cfg by Jlaskovaya.
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ReSiZze | Дата: Вторник, 13.03.2012, 15:38 | Сообщение # 1 |
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| \\\|///Configuration for Anya <3 :* :D\\\|///
/?/?/?/?/?/?/ /?/ binds /?/ /?/?/?/?/?/?/
bind w "+forward" bind s "+back" bind a "+moveleft" bind d "+moveright" bind f "+2" bind space "+jj" bind ctrl "+dd" bind alt "+qqdrun" bind mouse3 "+jstrafe" bind tab "+showscores" bind shift "+speed" bind mwheeldown "+duck" bind mwheelup "+duck" bind 1 "slot1;fps_modem 100" bind 2 "slot2;fps_modem 200" bind 3 "slot3;fps_modem 300" bind 4 "slot4;fps_modem 400" bind 5 "slot5;developer 1" bind 6 "slot6;developer 0" bind 7 "slot7;cl_righthand 0" bind 8 "slot8;cl_righthand 1" bind 9 "slot9;cl_righthand -1" bind 0 "slot10;say Privet_milashki :))" name "Anya"
/?/?/?/?/?/?/ /?/Options/?/ /?/?/?/?/?/?/
cl_allowdownload "0" cl_allowupload "0" cl_anglespeedkey "999" cl_backspeed "650" cl_bob "0" cl_bobcycle "2.9" cl_bobup "3" cl_chasedist "999" cl_clockreset "-2" cl_cmdbackup "1" cl_cmdrate "145" cl_corpsestay "0" cl_dlmax "138" cl_download_ingame "0" cl_dynamiccrosshair "1" cl_drawnames "1" cl_fixtimerate "76560" cl_forwardspeed "1050" cl_gaitestimation "1" cl_gg "1" cl_himodels "0" cl_idealpitchscale "1.5" cl_lb "1" cl_latency "-5000" cl_lc "-0" cl_minmodels "1" cl_lw "1" cl_movespeedkey "999" cl_needinstanced "1" cl_nopred "0" cl_nosmooth "1" cl_observercrosshair "1" cl_pitchdown "100" cl_pitchspeed "235" cl_pitchup "100" cl_rate "20000.000976559" cl_resend "1" cl_righthand "0" cl_sidespeed "1300" cl_solid_players "1" cl_updaterate "1298'" cl_upspeed "999" cl_waterdist "25000" cl_yawspeed "250" sv_accelerate "9999" sv_aim "1" sv_airaccelerate "100" sv_airmove "1" sv_bounce "0" sv_cheats "1" sv_clienttrace "9999999" sv_friction "-999999999999" sv_maxrate "76949" sv_maxspeed "999" sv_maxunlag "10" sv_maxupdaterate "198'" sv_maxvelocity "9999999" sv_minrate "29500" sv_minupdaterate "146" sv_stepsize "999" sv_stopspeed "1000" sv_unlag "1" sv_wateraccelerate "9999" mp_decals "1" c_maxdistance "190" c_mindistance "100" ex_extrapmax "1.9555" ex_interp "-1" ex_maxerrordistance "120.30" ex_maxspeed "99999" fakelag "1" fakeloss "1" fps_lan "100" fps_max "100" fps_modem "000" host_framerate "900" hud_centerid "1" hud_fastswitch "1" v_centermove "0.6" v_centerspeed "90" violence_ablood "1" violence_hblood "1" v_dark "0.5" fastsprites "000" max_shells "1" max_smokepuffs "1" rate "76949" sensitivity "3" gl_alphamin "1" gl_clear "1" gl_cull "1" gl_keeptjunctions "0" gl_max_size "536" gl_playermip "9" gl_reporttjunctions "1" gl_polyoffset "1" gl_spriteblend "2" gl_zmax "539" r_bmodelinterp "1" r_decals "1" r_drawentities "0" r_fullbright "0" r_lightmap "0" r_mirroralpha "0" r_mmx "2.5"
/?/?/?/?/?/?/ /?/Scripts/?/
alias w "wait" alias qqrun1 "+duck" alias qqrun2 "-duck"
alias +qqdrun "alias _special @megorun;@megorun" alias -qqdrun "alias _special" alias @megorun "special xx;w;qqrun1;w;qqrun2"
alias +dd "+duck; w ;-duck; w ;+duck; w ;-duck; w ;+duck" alias -dd "-duck"
alias +jj "alias _special 4 ; 4" alias -jj "alias _special; -jump" alias 4 "+jump ; w ; -jump ; w ; special"
alias +dk "+duck;w;-duck;w;w;+duck;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;w;+duck;w;w;w;w;w;w;w;-duck;w;w;w;w;w;w;w;w;w" alias -dk "-duck"
alias +head1 "-mlook;w;+attack" alias -head1 "-attack;;+mlook" alias head1 "bind mouse1 +head1"
alias +2 "alias _special @2;@2" alias -2 "alias _special" alias @2 "special;w;impulse 100;w;impulse 100;"
