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cfg knife
Kaa^Дата: Вторник, 15.02.2011, 21:41 | Сообщение # 1
Группа: Модераторы
Сообщений: 833
Награды: 4
Репутация: 10
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//---------------------------binds-------------------------------

bind "[" "timeleft"
bind "." "speak fvox/beep; volume 0; echo sound off"
bind "ESCAPE" "cancelselect"
bind "TAB" "+showscores"
bind "`" "toggleconsole"
//
knife cfg
//
bind "F1" "say @g He napaBo3um!!! Hanadaem no 1 !!! He kpblcuM !! BAN !! (:"
//
bind "F2" "say cfg by Darling 1000 fps max"
//
bind "F3" "speak fvox/beep;play sound/misc/killingspree;cl_gg 1;cl_cmdbackup 2;cl_updaterate 501;ex_interp 0.000002;rate 25000;fastsprites 101;cl_righthand 1;sensitivity 2.8;cl_fixtimerate 101;cl_dlmax 0;developer 1;fps_max 201;cl_lw 1;cl_lc 1;cl_bobup 0;cl_bobcycle 2.91;cl_cmdrate 701;cl_rate 99999999999;cl_resend 3;"
//
bind "F4" "speak fvox/beep;play sound/misc/monsterkill;cl_gg 1;cl_cmdbackup 2;cl_updaterate 501;ex_interp 0.000002;rate 25000;fastsprites 101;cl_righthand 1;sensitivity 3.0;cl_fixtimerate 101;cl_dlmax 0;developer 1;fps_max 101;cl_lw 1;cl_lc 1;cl_bobup 1;cl_bobcycle 2.91;cl_cmdrate 901;cl_rate 9999;"
//
bind "F5" "speak fvox/beep;play sound/misc/perfect;cl_gg 1;cl_cmdbackup 2;cl_updaterate 501;ex_interp 0.000002;rate 25000;fastsprites 101;cl_righthand 1;sensitivity 3.0;cl_fixtimerate 101;cl_dlmax 0;developer 0;cl_lw 1;cl_lc 1;cl_bobup 0;cl_bobcycle 2.91;cl_cmdrate 601;cl_rate 9999;cl_resend 3;"
//
bind "F6" "speak fvox/beep;play sound/misc/ultrakill;cl_gg 1;cl_cmdbackup 2;cl_updaterate 501;ex_interp 0.000002;rate 25000;fastsprites 101;cl_righthand 1;sensitivity 3.0;cl_fixtimerate 101;cl_dlmax 0;developer 0;cl_lw 1;cl_lc 1;cl_bobup 0;cl_bobcycle 2.91;cl_cmdrate 201;cl_rate 9999;cl_resend 3;"
//
bind "F7" "speak fvox/beep;play sound/misc/unstoppable;cl_gg 1;cl_cmdbackup 2;cl_updaterate 501;ex_interp 0.000002;rate 25000;fastsprites 101;cl_righthand 1;sensitivity 2.0;cl_fixtimerate 101;cl_dlmax 0;developer 1;fps_max 101;cl_lw 1;cl_lc 1;cl_bobup 0;cl_bobcycle 2.91;cl_cmdrate 801;cl_rate 99999999999;cl_resend 3;"
//
Weapon cfg
//
bind "F8" "speak fvox/beep; rate 25000.0000;cl_bob 0;cl_righthand 1;sensitivity 1.4;cl_bobup 0;cl_bobcycle 2.91;cl_lw 1;cl_lc 1; cl_cmdbackup 9999999999999; cl_cmdrate 9999999999999; cl_updaterate 501; ex_interp 0.01;"
//
bind "mouse1" "+attack"
bind "mouse2" "+attack2"
bind "]" "say :)"
bind "l" "amx_tsay green mission or slay!"
bind "i" "amx_csay yellow no 1 ! He B cnuHy ! He ToJInou !"
bind "MWHEELUP" "+duck"
bind "MWHEELDOWN" "say /me"
bind "UPARROW" "vup"
bind "DOWNARROW" "vdown"
bind "LEFTARROW" "sup"
bind "F12" "speak fvox/beep; snapshot"
bind "=" "podbotmenu"
bind "pause" "pause"
bind "o" "speak fvox/beep; amxmodmenu"
bind "p" "alias m_pitch r_drawviewmodel 1"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "f12" "+use"
bind "s" "+back"
bind "w" "+forward"
bind "ctrl" "+duck"
bind "shift" "+speed"
bind "mouse3" "deagle;secammo"
bind "t" "weapon_hegrenade; weapon_flashbang;"
bind "b" "buy"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "g" "drop"
bind "q" "lastinv"
bind "r" "+reload"
bind "n" "reconnect"
bind "m" "chooseteam"
bind "v" "multiname"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "e" "+grab"
bind "," "buyammo1"
bind "." "buyammo2"
bind "-" "amxmodmenu"
bind "f" "+hook"
bind "j" "+paint"
bind "o" "buyequip"

bind "=" "amx_weaponmenu"

