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Форум » For Knife and Weapon » Knife Форум » Solean.cfg (Конфиг литовского игрока.)
Solean.cfg
Ruslan1995Дата: Пятница, 17.06.2011, 12:08 | Сообщение # 1
Группа: Проверенные
Сообщений: 21
Награды: 0
Репутация: -1
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unbindall

//>############################[---BINDS---]##################################<<<//

name
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"

bind "TAB" "+showscores"
bind "ENTER" "adjust_crosshair"
bind "ESCAPE" "cancelselect"
bind "BACKSPACE" "snapshot"
bind "," "buyammo1"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "e" "+hook"
bind "x" "+iO0.strafe"
bind "z" "lj"
bind "d" "+moveright"
bind "v" "lativ"
bind "f" "impulse 100"
bind "h" "+commandmenu"
bind "g" "drop"
bind "i" "say nextmap"
bind "k" "+voicerecord"
bind "l" "hands"
bind "m" "chooseteam"
bind "n" "modespec"
bind "o" "buyequip"
bind "q" "+grab"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "w" "+forward"
bind "~" "toggleconsole"
bind "F5" "snapshot"
bind "=" "say /rank"
bind "[" "say /admin"
bind "]" "say /top15"
bind "END" "amx_cvar sv_airaccelerate 100; amx_cvar sv_airmove 100; say honli shut:D^^"
bind "," "+paint"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "de;ete" "say By -=CAncEL=- "
bind "MWHEELDOWN" "slot2"
bind "MWHEELUP" "slot1"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+iO0.strafe"
bind "SPACE" "+_t0bhopp"
bind "CTRL" "+duck"
bind "SHIFT" "+dhop"
bind "CAPSLOCK" "+duck_run.fP3"

bind "F1" "m4a1; ak47; primammo"
bind "F2" "deagle;secammo"
bind "F3" "hegren;flash;flash;vesthelm;vest; defuser"
bind "F4" "90_on" // 90 turn hit

//----------------------------------------------------------------------------------//
//.................................................................................//
//>###########################################################################<<<<//
//>############################[---SETARI---]#################################<<<//
//>###########################################################################<<//
//.............................................................................//
//----------------------------------------------------------------------------//

//==============|
// :: | Mouse |
//==============|

m_filter "1"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
sensitivity "9"

//=====================|
// :: | Name & StuFF |
//=====================|

cl_crosshair_color "300 300 300"
cl_crosshair_size "small"
cl_dynamiccrosshair "0"
con_color "255 255 255"

//============|
// :: | Net |
//============|

net_graph "3"
net_graphpos "1"
net_graphwidhts "102"
net_scale "5"
graphheight "450"
fps_max "101"
fps_modem "0.0"

//===============|
// :: | CL-uri |
//===============|

_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "0.000000"
bottomcolor "115.909996"
brightness "10"
cd_choke "0"
cd_fps "0"
cd_sound "0"
fastsprites "0"
fps_max "101"
fps_modem "0.0"
gamma "3"
cl_crosshair_color "300 300 300"
cl_crosshair_size "small"
cl_dynamiccrosshair "0"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ex_interp "0.00776"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
cl_lw "1"
cl_lc "0"
cl_cmdrate "301"
cl_updaterate "601"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_dlmax "161"
cl_forwardspeed "400"
cl_sidespeed "400"
cl_cmdbackup "2"
cl_backspeed "400"
cl_righthand "1"
cl_himodels "1"
cl_showfps "0"
cl_bob "0.02"
cl_bobcycle "0.5"
cl_bobup "7"
cl_resend "2"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_movespeedkey "0.400"
cl_dynamiccrosshair 0
bind p "say b0oM Hed Shot \:D/"
bind l "say Solean The Hedgehog"
bind o "say OMG un NooB:|"
bind / "say da ziii?"
cl_rate 25000
cl_crosshair_color "999 999 999"
cl_corpsestay "180"
cl_radartype "0"

setinfo "dm" "0"
setinfo "righthand" "0"
setinfo "ah" "0"
setinfo "vgui_menus" "0"
setinfo "ghosts" "0"
setinfo "friends" "0"

//===============|
// :: | GL-uri |
//===============|

gl_dither "0"
gl_flipmatrix "0"
gl_fog "0"
gl_monolights "0"
gl_overbright "1"
gl_polyoffset "0.1"
hisound "2"
hpk_maxsize "0"

//================|
// :: | HUD-uri |
//================|

hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"

model "gordon"
MP3FadeTime "2.0"
MP3Volume "1"
mp_decals "5.000000"

r_bmodelhighfrac "5.0"
r_detailtextures "1"
r_drawviewmodel "1"
r_drawentities "1"

