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cfg FRY
AmSTAFFДата: Четверг, 24.02.2011, 19:03 | Сообщение # 1
Группа: Проверенные
Сообщений: 59
Награды: 1
Репутация: 2
Статус:
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+rope"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "*" "buy_it"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "b" "say |*~~~*| BceM IIpuBeT |*~~~*|"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "cl_dynamiccrosshair 0"
bind "m" "chooseteam"
bind "n" "format_menu"
bind "q" "lastinv"
bind "p" "amxmodmenu"
bind "l" "weaponmenu"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "v" "+grab"
bind "y" "messagemode"
bind "z" "radio1"
bind "F1" "@@c IIpaBuJIa He KpblcuTb = Kick-Ban, He 4uTepuTb = noJIoMKa cs, He Bble)I(uBaTc9 !"
bind "F4" "on"
bind "F2" "say @g He napaBo3um!!! Hanadaem no 1 !!! He kpblcuM !! no floud !! or BAN !! (:"
bind "t" "impulse 201"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "ALT" "+grab"
bind "CTRL" "+duck"
bind "SHIFT" "+f"
bind "INS" "+klook"
bind "PGDN" "cl_righthand 0"
bind "PGUP" "cl_righthand 1"
bind "END" "lastinv"
bind "KP_END" "+showscores"
bind "KP_DOWNARROW" "Switch"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE4" "+hook"

//knife//
cl_anglespeedkey "0.67"
cl_anglespeedkey "0.67"
cl_bob "0.05"
cl_bobcycle "0.8"
cl_bobup "0.05"
cl_chasedist "112"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "30"
cl_corpsestay "600"
cl_crosshair_color "50 250 50"
cl_crosshair_size "auto"
cl_crosshair_translucent "1"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "1"
cl_fixtimerate "7.5"
cl_forwardspeed "400"
cl_gaitestimation "1"
cl_gg "0"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "1"
cl_minmodels "0"
cl_movespeedkey "0.52"
cl_needinstanced "0"
cl_nosmooth "0"
cl_observercrosshair "1"
cl_pitchdown "89"
cl_pitchspeed "225"
cl_pitchup "89"
cl_pmanstats "0"
cl_radartype "0"
cl_resend "6.0"
cl_righthand "1"
cl_shadows "1"
cl_showerror "0"
cl_showevents "0"
cl_showfps "0"
cl_showmessages "0"
cl_shownet "0"
cl_sidespeed "400"
cl_slist "10.0"
cl_smoothtime "0.1"
cl_solid_players "1"
cl_timeout "35"
cl_updaterate "30"
cl_upspeed "320"
cl_vsmoothing "0.05"
cl_waterdist "4"
cl_weaponlistfix "0"
cl_weather "1"
cl_yawspeed "210"
con_color "255 255 255"
console "1"
crosshair "1.000000"
fastsprites "0"
fps_max "101.0"
fps_modem "0"
gamma "3"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_keeptjunctions "1"
gl_lightholes "1"
gl_max_size "256"
gl_monolights "0"
gl_nobind "0"
gl_nocolors "0"
gl_overbright "0"
gl_palette_tex "1"
gl_picmip "0"
gl_playermip "0"
gl_polyoffset "0.1"
gl_reporttjunctions "0"
gl_round_down "3"
gl_spriteblend "1"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_wateramp "0.3"
gl_wireframe "0"
gl_zmax "4096"
gl_ztrick "0"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "300"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_bmodelinterp "1"
r_cachestudio "1"
r_cullsequencebox "1"
r_decals "4096"
r_detailtextures "0"
r_detailtexturessupported "1"
r_drawentities "1"
r_drawviewmodel "1"
r_dynamic "1"
r_fullbright "0"
r_glowshellfreq "2.2"
r_lightmap "0"]
r_mirroralpha "1"
r_mmx "0"
r_norefresh "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wadtextures "0"
r_wateralpha "1"
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "3.000000"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.750000"
volume "0.800000"
+mlook
+jlook
setinfo "xredir" "0"
setinfo "_dm" "0"
setinfo "translit" "0"
setinfo "status_monitor" "0"
setinfo "_pw" "2525"
setinfo "_gm" "42a4"
setinfo "erm" "ON"
setinfo "_ah" "0"
setinfo "dm" "0"
setinfo "_vgui_menus" "0"

name "Am^STAFF"

//DD//
bind "Ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

//Сильный удар в прыжке

bind MOUSE5 "+forward;wait;+attack2;wait;+jump;+duck;wait;-jump;-duck;-attack2;-forward"
alias +knife "-forward;+forward;+attack2;+duck;-duck"
alias -knife "-forward;-attack2"

alias +knife "-forward;+back;+attack;+duck;-duck"
alias -knife "-back;-attack"
bind mouse3 "+knife"

//------------- Ducky Master 9000 ------------------//
bind "q" "+dhop"
alias +dhop "alias _special @dhop;@dhop"
alias -dhop "alias _special"
alias @dhop "special;wait;+duck;wait;-duck;wait2"

bind "SHIFT" "+f"
alias +f "alias _special 2f; 2f"
alias -f "alias _special; -duck"
alias 2f "3f; wait; special"
alias 3f "4f"
alias 4f "+duck; alias 3f 5f"
alias 5f "-duck; alias 3f 4f"
alias 6f "say ...Am.STAFF..."

// Double duck by SteD
bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"
alias +cbhop "alias _special @cbhop;@cbhop"
alias -cbhop "alias _special"
alias @cbhop "special;wait;+jump; +duck; wait; -duck; -jump"

//bhop
______
bind "SPACE" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"

echo PE}I{TE BCEX!!!!!!!!!!!!

 
xome4idzeДата: Четверг, 24.02.2011, 19:28 | Сообщение # 2
Группа: Проверенные
Сообщений: 128
Награды: 3
Репутация: 9
Статус:
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