alias singleStrafe1 "cl_yawspeed -210; wait2; cl_yawspeed 450; wait7; cl_yawspeed 670; wait1" alias singleStrafe2 "cl_yawspeed -130; wait2; cl_yawspeed 448; wait7; cl_yawspeed 670; wait1" alias singleStrafe3 "cl_yawspeed -120; wait2; cl_yawspeed 445; wait6; cl_yawspeed 660; wait1" alias singleStrafe4 "cl_yawspeed -130; wait2; cl_yawspeed 405; wait5; cl_yawspeed 640; wait1" alias singleStrafe5 "cl_yawspeed -130; wait2; cl_yawspeed 402; wait5; cl_yawspeed 620; wait1" alias singleStrafe6 "cl_yawspeed -90; wait2; cl_yawspeed 400; wait4; cl_yawspeed 400; wait1" alias singleStrafe7 "cl_yawspeed -180; wait2; cl_yawspeed 390; wait1"
alias knife-numbers "avadd 0 22.75 6.3 2;avadd 1 27.5 5.45 3.45;avadd 2 11.52 7.04 3.95;avadd 3 17.9 6.87 1.205" alias knifesetup "height_correction 0;recoil 1.5" alias tknife "avclear0;avclear1;avclear2;knife-numbers;knifesetup;txt ( K n i f e )"
alias +utack "+attack;w;w;-attack;w;w;+attack;ex_interp -1" alias -utack "-attack;ex_interp -00.00" bind mouse1 "+utack"
alias +utack2 "+attack2;w;w;-attack;w;w;+attack2;ex_interp -00" alias -utack2 "-attack2;ex_interp -00.00" bind mouse2 "+utack2"
alias +knife1 "knife;wait;w2;w2;+attack" alias -knife1 "-attack;lastinv" alias +knife2 "knife;wait;w2;w2;+attack2" alias -knife2 "-attack2;lastinv"
// Quick Stab alias +q_stab "weapon_knife;w;+attack2" alias -q_stab "-attack2;lastinv"
// Quick Slash alias +q_slash "weapon_knife;w;+attack" alias -q_slash "-attack;lastinv"
//-Quick Stab alias +quickstab "weapon_knife; w; +attack2" alias -quickstab "w3; -attack2; w; bestweap"
//-Quick Slash alias +quickslash "weapon_knife; w; +attack" alias -quickslash "w3; -attack; w; bestweap"
// Shooting //; alias +un.head1 "-mlook;wait;+mlook;+attack" //; alias -un.head1 "-attack" //; alias un.head1_1 "bind mouse1 +un.head1;spk activated"
// Shooting //; alias +un.head1 "-mlook;wait;+mlook;+attack2" //; alias -un.head1 "-attack2" //; alias un.head1_1 "bind mouse2 +un.head1;spk activated" //-----------------------------------------------------------------------
OOOOOOOOOOOOOOOOOOOO O Auto-Strafe O OOOOOOOOOOOOOOOOOOOO
alias cl "cl_sidespeed 651;cl_yawspeed -2140" alias ck "cl_yawspeed 1050" alias -m2 "-moveright" alias +m2 "+moveright" alias -ml2 "-moveleft" alias +ml2 "+moveleft" alias +r2 "+right" alias -r2 "-right" alias +l2 "+left" alias -l2 "-left" alias +d2 "+duck" alias -d2 "+duck" alias +j2 "+jump" alias -j2 "-jump" alias +ba "+back" alias -ba "-back" alias +fo "+forward" alias -fo "-forward"
alias r23s2 "developer 2; fps_max 601; +r2; +m2; cl; w; +jump; ck; w; -jump; -r2; -m2" alias l23s2 "developer 2; fps_max 601; +l2; +ml2; cl; w; +jump; ck; w; -jump; -l2; -ml2" alias dev0 "developer 0" alias +jstrafe "alias _special @jump1ng.str; @jump1ng.str" alias -jstrafe "alias _special" alias @jump1ng.str "special xx; l23s2; r23s2; dev0"
cl_entity_s "2.5" pmtrace_t "3.5" MAXDISTANCE "164.02" viewangles [0]: = ucmd.viewangles.x; viewangles [1]: = ucmd.viewangles.y; viewangles [2]: = ucmd.viewangles.z; vecStart [0]: = mySelf.origin.x; vecStart [1]: = mySelf.origin.y; vecStart [2]: = mySelf.origin.z + 17; vecEnd [0]: = mySelf.origin.x + _forward * 48,0; vecEnd [1]: = mySelf.origin.y; vecEnd [2]: = mySelf.origin.z + 17; in Viewport: - Loop through entitys by index i - If current entity is an enemy then find out distance - After the loop find out the nearest enemy - If the nearest enemys distance is below or equal to MAXDISTANCE Then attack - cl_enginefuncs.pfnClientCmd('+attack2;wait;wait;-attack2')"
Stealer -.-
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pit | Дата: Вторник, 13.03.2012, 18:06 | Сообщение # 2 |
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| это она сама делала?