//==============|
// :: | S-uri |
//==============|

s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0"
s_eax "1"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"

skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"

suitvolume "2"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "59.889999"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "0"
voice_scale "0.680000"
volume "2.34567"
setinfo "_vgui_menus" "0"
setinfo "_ah" "0"

+mlook
+jlook

//----------------------------------------------------------------------------------//
//.................................................................................//
//>###########################################################################<<<<//
//>############################[---SCRIPTS---]################################<<<//
//>###########################################################################<<//
//.............................................................................//
//----------------------------------------------------------------------------//

//=====================|
// :: | Hands ChangE |
//=====================|

alias "hands" "hand_right"
alias "hand_left" "cl_righthand 0;d1;d0;alias hands hand_right"
alias "hand_right" "cl_righthand 1;d1;d0;alias hands hand_left

//==================================|
// :: | 90 TurnHit (not finished) |
//==================================|

alias 90turn "fps_max 20; cl_yawspeed 7200; wait; +right; wait; -right; cl_yawspeed 32; fps_max 101"
alias +90 "alias _special @90; @90;"
alias -90 "alias _special"
alias @90 "+attack2; 90turn; -attack2"
alias 90_on "bind mouse2 +90; dev1; echo [90] TurnHit ON; dev0; bind F4 90_off"
alias 90_off "bind mouse2 +attack2; dev1; echo [90] TurnHit OFF; dev0; bind F4 90_on"

//==================|
// :: | BunnY HoP |
//==================|

alias +_t0bhopp "alias _special t0bhopp_;t0bhopp_"
alias -_t0bhopp "alias _special;-jump"
alias t0bhopp_ "+-;wait;special"
alias +- "t0bhopp+"
alias t0bhopp+ "+jump;alias +- t0bhopp-"
alias t0bhopp- "-jump;alias +- t0bhopp+"
bind space +_t0bhopp

//===================================|
// :: | Fake Reload (not used yet) |
//===================================|

alias +reload_fake "+reload; hud_fastswitch 1"
alias -reload_fake "-reload; slot3; wait3; slot1"

// Tremurici LOL smile (WASD only)
alias +iO0.strafe "alias _special iO0.strafe; iO0.strafe"
alias -iO0.strafe "alias _special; -moveleft; -moveright; -forward; -back"
alias iO0.strafe "iO0.strafe_; wait; special"
alias iO0.strafe_ "iO0.up"
alias iO0.up "-moveright; wait; +forward; wait; alias iO0.strafe_ iO0.left"
alias iO0.left "-forward ; wait;+moveleft; wait; alias iO0.strafe_ iO0.down"
alias iO0.down "-moveleft; wait; +back; wait; alias iO0.strafe_ iO0.right"
alias iO0.right "-back; wait; +moveright; wait; alias iO0.strafe_ iO0.up"

// -# Useless Fun-Duck-Spin script #-// by b2k5`_- //
alias jX0_blank ""
alias +jX0_funduck "alias _special jX0_funduck;jX0_funduck"
alias -jX0_funduck "alias _special jX0_blank;jX0_funduck-"
alias jX0_funduck "jX0_funduck$;wait;special"
alias jX0_funduck$ "jX0_funduck+"
alias jX0_funduck+ "+jump;+duck;cl_yawspeed 9999999999;+left;alias jX0_funduck$ jX0_funduck-"
alias jX0_funduck- "-duck;-jump;cl_yawspeed 210;-left;alias jX0_funduck$ jX0_funduck+"

//Test script strafe (not good)
alias +stf "m_forward 99999; m_side 99999; m_yaw 99999; lookstrafe 1; +bhop; +strafe"
alias -stf "-bhop; -strafe; cl_yawspeed 210; lookstrafe 0; m_forward 1; m_side 0.8; m_yaw 0.022"

//Scoutzknivez Keyboard Strafe Script -not tested- //
alias +stra "+left; +moveleft"
alias -stra "-left; -moveleft"
alias +straf "+right; +moveright"
alias -straf "-right; -moveright"
alias +gostrafe "-left; -right; -moveleft; -moveright; -forward; unbind a; unbind d; bind a +stra; bind d +straf"
alias -gostrafe "bind a +stra; bind d +straf"
alias +nostrafe "-left; -right; -moveleft; -moveright; -forward; unbind a; unbind d; bind a +moveleft; bind d +moveright"
alias -nostrafe "bind a +moveleft; bind d +moveright"
cl_yawspeed 450

