//============RockeT.cfg============ clear
unbindall
Bind's------------------------------->
bind "TAB" "+showscores"
bind "ENTER" "reconnect"
bind "ESCAPE" "cancelselect"
bind "'" "+moveup"
bind "+" "sizeup"
bind "-" "sizedown"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "d" "+moveright"
bind "e" "+use"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "esp_toggle"
bind "l" "esp_toggle"
bind "m" "chooseteam"
bind "j" "exec d0z1.cfg"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "weapon_hegrenade; weapon_flashbang;"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x " say PRODAQU cfg Ha knife v skype saa00743"
bind "y" "messagemode""
bind "~" "toggleconsole"
bind "UPARROW" "vup"
bind "DOWNARROW" "vdown"
bind "LEFTARROW" "sup"
bind "RIGHTARROW" "+right"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind = "amxmodmenu"
//Setting's------------------------------->
volume "0.7"
console "1.000000"
hideradar 1
fps_max "200"
fps_modem "000"
crosshair "1.000000"
gamma "5.000000"
brightness "5.000000"
con_color "0 155 255"
net_graph "4"
net_scale "1"
net_graphpos "1"
sv_voiceenable "0"
sv_aim "99999999999"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
r_drawviewmodel "0"
mp_decals "1.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_monolights "0"
gl_picmip 0
gl_max_size 512
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
suitvolume "1"
hisound "0.400000"
bgmvolume "0.400000"
MP3Volume "0.0"
_snd_mixahead "0.1"
team ""
model "gordon"
skin ""
topcolor "67"
bottomcolor "7"
rate "25000.000000"
cl_updatarate 501
ex_interp 0.00123456
ex_maxerrordistance "0"
cl_updaterate 600
cl_lw "1"
cl_lc "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw ".017"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
sensitivity "5.01"
zoom_sensitivity_ratio "1.2"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
cl_corpsestay "0.000000"
cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1.000000"
hud_classautokill "1"
setinfo "_ah" "0"
setinfo "friends" "0"
setinfo "dm" "1"
setinfo "ah" "1"
setinfo "ghosts" "0"
setinfo "cl_lb" "0.0"
setinfo "righthand" "0"
setinfo "vgui_menus" "0"
setinfo "vgui_menu" "0"
setinfo "_vgui_menus" "0"
cl_showfps 0
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_monolights "0"
max_shells "0"
gunsmoke "0"
max_smokepuffs "0"
fps_max "201"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
cl_minmodels "1"
cl_weather "0"
cl_shadows "0"
developer "1"
gl_zmax "0"
_cl_autowepswitch "0"
hud_centerid "1"
cl_fastswitch "1"
cl_dynamiccrosshair "0"
alias "+forward" "adjust_crosshair;adjust_crosshair"
alias "+back" "adjust_crosshair;adjust_crosshair"
alias "+moveleft" "adjust_crosshair;adjust_crosshair"
alias "+moveright" "adjust_crosshair;adjust_crosshair"
cl_crosshair_translucent "0"
alias "invnext" "+attack; wait; -attack"
alias "invprev" "+attack; wait; -attack
// Alias'es------------------------------->
//-mikrofon (on, off - CAPSLOCK)---------->
alias mic "mon"
alias mon "voice_inputfromfile 1;+voicerecord; alias mic moff"
alias moff "voice_inputfromfile 0;-voicerecord ;alias mic mon";
bind "k" "mic"
//---------------------------------------->
//-bhop----------------------------------->
alias +bb "alias _special m;m"
alias -bb "alias _special;-jump"
alias m "+jump; wait; -jump; wait; special"
bind "SPACE" "+bb"
//---------------------------------------->
//vibro left------------------------------>
alias +ddx "+duck;wait;-duck;wait;+duck;wait;-duck;wait;+duck;wait"
alias -ddx "-duck"
bind "MWHEELUP" "+ddx"
alias ll ";cl_yawspeed 700;+ddx;+right;+attack;wait;-right;+left;wait;-left"
alias +vibro "ll;ll;ll"
alias -vibro "-attack;-ddx"
//------------------<
//vibro right------->
alias ll2 ";cl_yawspeed 700;+ddx;+right;+attack2;wait;-right;+left;wait;-left"
alias +vibro2 "ll2;ll2;ll2"
alias -vibro2 "-attack2;-ddx"
//------------------<
//dont stop--------->
alias ll3 ";cl_yawspeed 700;+right;+attack;wait;-right;+left;wait;-left"
alias +vibro3 "ll3;ll3;ll3"
alias -vibro3 "-attack"
//------------------<
alias "[d" "bind [ +[doff;bind mouse1 +vibro;"
alias "+[doff" "bind [ [d;bind mouse1 +attack;"
alias "]d" "bind ] +]doff;bind mouse2 +vibro2;"
alias "+]doff" "bind ] ]d;bind mouse2 +attack2;"
alias "pd" "bind p +]doff2;bind mouse1 +vibro3;"
alias "+]doff2" "bind p pd;bind mouse1 +attack;"
//bind's
bind "[" "[d"
bind "p" "pd"
bind "]" "]d"
bind mouse1 +attack
bind mouse2 +attack2
//---------------------------------------->
//разворот на 180 градусов+удар----------->
bind "e" "180"
alias "180" "+attack2;wait;wait;wait;wait;fps_max 101;cl_yawspeed 7199;wait;+left;wait;-left;-attack2;wait;+left;wait;-left;wait;fps_max 140;;cl_yawspeed
"1000000000000""
//---------------------------------------->
//Chat's color changer-------------------->
alias black "con_color 0+0+0"
alias darkergrey "con_color 51+51+51"
alias darkgrey "con_color 66+66+66"
alias lightergrey "con_color 90+90+90"