//---------------------------main settings-------------------------------

_cl_autowepswitch "0"
_snd_mixahead "0.1"

ati_npatch "1.0"
ati_subdiv "2.0"

bgmvolume "1"

bottomcolor "0"
topcolor "0"
brightness "3"

//---------------------------cl_commands-------------------------------

cl_needinstanced "0"
cl_adaptive "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdrate "101"
cl_corpsestay "5"
cl_highdetail "0"
cl_download_ingame "1"
cl_fixtimerate "101"
cl_gaitestimation "1"
cl_forwardspeed "400"
cl_himodels 0.000000
cl_idealpitchscale "0.8"
cl_dynamiccrosshair "0"
adjust_crosshair 5
cl_crosshair_size "small"
cl_crosshair_translucent 0
cl_gg "0"
cl_latency "0"
cl_nolerp "0"
cl_lb "1"
cd_fps 1
cl_minmodels "1"
cl_observercrosshair "0"
cl_righthand "0"
cl_showfps "0"
cl_solid_players "1"
cl_nopred 0
cl_sidespeed "400"
cl_timeout "999999999"
cl_updaterate "101.001"
cl_vsmoothing "0.05"
cl_yawspeed "210"
cl_weather "0"
cl_utch 1
cl_musicenabled "0"
con_color “128 0 0"
cl_crosshair_size large
cl_blend "0"
cl_gibcount "0"
cl_giblife "0"
cl_gibvelscale "1.0"
cl_gun "0"
cl_lights "0"
cl_autohelp 0
cl_chasedist "112"
cl_vwep "0"
cl_himodels "0"
cl_skycolor_b "0"
cl_skycolor_g "0"
cl_skycolor_r "0"
cl_predict_players "1"
cl_pred_maxtime "255"
cl_pred_fraction "0.5"
cl_movespeedkey 0.5
cl_nosmooth 0
cl_smoothtime 0.1
cl_shadows 0
cl_clockreset 0.1
console "1.0"
cl_radartype 1
cl_dlmax 124
crosshair "1"
cl_resend 2
cl_cmdbackup 2
cl_nosmooth 151;alias cl_nosmooth
cl_forwardspeed "999"
cl_backspeed "999"
cl_pitchspeed "999"
cl_sidespeed "999"
cl_upspeed "999"
cl_yawspeed "999"
cl_showfps "1"
cl_pitchup "89"
cl_pitchdown "89"
cl_dynamiccrosshair "0"
cl_latency "1"
cl_clockreset "1"
d_spriteskip "1"
_cl_autowepswitch "1"
ex_interp "0"
ex_extrapmax "1.33"
fastsprites "0"
developer 1
fps_max "1000"
fps_modem "0"
pushlatency 0
gamma "3"
ex_knifespeed 4000
ex_minvelocity "0"
ex_correct "0"
ex_maxerrordistance "64"
cl_bob 0
cl_bobup 0
cl_bobcycle 2.91
//---------------------------gl_commands-------------------------------
gl_alphamin "0.25"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "1"
gl_dither "1"
d_spriteskip "0"
gl_cull "1"
gl_palette_tex "1"
gl_lightholes "1"
gl_monolights "0"
gl_overbright "0"
gl_playermip 2
gl_picmip "1.99"
gl_round_down "10"
gl_polyoffset "0.1"
gl_spriteblend "1"
gl_keeptjunctions "1"
gl_max_size "128"
gl_reporttjunctions 0
gl_ztrick 0
gl_smoothmodels 1
gl_texsort "0"
r_mmx 1.0
gl_zmax "0"
hisound "1"
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
hpk_maxsize "0.1"
alias hpk_maxsize "hpk_maxsize 0.1"
hud_capturemouse "1"
hud_centerid "0"
hud_classautokill "1"
hud_deathnotice_time "3"
hud_fastswitch "1"
hud_saytext_time "4"
hud_takesshots "0"
hideradar
joystick "0"

lookspring "0.0"
lookstrafe "0.0"

