Cfg by BaFeJIbka :DDDD
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Agress1ve-paPr1KoS | Дата: Среда, 05.03.2014, 22:33 | Сообщение # 1 |
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| unbindall bind "TAB" "+showscores; cl_righthand 1" bind "ENTER" "+attack" bind "ESCAPE" "cancelselect" bind "'" "+moveup" bind "+" "sizeup" bind "," "buyammo1" bind "-" "sizedown" bind "." "buyammo2" bind "/" "+movedown" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "9" "slot9" bind ";" "+mlook" bind "=" "sizeup" bind "[" "invprev" bind "]" "kill" bind "`" "toggleconsole" bind "a" "+moveleft" bind "b" "buy" bind "d" "+moveright" bind "mwheelup" "drop" bind "g" "drop" bind "h" "+commandmenu" bind "i" "showbriefing" bind "j" "cheer" bind "k" "+voicerecord" bind "m" "chooseteam" bind "n" "nightvision" bind "r" "+reload" bind "s" "+back" bind "t" "impulse 201" bind "u" "messagemode2" bind "y" "messagemode" alias +climb "+duck;wait;-duck;wait;+duck;wait;-duck;wait;+duck;wait" alias -climb "-duck" bind "SPACE" "+jump"
bid "~" "toggleconsole" bind "UPARROW" "+forward" bind "DOWNARROW" "+back" bind "LEFTARROW" "+left" bind "RIGHTARROW" "+right" bind "CTRL" "+duck" bind "F1" "autobuy" bind "F2" "rebuy" bind "F5" "snapshot" bind "INS" "+klook" bind "PGDN" "+lookdown" bind "PGUP" "+lookup" bind "END" "centerview" bind "PAUSE" "pause" bind "w" "+forward" s_max_distance "99911111.0" s_min_distance "8111113.0" s_automax_distance "99999.0" s_automin_distance "999993.0" s_distance "99999.0" s_max_distance "99911111.0" s_min_distance "8111113.0" s_automax_distance "99999.0" s_automin_distance "999993.0" s_distance "99999.0" console "1.000000" hideradar 1 fps_max "200" fps_modem "200" crosshair "1.000000" gamma "5.000000" brightness "5.000000" con_color "0 155 255" net_graph "3" net_scale "1" net_graphpos "1" sv_voiceenable "0" sv_aim "3" hpk_maxsize "4" viewsize "120.000000" ati_subdiv "2.0" ati_npatch "1.0" r_bmodelhighfrac "5.0" r_drawviewmodel "0" mp_decals "1.120000" gl_dither "1" gl_polyoffset "4" gl_overbright "0.000000" gl_flipmatrix "1" gl_monolights "1" gl_picmip 0 gl_max_size 4136 s_rolloff "1.0" s_doppler "0.0" s_distance "60" s_automin_distance "2.0" s_automax_distance "40.0" s_min_distance "1.0" s_max_distance "1000.0" s_leafnum "0" s_refgain "0.4" s_refdelay "4" s_polykeep "1000000000" s_polysize "10000000" s_numpolys "200" s_bloat "2.0" s_verbwet "0.25" s_a3d "0.000000" s_eax "0.000000" volume "0.500" suitvolume "0" hisound "1.000000" bgmvolume "1.000000" MP3Volume "0.0" _snd_mixahead "0.1" team "" model "" skin "freez" team bloody topcolor "67" bottomcolor "71" rate "25000" cl_updatarate 501 ex_interp 0 ex_maxerrordistance "0" cl_lw "1" cl_lc "0" cl_dlmax "128000" cl_himodels "0.000000" cl_idealpitchscale "0.8" cl_timeout "35" cl_cmdbackup "2" cl_download_ingame "1" cl_allowdownload "1" cl_allowupload "1" cl_cmdrate "101" lookstrafe "0.000000" lookspring "0.000000" cl_forwardspeed "400" cl_backspeed "400" cl_vsmoothing "0.05" m_pitch "0.022" m_yaw ".017" m_forward "1" m_side "0.8" m_filter "1.000000" sensitivity "7.0" zoom_sensitivity_ratio "1.2" joystick "0.000000" hud_takesshots "0" fastsprites "0" cl_corpsestay "0.000000" _cl_autowepswitch "0" hud_capturemouse "1" hud_draw "1" cl_righthand "1" cl_minmodels "0" cl_dynamiccrosshair "0" cl_bob "0" cl_bobcycle "0.8" hud_fastswitch "1" hud_centerid "1" voice_modenable "1.000000" hud_classautokill "1" setinfo "_ah" "0" setinfo "friends" "0" setinfo "dm" "1" setinfo "ah" "1" setinfo "ghosts" "0" setinfo "cl_lb" "0.0" setinfo "righthand" "0" setinfo "vgui_menus" "0" setinfo "vgui_menu" "0" setinfo "_vgui_menus" "0" setinfo "_pw" "" cl_updaterate 501 net_graph 1 bind "F11" "r_decals 