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Форум » For Knife and Weapon » Knife Форум » tr.cfg (мое первое кфг=))
tr.cfg
NoNeДата: Среда, 24.02.2010, 17:07 | Сообщение # 1
Группа: Проверенные
Сообщений: 48
Награды: 2
Репутация: 2
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// tr.cfg.Config version 1.0.1 \\
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "*" "exec bhop.cfg"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "+PlayWAV"
bind "]" "ToggleWAV"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "f" "+hook"
bind "g" "drop"
bind "h" "retry"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "l" "+rope"
bind "m" "chooseteam"
bind "n" "+pull"
bind "o" "buyequip"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "kill"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "run_qA2.LJ4"
bind "CTRL" "+duck"
bind "SHIFT" "+jump"
bind "MOUSE1" "+attack"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F3" "police"
bind "F4" "exec cj.cfg"
bind "F5" "snapshot"
bind "F6" "name "
bind "F7" "exec lj.cfg"
bind "F8" "exec userconfig.cfg"
bind "F9" "exec rush.cfg"
bind "F10" "exec dbhop.cfg"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "CAPSLOCK" "pre_qA2.LJ4"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+speed"
bind "PAUSE" "pause"

bind "F8" "cl_lw 0; cl_lc 0; cl_righthand 1; cl_bob 0; cl_bobcycle 0.8; cl_bobup 0; cl_cmdbackup 0; cl_cmdrate 9999999; cl_updaterate 501; ex_interp 0.0000001234567894;"

alias knife "+duck;wait;-duck;+attack2;wait;-attack2"
bind MWHEELUP "knife"

alias xa "+forward;wait;+attack2;wait;+jump;+duck;wait;-jump;-duck;-attack2;-forward"
bind MWHEELDOWN "xa"
alias +knife "-forward;+forward;+attack2;+duck;-duck"
alias -knife "-forward;-attack2"

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

alias 4iter "+back;wait;wait;wait;wait;wait;wait;wait;+attack ;wait;+jump;+duck;wait;-jump;-duck;-attack;-back"
alias +knife "-forward;+back;+attack;+duck;-duck"
alias -knife "-back;-attack"
bind f "+knife"

//nPblrau u nod}|{uMau Horu
alias w "wait"
alias w2 "w; w"
alias d1 "developer 1"
alias d0 "developer 0"

alias djtog "djson"
alias djson "d1; echo Duck-Jump Toggle *ON*; w; djon"
alias djsoff "d1; echo Duck-Jump Toggle *OFF*; w; djoff"
alias djon "alias +bhop +djump; alias -bhop -djump; alias djtog djsoff"
alias djoff "alias +bhop +jump; alias -bhop -jump; alias djtog djson"

alias +djump "+jump; +duck; w"
alias -djump "-jump; -duck"

//+dk
alias +dk "+duck;wait;-duck;wait;wait;+duck;wait;wait;wait;wait;wait;wait;wait;wait"
alias -dk "-duck"

alias w "wait"
alias w5 "wait;wait;wait;wait;wait"
alias w10 "w5;w5"
alias w20 "w10;w10"
alias w40 "w20;w20"

alias +hhh "alias _special zzz; zzz"
alias -hhh "alias _special slot10"
alias zzz "+duck;wait;-duck;wait;wait;wait;+duck;wait;wait;wait;wait;wait ;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait ;wait;wait;wait;wait;wait;wait;-duck;w40;wait;wait;wait;wait;special"

// bhop aliases

alias +bhop " alias _special hkhop; hkhop";
alias -bhop "alias _special slot10";
alias hkhop "+jump; wait; -jump; wait; special";

//KNF LIVE
alias "+knf" "slot3;w;+attack"
alias "-knf" "-attack;w;lastinv"

//Game
alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"

// Mouse settings \\

sensitivity "6.4"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
zoom_sensitivity_ratio "1.4"
+mlook

