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Форум » For Knife and Weapon » Knife Форум » knife cfg by Jkee^^_
knife cfg by Jkee^^_
Angel_StasДата: Среда, 04.07.2012, 16:21 | Сообщение # 1
Группа: Пользователи
Сообщений: 31
Награды: 0
Репутация: 1
Статус:
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "ESCAPE" "cancelselect"
bind "TAB" "+showscores"
bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "SPACE" "+jump"
bind "CTRL" "+duck"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+jump"
bind "SHIFT" "+speed"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "F5" "snapshot"
bind "q" "lastinv"
bind "e" "+use"
bind "r" "+reload"
bind "g" "drop"
bind "b" "buy"
bind "m" "chooseteam"
bind "n" "buyequip"
bind "h" "+commandmenu"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "f" "impulse 100"
bind "t" "impulse 201"
bind "k" "+voicerecord"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"

name "Jkee^^_"

gl_dither "1"
gl_cull "1"
gl_keeptjunctions "0"
gl_max_size "128"
gl_clear "0"
d_spriteskip "0"
r_dynamic "1"
r_mirroralpha "0"
gl_palette_tex "0"
r_norefresh "0"
gl_round_down "5"
cl_weather "0"
max_shells "0"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_wateramp "0"
r_shadows "0"
r_waterwarp 0
fastsprites 1
cl_highmodels 0
cl_shadows 0
gl_picmip 1
gl_playermip 2
joystick 0
r_mmx 1

s_max_distance "44411111.0"
s_min_distance "4111113.0"
s_automax_distance "44444.0"
s_automin_distance "4444447.0"

_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1"
ati_subdiv "2"
bgmvolume "1.000000"
bottomcolor "6"
brightness "2"
cl_allowdownload "1"
cl_allowupload "0"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_cmdrate "9999999999"
cl_corpsestay "5"
cl_crosshair_color "250 250 250"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
cl_dlmax "80"
cl_download_ingame "0"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "1"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "35"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 180 30"
console "1.0"
crosshair "1"
fastsprites "0"
fps_max "999"
fps_modem "000"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.0"
lookstrafe "0.0"
setinfo "_pw" "4dnm"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "arctic"
MP3FadeTime "2.0"
MP3Volume "0.8"
mp_decals "100.0"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "4"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.48"
sv_aim "10000000000000000"
sv_voiceenable "1"
team ""
topcolor ""
viewsize "120.0"
voice_enable "1"
voice_forcemicrecord "0.0"
voice_modenable "1"
voice_scale "0.75"
volume "0.5"

sensitivity "3"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
zoom_sensitivity_ratio "1.03"
gamma "3.0"
d_spriteskip 9999
brightness "5"
fastsprites "2"
r_decals "300"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_max_size "512"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_playermip 1
gl_palette_tex 0
gl_reporttjunctions 1
gl_spriteblend 1.2
gl_picmip 0
ati_npatch "1.0"
ati_subdiv "2.0"
hpk_maxsize "4"
viewsize "120.000000"
v_dark 4
max_shells "120"
max_smokepuffs "120"
r_mmx 0
volume "0.2500000"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_geometry "0"
s_eax "0.000000"
s_buffersize "65536"
s_2dvolume "0.88"
s_occfactor "0"
_snd_mixahead "0.1"
ambient_fade "100"
ambient_level "0.08"
suitvolume "1.000000"
hisound "1.000000"
bgmvolume "1.000000"
bgmbuffer "-999999999"
MP3FadeTime "2.0"
MP3Volume "0.100000"
voice_scale "1.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "1"
sv_voiceenable "1"
_cl_autowepswitch "0"
cl_lw "1"
cl_lc "0"
cl_dlmax "512"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_cmdbackup "10"
cl_resend "3"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "160"
cl_updaterate "740"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
cl_corpsestay "0"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
cl_radartype "0"
cl_weather "0"
cl_shadows "1"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_logocolor "#Valve_Red"
cl_logofile "devl1"
cl_rate "9999"
cl_showfps "1"
cl_bob "0.040"
cl_bobup "7"
cl_bobcycle "0.600"
cl_needinstanced 0
cl_nosmooth 0
cl_clockreset 0.01
cl_chasedist 105
cl_yawspeed 275
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
hud_classautokill "1"
crosshair "1.000000"
setinfo "_vgui_menus" "0"
console "1.000000"
con_color "255 180 30"
con_notifytime "5"
scr_conspeed "999999"
scr_centertime "5"
scr_printspeed "55"
net_graph "0"
net_scale "5"
net_graphpos "1"
_snd_mixahead "0.1"
sv_unlag 1
sv_unlagsamples 0
sv_voiceenable "voice_speex"
lookspring 1
v_centerspeed 1000
lookstrafe "0.000000"
lookspring "0.000000"