alias evenlightergrey "con_color 150+150+150"
alias lightiergrey "con_color 190+190+190"
alias lightestgrey "con_color 220+220+220"
alias white "con_color 255+255+255"
alias red "con_color 255+51+51"
alias darkred "con_color 204+0+0"
alias lightred "con_color 255+0+0"
alias green "con_color 0+204+51"
alias darkgreen "con_color 0+102+0"
alias lightgreen "con_color 0+255+0"
alias blue "con_color 0+102+102"
alias darkblue "con_color 0+0+153"
alias lightblue "con_color 0+0+255"
alias purple "con_color 204+0+153"
alias darkpurple "con_color 204+0+255"
alias lightpurple "con_color 255+0+255"
alias brown "con_color 153+153+102"
alias yellow "con_color 255+255+0"
alias orange "con_color 255+102+51"
alias pink "con_color 255+0+204"
alias darkpink "con_color 204+102+153"
alias color "cl1"
alias cl1 "black; alias color cl2"
alias cl2 "darkergrey; alias color cl3"
alias cl3 "darkgrey; alias color cl4"
alias cl4 "lightergrey; alias color cl5"
alias cl5 "evenlightergrey; alias color cl6"
alias cl6 "lightiergrey; alias color cl7"
alias cl7 "lightestgrey; alias color cl8"
alias cl8 "white;alias color cl9"
alias cl9 "red;alias color cl10"
alias cl10 "darkred;alias color cl11"
alias cl11 "lightred;alias color cl12"
alias cl12 "green;alias color cl13"
alias cl13 "darkgreen;alias color cl14"
alias cl14 "lightgreen;alias color cl15"
alias cl15 "blue;alias color cl16"
alias cl16 "darkblue;alias color cl17"
alias cl17 "lightblue;alias color cl18"
alias cl18 "purple;alias color cl19"
alias cl19 "darkpurple;alias color cl20"
alias cl20 "lightpurple;alias color cl21"
alias cl21 "brown;alias color cl22"
alias cl22 "yellow;alias color cl23"
alias cl23 "orange;alias color cl24"
alias cl24 "pink;alias color cl25"
alias cl25 "darkpink;alias color cl1"
Bind "f5" "color"
//-mouse 1 - color-->
alias +www "+attack2;developer 1;fps_max 1000; adjust_crosshair;"
alias -www "-attack2;developer 0;fps_max 100; adjust_crosshair"
bind mouse2 +www
//------------------<
//-mouse 2 - color-->
alias +tt "+attack; adjust_crosshair"
alias -tt "-attack; adjust_crosshair"
bind mouse1 +tt
//------------------<
//---------------------------------------->
speak "hello"
//---------------------------------------->
//-tree mouse----------------------------->
//komaHdbl---------->
alias "xmenuoff" "con_notifytime -1; motdfile motd.txt;"
alias "xmenuon" "con_notifytime 600; motdfile walk.txt"
alias "xmenuc" "developer 1; motd; developer 0"
//------------------<
developer 0
bind mouse3 "treemm"
alias treem "xmenuon;motd_write vbl6ePute menu koJIeSuKoM vverx u Ha)l(Mute na mouse3;xmenuc;speak fvox/bell"
alias treemm "treem; sv_maxspeed 0;bind MWHEELUP menuq; bind MWHEELDOWN tremofv2;"
alias tremofv "xmenuoff; sv_maxspeed 320;bind mouse3 treemm; speak ok;bind MWHEELUP +jump;bind MWHEELDOWN +duck;"
alias tremofv2 "xmenuoff; sv_maxspeed 320;bind mouse3 treemm; speak fvox/beep;bind MWHEELUP +jump;bind MWHEELDOWN +duck;"
alias tremofv3 "xmenuoff; sv_maxspeed 320;bind mouse3 treemm;bind MWHEELUP +jump;bind MWHEELDOWN +duck;"
//menuss------------>
//-knife---
alias menuq "xmenuoff;bind MWHEELUP menuw;xmenuon;motd_write knife menu;xmenuc;bind mouse3 menuqq"
//-----
//--
alias menuqq "bind MWHEELUP menuqqq;xmenuoff;xmenuon;motd_write knife menu->1 HacTrouka;xmenuc;bind mouse3 menuqqok"
alias menuqqok "cl_resend 0; cl_rate 99999999999; cl_bob 0; cl_bobcycle 0.8; cl_righthand 1; cl_lw 0; cl_lc 0; cl_updaterate 501; ex_interp 0.0000002;
cl_cmdbackup 0; cl_cmdrate 9999999999;tremofv"
//--
alias menuqqq "bind MWHEELUP menuqqqq;xmenuoff;xmenuon;motd_write knife menu->2 HacTrouka;xmenuc;bind mouse3 menuqqqok"
alias menuqqqok "rate 250000000; cl_rate 999999999; cl_updaterate 501; cl_cmdrate 750; cl_resend 2.5; ex_interp 0.0000002; cl_cmdbackup 1; cl_fixtimerate
7.5;cl_bob 0; cl_bobcycle 0.8; cl_bobup 0;cl_sidespeed 999; cl_backspeed 999; cl_forwardspeed 999; fps_max 101;tremofv"
//--
alias menuqqqq "bind MWHEELUP menuqqqqq;xmenuoff;xmenuon;motd_write knife menu->3 HacTrouka;xmenuc;bind mouse3 menuqqqqok"
alias menuqqqqok "rate 25000; cl_updaterate 501; cl_cmdrate 201; cl_resend 3; cl_cmdbackup 3; cl_dlmax 205;ex_interp 0.0021;cl_allowdownload
1;cl_allowupload 1;cl_download_ingame 1; hpk_maxsize 0.1;brightness 10;developer 0;cl_forwardspeed 3010;cl_backspeed 3010;cl_sidespeed 1050;cl_bob
0.02;cl_bobup 5;cl_lc 0;sv_aim 3;sv_airaccelrate 50;fps_max 100;sv_wateraccelerate 50;violence_hblood 1;violence_ablood 1;violence_agibs 1;violence_hgibs
1;cl_autowepswitch 1;hud_centerid 1;cl_fastswitch 1;sys_ticrate 180;tremofv"
//--
alias menuqqqqq "bind MWHEELUP menuqq;xmenuoff;xmenuon;motd_write knife menu->4 HacTrouka;xmenuc;bind mouse3 menuqqqqqok"
alias menuqqqqqok "rate 20000; cl_updaterate 601; cl_cmdrate 201;cl_resend 3;cl_cmdbackup 3;cl_dlmax 612;ex_interp 0.0021;cl_allowdownload 1;cl_allowupload
1;cl_download_ingame 1;hpk_maxsize 0.1;brightness 10;developer 0;cl_forwardspeed 3010;cl_backspeed 3010;cl_sidespeed 1050;cl_bob 0.02;cl_bobup 5;cl_lc