0; mp_decals 0; cl_dlmax 128; cl_lw 0; cl_lc 0; cl_cmdbackup 0; cl_cmdrate 1001; cl_updaterate 1001; cl_resend 1.5; cl_corpsestay 0; rate 999999; fps_max 1019; ex_interp 0.0013; echo KNIFE OLD (1.cfg)" bind "F12" "r_decals -9999999; mp_decals 1; cl_dlmax 256; cl_lw 1; cl_lc 0; cl_cmdbackup 1; cl_cmdrate 99; cl_updaterate 201; cl_resend 1; cl_corpsestay 1.000000; rate 21001; fps_max 101.0; ex_interp 0; echo KNIFE AGRESSIVE!" bind "F3" "cl_lw 0; cl_lc 0; cl_righthand 1; cl_bob 0; cl_bobcycle 0; cl_bobup 0; cl_cmdbackup 0; cl_cmdrate 9999999; cl_updaterate 501; ex_interp 0.00000023456789456789465789;" bind "F4" "cl_resend 0; cl_rate 99999999999; cl_bob 0; cl_bobcycle 0; cl_righthand 1; cl_lw 0; cl_lc 0; cl_updaterate 501; ex_interp 0.00000023456789456789465789; cl_cmdbackup 0; cl_cmdrate 9999999999;" bind "F2" "rate 99999; cl_updaterate 99999; ex_extrapmax 1;cl_cmdrate 1001;cl_resend 3;cl_cmdbackup 0;cl_dlmax 128;ex_interp 0.0099;cl_allowdownload 1;cl_allowupload 1;cl_download_ingame 1;hpk_maxsize 0.1;brightness 10;developer 0;cl_forwardspeed 99999;cl_backspeed 3010;cl_sidespeed 99999;cl_bob 0.02;cl_bobup 5;cl_lc 0;sv_aim 0.0001;fps_max 101;sv_wateraccelerate 10;violence_hblood 1;violence_ablood 1;violence_agibs 1;violence_hgibs 1;cl_autowepswitch 1;hud_centerid 1;cl_fastswitch 1;sys_ticrate 180" bind "F8" "rate 21500; cl_updaterate 400; cl_cmdrate 101;cl_resend 3;cl_cmdbackup 3;cl_dlmax 131;ex_interp 0.00002;hpk_maxsize 0.1;developer 1;cl_bob 0.02;cl_bobup 5;cl_lc 0;fps_max 200;violence_hblood 1;violence_ablood 1;violence_agibs 1;violence_hgibs 1;hud_centerid 1;sys_ticrate 180;"
//video settings_____________________________________________________________________________________________ //--------------------------------------------------------------------------------------------------- cl_dynamiccrosshair "0" alias "+forward" "adjust_crosshair;adjust_crosshair" alias "+back" "adjust_crosshair;adjust_crosshair" alias "+moveleft" "adjust_crosshair;adjust_crosshair" alias "+moveright" "adjust_crosshair;adjust_crosshair" cl_crosshair_translucent "0" alias "invnext" "+attack; wait; -attack" alias "invprev" "+attack; wait; -attack //-------------------------------------------------------------------------- gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" gl_monolights "0" max_shells "0" gunsmoke "0" max_smokepuffs "0" fps_max "201" violence_ablood "1" violence_hblood "1" violence_agibs "1" violence_hgibs "1" cl_minmodels "1" cl_weather "0" cl_shadows "0" developer "1"
gl_zmax "0" _cl_autowepswitch "0" hud_centerid "1" cl_fastswitch "1"
//---------------------------------------------------------------------- bind "p" "alias m_pitch r_drawviewmodel 1"
// Quick Stab alias +q_stab "weapon_knife;w;+attack2" alias -q_stab "-attack2;lastinv"
// Quick Slash alias +q_slash "weapon_knife;w;+attack" alias -q_slash "-attack;lastinv"
//-Quick Stab alias +quickstab "weapon_knife; w; +attack2" alias -quickstab "w3; -attack2; w; bestweap"
//-Quick Slash alias +quickslash "weapon_knife; w; +attack" alias -quickslash "w3; -attack; w; bestweap"
// Shooting //; alias +un.head1 "-mlook;wait;+mlook;+attack" //; alias -un.head1 "-attack" //; alias un.head1_1 "bind mouse1 +un.head1;spk activated"
// Shooting //; alias +un.head1 "-mlook;wait;+mlook;+attack2" //; alias -un.head1 "-attack2" //; alias un.head1_1 "bind mouse2 +un.head1;spk activated" //Christ CS alias "+christcs" "aim_on 1;aim_lock 1;aim_shoot 2" alias "-christcs" "aim_on 0;aim_lock 0;aim_shoot 0"
alias "+ltfxv4" "aim_on 1;aim_lock 1;aim_shoot 1" alias "-ltfxv4" "aim_on 0;aim_lock 0;aim_shoot 0"
//Christ NS alias "+christns" "aim_smooth 7;aim_on 1;aim_lock 1" alias "-christns" "aim_smooth 0;aim_on 0;aim_lock 0"
