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Форум » For Knife and Weapon » Knife Форум » cfg by Element (knife cfg)
cfg by Element
Kaa^Дата: Суббота, 16.04.2011, 22:19 | Сообщение # 1
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][Element.cfg][

unbindall
bind "MWHEELDOWN" "cl_cmdrate 501; cl_updaterate 501; ex_interp 0.001433; cl_resend 6; cl_cmdbackup 0; cl_rate 6777; cl_dlmax 6000; spk left.activated"
bind "MWHEELUP" "cl_cmdrate 501; cl_updaterate 525; ex_interp 0.007666666; cl_resend 0; cl_cmdbackup 6; cl_dlmax 0; spk right.activated"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "F1" "say ^^"
bind "v" "say buy_parachute"
bind "r" "+hook"
bind "q" "+grab"
bind "z" "amxmodmenu"
bind "x" "amx_bancsmenu"
bind "f7" "deagle;secammo"
bind "-" "say qq all :)"
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10w"
bind "1" "slot1w"
bind "2" "slot2w"
bind "3" "slot3w"
bind "4" "slot4w"
bind "5" "slot5w"
bind "6" "slot6w"
bind "7" "slot7w"
bind "8" "slot8w"
bind "9" "slot9w"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1"
gl_max_size "512"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "450"
cl_career_difficulty "0"
cl_cmdbackup "2"
cl_cmdrate "30"
cl_corpsestay "600"
cl_dlmax "512"
cl_download_ingame "1"
cl_dynamiccrosshair "1"
cl_forwardspeed "450"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "300"
cl_updaterate "30"
cl_vsmoothing "0.05"
cl_weather "1"
cl_crosshair_color "250 0 240"
con_color "255 180 30"
console "1"
crosshair "1.000000"
fastsprites "0"
fps_max "250"
fps_modem "250"
gamma "5"
gl_dither "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1.000000"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "0"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0.000000"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.400000"
mp_decals "300"
name "Element"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.000000"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.000000"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "10"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
tutor_enable "1"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1.000000"
voice_scale "0.650000"
volume "0.700000"
mat_dxlevel -70
ex_knifespeed "600"
ex_interp "0.001"
speak doop.activated
bind "a" "+moveleft;developer 1;fps_modem 250;fps_max 250;wait"
bind "d" "+moveright;developer 1;fps_modem 250;fps_max 250;wait"
bind "w" "+forward;developer 1;fps_modem 250;fps_max 250;wait"
bind "s" "+back;developer 1;fps_modem 250;fps_max 250;wait
cl_rate "9999"
cl_showfps "0"
cl_bob "0.01"
cl_bobup "5"
cl_bobcycle "0.800"
lookspring "0.000000"
lookstrafe "0.000000"
+mlook
+jlook

Bind "mouse3" "+walk; +duck; wait; -walk; -duck; wait; +walk; +duck; wait; -walk; -duck; wait +walk; +duck; wait; -walk; -duck; wait"

// Shooting
alias +un.head1 "-mlook;wait;+mlook;+attack"
alias -un.head1 "-attack"
alias un.head1_1 "bind mouse1 +un.head1"
v_centerspeed 9999
// Shooting
alias +un.head1 "-mlook;wait;+mlook;+attack2"
alias -un.head1 "-attack2"
alias un.head1_1 "bind mouse2 +un.head1"
v_centerspeed 9999

//Super hs aim
alias +shot "+attack;fps_max 250;wait;wait;fps_max 250;wait;+lookdown;+lookdown;cl_pitchspeed 0"
alias -shot "-lookdown;-lookdown;cl_pitchspeed 100;-attack"
bind "mouse1" "+shot"

=================Kn1fe
alias knife-numbers "avadd 0 22.75 6.3 2;avadd 1 27.5 5.45 3.45;avadd 2 11.52 7.04 3.95"
alias knifesetup "height_correction 0;recoil 1.5;aswitch1;aswitchr1"
alias knifevec "avclear0;avclear1;avclear2;knife-numbers;knifesetup"

// Knife speed

/+attack2 script
alias +att2 "#+attack2"
alias -att2 "#-attack2"

// Shooting Left

alias +un.head1 "-mlook;wait;+mlook;+attack"
alias -un.head1 "-attack"
alias un.head1_1 "bind mouse1 +un.head1;spk activated"

// Shooting Right

alias +un.head1 "-mlook;wait;+mlook;+attack2"
alias -un.head1 "-attack2"
alias un.head1_1 "bind mouse2 +un.head1;spk activated"

// Поменять руку
alias "HandL" "cl_righthand 0;alias Handpv HandR"
alias "HandR" "cl_righthand 1;alias Handpv HandL"
alias "Handpv" "HandL"
bind "F6" "Handpv"

//headshot script\\

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

// Скрипт озвучки слотов
alias "slot10w" "slot10; speak zero.wav"
alias "slot1w" "slot1; speak one.wav"
alias "slot2w" "slot2; speak two.wav"
alias "slot3w" "slot3; speak three.wav"
alias "slot4w" "slot4; speak four.wav"
alias "slot5w" "slot5; speak five.wav"
alias "slot6w" "slot6; speak six.wav"
alias "slot7w" "slot7; speak seven.wav"
alias "slot8w" "slot8; speak eight.wav"
alias "slot9w" "slot9; speak nine.wav"

