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Форум » For Knife and Weapon » Knife Форум » lolo.cfg
lolo.cfg
CancelДата: Воскресенье, 21.02.2010, 18:50 | Сообщение # 1
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Статус:
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "CAPSLOCK" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "grab"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind SHIFT "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind q +grab
bind [ "say :("
bind ] "say :)"
bind n "reconnect"

bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "say H9l H9l ^_^"
bind "F2" "say xDDD"
bind "F3" "say ><"
bind "F4" "say o4ko"
bind "F5" "say =*"
bind "F6" "rate 25000; cl_rate 20000; developer 0; cl_bob 0; cl_bobcycle 0.8; cl_lc 0; cl_updaterate 501; cl_cmdrate 250.2; ex_interp 0; cl_resend 3; cl_cmdbackup 0; fps_max 300; cl_bobup 0; fps_modem 300;" // me
bind "F7 "rate 30000; cl_updaterate 1101; cl_cmdrate 221;cl_resend 3;cl_cmdbackup 3;cl_dlmax 612;ex_interp 0.0021;cl_allowdownload 1;cl_allowupload 1;cl_download_ingame 1;hpk_maxsize 0.1;brightness 10;developer 0;cl_forwardspeed 3010;cl_backspeed 3010;cl_sidespeed 3050;cl_bob 0.02;cl_bobup 5;cl_lc 0;sv_aim 5;sv_airaccelrate 50;fps_max 100;sv_wateraccelerate 50;violence_hblood 1;violence_ablood 1;violence_agibs 1;violence_hgibs 1;cl_autowepswitch 1;hud_centerid 1;cl_fastswitch 1;sys_ticrate 2200;ex_knifespeed "50000000000000000000000000000000000000000000000000000"
bind "F9" "rate 25000; cl_updaterate 501; cl_cmdrate 201; cl_resend 3; cl_cmdbackup 3; cl_dlmax 205;ex_interp 0.021;cl_allowdownload 1;cl_allowupload 1;cl_download_ingame 1; hpk_maxsize 0.1;brightness 10;developer 0;cl_forwardspeed 3010;cl_backspeed 3010;cl_sidespeed 1050;cl_bob 0.02;cl_bobup 5;cl_lc 0;sv_aim 5;sv_airaccelrate 50;fps_max 100;sv_wateraccelerate 50;violence_hblood 1;violence_ablood 1;violence_agibs 1;violence_hgibs 1;cl_autowepswitch 1;hud_centerid 1;cl_fastswitch 1;sys_ticrate 180;ex_knifespeed "5000000000000"
bind "F10" "rate 33600; cl_updaterate 701; cl_cmdrate 101; cl_resend 3; cl_cmdbackup 2; cl_dlmax 105; ex_interp 0; cl_allowdownload 1; cl_allowupload 1; cl_download_ingame 1; hpk_maxsize 0.1; brightness 10; developer 0; cl_bob 0.021; cl_bobup 5; cl_lc 0; fps_max 777; cl_autowepswitch 1; hud_centerid 1; cl_fastswitch 1; gl_playermip 1; cl_bobcycle 0.8; cl_dynamiccrosshair 0; v_dark 1; fastsprites 0; gl_polyoffset -9999; r_mirroralpha 0; gl_palette_tex 0; cl_needinstanced 1; gl_reporttjunctions 1; topcolor 120; bottomcolor 120; cl_nosmooth 0; ati_npatch 0; ati_subdiv 0.001; d_spriteskip 1.5; ex_extrapmax 1.2; cl_clockreset 0.001; gl_spriteblend 1; sv_bounce 10000; sys_ticrate 9999; sv_maxvelocity 8000; sv_maxrate 0; sv_minupdaterate 0; sv_maxupdaterate 0; sv_send_logos 0; sv_send_resources 0; sv_unlag 0; sv_unlagpush 0.0; sv_unlagsamples 2; sv_uploadmax 0; sv_maxunlag 0;" // i
bind "F11" "rate "21500"; cl_updaterate "99"; cl_cmdrate "99"; cl_resend "3"; cl_cmdbackup "3"; cl_dlmax "105";ex_interp "0"; ex_extrapmax "1.2"; cl_allowdownload "1"; cl_allowupload "1"; cl_download_ingame "1"; hpk_maxsize "0.1"; brightness "10"; developer "0"; cl_bob "0.01"; cl_bobup "0.5"; cl_lc "0"; sv_aim "3"; sv_airaccelerate "50"; sv_accelerate "10"; sv_wateraccelerate "50"; fps_max 777; violence_hblood "1"; violence_ablood "1"; violence_agibs "1"; violence_hgibs "1"; cl_autowepswitch "1"; hud_centerid "1"; cl_fastswitch "1"; cl_lw 4; gamma "4"; cl_corpsestay 300; sv_minrate 19999; cl_bobcycle 0.8; cl_righthand 1;" // g

