W;1W;1W;1W;1W;1W"
alias "9W" "1W;1W;1W;1W;1W;1W;1W;1W;1W"
alias "10W" "1W;1W;1W;1W;1W;1W;1W;1W;1W;1W"

//    Распрыжка (Bunnyhop/Bunnyjump)
alias "+decentjump" "+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait"
alias "-decentjump" "-jump"
bind "SPACE" "+decentjump"

//    Длинный прыжок (Longjump Alias)
  bind "SHIFT" "+lj"
alias +lj "+duck;wait;+jump"
alias -lj "-jump;-duck"

//    Низкий прыжок (TripleDuck)
alias +climb "+duck;wait;-duck;wait;+duck;wait;-duck;wait;+duck;wait"
alias -climb "-duck"
bind "MWHEELUP" "+climb"

//    Арбалет без зума (XboW/crossbow hotshot)
alias "xbow" "bind mouse1 +crossbow"
alias "+crossbow" "+attack2;+attack"
alias "-crossbow" "-attack;-attack2;default;lastinv"
alias default "bind mouse1 +attack;bind mouse2 +attack2"
bind "MWHEELDOWN" "xbow;weapon_crossbow"

//    Gauss, при нажатии на левую 9mmAR
bind "MOUSE4" "combo1"
alias combo1 "weapon_gauss;bind MOUSE1 combo2"
alias combo2 "weapon_9mmAR;bind MOUSE1 +attack"

//    Зум
alias "defoltfov1" "default_fov 30;echo - - -{ZOOM}- - - [on];bind CAPSLOCK defoltfov2"
alias "defoltfov2" "default_fov 130;echo + + +{ZOOM}+ + + [off];bind CAPSLOCK defoltfov1"

//    Беззвучная ходьба
alias "+walk" "+speed;cl_forwardspeed 400;cl_sidespeed 400;cl_backspeed 400;wait;bind MOUSE3 -walk"
alias "-walk" "-speed;cl_forwardspeed 500;cl_sidespeed 500;cl_backspeed 500;wait;bind MOUSE3 +walk"
alias "gaitchange" "gait_walk"  
alias "gait_walk" "alias gaitchange gait_run;wait;+walk"  
alias "gait_run" "alias gaitchange gait_walk;wait;-walk"
bind "MOUSE3" "+walk"

//    Скриншот c показом статистики
alias +ch "hlon;0.3W;snapshot"
alias -ch "hloff"
alias hlon "crosshair 0;r_drawviewmodel 0;hud_draw 0;cl_showfps 0;net_graph 0;+showscores"
alias hloff "-showscores;crosshair 1;r_drawviewmodel 0;hud_draw 1;cl_showfps 1;net_graph 0"
bind "/" "+ch"

//  Чистый скриншот
alias +cleansnap "cson;wait;wait;wait;snapshot"
alias -cleansnap "csoff"
alias cson "crosshair 0;r_drawviewmodel 0;hud_draw 0;cl_showfps 0;net_graph 0"
alias csoff "crosshair 1;r_drawviewmodel 0;hud_draw 1;cl_showfps 1;net_graph 0"
bind "." "+cleansnap"

//    ===[ Admin ]===
bind "F11" "why;wait;amx_banmenu"
bind "F12" "why;wait;amx_kickmenu"
bind "KP_SLASH" "why;wait;amx_slapmenu"
bind "KP_ENTER" "say timeleft"
bind "KP_DEL" "why;wait;amx_map boot_camp"
bind "KP_INS" "why;wait;amx_map boot_campx"
bind "KP_END" "why;wait;amx_votemap crossfire_tcw"
bind "KP_DOWNARROW" "why;wait;amx_map crossfire_tcw"
bind "KP_HOME" "why;wait;amx_votemap lost_village2"

bind "KP_LEFTARROW" "why;wait;amx_map lost_village2"
bind "KP_PGDN" "why;wait;amx_votemap stalkx"
bind "KP_RIGHTARROW" "why;wait;amx_map stalkx"
bind "KP_UPARROW" "why;wait;amx_map stalkyard"
bind "KP_PGUP" "why;wait;amx_votemap stalkyard

alias w "wait"
alias w2 "w; w"
alias d1 "developer 1"
alias d0 "developer 0"

alias djtog "djson"
alias djson "d1; echo Duck-Jump Toggle *ON*; w; djon"
alias djsoff "d1; echo Duck-Jump Toggle *OFF*; w; djoff"
alias djon "alias +rjump +djump; alias -rjump -djump; alias djtog djsoff"
alias djoff "alias +rjump +jump; alias -rjump -jump; alias djtog djson"

alias awalk "+speed;bind j bwalk"
alias bwalk "-speed;bind j awalk"
bind "j" "awalk"
name [wItH_knIfE]^HacTeHbKa

setinfo "_pw" "44nastya"

bind "]" "weaponmenu"
bind "o" amxmodmenu

bind x +hook  
bind v +grabent
clear

// =============================================

bind "c" "+voicerecord"

Я хз, тестите, кому понравится, берите, разрешаю biggrin

 
odd1Дата: Понедельник, 22.03.2010, 11:42 | Сообщение # 2
Группа: Проверенные
Сообщений: 56
Награды: 2
Репутация: 7
Статус:
адм бы стёр

}:>

Сообщение отредактировал odd1 - Понедельник, 22.03.2010, 11:44
 
CentrДата: Понедельник, 22.03.2010, 12:07 | Сообщение # 3
Группа: Проверенные
Сообщений: 231
Награды: 3
Репутация: 11
Статус:
Это cfg HacteHbku которая раньше была в With_knife

agressive^ <3 Upy

Всё что пишет этот парень бред)

 
Форум » For Knife and Weapon » Knife Форум » Ну и в завершение, какой то olyalya.cfg (Бред какой то)
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