bind "e" "+duck_run.fp3" alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3" alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00" alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"
alias dr_cycle.fP3 "dr_loop.fP3.00" alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01" alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02" alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03" alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04" alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05" alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06" alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07" alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08" alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09" alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10" alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11" alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12" alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13" alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14" alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15" alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16" alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17" alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18" alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19" alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20" alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21" alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22" alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23" alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24" alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25" alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26" alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27" alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28" alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29" alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30" alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"
============== +dk aliases
alias +dk "+duck;wait;-duck;wait;wait;+duck;wait;wait;wait;wait;wait;wait;wait;wait" alias -dk "-duck"
alias w "wait" alias w5 "wait;wait;wait;wait;wait" alias w10 "w5;w5" alias w20 "w10;w10" alias w40 "w20;w20"
alias +hhh "alias _special zzz; zzz" alias -hhh "alias _special slot10" alias zzz "+duck;wait;-duck;wait;wait;wait;+duck;wait;wait;wait;wait;wait ;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait ;wait;wait;wait;wait;wait;wait;-duck;w40;wait;wait;wait;wait;special"
////////////////////////////////////////////// /////////////////////////////////////bh0p alias +bH0.fly "+jump; +duck; wait; -duck; -jump; wait" alias -bH0.fly "+jump; +duck; wait; -duck; -jump; wait"
//Script alias +cgstrafe "alias _special gstrafe;gstrafe" alias -cgstrafe "alias _special" alias gstrafe "special; wait; +walk; +duck; wait; -walk; -duck" //Toggler alias toggleon "bind e +cgstrafe; bind END toggleoff" alias toggleoff "bind e +jump; bind END toggleon" bind "END" "toggleon"
alias yaw2 "cl_yawspeed -1357" alias yaw1 "cl_yawspeed 357" alias MR "+right;+moveright" alias ML "+left;+moveleft" alias RMR "-right;-moveright" alias RML "-left;-moveleft" alias dd "+duck;wait;-duck" alias -fw "-forward"
alias rrr "-fw ; yaw2; MR; wait; yaw1; wait ;RMR" alias lll "-fw ; yaw2; ML; wait; yaw1; wait ;RML" alias gstr_str "rrr;lll;rrr;lll;rrr;lll;rrr;lll;rrr;lll" alias gstr "dd;gstr_str;wait"
alias +gstrafe "alias _special @gstrafe;@gstrafe" alias -gstrafe "alias _special" alias @gstrafe "special;gstr" bind alt "+gstrafe"
//Double duck bind "q" "+dd" alias "+dd" "+duck;wait;-duck;wait;wait;wait;wait;wait;+duck;name Muf5" alias "-dd" "-duck"
alias +3 "alias _special 4;4" alias -3 "alias _special;-jump" alias 4 "5;wait;special"; alias 5 "7" alias 7 "+jump;alias 5 8"; alias 8 "-jump;alias 5 7" bind "SPACE" "+3"
echo []%%Configurations for knf loaded%%[] ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
Вот конфиг ,один из тех что уцелел после слетевшей винды,один из моих начальных "работ"(3 - 6 по счёту,точно не помню), конфиг в принципе не плохой...среднячок. Muf5 Ars.
=) это из за gl_max_size и texturemod Чтобы стала графа норм: gl_texturemode GL_LINEAR_MIPMAP_LINEAR gl_max_size "1024" ну и если всё еще плохо то r_detailtextures "1"
Я делал этот кфг под свой старенький ноут - поэтому и графа такая. Muf5 Ars.
Ну бля, чтобы меньше парить всем мозг, уберите из этого кфг все настройки с gl_ и вставьте это gamma "5.000000" gl_dither "1" gl_polyoffset "0.1" gl_overbright "0.000000" gl_flipmatrix "0" gl_monolights "0" gl_picmip 0 gl_max_size 512
P.S из своего кфг вам даю хДД
Сообщение отредактировал Aldaris - Среда, 21.12.2011, 20:33
вобщем дело ваше.Но кфг я на повышение производительности делал. Возможно команды которые вы измените ухадшат конфиг а возможно наоборот...эксперементируйте) Muf5 Ars.