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Форум » For Knife and Weapon » Knife Форум » Element cfg
Element cfg
ERRRRRRДата: Среда, 12.09.2012, 05:17 | Сообщение # 1
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echo ____________________________________________
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echo
echo Knife CFG by ][Element][

name "Element"
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "e" "+use"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "/" "invprev"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "mwheelup" "drop"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "q" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "k" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "v" "say buy_parachute"
bind "x" "radio2"
bind "y" "messagemode"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "say ^^"
bind "F2" "Say :DDD"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind mwheeldown "+duck"
bind "-" "say qq all :)"
bind "i" "say He napaBo3uTb! He nognupaTb! He KpblcuTb! no 1!"
bind "a" "+moveleft;developer 1;fps_modem 250;fps_max 250;wait"
bind "d" "+moveright;developer 1;fps_modem 250;fps_max 250;wait"
bind "w" "+forward;developer 1;fps_modem 250;fps_max 250;wait"
bind "s" "+back;developer 1;fps_modem 250;fps_max 250;wait"
volume "1"
console "1.000000"
hideradar 1
fps_max "250"
fps_modem "250"
crosshair "1.000000"
brightness "5.000000"
con_color "0 155 255"
net_graph "3"
net_scale "1"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "1"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
r_drawviewmodel "0"
mp_decals "1.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_monolights "0"
gl_picmip 0
gl_max_size 512
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "0.5"
suitvolume "1"
hisound "1.000000"
bgmvolume "1.000000"
MP3Volume "0.3"
_snd_mixahead "0.1"
team ""
model "gordon"
skin ""
rate "21500"
cl_updaterate 101
ex_interp 0
ex_maxerrordistance "0"
cl_lw "1"
cl_lc "0"
cl_lb "1"
cl_dlmax "131"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "3"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw ".017"
m_forward "1.0"
m_side "1.0"
m_filter "1.000000"
sensitivity "10"
zoom_sensitivity_ratio "1.2"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
cl_corpsestay "0.000000"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1.000000"
hud_classautokill "1"
cl_updaterate 400
cl_lw "1"
cl_lc "0"
cl_dlmax "512"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_cmdbackup "3"
cl_resend "3"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
cl_updaterate "400"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
cl_corpsestay "0"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
cl_radartype "0"
cl_weather "0"
cl_shadows "1"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_logocolor "#Valve_Red"
cl_logofile "devl1"
cl_rate "9999"
cl_showfps "0"
cl_bob "0.040"
cl_bobup "7"
cl_bobcycle "0.800"
cl_needinstanced 0
cl_nosmooth 0
cl_clockreset 0.01
cl_chasedist 105
cl_yawspeed 275
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
hud_classautokill "1"
crosshair "1.000000"
setinfo "_vgui_menus" "0"
console "1.000000"
con_color "0 155 255"
con_notifytime "5"
scr_conspeed "999999"
scr_centertime "5"
scr_printspeed "55"
net_scale "5"
net_graphpos "1"
_snd_mixahead "0.1"
sv_unlag 1
sv_unlagsamples 0
sv_voiceenable "voice_speex"
lookspring 1
v_centerspeed 1000
lookstrafe "0.000000"
lookspring "0.000000"
ex_interp 0.01

console "1.000000"
con_notifytime "5"
scr_conspeed "999999"
scr_centertime "5"
scr_printspeed "55"

net_graph "3"
net_scale "5"
net_graphpos "1"

_snd_mixahead "0.1"
sv_aim "1"
sv_unlag 1
sv_unlagsamples 0
lookspring 1
v_centerspeed 1000
lookstrafe "0.000000"
lookspring "0.000000"

team ""
model ""
skin ""
topcolor "0"
bottomcolor "0"
rate "21500"
fps_max "250"
fps_modem "250"
mp_decals "1.4"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
ex_interp "0.001"
ex_extrapmax 1.2
developer "0"
ati_npatch 0
ati_subdiv 0

cl_anglespeedkey 0.8
cl_movespeedkey 0.559
cl_crosshair_color "204 0 153"
cl_crosshair_size "1"
cl_crosshair_translucent "0"

cl_dynamiccrosshair "0"
cl_idealpitchscale "1.1"

lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.027"

bind "F8" "rate 21500; cl_updaterate 400; cl_cmdrate 101;cl_resend 3;cl_cmdbackup 3;cl_dlmax 131;ex_interp 0;hpk_maxsize 0.1;developer 1;cl_bob 0.04;cl_bobup 7;cl_lc 0;fps_max 250;violence_hblood 1;violence_ablood 1;violence_agibs 1;violence_hgibs 1;hud_centerid 1;sys_ticrate 180;"

