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Форум » For Knife and Weapon » Knife Форум » Moder.cfg (Незнаю старый или новый!И незнаю оригинал или нет!Тестируйте)
Moder.cfg
ChemistДата: Воскресенье, 30.01.2011, 17:48 | Сообщение # 1
Группа: Проверенные
Сообщений: 58
Награды: 1
Репутация: 1
Статус:
---------------------------------------------
unbindall
/// ____ _ ____ _____ _ _
/// / ___|___ _ _ _ __ | |_ ___ _ __ / ___|_ _| __(_) | _____
/// | | / _ \| | | | '_ \| __/ _ \ '__|___\___ \ | || '__| | |/ / _ \
/// | |__| (_) | |_| | | | | || __/ | |_____|__) || || | | | < __>
/// \____\___/ \__,_|_| |_|\__\___|_| |____/ |_||_| |_|_|\_\___|
///
/// ---------------------------------------------------------------------
// ______ ______ ______
// / ____// ___// ____/\
// / /\___/ /\__/ /\___\/ ____
// / /___ / __/\/ /_/ /\ /___/\
// /_____//__/\_\/_____/ / \___\/ <>Moder<> PRO!-)
// \_____\\__\/ \_____\/
//____________________________________________________

unbindall

//----------------------------------------------------------------------------------//
//.................................................................................//
//>###########################################################################<<<<//
//>############################[---BINDS---]##################################<<<//
//>###########################################################################<<//
//.............................................................................//
//----------------------------------------------------------------------------//

bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"

bind "TAB" "+showscores"
bind "ENTER" "adjust_crosshair"
bind "ESCAPE" "cancelselect"
bind "BACKSPACE" "snapshot"
bind "," "buyammo1"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "x" "+jX0_funduck"
bind "c" "+iO0.strafe"
bind "d" "+moveright"
bind "e" "+duck_run.fP3"
bind "f" "impulse 100"
bind "h" "+commandmenu"
bind "g" "drop"
bind "i" "say nextmap"
bind "k" "+voicerecord"
bind "l" "hands"
bind "m" "chooseteam"
bind "n" "modespec"
bind "o" "buyequip"
bind "q" "lastinv"
bind "p" "antircl"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "w" "+forward"
bind "~" "toggleconsole"
bind "F5" "snapshot; say << Facui Pasarica >>"
bind "=" "say /rank"
bind "[" "say /admin"
bind "]" "say /top15"
bind "END" "amx_cvar sv_airaccelerate 100; amx_cvar sv_airmove 100; say Best_Jump_Settings.ON^^"

bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"

bind "MWHEELDOWN" "slot2"
bind "MWHEELUP" "slot1"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "modespec"
bind "SPACE" "+_t0bhopp"
bind "CTRL" "+duck"
bind "SHIFT" "+dhop"
bind "CAPSLOCK" "+duck_run.fP3"

bind "F1" "m4a1; ak47; primammo"
bind "F2" "deagle;secammo"
bind "F3" "hegren;flash;flash;vesthelm;vest; defuser"
bind "F4" "90_on" // 90 turn hit
bind "F5" "mp5; primammo"
bind "F6" "ak47;primammo"
bind "F8" "awp;primammo"

//----------------------------------------------------------------------------------//
//.................................................................................//
//>###########################################################################<<<<//
//>############################[---SETARI---]#################################<<<//
//>###########################################################################<<//
//.............................................................................//
//----------------------------------------------------------------------------//

//==============|
// :: | Mouse |
//==============|

m_filter "1"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
sensitivity "3.3"

//=====================|
// :: | Name & StuFF |
//=====================|

cl_crosshair_color "300 300 300"
cl_crosshair_size "small"
cl_dynamiccrosshair "0"
con_color "255 255 255"

//============|
// :: | Net |
//============|

net_graph "3"
net_graphwidth "375"
net_scale "5"
net_graphpos "1"
graphheight "70"
fps_max "101"
fps_modem "0.0"

//===============|
// :: | CL-uri |
//===============|

_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "0.000000"
bottomcolor "115.909996"
brightness "2"
cd_choke "0"
cd_fps "0"
cd_sound "0"
fastsprites "0"
fps_max "101"
fps_modem "0.0"
gamma "3"
con_color "32 250 32"
cl_crosshair_color "300 300 300"
cl_crosshair_size "small"
cl_dynamiccrosshair "0"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ex_interp "0.01"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
cl_lw "0"
cl_lc "1"
cl_cmdrate "60"
cl_updaterate "40"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_dlmax "128"
cl_forwardspeed "400"
cl_sidespeed "400"
cl_cmdbackup "2"
cl_backspeed "400"
cl_righthand "1"
cl_himodels "1"
cl_showfps "0"
cl_bob "0"
cl_bobcycle "1"
cl_bobup "0"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_movespeedkey "0.400"
cl_dynamiccrosshair 0
cl_rate 20000
cl_crosshair_color "999 999 999"
cl_corpsestay "180"
cl_radartype "0"

setinfo "dm" "1"
setinfo "lefthand" "0"
setinfo "ah" "1"
setinfo "vgui_menus" "1"
setinfo "ghosts" "0"
setinfo "friends" "0"

//===============|
// :: | GL-uri |
//===============|

gl_dither "0"
gl_flipmatrix "0"
gl_fog "0"
gl_monolights "0"
gl_overbright "1"
gl_polyoffset "0.1"
hisound "2"
hpk_maxsize "2"

//================|
// :: | HUD-uri |
//================|

hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"

model "gordon"
MP3FadeTime "2.0"
MP3Volume "1"
mp_decals "5.000000"

r_bmodelhighfrac "5.0"
r_detailtextures "1"
r_drawviewmodel "1"
r_drawentities "1"

//==============|
// :: | S-uri |
//==============|

s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0"
s_eax "1"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"

skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"

suitvolume "2"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "59.889999"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "0"
voice_scale "0.680000"
volume "2.34567"
setinfo "_vgui_menus" "1"
setinfo "_ah" "0"
setinfo "_pw" "swedden1"

+mlook
+jlook

//----------------------------------------------------------------------------------//
//.................................................................................//
//>###########################################################################<<<<//
//>############################[---SCRIPTS---]################################<<<//
//>###########################################################################<<//
//.............................................................................//
//----------------------------------------------------------------------------//

//=====================|
// :: | Hands ChangE |
//=====================|

alias "hands" "hand_left"
alias "hand_left" "cl_righthand 0;d1;d0;alias hands hand_right"
alias "hand_right" "cl_righthand 1;d1;d0;alias hands hand_left

//==================================|
// :: | 90 TurnHit (not finished) |
//==================================|

alias 90turn "fps_max 20; cl_yawspeed 7200; wait; +right; wait; -right; cl_yawspeed 32; fps_max 101"
alias +90 "alias _special @90; @90;"
alias -90 "alias _special"
alias @90 "+attack2; 90turn; -attack2"
alias 90_on "bind mouse2 +90; dev1; echo [90] TurnHit ON; dev0; bind F4 90_off"
alias 90_off "bind mouse2 +attack2; dev1; echo [90] TurnHit OFF; dev0; bind F4 90_on"

//==================|
// :: | BunnY HoP |
//==================|

alias +_t0bhopp "alias _special t0bhopp_;t0bhopp_"
alias -_t0bhopp "alias _special;-jump"
alias t0bhopp_ "+-;wait;special"
alias +- "t0bhopp+"
alias t0bhopp+ "+jump;alias +- t0bhopp-"
alias t0bhopp- "-jump;alias +- t0bhopp+"
bind space +_t0bhopp

//===================================|
// :: | Fake Reload (not used yet) |
//===================================|

alias +reload_fake "+reload; hud_fastswitch 1"
alias -reload_fake "-reload; slot3; wait3; slot1"

// Tremurici LOL smile (WASD only)
alias +iO0.strafe "alias _special iO0.strafe; iO0.strafe"
alias -iO0.strafe "alias _special; -moveleft; -moveright; -forward; -back"
alias iO0.strafe "iO0.strafe_; wait; special"
alias iO0.strafe_ "iO0.up"
alias iO0.up "-moveright; wait; +forward; wait; alias iO0.strafe_ iO0.left"
alias iO0.left "-forward ; wait;+moveleft; wait; alias iO0.strafe_ iO0.down"
alias iO0.down "-moveleft; wait; +back; wait; alias iO0.strafe_ iO0.right"
alias iO0.right "-back; wait; +moveright; wait; alias iO0.strafe_ iO0.up"

// -# Useless Fun-Duck-Spin script #-// by b2k5`_- //
alias jX0_blank ""
alias +jX0_funduck "alias _special jX0_funduck;jX0_funduck"
alias -jX0_funduck "alias _special jX0_blank;jX0_funduck-"
alias jX0_funduck "jX0_funduck$;wait;special"
alias jX0_funduck$ "jX0_funduck+"
alias jX0_funduck+ "+jump;+duck;cl_yawspeed 9999999999;+left;alias jX0_funduck$ jX0_funduck-"
alias jX0_funduck- "-duck;-jump;cl_yawspeed 210;-left;alias jX0_funduck$ jX0_funduck+"

//Test script strafe (not good)
alias +stf "m_forward 99999; m_side 99999; m_yaw 99999; lookstrafe 1; +bhop; +strafe"
alias -stf "-bhop; -strafe; cl_yawspeed 210; lookstrafe 0; m_forward 1; m_side 0.8; m_yaw 0.022"