model ""
skin ""
topcolor "0"
bottomcolor "0"
rate "768000.00000"
fps_max "241"
fps_modem "000"
mp_decals "1.0"

spec
_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
ex_interp "0.0099"
ex_extrapmax "1.2"
ex_maxerrordistance "32"
ex_maxspeed "850"
ex_correct "1"
ex_maxaccel "2000"
developer "1"
ati_npatch 0
ati_subdiv 0
sys_ticrate "1024"

traceroffset "-185"
tracerlength "0.5"
tracerred "0"
tracerblue "0"
tracergreen "100"
traceralpha "0.2"
tracerspeed "7000"

gl_cull "1"
gl_affinemodels "1"
gl_keeptjunctions "0"
gl_max_size "128"
gl_texsort "0"
gl_clear "0"
d_spriteskip "0"
r_dynamic "1"
r_mirroralpha "0"
gl_palette_tex "1"
r_norefresh "0"
gl_round_down "3"
gl_picmip "1.5"
cl_weather "0"
max_shells "0"
max_smokepuffs "0" /
cl_minmodels "1"
v_centerspeed 9999

r_fastzreject 1
r_3dsky "0"
r_dynamic "0"
r_shadows "0"
mat_dxlevel "81"
muzzleflash_light "0"
cl_ejectbrass "0"
cl_show_splashes "0"
r_decals "0"
mp_decals "0"
r_drawmodeldecals "0"
r_waterforceexpensive "0"
r_waterforcereflectentities "0"
cl_phys_props_enable "0"
cl_ragdoll_collide "0"
cl_ragdoll_fade_time "0"
cl_ragdoll_physics_enable "0"
cl_forcepreload "1"
cl_muzzleflash_dlight_3rd "0"
cl_muzzleflash_dlight_1st "0"
commentary "0"
cl_autohelp "0"
mat_bloom 0
mat_antialias "0"
mat_disable_bloom "1"
mat_bumpmap "0"
mat_clipz "0"
mat_diffuse "1"
mat_clipz 0
mat_bloomscale "0"
mat_fastnobump "1"
mat_filtertextures "0"
mat_filterlightmaps "0"
mat_monitorgamma "1.6"
mat_hdr_enabled "0"
mat_specular "0"
mat_parallaxmap "0"
mat_picmip "4"
mat_forceaniso "0"
mat_softwareskin "0"
mat_softwarelighting "0"
mat_reducefillrate "1"
mat_forcehardwaresync "0"
mat_vsync "0"
mat_mipmaptextures "1"
mat_fastspecular "1"
mat_bufferprimitives "1"
mat_colorcorrection "0"
mat_trilinear "0"
mat_showwatertextures "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_ropetranslucent "0"
r_rainlength "0"
r_decal_cullsize "0"
r_propsmaxdist "0"
r_shadows "0"
r_eyes "0"
r_eyeglintlodpixels "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"
r_teeth "0"
r_drawbatchdecals "0"
r_dynamic "0"
r_avglight "0"
r_lightaverage "0"
r_lightinterp "0"
r_drawflecks "0"
r_dopixelvisibility "0"
r_drawdetailprops "0"
r_DrawWater "0"
r_drawparticles "0"
r_drawropes "0"
r_drawskybox "0"
r_avglightmap "0"
r_renderoverlayfragment "0"
r_radiosity "4"
r_occlusion "0"
r_shadowmaxrendered "0"
r_shadowrendertotexture "0"
r_worldlightmin "0"
r_worldlights "0"
r_flex "0"
r_lightinterp "0"
r_dynamic "0"
r_shadows "0"
r_worldlights "0"
r_drawlights "0"
rope_averagelight "0"
rope_smooth "0"
rope_wind_dist "0"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_shake "0"
rope_collide "0"
cl_smooth "0"
cl_ragdoll_physics_enable "0"
cl_ragdoll_collide "0"
cl_phys_props_enable "0"
cl_phys_props_max "0"
props_break_max_pieces "0"
props_break_max_pieces_perframe "0"
func_break_max_pieces "0"
r_lod "5"
r_drawmodeldecals "0"
mp_decals "0"
r_decals "0"
cl_wpn_sway_scale "0"
fog_enable "0"
fog_enableskybox "0"
fog_enable_water_fog "1"
snd_flushasync
soundscape_flush
sv_forcepreload "1"
cl_drawmonitors "0"
texture_budget_background_alpha "9999999"
texture_budget_panel_height "0"
texture_budget_panel_width "0"
gl_clear "0"