//Headshot script

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

//Sound

volume "1.0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_geometry "0"
s_eax "0.000000"
s_buffersize "65536"
s_2dvolume "0.88"
s_occfactor "0"
_snd_mixahead "0.1"
ambient_fade "100"
ambient_level "0.08"
suitvolume "1.000000"
hisound "1.000000"
bgmvolume "1.000000"
MP3Volume "0.800000"
voice_scale "1"
voice_enable "1"
voice_forcemicrecord "0.000000"
voice_modenable "1"
sv_voiceenable "1"

//Console settings

console "1.000000"
con_color "255 255 255"
con_notifytime "5"
scr_conspeed "999999"
scr_centertime "1"
scr_printspeed "55"

// MIk3 BunnyHop Script !
// Do not modify anything under this line.

bind "space" "+buhop"
alias +buhop "alias _special @buhop;@buhop"
alias -buhop "alias _special"
alias @buhop "special;wait;+jump;wait;-jump"

//MIk3 LongJump Script

//LongJump Script
// Waits
fps_max "101"
cl_yawspeed "210"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"

// Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
alias _jump.qA2 "+jump; wait; -jump"

// Pre-Strafe
alias s.qA2_run "+forward; wait40; wait10; wait10; -forward"
alias s.qA2_pre "+forward; wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -forward; -left; cl_yawspeed 210"
alias run_qA2.LJ4 "s.qA2_run; _jump.qA2; strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"

// Edit Here
bind "ALT" "run_qA2.LJ4" // Straight-Forward Runup
bind "SHIFT" "pre_qA2.LJ4" // Pre-Strafe Runup (Further)

bind "[" "+PlayWAV"
bind "]" "ToggleWAV"
alias +PlayWAV "voice_inputfromfile 1; voice_loopback 1; +voicerecord"
alias -PlayWAV "voice_inputfromfile 0; voice_loopback 0; -voicerecord"
alias StartWAV "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias ToggleWAV StopWAV"
alias StopWAV "voice_inputfromfile 0; voice_loopback 0; -voicerecord; alias ToggleWAV StartWAV"
alias ToggleWAV "StartWAV"

echo "Hold down [ to play a WAV."
echo "Press ] to toggle the WAV On/Off.
bind "h" "retry"

alias black "con_color 0+0+0"
alias darkergrey "con_color 51+51+51"
alias darkgrey "con_color 66+66+66"
alias lightergrey "con_color 90+90+90"
alias evenlightergrey "con_color 150+150+150"
alias lightiergrey "con_color 190+190+190"
alias lightestgrey "con_color 220+220+220"
alias white "con_color 255+255+255"
alias red "con_color 255+51+51"
alias darkred "con_color 204+0+0"
alias lightred "con_color 255+0+0"
alias green "con_color 0+204+51"
alias darkgreen "con_color 0+102+0"
alias lightgreen "con_color 0+255+0"
alias blue "con_color 0+102+102"
alias darkblue "con_color 0+0+153"
alias lightblue "con_color 0+0+255"
alias purple "con_color 204+0+153"
alias darkpurple "con_color 204+0+255"
alias lightpurple "con_color 255+0+255"
alias brown "con_color 153+153+102"
alias yellow "con_color 255+255+0"
alias orange "con_color 255+102+51"
alias pink "con_color 255+0+204"
alias darkpink "con_color 204+102+153"
alias color "cl1"
alias cl1 "black; alias color cl2"
alias cl2 "darkergrey; alias color cl3"
alias cl3 "darkgrey; alias color cl4"
alias cl4 "lightergrey; alias color cl5"
alias cl5 "evenlightergrey; alias color cl6"
alias cl6 "lightiergrey; alias color cl7"
alias cl7 "lightestgrey; alias color cl8"
alias cl8 "white;alias color cl9"
alias cl9 "red;alias color cl10"
alias cl10 "darkred;alias color cl11"
alias cl11 "lightred;alias color cl12"
alias cl12 "green;alias color cl13"
alias cl13 "darkgreen;alias color cl14"
alias cl14 "lightgreen;alias color cl15"
alias cl15 "blue;alias color cl16"
alias cl16 "darkblue;alias color cl17"
alias cl17 "lightblue;alias color cl18"
alias cl18 "purple;alias color cl19"
alias cl19 "darkpurple;alias color cl20"
alias cl20 "lightpurple;alias color cl21"
alias cl21 "brown;alias color cl22"
alias cl22 "yellow;alias color cl23"
alias cl23 "orange;alias color cl24"
alias cl24 "pink;alias color cl25"
alias cl25 "darkpink;alias color cl1"