0;sv_aim 3;sv_airaccelrate 50;fps_max 100;sv_wateraccelerate 50;violence_hblood 1;violence_ablood 1;violence_agibs 1;violence_hgibs 1;cl_autowepswitch
1;hud_centerid 1;cl_fastswitch 1;sys_ticrate 180;tremofv"
//-----
//--------<
//-seting->
alias menuw "xmenuoff;bind MWHEELUP menue;xmenuon;motd_write setting's menu;xmenuc;bind mouse3 menuqw"
//-----
//--
alias menuqw "bind MWHEELUP menuqww;xmenuoff;xmenuon;motd_write setting menu->1 HacTrouka;xmenuc;bind mouse3 menuqwok"
alias menuqwok "gamma 5.0;d_spriteskip 9999;brightness 10; fastsprites 2;r_decals 2;r_bmodelhighfrac 5.0;r_detailtextures 0;gl_dither 1;gl_flipmatrix
0;gl_fog 1; gl_max_size 256; gl_monolights 0;gl_overbright 0; gl_polyoffset -0.5;gl_playermip 1;gl_palette_tex 0;gl_reporttjunctions 1; gl_spriteblend 1.2;
ati_npatch 1.0;ati_subdiv 2.0;hpk_maxsize 4;viewsize 120.000000;v_dark 4;max_shells 120;max_smokepuffs 120;gl_spriteblend 1;gl_alphamin 1;gl_alphamin
0.25;gl_max_size 512;gl_round_down 3;gl_wateramp 0;gl_ztrick 0;tremofv"
//--
alias menuqww "bind MWHEELUP menuqwww;xmenuoff;xmenuon;motd_write setting menu->2 HacTrouka;xmenuc;bind mouse3 menuqwwok"
alias menuqwwok "ati_npatch 0;ex_knifespeed 1000;ati_subdiv 0;cl_fixtimerate 99999999;fps_max 204;r_decals 0;mp_decals 0;cl_corpsestay 0;cl_smoothtime 0.1;
cl_nosmooth 0; cl_vsmoothing 0.05; rate 999999;cl_Updaterate 1001;cl_cmdrate 1001;cl_lc 0;ex_interp 0.0013;cl_resend 1.5;cl_cmdbackup 0;voice_enable 1;
cl_dlmax 128 ; cl_bob 0 ; cl_bobup 0;cl_bobcycle 0; fps_max 101;developer 0; hpk_maxsize 0;cl_minmodels 1;cl_weather 0;cl_radartype 1;cl_showfps
0;tremofv"
//--
alias menuqwww "bind mouse3 menuqwwww;bind MWHEELUP menuqw;xmenuoff;xmenuon;motd_write setting menu->3 HacTrouka;xmenuc; "
alias "menuqwwww" "tremofv; fastsprites 2; d_spriteskip 2; r_decals 0; gl_polyoffset -0.001; gl_max_size 256; hpk_maxsize 1; viewsize 120.000000; max_shells
101; max_smokepuffs 101; v_dark 4; cl_weather 0; _snd_mixahead 0.1; suitvolume 1.000000; hisound 1.000000; bgmvolume 0.000000; bgmbuffer -999999999
;MP3Volume 0; voice_scale 1; voice_enable 1; voice_forcemicrecord 1; voice_modenable 1; sv_voiceenable 1; cl_lw 4; cl_lc 0; cl_dlmax 256;cl_himodels 0;
cl_dynamiccrosshair 0; cl_bobcycle 0.8; cl_bobup 0; cl_bob 0;cl_radartype 1"
//--------<
//-*hop--->
alias menue "xmenuoff;bind MWHEELUP menur;xmenuon;motd_write *hop menu;xmenuc;bind mouse3 menuqe"
//-----
alias menuqe "bind MWHEELUP menuqee;xmenuoff;xmenuon;motd_write *hop menu->jump;xmenuc;bind mouse3 menuqeok"
alias menuqeok "unbind space;bind space +jump;tremofv3"
//--
alias menuqee "bind MWHEELUP menuqeee;xmenuoff;xmenuon;motd_write *hop menu->strange bhop;xmenuc;bind mouse3 menuqeeok"
alias menuqeeok "unbind space;bind space +cbhop;tremofv"
alias +cbhop "alias _special @cbhop;@cbhop"
alias -cbhop "alias _special"
alias @cbhop "special;wait;+jump; +duck; wait; -duck; -jump;tremofv3"
//--
alias menuqeee "bind MWHEELUP menuqeeee;xmenuoff;xmenuon;motd_write *hop menu->ducky master 9000;xmenuc;bind mouse3 menuqeeeok"
alias menuqeeeok "unbind space;bind space +dhop;tremofv"
alias +dhop "alias _special @dhop;@dhop"
alias -dhop "alias _special"
alias @dhop "special;wait;+duck;wait;-duck;wait2"
//--
alias menuqeeee "bind MWHEELUP menuqeeeee;xmenuoff;xmenuon;motd_write *hop menu->duck runner;xmenuc;bind mouse3 menuqeeeeok"
alias wait2 "wait;wait"
alias menuqeeeeok "unbind space;bind space +duck_run.fp3;tremofv"
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"
alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"
//--
alias menuqeeeee "bind MWHEELUP menuqe;xmenuoff;xmenuon;motd_write *hop menu->double duck (ctrl);xmenuc;bind mouse3 menuqeeeeok"
alias menuqeeeeok "unbind ctrl;bind ctrl +dd;tremofv"
bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"
alias +cbhop "alias _special @cbhop;@cbhop"
alias -cbhop "alias _special"
alias @cbhop "special;wait;+jump; +duck; wait; -duck; -jump"
//--------<
//-admin---
alias menur "xmenuoff;bind MWHEELUP menurq;xmenuon;motd_write admin binds on?;xmenuc;bind mouse3 menurq"
alias menurq "bind MWHEELUP adminsc;xmenuoff;xmenuon;motd_write admin binds on?->(KoJIeCuKo vverx);xmenuc;bind mouse3 menuqeok;tremofv"
adminsc "bind = amxmodmenu;name TERMINATOR;bind q +grab; bind f +hook"
//-------->
//------------------<
//---------------------------------------->
//HeadShot Script by OkAn
//Thanks to www.xrsclan.net.tc / BondOO7 / Megavolt
//Calling the head status for regular mouse or inverted mouse
alias hspitch1 "alias hspitch hp1"
alias hspitch2 "alias hspitch hp2"
alias hp1 "m_pitch 0.022"
alias hp2 "m_pitch -0.022"
alias hspitchoff "m_pitch 0"
alias hslook "+lookup;wait;-lookup"
alias devon "developer 1"
alias devoff "developer 0"
alias n1 " Regular Mouse Mode"
alias n2 " Inverted Mouse Mode"
alias n3 " Hit F8 for Regular Mouse or hit F9 for Inverted Mouse Mode hit F10 for toggle of HeadShot"