mat_specular 0
r_shadows 0
mat_bumpmap 0
cl_smooth 0
mat_antialias 0

// ??????? \\

// Shooting
alias +head1 "-mlook;wait;+attack;+attack;developer 1;fps_max 999; adjust_crosshair"
alias -head1 "-attack;;+mlook;developer 0;fps_max 100; adjust_crosshair"
alias head1 "bind mouse1 +head1"

// Shooting
alias +head1 "-mlook;wait;+attack2;+attack2;developer 1;fps_max 999; adjust_crosshair"
alias -head1 "-attack2;;+mlook;developer 0;fps_max 100; adjust_crosshair"
alias head1 "bind mouse2 +head1"

------------------------------------------------------------------------

// Duble duck
bind "q" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck;"
alias "-dd" "-duck"
------------------------------------------------------------------------

// Voice File
alias extoggle2 exon
alias exon "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias extoggle2 exoff"
alias exoff "-voicerecord; voice_inputfromfile 0; voice_loopback 0; alias extoggle2 exon"
bind "CAPSLOCK" "extoggle2"
------------------------------------------------------------------------

/// Bhop
alias +bb "alias _special m;m"
alias -bb "alias _special;-jump"
alias m "+jump; wait; -jump; wait; special"
bind "MWHEELUP" "+bb"
------------------------------------------------------------------------

// duble duck v1
bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck;"
alias "-dd" "-duck"
------------------------------------------------------------------------

//C????? ??? ???????? ????????? ?? 180 ????????
alias "fb_stop" "fps_max 10;cl_yawspeed 7199;wait;+left;wait;-left;wait;fps_max 140;cl_yawspeed 210"
bind "q" "fb_stop"
------------------------------------------------------------------------

// Unstoppable impulse
bind "f" "+2"
alias +2 "alias _special @2;@2"
alias -2 "alias _special"
alias @2 "special;wait;impulse 100;wait;impulse 100;"
------------------------------------------------------------------------

