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The.prokn1fe configuration
m3tr0Дата: Пятница, 10.12.2010, 19:06 | Сообщение # 1
Группа: V.I.P.
Сообщений: 460
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Репутация: 27
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///Knifer
///The.prokn1fe configuration
///Good Luck smile

///Стандартные бинды
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "*" "flash"
bind "+" "sizeup"
bind "-" "sizedown"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "messagemode name"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "p" "amxmodmenu"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "ALT" "+strafe"
bind "CTRL" "+speed"
bind "SHIFT" "+duck"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F8" "snapshot"
bind "F9" "nocheaters"
bind "F10" "quit prompt"
bind "F12" "nocheaters"
bind "INS" "nocheaters"
bind "DEL" "nocheaters"
bind "PGDN" "nocheaters"
bind "PGUP" "nocheaters"
bind "HOME" "nocheaters"
bind "END" "nocheaters"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "+jump"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"

///Вспомогательные бинды
bind "[" "amx_csay green Co CIIuHbI He 6uTb He KpbICuTb HE IIoDIIuPAtb HA MOCTy "
bind "," "say Hapyshul npaBula - noLLloL Haxyu' c CepBa"
bind "p" "say_team Wa 3atawyyy"
bind "." "say The.prokn1fe <3 `mp3*_mus1c"
bind "o" "say IIocJIeDHue cfg by The.prokn1fe"
bind "l" "say mus1c - Life"
bind "F1" "alias m_pitch r_drawviewmodel 1"

///Админ команды
name "The.prokn1fe"
setinfo "_pw" ""

bind "j" "amxmodmenu"
bind "x" "+grab"
bind "r" "amx_gibslay_aim"
bind "c" "+hook"
bind "i" "amx_rcon sv_password lt_cw" (может быть люьой пароль)
bind "z" "amx_cvar sv_restart 1"
bind "n" "amx_cvar mp_freezetime 0"

///Игровые бинды
bind "F2" "r_decals -9999999; mp_decals 1; cl_dlmax 256; cl_lw 1; cl_lc 0; cl_cmdbackup 1; cl_cmdrate 99; cl_updaterate 201; cl_resend 1; cl_corpsestay 1.000000; rate 21001; fps_max 101.0; ex_interp 0;
bind "F3" "rate 21500; cl_updaterate 101; cl_cmdrate 101;cl_resend 3;cl_cmdbackup 3;cl_dlmax 105;ex_interp 0.042;cl_allowdownload 1;cl_allowupload 1;cl_download_ingame 1;ex_knifespeed 359;hpk_maxsize 0.1;brightness 10;developer 10;cl_forwardspeed 3010;cl_backspeed 3010;cl_sidespeed 1050;cl_bob 0.02;cl_bobup 5;cl_lc 0;sv_aim 3;sv_airaccelrate 50;fps_max 100;sv_wateraccelerate 50;violence_hblood 1;violence_ablood 1;violence_agibs 1;violence_hgibs 1;cl_autowepswitch 1;hud_centerid 1;cl_fastswitch 1;sys_ticrate 180;"
bind "F4" "rate "21500"; cl_updaterate "501"; cl_cmdrate "99"; cl_resend "3"; cl_cmdbackup "3"; cl_dlmax "105";ex_interp "0"; ex_extrapmax "1.2"; cl_allowdownload "1"; cl_allowupload "1"; cl_download_ingame "1"; hpk_maxsize "0.1"; brightness "10"; developer "0"; cl_bob "0.01"; cl_bobup "0.5"; cl_lc "0"; sv_aim "3"; sv_airaccelerate "50"; sv_accelerate "10"; sv_wateraccelerate "50"; fps_max 777; violence_hblood "1"; violence_ablood "1"; violence_agibs "1"; violence_hgibs "1"; cl_autowepswitch "1"; hud_centerid "1"; cl_fastswitch "1"; cl_lw 4; gamma "4"; cl_corpsestay 300; sv_minrate 19999; cl_bobcycle 0.8; cl_righthand 1;"

///Настройки
rate "25000"
cl_updatarate "501"
ex_interp 0.01
ex_maxerrordistance "0"
cl_lw "1"
cl_lc "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "501"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
cl_corpsestay "0.000000"
cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "35"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"