//Strafe Shoot Script//
alias +ss_left "+attack2; +moveleft; alias +strafeshoot +ss_right"
alias +ss_right "+attack2; +moveright; alias +strafeshoot +ss_left"
alias +strafeshoot "+ss_left"
alias -strafeshoot "-attack2; -moveleft; -moveright"
//bind "mouse2" "+strafeshoot"

// LJ SCRIPT
alias "w1" "wait"
alias "w2" "wait; wait"
alias "w3" "wait; wait; wait"
alias "w4" "w2; w2"
alias "w5" "w4; w1"
alias "w6" "w4; w2"
alias "w8" "w4; w4"
alias "w10" "w6; w4"
alias "w20" "w10; w10"
alias "w30" "w20; w10"
alias "w50" "w20; w20; w10"
alias "w100" "w50; w50"
alias "pre2" "cl_yawspeed 114;+forward;w50;rs;w50;w8;cl_yawspeed 386;-forward;+duck;w1;-duck;w20;w1;+jump;w1;-jump;cl_yawspeed 380;w10;w3"
alias "str" "str2;str3;str4;str5;str6;str7;str8"
alias "str1" "cl_yawspeed 540;w2;cl_yawspeed 480;w2;cl_yawspeed 440;w2;cl_yawspeed 400;w2;cl_yawspeed 420;w2;cl_yawspeed 440;w2;cl_yawspeed 460;w1;cl_yawspeed 500;w1"
alias "str2" "ls;cl_yawspeed 0;w3;cl_yawspeed 490;w1;cl_yawspeed 460;w1;cl_yawspeed 450;w1;cl_yawspeed 460;w1;cl_yawspeed 466;w1;cl_yawspeed 470;w1;cl_yawspeed 480;w1;cl_yawspeed 720;w1"
alias "str3" "rs;cl_yawspeed 0;w2;cl_yawspeed 380;w1;cl_yawspeed 410;w1;cl_yawspeed 430;w1;cl_yawspeed 450;w1;cl_yawspeed 450;w1;cl_yawspeed 470;w1;cl_yawspeed 720;w1"
alias "str4" "ls;cl_yawspeed 0;w2;cl_yawspeed 380;w1;cl_yawspeed 410;w1;cl_yawspeed 430;w1;cl_yawspeed 440;w1;cl_yawspeed 700;w1"
alias "str5" "rs;cl_yawspeed 0;w2;cl_yawspeed 380;w1;cl_yawspeed 410;w1;cl_yawspeed 430;w1;cl_yawspeed 440;w1;cl_yawspeed 700;w1"
alias "str6" "ls;cl_yawspeed 0;w2;cl_yawspeed 380;w1;cl_yawspeed 410;w1;cl_yawspeed 430;w1;cl_yawspeed 440;w1;cl_yawspeed 700;w1"
alias "str7" "rs;cl_yawspeed 0;w2;cl_yawspeed 380;w1;cl_yawspeed 410;w1;cl_yawspeed 430;w1;cl_yawspeed 710;w1"
alias "str8" "ls;cl_yawspeed 0;w2;cl_yawspeed 380;w1;cl_yawspeed 200;w1"
alias "str9" "cl_yawspeed 70;w20;cl_yawspeed 100;w20;cl_yawspeed 120;w10;cl_yawspeed 130;w8;cl_yawspeed 140;w6"
alias "cj" "pre2;str;+duck;w2;stops;w20;-duck;yaw210"
alias "rs" "-moveleft;-left;+moveright;+right"
alias "ls" "-moveright;-right;+moveleft;+left"
alias "stops" "-moveright;-right;-moveleft;-left;-forward"
bind "z" "cj"

// Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
alias _jump.qA2 "+jump; wait; -jump"

//==========================|
// :: | Ducky Master 9000 |
//==========================|

alias +dhop "alias _special @dhop;@dhop"
alias -dhop "alias _special"
alias @dhop "special;wait;+duck;wait;-duck;wait2"

//===================|
// :: | Script Lag |
//===================|

alias "dslow" "rate 2500;cl_updaterate 10;cl_cmdrate 10;ex_interp 0.100; echo d slow speed"
alias "vslow" "rate 3500;cl_updaterate 13;cl_cmdrate 13;ex_interp 0.077; echo very slow speed"
alias "slow" "rate 5000;cl_updaterate 15;cl_cmdrate 15;ex_interp 0.068; echo slow speed"
alias "norm" "rate 7500;cl_updaterate 20;cl_cmdrate 30;ex_interp 0.050; echo normal speed"
alias "fast" "rate 9999;cl_updaterate 30;cl_cmdrate 40;ex_interp 0.034; echo fast speed"
alias "vfast" "rate 20000;cl_updaterate 60;cl_cmdrate 60;ex_interp 0.017; echo wtf speed :P"
alias "lfast" "rate 20000;cl_updaterate 100;cl_cmdrate 100;ex_interp 0.010; echo LAN speed"
alias "rates" "rate;cl_updaterate;cl_cmdrate;ex_interp"

