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Форум » For Knife and Weapon » Knife Форум » IIaxaH.cfg
IIaxaH.cfg
BoJIk_oBДата: Понедельник, 27.06.2011, 21:20 | Сообщение # 1
Группа: Проверенные
Сообщений: 21
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//Double duck
bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

alias +bhp "alias _special @bhp;@bhp"
alias -bhp "alias _special"
alias @bhp "special;wait;+jump;wait;-jump"
alias "bhp2" "+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait; -jump;wait;+jump;wait;-jump;wait;"
alias -bjskutt "-jump"
alias "bhpon" "bind space +bhp; alias bhpv bhpoff; echo Bhop *ON*"
alias "bhpoff" "bind space bhp2; alias bhpv bhpon; echo Bhop *OFF*"
alias "bhpv" "bhpon"
bind "\" "bhpv"
bind "mouse5" "+bhp"

bind F8 "cl_dlmax 9999"; ex_interp 0.0123456723456734567"

bind F9 "rate 50000; cl_updaterate 201; cl_cmdrate 201; cl_resend 6; cl_cmdbackup 10; cl_dlmax 128;ex_interp 0.021;cl_allowdownload 1;cl_allowupload 1;cl_download_ingame 1; hpk_maxsize 0.1;brightness 10;developer 0;cl_forwardspeed 3010;cl_backspeed 3010;cl_sidespeed 1050;cl_bob 0.02;cl_bobup 5;cl_lc 0;sv_aim 3;sv_airaccelrate 50;fps_max 100;sv_wateraccelerate 50;violence_hblood 1;violence_ablood 1;violence_agibs 1;violence_hgibs 1;cl_autowepswitch 1;hud_centerid 1;cl_fastswitch 1;sys_ticrate 180"

111111111111111111111111111111111111111111111111111111111111

bind "i" "amx_csay red [>>TTpaBuJIa CEPBEPA<< HAnADATb no ODHOMy,HE napoBo3uTb,HE noDnuPATb,HE KPbICuTb,AFK,y6uBATb nocJIEDHuMu!
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "/" "invprev"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind c +grab
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "mwheelup" "drop"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind ALT +grab
bind "CTRL" "+duck"
bind SHIFT +hook
bind "F1" "amx_bancsmenu"
bind "F2" "amxmodmenu"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F8" "exec alis.cfg"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind i "volume .1"
bind mwheeldown "+duck"
bind - "say buy_parachute"
bind ] "say =)"
bind [ "say :)"
bind j "amxmodmenu"
volume "1.000"
console "1.000000"
hideradar 1
fps_max "200"
fps_modem "000"
crosshair "1.000000"
gamma "5.000000"
brightness "5.000000"
con_color "0 155 255"
net_graph "0"
net_scale "1"
net_graphpos "1"
sv_voiceenable "0"
sv_aim "3"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
r_drawviewmodel "0"
mp_decals "1.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_monolights "0"
gl_picmip 0
gl_max_size 512
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "1"
suitvolume "1"
hisound "1.000000"
bgmvolume "1.000000"
MP3Volume "0.0"
_snd_mixahead "0.1"
team ""
model "gordon"
skin ""
topcolor "67"
bottomcolor "71"
rate "25000.000000"
ex_interp 0.018000
ex_maxerrordistance "0"
cl_updaterate "101"
bind v +hook
bind "say ppc"
cl_lw "1"
cl_lc "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw ".017"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
name "naxan4ik"
sensitivity "10.0"
zoom_sensitivity_ratio "3.2"
hud_takesshots "0"
fastsprites "0"
cl_corpsestay "0.000000"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1.000000"
hud_classautokill "1"
setinfo "_ah" "0"
setinfo "friends" "0"
setinfo "dm" "1"
setinfo "ah" "1"
setinfo "pw" "267460"
setinfo "ghosts" "0"
setinfo "cl_lb" "0.0"
setinfo "lefthand" "0"
bind "space" "+jj"
alias +jj "alias _special 4;4"
alias -jj "alias _special;-jump"
alias 4 "+jump; wait; -jump; wait; special"
gl_texturemode «GL_LINEAR_MIPMAP_NEAREST»

