/// Counter-strike configuration file by koJI6a:D
unbindall
// Control binds \\
unbindall
bind "v" "+voicerecord"
bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "MOUSE1" "+k;-k;+k;-k;+k;-k"
bind "MOUSE2" "+111"
bind "TAB" "+showscores"
bind "DEL" "snapshot"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "PAUSE" "pause"
bind "PGDN" "cl_righthand 0"
bind "PGUP" "cl_righthand 0"
bind "q" "lastinv"
bind "r" "+reload"
bind "g" "drop"
bind "b" "buy"
bind "e" "+use"
bind "m" "chooseteam"
bind "n" "buyequip"
bind "h" "+commandmenu"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "f" "impulse 100"
bind "t" "impulse 201"
bind "z" "radio1"
bind "x" "+paint"
bind "c" "+hook"
bind "v" "grab_toggle"
bind "1" "slot1;cl_bobcycle 0.8"
bind "2" "slot2;cl_bobcycle 0.8"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "MWHEELUP" "+duck"
bind "MWHEELDOWN" "+jump"
bind k amxmodmenu
bind l amx_bac
bind f +hook
// Say_team binds \\
cl_smoothtime 0.11
bind "mouse3" "+voicerecord"
bind "MOUSE4" "weapon_hegrenade"
bind "MOUSE5" "weapon_flashbang"
bind "ALT" "say_team /me"
bind f3 "ak47;m4a1;primammo"
bind f4 "aug;sg552;primammo"
bind f5 "mp5;primammo"
bind f6 "awp;primammo"
bind f7 "galil;famas;primammo"
bind f8 "deagle;secammo"
bind f9 "vesthelm"
bind f10 "hegren"
bind f11 "flash"
bind f12 "defuser"
bind "-" "say /rank"
bind "=" "say /rankstats"
bind "KP_HOME" "say qq all"
bind "KP_UPARROW" "say lol"
bind "KP_END" "say :D"
bind "KP_DOWNARROW" "say :)"
bind "KP_DEL" "say xD"
bind "KP_INS" "say (:"
bind "HOME" "amx_bancsmenu"
bind "INS" "amxmodmenu"
bind "/" ""
bind "\" ""
bind "'" ""
bind "k" ""
bind "." "cl_cameratype 1"
bind "," "cl_cameratype 0"
bind "j" ""
// alias's \\
alias +111 "fastsprites 101;-attack;gl_alphamin 0.7;adjust_crosshair;adjust_crosshair;gl_clear 1;+attack2;"
alias -111 ";-attack2;adjust_crosshair;fastsprites 1;-attack2;gl_clear 0;wait"
alias +k "-attack2;fastsprites 101;adjust_crosshair;adjust_crosshair;+attack;lambert 0;gl_clear 1"
alias -k "-attack;fastsprites 1;adjust_crosshair;adjust_crosshair;gl_clear 0"
bind mouse1 "+k"
lookspring 1
v_centerspeed 70
// Mouse settings \\
sensitivity "7.00000009922114444444444444567783367"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
zoom_sensitivity_ratio "1.03"
+mlook
cl_showevents "0"
cl_showerror "0"
cl_pmanstats "0"
// Video settings \\
gamma "5.0"
gl_zmax 107
r_lightmap -1
r_fullbright 4
d_spriteskip 9999
brightness "10"
fastsprites "2"
r_decals "2"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
gl_dither "4"
gl_flipmatrix "0"
gl_fog "1"
gl_max_size "256"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset -0.001
gl_playermip 1
gl_palette_tex 0
gl_reporttjunctions 1
gl_spriteblend 1.2
ati_npatch "0.0"
ati_subdiv "7"
hpk_maxsize "0.8"
viewsize "120.000000"
v_dark 4
max_shells "120"
max_smokepuffs "120"
r_mmx 0
// Sound settings \\
