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cfg by Jlaskovaya.
ReSiZzeДата: Вторник, 13.03.2012, 15:38 | Сообщение # 1
Группа: V.I.P.
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\\\|///Configuration for Anya <3 :* :D\\\|///

/?/?/?/?/?/?/
/?/ binds /?/
/?/?/?/?/?/?/

bind w "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind f "+2"
bind space "+jj"
bind ctrl "+dd"
bind alt "+qqdrun"
bind mouse3 "+jstrafe"
bind tab "+showscores"
bind shift "+speed"
bind mwheeldown "+duck"
bind mwheelup "+duck"
bind 1 "slot1;fps_modem 100"
bind 2 "slot2;fps_modem 200"
bind 3 "slot3;fps_modem 300"
bind 4 "slot4;fps_modem 400"
bind 5 "slot5;developer 1"
bind 6 "slot6;developer 0"
bind 7 "slot7;cl_righthand 0"
bind 8 "slot8;cl_righthand 1"
bind 9 "slot9;cl_righthand -1"
bind 0 "slot10;say Privet_milashki :))"
name "Anya"

/?/?/?/?/?/?/
/?/Options/?/
/?/?/?/?/?/?/

cl_allowdownload "0"
cl_allowupload "0"
cl_anglespeedkey "999"
cl_backspeed "650"
cl_bob "0"
cl_bobcycle "2.9"
cl_bobup "3"
cl_chasedist "999"
cl_clockreset "-2"
cl_cmdbackup "1"
cl_cmdrate "145"
cl_corpsestay "0"
cl_dlmax "138"
cl_download_ingame "0"
cl_dynamiccrosshair "1"
cl_drawnames "1"
cl_fixtimerate "76560"
cl_forwardspeed "1050"
cl_gaitestimation "1"
cl_gg "1"
cl_himodels "0"
cl_idealpitchscale "1.5"
cl_lb "1"
cl_latency "-5000"
cl_lc "-0"
cl_minmodels "1"
cl_lw "1"
cl_movespeedkey "999"
cl_needinstanced "1"
cl_nopred "0"
cl_nosmooth "1"
cl_observercrosshair "1"
cl_pitchdown "100"
cl_pitchspeed "235"
cl_pitchup "100"
cl_rate "20000.000976559"
cl_resend "1"
cl_righthand "0"
cl_sidespeed "1300"
cl_solid_players "1"
cl_updaterate "1298'"
cl_upspeed "999"
cl_waterdist "25000"
cl_yawspeed "250"
sv_accelerate "9999"
sv_aim "1"
sv_airaccelerate "100"
sv_airmove "1"
sv_bounce "0"
sv_cheats "1"
sv_clienttrace "9999999"
sv_friction "-999999999999"
sv_maxrate "76949"
sv_maxspeed "999"
sv_maxunlag "10"
sv_maxupdaterate "198'"
sv_maxvelocity "9999999"
sv_minrate "29500"
sv_minupdaterate "146"
sv_stepsize "999"
sv_stopspeed "1000"
sv_unlag "1"
sv_wateraccelerate "9999"
mp_decals "1"
c_maxdistance "190"
c_mindistance "100"
ex_extrapmax "1.9555"
ex_interp "-1"
ex_maxerrordistance "120.30"
ex_maxspeed "99999"
fakelag "1"
fakeloss "1"
fps_lan "100"
fps_max "100"
fps_modem "000"
host_framerate "900"
hud_centerid "1"
hud_fastswitch "1"
v_centermove "0.6"
v_centerspeed "90"
violence_ablood "1"
violence_hblood "1"
v_dark "0.5"
fastsprites "000"
max_shells "1"
max_smokepuffs "1"
rate "76949"
sensitivity "3"
gl_alphamin "1"
gl_clear "1"
gl_cull "1"
gl_keeptjunctions "0"
gl_max_size "536"
gl_playermip "9"
gl_reporttjunctions "1"
gl_polyoffset "1"
gl_spriteblend "2"
gl_zmax "539"
r_bmodelinterp "1"
r_decals "1"
r_drawentities "0"
r_fullbright "0"
r_lightmap "0"
r_mirroralpha "0"
r_mmx "2.5"