///Видео
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "1"
gl_overbright "0"
gl_polyoffset "0.1"
gl_spriteblend "1"
gl_lightholes "0"
gl_wateramp "0"
gl_alphamin "1"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
r_drawviewmodel "1"
r_decal "1"
r_dynamic "1"
r_shadows "0"
gamma "2.910000"
brightness "1.920000"
fastsprites "0"
max_shells "1"
max_smokepuffs "1"
viewframe "1"
hisound "1"
hpk_maxsize "1"

///Консоль
console "1.000000"
con_color "0 250 0"
scr_conspeed "999999"

///Другие настройки
sv_aim "4"
ati_subdiv "0"
ati_npatch "0"
topcolor "0"
bottomcolor "0"
fps_max "101.0"
fps_modem "0.0"
mp_decals "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
team ""
model ""
skin "2"
topcolor "0"
bottomcolor "0"
mp_decals "1.4"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
developer "1"
ati_npatch 0
ati_subdiv 0

///Мышь
sensitivity 10.5
m_pitch 0.022
m_yaw 0.022
m_forward 1
m_side 0.8
m_filter 0.000000
zoom_sensitivity_ratio 1.0
+mlook

///Звук
volume 0.4000000
_snd_mixahead 0.1
suitvolume 0.250000
hisound 1.000000
bgmvolume 1.000000
bgmbuffer 0
MP3Volume 0.100000
voice_scale 1.000000
voice_enable 1
voice_forcemicrecord 1.000000
voice_modenable 1
sv_voiceenable 1
sv_voicequality 5
sv_voicecodec voice_speex
tutor_enable 1

///Алисы и скрипты
// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

// CSG STYLE//
alias +csgaim "aim 1;#+attack;aim 0"
alias -csgaim "#wait;#-attack"

alias +ppp "+attack;developer 1;fps_max 1000"
alias -ppp "-attack;developer 0;fps_max 999.0"

alias +kill "#kill"
alias -kill "#+attack"

// Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack"
//; alias -un.head1 "-attack"
//; alias un.head1_1 +un.head1;spk activated"

// Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack2"
//; alias -un.head1 "-attack2"
//; alias un.head1_1 "bind mouse2 +un.head1;spk activated"

alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"

alias "+knf" "slot3;w;+attack"
alias "-knf" "-attack;w;lastinv"

alias derecoil "-attack; -lookdown; cl_pitchspeed 150"
alias +m4_recoil "cl_pitchspeed 5.8; +attack; +lookdown"
alias -m4_recoil "derecoil"
alias "_2pt" "bind mouse1 +m4_recoil"

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

alias +k "-mlook;wait;+attack2"
alias -k "+mlook;wait;-attack2"

alias derecoil "-attack; -lookdown; cl_pitchspeed 150"
alias +m4_recoil "cl_pitchspeed 5.8; +attack; +lookdown"
alias -m4_recoil "derecoil"
alias "_2pt" "bind mouse1 +m4_recoil"

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

defuse aliases

alias "+knf" "slot3;w;+attack"
alias "-knf" "-attack;w;lastinv"

alias "+knf" "slot3;w;+attack"
alias "-knf" "-attack;w;lastinv"

alias +kill "#kill"
alias -kill "#+attack"

/+attack2 script
alias +att2 "#+attack2"
alias -att2 "#-attack2"

alias +ltfxv4 "aim_on 1;aim_shoot 1"
alias +ltfxv4 "aim_on 0;aim_shoot 0"

============xqz2 style
alias +doaim "aim 1;+attack"
alias -doaim "aim 0;-attack"

=============temporary aim thru wall
alias +thru "aimthru 1;+attack"
alias -thru "aimthru 0;-attack"

=================hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

/+attack2 script
alias +att2 "#+attack2"
alias -att2 "#-attack2"

//Aimthru 1
alias +thrushoot "aimthru 1;#+attack"
alias -thrushoot "aimthru 0;#-attack"

//Aimthru 2 W/ shoot
alias +thru "aimthru 1;"
alias -thru "aimthru 0;"

//Xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

// csg style
alias +csgaim "aim 1;later 0.01 #+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 #-attack"