//======================|
// :: | VolumE ScripT |
//======================|

alias vol0 \"volume 0.0; developer 1 ; echo -MUTE- (__________);developer 0; alias volup vol1; alias voldn vol0\"
alias vol1 \"volume 0.1; developer 1; echo Volume 10% (*_________);developer 0; alias volup vol2; alias voldn vol0\"
alias vol2 \"volume 0.2; developer 1; echo Volume 20% (_*________);developer 0; alias volup vol3; alias voldn vol1\"
alias vol3 \"volume 0.3; developer 1; echo Volume 30% (__*_______);developer 0; alias volup vol4; alias voldn vol2\"
alias vol4 \"volume 0.4; developer 1; echo Volume 40% (___*______);developer 0; alias volup vol5; alias voldn vol3\"
alias vol5 \"volume 0.5; developer 1; echo Volume 50% (____*_____);developer 0; alias volup vol6; alias voldn vol4\"
alias vol6 \"volume 0.6; developer 1; echo Volume 60% (_____*____);developer 0; alias volup vol7; alias voldn vol5\"
alias vol7 \"volume 0.7; developer 1; echo Volume 70% (______*___);developer 0; alias volup vol8; alias voldn vol6\"
alias vol8 \"volume 0.8; developer 1; echo Volume 80% (_______*__);developer 0; alias volup vol9; alias voldn vol7\"
alias vol9 \"volume 0.9; developer 1; echo Volume 90% (________*_);developer 0; alias volup vol10;alias voldn vol8\"
alias vol10 \"volume 1.0;developer 1; echo Volume MAX (_________*);developer 0; alias volup volmax;alias voldn vol9\"
alias volmax \"developer 1; echo NO HIGHER VOLUME; developer 0\"
alias volup vol6
alias voldn vol2

//=====================|
// :: | Knife Script |
//=====================|

alias speed_knife "cl_lw 0 slot3;wait;+attack;wait;-attack;wait;slot1"
alias +qstab "weapon_knife; wait; +attack2"
alias -qstab "-attack2; wait; lastinv"
alias +quickslash "weapon_knife; wait; +attack2"
alias -quickslash "-attack2; lastinv"

//===============|
// :: | AtomiX |
//===============|

alias fast "speed_knife;+attack2;damage100;+right;-left;wait"
alias fast2 "cl_yawspeed 9000;attack1;damage65;+left;-right;wait"
alias knife "attack2;+jump;+back;wait;+right;wait"

//===================|
// :: | AWP Script |
//===================|

alias +firespec "+attack;wait;wait;slot2"
alias -firespec "-attack"
alias modespec "m1"
alias m1 "bind mouse1 +firespec;developer 1;echo awp mode ENABLED;developer 0;speak one;alias modespec m2"
alias m2 "bind mouse1 +attack;developer 1;echo awp mode DISABLED;developer 0;speak zero;alias modespec m1"
bind n "modespec"

//==================|
// :: | Auto Duck |
//==================|

alias on "bind mouse2 +aa; bind F7 off;
alias +aa "alias _special @aa; @aa;"
alias -aa "alias _special"
alias @aa "special; cl_yawspeed 64; cl_pitchspeed 64; +duck; wait; +attack2; wait; -duck; +duck; -attack2; wait; -duck"
alias off "bind mouse2 +attack2; bind F7 on"
bind F7 on
turn on click F7
turn off click F7

//=================|
// :: | Duck Run |
//=================|

alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"
alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"
bind "e" "+duck_run.fP3"

clear
echo
  • Loading Solean.cfg
    echo ----------------------------------
    echo Detecting STEAM ------------- [OK]
    echo Settings -------------------- [OK]
    echo Aliases --------------------- [OK]
    echo Binds ----------------------- [OK]
    echo Chat ------------------------ [OK]
    echo Extra modules --------------- [OK]
    echo ----------------------------------
    echo
  • Loading complete.
    echo
  • Activated settings.
    name "Solean The Hedgehog"
    play sound/ultimate_sounds/holyshit_ultimate
    say Pazea - Solean The Hedgehog - Shia Activat cfg , sa vezi acu macel
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