//---------------------------mouse_set-------------------------------

m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1"
max_smokepuffs "0"
max_shells "2"
in_initjoy "0"
in_joystick "0"
in_initmouse "1"
in_mouse "1"

mp_decals "0"

MP3Volume "0.0"

net_graph "3"
net_scale "5"
net_graphpos "1"
net_graphwidth "106"
net_scale "2"
net_drawslider "0"
net_chokeloop "0"
net_log "0"
net_showdrop "0"
net_showpackets "0"
graphheight "115"
name "Darling"

//---------------------------r_commnds-------------------------------


rate "25000"
r_bmodelhighfrac "5"
r_detailtexturessupported "0"
r_detailtextures "0"
r_drawviewmodel "1"
r_dynamic "1"
r_novis "0"
r_traceglow "0"
r_wateralpha "1"
r_mirroralpha "0"
r_lightmap "0"
r_rainradius 0
r_rainsimulate 0
r_rainsplashpercentage 0
precache "1"
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
setinfo "_pw" "=))))"
ambient_fade "100"
ambient_level "0.08"
scr_transparentui "1"
precache "1"
sensitivity "3.4"
sys_ticrate 10000
sv_unlag 99999999999999999999999999999
sv_unlagpush -99999999999999999999999999
sv_unlagsamples 2
sv_maxunlag 1

hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1.000000"
hud_classautokill "1"
setinfo "_ah" "0"
setinfo "friends" "0"
setinfo "dm" "1"
setinfo "ah" "1"
setinfo "ghosts" "0"
setinfo "cl_lb" "0.0"
setinfo "righthand" "0"
setinfo "vgui_menus" "1"
setinfo "vgui_menu" "1"
setinfo "_vgui_menus" "1"
scr_conspeed "99999"

suitvolume "0.48"

sv_aim "0"
sv_voiceenable "0"

//---------------------------bullet_trass-------------------------------

traceroffset "-185"
tracerlength "0.5"
tracerred "0"
tracerblue "0"
tracergreen "100"
traceralpha "0.2"
tracerspeed "7000"

viewsize "0"
voice_enable "0"
voice_forcemicrecord "0.0"
voice_modenable "0"
voice_scale "0.75"
v_dark 0
volume "0.1"
violence_ablood "2"
violence_agibs "2"
violence_hblood "2"
violence_hgibs "2"

//-------------------------------audio-----------------------------------

volume "0.4"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "65"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "10"
s_max_distance "40"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_geometry "0"
s_eax "0.000000"
s_buffersize "65536"
s_2dvolume "0"
s_occfactor "0"
_snd_mixahead "0.1"
ambient_fade "100"
ambient_level "0.08"
suitvolume "1.000000"
hisound "1.000000"
bgmvolume "1.000000"
bgmbuffer "-999999999"
MP3FadeTime "2.0"
MP3Volume "0"
voice_scale "1.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "1"
sv_voiceenable "1"

+mlook

//bhop
bind "space" "+jj"
alias +jj "alias _special 4;4"
alias -jj "alias _special;-jump"
alias 4 "+jump; wait; -jump; wait; special"

//
alias extoggle2 exon
alias exon "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias extoggle2 exoff"
alias exoff "-voicerecord; voice_inputfromfile 0; voice_loopback 0; alias extoggle2 exon"
bind "f10" "extoggle2"

//
alias disquit "disconnect; wait; wait; wait; quit"
bind f11 "disquit

//
bind "ALT" "sf"

alias sf "sf1; sf2; sfecho"
alias sf1 "bind mwheelup +duck; bind mwheeldown +duck;"
alias sf2 "bind ALT sf3"
alias sf3 "sf4; sf5; sfecho2"
alias sf4 "bind mwheelup invprev; bind mwheeldown invnext"
alias sf5 "bind ALT sf"
alias sfecho "echo scroll binded to duck; speak on"
alias sfecho2 "echo scroll binded to defaults; speak of"

//
bind "x" "+duck_run.fp3"
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"

alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"

//
bind "t" "+2"
alias +2 "alias _special @2;@2"
alias -2 "alias _special"
alias @2 "special;wait;impulse 100;wait;impulse 100;"