// DavVv style
alias +doshootnoaim "davbot 0;#wait;#+attack"
alias -doshootnoaim "#-attack; davbot 1"

// bt fire aliases \\

alias "+1pt" "+attack;wait;+attack;wait+attack"
alias "-1pt" "-attack"
alias "_1pt" "bind mouse1 +ddd;+1pt"

alias "+autopt" "+attack"
alias "-autopt" "-attack"
alias "autopt" "bind mouse1 +autopt"

alias +mspeed "move_speed 7"
alias -mspeed "move_speed 0"

===================Aim w/ Shooting
alias +hlhaim "aim_on 1;aim_lock 1;aim_shoot 2"
alias -hlhaim "aim_on 0;aim_lock 0;aim_shoot 0"

=================Aim Only Style
alias +onlyaim "aim_on 1;aim_lock 1"
alias -onlyaim "aim_on 0;aim_lock 0"

================Only Shoot when AutoAiming
alias +aimshoot "aim_on 1;aim_lock 1;aim_shoot 1;"
alias -aimshoot "aim_on 0;aim_lock 0;aim_shoot 0;"

=================xqz2 style
alias +doaim "aim_on 1"
alias -doaim "aim_on 0"

================== temporary aim thru wall
alias +thru "aim_thru 1;aim 1"
alias -thru "aim_thru 0;aim 0"

============== hlh style
alias +doshoot "aim_on 1;aim_shoot 2"
alias -doshoot "aim_shoot 0;aim_on 0"

/Christ CS
alias "+christcs" "aim_on 1;aim_lock 1;aim_shoot 1"
alias "-christcs" "aim_on 0;aim_lock 0;aim_shoot 0"

alias "+ltfxv4" "aim_on 1;aim_lock 1;aim_shoot 1"
alias "-ltfxv4" "aim_on 0;aim_lock 0;aim_shoot 0"
alias "m_pitch" "r_drawviewmodel 0

alias on "bind mouse1 +yeah;bind f4 off;"
alias +yeah "+back;+attack;"
alias -yeah "-back;-attack";
alias off "bind mouse1 +attack; bind f4 on"
bind f4 on

// Tremurici LOL smile (WASD only)
bind "e" "+iO0.strafe"
alias +iO0.strafe "alias _special iO0.strafe; iO0.strafe"
alias -iO0.strafe "alias _special; -moveleft; -moveright;"
alias iO0.strafe "iO0.strafe_; wait; special"
alias iO0.strafe_ "iO0.up"
alias iO0.up "-moveright; wait; alias iO0.strafe_ iO0.left"
alias iO0.left "wait;+moveleft; wait; alias iO0.strafe_ iO0.down"
alias iO0.down "-moveleft; wait; alias iO0.strafe_ iO0.right"
alias iO0.right " wait; +moveright; wait; alias iO0.strafe_ iO0.up"

alias wa "wait;"
alias wa2 "wa; wa;"
alias wa3 "wa; wa2"
alias wa4 "wa2; wa2;"
alias wa8 "wa4; wa4;"
alias wa10 "wa8; wa2;"
alias wa16 "wa8; wa8;"
alias wa32 "wa16; wa16;"
alias wa64 "wa32; wa32;"
alias "mwheeldown" "+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;"
alias -bjskutt "-jump"
alias "sjump" "bind SPACE +jump; bind ... ljump"
alias "ljump" "bind SPACE +jumpdown; bind ... sjump"
bind space "sjump"
alias "+jumpdown" "+jump; wait; +duck"
alias "-jumpdown" "-duck; wait; -jump"
//; alias +un.aj "alias un.tog2 un.aj.f;alias un.sp1;alias _special un.a.f;un.a.f"
//; alias -un.aj "alias un.tog2;un.sp2;alias un.sp1 un.sp0;-jump"
//; alias un.aj.f+ "+jump;alias un.aj.f un.aj.f-"
//; alias un.aj.f- "-jump;alias un.aj.f un.aj.f+"
//; alias un.aj.f "un.aj.f+"
//; alias un.sp1 "un.sp0"
//; alias un.sp2 "un.sp0"
//; alias un.sp0 "alias _special"
//; alias un.a.f "un.tog1;un.tog2;wait;special"
//; alias un.aj1 "bind space +un.aj;spk activated"
//; alias un.aj2 "bind space +jump;spk deactivated"
//; alias "+dyduck" "+duck; cl_dynamiccrosshair 1"
//; alias "-dyduck" "-duck; cl_dynamiccrosshair 0"
bind "space" "+un.aj"
long jump
alias +bhop "alias _special jump;jump"
alias -bhop "alias _special"
alias jump "+jump;wait;-jump;wait;special"
bind "SPACE" "+bhop"