//doubleduck - color
bind "q" "+dd" alias "+dd" "+duck;wait;-duck;wait;+duck; adjust_crosshair" alias "-dd" "-duck; adjust_crosshair"
//unstopable impulse
bind "f" "+2" alias +2 "alias _special @2;@2" alias -2 "alias _special" alias @2 "special;wait;impulse 100;wait;impulse 100;"
alias +head1 "-mlook;wait;+attack" alias -head1 "-attack;;+mlook" alias head1 "bind mouse1 +head1"
alias "+1pt" "+attack;wait;+attack;wait+attack" alias "-1pt" "-attack" alias "_1pt" "bind mouse1 +ddd"
alias "+autopt" "+attack" alias "-autopt" "-attack" alias "autopt" "bind mouse1 +autopt"
/ ltfv v4 alias +ltfxv4 "aim_on 1;aim_shoot 1" alias +ltfxv4 "aim_on 0;aim_shoot 0" cl_long a knife "0.018000"
/speed SCR!PTS alias +mysettings "fspeed 0.0;mefrozen 0.0;#cl_timeout 9999999999;mode 0;lock 0;esp 10;weapon 0" alias -mysettings "fspeed 0.4;mefrozen 0.6;#cl_timeout 9999999999;mode 0;lock 1;esp 25;weapon 1" alias yus_setting "fspeed 0.0;mefrozen 0.0;#cl_timeout 9999999999;mode 0;lock 0;esp 10;weapon 0;shoot 1;aspeed 500"
alias +speed "+mysettings;aspeed 1;speed 225.05;#cl_timeout 99999999" alias -speed "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999" alias +speed1 "+mysettings;aspeed 1;speed 2.05;#cl_timeout 99999999" alias -speed1 "-mysettings;aspeed 2.09;speed 1;#cl_timeout 99999999" alias +speed2 "+mysettings;aspeed 1;speed 2.5;#cl_timeout 99999999" alias -speed2 "-mysettings;aspeed 2.1;speed 1;#cl_timeout 99999999" alias +speed3 "+mysettings;aspeed 1;speed 3;#cl_timeout 99999999" alias -speed3 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999" alias +speed10 "+mysettings;aspeed 1;speed 10;#cl_timeout 99999999" alias -speed10 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999" alias +speed50 "+mysettings;aspeed 1;speed 50;#cl_timeout 99999999" alias -speed50 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999" alias +speed100 "+mysettings;aspeed 1;speed 100;#cl_timeout 99999999" alias -speed100 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999" alias +speed200 "+mysettings;aspeed 1;speed 200;#cl_timeout 99999999" alias -speed200 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999" alias +speed300 "+mysettings;aspeed 1;speed 300;#cl_timeout 99999999" alias -speed300 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999" alias +speed400 "+mysettings;aspeed 1;speed 400;#cl_timeout 99999999" alias -speed400 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999" alias +speed500 "+mysettings;aspeed 1;speed 500;#cl_timeout 99999999" alias -speed500 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999" alias +speed600 "+mysettings;aspeed 1;speed 600;#cl_timeout 99999999" alias -speed600 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999" alias +speed700 "+mysettings;aspeed 1;speed 700;#cl_timeout 99999999" alias -speed700 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999" alias +speed800 "+mysettings;aspeed 1;speed 800;#cl_timeout 99999999" alias -speed800 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999" alias +speed900 "+mysettings;aspeed 1;speed 900;#cl_timeout 99999999" alias -speed900 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999" alias +speed999 "+mysettings;aspeed 2.3;speed 999;#cl_timeout 99999999" alias -speed999 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999" alias +speed1000 "+mysettings;aspeed 1;speed 1000;#cl_timeout 99999999" alias -speed1000 "-mysettings;aspeed 2.3;speed 500;#cl_timeout 99999999"
//Super hs aim alias +shot "+attack;fps_max 50;wait;wait;fps_max 101;wait;+lookdown;+lookdown;cl_pitchspeed 0" alias -shot "-lookdown;-lookdown;cl_pitchspeed 100;-attack" bind "mouse1" "+shot"