alias n4 " Once a Mouse Mode is changed it is set to that, if you need to change it hit ~ and type rbf89"
alias hson2 "bind mouse1 +hson;adjust_crosshair;bind f10 hson3;devon; HeadShot = On;developer 999999999;hsdto1;sv_aim 999999999"
alias hson3 "bind mouse1 +hsoff;bind f10 hson2;devon; HeadShot = Off;developer 999999999;hsdto2;sv_aim 0"
bind f10 hson2
alias ubf89 "unbind f8;wait;unbind f9"
alias imm "hspitch2;devon;n2;developer 999999999;ubf89"
alias rmm "hspitch1;devon;n1;developer 999999999;ubf89"
alias dn "devon;n4;developer 999999999"
alias rbf89 "bind f8 rmm;bind f9 imm;n3"
bind f8 rmm
bind f9 imm
dn
Добавлено (13.07.2010, 21:58)
---------------------------------------------
//Bind head status to mouse
alias +hson "-mlook;centerview;cl_pitchspeed 10;wait;hspitchoff;+attack;hslook"
alias -hson "-attack;cl_pitchspeed 150;+mlook"
alias +hsoff "+attack"
alias -hsoff "-attack"
alias +hsgren "+attack"
alias -hsgren "-attack;bind mouse1 +hson"
alias +hsbomb "+attack"
alias -hsbomb "-attack;bind mouse1 +hson"
//Exceptional Keys
alias hsducktogoff "hsducktogoff2"
alias hsducktogoff2 "bind mouse1 -hson"
alias hsducktogoff3 "bind mouse1 -hsoff"
alias hsdto1 "alias hsducktogoff hsducktogoff2"
alias hsdto2 "alias hsducktogoff hsducktogoff3"
alias +hsducktog "bind mouse1 +hsoff"
alias -hsducktog "hsducktogoff"
alias +hsduck "+duck;+hsducktog"
alias -hsduck "-duck;-hsducktog"
bind ctrl +duck
bind mouse1 "+hsoff;adjust_crosshair"
//Lag Shot [hi mr.ass ripper! GO AWAY..]
bind f1 lagon
alias lag_on "developer 1; Lagshot On; developer 999999999"
alias lag_off "developer 1; Lagshot Off; developer 999999999"
alias lagon "lag_on; bind mouse1 +lagme; bind f1 lagoff"
alias lagoff "lag_off; bind mouse1 +attack; bind f1 lagon"
alias +lagme "+attack; wait; cl_cmdrate 1.5"
alias -lagme "cl_cmdrate 35; -attack"
//Anti-Recoil script by berke
alias dev1 "developer 1"
alias dev0 "developer 0"
alias att "+attack"
alias +on "+attack; +lookdown"
alias -on "-attack; -lookdown"
alias em ""
alias antion "bind kp_downarrow antioff; wait; bind mouse1 r0; wait; bind = r0; wait; bind - r0; wait; bind mwheelup r0; wait; bind mwheeldown r0; dev1; Anti-Recoil ENABLED;developer 999999999"
alias antioff "bind mouse1 +attack; wait; bind = em; wait; bind - em; wait; bind mwheelup em; wait; bind mwheeldown em; wait; bind kp_downarrow antion; wait; dev1; Anti-Recoil DISABLED;developer 999999999"
dev1; =================================================================
Press Keypad 1 To enable/disable Nobob.
Press Keypad 2 To enable/disable Anti-Recoil.
Press +/- or mousewheelup/mousewheeldown to adjust Recoil Speeds.
=================================================================;developer 999999999
alias cl0 "cl_pitchspeed 0"
alias cl1 "cl_pitchspeed 0.5"
alias cl2 "cl_pitchspeed 1"
alias cl3 "cl_pitchspeed 1.5"
alias cl4 "cl_pitchspeed 2"
alias cl5 "cl_pitchspeed 2.5"
alias cl6 "cl_pitchspeed 3"
alias cl7 "cl_pitchspeed 3.5"
alias cl8 "cl_pitchspeed 4"
alias cl9 "cl_pitchspeed 4.5"
alias cl10 "cl_pitchspeed 5"
alias cl11 "cl_pitchspeed 5.5"
alias cl12 "cl_pitchspeed 6"
alias cl13 "cl_pitchspeed 6.5"
alias cl14 "cl_pitchspeed 7"
alias cl15 "cl_pitchspeed 7.5"
alias cl16 "cl_pitchspeed 8"
alias cl17 "cl_pitchspeed 8.5"
alias cl18 "cl_pitchspeed 9"
alias cl19 "cl_pitchspeed 9.5"
alias cl20 "cl_pitchspeed 10"
alias ec0 "dev1; Recoil Speed |--------------------|;developer 999999999"
alias ec1 "dev1; Recoil Speed |*-------------------|;developer 999999999"
alias ec2 "dev1; Recoil Speed |**------------------|;developer 999999999"
alias ec3 "dev1; Recoil Speed |***-----------------|;developer 999999999"
alias ec4 "dev1; Recoil Speed |****----------------|;developer 999999999"
alias ec5 "dev1; Recoil Speed |*****---------------|;developer 999999999"
alias ec6 "dev1; Recoil Speed |******--------------|;developer 999999999"
alias ec7 "dev1; Recoil Speed |*******-------------|;developer 999999999"
alias ec8 "dev1; Recoil Speed |********------------|;developer 999999999"
alias ec9 "dev1; Recoil Speed |*********-----------|;developer 999999999"
alias ec10 "dev1; Recoil Speed |**********----------|;developer 999999999"
alias ec11 "dev1; Recoil Speed |***********---------|;developer 999999999"
alias ec12 "dev1; Recoil Speed |************--------|;developer 999999999"
alias ec13 "dev1; Recoil Speed |*************-------|;developer 999999999"
alias ec14 "dev1; Recoil Speed |**************------|;developer 999999999"
alias ec15 "dev1; Recoil Speed |***************-----|;developer 999999999"
alias ec16 "dev1; Recoil Speed |****************----|;developer 999999999"
alias ec17 "dev1; Recoil Speed |*****************---|;developer 999999999"
alias ec18 "dev1; Recoil Speed |******************--|;developer 999999999"
alias ec19 "dev1; Recoil Speed |*******************-|;developer 999999999"
alias ec20 "dev1; Recoil Speed |********************|;developer 999999999"
