quick | Дата: Среда, 10.10.2012, 19:41 | Сообщение # 1 |
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| <<<binds>>> bind "TAB" "+showscores" bind "ENTER" "+attack" bind "ESCAPE" "cancelselect" bind "SPACE" "+jump" bind "'" "+moveup" bind "+" "sizeup" bind "," "buyammo1" bind "-" "sizedown" bind "." "buyammo2" bind "/" "+movedown" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind ";" "+mlook" bind "=" "sizeup" bind "/" "invprev" bind "`" "toggleconsole" bind "a" "+moveleft" bind "b" "buy" bind "c" "radio3" bind "d" "+moveright" bind "e" "+use" bind "f" "impulse 100" bind "mwheelup" "drop" bind "g" "drop" bind "h" "+commandmenu" bind "i" "showbriefing" bind "j" "cheer" bind "mouse5" "+voicerecord" bind "m" "chooseteam" bind "n" "nightvision" bind "o" "buyequip" bind "r" "+reload" bind "p" "6s_script" bind "s" "+back" bind "t" "impulse 201" bind "u" "messagemode2" bind "w" "+forward" bind "x" "+gstrafe" bind "y" "messagemode" bind "z" "radio1" bind "~" "toggleconsole" bind "UPARROW" "+forward" bind "DOWNARROW" "+back" bind "LEFTARROW" "+left" bind "RIGHTARROW" "+right" bind "ALT" "run_qA2.LJ4" bind "CAPSLOCK" "pre_qA2.LJ4" bind "CTRL" "+duck" bind "F1" "autobuy" bind "F2" "rebuy" bind "F5" "snapshot" bind "F6" "save quick" bind "F10" "quit prompt" bind "INS" "+klook" bind "PGDN" "+lookdown" bind "PGUP" "+lookup" bind "END" "centerview" bind "MWHEELDOWN" "invnext" bind "MWHEELUP" "invprev" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "PAUSE" "pause" bind mwheeldown "+duck" bind "\" "say /resetscore"
<<<knife settings>>> cl_backspeed "999" cl_forwardspeed "999" cl_sidespeed "999" cl_movespeedkey "0.559" cl_upspeed "999" cl_yawspeed "999" ex_maxspeed "2500" ex_correct "0" ex_maxaccel "42000" ex_maxerrordistance "0" rate "25000" fps_max "100" fps_modem "0.0" mp_decals "0.0" spec_autodirector_internal "1" spec_drawcone_internal "1" spec_drawnames_internal "1" spec_drawstatus_internal "1" spec_mode_internal "2" spec_pip "0" ex_interp "0" ex_extrapmax "1.2" developer "0" cl_lw "4" cl_lc "0" cl_fixtimerate "11.3" cl_allowdownload "1" cl_allowupload "0" cl_cmdbackup "2" cl_cmdrate "4851" cl_corpsestay "0" cl_dlmax "1024" cl_download_ingame "0" cl_idealpitchscale "0" cl_minmodels "0" cl_updaterate "3001" cl_rate "0" cl_vsmoothing "0.05" cl_weather "0" cl_resend "12.0" gl_max_size "512"
<<<sound settings>>> volume 0.4000000 _snd_mixahead 0.1 suitvolume 0.250000 hisound 1.000000 bgmvolume 1.000000 bgmbuffer 0 MP3Volume 0.100000 voice_scale 1.000000 voice_enable 1 voice_forcemicrecord 1.000000 voice_modenable 1 sv_voiceenable 1 sv_voicequality 5 sv_voicecodec voice_speex tutor_enable 1
<<<mouse settings>>> sensitivity 18.1 m_pitch 0.022 m_yaw 0.022 m_forward 1 m_side 0.8 m_filter 0.000000 zoom_sensitivity_ratio 1.0 +mlook
<<<video settings>>> gamma "3.0" d_spriteskip 9999 brightness "5" fastsprites "120" r_decals "-999999" r_bmodelhighfrac "5.0" r_detailtextures "0" gl_cull "1" gl_affinemodels "1" gl_keeptjunctions "0" gl_max_size "512" gl_texsort "0" gl_clear "0" d_spriteskip "0" r_dynamic "1" r_mirroralpha "0" gl_palette_tex "1" r_norefresh "0" gl_round_down "3" gl_picmip "1.5" gl_dither "1" gl_flipmatrix "0" gl_fog "1" gl_monolights "0" gl_overbright "0" gl_polyoffset "0.1" gl_playermip "1" gl_palette_tex "0" gl_reporttjunctions "1" gl_spriteblend "1.2" gl_picmip "0" ati_npatch "1.0" ati_subdiv "2.0" hpk_maxsize "0.001" viewsize "112.000000" v_dark "4" max_shells "2.0" max_smokepuffs "2.0" r_mmx "0"
<<<interface settings>>> crosshair "1.000000" bottomcolor "0" hud_draw "1" hud_saytext_internal "1" hud_takesshots "0" hud_centerid "1" hud_deathnotice_time "3" hud_fastswitch "1" hud_saytext_time "4" net_graph "3" net_graphpos "1" r_decals "2" r_drawviewmodel "1" r_shadows "0" scr_centertime "5" scr_conspeed "99999" scr_printspeed "55" topcolor "0" cl_radartype "1" cl_observercrosshair "1" cl_showfps "0" cl_shownet "0" cl_adaptive "1" cl_himodels "0" cl_bob "0.01" cl_bobcycle "0.8" cl_bobup "0.5" cl_righthand "1" vid_config_x "800" vid_config_y "600" cl_hidefrags "0" drawradar con_color "50 150 250" cl_crosshair_color "255 255 0" cl_crosshair_size "small" cl_crosshair_translucent "0" cl_logocolor "#Valve_Orange" cl_logofile "lambda"
<<<scripts>>>
//bh0p bind "space" "+jj" alias +jj "alias _special 4;4" alias -jj "alias _special;-jump; alias 4 "+jump; wait; -jump; wait; special"
//Double duck bind "ctrl" "+dd" alias "+dd" "+duck;wait;-duck;wait;+duck" alias "-dd" "-duck"
bind "f" "+2" alias +2 "alias _special @2;@2" alias -2 "alias _special" alias @2 "special;wait;impulse 100;wait;impulse 100;"
bind "mouse3" "180.on" alias 180.on "fps_max 20;fps_modem 20;cl_yawspeed 7200;wait;+left;wait;-left;wait;fps_max 100;fps_modem 100;cl_yawspeed 210"
================Duck Runner
bind "q" "+duck_run.fp3" alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3" alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00" alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"