//Scoutzknivez Keyboard Strafe Script -not tested- //
alias +stra "+left; +moveleft"
alias -stra "-left; -moveleft"
alias +straf "+right; +moveright"
alias -straf "-right; -moveright"
alias +gostrafe "-left; -right; -moveleft; -moveright; -forward; unbind a; unbind d; bind a +stra; bind d +straf"
alias -gostrafe "bind a +stra; bind d +straf"
alias +nostrafe "-left; -right; -moveleft; -moveright; -forward; unbind a; unbind d; bind a +moveleft; bind d +moveright"
alias -nostrafe "bind a +moveleft; bind d +moveright"
cl_yawspeed 450

//Strafe Shoot Script//
alias +ss_left "+attack2; +moveleft; alias +strafeshoot +ss_right"
alias +ss_right "+attack2; +moveright; alias +strafeshoot +ss_left"
alias +strafeshoot "+ss_left"
alias -strafeshoot "-attack2; -moveleft; -moveright"
//bind "mouse2" "+strafeshoot"

// LJ SCRIPT
alias yaw600 "cl_yawspeed 600"
alias yaw210 "cl_yawspeed 210"
alias yaw105 "cl_yawspeed 105"
alias yaw280 "cl_yawspeed 280"
alias yaw310 "cl_yawspeed 310"
alias yaw380 "cl_yawspeed 380"
alias yaw386 "cl_yawspeed 386"

alias totalright "+right; +moveright; wait7; -moveright; -right"
alias totalleft "+left; +moveleft; wait7; -moveleft; -left"

alias sjump "+jump; wait; -jump"

alias spre "+forward; yaw105; +left; +moveleft; wait20; -moveleft; -forward; -left; yaw380"
alias le4 "totalleft; totalright; totalleft; totalright; totalleft; totalright; totalleft; totalright; totalleft"
alias links99 "spre;sjump;le4;yaw210"

// Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
alias _jump.qA2 "+jump; wait; -jump"

//==========================|
// :: | Ducky Master 9000 |
//==========================|

alias +dhop "alias _special @dhop;@dhop"
alias -dhop "alias _special"
alias @dhop "special;wait;+duck;wait;-duck;wait2"

//===================|
// :: | Script Lag |
//===================|

alias "dslow" "rate 2500;cl_updaterate 10;cl_cmdrate 10;ex_interp 0.100; echo d slow speed"
alias "vslow" "rate 3500;cl_updaterate 13;cl_cmdrate 13;ex_interp 0.077; echo very slow speed"
alias "slow" "rate 5000;cl_updaterate 15;cl_cmdrate 15;ex_interp 0.068; echo slow speed"
alias "norm" "rate 7500;cl_updaterate 20;cl_cmdrate 30;ex_interp 0.050; echo normal speed"
alias "fast" "rate 9999;cl_updaterate 30;cl_cmdrate 40;ex_interp 0.034; echo fast speed"
alias "vfast" "rate 20000;cl_updaterate 60;cl_cmdrate 60;ex_interp 0.017; echo wtf speed :P"
alias "lfast" "rate 20000;cl_updaterate 100;cl_cmdrate 100;ex_interp 0.010; echo LAN speed"
alias "rates" "rate;cl_updaterate;cl_cmdrate;ex_interp"

//======================|
// :: | VolumE ScripT |
//======================|

alias vol0 \"volume 0.0; developer 1 ; echo -MUTE- (__________);developer 0; alias volup vol1; alias voldn vol0\"
alias vol1 \"volume 0.1; developer 1; echo Volume 10% (*_________);developer 0; alias volup vol2; alias voldn vol0\"
alias vol2 \"volume 0.2; developer 1; echo Volume 20% (_*________);developer 0; alias volup vol3; alias voldn vol1\"
alias vol3 \"volume 0.3; developer 1; echo Volume 30% (__*_______);developer 0; alias volup vol4; alias voldn vol2\"
alias vol4 \"volume 0.4; developer 1; echo Volume 40% (___*______);developer 0; alias volup vol5; alias voldn vol3\"
alias vol5 \"volume 0.5; developer 1; echo Volume 50% (____*_____);developer 0; alias volup vol6; alias voldn vol4\"
alias vol6 \"volume 0.6; developer 1; echo Volume 60% (_____*____);developer 0; alias volup vol7; alias voldn vol5\"
alias vol7 \"volume 0.7; developer 1; echo Volume 70% (______*___);developer 0; alias volup vol8; alias voldn vol6\"
alias vol8 \"volume 0.8; developer 1; echo Volume 80% (_______*__);developer 0; alias volup vol9; alias voldn vol7\"
alias vol9 \"volume 0.9; developer 1; echo Volume 90% (________*_);developer 0; alias volup vol10;alias voldn vol8\"
alias vol10 \"volume 1.0;developer 1; echo Volume MAX (_________*);developer 0; alias volup volmax;alias voldn vol9\"
alias volmax \"developer 1; echo NO HIGHER VOLUME; developer 0\"
alias volup vol6
alias voldn vol2

//=====================|
// :: | Knife Script |
//=====================|

alias speed_knife "cl_lw 0 slot3;wait;+attack;wait;-attack;wait;slot1"
alias +qstab "weapon_knife; wait; +attack2"
alias -qstab "-attack2; wait; lastinv"
alias +quickslash "weapon_knife; wait; +attack2"
alias -quickslash "-attack2; lastinv"

//===============|
// :: | AtomiX |
//===============|

alias fast "speed_knife;+attack2;damage100;+right;-left;wait"
alias fast2 "cl_yawspeed 9000;attack1;damage65;+left;-right;wait"
alias knife "attack2;+jump;+back;wait;+right;wait"

//===================|
// :: | AWP Script |
//===================|

alias +firespec "+attack;wait;wait;slot2"
alias -firespec "-attack"
alias modespec "m1"
alias m1 "bind mouse1 +firespec;developer 1;echo awp mode ENABLED;developer 0;speak one;alias modespec m2"
alias m2 "bind mouse1 +attack;developer 1;echo awp mode DISABLED;developer 0;speak zero;alias modespec m1"
bind n "modespec"

//==================|
// :: | Auto Duck |
//==================|

alias on "bind mouse2 +aa; bind F7 off;
alias +aa "alias _special @aa; @aa;"
alias -aa "alias _special"
alias @aa "special; cl_yawspeed 64; cl_pitchspeed 64; +duck; wait; +attack2; wait; -duck; +duck; -attack2; wait; -duck"
alias off "bind mouse2 +attack2; bind F7 on"
bind F7 on
turn on click F7
turn off click F7

//=================|
// :: | Duck Run |
//=================|

alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"
alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"
bind "e" "+duck_run.fP3"

clear
echo
# Loading config.
echo ----------------------------------
echo Detecting STEAM ------------- [OK]
echo Settings -------------------- [OK]
echo Aliases --------------------- [OK]//------------- Ducky Master 9000 ------------------//
alias +dhop "alias _special @dhop;@dhop"
alias -dhop "alias _special"
alias @dhop "special;wait;+duck;wait;-duck;wait2"
alias wait2 "wait; wait"

bind "shift"+dhop

//Script
// Turn 180° Script //
alias "fast" "fps_max 0;cl_yawspeed 3600;w;+left;w;-left;w;+left;w;-left;w;fps_max 100;cl_yawspeed 210"
bind "f" "fast"
alias w "wait"

alias +quickslash "weapon_knife; wait; +attack"
alias -quickslash "-attack; lastinv"

bind "x" "+quickslash"

//Flashlight
//alias _special ffire
alias fireon "alias _special ffire;ffire;alias afire fireoff"
alias fireoff "alias _special;alias afire fireon"
alias afire "fireon"
alias ffire "impulse 100;wait;special"
alias +fastfire "afire"
alias -fastfire "fireoff"

bind h +fastfire

//------------- Use ----------------------//
alias +usr "alias _special @usr;@usr"
alias -usr "alias _special"
alias @usr "special;wait;+use;wait;-use"

=============

// :: | AntiRecuL |
-----------------------|

alias +antirclbind "+attack; +lookdown;"
alias -antirclbind "-attack; -lookdown;"
alias antircl antirclon
alias antirclon "bind mouse1 +antirclbind; alias antircl antircloff;"
alias antircloff "bind mouse1 +attack; alias antircl antirclon;"

bind "p" "antircl"

cl_pitchspeed 2.5
// :: | O Chestie |
------------------|

Alias scrp "scrpon"
alias scrpon "alias scrp scrpof; bind alt +knif"
alias scrpof "alias scrp scrpon; bind alt +strafe"
alias +knif "sensitivity 20; +strafe; bind mwheelup +jufd"
alias -knif "sensitivity 5; -strafe; unbind mwheelup"
alias +jufd "+jump;w;cl_forwardspeed 800;+forward"
alias -jufd "-jump; cl_forwardspeed 400; -forward"
bind "X" "scrp"

bind "F6" "amx_cvar sys_ticrate 1000"
bind "F7" "amx_cvar fps_modem 0"
bind "F8" "amx_cvar fps_max 1000"
bind "F3" amx_cvar sys_tic"
ex_interp .04
play vox/activated and ready to kill///////////Russenduck Script////////

alias w5 "wait;wait;wait;wait;wait"

alias +NooK "+duck;wait;-duck;wait;+duck"
alias -NooK "w5;-duck"

bind "x" "+NooK"
-------------------------------------------------------------------
///////////Fastturn Script////////

alias fastturn "fps_max 20; cl_yawspeed 7200; wait; +right; wait; -right; cl_yawspeed 32; fps_max 100"

alias +fastturn "fastturn"
alias -fastturn "fastturn"

bind "Mouse5" "+fastturn"
alias "+leise" "+forward;+speed"
alias "-leise" "-forward;-speed"
alias leiseon "+speed; alias leise leiseoff; developer 1; echo ...schleichen; developer 0"
alias leiseoff "-speed; alias leise leiseon; developer 1; echo ...running; developer 0"
alias leise "leiseon"

alias "+go1" "+attack"
alias "-go2" "+attack;w1;-attack"
alias shoton "+go1; alias a-one shotoff; developer 1; echo ...headshot; developer 0"
alias shotoff "-go2; alias a-one shoton; developer 1; echo ...nope; developer 0"
alias a-one "shoton"

alias r3_emenys "radio3; ms2; ms0"
alias nmy "say_team || *** ENEMY SPOTTED *** bitch plz ||; r3_emenys"////////////////////////////////////////////////////////
////////////////////Old Rates//////////////////////////
//////////////////////////////////////////////////////
/rate 9999
/alias "rate" "echo Rate_Change_Disabled"
/cl_updaterate 35
/alias "cl_updaterate" "echo UpdateRate_Change_Disabled"
/cl_cmdrate 101
/alias "cl_cmdrate" "echo CmdRate_Change_Disabled"
/cl_rate 9999
/alias "cl_rate" "echo Cl_Rate_Change_Disabled"
/////////////////////////////////////////////////////