// DuckJump
alias +sjump "+jump;+duck"
alias -sjump "-jump;-duck"
bind "q" "+sjump"
------------------------------------------------------------------------

alias +jump_2 "alias _special j_bhop; j_start"
alias -jump_2 "alias _special j_stop"
alias j_bhop "+jump;wait;-jump;wait;j_start"
alias j_start "special"
alias j_stop " "
bind "space" "+jump_2"

alias +clchangerfire "rate 50000;cl_updaterate 10;cl_cmdbackup 2;cl_cmdrate 200;wait;+attack"
alias -clchangerfire "ex_interp 0;cl_updaterate 999;rate 25000;cl_cmdrate 17;wait;-attack"
bind "mouse1" "+clchangerfire"

alias +clchangerfire1 "ex_interp 99999999999;cl_cmdbackup 9;cl_cmdrate 999999999;cl_updaterate 9999999;cl_bobcycle 4;wait;+attack2"
alias -clchangerfire1 "ex_interp 0;cl_updaterate 999;rate 25000;cl_cmdbackup 2;cl_cmdrate 17;-attack2"
bind "mouse2" "+clchangerfire1"

//
alias knife-para "frozen_correction 0.0;lock 1;rush_fire_range 20"
alias knife-unkown "avclear 0;avadd 0 21.27 10.32 4.01;avadd 0 21.4 6.4 3.7;"
alias knife-stand "avclear 1;avadd 1 21.27 7.32 2.02;avadd 1 21.64 7.2 4.1;"
alias knife-duck "avclear 2;avadd 2 24.58 5.17 3.34;avadd 2 25.01 7.53 4.32;"
alias knife-walk "avclear 3;avadd 3 21.27 7.32 2.02;avadd 3 21.62 6.34 2.98;"
alias knife-run "avclear 4;avadd 4 21.27 7.32 2.02;avadd 4 20.36 8.33 3.42;"
alias knife-duckrun "avclear 5;avadd 5 24.92 5.17 3.34;avadd 5 25.01 7.53 4.32;"
alias knife-jump "avclear 6;avadd 6 11.02 7.70 3.91;avadd 6 11.83 7.0 3.0;"
alias knife-vec "avclear;knife-para;knife-unkown;knife-stand;knife-duck;knife-walk;knife-run;knife-duckrun;knife-jump"

//mouse 2

alias +wwww "+attack2;developer 1;fps_max 1000; adjust_crosshair;"
alias -wwww "-attack2;developer 0;fps_max 100; adjust_crosshair"
bind mouse2 +wwww

//mouse 1

alias +1111 "+attack;developer 1;fps_max 1000; adjust_crosshair;"
alias -1111 "-attack;developer 0;fps_max 100; adjust_crosshair"
bind mouse1 +1111

echo Now is use config!
echo go go go!

//--------------------------------CONFIG READY TO USE--------------------------------------------------------\\
//--------------------------------CONFIG COMPLETED AND FINISHED------------------------------------\\