// Duck Run;
bind "h" "+duck_run.fp3"
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"

alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"

alias +bunny "alias _special @bunny;@bunny"
alias -bunny "alias _special"
alias @bunny "special;wait;+jump;wait;-jump"
alias +ss_left "+attack; +moveleft; alias +strafeshoot +ss_right"
alias +ss_right "+attack; +moveright; alias +strafeshoot +ss_left"
alias +strafeshoot "+ss_left"
alias -strafeshoot "-attack; -moveleft; -moveright"
bind "ALT" "+strafeshoot"

Alias +strafes "+moveright;wait;+right;wait;-moveright;wait;-right;wait;+moveleft;wait;+left;wait;-moveleft;wait;-left;+moveright;wait;+right;wait;-moveright;wait;-right;wait;+moveleft;wait;+left;wait;-moveleft;wait;-left"
alias -strafes "echo .:Strafing DONE:."
alias +strafer "+strafes;wait;+strafes"
alias -strafer "cl_yawspeed 320"
bind x "+strafer;cl_yawspeed 350"

alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"

cl_yawspeed "1000000000000"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"

alias +www "+attack2;developer 1;fps_max 1000"
alias -www "-attack2;developer 0;fps_max 999.0"
bind "mouse2" "+www"

alias +ppp "+attack;developer 1;fps_max 1000"
alias -ppp "-attack;developer 0;fps_max 999.0"
bind "mouse1" "+ppp"

bind "space" "+buhop"
alias +buhop "alias _special @buhop;@buhop"
alias -buhop "alias _special"
alias @buhop "special;wait;+jump;wait;-jump"

// Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
alias _jump.qA2 "+jump; wait; -jump"

// Pre-Strafe
alias s.qA2_run "+forward; wait40; wait10; wait10; -forward"
alias s.qA2_pre "+forward; wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -forward; -left; cl_yawspeed 210"
alias run_qA2.LJ4 "s.qA2_run; _jump.qA2; strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"

alias yaw600 "cl_yawspeed 600"
alias yaw210 "cl_yawspeed 210"
alias yaw105 "cl_yawspeed 105"
alias yaw280 "cl_yawspeed 280"
alias yaw310 "cl_yawspeed 310"
alias yaw380 "cl_yawspeed 380"
alias yaw386 "cl_yawspeed 386"

alias totalright "+right; +moveright; wait7; -moveright; -right"
alias totalleft "+left; +moveleft; wait7; -moveleft; -left"

alias sjump "+jump; wait; -jump"

alias spre "+forward; yaw105; +left; +moveleft; wait20; -moveleft; -forward; -left; yaw380"
alias le4 "totalleft; totalright; totalleft; totalright; totalleft; totalright; totalleft; totalright; totalleft"
alias links99 "spre;sjump;le4;yaw210"

bind "f" "+2"
alias +2 "alias _special @2;@2"
alias -2 "alias _special"
alias @2 "special;wait;impulse 100;wait;impulse 100;"

// For Voice File;
alias extoggle2 exon
alias exon "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias extoggle2 exoff"
alias exoff "-voicerecord; voice_inputfromfile 0; voice_loopback 0; alias extoggle2 exon"
bind "CAPSLOCK" "extoggle2"

// Скрипт увеличения дальности удара
alias "knife_01" "cl_updaterate 101; ex_interp 0.000; alias dist.knife knife_02; echo mode 01"
alias "knife_02" "cl_updaterate 112; ex_interp 0.000; alias dist.knife knife_03; echo mode 02"
alias "knife_03" "cl_updaterate 126; ex_interp 0.000; alias dist.knife knife_04; echo mode 03"
alias "knife_04" "cl_updaterate 143; ex_interp 0.000; alias dist.knife knife_05; echo mode 04"
alias "knife_05" "cl_updaterate 167; ex_interp 0.000; alias dist.knife knife_06; echo mode 05"
alias "knife_06" "cl_updaterate 201; ex_interp 0.000; alias dist.knife knife_07; echo mode 06"
alias "knife_07" "cl_updaterate 251; ex_interp 0.000; alias dist.knife knife_08; echo mode 07"
alias "knife_08" "cl_updaterate 334; ex_interp 0.000; alias dist.knife knife_09; echo mode 08"
alias "knife_09" "cl_updaterate 501; ex_interp 0.001; alias dist.knife knife_01; echo mode 09"

// <> CoLor <> Quad© >
con_color "0 155 255"

// Поменять руку
alias "HandL" "cl_righthand 0;alias Handpv HandR"
alias "HandR" "cl_righthand 1;alias Handpv HandL"
alias "Handpv" "HandL"
bind "F6" "Handpv"