Bind "f5" "color"
echo ".:[Chat's color change]:."
echo " F5 - change chat's color"

//bhop
bind "space" "+jj"
alias +jj "alias _special 4;4"
alias -jj "alias _special;-jump"
alias 4 "+jump; wait; -jump; wait; special"

//Edit here binds
bind e "lmjs"

//Echo's//
echo L
wait;wait;wait;clear
echo Lo
wait;wait;wait;clear
echo Loa
wait;wait;wait;clear
echo Load
wait;wait;wait;clear
echo Loadi
wait;wait;wait;clear
echo Loadin
wait;wait;wait;clear
echo Loading
wait;wait;wait;clear
echo Loading *1%*
wait;wait;wait;clear
echo Loading **2%**
wait;wait;wait;clear
echo Loading ***3%***
wait;wait;wait;clear
echo Loading ****4%****
wait;wait;wait;clear
echo Loading *****5%*****
wait;wait;wait;clear
echo Loading ******6%******
wait;wait;wait;clear
echo Loading *******7%*******
wait;wait;wait;clear
echo Loading ********8%********
wait;wait;wait;clear
echo Loading *********9%*********
wait;wait;wait;clear
echo Loading **********10%**********
wait;wait;wait;clear
echo Loading ***********11%***********
wait;wait;wait;clear
echo Loading ************12%************
wait;wait;wait;clear
echo Loading *************13%*************
wait;wait;wait;clear
echo Loading **************14%**************
wait;wait;wait;clear
echo Loading ***************15%***************
wait;wait;wait;clear
echo Loading ****************16%****************
wait;wait;wait;clear
echo Loading *****************17%*****************
wait;wait;wait;clear
echo Loading ******************18%******************
wait;wait;wait;clear
echo Loading *******************19%*******************
wait;wait;wait;clear
echo Loading ********************20%********************
wait;wait;wait;clear
echo Loading *******************21%*******************
wait;wait;wait;clear
echo Loading ******************22%******************
wait;wait;wait;clear
echo Loading *****************23%*****************
wait;wait;wait;clear
echo Loading ****************24%****************
wait;wait;wait;clear
echo Loading ***************25%***************
wait;wait;wait;clear
echo Loading **************26%**************
wait;wait;wait;clear
echo Loading *************27%*************
wait;wait;wait;clear
echo Loading ************28%************
wait;wait;wait;clear
echo Loading ***********29%***********
wait;wait;wait;clear
echo Loading **********30%**********
wait;wait;wait;clear
echo Loading *********31%*********
wait;wait;wait;clear
echo Loading ********32%********
wait;wait;wait;clear
echo Loading *******33%*******
wait;wait;wait;clear
echo Loading ******34%******
wait;wait;wait;clear
echo Loading *****35%*****
wait;wait;wait;clear
echo Loading ****36%****
wait;wait;wait;clear
echo Loading ***37%***
wait;wait;wait;clear
echo Loading **38%**
wait;wait;wait;clear
echo Loading *39%*
wait;wait;wait;clear
echo Loading 80%
wait;wait;wait;clear
echo Loading *81%*
wait;wait;wait;clear
echo Loading **82%**
wait;wait;wait;clear
echo Loading ***83%***
wait;wait;wait;clear
echo Loading ****84%****
wait;wait;wait;clear
echo Loading *****85%*****
wait;wait;wait;clear
echo Loading ******86%******
wait;wait;wait;clear
echo Loading *******87%*******
wait;wait;wait;clear
echo Loading ********88%********
wait;wait;wait;clear
echo Loading *********89%*********
wait;wait;wait;clear
echo Loading **********90%**********
wait;wait;wait;clear
echo Loading ***********91%***********
wait;wait;wait;clear
echo Loading ************92%************
wait;wait;wait;clear
echo Loading *************93%*************C
wait;wait;wait;clear
echo Loading **************94%**************Co
wait;wait;wait;clear
echo Loading ***************95%***************Com
wait;wait;wait;clear
echo Loading ****************96%****************Comp
wait;wait;wait;clear
echo Loading *****************97%*****************Compl
wait;wait;wait;clear
echo Loading ******************98%******************Cople
wait;wait;wait;clear
echo Loading *******************99%*******************Complet
wait;wait;wait;clear
echo Loading ********************100%******************Complete