// Duck Run;
bind "r" "+duck_run.fp3"
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"

alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"

alias "+atk4au" "+attack2; rate 21500; cl_rate 20000"
alias "-atk4au" "-attack2; rate 25000; cl_rate 9999"
bind "MOUSE2" "+atk4au"

alias +www "+attack2;developer 1;fps_max 250"
alias -www "-attack2;developer 0;fps_max 999.0"
bind "mouse2" "+www"

alias +ppp "+attack;developer 1;fps_max 250"
alias -ppp "-attack;developer 0;fps_max 999.0"
bind "mouse1" "+ppp"

bind "SPACE" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"

DD fire Скрипт
alias +ddfire "+attack2;+duck;wait;-duck;wait;+duck"
alias -ddfire "-attack2;-duck"
bind "q" "+ddfire"

//LongJump Script
// Waits
fps_max "101"
cl_yawspeed "210"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"

// Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
alias _jump.qA2 "+jump; wait; -jump"

// Pre-Strafe
alias s.qA2_run "+forward; wait40; wait10; wait10; -forward"
alias s.qA2_pre "+forward; wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -forward; -left; cl_yawspeed 210"
alias run_qA2.LJ4 "s.qA2_run; _jump.qA2; strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"

// Edit Here
bind "]" "run_qA2.LJ4" // Straight-Forward Runup
bind "alt" "pre_qA2.LJ4" // Pre-Strafe Runup (Further)

-=V1.0=-
alias "+duck_shoot" "+duck; wait; wait; +attack"
alias "-duck_shoot" "-duck; -attack"
bind "x" "+duck_shoot"

"Присесть в прыжке + удар правой"
alias +sub "+duck;wait;-duck;wait;+jump;wat;+attack2;wait;;+duck;"
alias -sub "-duck;-attack2;-jump"
bind z +sub

// Speed distance

alias "+speed_all" "bind MWHEELUP speed+; bind MWHEELDOWN speed-"
alias "-speed_all" "bind MWHEELUP +duck; bind MWHEELDOWN +waitjump"

alias "speed+" "speed1"
alias "speed-" "speed0"

alias "sp0" "cl_backspeed 400 ; cl_forwardspeed 400 ; cl_sidespeed 999"
alias "sp1" "cl_backspeed 999 ; cl_forwardspeed 999 ; cl_sidespeed 4096"
alias "sp2" "cl_backspeed 4096 ; cl_forwardspeed 4096 ; cl_sidespeed 21001"
alias "sp3" "cl_backspeed 21001; cl_forwardspeed 21001; cl_sidespeed 9999999"
alias "speed0" "sp0; cl_resend 2; cl_fixtimerate 11.3 ; cl_lw 1; alias speed+ speed1;
alias "speed1" "sp1; cl_resend 1.5; cl_fixtimerate 10.55; cl_lw 4;alias speed+ speed2; alias speed- speed0; echo speed 1"
alias "speed2" "sp2; cl_resend 1; cl_fixtimerate 8.5 ; cl_lw 7; alias speed+ speed3;alias speed- speed1; echo speed 2"
alias "speed3" "sp3; cl_resend 0; cl_fixtimerate 5.5 ; cl_lw 11;alias speed- speed2; echo speed 3"

==================Quick Stab
alias +q_stab "weapon_knife;w;+attack2"
alias -q_stab "-attack2;lastinv"

==============Quick Slash
alias +q_slash "weapon_knife;w;+attack"
alias -q_slash "-attack;lastinv"

==============-Quick Stab
alias +quickstab "weapon_knife; w; +attack2"
alias -quickstab "w3; -attack2; w; bestweap"

================-Quick Slash
alias +quickslash "weapon_knife; w; +attack"
alias -quickslash "w3; -attack; w; bestweap"

//DOD Style
alias dodshoot+ "ltfxspeed 2"
alias dodshoot- "ltfxsp
eed 0"

//HLH Style
alias doshooton "aim 1;#wait;#+attack"
alias doshootoff "#-attack; aim 0"

//HLH3 Duck Style
alias duckshooton "#+duck;aim 1;#wait;#+attack"
alias duckshootoff "#-duck;#-attack; aim 0"

//HLH4 Jump Style
alias jumpshooton "#+jump;aim 1;#wait;#+attack"
alias jumpshootoff "#-jump;#-attack; aim 0"

//BD Style
alias bdshooton "aim 1;shoot 1;ltfxaspeed 1"
alias bdshootoff "aim 0;shoot 0;ltfxaspeed 0"

//XQZ2 Style
alias doaimon "aim 1;#+attack"
alias doaimoff "#-attack;aim 0"

//Speed Attack Script
alias +speedatk "+speed; +attack"
alias -speedatk "-speed; -attack"

//FOHAPUK
bind "f" "+2"
alias +2 "alias _special @2;@2"
alias -2 "alias _special"
alias @2 "special;wait;impulse 100;wait;impulse 100;"

// Always Mic "on";
alias mic "mikeon"
alias mikeon "voice_inputfromfile 1;+voicerecord; alias mic mikeoff"
alias mikeoff "voice_inputfromfile 0;-voicerecord ;alias mic mikeon;"
bind "CAPSLOCK" "mic"
---------------------------------------------------------------------------------------------------------------------------
// For Voice File;
alias extoggle2 exon
alias exon "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias extoggle2 exoff"
alias exoff "-voicerecord; voice_inputfromfile 0; voice_loopback 0; alias extoggle2 exon"
bind "CAPSLOCK" "extoggle2"


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