//duckbhop - holyshit

alias +cbhop "alias _special @cbhop;@cbhop;play sound/misc/holyshit"
alias -cbhop "alias _special"
alias @cbhop "special;wait; +duck; wait; -duck;
bind "r" "+cbhop"

Mikrofon
alias "toggle" "toggle_on"
alias "toggle_on" "+voicerecord; alias toggle toggle_off
alias "toggle_off" "-voicerecord; alias toggle toggle_on
bind "k" "toggle"

//Увеличивает точность и дальность ударов.

alias +111 "+attack2;fps_max 1000;cl_weather 1;fastsprites 101;cl_updaterate 503"
alias -111 "-attack2;fps_max 102;cl_weather 0;fastsprites 0;cl_updaterate 301"
bind "MOUSE2" "+111"

alias +222 "+attack;fps_max 1000;cl_cmdrate 203"
alias -222 "-attack;fps_max 102;cl_cmdrate 101"
bind "MOUSE1" "+222"

alias +gag "+moveleft;wait;+left;cl_yawspeed 2000;+oo"
alias -gag "-moveleft;wait;-left;-oo"
bind "z" "+gag"

//Super hs aim
alias +shot "+attack;fps_max 101;wait;wait;fps_max 101;wait;+lookdown;+lookdown;cl_pitchspeed 0"
alias -shot "-lookdown;-lookdown;cl_pitchspeed 100;-attack"
bind "mouse1" "+shot"

//LongJump Script
// Waits
fps_max "101"
cl_yawspeed "210"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"

alias "w1" "wait"
alias "w2" "wait; wait"
alias "w3" "wait; wait; wait"
alias "w4" "w2; w2"
alias "w5" "w4; w1"
alias "w6" "w4; w2"
alias "w8" "w4; w4"
alias "w10" "w6; w4"
alias "w20" "w10; w10"
alias "w30" "w20; w10"
alias "w50" "w20; w20; w10"
alias "w100" "w50; w50"

alias "strafecircleleft" "cl_yawspeed 450;+left;+moveleft;w5;+lookdown;w6;-left;-moveleft"
alias "strafecircleright" "+right;+moveright;w5;-lookdown;+lookup;w5;w1;-right;-moveright;w3;-lookup"

alias +strafecircle "alias _special strafecircle;strafecircle"
alias -strafecircle "alias _special"
alias strafecircle "strafecircleleft;strafecircleright;special"
bind q +strafecircle

alias on "bind mouse1 +yeah;bind f4 off;"
alias +yeah "+back;+attack;"
alias -yeah "-back;-attack";
alias off "bind mouse1 +attack; bind f4 on"
bind f4 on

turn on click f4
turn off click f4

alias "+shot" "developer 1;fps_max 1001;fps_modem 1001;+attack;wait"
alias "-shot" "developer 0;fps_max 101;fps_modem 101;-attack"
bind MOUSE1 "+shot"

bind "MWHEELDOWN" "+air"

alias strafe_toggle_on "bind ctrl +newduck; bind rightarrow +newright; bind leftarrow +newleft; bind end strafe_toggle_off; bind mouse1 +strafeshoot; developer 1; echo Strafe_On; developer 0"
alias strafe_toggle_off "bind ctrl +duck; bind rightarrow +moveright; bind leftarrow +moveleft;bind end strafe_toggle_on; bind mouse1 +coloratk; developer 1; echo Strafe_Off; developer 0"
alias no_strafe "bind mouse1 +attack; Echo Strafe Fire Off; adjust_crosshair"
alias do_strafe "bind mouse1 +strafeshoot; echo Strafe Fire On; adjust_crosshair"
alias +ss_left "+attack; +moveleft; alias +strafeshoot +ss_right; adjust_crosshair"
alias +ss_right "+attack; +moveright; alias +strafeshoot +ss_left; adjust_crosshair"
alias +strafeshoot "+ss_left"
alias -strafeshoot "-attack; -moveleft; -moveright"
alias +newduck "+duck; no_strafe; adjust_crosshair"
alias -newduck "-duck; do_strafe; adjust_crosshair"
alias +newleft "+moveleft; no_strafe; adjust_crosshair"
alias -newleft "-moveleft; do_strafe; adjust_crosshair"
alias +newright "+moveright; no_strafe; adjust_crosshair"
alias -newright "-moveright; do_strafe; adjust_crosshair"

bind "F5" "strafe_toggle_on"

// Скрипт на обманный удар
alias "impulse205" "+attack; w; -attack; +back; w3; -back"