Добавлено (30.01.2011, 17:48)
---------------------------------------------
////////////////////////////////////////////////////////
////////////////////New Rates//////////////////////////
//////////////////////////////////////////////////////
rate 20000
alias "rate" "echo Rate_Change_Disabled"
cl_updaterate 101
alias "cl_updaterate" "echo UpdateRate_Change_Disabled"
cl_cmdrate 101
alias "cl_cmdrate" "echo CmdRate_Change_Disabled"
cl_rate 25000
alias "cl_rate" "echo Cl_Rate_Change_Disabled"
cl_cmdbackup "2" // old "100"
cl_resend "6"//Countjump Script
alias "w1" "wait"
alias "w2" "wait; wait"
alias "w3" "wait; wait; wait"
alias "w4" "w2; w2"
alias "w5" "w4; w1"
alias "w6" "w4; w2"
alias "w8" "w4; w4"
alias "w10" "w6; w4"
alias "w20" "w10; w10"
alias "w30" "w20; w10"
alias "w50" "w20; w20; w10"
alias "w100" "w50; w50"
alias "pre2" "cl_yawspeed 114;+forward;w50;rs;w50;w8;cl_yawspeed 386;-forward;+duck;w1;-duck;w20;w1;+jump;w1;-jump;cl_yawspeed 380;w10;w3"
alias "str" "str2;str3;str4;str5;str6;str7;str8"
alias "str1" "cl_yawspeed 540;w2;cl_yawspeed 480;w2;cl_yawspeed 440;w2;cl_yawspeed 400;w2;cl_yawspeed 420;w2;cl_yawspeed 440;w2;cl_yawspeed 460;w1;cl_yawspeed 500;w1"
alias "str2" "ls;cl_yawspeed 0;w3;cl_yawspeed 490;w1;cl_yawspeed 460;w1;cl_yawspeed 450;w1;cl_yawspeed 460;w1;cl_yawspeed 466;w1;cl_yawspeed 470;w1;cl_yawspeed 480;w1;cl_yawspeed 720;w1"
alias "str3" "rs;cl_yawspeed 0;w2;cl_yawspeed 380;w1;cl_yawspeed 410;w1;cl_yawspeed 430;w1;cl_yawspeed 450;w1;cl_yawspeed 450;w1;cl_yawspeed 470;w1;cl_yawspeed 720;w1"
alias "str4" "ls;cl_yawspeed 0;w2;cl_yawspeed 380;w1;cl_yawspeed 410;w1;cl_yawspeed 430;w1;cl_yawspeed 440;w1;cl_yawspeed 700;w1"
alias "str5" "rs;cl_yawspeed 0;w2;cl_yawspeed 380;w1;cl_yawspeed 410;w1;cl_yawspeed 430;w1;cl_yawspeed 440;w1;cl_yawspeed 700;w1"
alias "str6" "ls;cl_yawspeed 0;w2;cl_yawspeed 380;w1;cl_yawspeed 410;w1;cl_yawspeed 430;w1;cl_yawspeed 440;w1;cl_yawspeed 700;w1"
alias "str7" "rs;cl_yawspeed 0;w2;cl_yawspeed 380;w1;cl_yawspeed 410;w1;cl_yawspeed 430;w1;cl_yawspeed 710;w1"
alias "str8" "ls;cl_yawspeed 0;w2;cl_yawspeed 380;w1;cl_yawspeed 200;w1"
alias "str9" "cl_yawspeed 70;w20;cl_yawspeed 100;w20;cl_yawspeed 120;w10;cl_yawspeed 130;w8;cl_yawspeed 140;w6"
alias "cj" "pre2;str;+duck;w2;stops;w20;-duck;yaw210"
alias "rs" "-moveleft;-left;+moveright;+right"
alias "ls" "-moveright;-right;+moveleft;+left"
alias "stops" "-moveright;-right;-moveleft;-left;-forward"// :: | Knife Script |
-----------------------|

alias speed_knife "cl_lw 0 slot3;wait;+attack;wait;-attack;wait;slot1"
alias +qstab "weapon_knife; wait; +attack2"
alias -qstab "-attack2; wait; lastinv"
alias +quickslash "weapon_knife; wait; +attack2"
alias -quickslash "-attack2; lastinv"
//----------------------------------------------------------------------------------//
//.................................................................................//
//>###########################################################################<<<<//
//>############################[---cL_'s---]##################################<<<//
//>###########################################################################<<//
//.............................................................................//
//----------------------------------------------------------------------------//

//Corrected by CPL London Config Scanner: rate "8000.000000"
rate "15000.000000"

//Corrected by CPL London Config Scanner: cl_updaterate "101"
cl_updaterate "50"

cl_rate "10000.000000"
cl_lw "0"
cl_lc "1"
cl_dlmax "0.033"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "300"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_forwardspeed "400"
cl_backspeed "400"
cl_sidespeed "400"
cl_movespeedkey "0.400"
cl_solid_players "1"
cl_bob "0"
cl_bobcycle "0"
cl_bobup "0.01"
cl_resend "0"

//Corrected by CPL London Config Scanner: cl_cmdrate "30"
cl_cmdrate "50"
//===============|
// :: | AtomiX |
//===============|

alias fast "speed_knife;+attack2;damage100;+right;-left;wait"
alias fast2 "cl_yawspeed 9000;attack1;damage65;+left;-right;wait"
alias knife "attack2;+jump;+back;wait;+right;wait"

//===================|
// :: | AWP Script |
//===================|

alias +firespec "+attack;wait;wait;slot2"
alias -firespec "-attack"
alias modespec "m1"
alias m1 "bind mouse1 +firespec;developer 1;echo awp mode ENABLED;developer 0;speak one;alias modespec m2"
alias m2 "bind mouse1 +attack;developer 1;echo awp mode DISABLED;developer 0;speak zero;alias modespec m1"
bind n "modespec"
// :: | dUCK rUN |
-----------------|

alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"
alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"
bind "e" "+duck_run.fP3"

//------------- Ducky Master 9000 ------------------//
alias +dhop "alias _special @dhop;@dhop"
alias -dhop "alias _special"
alias @dhop "special;wait;+duck;wait;-duck;wait2"
alias wait2 "wait; wait"

bind "shift"+dhop

//Script
// Turn 180° Script //
alias "fast" "fps_max 0;cl_yawspeed 3600;w;+left;w;-left;w;+left;w;-left;w;fps_max 100;cl_yawspeed 210"
bind "f" "fast"
alias w "wait"

alias +quickslash "weapon_knife; wait; +attack"
alias -quickslash "-attack; lastinv"

bind "x" "+quickslash"

//Flashlight
//alias _special ffire
alias fireon "alias _special ffire;ffire;alias afire fireoff"
alias fireoff "alias _special;alias afire fireon"
alias afire "fireon"
alias ffire "impulse 100;wait;special"
alias +fastfire "afire"
alias -fastfire "fireoff"

bind h +fastfire

//------------- Use ----------------------//
alias +usr "alias _special @usr;@usr"
alias -usr "alias _special"
alias @usr "special;wait;+use;wait;-use"

=============

// :: | CL-uri |
-------------------|

_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "0.000000"
bottomcolor "115.909996"
brightness "2"
cd_choke "0"
cd_fps "0"
cd_sound "0"
fastsprites "0"
fps_max "101"
fps_modem "0.0"
gamma "3"
con_color "32 250 32"
cl_crosshair_color "300 300 300"
cl_crosshair_size "small"
cl_dynamiccrosshair "0"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ex_interp "0.01"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "0"
ati_subdiv "0"
cl_lw "0"
cl_lc "1"
cl_cmdrate "60"
cl_updaterate "40"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_dlmax "128"
cl_forwardspeed "400"
cl_sidespeed "400"
cl_cmdbackup "2"
cl_backspeed "400"
cl_righthand "1"
cl_himodels "1"
cl_showfps "0"
cl_bob "0"
cl_bobcycle "1"
cl_bobup "0"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_movespeedkey "0.400"
cl_dynamiccrosshair 0
cl_rate 20000
cl_crosshair_color "999 999 999"
cl_corpsestay "180"

clear
echo
# Loading config.
echo ----------------------------------
echo Detecting STEAM ------------- [OK]
echo Settings -------------------- [OK]
echo Aliases --------------------- [OK]
echo Binds ----------------------- [OK]
echo Chat ------------------------ [OK]
echo Extra modules --------------- [OK]
echo
# All OK.
echo -----------------------------
echo
# Loading complete.
echo
# Activated settings.
play sound\ultimate_sounds/holyshit_ultimate
// :: | HUD-uri |
-------------------

hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
echo Binds ----------------------- [OK]
echo Chat ------------------------ [OK]
echo Extra modules --------------- [OK]
echo
# All OK.
echo -----------------------------
echo
# Loading complete.
echo
# Activated settings.
play sound\ultimate_sounds/monsterkill_ultimate setinfo _steaua 6789