bind "INS" "+klook"
bind "PGDN" "drop"
bind "PGUP" "say_team I'm a sexy boy"
bind "END" "lastinv"
bind "KP_END" "+showscores"
bind "KP_DOWNARROW" "Switch"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+grab"

bind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1"
ex_interp "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_career_difficulty "0"
cl_cmdbackup "7"
cl_cmdrate "301"
cl_corpsestay "600.000000"
cl_dlmax "128"
cl_download_ingame "0"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_gaitestimation "1.000000"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_latency "-90.0"
cl_lc "0"
cl_logocolor "#Valve_Ltgray"
cl_logofile "tiki"
cl_lw "1"
cl_minmodels "0"
cl_righthand "0"
cl_shadows "1"
cl_showfps "1"
cl_timeout "999999"
cl_updaterate "600"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "255 225 30"
console "1.0"
crosshair "1"
developer "1"
fastsprites "0"
fps_max "777"
fps_modem "0"
gamma "11"
gl_dither "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_keeptjunctions "0.000000"
gl_overbright "0.000000"
gl_playermip "2.000000"
gl_polyoffset "0.1"
gl_round_down "1.000000"
hisound "0.000000"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
loadas8bit "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
max_shells "-1"
max_smokepuffs "2"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.000000"
mp_decals "0.000000"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
rate "19500.000"
rate "19600.000"
rate "19700.000"
rate "19800.000"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sv_voicequality 5
sv_voicecodec voice_speex
sv_voiceenable 1
sensitivity "6"
setinfo "ghosts" "0.000000"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
tutor_enable "1"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "0.3"
setinfo "_vgui_menus" "0"
setinfo "_ah" "1"
setinfo "ghosts" "0.000000"
setinfo "_pw" "qwerty"

+mlook
+jlook
exec userconfig.cfg

//Echo's//
echo L
wait;wait;wait;clear
echo Lo
wait;wait;wait;clear
echo Loa
wait;wait;wait;clear
echo Load
wait;wait;wait;clear
echo Loadi
wait;wait;wait;clear
echo Loadin
wait;wait;wait;clear
echo Loading
wait;wait;wait;clear
echo Loading *1%*
wait;wait;wait;clear
echo Loading **2%**
wait;wait;wait;clear
echo Loading ***3%***
wait;wait;wait;clear
echo Loading ****4%****
wait;wait;wait;clear
echo Loading *****5%*****
wait;wait;wait;clear
echo Loading ******6%******
wait;wait;wait;clear
echo Loading *******7%*******
wait;wait;wait;clear
echo Loading ********8%********
wait;wait;wait;clear
echo Loading *********9%*********
wait;wait;wait;clear
echo Loading **********10%**********
wait;wait;wait;clear
echo Loading ***********11%***********
wait;wait;wait;clear
echo Loading ************12%************
wait;wait;wait;clear
echo Loading *************13%*************
wait;wait;wait;clear
echo Loading **************14%**************
wait;wait;wait;clear
echo Loading ***************15%***************
wait;wait;wait;clear
echo Loading ****************16%****************
wait;wait;wait;clear
echo Loading *****************17%*****************
wait;wait;wait;clear
echo Loading ******************18%******************
wait;wait;wait;clear
echo Loading *******************19%*******************
wait;wait;wait;clear
echo Loading ********************20%********************
wait;wait;wait;clear
echo Loading *******************21%*******************
wait;wait;wait;clear
echo Loading ******************22%******************
wait;wait;wait;clear
echo Loading *****************23%*****************
wait;wait;wait;clear
echo Loading ****************24%****************
wait;wait;wait;clear
echo Loading ***************25%***************
wait;wait;wait;clear
echo Loading **************26%**************
wait;wait;wait;clear
echo Loading *************27%*************
wait;wait;wait;clear
echo Loading ************28%************
wait;wait;wait;clear
echo Loading ***********29%***********
wait;wait;wait;clear
echo Loading **********30%**********
wait;wait;wait;clear
echo Loading *********31%*********
wait;wait;wait;clear
echo Loading ********32%********
wait;wait;wait;clear
echo Loading *******33%*******
wait;wait;wait;clear
echo Loading ******34%******
wait;wait;wait;clear
echo Loading *****35%*****
wait;wait;wait;clear
echo Loading ****36%****
wait;wait;wait;clear
echo Loading ***37%***
wait;wait;wait;clear
echo Loading **38%**
wait;wait;wait;clear
echo Loading *39%*
wait;wait;wait;clear
echo Loading 80%
wait;wait;wait;clear
echo Loading *81%*
wait;wait;wait;clear
echo Loading **82%**
wait;wait;wait;clear
echo Loading ***83%***
wait;wait;wait;clear
echo Loading ****84%****
wait;wait;wait;clear
echo Loading *****85%*****
wait;wait;wait;clear
echo Loading ******86%******
wait;wait;wait;clear
echo Loading *******87%*******
wait;wait;wait;clear
echo Loading ********88%********
wait;wait;wait;clear
echo Loading *********89%*********
wait;wait;wait;clear
echo Loading **********90%**********
wait;wait;wait;clear
echo Loading ***********91%***********
wait;wait;wait;clear
echo Loading ************92%************
wait;wait;wait;clear
echo Loading *************93%*************C
wait;wait;wait;clear
echo Loading **************94%**************Co
wait;wait;wait;clear
echo Loading ***************95%***************Com
wait;wait;wait;clear
echo Loading ****************96%****************Comp
wait;wait;wait;clear
echo Loading *****************97%*****************Compl
wait;wait;wait;clear
echo Loading ******************98%******************Cople
wait;wait;wait;clear
echo Loading *******************99%*******************Complet
wait;wait;wait;clear
echo Loading ********************100%******************Complete