/?/?/?/?/?/?/
/?/Scripts/?/

alias w "wait"
alias qqrun1 "+duck"
alias qqrun2 "-duck"

alias +qqdrun "alias _special @megorun;@megorun"
alias -qqdrun "alias _special"
alias @megorun "special xx;w;qqrun1;w;qqrun2"

alias +dd "+duck; w ;-duck; w ;+duck; w ;-duck; w ;+duck"
alias -dd "-duck"

alias +jj "alias _special 4 ; 4"
alias -jj "alias _special; -jump"
alias 4 "+jump ; w ; -jump ; w ; special"

alias +dk "+duck;w;-duck;w;w;+duck;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;+duck;w;w;w;w;w;w;w;-duck;w;w;w;w;w;w;w;w;w"
alias -dk "-duck"

alias +head1 "-mlook;w;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

alias +2 "alias _special @2;@2"
alias -2 "alias _special"
alias @2 "special;w;impulse 100;w;impulse 100;"

alias singleStrafe1 "cl_yawspeed -210; wait2; cl_yawspeed 450; wait7; cl_yawspeed 670; wait1"
alias singleStrafe2 "cl_yawspeed -130; wait2; cl_yawspeed 448; wait7; cl_yawspeed 670; wait1"
alias singleStrafe3 "cl_yawspeed -120; wait2; cl_yawspeed 445; wait6; cl_yawspeed 660; wait1"
alias singleStrafe4 "cl_yawspeed -130; wait2; cl_yawspeed 405; wait5; cl_yawspeed 640; wait1"
alias singleStrafe5 "cl_yawspeed -130; wait2; cl_yawspeed 402; wait5; cl_yawspeed 620; wait1"
alias singleStrafe6 "cl_yawspeed -90; wait2; cl_yawspeed 400; wait4; cl_yawspeed 400; wait1"
alias singleStrafe7 "cl_yawspeed -180; wait2; cl_yawspeed 390; wait1"

alias knife-numbers "avadd 0 22.75 6.3 2;avadd 1 27.5 5.45 3.45;avadd 2 11.52 7.04 3.95;avadd 3 17.9 6.87 1.205"
alias knifesetup "height_correction 0;recoil 1.5"
alias tknife "avclear0;avclear1;avclear2;knife-numbers;knifesetup;txt ( K n i f e )"

alias +utack "+attack;w;w;-attack;w;w;+attack;ex_interp -1"
alias -utack "-attack;ex_interp -00.00"
bind mouse1 "+utack"

alias +utack2 "+attack2;w;w;-attack;w;w;+attack2;ex_interp -00"
alias -utack2 "-attack2;ex_interp -00.00"
bind mouse2 "+utack2"

alias +knife1 "knife;wait;w2;w2;+attack"
alias -knife1 "-attack;lastinv"
alias +knife2 "knife;wait;w2;w2;+attack2"
alias -knife2 "-attack2;lastinv"

// Quick Stab
alias +q_stab "weapon_knife;w;+attack2"
alias -q_stab "-attack2;lastinv"

// Quick Slash
alias +q_slash "weapon_knife;w;+attack"
alias -q_slash "-attack;lastinv"

//-Quick Stab
alias +quickstab "weapon_knife; w; +attack2"
alias -quickstab "w3; -attack2; w; bestweap"

//-Quick Slash
alias +quickslash "weapon_knife; w; +attack"
alias -quickslash "w3; -attack; w; bestweap"

// Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack"
//; alias -un.head1 "-attack"
//; alias un.head1_1 "bind mouse1 +un.head1;spk activated"

// Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack2"
//; alias -un.head1 "-attack2"
//; alias un.head1_1 "bind mouse2 +un.head1;spk activated"
//-----------------------------------------------------------------------

OOOOOOOOOOOOOOOOOOOO
O Auto-Strafe O
OOOOOOOOOOOOOOOOOOOO

alias cl "cl_sidespeed 651;cl_yawspeed -2140"
alias ck "cl_yawspeed 1050"
alias -m2 "-moveright"
alias +m2 "+moveright"
alias -ml2 "-moveleft"
alias +ml2 "+moveleft"
alias +r2 "+right"
alias -r2 "-right"
alias +l2 "+left"
alias -l2 "-left"
alias +d2 "+duck"
alias -d2 "+duck"
alias +j2 "+jump"
alias -j2 "-jump"
alias +ba "+back"
alias -ba "-back"
alias +fo "+forward"
alias -fo "-forward"

alias r23s2 "developer 2; fps_max 601; +r2; +m2; cl; w; +jump; ck; w; -jump; -r2; -m2"
alias l23s2 "developer 2; fps_max 601; +l2; +ml2; cl; w; +jump; ck; w; -jump; -l2; -ml2"
alias dev0 "developer 0"
alias +jstrafe "alias _special @jump1ng.str; @jump1ng.str"
alias -jstrafe "alias _special"
alias @jump1ng.str "special xx; l23s2; r23s2; dev0"

cl_entity_s "2.5"
pmtrace_t "3.5"
MAXDISTANCE "164.02"
viewangles [0]: = ucmd.viewangles.x;
viewangles [1]: = ucmd.viewangles.y;
viewangles [2]: = ucmd.viewangles.z;
vecStart [0]: = mySelf.origin.x;
vecStart [1]: = mySelf.origin.y;
vecStart [2]: = mySelf.origin.z + 17;
vecEnd [0]: = mySelf.origin.x + _forward * 48,0;
vecEnd [1]: = mySelf.origin.y;
vecEnd [2]: = mySelf.origin.z + 17;
in Viewport:
- Loop through entitys by index i
- If current entity is an enemy then find out distance
- After the loop find out the nearest enemy
- If the nearest enemys distance is below or equal to MAXDISTANCE Then attack
- cl_enginefuncs.pfnClientCmd('+attack2;wait;wait;-attack2')"