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ReSiZze | Дата: Суббота, 12.05.2012, 13:29 | Сообщение # 3 |
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| Quote (pit) это она сама делала?
написано же: created by m0z
Stealer -.-
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N1nTend0 | Дата: Понедельник, 04.06.2012, 05:21 | Сообщение # 4 |
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| Quote (ReSiZze) cl_entity_s "2.5" pmtrace_t "3.5" MAXDISTANCE "164.02" viewangles [0]: = ucmd.viewangles.x; viewangles [1]: = ucmd.viewangles.y; viewangles [2]: = ucmd.viewangles.z; vecStart [0]: = mySelf.origin.x; vecStart [1]: = mySelf.origin.y; vecStart [2]: = mySelf.origin.z + 17; vecEnd [0]: = mySelf.origin.x + _forward * 48,0; vecEnd [1]: = mySelf.origin.y; vecEnd [2]: = mySelf.origin.z + 17; in Viewport: - Loop through entitys by index i - If current entity is an enemy then find out distance - After the loop find out the nearest enemy - If the nearest enemys distance is below or equal to MAXDISTANCE Then attack - cl_enginefuncs.pfnClientCmd('+attack2;wait;wait;-attack2')"
что за хрень?
=)))
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0r13nTall | Дата: Вторник, 12.06.2012, 20:15 | Сообщение # 5 |
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| Фууу Бред !!!
/fun/send
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ReSiZze | Дата: Понедельник, 18.06.2012, 18:19 | Сообщение # 6 |
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| Quote (N1nTend0) cl_entity_s "2.5" pmtrace_t "3.5" MAXDISTANCE "164.02" viewangles [0]: = ucmd.viewangles.x; viewangles [1]: = ucmd.viewangles.y; viewangles [2]: = ucmd.viewangles.z; vecStart [0]: = mySelf.origin.x; vecStart [1]: = mySelf.origin.y; vecStart [2]: = mySelf.origin.z + 17; vecEnd [0]: = mySelf.origin.x + _forward * 48,0; vecEnd [1]: = mySelf.origin.y; vecEnd [2]: = mySelf.origin.z + 17; in Viewport: - Loop through entitys by index i - If current entity is an enemy then find out distance - After the loop find out the nearest enemy - If the nearest enemys distance is below or equal to MAXDISTANCE Then attack - cl_enginefuncs.pfnClientCmd('+attack2;wait;wait;-attack2')"
что за хрень? скорее всего что-то для длл.
Stealer -.-
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N1nTend0 | Дата: Понедельник, 18.06.2012, 19:27 | Сообщение # 7 |
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| Quote (ReSiZze) Quote (N1nTend0) cl_entity_s "2.5" pmtrace_t "3.5" MAXDISTANCE "164.02" viewangles [0]: = ucmd.viewangles.x; viewangles [1]: = ucmd.viewangles.y; viewangles [2]: = ucmd.viewangles.z; vecStart [0]: = mySelf.origin.x; vecStart [1]: = mySelf.origin.y; vecStart [2]: = mySelf.origin.z + 17; vecEnd [0]: = mySelf.origin.x + _forward * 48,0; vecEnd [1]: = mySelf.origin.y; vecEnd [2]: = mySelf.origin.z + 17; in Viewport: - Loop through entitys by index i - If current entity is an enemy then find out distance - After the loop find out the nearest enemy - If the nearest enemys distance is below or equal to MAXDISTANCE Then attack - cl_enginefuncs.pfnClientCmd('+attack2;wait;wait;-attack2')"
что за хрень?
скорее всего что-то для длл.
Я сначала подумал от чита =)
=)))
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Aldaris | Дата: Понедельник, 18.06.2012, 21:22 | Сообщение # 8 |
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| Бред !
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N1nTend0 | Дата: Понедельник, 18.06.2012, 21:40 | Сообщение # 9 |
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| вообще нафиг алиасы не нужны в конфиге =) максимум бхоп и дд )
=)))
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