alias mic "mikeon"
alias mikeon "voice_inputfromfile 1;+voicerecord; alias mic mikeoff"
alias mikeoff "voice_inputfromfile 0;-voicerecord ;alias mic mikeon";
bind "CAPSLOCK" "mic"

alias sprung1 "alias _special sprung; sprung; alias sprungx sprung0"
alias sprung0 "alias _special; alias sprungx sprung1"
alias sprung "hax; wait; special"
alias hax "hax1"
alias hax1 "+jump;wait;-jump;alias hax hax2"
alias hax2 "+jump;wait;-jump;alias hax hax1"
alias +sprung "sprung1"
alias -sprung "sprung0"
bind "mouse5" "+sprung"

//Double Duck

bind "q" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

echo =================================================================
echo ecJIu XoTuTe e6aIIIuTb }I{MuTe F8
echo cfg by Track^ date:04.01.2010 version:1.0.1
echo =================================================================
bind F6 "say Track^RyleZzZZzzZZZ"
name "HuK"

Сообщение отредактировал NoNe - Среда, 24.02.2010, 17:55
 
TERMINATORДата: Среда, 24.02.2010, 17:39 | Сообщение # 2
Группа: Проверенные
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Репутация: 11
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Не ну это чисто взят каркас от cfg каковото + еще и с ним скрипты + еще навесил скриты, ну это старо dry

Добавлено (24.02.2010, 17:33)
---------------------------------------------
gl_picmip "1.5" // это значение по-моему лучше всего
cl_weather "1" // выключаем погодные эффекты (дождь на de_aztec)
max_shells "1" // нет - пулям на полу!
max_smokepuffs "1" // оптимизируем дым!

не надо смешивать weapon конфиги >.<

Добавлено (24.02.2010, 17:39)
---------------------------------------------
хм, ну cfg норм, но у меня почему то все ниже моего роста =\

 
CancelДата: Среда, 24.02.2010, 17:52 | Сообщение # 3
Старший помошник
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Quote (TERMINATOR)
gl_picmip "1.5"

ето значение лучше по стандарту 0 графика лучше все лучше! а вот если выше то ето чисто сугубо личная инициатива biggrin
Quote (TERMINATOR)
cl_weather "1" // выключаем погодные эффекты (дождь на de_aztec) max_shells "1" // нет - пулям на полу!

cl_weather "0" =) 0 - выкл 1 -вкл =)
Quote (TERMINATOR)
не надо смешивать weapon конфиги >.<

smile
Quote (TERMINATOR)
хм, ну cfg норм, но у меня почему то все ниже моего роста =\

cl_bobcycle 0 поетому ниже! по станарту 0.8


лучший конфиг - свой собственный !
 
NoNeДата: Среда, 24.02.2010, 17:56 | Сообщение # 4
Группа: Проверенные
Сообщений: 48
Награды: 2
Репутация: 2
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Quote (TERMINATOR)
хм, ну cfg норм, но у меня почему то все ниже моего роста =\

Все ниже ростом ето когда F8 жмешь можно впринцыпе не жать тож должно норм быть tongue

Добавлено (24.02.2010, 17:56)
---------------------------------------------
теперь пару недочетов исправил.Спасибо за замечания,а то я еще в созданиях кфг нубик=)

 
krogangДата: Среда, 03.03.2010, 06:07 | Сообщение # 5
Группа: Проверенные
Сообщений: 60
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Конфиг не очень + неуважуха от глупого набора кол-ва символов для повышения памяти которое занимает кфг, короче много текста а кфг мало(
 
Форум » For Knife and Weapon » Knife Форум » tr.cfg (мое первое кфг=))
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