====================================================================

///~+=~Counter-strike configuration file for [KnIFe-Play]=~+=\\\
///~+=With is configuration file by Ilya Pervyshin aka "Moder"\\\
///~+=~+=~+=~+=~+=~+=~Counter-strike version 1.6~+=~+=~+=~+=~+=~+\\\

unbinball

//~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=\\
//~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~//Binds\\~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+\\
//~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=\\
bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jj"
bind "CTRL" "+duck"
bind "PAUSE" "pause"
bind "PGDN" "cl_righthand 0"
bind "PGUP" "cl_righthand 1"
bind "b" "buy"
bind "n" "buyequip"
bind "h" "+commandmenu"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "t" "impulse 201"
bind "m" "chooseteam"
bind "v" "grab_toggle"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "say Mad^kN1Fe Lyjwie"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
//===============================Binds loaded completed==================================\\

//~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=\\
//~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~//Settings\\~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+~+=~+=\\
//~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=\\

//****************
//Client settings*
//****************
_cl_autowepswitch "0"
cl_lw "1"
cl_lc "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_cmdbackup "2"
cl_resend "3"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
cl_updaterate "101"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
cl_corpsestay "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
cl_radartype "0"
cl_weather "0"
cl_shadows "1"
cl_crosshair_color "0 255 255"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_logocolor "#Valve_Red"
cl_logofile "devl1"
cl_rate "9999"
cl_showfps "1"
cl_bob "0.020"
cl_bobup "5"
cl_bobcycle "0.800"
cl_needinstanced 0
cl_nosmooth 0
cl_clockreset 0.01
cl_corpsestay 105

//***************//
//Video settings*//
//***************//
gamma "4.0"
d_spriteskip 9999
brightness "10"
fastsprites "2"
r_decals "2"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_max_size "256"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "-0.5"
gl_playermip 1
gl_palette_tex 0
gl_reporttjunctions 1
gl_spriteblend 1.2
ati_npatch "1.0"
ati_subdiv "2.0"
hpk_maxsize "4"
viewsize "120.000000"
v_dark 4
max_shells "120"
max_smokepuffs "120"
r_mmx 0

//***************//
//Sound settings*//
//***************//
volume "0.2500000"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_geometry "0"
s_eax "0.000000"
s_buffersize "65536"
s_2dvolume "0.88"
s_occfactor "0"
_snd_mixahead "0.1"
ambient_fade "100"
ambient_level "0.08"
suitvolume "1.000000"
hisound "1.000000"
bgmvolume "1.000000"
bgmbuffer "-999999999"
MP3FadeTime "2.0"
MP3Volume "0.100000"
voice_scale "1.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "1"
sv_voiceenable "1"

//***************//
//Mouse settings*//
//***************//
sensitivity "3.3"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
zoom_sensitivity_ratio "1.3"
+mlook

//*******************
//Interface settings*
//*******************
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
crosshair "1.000000"
setinfo "_vgui_menus" "0"

//*****************
//Console settings*
//*****************
console "1.000000"
con_color "255 215 0"
con_notifytime "5"
scr_conspeed "999999"
scr_centertime "5"
scr_printspeed "55"

//*******************
//Net_graph settings*
//*******************
net_graph "0"
net_scale "5"
net_graphpos "1"

//**********************
//Otger custom settings*
//**********************
_snd_mixahead "0.1"
sv_aim "0"
sv_unlag 1
sv_unlagsamples 0
lookspring 1
v_centerspeed 1000
lookstrafe "0.000000"
lookspring "0.000000"
team ""
model ""
skin ""
topcolor "0"
bottomcolor "0"
rate "25000"
fps_max "101.0"
fps_modem "0.0"
mp_decals "1.4"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
ex_interp "0.0025"
ex_extrapmax "1.2"
developer "0"
ati_npatch 0
ati_subdiv 0

//================================Settings loaded completed==============================\\

//~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=\\
//~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=//Aliases and scripting\\~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+\\
//~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=~+=\\
/----------------------------------------------------------------------------------//
//.................................................................................//
//>###########################################################################<<<<//
//>############################[---ScripTs---]################################<<<//
//>###########################################################################<<//
//.............................................................................//
//----------------------------------------------------------------------------//
alias "+111" "+attack2;+speed;cl_weather 1;fastsprites 101;rate 50000;developer 1;fps_max 1000"
alias "-111" "-attack2;-speed;cl_weather 0;fastsprites 0;rate 15000;-speed;"

alias +k "-mlook;wait;+attack2"
alias -k "+mlook;wait;-attack2"

alias sprung1 "alias _special sprung; sprung; alias sprungx sprung0"
alias sprung0 "alias _special; alias sprungx sprung1"
alias sprung "hax; wait; special"
alias hax "hax1"
alias hax1 "+jump;wait;-jump;alias hax hax2"
alias hax2 "+jump;wait;-jump;alias hax hax1"
alias +sprung "sprung1"
alias -sprung "sprung0"

//------------ Strange Bhop -------------------//
alias +cbhop "alias _special @cbhop;@cbhop"
alias -cbhop "alias _special"
alias @cbhop "special;wait; +duck; wait; -duck;
bind "r" "+cbhop"

cl_yawspeed "1000000000000"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"

bind "f" "+2"
alias +2 "alias _special @2;@2"
alias -2 "alias _special"
alias @2 "special;wait;impulse 100;wait;impulse 100;"

cl_yawspeed "1000000000000"

alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"

// Quick Stab
alias +q_stab "weapon_knife;w;+attack2"
alias -q_stab "-attack2;lastinv"

// Quick Slash
alias +q_slash "weapon_knife;w;+attack"
alias -q_slash "-attack;lastinv"

//-Quick Stab
alias +quickstab "weapon_knife; w; +attack2"
alias -quickstab "w3; -attack2; w; bestweap"

//-Quick Slash
alias +quickslash "weapon_knife; w; +attack"
alias -quickslash "w3; -attack; w; bestweap"

// Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack"
//; alias -un.head1 "-attack"
//; alias un.head1_1 "bind mouse1 +un.head1;spk activated"

// Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack2"
//; alias -un.head1 "-attack2"
//; alias un.head1_1 "bind mouse2 +un.head1;spk activated"

bind "SPACE" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"

alias +www "+attack2;developer 1;fps_max 1000"
alias -www "-attack2;developer 0;fps_max 100"
bind mouse2 +www

//mouse 2 - color

alias +www "+attack2;developer 1;fps_max 1000; adjust_crosshair;"
alias -www "-attack2;developer 0;fps_max 100; adjust_crosshair"
bind mouse2 +www

//mouse 1 - color

alias +tt "+attack; adjust_crosshair"
alias -tt "-attack; adjust_crosshair"
bind mouse1 +tt

// micon - micoff

alias mic "mikeon"
alias mikeon "voice_inputfromfile 1;+voicerecord; alias mic mikeoff"
alias mikeoff "voice_inputfromfile 0;-voicerecord ;alias mic mikeon";
bind "CAPSLOCK" "mic"

nPblrau u nod}|{uMau Horu

alias w "wait"
alias w2 "w; w"
alias d1 "developer 1"
alias d0 "developer 0"

alias djtog "djson"
alias djson "d1; echo Duck-Jump Toggle *ON*; w; djon"
alias djsoff "d1; echo Duck-Jump Toggle *OFF*; w; djoff"
alias djon "alias +bhop +djump; alias -bhop -djump; alias djtog djsoff"
alias djoff "alias +bhop +jump; alias -bhop -jump; alias djtog djson"

alias +djump "+jump; +duck; w"
alias -djump "-jump; -duck"

// +dk aliases \\

alias +dk "+duck;wait;-duck;wait;wait;+duck;wait;wait;wait;wait;wait;wait;wait;wait"
alias -dk "-duck"

KNF LIVE
alias "+knf" "slot3;w;+attack"
alias "-knf" "-attack;w;lastinv"

FIre^aliases
alias +ddd "+attack;+lookdown;+left;cl_pitchspeed 3.8;cl_yawspeed 0.5"
alias -ddd "-attack;-lookdown;-left;cl_pitchspeed 150;cl_yawspeed "210"
alias "_1pt" "bind mouse1 +ddd"

//impulse 100\\

alias impuls "impulse 100;impulse 100;impulse 100;impulse 100;impulse 100;impulse 100;impulse 100;impulse 100"

// bt fire aliases \\

alias "+1pt" "+attack;wait;+attack;wait+attack"
alias "-1pt" "-attack"
alias "_1pt" "bind mouse1 +ddd"

alias "+autopt" "+attack"
alias "-autopt" "-attack"
alias "autopt" "bind mouse1 +autopt"

fire aliases

alias +ddd "+attack;+lookdown;+left;cl_pitchspeed 3.8;cl_yawspeed 0.5"
alias -ddd "-attack;-lookdown;-left;cl_pitchspeed 150;cl_yawspeed "210"
alias "_1pt" "bind mouse1 +ddd"

headshot script

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

// ltfv v4
alias +ltfxv4 "aim_on 1;aim_shoot 1"
alias +ltfxv4 "aim_on 0;aim_shoot 0"

//Christ CS
alias "+christcs" "aim_on 1;aim_lock 1;aim_shoot 2"
alias "-christcs" "aim_on 0;aim_lock 0;aim_shoot 0"

alias "+ltfxv4" "aim_on 1;aim_lock 1;aim_shoot 1"
alias "-ltfxv4" "aim_on 0;aim_lock 0;aim_shoot 0"