echo "cfg - number 1"
echo "e6owuM Bcex u Bc9I"

play sound/radio/go

alias mic "mikeon"
alias mikeon "voice_inputfromfile 1;+voicerecord; alias mic mikeoff"
alias mikeoff "voice_inputfromfile 0;-voicerecord ;alias mic mikeon";
bind "CAPSLOCK" "mic"

alias sprung1 "alias _special sprung; sprung; alias sprungx sprung0"
alias sprung0 "alias _special; alias sprungx sprung1"
alias sprung "hax; wait; special"
alias hax "hax1"
alias hax1 "+jump;wait;-jump;alias hax hax2"
alias hax2 "+jump;wait;-jump;alias hax hax1"
alias +sprung "sprung1"
alias -sprung "sprung0"
bind "mouse5" "+sprung"

alias +www "+attack2;cl_corpsestay 300;cl_weather 1;fastsprites 101;r_mmx 2"
alias -www "-attack2;cl_corpsestay 0;cl_weather 0;fastsprites 0;r_mmx 0"
bind mouse4 +www

//СКРИПТ НА 270 ЮНИТОВ ТЕХНИКОЙ COUNT JUMP, НАХУЙ НУЖЕН, ПРОСТО ТАК ДЛЯ КРАСОТЫ =)
// Wait aliases
alias wait1 "wait"
alias wait2 "wait; wait"
alias wait3 "wait2; wait1"
alias wait4 "wait2; wait2"
alias wait5 "wait2; wait3"
alias wait6 "wait3; wait3"
alias wait7 "wait3; wait4"
alias wait8 "wait4; wait4"
alias wait9 "wait4; wait5"
alias wait10 "wait5; wait5"
alias forwardwait "wait10; wait10; wait10"
alias prestrafewait1 "wait10; wait10; wait10; wait2"
alias prestrafewait2 "wait10; wait10; wait10; wait10; wait10; wait10; wait10; wait10; wait10; wait2"
alias duckwait "wait10; wait10; wait10; wait10"

// Prestrafe
alias countstrafe "-right; +duck; wait1; -duck; +right; cl_yawspeed 2800; wait1; cl_yawspeed 510; wait10; wait1; cl_yawspeed 480; wait9; -right"
alias prestrafe "cl_yawspeed 91; +forward; forwardwait; +moveright; +right; prestrafewait1; cl_yawspeed 119; prestrafewait2; -forward; countstrafe"

