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Wasteup
quickДата: Среда, 10.10.2012, 19:41 | Сообщение # 1
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<<<binds>>>
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "/" "invprev"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "mwheelup" "drop"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "mouse5" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "r" "+reload"
bind "p" "6s_script"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "+gstrafe"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "run_qA2.LJ4"
bind "CAPSLOCK" "pre_qA2.LJ4"
bind "CTRL" "+duck"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind mwheeldown "+duck"
bind "\" "say /resetscore"

<<<knife settings>>>
cl_backspeed "999"
cl_forwardspeed "999"
cl_sidespeed "999"
cl_movespeedkey "0.559"
cl_upspeed "999"
cl_yawspeed "999"
ex_maxspeed "2500"
ex_correct "0"
ex_maxaccel "42000"
ex_maxerrordistance "0"
rate "25000"
fps_max "100"
fps_modem "0.0"
mp_decals "0.0"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
ex_interp "0"
ex_extrapmax "1.2"
developer "0"
cl_lw "4"
cl_lc "0"
cl_fixtimerate "11.3"
cl_allowdownload "1"
cl_allowupload "0"
cl_cmdbackup "2"
cl_cmdrate "4851"
cl_corpsestay "0"
cl_dlmax "1024"
cl_download_ingame "0"
cl_idealpitchscale "0"
cl_minmodels "0"
cl_updaterate "3001"
cl_rate "0"
cl_vsmoothing "0.05"
cl_weather "0"
cl_resend "12.0"
gl_max_size "512"

<<<sound settings>>>
volume 0.4000000
_snd_mixahead 0.1
suitvolume 0.250000
hisound 1.000000
bgmvolume 1.000000
bgmbuffer 0
MP3Volume 0.100000
voice_scale 1.000000
voice_enable 1
voice_forcemicrecord 1.000000
voice_modenable 1
sv_voiceenable 1
sv_voicequality 5
sv_voicecodec voice_speex
tutor_enable 1

<<<mouse settings>>>
sensitivity 18.1
m_pitch 0.022
m_yaw 0.022
m_forward 1
m_side 0.8
m_filter 0.000000
zoom_sensitivity_ratio 1.0
+mlook

<<<video settings>>>
gamma "3.0"
d_spriteskip 9999
brightness "5"
fastsprites "120"
r_decals "-999999"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
gl_cull "1"
gl_affinemodels "1"
gl_keeptjunctions "0"
gl_max_size "512"
gl_texsort "0"
gl_clear "0"
d_spriteskip "0"
r_dynamic "1"
r_mirroralpha "0"
gl_palette_tex "1"
r_norefresh "0"
gl_round_down "3"
gl_picmip "1.5"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_playermip "1"
gl_palette_tex "0"
gl_reporttjunctions "1"
gl_spriteblend "1.2"
gl_picmip "0"
ati_npatch "1.0"
ati_subdiv "2.0"
hpk_maxsize "0.001"
viewsize "112.000000"
v_dark "4"
max_shells "2.0"
max_smokepuffs "2.0"
r_mmx "0"

<<<interface settings>>>
crosshair "1.000000"
bottomcolor "0"
hud_draw "1"
hud_saytext_internal "1"
hud_takesshots "0"
hud_centerid "1"
hud_deathnotice_time "3"
hud_fastswitch "1"
hud_saytext_time "4"
net_graph "3"
net_graphpos "1"
r_decals "2"
r_drawviewmodel "1"
r_shadows "0"
scr_centertime "5"
scr_conspeed "99999"
scr_printspeed "55"
topcolor "0"
cl_radartype "1"
cl_observercrosshair "1"
cl_showfps "0"
cl_shownet "0"
cl_adaptive "1"
cl_himodels "0"
cl_bob "0.01"
cl_bobcycle "0.8"
cl_bobup "0.5"
cl_righthand "1"
vid_config_x "800"
vid_config_y "600"
cl_hidefrags "0"
drawradar
con_color "50 150 250"
cl_crosshair_color "255 255 0"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"

<<<scripts>>>

//bh0p
bind "space" "+jj"
alias +jj "alias _special 4;4"
alias -jj "alias _special;-jump;
alias 4 "+jump; wait; -jump; wait; special"