//headshot script\\

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

/ Shooting Left

alias +un.head1 "-mlook;wait;+mlook;+attack"
alias -un.head1 "-attack"
alias un.head1_1 "bind mouse1 +un.head1;spk activated"

// Shooting Right

alias +un.head1 "-mlook;wait;+mlook;+attack2"
alias -un.head1 "-attack2"
alias un.head1_1 "bind mouse2 +un.head1;spk activated"

///Расстояние lefta\\\

alias "+1pt" "+attack;wait;+attack;wait+attack"
alias "-1pt" "-attack"
alias "_1pt" "bind mouse1 +ddd"

alias "+autopt" "+attack"
alias "-autopt" "-attack"
alias "autopt" "bind mouse1 +autopt"

///ltfv v4\\\
alias +ltfxv4 "aim_on 1;aim_shoot 1"
alias +ltfxv4 "aim_on 0;aim_shoot 0"

KNF LIVE
alias "+knf" "slot3;w;+attack"
alias "-knf" "-attack;w;lastinv"

//oTxogeP cKpunT\\
alias firstStrafe "+right; cl_yawspeed 730; wait1; cl_yawspeed 480; wait1; cl_yawspeed 450; wait8; RMR"

===================Aim w/ Shooting
alias +hlhaim "aim_on 1;aim_lock 1;aim_shoot 2"
alias -hlhaim "aim_on 0;aim_lock 0;aim_shoot 0"

=================Aim Only Style
alias +onlyaim "aim_on 1;aim_lock 1"
alias -onlyaim "aim_on 0;aim_lock 0"

================Only Shoot when AutoAiming
alias +aimshoot "aim_on 1;aim_lock 1;aim_shoot 1;"
alias -aimshoot "aim_on 0;aim_lock 0;aim_shoot 0;"

=================xqz2 style
alias +doaim "aim_on 1"
alias -doaim "aim_on 0"

================== temporary aim thru wall
alias +thru "aim_thru 1;aim 1"
alias -thru "aim_thru 0;aim 0"

============== hlh style
alias +doshoot "aim_on 1;aim_shoot 2"
alias -doshoot "aim_shoot 0;aim_on 0"

//Knive Vec
alias knive-1 "avadd 0 19.4 6.8 2.2;avadd 1 23.759 3 2.5;avadd 2 10.313 6.98 3.217"
alias knifevec "avclear;knive-1;recoil 0.015;height_correction 0;#ex_interp 0.03;txt -][Knife][-"

//Inv3rse Knife
alias inv_knife "knife;txt Target Holding: [Usp];recoil 1"
alias iknife "avclear;avadd 0 19.0 11.0 0.0;avadd 1 26.0 1.5 -0.5;avadd 3 18.0 10.0 -1.5;avadd 2 10.0 11.0 0.5"

//Speed Script
alias +speeder "aspeed 0;speed 256.0;mode 0;fspeed 0;mefrozen 0;#cl_timeout 999999999999999999999999999"
alias -speeder "aspeed 64.0;speed 0;mode 1;fspeed 0.0;mefrozen 0.6;#cl_timeout 99999999999999999999999999999"

alias +speeder2 "aspeed 0;speed 256.0;mode 0;fspeed 0;mefrozen 0;#cl_timeout 999999999999999999999999999"
alias -speeder2 "aspeed 32.0;speed 0;mode 1;fspeed 0.0;mefrozen 0.6;#cl_timeout99999999999999999999999999999"

// Knife
alias knife-numbers "avadd 0 22.75 6.3 3;avadd 1 27.5 5.45 3.45;avadd 2 11.52 7.04 3.95;avadd 3 17.9 6.87 1.205"
alias knifesetup "height_correction 0;recoil 1.5"
alias knife "avclear;knife-numbers;knifesetup"

Bind "mwheeldown" "+walk; +duck; wait; -walk; -duck; wait; +walk; +duck; wait; -walk; -duck; wait +walk; +duck; wait; -walk; -duck; wait"

alias +clchangerfire "rate 50000;cl_updaterate 10;cl_cmdbackup 2;cl_cmdrate 200;wait;+attack"
alias -clchangerfire "ex_interp 0;cl_updaterate 999;rate 25000;cl_cmdrate 17;wait;-attack"
bind "mouse1" "+clchangerfire"

alias +clchangerfire1 "ex_interp 99999999999;cl_cmdbackup 9;cl_cmdrate 999999999;cl_updaterate 9999999;cl_bobcycle 5;wait;+attack2"
alias -clchangerfire1 "ex_interp 0;cl_updaterate 999;rate 25000;cl_cmdbackup 2;cl_cmdrate 17;-attack2"
bind "mouse2" "+clchangerfire1"


P.S не умееш играть cfg не поможет
 
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