// Strafes (7)
alias ML "+moveleft; +left"
alias RML "-left; -moveleft"
alias MR "+moveright; +right"
alias RMR "-right; -moveright"

alias singleStrafe1 "cl_yawspeed -210; wait2; cl_yawspeed 450; wait7; cl_yawspeed 670; wait1"
alias singleStrafe2 "cl_yawspeed -130; wait2; cl_yawspeed 448; wait7; cl_yawspeed 670; wait1"
alias singleStrafe3 "cl_yawspeed -120; wait2; cl_yawspeed 445; wait6; cl_yawspeed 660; wait1"
alias singleStrafe4 "cl_yawspeed -130; wait2; cl_yawspeed 405; wait5; cl_yawspeed 640; wait1"
alias singleStrafe5 "cl_yawspeed -130; wait2; cl_yawspeed 402; wait5; cl_yawspeed 620; wait1"
alias singleStrafe6 "cl_yawspeed -90; wait2; cl_yawspeed 400; wait4; cl_yawspeed 400; wait1"
alias singleStrafe7 "cl_yawspeed -180; wait2; cl_yawspeed 390; wait1"

// First strafe
alias firstStrafe "+right; cl_yawspeed 730; wait1; cl_yawspeed 480; wait1; cl_yawspeed 450; wait8; RMR"

// Seperate strafe
alias leftstrafe1 "ML; singleStrafe1; RML"
alias rightstrafe1 "MR; singleStrafe2; RMR"
alias leftstrafe2 "ML; singleStrafe3; RML"
alias rightstrafe2 "MR; singleStrafe4; RMR"
alias leftstrafe3 "ML; singleStrafe5; RML"
alias rightstrafe3 "MR; singleStrafe6; RMR"
alias leftstrafe4 "ML; singleStrafe7; RML"

//Double Duck

bind "CTRL" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

bind "space" "+jj"
alias +jj "alias _special 4;4"
alias -jj "alias _special;-jump"
alias 4 "+jump; wait; -jump; wait; special"

// hiding weapon
alias "mdlst" "hidemdl"
alias "showmdl" "Alias m_pitch r_drawviewmodel 1; developer 1; echo Weapon is visible; developer 0; alias mdlst hidemdl"
alias "hidemdl" "Alias m_pitch r_drawviewmodel 0; developer 1; echo Weapon is invisible; developer 0; alias mdlst showmdl"
bind "t" "mdlst"

// Air strafe
alias doStrafe "firstStrafe; leftstrafe1; rightstrafe1; leftstrafe2; rightstrafe2; leftstrafe3; rightstrafe3; leftstrafe4"

// Total Lj Command
alias owned "prestrafe; +jump; wait; -jump; doStrafe; +duck; duckwait; -duck"

// САМЫЙ АХУЕННЫЙ КОНФИГ... ЕСЛИ СПИЗДИШЬ ЕГО - ИМЕЙ СОВЕСТЬ ХОТЬ ИГРАТЬ С МОИМИ БИНДАМИ, И НЕ РАСПОСТРАНЯТЬ ЕГО ДАЛЬШЕ


лучший конфиг - свой собственный !
 
SerJДата: Понедельник, 22.02.2010, 11:04 | Сообщение # 2
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Константин кинул*??? surprised

 
m3tr0Дата: Понедельник, 22.02.2010, 15:08 | Сообщение # 3
Группа: V.I.P.
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Репутация: 27
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хороший кфг?
 
CentrДата: Понедельник, 22.02.2010, 15:25 | Сообщение # 4
Группа: Проверенные
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Репутация: 11
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аГА)

agressive^ <3 Upy

Всё что пишет этот парень бред)

 
CancelДата: Понедельник, 22.02.2010, 16:03 | Сообщение # 5
Старший помошник
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Quote (SerJ)
Константин кинул*???

нет=)


лучший конфиг - свой собственный !
 
CentrДата: Вторник, 23.02.2010, 20:59 | Сообщение # 6
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МНе оч понравилось)

agressive^ <3 Upy

Всё что пишет этот парень бред)

 
NoNeДата: Среда, 24.02.2010, 15:58 | Сообщение # 7
Группа: Проверенные
Сообщений: 48
Награды: 2
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а жать что-нибудь надо???
 
CancelДата: Среда, 24.02.2010, 16:21 | Сообщение # 8
Старший помошник
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хорошие кнопки F6 F9 но можете и другое попробовать

лучший конфиг - свой собственный !
 
SerJДата: Пятница, 26.02.2010, 10:27 | Сообщение # 9
Группа: Проверенные
Сообщений: 10
Награды: 0
Репутация: 0
Статус:
странно dry

 
bizonДата: Пятница, 26.02.2010, 13:54 | Сообщение # 10
Группа: Проверенные
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хД

"Береги то, о чём в первую очередь вспоминаешь с утра."
-Комп что ли?"

 
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