alias dr_cycle.fP3 "dr_loop.fP3.00" alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01" alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02" alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03" alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04" alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05" alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06" alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07" alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08" alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09" alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10" alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11" alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12" alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13" alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14" alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15" alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16" alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17" alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18" alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19" alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20" alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21" alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22" alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23" alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24" alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25" alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26" alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27" alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28" alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29" alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30" alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"
?//LongJump Script // Waits fps_max "101" cl_yawspeed "210" alias wait5 "wait; wait; wait; wait; wait" alias wait10 "wait5; wait5" alias wait20 "wait10; wait10" alias wait40 "wait20; wait20"
// Multi-Strafe alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck" alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left" alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right" alias _jump.qA2 "+jump; wait; -jump"
// Pre-Strafe alias s.qA2_run "+forward; wait40; wait10; wait10; -forward" alias s.qA2_pre "+forward; wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -forward; -left; cl_yawspeed 210" alias run_qA2.LJ4 "s.qA2_run; _jump.qA2; strafe.qA2_4" alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"
// Edit Here bind "ALT" "run_qA2.LJ4" // Straight-Forward Runup bind "CAPSLOCK" "pre_qA2.LJ4" // Pre-Strafe Runup (Further)
// Tremurici LOL (WASD only) bind "x" "+iO0.strafe" alias +iO0.strafe "alias _special iO0.strafe; iO0.strafe" alias -iO0.strafe "alias _special; -moveleft; -moveright; -forward; -back" alias iO0.strafe "iO0.strafe_; wait; special" alias iO0.strafe_ "iO0.up" alias iO0.up "-moveright; wait; +forward; wait; alias iO0.strafe_ iO0.left" alias iO0.left "-forward ; wait;+moveleft; wait; alias iO0.strafe_ iO0.down" alias iO0.down "-moveleft; wait; +back; wait; alias iO0.strafe_ iO0.right" alias iO0.right "-back; wait; +moveright; wait; alias iO0.strafe_ iO0.up"
alias +ch "hlon;0.3W;snapshot" alias -ch "hloff" alias hlon "crosshair 0;r_drawviewmodel 0;hud_draw 0;cl_showfps 0;net_graph 0;+showscores" alias hloff "-showscores;crosshair 1;r_drawviewmodel 0;hud_draw 1;cl_showfps 1;net_graph 0" bind "." "+ch"
alias +cbhop "alias _special @cbhop;@cbhop" alias -cbhop "alias _special" alias @cbhop "special;developer 1;fps_max 241;fps_modem 0; ;wait; +duck; wait; -duck;developer 0;fps_max 101;fps_modem 0" bind "mouse4" "+cbhop"
alias extoggle exon alias exon "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias extoggle exoff" alias exoff "-voicerecord; voice_inputfromfile 0; voice_loopback 0; alias extoggle exon" bind "o" "extoggle"
alias "6s_script" "6s_prestrafe; 6s_jump; 6s_airstrafe; w30; -duck" alias "6s_prestrafe" "6s_forward; 6s_turn" alias "6s_forward" "+forward; w10; w30" alias "6s_turn" "cl_yawspeed 80; +right; +moveright; w10; w10; w8; cl_yawspeed 110; w30; w10; w7" alias "6s_jump" "+jump; wait; -jump; -forward" alias "6s_airstrafe" "6s_straferight; 6s_strafeleft; 6s_straferight; 6s_strafeleft; 6s_straferight; +duck; 6s_strafeleft" alias "6s_straferight" "cl_yawspeed 350; +right; +moveright; w7; cl_yawspeed 390; w4; -moveright; -right" alias "6s_strafeleft" "cl_yawspeed 350; +left; +moveleft; w7; cl_yawspeed 390; w4; -moveleft; -left"
alias "w4" "wait; wait; wait; wait" alias "w7" "wait; wait; wait; wait; wait; wait; wait" alias "w8" "wait; wait; wait; wait; wait; wait; wait; wait" alias "w10" "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait" alias "w30" "w10; w10; w10"
bind "p" "6s_script"
name "wasteup"
bind "j" "amxmodmenu" bind "x" "+grab" bind "c" "+hook" bind "z" "amx_cvar sv_restart 1" bind "n" "amx_cvar mp_freezetime 0"
=((
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