Quote (ReSiZze)
cl_entity_s "2.5"
pmtrace_t "3.5"
MAXDISTANCE "164.02"
viewangles [0]: = ucmd.viewangles.x;
viewangles [1]: = ucmd.viewangles.y;
viewangles [2]: = ucmd.viewangles.z;
vecStart [0]: = mySelf.origin.x;
vecStart [1]: = mySelf.origin.y;
vecStart [2]: = mySelf.origin.z + 17;
vecEnd [0]: = mySelf.origin.x + _forward * 48,0;
vecEnd [1]: = mySelf.origin.y;
vecEnd [2]: = mySelf.origin.z + 17;
in Viewport:
- Loop through entitys by index i
- If current entity is an enemy then find out distance
- After the loop find out the nearest enemy
- If the nearest enemys distance is below or equal to MAXDISTANCE Then attack
- cl_enginefuncs.pfnClientCmd('+attack2;wait;wait;-attack2')"
что за хрень?