//Christ NS
alias "+christns" "aim_smooth 7;aim_on 1;aim_lock 1"
alias "-christns" "aim_smooth 0;aim_on 0;aim_lock 0"

alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"

alias w "wait"
alias w5 "wait;wait;wait;wait;wait"
alias w10 "w5;w5"
alias w20 "w10;w10"
alias w40 "w20;w20"

alias "w4" "wait; wait; wait; wait"
alias "w7" "wait; wait; wait; wait; wait; wait; wait"
alias "w8" "wait; wait; wait; wait; wait; wait; wait; wait"
alias "w10" "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias "w30" "w10; w10; w10"

alias +hhh "alias _special zzz; zzz"
alias -hhh "alias _special slot10"
alias zzz "+duck;wait;-duck;wait;wait;wait;+duck;wait;wait;wait;wait;wait ;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait ;wait;wait;wait;wait;wait;wait;-duck;w40;wait;wait;wait;wait;special"

// bhop aliases \\

alias +bhop " alias _special hkhop; hkhop";
alias -bhop "alias _special slot10";
alias hkhop "+jump; wait; -jump; wait; special";

// Длинный прыжок (Longjump Alias)
bind "q" "+lj"
alias +lj "+duck;wait;+jump"
alias -lj "-jump;-duck"

alias extoggle exon
alias exon "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias extoggle exoff"
alias exoff "-voicerecord; voice_inputfromfile 0; voice_loopback 0; alias extoggle exon"
bind "z" "extoggle"

echo "========================================================="
echo "|| COUNTER-STRIKE: THE WAR THAT IS NOT REAL, THE WAR THAT WILL NEVER END."
echo "|| Config for Counter-Strike 1.6"
echo "|| Moder.cfg"
echo "|| Created by:"
echo "||"
echo "|| @@ @@ @@@@ @@@ @@@@@ @@@
echo "|| @ @ @ @ @ @ @ @ @ @ @
echo "|| @ @@ @ @ @ @ @ @ @ @
echo "|| @ @ @ @ @ @ @@@ @@@
echo "|| @ @ @ @ @ @ @ @@
echo "|| @ @ @ @ @ @ @ @ @
echo "|| @ @ @@@@ @@@@@@ @@@@@ @ @
echo "||"
echo "|| Cooll CFG KNIFE"
echo "||"
echo "||
echo "|| e-mail: msbiba@yandex.ru / ICQ: 389-392-206"
echo "========================================================="

echo "M"
echo " O"
echo " D"
echo " E"
echo " R"
echo "fuck otsos"

play sound/radio/go

//=========================Aliases and scripting loaded completed========================\\

 
vorobeiKOOOДата: Воскресенье, 30.01.2011, 18:01 | Сообщение # 2
Группа: Заблокированные
Сообщений: 44
Награды: 0
Репутация: 1
Статус:
ОЙ КАКОЙ КОШМАР!!!

happy boy ^_^
 
SupremeДата: Воскресенье, 30.01.2011, 18:20 | Сообщение # 3
Группа: V.I.P.
Сообщений: 693
Награды: 10
Репутация: 21
Статус:
O_o
есть "немного"...псц налепили


Muf5
Ars.
 
SeNaTДата: Воскресенье, 30.01.2011, 18:36 | Сообщение # 4
Группа: Проверенные
Сообщений: 281
Награды: 4
Репутация: 6
Статус:
ого,скока меня тут небыло,где то больше пол года,а конфиги так и ненаучились писать

если ты крыса,несоблюдаешь правил,тебе не место на сайте !
 
vorobeiKOOOДата: Воскресенье, 30.01.2011, 19:32 | Сообщение # 5
Группа: Заблокированные
Сообщений: 44
Награды: 0
Репутация: 1
Статус:
Quote (SeNaT)
ого,скока меня тут небыло,где то больше пол года,а конфиги так и ненаучились писать

АХАХАХАХАХАХАХАХАХАХА


happy boy ^_^
 
ChemistДата: Воскресенье, 30.01.2011, 20:11 | Сообщение # 6
Группа: Проверенные
Сообщений: 58
Награды: 1
Репутация: 1
Статус:
=)Ну я же говорил непровереный)
 
dawa_9lДата: Воскресенье, 30.01.2011, 21:56 | Сообщение # 7
Группа: Проверенные
Сообщений: 571
Награды: 17
Репутация: 27
Статус:
axaxaxaxaxa ет старо как мир

ыть я ебал)

 
lauGhterДата: Понедельник, 31.01.2011, 00:17 | Сообщение # 8
Группа: Проверенные
Сообщений: 51
Награды: 4
Репутация: 5
Статус:
cfg не о чем... sad
sovin в skype заходи =/
 
1551500Дата: Понедельник, 31.01.2011, 05:42 | Сообщение # 9
Группа: Проверенные
Сообщений: 395
Награды: 28
Репутация: 33
Статус:
//---------------------------------------------------------------------//
// ____ _ ____ _____ _ _ //
// / ___|___ _ _ _ __ | |_ ___ _ __ / ___|_ _| __(_) | _____ //
// | | / _ \| | | | '_ \| __/ _ \ '__|___\___ \ | || '__| | |/ / _ \ //
// | |__| (_) | |_| | | | | || __/ | |_____|__) || || | | | < __> //
// \____\___/ \__,_|_| |_|\__\___|_| |____/ |_||_| |_|_|\_\___| //
// //
//---------------------------------------------------------------------//

// ґґґґґґґґґґґґґґ7¶¶¶ґґґґґґґґґґґґґґґґґґґґґґґ¶¶¶шґґґґґґґґґґґґґґ
// ґґґґґґґґґґґґґ¶¶¶ґґґґґґґґґґґґґґґґґґґґґґґґґґґў¶¶ґґґґґґґґґґґґґ
// ґґґґґґґґґґґґ¶¶ґґґґґґґґґґґґґґґґґґґґґґґґґґґґґґґ¶¶ґґґґґґґґґґґґ
// ґґґґґґґґґґ¶¶ґґґґґґґґґґґґґґґґґґґґґґґґґґґґґґґґґґґ¶¶ґґґґґґґґґґ
// ґґґґґґґґґґ¶¶ґ1¶1ґґґґґґґґґґґґґґґґґґґґґґґґґґґґ¶¶ґ¶¶ґґґґґґґґґґ
// ґґґґґґґґґґ¶oґ¶¶ґґґґґґґґґґґґґґґґґґґґґґґґґґґґґ¶¶ґґ¶ґґґґґґґґґґ
// ґґґґґґґґґґ¶oґ¶¶ґґґґґґґґґґґґґґґґґґґґґґґґґґґґґ¶¶ґґ¶ґґґґґґґґґґ
// ґґґґґґґґґґ¶¶ґґ¶¶ґґґґґґґґґґґґґґґґґґґґґґґґґґґґ¶шґ7¶ґґґґґґґґґґ
// ґґґґґґґґґґў¶ґґ¶¶ґґґґґґґґґґґґґґґґґґґґґґґґґґґ¶¶ґґ¶¶ґґґґґґґґґґ
// ґґґґґґґґґґґ¶¶ґo¶ґґґ1ўш¶¶¶¶1ґґґґґґ¶¶¶¶шў1ґґґ¶¶ґ¶¶ґґґґґґґґґґґ
// ґґґґґґґґґґґґ¶¶o¶ґ$¶¶¶¶¶¶¶¶¶ґґґґґ¶¶¶¶¶¶¶¶¶¶ґ¶¶ш¶7ґґґґґґґґґґґ
// ґґґґґґґґґґґґґ¶¶¶ґ¶¶¶¶¶¶¶¶¶¶ґґґґґ¶¶¶¶¶¶¶¶¶¶ґ¶¶¶ґґґґґґґґґґґґґ
// ґґґґ¶¶шґґґґґґґ¶шґґ¶¶¶¶¶¶¶¶ґґґґґґґ¶¶¶¶¶¶¶¶oґґ¶7ґґґґґґш¶¶$ґґґ
// ґґґ¶¶7¶¶ґґґґґ1¶ґґґш¶¶¶¶¶¶ґґґ7ґ7ґґґo¶¶¶¶¶¶ґґґ¶¶ґґґґґ¶¶1ў¶7ґґ
// ґґ7¶ґґґ¶¶ґґґґ1¶ґґґґґoшшґґґґ¶¶7¶¶ґґґґoшoґґґґґ¶$ґґґґ¶¶ґґґ¶$ґґ
// ґo¶¶ґґґґ¶¶¶¶ґґ¶¶ґґґґґґґґґґ¶¶¶ґ¶¶¶ґґґґґґґґґґ$¶ґґ¶¶¶¶ґґґґ¶¶шґ
// ¶¶ґґґґґґґґґ¶¶¶¶¶¶¶oґґґґґґґ¶¶¶ґ¶¶¶ґґґґґґґ7¶¶¶¶¶¶¶1ґґґґґґґґ¶¶
// ¶¶¶¶¶¶¶¶1ґґґґґo¶¶¶¶¶¶¶ґґґґ¶¶¶ґ¶¶¶ґґґґ$¶¶¶¶¶¶oґґґґґґ¶¶¶¶¶¶¶¶
// ґґoшш1ґ¶¶¶¶¶ґґґґґґ¶1¶ш¶ґґґґ1ґґґґґґґґ¶¶¶ґ¶oґґґґґ¶¶¶¶¶1ґшшшґґ
// ґґґґґґґґґґ7¶¶¶¶шґґ¶ш¶ґ¶¶ґґґґґґґґґґґш¶ґ¶1¶ґґo¶¶¶¶oґґґґґґґґґґ
// ґґґґґґґґґґґґґґш¶¶¶¶¶ґ¶ґґ¶$¶¶¶¶¶¶¶¶¶ґЃEґ¶¶¶¶¶$ґґґґґґґґґґґґґґ
// ґґґґґґґґґґґґґґґґґґ¶¶ґ¶ґ$¶ґ¶шґ¶ґ¶ЃE¶oш¶ґ¶¶ґґґґґґґґґґґґґґґґґґ
// ґґґґґґґґґґґґґґґґ¶¶¶¶ґш¶ґ¶ґ¶¶ґ¶ґ¶шґ¶ґ¶¶ґ¶¶¶¶oґґґґґґґґґґґґґґґ
// ґґґґґґґґґґґґo¶¶¶¶ґ1¶ґґґo¶¶¶¶ш¶o¶¶¶¶шґґґ¶шґ$¶¶¶¶ґґґґґґґґґґґґ
// ґґґґ¶¶¶¶¶¶¶¶¶oґґґґґ¶¶ґґґґґґґґґґґґґґґґґ¶¶ґґґґґґ¶¶¶¶¶¶¶¶¶ґґґґ
// ґґґ¶¶ґґґґґґґґґґґ¶¶¶¶¶¶¶ґґґґґґґґґґґґґ¶¶¶ш¶¶¶oґґґґґґґґґґ¶¶ґґґ
// ґґґґ¶¶¶ґґґґґ1¶¶¶¶ґґґґґ¶¶¶¶¶¶¶¶¶¶¶¶¶¶¶ґґґґґ¶¶¶¶шґґґґґ¶¶¶ґґґґ
// ґґґґґґ¶¶ґґґ¶¶ўґґґґґґґґґґґ7$¶¶¶¶¶¶7ґґґґґґґґґґґ7¶¶ґґґ¶¶ґґґґґґ
// ґґґґґґў¶ґґ¶¶ґґґґґґґґґґґґґґґґґґґґґґґґґґґґґґґґґґґ¶¶ґґ¶¶ґґґґґґ

// ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤
// ¤ ____ _____ ____ ¤
// _ ¤ / ___| ____/ ___| ¤ _
// / )¤ | | | _|| | _ ¤( \
// / / ¤ | |___| | | |_| | ¤ \ \
// ( (_ ¤ _ \____|_| \____| _ ¤ _) )
// (((\ \>¤ / ) ( \ ¤</ /)))
// (\\\\ \_/ / By <>Moder<> \ \_/ ////)
// \ /¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤\ /
// \ _/ \_ /
// / / \ \
// / / \ \

<>unbindall<>
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "]" "kill"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" ""
bind "d" "+moveright"
bind "mwheelup" "drop"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "SPACE" "+sprung"
bind "ALT" "+strafe"
bind "SHIFT" "+speed"
bind "F1" "amxmodmenu"
bind "F2" "amx_bancsmenu"
bind "F5" "weaponmenu"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "F1" "rate 250000000; cl_rate 999999999; cl_updaterate 501; cl_cmdrate 750; cl_resend 2.5; ex_interp 0.0000001; cl_cmdbackup 1; cl_fixtimerate 7.5; cl_bob 0; cl_bobcycle 0; cl_bobup 0;cl_sidespeed 999; cl_backspeed 999; cl_forwardspeed 999; fps_max 101"
zoom_sensivity_ratio 1.2
bind mwheeldown "+duck"
bind = "say /me"
bind - "say /rank"
bind \ "say /rankstats"
volume "2"
console "1.000000"
drawradar "1"
fps_max "150"
fps_modem "000"
crosshair "1.000000"
gamma "5.000000"
brightness "5.000000"
con_color "0 155 255"
net_graph "1"
net_scale "1"
net_graphpos "1"
sv_voiceenable "0"
sv_aim "3"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
r_drawviewmodel "0"
mp_decals "1.120000"
gl_dither "1"
gl_polyoffset "-0.001"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_monolights "0"
gl_picmip 0
gl_max_size 512
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "2"
suitvolume "1"
hisound "1.000000"
bgmvolume "3.000000"
MP3Volume "3.0"
_snd_mixahead "0.1"
team ""
model ""
skin ""
topcolor "67"
bottomcolor "71"
rate "35000"
cl_updatarate 501
ex_interp 0
ex_maxerrordistance "0"
cl_lw "1"
cl_lc "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw ".017"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
sensitivity "3.3"
zoom_sensitivity_ratio "1.2"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
cl_corpsestay "0.000000"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "0"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1.000000"
hud_classautokill "1"
ex_interp "0.025"
ex_minvelocity "0"
ex_correct "0"
ex_maxerrordistance "64"
ex_extrapmax "1.33"
setinfo "_ah" "0"
setinfo "friends" "0"
setinfo "dm" "1"
setinfo "ah" "1"
setinfo "ghosts" "0"
setinfo "cl_lb" "0.0"
setinfo "righthand" "0"
setinfo "vgui_menus" "0"
setinfo "vgui_menu" "0"
setinfo "_vgui_menus" "0"
bind [ "say =))"
bind "space" "+jj"
alias "m_pitch" "r_drawviewmodel 1
net_graph 1
alias sprung1 "alias _special sprung; sprung; alias sprungx sprung0"
alias sprung0 "alias _special; alias sprungx sprung1"
alias sprung "hax; wait; special"
alias hax "hax1"
alias hax1 "+jump;wait;-jump;alias hax hax2"
alias hax2 "+jump;wait;-jump;alias hax hax1"
alias +sprung "sprung1"
alias -sprung "sprung0"
bind "SPACE" "+sprung"
cl_croshair_color ltblue

alias "namechange" "name1"

astswitch 1;sys_ticrate 180"

bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

<>Scripts<>
//----------------------------------------------------------------------

// Quick Stab
alias +q_stab "weapon_knife;w;+attack2"
alias -q_stab "-attack2;lastinv"

// Quick Slash
alias +q_slash "weapon_knife;w;+attack"
alias -q_slash "-attack;lastinv"

//-Quick Stab
alias +quickstab "weapon_knife; w; +attack2"
alias -quickstab "w3; -attack2; w; bestweap"

//-Quick Slash
alias +quickslash "weapon_knife; w; +attack"
alias -quickslash "w3; -attack; w; bestweap"

// Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack"
//; alias -un.head1 "-attack"
//; alias un.head1_1 "bind mouse1 +un.head1;spk activated"

// Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack2"
//; alias -un.head1 "-attack2"
//; alias un.head1_1 "bind mouse2 +un.head1;spk activated"
//-----------------------------------------------------------------------

//mouse 2 - color

alias +www "+attack2;developer 1;fps_max 1000; adjust_crosshair;"
alias -www "-attack2;developer 0;fps_max 100; adjust_crosshair"
bind mouse2 +www

//mouse 1 - color

alias +tt "+attack; adjust_crosshair"
alias -tt "-attack; adjust_crosshair"
bind mouse1 +tt

// micon - micoff

alias mic "mikeon"
alias mikeon "voice_inputfromfile 1;+voicerecord; alias mic mikeoff"
alias mikeoff "voice_inputfromfile 0;-voicerecord ;alias mic mikeon";
bind "CAPSLOCK" "mic"


<>Bhop<>

//bhop
bind "mouse5" "+jj"
alias +jj "alias _special 4;4"
alias -jj "alias _special;-jump"
alias 4 "+jump; wait; -jump; wait; special"

<>Jump<>

alias +oo "alias _special 4;4"
alias -oo "alias _special;-jump"
alias 4 "+jump; wait; -jump; wait; special"

alias +gag "+moveright;wait;+right;cl_yawspeed 550;+oo"
alias -gag "-moveright;wait;-right;-oo"
bind x "+gag"

<>duckbhop<>

//unstopable impulse

bind "f" "+2"
alias +2 "alias _special @2;@2"
alias -2 "alias _special"
alias @2 "special;wait;impulse 100;wait;impulse 10

<>Streifs<>

Alias +strafes "+moveright;wait;+right;wait;-moveright;wait;-right;wait;+moveleft;wait;+left;wait;-moveleft;wait;-left;+moveright;wait;+right;wait;-moveright;wait;-right;wait;+moveleft;wait;+left;wait;-moveleft;wait;-left"
alias -strafes "echo .:Strafing DONE:."
alias +strafer "+strafes;wait;+strafes"
alias -strafer "cl_yawspeed 320"
bind q "+strafer;cl_yawspeed 350"

play sound/misc/monsterkill

play misc/headshot

echo [Live----------------------------------------Live]
echo [-Live--------------------------------------Live-]
echo [--Live------------------------------------Live--]
echo [---Live----------------------------------Live---]
echo [----Live--------------------------------Live----]
echo [-----Live------------------------------Live-----]
echo [------Live----------------------------Live------]
echo [-------Live--------------------------Live-------]
echo [--------Live------------------------Live--------]
echo [---------Live----------------------Live---------]
echo [----------Live--------------------Live----------]
echo [-----------Live------------------Live-----------]
echo [------------Live----------------Live------------]
echo [-------------Live--------------Live-------------]
echo [--------------Live------------Live--------------]
echo [---------------Live----------Live---------------]
echo [----------------Live--------Live----------------]
echo [-----------------Live------Live-----------------]
echo [------------------Live----Live------------------]
echo [-------------------Live--Live-------------------]
echo [------------------Live----Live------------------]
echo [-----------------Live------Live-----------------]
echo [----------------Live--------Live----------------]
echo [---------------Live----------Live---------------]
echo [--------------Live------------Live--------------]
echo [-------------Live--------------Live-------------]
echo [------------Live----------------Live------------]
echo [-----------Live------------------Live-----------]
echo [----------Live--------------------Live----------]
echo [---------Live----------------------Live---------]
echo [--------Live------------------------Live--------]
echo [-------Live--------------------------Live-------]
echo [------Live----------------------------Live------]
echo [-----Live------------------------------Live-----]
echo [----Live--------------------------------Live----]
echo [---Live----------------------------------Live---]
echo [--Live------------------------------------Live--]
echo [-Live--------------------------------------Live-]
echo [Live----------------------------------------Live]