eth_set aimtype onfire eth_set aimsort threat eth_set autofire off eth_set locktarget off eth_set headbody headpriority eth_set atkvalid on eth_set hitbox etpro eth_set trace randsurface eth_set fov 360.000 eth_set predtarget 0.000 eth_set predself 0.000 eth_set predself_type 2 eth_set dynamicHitbox 0.000 eth_set autopoints high eth_set autocrouch on eth_set vw_origviewvalues off eth_set vw_interpolatedps on eth_set vw_thirdperson off eth_set vw_damagefeedback off eth_set preaim on eth_set preaimtime 400.000 eth_set preshoot on eth_set preshoottime 50.000 eth_set autopush 1 eth_set autopush_dist 96.000 eth_set autopush_friendlies off eth_set animcor -3.043 aim_alternate=1 aim_autoaim=1 aim_autoshoot=1 aim_autowall=1 aim_bodyheight=1 aim_bodyradius=1 aim_bodyshape=1 aim_bonespot= 7 aim_drawspot=1 aim_forwardadjust=1 aim_fov=10 aim_hbdraw=1 aim_headradius=1 aim_heightadjust=1 aim_hitbox=11 aim_lock=1 aim_metho d=1 aim_mode=1 aim_nospread=1 aim_predahead=1 aim_predback=1 aim_prediction=1 aim_random=1 aim_recoil=2 aim_rightadjust=1 aim_smoot h=1 aim_team=1 aim_thru=1 aim_triggerbot=1 aim_visrecoil=1
//Christ CS alias "+christcs" "aim_on 1;aim_lock 1;aim_shoot 1" alias "-christcs" "aim_on 0;aim_lock 0;aim_shoot 0"
alias "+ltfxv4" "aim_on 1;aim_lock 1;aim_shoot 1" alias "-ltfxv4" "aim_on 0;aim_lock 0;aim_shoot 0" alias "m_pitch" "r_drawviewmodel 0
//mouse 2 - color
alias +www "+attack2;developer 1;fps_max 1000; adjust_crosshair;" alias -www "-attack2;developer 0;fps_max 100; adjust_crosshair" bind mouse2 +www
//mouse 1 - color
alias +tt "+attack; adjust_crosshair" alias -tt "-attack; adjust_crosshair" bind mouse1 +tt
Alias +strafes "+moveright;wait;+right;wait;-moveright;wait;-right;wait;+moveleft;wait;+left;wait;-moveleft;wait;-left;+moveright;wait;+right;wait;-moveright;wait;-right;wait;+moveleft;wait;+left;wait;-moveleft;wait;-left" alias -strafes "echo .:Strafing DONE:." alias +strafer "+strafes;wait;+strafes" alias -strafer "cl_yawspeed 320" bind space "+strafer;cl_yawspeed 350"
name "BaFeJIbka :*"
bind "w" "+forward" echo ::::Pizdec mnp ebawit v kawy wait;wait;wait wait;wait;wait;wait wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait; wait;wait;wait wait;wait;wait;wait wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait; wait;wait;wait wait;wait;wait;wait wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait; wait;wait;wait wait;wait;wait;wait wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait; wait;wait;wait wait;wait;wait;wait wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait; wait;wait;wait wait;wait;wait;wait wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;clear wait;wait;wait wait;wait;wait;wait wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait; speak Hello.mister.good.shoot.today.and.nice.kill
URL=http://www.glittergraphictext.com][IMG]http://img-s3-01.mytextgraphics.com/glittergraphictext/2012/09/01/040defe0a74afbe1e25cdef5292c6afc.gif[/IMG][/URL
Сообщение отредактировал Agress1ve-paPr1KoS - Среда, 05.03.2014, 22:34 |
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Knife | Дата: Понедельник, 10.03.2014, 02:12 | Сообщение # 2 |
Master
Группа: Администраторы
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| Это мой конфиг, мда... Школьники думают, что они ёбанные конфиг мейкеры... Половину команд надо просто удалить.
Копирование или продажа материалов с нашего сайта строго запрещено.
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Kaa^ | Дата: Среда, 12.03.2014, 13:05 | Сообщение # 3 |
Группа: Модераторы
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| Knife, да тут не половину, тут бОльшую часть текста удалить надо
Кто захочет тот заглянет
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