echo L
wait;wait;wait;clear
echo Lo
wait;wait;wait;clear
echo Loa
wait;wait;wait;clear
echo Load
wait;wait;wait;clear
echo Loadi
wait;wait;wait;clear
echo Loadin
wait;wait;wait;clear
echo Loading
wait;wait;wait;clear
echo Loading *1%*
wait;wait;wait;clear
echo Loading **2%**
wait;wait;wait;clear
echo Loading ***3%***
wait;wait;wait;clear
echo Loading ****4%****
wait;wait;wait;clear
echo Loading *****5%*****
wait;wait;wait;clear
echo Loading ******6%******
wait;wait;wait;clear
echo Loading *******7%*******
wait;wait;wait;clear
echo Loading ********8%********
wait;wait;wait;clear
echo Loading *********9%*********
wait;wait;wait;clear
echo Loading **********10%**********
wait;wait;wait;clear
echo Loading ***********11%***********
wait;wait;wait;clear
echo Loading ************12%************
wait;wait;wait;clear
echo Loading *************13%*************
wait;wait;wait;clear
echo Loading **************14%**************
wait;wait;wait;clear
echo Loading ***************15%***************
wait;wait;wait;clear
echo Loading ****************16%****************
wait;wait;wait;clear
echo Loading *****************17%*****************
wait;wait;wait;clear
echo Loading ******************18%******************
wait;wait;wait;clear
echo Loading *******************19%*******************
wait;wait;wait;clear
echo Loading ********************20%********************
wait;wait;wait;clear
echo Loading *******************21%*******************
wait;wait;wait;clear
echo Loading ******************22%******************
wait;wait;wait;clear
echo Loading *****************23%*****************
wait;wait;wait;clear
echo Loading ****************24%****************
wait;wait;wait;clear
echo Loading ***************25%***************
wait;wait;wait;clear
echo Loading **************26%**************
wait;wait;wait;clear
echo Loading *************27%*************
wait;wait;wait;clear
echo Loading ************28%************
wait;wait;wait;clear
echo Loading ***********29%***********
wait;wait;wait;clear
echo Loading **********30%**********
wait;wait;wait;clear
echo Loading *********31%*********
wait;wait;wait;clear
echo Loading ********32%********
wait;wait;wait;clear
echo Loading *******33%*******
wait;wait;wait;clear
echo Loading ******34%******
wait;wait;wait;clear
echo Loading *****35%*****
wait;wait;wait;clear
echo Loading ****36%****
wait;wait;wait;clear
echo Loading ***37%***
wait;wait;wait;clear
echo Loading **38%**
wait;wait;wait;clear
echo Loading *39%*
wait;wait;wait;clear
echo Loading 80%
wait;wait;wait;clear
echo Loading *81%*
wait;wait;wait;clear
echo Loading **82%**
wait;wait;wait;clear
echo Loading ***83%***
wait;wait;wait;clear
echo Loading ****84%****
wait;wait;wait;clear
echo Loading *****85%*****
wait;wait;wait;clear
echo Loading ******86%******
wait;wait;wait;clear
echo Loading *******87%*******
wait;wait;wait;clear
echo Loading ********88%********
wait;wait;wait;clear
echo Loading *********89%*********
wait;wait;wait;clear
echo Loading **********90%**********
wait;wait;wait;clear
echo Loading ***********91%***********
wait;wait;wait;clear
echo Loading ************92%************
wait;wait;wait;clear
echo Loading *************93%*************C
wait;wait;wait;clear
echo Loading **************94%**************Co
wait;wait;wait;clear
echo Loading ***************95%***************Com
wait;wait;wait;clear
echo Loading ****************96%****************Comp
wait;wait;wait;clear
echo Loading *****************97%*****************Compl
wait;wait;wait;clear
echo Loading ******************98%******************Cople
wait;wait;wait;clear
echo Loading *******************99%*******************Complet
wait;wait;wait;clear
echo Loading ********************100%******************Complete
echo =)
play "sound/misc/godlike"

--------------------------------
Кому понравился ставим +++


eN;coRe
 
KnifeДата: Среда, 04.07.2012, 17:41 | Сообщение # 2
Master
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Просто ужас, тупо налепил с разных конфигов ctrl c ctrl v.... Бездарщина.

Копирование или продажа материалов с нашего сайта строго запрещено.
 
KnifeДата: Среда, 04.07.2012, 17:44 | Сообщение # 3
Master
Группа: Администраторы
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Команды повторяются, куча ненужных, не работающих алиасов.

Копирование или продажа материалов с нашего сайта строго запрещено.
 
JjJjJjДата: Среда, 04.07.2012, 18:38 | Сообщение # 4
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Печалькоо однакоо!!!
happy happy


asd
 
Krogan01Дата: Понедельник, 16.07.2012, 03:18 | Сообщение # 5
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Это что за шляпа?Его новый cfg или очередной фэйк?

Добавлено (16.07.2012, 03:18)
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Какой из них оригинал?
http://knife-configs.my1.ru/forum/2-2553-1

 
JjJjJjДата: Понедельник, 16.07.2012, 17:57 | Сообщение # 6
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Krogan01, Ты это у себя спросил???

asd
 
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