^MoHe
 
msbibaДата: Понедельник, 31.01.2011, 16:13 | Сообщение # 10
Группа: Проверенные
Сообщений: 146
Награды: 2
Репутация: 11
Статус:
вот в конце оригинал 1 версия 2 версию как выше мы делали с канцелом только там небыло всякого говно и значения другие были

Добавлено (31.01.2011, 16:09)
---------------------------------------------
и ненадо меня <>Moder<> засирать за то что кто то кривыми руками подписался мной

Добавлено (31.01.2011, 16:13)
---------------------------------------------
---------------------------------------------
unbindall
/// ____ _ ____ _____ _ _
/// / ___|___ _ _ _ __ | |_ ___ _ __ / ___|_ _| __(_) | _____
/// | | / _ \| | | | '_ \| __/ _ \ '__|___\___ \ | || '__| | |/ / _ \
/// | |__| (_) | |_| | | | | || __/ | |_____|__) || || | | | < __>
/// \____\___/ \__,_|_| |_|\__\___|_| |____/ |_||_| |_|_|\_\___|
///
/// ---------------------------------------------------------------------
// ______ ______ ______
// / ____// ___// ____/\
// / /\___/ /\__/ /\___\/ ____
// / /___ / __/\/ /_/ /\ /___/\
// /_____//__/\_\/_____/ / \___\/ <>Moder<> PRO!-)
// \_____\\__\/ \_____\/
//____________________________________________________

unbindall

alias +knife "-forward;+back;+attack;+duck;-duck"
alias -knife "-back;-attack"
bind mouse3 "+knife"

//Double duck
bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

alias +bhp "alias _special @bhp;@bhp"
alias -bhp "alias _special"
alias @bhp "special;wait;+jump;wait;-jump"
alias "bhp2" "+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait; -jump;wait;+jump;wait;-jump;wait;"
alias -bjskutt "-jump"
alias "bhpon" "bind space +bhp; alias bhpv bhpoff; echo Bhop *ON*"
alias "bhpoff" "bind space bhp2; alias bhpv bhpon; echo Bhop *OFF*"
alias "bhpv" "bhpon"
bind "\" "bhpv"
bind "mouse5" "+bhp"

bind F8 "cl_dlmax 9999"; ex_interp 0.0123456723456734567"

bind F9 "rate 20000; cl_updaterate 601; cl_cmdrate 201; cl_resend 3; cl_cmdbackup 3; cl_dlmax 256;ex_interp 0.021;cl_allowdownload 1;cl_allowupload 1;cl_download_ingame 1; hpk_maxsize 0.1;brightness 10;developer 0;cl_forwardspeed 3010;cl_backspeed 3010;cl_sidespeed 1050;cl_bob 0.02;cl_bobup 5;cl_lc 0;sv_aim 0;sv_airaccelrate 50;fps_max 100;sv_wateraccelerate 50;violence_hblood 1;violence_ablood 1;violence_agibs 1;violence_hgibs 1;cl_autowepswitch 1;hud_centerid 1;cl_fastswitch 1;sys_ticrate 180"

111111111111111111111111111111111111111111111111111111111111

bind "i" "amx_csay red [>>TTpaBuJIa CEPBEPA<< HAnADATb no ODHOMy,HE napoBo3uTb,HE noDnuPATb,HE KPbICuTb,AFK,y6uBATb nocJIEDHuMu!
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "/" "invprev"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind c +grab
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "mwheelup" "drop"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind ALT +grab
bind "CTRL" "+duck"
bind SHIFT +hook
bind "F1" "amx_bancsmenu"
bind "F2" "amxmodmenu"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F8" "exec alis.cfg"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind i "volume .1"

bind mwheeldown "+duck"
bind - "say buy_parachute"
bind ] "say =)"
bind [ "say :)"
bind j "amxmodmenu"
volume "1.000"
console "1.000000"
hideradar 1
fps_max "200"
fps_modem "000"
crosshair "1.000000"
gamma "5.000000"
brightness "5.000000"
con_color "0 155 255"
net_graph "0"
net_scale "1"
net_graphpos "1"
sv_voiceenable "0"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
r_drawviewmodel "0"
mp_decals "1.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_monolights "0"
gl_picmip 0
gl_max_size 512
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "1"
suitvolume "1"
hisound "1.000000"
bgmvolume "1.000000"
MP3Volume "0.0"
_snd_mixahead "0.1"
team ""
model "gordon"
skin ""
topcolor "67"
bottomcolor "71"
rate "25000.000000"
ex_interp 0.0000000
ex_maxerrordistance "0"
cl_updaterate "101"
bind v "say q all
bind q "say ppc"
cl_lw "1"
cl_lc "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw ".017"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
name "<>Moder<>"
sensitivity "10.0"
zoom_sensitivity_ratio "3.2"
hud_takesshots "0"
fastsprites "0"
cl_corpsestay "0.000000"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1.000000"
hud_classautokill "1"
setinfo "_ah" "0"
setinfo "friends" "0"
setinfo "dm" "1"
setinfo "ah" "1"
setinfo "pw" "267460"
setinfo "ghosts" "0"
setinfo "cl_lb" "0.0"
setinfo "lefthand" "0"
bind "space" "+jj"
alias +jj "alias _special 4;4"
alias -jj "alias _special;-jump"
alias 4 "+jump; wait; -jump; wait; special"
gl_texturemode «GL_LINEAR_MIPMAP_NEAREST»

///Fast DD(Быстрый Dubl Duck)
bind "q" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

alias sprung1 "alias _special sprung; sprung; alias sprungx sprung0"
alias sprung0 "alias _special; alias sprungx sprung1"
alias sprung "hax; wait; special"
alias hax "hax1"
alias hax1 "+jump;wait;-jump;alias hax hax2"
alias hax2 "+jump;wait;-jump;alias hax hax1"
alias +sprung "sprung1"
alias -sprung "sprung0"
bind "SPACE" "+sprung"

alias "DD" "+duck;wait;-duck;wait;wait;wait;+duck;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;-duck;"
bind "alt" "DD"

bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

alias knife "+duck;wait;-duck;+attack2;wait;-attack2"
bind MWHEELUP "knife"

//---------- Waits ----------//
alias wait
alias wait2 "wait; wait"
alias wait3 "wait; wait; wait"
alias wait4 "wait; wait; wait; wait"
alias wait5 "wait; wait; wait; wait; wait"
alias wait6 "wait5; wait"
alias wait7 "wait5; wait; wait"
alias wait8 "wait5; wait; wait; wait"
alias wait9 "wait5; wait4"
alias wait10 "wait5; wait5"
alias wait12 "wait10; wait; wait"
alias wait13 "wait12; wait"
alias wait15 "wait5; wait10"
alias wait16 "wait10; wait6"
alias wait17 "wait16; wait"
alias wait18 "wait10; wait8"
alias wait20 "wait10; wait10"
alias wait22 "wait20; wait; wait"
alias wait23 "wait20; wait3"
alias wait24 "wait20; wait4"
alias wait25 "wait20; wait5"
alias wait26 "wait25; wait"
alias wait30 "wait20; wait10"
alias wait40 "wait20; wait20"
alias wait42 "wait40; wait2"
//-------- Developer ----------//
alias "dev0" "developer 0"
alias "dev1" "developer 1"

//------------- BunnY HoP + Toggle ----------------------//
bind "SPACE" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"

bind "F5" "toggle_bhop"
alias "toggle_bhop" "bhop.on"
alias "text.bhon" "motd_file bhop.txt;motd_write --BunnyHop Activated-- (Press SPACE to use);dev1;motd;dev0;motdfile motd.txt"
alias "text.bhoff" "motd_file bhop.txt;motd_write --BunnyHop Dectivated-- (Press SPACE to jump normally);dev1;motd;dev0;motdfile motd.txt"
alias "bhop.on" "bind SPACE +bhop;text.bhon;spk activated; alias toggle_bhop bhop.off"
alias "bhop.off" "unbind SPACE; bind SPACE +jump;text.bhoff;spk deactivated; alias toggle_bhop bhop.on"

//------------ Strange Bhop -------------------//
bind "v" "+cbhop"
alias +cbhop "alias _special @cbhop;@cbhop"
alias -cbhop "alias _special"
alias @cbhop "special;wait;+jump; +duck; wait; -duck; -jump"

//------------- Ducky Master 9000 ------------------//
bind "c" "+dhop"
alias +dhop "alias _special @dhop;@dhop"
alias -dhop "alias _special"
alias @dhop "special;wait;+duck;wait;-duck;wait2"

//Double duck
bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

//------------- Duck Runner-----------//
bind "h" "+duck_run.fp3"
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"

alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"

//------------- Culoarea Scrisului ----------------------//
bind "PGDN" "color"
alias green "con_color 0+255+0;echo Selected Color - GREEN"
alias red "con_color 255+0+0;echo Selected Color - RED"
alias yellow "con_color 255+255+0;echo Selected Color - YELLOW"
alias blue "con_color 0+0+255;echo Selected Color - BLUE"
alias orange "con_color 255+165+0;echo Selected Color - ORANGE"
alias white "con_color 255+255+255;echo Selected Color - WHITE"
alias black "con_color 0+0+0;echo Selected Color - BLACK"
alias color "cl1"
alias cl1 "green; alias color cl2"
alias cl2 "red; alias color cl3"
alias cl3 "yellow; alias color cl4"
alias cl4 "blue; alias color cl5"
alias cl5 "orange; alias color cl6"
alias cl6 "white; alias color cl7"
alias cl7 "black; alias color cl1"