volume "0.0000000"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_geometry "0"
s_eax "0.000000"
s_buffersize "65536"
s_2dvolume "0.88"
s_occfactor "0"
_snd_mixahead "0.1"
ambient_fade "100"
ambient_level "0.08"
suitvolume "1.000000"
hisound "1.000000"
bgmvolume "1.000000"
bgmbuffer "-999999999"
MP3FadeTime "2.0"
MP3Volume "0.100000"
voice_scale "1.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "1"
sv_voiceenable "1"
// Client settings \\
_cl_autowepswitch "0"
cl_lw "1"
cl_lc "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "106.11"
cl_cmdbackup "2"
cl_resend "3"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
cl_updaterate "301"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
cl_corpsestay "600.000000"
cl_righthand "0"
cl_minmodels "0"
cl_dynamiccrosshair "0"
cl_radartype "0"
cl_weather "0"
cl_shadows "1"
cl_crosshair_color "50 250 50"
cl_crosshair_size "large"
cl_crosshair_translucent "0"
cl_logocolor "#Valve_Red"
cl_logofile "devl1"
cl_rate "9999"
cl_showfps "1"
cl_bob "0.000"
cl_bobup "5"
cl_bobcycle "0.800"
cl_needinstanced 0
cl_nosmooth 0
cl_clockreset 0.01
cl_corpsestay 105
sv_unlag 1
sv_unlagpush -100
sv_unlagsamples 1.5
// Interface settings \\
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
crosshair "1.000000"
setinfo "_vgui_menus" "1"
// Console settings \\
console "1.000000"
con_color "255 50 1"
con_notifytime "5"
scr_conspeed "999999"
scr_centertime "5"
scr_printspeed "55"
// Net_graph settings \\
net_graph "0"
net_scale "5"
net_graphpos "1"
// Admins settings \\
setinfo "_pw" 7147840
bind "[" "amx_spectate"
bind "]" ""
bind "p"
bind "l" ""
// Other custom settings \\
lambert 1.5
gl_alphamin 0.25
_snd_mixahead "0.1"
sv_aim "0"
sv_unlag 0
sv_unlagsamples 0
lookspring 1
v_centerspeed 1000
lookstrafe "0.000000"
lookspring "0.000000"
team ""
model ""
skin ""
topcolor "0"
bottomcolor "0"
rate "25000"
fps_max "102.0"
fps_modem "0.0"
mp_decals "1.4"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
ex_interp "0.003"
ex_extrapmax 1.2
ati_npatch 0
ati_subdiv 0
cl_phys_props_enable 0
cl_pushaway_force 0
cl_show_bloodsprays 0
cl_ejectbrass 0
drawradar 1
bind k amxmodmenu
bind l amx_bac
bind v +grab
bind f +hook
clear
wait;wait;wait;wait
echo Have Fun
echo =)
//
\\
//
\\ //2 chast.............................................\\
//
\\
//
\\
rate "99999"
cl_updaterate "4810" ; 510
cl_cmdrate "1410"
cl_resend "0"
bind f1 ";cl_updaterate 510;cl_cmdrate 1410 ;ex_interp 0.00000023456789456789456789"
bind f2 "cl_updaterate 510 ;cl_cmdrate 1410 ;ex_interp 0.0123456723456734567"
bind f3 "ex_interp 0.018000;rate 21001;cl_updaterate 101;cl_cmdrate 101ex_interp 0.018000;cl_dlmax 2048;cl_lw 1;cl_lc 0;rcf_upr 101;rcf_rate 25000;topcolor 0"
bottomcolor "6""
cl_cmdbackup "4"
cl_dlmax "141"
ex_interp "0.00000023456789456789456789"
cl_allowdownload "1"
cl_allowupload "1"
cl_download_ingame "1"
hpk_maxsize "0.1"
brightness "10"
cl_bob "0.00"
cl_bobup "5"