Stealer -.-
 
pitДата: Вторник, 13.03.2012, 18:06 | Сообщение # 2
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это она сама делала? biggrin
 
ReSiZzeДата: Суббота, 12.05.2012, 13:29 | Сообщение # 3
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Quote (pit)
это она сама делала?


написано же: created by m0z



Stealer -.-
 
N1nTend0Дата: Понедельник, 04.06.2012, 05:21 | Сообщение # 4
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Quote (ReSiZze)
cl_entity_s "2.5"
pmtrace_t "3.5"
MAXDISTANCE "164.02"
viewangles [0]: = ucmd.viewangles.x;
viewangles [1]: = ucmd.viewangles.y;
viewangles [2]: = ucmd.viewangles.z;
vecStart [0]: = mySelf.origin.x;
vecStart [1]: = mySelf.origin.y;
vecStart [2]: = mySelf.origin.z + 17;
vecEnd [0]: = mySelf.origin.x + _forward * 48,0;
vecEnd [1]: = mySelf.origin.y;
vecEnd [2]: = mySelf.origin.z + 17;
in Viewport:
- Loop through entitys by index i
- If current entity is an enemy then find out distance
- After the loop find out the nearest enemy
- If the nearest enemys distance is below or equal to MAXDISTANCE Then attack
- cl_enginefuncs.pfnClientCmd('+attack2;wait;wait;-attack2')"


что за хрень? smile


=)))
 
0r13nTallДата: Вторник, 12.06.2012, 20:15 | Сообщение # 5
Группа: Проверенные
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Фууу Бред !!!

/fun/send
 
ReSiZzeДата: Понедельник, 18.06.2012, 18:19 | Сообщение # 6
Группа: V.I.P.
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Quote (N1nTend0)
cl_entity_s "2.5"
pmtrace_t "3.5"
MAXDISTANCE "164.02"
viewangles [0]: = ucmd.viewangles.x;
viewangles [1]: = ucmd.viewangles.y;
viewangles [2]: = ucmd.viewangles.z;
vecStart [0]: = mySelf.origin.x;
vecStart [1]: = mySelf.origin.y;
vecStart [2]: = mySelf.origin.z + 17;
vecEnd [0]: = mySelf.origin.x + _forward * 48,0;
vecEnd [1]: = mySelf.origin.y;
vecEnd [2]: = mySelf.origin.z + 17;
in Viewport:
- Loop through entitys by index i
- If current entity is an enemy then find out distance
- After the loop find out the nearest enemy
- If the nearest enemys distance is below or equal to MAXDISTANCE Then attack
- cl_enginefuncs.pfnClientCmd('+attack2;wait;wait;-attack2')"

что за хрень?

скорее всего что-то для длл.



Stealer -.-
 
N1nTend0Дата: Понедельник, 18.06.2012, 19:27 | Сообщение # 7
Группа: Проверенные
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Quote (ReSiZze)
Quote (N1nTend0)
cl_entity_s "2.5"
pmtrace_t "3.5"
MAXDISTANCE "164.02"
viewangles [0]: = ucmd.viewangles.x;
viewangles [1]: = ucmd.viewangles.y;
viewangles [2]: = ucmd.viewangles.z;
vecStart [0]: = mySelf.origin.x;
vecStart [1]: = mySelf.origin.y;
vecStart [2]: = mySelf.origin.z + 17;
vecEnd [0]: = mySelf.origin.x + _forward * 48,0;
vecEnd [1]: = mySelf.origin.y;
vecEnd [2]: = mySelf.origin.z + 17;
in Viewport:
- Loop through entitys by index i
- If current entity is an enemy then find out distance
- After the loop find out the nearest enemy
- If the nearest enemys distance is below or equal to MAXDISTANCE Then attack
- cl_enginefuncs.pfnClientCmd('+attack2;wait;wait;-attack2')"

что за хрень?

скорее всего что-то для длл.


Я сначала подумал от чита =)


=)))
 
AldarisДата: Понедельник, 18.06.2012, 21:22 | Сообщение # 8
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Бред !
 
N1nTend0Дата: Понедельник, 18.06.2012, 21:40 | Сообщение # 9
Группа: Проверенные
Сообщений: 100
Награды: 6
Репутация: 7
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вообще нафиг алиасы не нужны в конфиге =) максимум бхоп и дд )

=)))
 
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