//Double duck
bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

bind "f" "+2"
alias +2 "alias _special @2;@2"
alias -2 "alias _special"
alias @2 "special;wait;impulse 100;wait;impulse 100;"

bind "mouse3" "180.on"
alias 180.on "fps_max 20;fps_modem 20;cl_yawspeed 7200;wait;+left;wait;-left;wait;fps_max 100;fps_modem 100;cl_yawspeed 210"

================Duck Runner

bind "q" "+duck_run.fp3"
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"

alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"

?//LongJump Script
// Waits
fps_max "101"
cl_yawspeed "210"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"

// Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
alias _jump.qA2 "+jump; wait; -jump"

// Pre-Strafe
alias s.qA2_run "+forward; wait40; wait10; wait10; -forward"
alias s.qA2_pre "+forward; wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -forward; -left; cl_yawspeed 210"
alias run_qA2.LJ4 "s.qA2_run; _jump.qA2; strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"

// Edit Here
bind "ALT" "run_qA2.LJ4" // Straight-Forward Runup
bind "CAPSLOCK" "pre_qA2.LJ4" // Pre-Strafe Runup (Further)

// Tremurici LOL (WASD only)
bind "x" "+iO0.strafe"
alias +iO0.strafe "alias _special iO0.strafe; iO0.strafe"
alias -iO0.strafe "alias _special; -moveleft; -moveright; -forward; -back"
alias iO0.strafe "iO0.strafe_; wait; special"
alias iO0.strafe_ "iO0.up"
alias iO0.up "-moveright; wait; +forward; wait; alias iO0.strafe_ iO0.left"
alias iO0.left "-forward ; wait;+moveleft; wait; alias iO0.strafe_ iO0.down"
alias iO0.down "-moveleft; wait; +back; wait; alias iO0.strafe_ iO0.right"
alias iO0.right "-back; wait; +moveright; wait; alias iO0.strafe_ iO0.up"

alias +ch "hlon;0.3W;snapshot"
alias -ch "hloff"
alias hlon "crosshair 0;r_drawviewmodel 0;hud_draw 0;cl_showfps 0;net_graph 0;+showscores"
alias hloff "-showscores;crosshair 1;r_drawviewmodel 0;hud_draw 1;cl_showfps 1;net_graph 0"
bind "." "+ch"

alias +cbhop "alias _special @cbhop;@cbhop"
alias -cbhop "alias _special"
alias @cbhop "special;developer 1;fps_max 241;fps_modem 0; ;wait; +duck; wait; -duck;developer 0;fps_max 101;fps_modem 0"
bind "mouse4" "+cbhop"

alias extoggle exon
alias exon "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias extoggle exoff"
alias exoff "-voicerecord; voice_inputfromfile 0; voice_loopback 0; alias extoggle exon"
bind "o" "extoggle"

alias "6s_script" "6s_prestrafe; 6s_jump; 6s_airstrafe; w30; -duck"
alias "6s_prestrafe" "6s_forward; 6s_turn"
alias "6s_forward" "+forward; w10; w30"
alias "6s_turn" "cl_yawspeed 80; +right; +moveright; w10; w10; w8; cl_yawspeed 110; w30; w10; w7"
alias "6s_jump" "+jump; wait; -jump; -forward"
alias "6s_airstrafe" "6s_straferight; 6s_strafeleft; 6s_straferight; 6s_strafeleft; 6s_straferight; +duck; 6s_strafeleft"
alias "6s_straferight" "cl_yawspeed 350; +right; +moveright; w7; cl_yawspeed 390; w4; -moveright; -right"
alias "6s_strafeleft" "cl_yawspeed 350; +left; +moveleft; w7; cl_yawspeed 390; w4; -moveleft; -left"

alias "w4" "wait; wait; wait; wait"
alias "w7" "wait; wait; wait; wait; wait; wait; wait"
alias "w8" "wait; wait; wait; wait; wait; wait; wait; wait"
alias "w10" "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias "w30" "w10; w10; w10"

bind "p" "6s_script"

name "wasteup"

bind "j" "amxmodmenu"
bind "x" "+grab"
bind "c" "+hook"
bind "z" "amx_cvar sv_restart 1"
bind "n" "amx_cvar mp_freezetime 0"


=((
 
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