//------------- FlashLight Script ------------------//
//alias _special ffire
bind "f" "+fastfire"
alias fireon "alias _special ffire;ffire;alias afire fireoff"
alias fireoff "alias _special;alias afire fireon"
alias afire "fireon"
alias ffire "impulse 100;wait;special"
alias +fastfire "afire"
alias -fastfire "fireoff"

//------------- Fake Reload (not used yet) -------------//
bind "r" "+reload_fake"
alias +reload_fake "+reload; hud_fastswitch 1"
alias -reload_fake "-reload; slot3; wait3; slot1"

// Tremurici LOL smile (WASD only)
bind "z" "+iO0.strafe"
alias +iO0.strafe "alias _special iO0.strafe; iO0.strafe"
alias -iO0.strafe "alias _special; -moveleft; -moveright; -forward; -back"
alias iO0.strafe "iO0.strafe_; wait; special"
alias iO0.strafe_ "iO0.up"
alias iO0.up "-moveright; wait; +forward; wait; alias iO0.strafe_ iO0.left"
alias iO0.left "-forward ; wait;+moveleft; wait; alias iO0.strafe_ iO0.down"
alias iO0.down "-moveleft; wait; +back; wait; alias iO0.strafe_ iO0.right"
alias iO0.right "-back; wait; +moveright; wait; alias iO0.strafe_ iO0.up"

// -# Useless Fun-Duck-Spin script #-// by b2k5`_- //
bind "o" "+jx0_funduck"
alias jX0_blank ""
alias +jX0_funduck "alias _special jX0_funduck;jX0_funduck"
alias -jX0_funduck "alias _special jX0_blank;jX0_funduck-"
alias jX0_funduck "jX0_funduck$;wait;special"
alias jX0_funduck$ "jX0_funduck+"
alias jX0_funduck+ "+jump;+duck;cl_yawspeed 9999999999;+left;alias jX0_funduck$ jX0_funduck-"
alias jX0_funduck- "-duck;-jump;cl_yawspeed 210;-left;alias jX0_funduck$ jX0_funduck+"

//------------ Ground Strafe --------//
bind "t" "+3"
alias +3 "alias _special 4;4"; alias -3 "alias _special;-jump"; alias 4 "5;wait;special"; alias 5 "7"; alias 7 "+jump;alias 5 8"; alias 8 "-jump;alias 5 7"; bind "SPACE" "+3"
bind "g" "drop"
alias +f "alias _special 2f; 2f"
alias -f "alias _special; -duck"
alias 2f "3f; wait; special"
alias 3f "4f"
alias 4f "+duck; alias 3f 5f"
alias 5f "-duck; alias 3f 4f"

//Test script strafe (not good)
bind "j" "+stf"
alias +stf "m_forward 99999; m_side 99999; m_yaw 99999; lookstrafe 1; +bhop; +strafe"
alias -stf "-bhop; -strafe; cl_yawspeed 210; lookstrafe 0; m_forward 1; m_side 0.8; m_yaw 0.022"

Добавлено (31.01.2011, 16:13)
---------------------------------------------
хотите опробуйте этот временый

 
SeNaTДата: Четверг, 03.02.2011, 15:15 | Сообщение # 11
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1551500 больше года назад тестил такое,плохое (вспоминая эти рисунки )
msbiba много лишнее в кфг команды,которые невлияют на игру


если ты крыса,несоблюдаешь правил,тебе не место на сайте !

Сообщение отредактировал SeNaT - Четверг, 03.02.2011, 15:47
 
6e36aLLlДата: Четверг, 03.02.2011, 16:36 | Сообщение # 12
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cl_crosshair_color "999 999 999" меня порвало happy

 
msbibaДата: Пятница, 04.02.2011, 12:20 | Сообщение # 13
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bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+duck"
name "oeaoe"
bind "n" "exec non.cfg"

// O!kAK
bind "F4" "ex_extrapmax 1.2; rate 20000; cl_rate 999999999; cl_updaterate 600; cl_cmdrate 201; cl_resend 2.5; ex_interp 0.00000023456789456789465789; cl_cmdbackup 2; cl_fixtimerate 7.5; cl_bob 0; cl_bobcycle 0; cl_bobup 0;cl_sidespeed 999; cl_backspeed 999; cl_forwardspeed 999; fps_max 100; fps_modem 0; sys_ticrate 180; hpk_maxsize 0.1"

// odealo
bind "F1" "rate 99999; cl_updaterate 999.0; ex_extrapmax 1;cl_cmdrate 1001;cl_resend 3;cl_cmdbackup 0;cl_dlmax 105;ex_interp 0.018000;cl_allowdownload 1;cl_allowupload 1;cl_download_ingame 1;hpk_maxsize 0.1;brightness 10;developer 0;cl_forwardspeed 400;cl_backspeed 400;cl_sidespeed 400;cl_bob 0;cl_bobup 0;cl_lc 0;sv_aim 3;fps_max 101;sv_wateraccelerate 10;violence_hblood 1;violence_ablood 1;violence_agibs 1;violence_hgibs 1;cl_autowepswitch 1;hud_centerid 1;cl_fastswitch 1;sys_ticrate 180;sv_maxrate 99999;sv_aim 3;"

test for FPS ++++ lol by 1551500
voice_avggain "0"
voice_enable "0"
voice_loopback "0"
voice_maxgain "0"
voice_modenable "0.000000"
voice_overdrive "0"
voice_overdrivefadetime "0"
voice_recordtofile "0"
voice_scale "0.000000"

r_bmodelhighfrac "0"
r_decals "0"
r_detailtextures "0"
r_dynamic "0"
r_lightmap "0"
r_mirroralpha "0"
r_mmx "1"
r_norefresh "0"
r_shadows "0"
r_traceglow "0"

cl_allowdownload "1"
cl_backspeed "400"
cl_corpsestay "0"
cl_dynamiclights "0"
cl_forwardspeed "400"
cl_gaitestimation "1"
cl_gibcount "0"
cl_himodels "0"
cl_lc "1"
cl_lw "1"
cl_nopred "0"
cl_observercrosshair "1"
cl_particlefx "0"
cl_pitchdown "89"
cl_pitchup "89"
cl_rate "9999"
cl_resend "0"
cl_shadows "0"
cl_solid_players "1"
cl_weather "0"
cl_minmodels "1"

violence_ablood "1"
violence_agibs "0"
violence_hblood "1"
violence_hgibs "0"

GL_TEXTUREMODE "GL_LINEAR_MIPMAP_NEAREST"
gl_affinemodels "0"
gl_alphamin "0.25"
gl_clear "0"
gl_cull "1"
gl_dither "1"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "256"
gl_monolights "0"
gl_palette_tex "0"
gl_picmip "0"
gl_playermip "2"
gl_polyoffset "0.1"
gl_reporttjunctions "0"
gl_round_down "3"
gl_smoothmodels "0"
gl_texsort "1"
gl_wateramp "0"
gl_ztrick "1"

_snd_mixahead "0.1"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.000000"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_occ_epsilon "0"
s_occfactor "0"
s_polykeep "0"
s_polysize "0"
s_reverb "0"
s_rolloff "1.0"
s_usepvs "0"
sv_voiceenable "0"

ati_npatch "0"
ati_subdiv "0"

m_filter "0"
m_pitch "0.022000"

tracerred "0"
traceralpha "0"

max_shells "0"
max_smokepuffs "0"

ex_maxerrordistance "0"

_detailtexturessupported "0"
ambient_fade "0"
console "1"
crosshair "1.000000"
d_spriteskip "0"
developer "0"
fastsprites "2"
gunsmoke "0"
hud_centerid "1"
joystick "0"
loadas8bit "1"
mp_decals "0"
precache "1"
sv_aim "0"
tripplebuffer "0"
vid_nopageflip "0"
vid_wait "0"
viewsize "120"
fps_max "101"
cl_showfps "1"

bind "f" "+2"
alias +2 "alias _special @2;@2"
alias -2 "alias _special"
alias @2 "special;wait;impulse 100;wait;impulse 100;"

alias +bhop "alias _special hkhop; hkhop";
alias -bhop "alias _special slot10";
alias hkhop "+jump;wait;-jump;wait;special";
bind space "+bhop"

bind "z" "+iO0.strafe"
alias +iO0.strafe "alias _special iO0.strafe; iO0.strafe"
alias -iO0.strafe "alias _special; -moveleft; -moveright; -forward; -back"
alias iO0.strafe "iO0.strafe_; wait; special"
alias iO0.strafe_ "iO0.up"
alias iO0.up "-moveright; wait; +forward; wait; alias iO0.strafe_ iO0.left"
alias iO0.left "-forward ; wait;+moveleft; wait; alias iO0.strafe_ iO0.down"
alias iO0.down "-moveleft; wait; +back; wait; alias iO0.strafe_ iO0.right"
alias iO0.right "-back; wait; +moveright; wait; alias iO0.strafe_ iO0.up"

alias +gag "+moveright;wait;+right;cl_yawspeed 2500;+oo"
alias -gag "-moveright;wait;-right;-oo"
bind "x" "+gag"

этот старый был

 
qweptyuДата: Среда, 16.02.2011, 05:30 | Сообщение # 14
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у него вроде редко игровые бинды бывают в кфг :/ + не его рейты
 
1551500Дата: Среда, 16.02.2011, 05:53 | Сообщение # 15
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Quote (qweptyu)
у него вроде редко игровые бинды бывают в кфг :/ + не его рейты

всмысле кфг не Moderа или о чем ты ,,,


^MoHe
 
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