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Форум » For Knife and Weapon » Knife Форум » cfg FRY
cfg FRY
AmSTAFFДата: Четверг, 24.02.2011, 19:03 | Сообщение # 1
Группа: Проверенные
Сообщений: 59
Награды: 1
Репутация: 2
Статус:
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+rope"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "*" "buy_it"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "b" "say |*~~~*| BceM IIpuBeT |*~~~*|"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "cl_dynamiccrosshair 0"
bind "m" "chooseteam"
bind "n" "format_menu"
bind "q" "lastinv"
bind "p" "amxmodmenu"
bind "l" "weaponmenu"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "v" "+grab"
bind "y" "messagemode"
bind "z" "radio1"
bind "F1" "@@c IIpaBuJIa He KpblcuTb = Kick-Ban, He 4uTepuTb = noJIoMKa cs, He Bble)I(uBaTc9 !"
bind "F4" "on"
bind "F2" "say @g He napaBo3um!!! Hanadaem no 1 !!! He kpblcuM !! no floud !! or BAN !! (:"
bind "t" "impulse 201"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+moveleft"
bind "RIGHTARROW" "+moveright"
bind "ALT" "+grab"
bind "CTRL" "+duck"
bind "SHIFT" "+f"
bind "INS" "+klook"
bind "PGDN" "cl_righthand 0"
bind "PGUP" "cl_righthand 1"
bind "END" "lastinv"
bind "KP_END" "+showscores"
bind "KP_DOWNARROW" "Switch"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE4" "+hook"

//knife//
cl_anglespeedkey "0.67"
cl_anglespeedkey "0.67"
cl_bob "0.05"
cl_bobcycle "0.8"
cl_bobup "0.05"
cl_chasedist "112"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "30"
cl_corpsestay "600"
cl_crosshair_color "50 250 50"
cl_crosshair_size "auto"
cl_crosshair_translucent "1"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "1"
cl_fixtimerate "7.5"
cl_forwardspeed "400"
cl_gaitestimation "1"
cl_gg "0"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "1"
cl_minmodels "0"
cl_movespeedkey "0.52"
cl_needinstanced "0"
cl_nosmooth "0"
cl_observercrosshair "1"
cl_pitchdown "89"
cl_pitchspeed "225"
cl_pitchup "89"
cl_pmanstats "0"
cl_radartype "0"
cl_resend "6.0"
cl_righthand "1"
cl_shadows "1"
cl_showerror "0"
cl_showevents "0"
cl_showfps "0"
cl_showmessages "0"
cl_shownet "0"
cl_sidespeed "400"
cl_slist "10.0"
cl_smoothtime "0.1"
cl_solid_players "1"
cl_timeout "35"
cl_updaterate "30"
cl_upspeed "320"
cl_vsmoothing "0.05"
cl_waterdist "4"
cl_weaponlistfix "0"
cl_weather "1"
cl_yawspeed "210"
con_color "255 255 255"
console "1"
crosshair "1.000000"
fastsprites "0"
fps_max "101.0"
fps_modem "0"
gamma "3"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_cull "1"
gl_d3dflip "0"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_keeptjunctions "1"
gl_lightholes "1"
gl_max_size "256"
gl_monolights "0"
gl_nobind "0"
gl_nocolors "0"
gl_overbright "0"
gl_palette_tex "1"
gl_picmip "0"
gl_playermip "0"
gl_polyoffset "0.1"
gl_reporttjunctions "0"
gl_round_down "3"
gl_spriteblend "1"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_wateramp "0.3"
gl_wireframe "0"
gl_zmax "4096"
gl_ztrick "0"
hisound "1"
hpk_maxsize "4"
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.800000"
mp_decals "300"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_bmodelinterp "1"
r_cachestudio "1"
r_cullsequencebox "1"
r_decals "4096"
r_detailtextures "0"
r_detailtexturessupported "1"
r_drawentities "1"
r_drawviewmodel "1"
r_dynamic "1"
r_fullbright "0"
r_glowshellfreq "2.2"
r_lightmap "0"]
r_mirroralpha "1"
r_mmx "0"
r_norefresh "0"
r_novis "0"
r_speeds "0"
r_traceglow "0"
r_wadtextures "0"
r_wateralpha "1"
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "3.000000"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "3"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.750000"
volume "0.800000"
+mlook
+jlook
setinfo "xredir" "0"
setinfo "_dm" "0"
setinfo "translit" "0"
setinfo "status_monitor" "0"
setinfo "_pw" "2525"
setinfo "_gm" "42a4"
setinfo "erm" "ON"
setinfo "_ah" "0"
setinfo "dm" "0"
setinfo "_vgui_menus" "0"

name "Am^STAFF"

//DD//
bind "Ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

//Сильный удар в прыжке

bind MOUSE5 "+forward;wait;+attack2;wait;+jump;+duck;wait;-jump;-duck;-attack2;-forward"
alias +knife "-forward;+forward;+attack2;+duck;-duck"
alias -knife "-forward;-attack2"

alias +knife "-forward;+back;+attack;+duck;-duck"
alias -knife "-back;-attack"
bind mouse3 "+knife"

//------------- Ducky Master 9000 ------------------//
bind "q" "+dhop"
alias +dhop "alias _special @dhop;@dhop"
alias -dhop "alias _special"
alias @dhop "special;wait;+duck;wait;-duck;wait2"

bind "SHIFT" "+f"
alias +f "alias _special 2f; 2f"
alias -f "alias _special; -duck"
alias 2f "3f; wait; special"
alias 3f "4f"
alias 4f "+duck; alias 3f 5f"
alias 5f "-duck; alias 3f 4f"
alias 6f "say ...Am.STAFF..."

// Double duck by SteD
bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"
alias +cbhop "alias _special @cbhop;@cbhop"
alias -cbhop "alias _special"
alias @cbhop "special;wait;+jump; +duck; wait; -duck; -jump"

//bhop
______
bind "SPACE" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"

echo PE}I{TE BCEX!!!!!!!!!!!!

 
xome4idzeДата: Четверг, 24.02.2011, 19:28 | Сообщение # 2
Группа: Проверенные
Сообщений: 128
Награды: 3
Репутация: 9
Статус:
Тоже бред сивой кобылы

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