==========xD dd :D(Быстрый Dubl Duck)
bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

=========Horu

alias w "wait"
alias w2 "w; w"
alias d1 "developer 1"
alias d0 "developer 0"

alias djtog "djson"
alias djson "d1; echo Duck-Jump Toggle *ON*; w; djon"
alias djsoff "d1; echo Duck-Jump Toggle *OFF*; w; djoff"
alias djon "alias +bhop +djump; alias -bhop -djump; alias djtog djsoff"
alias djoff "alias +bhop +jump; alias -bhop -jump; alias djtog djson"

alias +djump "+jump; +duck; w"
alias -djump "-jump; -duck"

/Banny Hhop
alias sprung1 "alias _special sprung; sprung; alias sprungx sprung0"
alias sprung0 "alias _special; alias sprungx sprung1"
alias sprung "hax; wait; special"
alias hax "hax1"
alias hax1 "+jump;wait;-jump;alias hax hax2"
alias hax2 "+jump;wait;-jump;alias hax hax1"
alias +sprung "sprung1"
alias -sprung "sprung0"
bind "space" "+sprung"

bind "mouse3" "+2"
alias +2 "alias _special @2;@2"
alias -2 "alias _special"
alias @2 "special;wait;impulse 100;wait;impulse 100;"

alias knife-numbers "avadd 0 22.75 6.3 2;avadd 1 27.5 5.45 3.45;avadd 2 11.52 7.04 3.95;avadd 3 17.9 6.87 1.205"
alias knifesetup "height_correction 0;recoil 1.5"
alias tknife "avclear0;avclear1;avclear2;knife-numbers;knifesetup;txt ( K n i f e )"

//Double duck
bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"

alias rat1 "rate 9000"
alias uprat1 "cl_updaterate 30"
alias int1 "ex_interp 0"
alias nastroi1 "rat1; uprat1; int1"

alias rat2 "rate 9000"
alias uprat2 "cl_updaterate 1000"
alias int2 "ex_interp 0"
alias nastroi2 "rat2; uprat2; int2"

alias rat3 "rate 9000"
alias uprat3 "cl_updaterate 450"
alias int3 "ex_interp 0.0025"
alias nastroi3 "rat3; uprat3; int3"

//headshot script\\


"sv_aim" changed to "8"

alias +head2 "-mlook;wait;+attack"
alias -head2 "-attack;;+mlook"
alias head2 "bind mouse1 +head2"

// Shooting
//; alias +un.head7 "-mlook;wait;+mlook;+attack"
//; alias -un.head7 "-attack"
//; alias un.head7_7 "bind mouse1 +un.head1;spk activated"

// Shooting
//; alias +un.head7 "-mlook;wait;+mlook;+attack2"
//; alias -un.head7 "-attack2"
//; alias un.head7_7 "bind mouse2 +un.head1;spk activated"

/+attack2 script
alias +att2 "#+attack2"
alias -att2 "#-attack2"

//Aimthru 1
alias +thrushoot "aimthru 1;#+attack"
alias -thrushoot "aimthru 0;#-attack"

//Aimthru 2 W/ shoot
alias +thru "aimthru 1;"
alias -thru "aimthru 0;"

//Xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

// csg style
alias +csgaim "aim 1;later 0.01 #+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 #-attack"

// DavVv style
alias +doshootnoaim "davbot 0;#wait;#+attack"
alias -doshootnoaim "#-attack; davbot 1"

alias the "m_distance 85;stab 70.7;increase_stab_distance 1;cl_stab 1"
bind "F5" "the"