alias r0 "ec0; cl0; bind mouse1 +attack; bind = r1; bind mwheelup r1"
alias r1 "ec1; cl1; bind mouse1 +on; bind = r2; bind - r0; bind mwheelup r2; bind mwheeldown r0"
alias r2 "ec2; cl2; bind mouse1 +on; bind = r3; bind - r1; bind mwheelup r3; bind mwheeldown r1"
alias r3 "ec3; cl3; bind mouse1 +on; bind = r4; bind - r2; bind mwheelup r4; bind mwheeldown r2"
alias r4 "ec4; cl4; bind mouse1 +on; bind = r5; bind - r3; bind mwheelup r5; bind mwheeldown r3"
alias r5 "ec5; cl5; bind mouse1 +on; bind = r6; bind - r4; bind mwheelup r6; bind mwheeldown r4"
alias r6 "ec6; cl6; bind mouse1 +on; bind = r7; bind - r5; bind mwheelup r7; bind mwheeldown r5"
alias r7 "ec7; cl7; bind mouse1 +on; bind = r8; bind - r6; bind mwheelup r8; bind mwheeldown r6"
alias r8 "ec8; cl8; bind mouse1 +on; bind = r9; bind - r7; bind mwheelup r9; bind mwheeldown r7"
alias r9 "ec9; cl9; bind mouse1 +on; bind = r10; bind - r8; bind mwheelup r10; bind mwheeldown r8"
alias r10 "ec10; cl10; bind mouse1 +on; bind = r11; bind - r9; bind mwheelup r11; bind mwheeldown r9"
alias r11 "ec11; cl11; bind mouse1 +on; bind = r12; bind - r10; bind mwheelup r12; bind mwheeldown r10"
alias r12 "ec12; cl12; bind mouse1 +on; bind = r13; bind - r11; bind mwheelup r13; bind mwheeldown r11"
alias r13 "ec13; cl13; bind mouse1 +on; bind = r14; bind - r12; bind mwheelup r14; bind mwheeldown r12"
alias r14 "ec14; cl14; bind mouse1 +on; bind = r15; bind - r13; bind mwheelup r15; bind mwheeldown r13"
alias r15 "ec15; cl15; bind mouse1 +on; bind = r16; bind - r14; bind mwheelup r16; bind mwheeldown r14"
alias r16 "ec16; cl16; bind mouse1 +on; bind = r17; bind - r15; bind mwheelup r17; bind mwheeldown r15"
alias r17 "ec17; cl17; bind mouse1 +on; bind = r18; bind - r16; bind mwheelup r18; bind mwheeldown r16"
alias r18 "ec18; cl18; bind mouse1 +on; bind = r19; bind - r17; bind mwheelup r19; bind mwheeldown r17"
alias r19 "ec19; cl19; bind mouse1 +on; bind = r20; bind - r18; bind mwheelup r20; bind mwheeldown r18"
alias r20 "ec20; cl20; bind mouse1 +on; bind - r19; bind mwheeldown r19"
bind kp_rightarrow "antion"
bind kp_leftarrow "antioff;bind = podbotmenu"
//Nobob Script by MaTkAp.
alias n0b0b "n0b0b0n"
alias n0b0b0n "cl_rollangle 0;cl_rollspeed 0;cl_bob 0;cl_bobcycle 0;cl_bobup 0;dev1; n0b0b = EN4BLED;developer 999999999;alias n0b0b n0b0b0ff"
alias n0b0b0ff "cl_rollangle 450;cl_rollspeed 450;cl_bob 0.01;cl_bobcycle 0.8;dev1; n0b0b = D1SABLED;developer 999999999;alias n0b0b n0b0b0n"
bind kp_end "n0b0b"
//Silentrun
alias +sw "+forward;+movedown"
alias -sw "-forward;-movedown"
alias swon "bind w +sw"
alias swoff "bind w +forward"
bind F2 swon
bind F3 swoff
silentrun f2 on f3 off
The New Spectator Hack 2.0 Loaded!
Made by OkAn (No_imega@hotmail.com)
http://www.xrsclan.net.tc
// KEY BINDS
bind "kp_enter" "tersspex"
bind "kp_del" "countsspex"
// WEAPON OPTION *** Not working @ 1.5 ***
// USP = USP with 60 rounds.
// GlockHE = Glock 18 with 110 rounds + HE grenade.
// Deagle = Desert Eagle with 28 rounds.
// P228 = P228 with 65 rounds.
// FiveSeven = FiveSeven with 40 rounds. CT Only.
alias Wapenoptie "Deagle"
// DO NOT EDIT BELOW THIS LINE
alias i "wait"
setinfo "vgui_menus" "0"
alias devon "developer 1"
alias devoff "developer 0"
alias clear "slot10; w; w; w; w; w; w; w; w; w; w; w; w; w; slot10"
alias tersspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 1; menuselect 1; devon; The New Spectator Hack / Terrorist Team;developer 999999999; i; i; i; i; i; i; i; i; i; i; i; i; i; clear; i; i; i; i; i; i; i; i; i; i; i; i; Wapenoptie"
alias countsspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 2; menuselect 2; devon; The New Spectator Hack / Counter-Terrorist Team;developer 999999999; i; i; i; i; i; i; i; i; i; i; i; i; i; clear; i; i; i; i; i; i; i; i; i; i; i; i;Wapenoptie"
alias rasdomspex "kill; chooseteam; menuselect 6; chooseteam; menuselect 5; menuselect 5; devon; The New Spectator Hack / Random Team;developer 999999999; i; i; i; i; i; i; i; i; i; i; i; i; i;clear; i; i; i; i; i; i; i; i; i; i; i; i;Wapenoptie"
alias USP "buy; menuselect 1; menuselect 1; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2;developer 1; OkAn Auto Weapon ON"
alias GlockHE "buy; menuselect 3; menuselect 1; buyammo1; buyammo1; buyammo1; buyammo1; buyequip; menuselect 4;developer 1; OkAn Auto Weapon ON"
alias GlockHE2 "buy; menuselect 1; menuselect 2; buyammo2; buyammo2; buyammo2; buyammo2; buyequip; menuselect 4;developer 1; OkAn Auto Weapon ON"
alias Deagle "buy; menuselect 1; menuselect 3;menuselect 7;buyammo2; buyammo2; buyammo2; buyammo2;developer 1; OkAn Auto Weapon ON"
alias P228 "buy; menuselect 1; menuselect 4; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2;developer 1; OkAn Auto Weapon ON"
alias FiveSeven "buy; menuselect 1; menuselect 6; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2; buyammo2;developer 1; OkAn Auto Weapon ON"
volume 1.0
sensitivity "1.7"
gl_spriteblend "1"
//-XrS-S?y'L!Ne-Tj !