///Fast DD(Быстрый Dubl Duck)
bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

alias sprung1 "alias _special sprung; sprung; alias sprungx sprung0"
alias sprung0 "alias _special; alias sprungx sprung1"
alias sprung "hax; wait; special"
alias hax "hax1"
alias hax1 "+jump;wait;-jump;alias hax hax2"
alias hax2 "+jump;wait;-jump;alias hax hax1"
alias +sprung "sprung1"
alias -sprung "sprung0"
bind "SPACE" "+sprung"

alias "DD" "+duck;wait;-duck;wait;wait;wait;+duck;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;-duck;"
bind "alt" "DD"

bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

alias knife "+duck;wait;-duck;+attack2;wait;-attack2"
bind MWHEELUP "knife"

bind wheeldown +duck

//---------- Waits ----------//
alias wait
alias wait2 "wait; wait"
alias wait3 "wait; wait; wait"
alias wait4 "wait; wait; wait; wait"
alias wait5 "wait; wait; wait; wait; wait"
alias wait6 "wait5; wait"
alias wait7 "wait5; wait; wait"
alias wait8 "wait5; wait; wait; wait"
alias wait9 "wait5; wait4"
alias wait10 "wait5; wait5"
alias wait12 "wait10; wait; wait"
alias wait13 "wait12; wait"
alias wait15 "wait5; wait10"
alias wait16 "wait10; wait6"
alias wait17 "wait16; wait"
alias wait18 "wait10; wait8"
alias wait20 "wait10; wait10"
alias wait22 "wait20; wait; wait"
alias wait23 "wait20; wait3"
alias wait24 "wait20; wait4"
alias wait25 "wait20; wait5"
alias wait26 "wait25; wait"
alias wait30 "wait20; wait10"
alias wait40 "wait20; wait20"
alias wait42 "wait40; wait2"
//-------- Developer ----------//
alias "dev0" "developer 0"
alias "dev1" "developer 1"

//------------- BunnY HoP + Toggle ----------------------//
bind "SPACE" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"

bind "F5" "toggle_bhop"
alias "toggle_bhop" "bhop.on"
alias "text.bhon" "motd_file bhop.txt;motd_write --BunnyHop Activated-- (Press SPACE to use);dev1;motd;dev0;motdfile motd.txt"
alias "text.bhoff" "motd_file bhop.txt;motd_write --BunnyHop Dectivated-- (Press SPACE to jump normally);dev1;motd;dev0;motdfile motd.txt"
alias "bhop.on" "bind SPACE +bhop;text.bhon;spk activated; alias toggle_bhop bhop.off"
alias "bhop.off" "unbind SPACE; bind SPACE +jump;text.bhoff;spk deactivated; alias toggle_bhop bhop.on"

//------------ Strange Bhop -------------------//
bind "v" "+cbhop"
alias +cbhop "alias _special @cbhop;@cbhop"
alias -cbhop "alias _special"
alias @cbhop "special;wait;+jump; +duck; wait; -duck; -jump"

//------------- Ducky Master 9000 ------------------//
bind "c" "+dhop"
alias +dhop "alias _special @dhop;@dhop"
alias -dhop "alias _special"
alias @dhop "special;wait;+duck;wait;-duck;wait2"

//Double duck
bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

//------------- Duck Runner-----------//
bind "q" "+duck_run.fp3"
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"

alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"