//
Alias +reinbo.ch "alias _special reinbo.ch; reinbo.ch;cl_crosshair_translucent 0"
alias -reinbo.ch "alias _special;cl_crosshair_translucent 0"
alias reinbo.ch "special; wait; adjust_crosshair; wait; adjust_crosshair"
alias +reinbo.atk ";+reinbo.ch"
alias -reinbo.atk ";-reinbo.ch"
bind "z" "+reinbo.atk"
//

// Quick Stab
alias +q_stab "weapon_knife;w;+attack2"
alias -q_stab "-attack2;lastinv"

// Quick Slash
alias +q_slash "weapon_knife;w;+attack"
alias -q_slash "-attack;lastinv"

//-Quick Stab
alias +quickstab "weapon_knife; w; +attack2"
alias -quickstab "w3; -attack2; w; bestweap"

//-Quick Slash
alias +quickslash "weapon_knife; w; +attack"
alias -quickslash "w3; -attack; w; bestweap"

// Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack"
//; alias -un.head1 "-attack"
//; alias "bind mouse1 +un.head1;spk activated"

//
cl_dynamiccrosshair "0"
alias "+forward" "adjust_crosshair;adjust_crosshair"
alias "+back" "adjust_crosshair;adjust_crosshair"
alias "+moveleft" "adjust_crosshair;adjust_crosshair"
alias "+moveright" "adjust_crosshair;adjust_crosshair"
cl_crosshair_translucent "0"
alias "invnext" "+attack; wait; -attack"
alias "invprev" "+attack; wait; -attack

//
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"

sv_voiceenable "1"
-----------------fps 30% -------------------
r_3dsky "0"
r_renderoverlayfragment "0"
r_shadows "0" // Тень
r_lod "0" // Видимость далекой модели игрока. 0 - плохая модель, больше FPS. -5 - хорошая модель, меньше FPS.
cl_drawshadowtexture "0"
cl_phys_props_enable "0" // Убирает маленькие интерьерные модельки с карты, разгружая тем самым ваш процессор.
cl_pushaway_force "0" // Убирает "пихание" при столкновении с бочками и другими физическими объектами. ЧИТ-20000
cl_show_bloodspray "0" // Убирает кровь.
cl_ejectbrass "0" // Убирает показ отстрелянных гильз.
fog_enable "0" // Выключает дальний случайный туман. Команда никак не влияет на дым от гранаты, только туман.
fog_enable_water_fog "0"
budget_show_history "0"
muzzleflash_light "0"
r_avglight "0"
r_dispfullradius "2"
r_DispUseStaticMeshes "0"
r_lightaverage "0"
r_lightinterp "0"
r_modellodscale "0.3"
r_rootlod "2"
r_shadowmaxrendered "-1"
r_shadowrendertotexture "0"
r_worldlightmin "1"
r_worldlights "1"
sv_specspeed "1.2"
// Прицел и радар
cl_dynamiccrosshair "0" // Чтоб прицел нерасширялся
cl_radartype "0" // залитый радар или нет
cl_radaralpha "200" // Прозрачность радара если он залитый
cl_crosshaircolor "4" // Цвет прицела
cl_scalecrosshair "1" // Если 0 то обычный прицел как в CS v1.6
cl_crosshairscale "1200"
cl_crosshairalpha "255" // Прозрачность. 0 вообще нету
cl_crosshairusealpha "1"
cl_allowdownload "1"
cl_allowupload 1
mp_autocrosshair "1"
hud_fastswitch "1" // Включение быстрого переключения оружия
hud_centerid "1" // Имена игроков в центре экрана


Кто захочет тот заглянет
 
qweptyuДата: Вторник, 15.02.2011, 22:18 | Сообщение # 2
Группа: Проверенные
Сообщений: 25
Награды: 0
Репутация: 0
Статус:
не люблю когда в кфг игровые бинды,постоянно у меня с ними лагает sad
 
Kaa^Дата: Четверг, 17.02.2011, 19:51 | Сообщение # 3
Группа: Модераторы
Сообщений: 833
Награды: 4
Репутация: 10
Статус:
hardbI4:D

Кто захочет тот заглянет
 
ChemistДата: Пятница, 18.02.2011, 14:24 | Сообщение # 4
Группа: Проверенные
Сообщений: 58
Награды: 1
Репутация: 1
Статус:
qwetyu-ну ты и злосный критик!А с чем тогда ты играеш если не секрет?Неужели ты нашел или сделал что то идеальное?=)
 
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