//Bunny Hop Scripti
alias +b "alias _special jump;jump"
alias -b "alias _special"
alias jump "+jump;wait;-jump;wait;special
alias +cj "+jump;+duck;sv_gravity 550"
alias -cj "-jump;-duck;sv_gravity 800"
bind space "+cj;+b;jump"
alias wpview "wpon"
alias wpon "waypoint on noclip;alias wpview wpoff"
alias wpoff "waypoint off;alias wpview wpon"
bind kp_home "wpview"
//Death Message
alias deathmessage "nodeath"
alias nodeath "say su an yasiyom!;alias deathmessage death"
alias death "say Oldum!;impulse 102;alias deathmessage "nodeath"
bind kp_pgup "deathmessage"
alias clrmenu "slot10;slot10;slot10;slot10;slot10;wait;wait;wait;slot10;slot10;slot10"
alias buy_awp+deagle "buy;menuselect 4;menuselect 6;slot10;buy;menuselect 6;slot10;buy;menuselect 1;menuselect 3;slot10;buy;menuselect 7;clrmenu"
bind f5 "buy_awp+deagle;i;i;i;i;i;s;s;s;impulse 101;i;"
alias buy_equip "buyequip;menuselect 1;menuselect 2;menuselect 3;menuselect 4;menuselect 3;menuselect 6;slot10;slot10;wait;slot10;buy;menuselect 6;menuselect 7;slot10;wait;slot10;slot10"
bind o "buy_equip"
alias buy_deagle "buy;menuselect 1;menuselect 3;slot10;wait;slot10;buy;menuselect 7;slot10;slot10;clrmenu"
bind f6 "buy_deagle;i;i;i;i;i;s;s;s;impulse 101;"
alias "buy_m4a1+ak47" "buy;menuselect 4;menuselect 3;slot10;slot10;wait;slot10;buy;menuselect 6;slot10;slot10;buy;menuselect 4;menuselect 1;slot10;slot10;wait;slot10;buy;menuselect 6;slot10;slot10;clrmenu"
bind f4 "buy_m4a1+ak47;i;i;i;i;i;s;s;s;impulse 101;i;"
alias buy_aug+sgs52 "buy;menuselect 4;menuselect 4;slot10;slot10;wait;buy;menuselect 6;slot10;slot10;clrmenu;buy;menuselect 4;menuselect 2;clrmenu;buy;menuselect 6;clrmenu;i;i;i;s;s;s;s;s;s;s;impulse 101"
bind f3 "buy_aug+sgs52;"
cl_righthand "1"
cl_showfps "1"
zoom_sensitivity_ratio "1.6"
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
bind "space" "+cjump"
bind "mwheeldown" "+jump"
bind "mwheelup" "+duck"
cl_showevents "1"
-k
-h
-zipaim
//End Of statsme bug
//No Ammo Hack
alias #ammo "#ammo_1"
alias #do "+attack;lastinv;lastinv;wait;wait;wait;wait;-attack"
alias #ammo_1 "bind mouse1 #do;#d1; No Ammo On;d9;alias #ammo #ammo_0;alias #ammo_ #ammo_ is : 1"
alias #ammo_0 "-attack;bind mouse1 +attack;#d1; No Ammo Off;d9;alias #ammo #ammo_1;alias #ammo_ #ammo_ is : 0"
alias #ammo_ " #ammo_ is : 0"
//End Of No Ammo Hack
//Jumping Aliases
alias #matrix "+attack;#w;-attack;#w5;+reload;#w10;#w;slot5;#w5;+jump;#w;-jump;#w;-jump;#w5;slot3;#w5;slot2;#w5;slot1;-reload;#w;-reload;#w;-reload"
alias +#jumpduck "alias _special #jdspec;special"
alias -#jumpduck "alias _special"
alias +#jumpduckx "+duck;wait;+jump"
alias -#jumpduckx "-duck;wait;-jump"
alias #jdspec "special;wait;+#jumpduckx;wait;-#jumpduckx"
alias #duckset1 "alias #duck_ #duck_ is : 1;alias #jump_ #jump_ is : 0;alias #strjump_ #strjump_ is : 0;alias #eqbunny_ #eqbunny_ is : 0"
alias #duckset0 "alias #duck_ #duck_ is : 0;alias #jump_ #jump_ is : 0;alias #strjump_ #strjump_ is : 0;alias #eqbunny_ #eqbunny_ is : 0"
alias #jumpset1 "alias #duck_ #duck_ is : 0;alias #jump_ #jump_ is : 1;alias #strjump_ #strjump_ is : 0;alias #eqbunny_ #eqbunny_ is : 0"
alias #jumpset0 "alias #duck_ #duck_ is : 0;alias #jump_ #jump_ is : 0;alias #strjump_ #strjump_ is : 0;alias #eqbunny_ #eqbunny_ is : 0"
alias #strjumpset1 "alias #duck_ #duck_ is : 0;alias #jump_ #jump_ is : 0;alias #strjump_ #strjump_ is : 1;alias #eqbunny_ #eqbunny_ is : 0"
alias #strjumpset0 "alias #duck_ #duck_ is : 0;alias #jump_ #jump_ is : 0;alias #strjump_ #strjump_ is : 0;alias #eqbunny_ #eqbunny_ is : 0"
alias #eqbunnyset1 "alias #duck_ #duck_ is : 0;alias #jump_ #jump_ is : 0;alias #strjump_ #strjump_ is : 0;alias #eqbunny_ #eqbunny_ is : 1"
alias #eqbunnyset0 "alias #duck_ #duck_ is : 0;alias #jump_ #jump_ is : 0;alias #strjump_ #strjump_ is : 0;alias #eqbunny_ #eqbunny_ is : 0"
alias #duck_1 "bind space +#jumpduck;alias #jump_t #jump_1;alias #duck_t #duck_0;alias #strjump_t #strjump_1;alias #eqbunny_t #eqbunny_1;#d1; Jump Option: DuckJump;#d9;speak fvox/beep;#duckset1"
alias #duck_0 "bind space +jump;alias #eqbunny_t #eqbunny_1;alias #jump_t #jump_1;alias #duck_t #duck_1;alias #strjump_t #strjump_1;#d1; Jump Option: Normal Jump;#d9;speak fvox/beep;#duckset0"