//------------- Culoarea Scrisului ----------------------//
bind "PGDN" "color"
alias green "con_color 0+255+0;echo Selected Color - GREEN"
alias red "con_color 255+0+0;echo Selected Color - RED"
alias yellow "con_color 255+255+0;echo Selected Color - YELLOW"
alias blue "con_color 0+0+255;echo Selected Color - BLUE"
alias orange "con_color 255+165+0;echo Selected Color - ORANGE"
alias white "con_color 255+255+255;echo Selected Color - WHITE"
alias black "con_color 0+0+0;echo Selected Color - BLACK"
alias color "cl1"
alias cl1 "green; alias color cl2"
alias cl2 "red; alias color cl3"
alias cl3 "yellow; alias color cl4"
alias cl4 "blue; alias color cl5"
alias cl5 "orange; alias color cl6"
alias cl6 "white; alias color cl7"
alias cl7 "black; alias color cl1"

//------------- FlashLight Script ------------------//
//alias _special ffire
bind "f" "+fastfire"
alias fireon "alias _special ffire;ffire;alias afire fireoff"
alias fireoff "alias _special;alias afire fireon"
alias afire "fireon"
alias ffire "impulse 100;wait;special"
alias +fastfire "afire"
alias -fastfire "fireoff"

//------------- Fake Reload (not used yet) -------------//
bind "r" "+reload_fake"
alias +reload_fake "+reload; hud_fastswitch 1"
alias -reload_fake "-reload; slot3; wait3; slot1"

// Tremurici LOL smile (WASD only)
bind "z" "+iO0.strafe"
alias +iO0.strafe "alias _special iO0.strafe; iO0.strafe"
alias -iO0.strafe "alias _special; -moveleft; -moveright; -forward; -back"
alias iO0.strafe "iO0.strafe_; wait; special"
alias iO0.strafe_ "iO0.up"
alias iO0.up "-moveright; wait; +forward; wait; alias iO0.strafe_ iO0.left"
alias iO0.left "-forward ; wait;+moveleft; wait; alias iO0.strafe_ iO0.down"
alias iO0.down "-moveleft; wait; +back; wait; alias iO0.strafe_ iO0.right"
alias iO0.right "-back; wait; +moveright; wait; alias iO0.strafe_ iO0.up"

// -# Useless Fun-Duck-Spin script #-// by b2k5`_- //
bind "v" "+jx0_funduck"
alias jX0_blank ""
alias +jX0_funduck "alias _special jX0_funduck;jX0_funduck"
alias -jX0_funduck "alias _special jX0_blank;jX0_funduck-"
alias jX0_funduck "jX0_funduck$;wait;special"
alias jX0_funduck$ "jX0_funduck+"
alias jX0_funduck+ "+jump;+duck;cl_yawspeed 9999999999;+left;alias jX0_funduck$ jX0_funduck-"
alias jX0_funduck- "-duck;-jump;cl_yawspeed 210;-left;alias jX0_funduck$ jX0_funduck+"

//------------ Ground Strafe --------//
bind "t" "+3"
alias +3 "alias _special 4;4"; alias -3 "alias _special;-jump"; alias 4 "5;wait;special"; alias 5 "7"; alias 7 "+jump;alias 5 8"; alias 8 "-jump;alias 5 7"; bind "SPACE" "+3"
bind "g" "drop"
alias +f "alias _special 2f; 2f"
alias -f "alias _special; -duck"
alias 2f "3f; wait; special"
alias 3f "4f"
alias 4f "+duck; alias 3f 5f"
alias 5f "-duck; alias 3f 4f"

//Test script strafe (not good)
bind "j" "+stf"
alias +stf "m_forward 99999; m_side 99999; m_yaw 99999; lookstrafe 1; +bhop; +strafe"
alias -stf "-bhop; -strafe; cl_yawspeed 210; lookstrafe 0; m_forward 1; m_side 0.8; m_yaw 0.022"
bind v +hook
bind alt +grab
bind j amxmodmenu
bind "z" "amx_bancsmenu"
bind p amx_punmenu

alias +knife "-forward;+back;+attack;+duck;-duck"
alias -knife "-back;-attack"
bind mouse3 "+knife"
play sound/misc/godlike
 
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