// Tremurici LOL smile (WASD only)
bind "e" "+iO0.strafe"
alias +iO0.strafe "alias _special iO0.strafe; iO0.strafe"
alias -iO0.strafe "alias _special; -moveleft; -moveright; -forward; -back"
alias iO0.strafe "iO0.strafe_; wait; special"
alias iO0.strafe_ "iO0.up"
alias iO0.up "-moveright; wait; +forward; wait; alias iO0.strafe_ iO0.left"
alias iO0.left "-forward ; wait;+moveleft; wait; alias iO0.strafe_ iO0.down"
alias iO0.down "-moveleft; wait; +back; wait; alias iO0.strafe_ iO0.right"
alias iO0.right "-back; wait; +moveright; wait; alias iO0.strafe_ iO0.up"

alias on "bind mouse1 +yeah;bind f6 off;"
alias +yeah "+back;+attack;"
alias -yeah "-back;-attack";
alias off "bind mouse1 +attack; bind f6 on"
bind f6 on

echo Final cfg The.prokn1fe

echo ________________________________(-The End-)_______________________________

 
ExTaZyДата: Пятница, 10.12.2010, 19:19 | Сообщение # 2
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а как сделать чтоб ножечек был виден =)
 
SupremeДата: Пятница, 10.12.2010, 19:56 | Сообщение # 3
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пфф...ты скрипты почитай...
alias "m_pitch" "r_drawviewmodel 0 - удали эту строчку из кфг
И вообще советую тебе удалять те скрипты "которыми не пользуешся",и ставить свои


Muf5
Ars.
 
ChakeДата: Пятница, 10.12.2010, 20:04 | Сообщение # 4
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Во спс.. Хороший кофниг =) Ток много всего понапиханно.. не много исправил =)

Как прицел лучше?
 
xome4idzeДата: Пятница, 10.12.2010, 20:09 | Сообщение # 5
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и второй бинд игровой никчемный

Плюше хочется любви...
 
m3tr0Дата: Пятница, 10.12.2010, 20:57 | Сообщение # 6
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и руки у тебя из жопы ^^)

Добавлено (10.12.2010, 20:57)
---------------------------------------------
и бынды с жтого сайта взял

 
SupremeДата: Пятница, 10.12.2010, 21:25 | Сообщение # 7
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Quote (Morgan)
и бынды с жтого сайта взял

Вы из за бинда будете тут "спорить"?...бред


Muf5
Ars.
 
xome4idzeДата: Пятница, 10.12.2010, 21:44 | Сообщение # 8
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Quote (Morgan)
и руки у тебя из жопы ^^)

Фу так говорить =^.^=


Плюше хочется любви...
 
AntonSHCДата: Пятница, 10.12.2010, 22:02 | Сообщение # 9
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xome4idze, тебе вообще чтото нравится? выложи свое а то так и проседишь на таких форумах критикуя чужие кфг за неимениям своих!!!
 
dawa_9lДата: Пятница, 10.12.2010, 23:09 | Сообщение # 10
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прокнайф ты без ножа играешь ?

Добавлено (10.12.2010, 23:09)
---------------------------------------------
завтра тестану не поленюсь кс скачатьи установить надеюсь стоящее=)


ыть я ебал)

 
NOOB_KINGДата: Пятница, 10.12.2010, 23:36 | Сообщение # 11
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как сделать видным нож??

 
SupremeДата: Пятница, 10.12.2010, 23:49 | Сообщение # 12
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Quote (Supreme)
Дата: Пятница, Сегодня, 19:56 | Сообщение # 3

пфф...ты скрипты почитай... alias "m_pitch" "r_drawviewmodel 0 - удали эту строчку из кфг И вообще советую тебе удалять те скрипты "которыми не пользуешся",и ставить свои



Muf5
Ars.
 
NOOB_KINGДата: Суббота, 11.12.2010, 00:00 | Сообщение # 13
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все равно не видно(

 
m3tr0Дата: Суббота, 11.12.2010, 00:09 | Сообщение # 14
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bind "F1" "alias m_pitch r_drawviewmodel 1" всё появится
 
SupremeДата: Суббота, 11.12.2010, 00:17 | Сообщение # 15
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или так...странная это команда r_drawviewmodel (имхо) ...

Muf5
Ars.
 
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