alias #duck_t "#duck_1"
alias #jump_1 "bind space +#bunny;alias #jump_t #jump_0;alias #duck_t #duck_1;alias #strjump_t #strjump_1;alias #eqbunny_t #eqbunny_1;#d1; Jump Option: BunnyHop;#d9;speak fvox/beep;#jumpset1"
alias #jump_0 "bind space +jump;alias #eqbunny_t #eqbunny_1;alias #jump_t #jump_1;alias #duck_t #duck_1;alias #strjump_t #strjump_1;;#d1; Jump Option: Normal Jump;#d9;speak fvox/beep;#jumpset0"
alias #pulo "special;#w;+#pulo;wait;-#pulo;wait;+#pulo;wait;-#pulo;wait;+#pulo;wait;-#pulo;wait;+#pulo;wait;-#pulo;wait;+#pulo;wait;-#pulo;wait;+#pulo;wait;-#pulo;+#pulo;wait;-#pulo"
alias #jump_t "#jump_1"
alias +#bunny "alias _special #pulo;#w;special"
alias -#bunny "alias _special"
alias +#pulo "+jump"
alias -#pulo "-jump"
alias +#strjump "alias _special #strspec;special"
alias -#strjump "alias _special"
alias #strspec "special;wait;+#strjumpx;wait;-#strjumpx"
alias +#strjumpx "+strafe;wait;+jump"
alias -#strjumpx "-strafe;wait;-jump"
alias #strjump_1 "bind space +#strjump;alias #jump_t #jump_1;alias #duck_t #duck_1;alias #strjump_t #strjump_0;alias #eqbunny_t #eqbunny_1;#d1; Jump Option: StrafedJump;#d9;speak fvox/beep;#strjumpset1"
alias #strjump_0 "bind space +jump;alias #eqbunny_t #eqbunny_1;alias #jump_t #jump_1;alias #duck_t #duck_1;alias #strjump_t #strjump_1;#d1; Jump Option: Normal Jump;#d9;speak fvox/beep;#strjumpset0"
alias #strjump_t "#strjump_1"
alias +#eqbunny "alias _special #eqspec;special"
alias -#eqbunny "alias _special"
alias #eqspec "special;wait;+#eqbunnyx;wait;-#eqbunnyx"
alias #eq "+duck;#w;-duck"
alias +#eqj "+jump"
alias -#eqj "-jump"
alias +#eqbunnyx "+#eqj;#w;#eq;#w;#eq;#w;+#eqj;#w;#eq;+#eqj"
alias -#eqbunnyx "-#eqj;#w;#eq;#w;-#eqj"
alias #eqbunny_1 "bind space +#eqbunny;alias #jump_t #jump_1;alias #duck_t #duck_1;alias #strjump_t #strjump_1;alias #eqbunny_t #eqbunny_0;#d1; Jump Option: Earthquake Bunny;d9;speak fvox/beep;#eqbunnyset1"
alias #eqbunny_0 "bind space +jump;alias #eqbunny_t #eqbunny_1;alias #jump_t #jump_1;alias #duck_t #duck_1;alias #strjump_t #strjump_1;#d1; Jump Option: Normal Jump;d9;speak fvox/beep;#eqbunnyset0"
alias #eqbunny_t "#eqbunny_1"
//End Of Jumping Aliases
//Sniper Blackout Remover
alias #snp "#snp1"
alias #snp1 "+attack2; wait; -attack2;hud_draw 0; alias #snp #snp2;#d1; -[Zoom 1]-;d9"
alias #snp2 "+attack2; wait; -attack2;alias #snp #snp3;#d1; -[Zoom 2]-;d9"
alias #snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias #snp #snp1;#d1; -[Unzoom]-;d9"
alias #sec "#sniper_1"
alias #sniper_1 "bind mouse2 #snp; alias #sec #sniper_0;#d1; Sniper Blackout Loaded;d9;alias #sniper_ #sniper_ is : 1"
alias #sniper_0 "bind mouse2 +attack2; alias #sec #sniper_1; hud_draw 1;#d1; Sniper Blackout Unloaded;d9;alias #sniper_ #sniper_ is : 0"
#sniper_0
//End Of Blackout Remover
//Voice Annoying
alias #vtoggle "#va_1"
alias #va_1 "voice_inputfromfile 1; voice_loopback 1; +#voice; alias #vtoggle #va_0;alias #va_ #va_ is : 1"
alias #va_0 "-#voice; voice_inputfromfile 0; voice_loopback 0; alias #vtoggle #va_1;alias #va_ #va_ is : 0"
#va_0
alias +#voice "+voicerecord"
alias -#voice "-voicerecord"
//End of Voice Annoying
//Cvars
#weather_0
#sniper_0
#va_0
bind space "+#eqbunnyx"
#ammo_0
#plantset0
#plant_0
#defuse_0
#defset0
#drawview
alias togcvar "#allcvaron"
alias #allcvaron "bind space +#jumpduckx;#va_1;#ammo_1; Cvarlist Is Succesfully Loaded ..!;alias togcvar #allcvaroff"
alias #allcvaroff "#va_0;#ammo_0;bind space +#eqbunnyx; Old Cvarlist Loaded...;alias togcvar #allcvaron"
#allcvaroff
//End Of Cvars
//End Of Other Aliases
alias #w "i"
alias #w10 "i10"
alias wpnview "wpnoff"
alias wpnoff "#clearview;impulse 201;alias wpnview wpnon"
alias wpnon "#drawview;impulse 201;alias wpnview wpnoff"
bind t "wpnview"
alias +rld "+reload;i;menuselect 1"
alias -rld "-reload;i;clrmenu"
bind r "+rld"
alias kill_ "say I'am killed Team ! ! !;respawn;i;i;_2_"
alias _2_ " Please Wait While Respawn Hacking By OkAn ! ! !;setinfo_"
alias setinfo_ " Hey Your Model is Changing !...;i;i;i;i;i;i;_3_"
alias _3_ "i10; Model Changing is Comlete !;model oranget;_4_"
alias _4_ "i10; Model is Oranget"
bind backspace "kill_"
alias kill "say_team Team I'm Killed with Him Problems ! ! !"