cl_lc "0"
sv_aim "3"
net_graph 1
sv_airaccelerate "100"
fps_max 100
sv_wateraccelerate "100"
violence_hblood "1"
violence_ablood "1"
violence_agibs "1"
violence_hgibs "1"
cl_autowepswitch "1"
hud_centerid "1"
cl_fastswitch "1"
cl_lw 4
gamma "4"
cl_corpsestay -999
sv_stopspeed 9999
cl_bobcycle 0.8
hpk_maxsize 4
sys_ticrate 130
cl_dlmax 35
gamma "999999999999"
d_spriteskip 12
brightness "9999999999"
fastsprites "2"
r_decals "13"
r_bmodelhighfrac "12.0"
r_detailtextures "0"
gl_dither "4"
gl_flipmatrix "1"
gl_fog "1"
gl_max_size "106.1"
gl_monolights "1"
gl_overbright "1"
gl_polyoffset -9999999999999999999999999999999999999999999999999
gl_playermip 1
gl_palette_tex 1
gl_reporttjunctions 1
gl_spriteblend 1.2
ati_npatch "0.0"
ati_subdiv "1.0"
hpk_maxsize "-999"
viewsize "120.00000000"
v_dark 2
max_shells "12"
max_smokepuffs "12"
gl_spriteblend "1"
gl_alphamin "-0.01"
gl_max_size "0"
gl_round_down "99"
gl_wateramp "0"
gl_ztrick "1"
// Sound settings \\
volume "0.0000000"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_geometry "1"
s_eax "0.000000"
s_buffersize "65536"
s_2dvolume "0.88"
s_occfactor "0"
_snd_mixahead "0.1"
ambient_fade "999999999999"
ambient_level "0.080000"
suitvolume "1.000000"
hisound "10.000000"
bgmvolume "1.000000"
bgmbuffer "-9999"
MP3FadeTime "2.0"
MP3Volume "0.100000"
voice_scale "0.75000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "1"
sv_voiceenable "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "1"
crosshair "9.000000"
setinfo "_vgui_menus" "1"
cl_forwardspeed 999 ;alias cl_forwardspeed
cl_sidespeed 9999 ; alias cl_sidespeed
cl_yawspeed 999
cl_backspeed 99999999999.9999999999 ;alias cl_backspeed
cl_crosshair_translucent 0
cl_corpsestay -9.000000
cl_crosshair_size 3
cl_righthand 0
cl_righthand 0
cl_pmanstats 1
cl_smoothtime 1.4
//says
cl_cmdbackup 3 // 9 // 4 // 3 //
//Scripts
//dd)
alias t "+duck;w;-duck;w;+duck;w;-duck"
alias dd "t;t;t"
bind mwheelup "dd"
//2dd)
bind "q" "+dd"
alias "+dd" "fastsprites 101;+duck;wait;-duck;wait;+duck"
alias "-dd" "fastsprites 0;-duck"
//3dd
//-shift ducker------------------------------>
alias +dd2 "alias _special 4;4"
alias -dd2 "alias _special;-attack2; -duck"
alias 4 "wait; +duck; wait; -duck; wait; special"
//-
bind "shift" "+dd2"
//4dd
//duckrun!!!
//-re-binds---------------------------------->
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"
alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"
//-
bind capslock +duck_run.fp3
//-------------------------------------------<
//
////
// 360
bind "mouse3" "180.on"
alias 180.on "fps_max 20;fps_modem 20;cl_yawspeed 7200;wait;+left;wait;-left;wait;w;+left;w;-left;fps_max 100;fps_modem 100;cl_yawspeed 2577"
alias w "wait"
//bhop +duck
bind "ALT" "+jd"
alias +jd "alias _special 5;5;+duck"
alias -jd "alias _special;-jump;-duck"
alias 5 "+jump; wait; -jump; wait; special"
//unstopable impulse
bind "f" "+2"
alias +2 "alias _special @2;@2"
alias -2 "alias _special"
alias @2 "special;wait;impulse 100;wait;impulse 100;"
//djump
alias "+cjump" "+jump;+duck"
alias "-cjump" "-jump;-duck"
bind "c" "+cjump"
exec bhop.cfg
alias +h "+hook"
alias -h "-hook"
alias +ho "+h;w;-h;w;+h;w;-h;w;+h;w;-h;w;+h;-h;w;+h;-h;w;+h;-h;w;+h;-h;w;+h;-h;w;+h;-h;w;+h;-h;w;+h;-h;w;+h;-h;w;+h;-h;w;+h;-h;w;+h;-h;w;+h;-h;w;+h;-h;w;+h;-h;w;+h;-h;w;+h"
alias -ho "-h"
bind e "+ho"
bind "x" "+iO0.strafe"
alias +iO0.strafe "alias _special iO0.strafe; iO0.strafe"
alias -iO0.strafe "alias _special; -moveleft; -moveright; -forward; -back"
alias iO0.strafe "iO0.strafe_; wait; special"
alias iO0.strafe_ "iO0.up"
alias iO0.up "-moveright; wait; +forward; wait; alias iO0.strafe_ iO0.left"
alias iO0.left "-forward ; wait;+moveleft; wait; alias iO0.strafe_ iO0.down"
alias iO0.down "-moveleft; wait; +back; wait; alias iO0.strafe_ iO0.right"
alias iO0.right "-back; wait; +moveright; wait; alias iO0.strafe_ iO0.up"
// duckjump
alias "+cjump" "+jump;+duck"
alias "-cjump" "-jump;-duck"
bind x "+cjump"
// last change
sys_ticrate 999
cl_cmdbackup 7
cl_vsmoothing 0.64
cl_resend 6
hpk_maxsize uropb
r_bmodelhighfrac 0
r_bmodelinterp 1
r_mmx 1
cl_solid_players 0
r_norefresh 0.00000000000
r_novis 0.00000000000000
gl_picmip 0 // 0 // test
gl_affinemodels 1 // 0 // test // ex_interp 0.0012345678901234567890
fakelag -1
fakeloss -1
gl_polyoffset -0.001 //0
cl_cmdbackup 2
cl_resend 3
cl_nosmooth 1
// test
bind f4 "ex_interp 0.0123456123456789"
bind f6 "ex_interp 0.00000023456789456789456789"
cl_resend 6
cl_cmdbackup 1
cl_observercrosshair 0
r_cachestudio 1
r_mmx 0
r_cullsequencebox 1
cl_allowupload 0
cl_corpsestay 600
net_graphwidth 100
gl_zmax 6845; alias gl_zmax
gl_ztrick 0
gl_affinemodels 0
gl_cull 0
cl_solid_players 1
cl_weather 1
sensitivity 3.000000000001 // =)
mp_consistensy 0
sv_wateraccelerate 100
ex_maxerrordistance "0.1"
hud_classautokill "1.2"
m_pitch "0.022"
m_yaw ".017"
m_forward "1"
cl_lw "4"
cl_lc "0"
m_side "0.8"
m_filter "1.000000"
setinfo "_ah" "0"
setinfo "friends" "0"
setinfo "dm" "1"
setinfo "ah" "1"
setinfo "pw" "0"
setinfo "ghosts" "1"
setinfo "cl_lb" "0"
setinfo "lefthand" "0"
setinfo "vgui_menus" "0"
setinfo "vgui_menu" "0"
setinfo "_vgui_menus" "0"
setinfo "s" "67108863"
setinfo "s2" "67108863"
setinfo "_statsme" "0"
gl_d3dflip 1
m_yaw .016
m_filter 0
gl_dither 1
ati_subdiv 0
ex_extrapmax 0.001234567890
max_shells "120"
max_smokepuffs "120"
v_dark 4
cl_dlmax "512"
ex_maxerrordistance "32"
ex_maxspeed "850"
ex_correct "1"
ex_maxaccel "2000"
developer 1
gl_texsort 0
viewsize 110
gl_picmip 1
gl_cull 1
+nvgadjust
+graph
+break
cl_lb 0
max_queries_sec 100
host_framerate 0.1
waterroom_type 0
gl_flipmatrix 0
cl_crosshair_color "0 0 0"
gl_spriteblend "1"
gl_cull "1"
gl_flipmatrix "0"
gl_monolights "0"
hud_capturemouse 0
cl_resend 5.0
ex_extrapmax 0.0
cl_cmdbackup 19
sys_ticrate 1024
com_filewarning 0