alias +takescreen "clearview;clear;w;w;w;snapshot"
alias -takescreen "drawview;w;w;d1; Screenshot completed;d9"
alias d9 "developer 999999999"
bind F5 "buy_awp+deagle"
alias drawview "#drawview"
alias clearview "#clearview"
cl_showfps "1"
bind f10 "hstoggle"
alias hstoggle "hs_on"
alias hs_on "alias hs_ hson;bind mouse1 +un.head2;hson;alias hstoggle hs_off"
alias hs_off "alias hs_ hsoff;bind mouse1 +attack;hsoff;alias hstoggle hs_on"
alias hson " Headshot : ON"
alias hsoff " Headshot : OFF"
alias "+k" "+attack;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;weapon_knife;wait;lastinv;-attack;wait;wait;wait;wait;+attack"
alias "-k" "-attack;wait;weapon_knife;wait;lastinv"
alias "+h" "cl_pitchspeed 6;+attack;+lookdown;wait;wait;-lookdown"
alias "-h" "-attack;-lookdown;+lookup;wait;wait;-lookup;cl_pitchspeed 999"
alias "+zipaim" "+jump;wait;wait;wait;wait;wait;-jump;wait;wait;wait;wait;wait;wait;impulse 100;wait;wait;wait;wait;wait;wait;wait;wait;impulse 100;+attack;sv_clienttrace 999999999;clientport 999999999;sv_aim 999999999;r_fullbright 1;mp_mirrordamage 1"
alias "-zipaim" "-jump;-attack;sv_clienttrace 1.0000000;sv_aim 0;mp_mirrordamage 0"
alias "+flash" "impulse 100;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;impulse 100;wait;wait;wait;wait;wait;wait;wait;wait;impulse 100"
alias "-flash" "impulse 100;wait;wait;wait;wait;wait;wait;wait;impulse 100;wait;wait;wait;wait;wait;impulse 100"
alias "kview" "k"
alias "k" "bind mouse1 +k;alias kview l"
alias "l" "bind mouse1 +attack;alias kview k
bind "-" "kview"
alias "hview" "h"
alias "h" "bind mouse1 +h;alias hview j"
alias "j" "bind mouse1 +attack;alias hview h"
bind "leftarrow" "hview"
alias "zipview" "zip"
alias "zip" "bind mouse1 +zipaim;alias zipview piz"
alias "piz" "bind mouse1 +attack;alias zipview zip"
bind "rightarrow" "zipview"
alias "flashview" "flash"
alias "flash" "bind f +flash;alias flashview flashed"
alias "flashed" "bind f impulse 100;alias flashview flash"
bind "uparrow" "flashview"
bind mouse1 "+attack"
-k
mp_flashlight "1"
alias +hs3 "+attack;cl_pitchspeed 10;+lookdown;wait;wait;cl_pitchspeed 30;-lookdown;+lookup;wait;-lookup;wait;wait;wait;+lookdown;wait;-lookdown;centerview;adjust_crosshair"
alias -hs3 "-attack;-lookup;-lookdown;centerview;cl_pitchspeed 31;+lookup;wait;-lookup"
bind mouse1 "+hs3"
alias +nattack "+attack;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;-attack;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;+attack;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;-attack;+attack;adjust_crosshair"
alias -nattack "-attack"
bind mouse1 "+nattack"
alias +lookaim "+attack;cl_pitchspeed 10;+lookdown;i;i;i;-lookdown;+lookup;i;i;i;-lookup;+lookdown;i;i;i;-lookdown;+lookup;i;i;i;-lookup;+lookdown;i;i;i;-lookdown;+lookup;i;i;i;-lookup;adjust_crosshair;i;i;i;i;i;i;i;i;adjust_crosshair;model zombie"
alias -lookaim "-attack;cl_dynamiccrosshair 1;i;i;i;cl_dynamiccrosshair 0;model hgrunt"
bind mouse1 "+attack;adjust_crosshair"
mp_freezetime "0.0000000"
sv_aim "0"
alias pd "gl_zmax 0.0000000;sv_zmax 0.0000000;i;r_fullbright 2;r_dynamic 2;i;i;i;i;sv_zmax 3600.0000;changelevel fy_pool_day;toggleconsole"
alias iw "gl_zmax 0.0000000;sv_zmax 0.0000000;i;r_fullbright 2;r_dynamic 2;i;i;i;i;sv_zmax 3600.0000;changelevel fy_iceworld;toggleconsole"
alias awp "gl_zmax 0.0000000;sv_zmax 0.0000000;i;r_fullbright 2;r_dynamic 2;i;i;i;i;sv_zmax 3600.0000;changelevel awp_battle;toggleconsole"
alias Ak "gl_zmax 0.0000000;sv_zmax 0.0000000;i;r_fullbright 2;r_dynamic 2;i;i;i;i;sv_zmax 3600.0000;changelevel aim_ak-colt;toggleconsole"
alias awptog "awpon"
alias awpon "bind mouse1 +awpon; FastAwp : On;alias awptog awpoff"
alias awpoff "bind mouse1 +attack;adjust_crosshair; FastAwp : Off;alias awptog awpon"
awpoff
bind - "awptog"
alias "+awpon" "+attack;special;i;slot2;i;lastinv;adjust_crosshair"
alias "-awpon" "-attack;special;i"
/firstperson
alias +rsrattack "+attack;cl_pitchspeed 2;adjust_crosshair;+lookup;i;i;i;i;-lookup;special;special"
alias -rsrattack "-attack;cl_pitchspeed 10;-lookup;special;i;special;special"
alias s "special;special;special;special;special;special;special;special;special;special"
bind mouse1 "+attack;adjust_crosshair"
alias "nokill" "god;give item_healthkit;notarget;s;nocip;noclip;notarget;s;new round;i;i;i;i;i;i;buy_awp+deagle;impulse 101;i;i;i;i;developer 999999999; Auto Buy Weapon : Awp;speak one"
setinfo model "oranget"
setinfo thirdperson "1"
/maxplayers "14"
maxplayers 14
maxplayers "14"
alias +sjump "s;s;s;s;s;+jump;i;s;s;+duck;i;-duck;i;+duck;i;-duck;s;s;s;s;i;i;+duck;s;s;s;s;s;s"
alias -sjump "s;-jump;s;s;s;s;+duck;i;-duck;+duck;i;-duck;+jump;-jump;s;s;s;i;i;-duck;s;s;s;s;s"
alias +sattack "s;s;s;s;+attack;adjust_crosshair;s;s;s;cl_pitchspeed 4;+lookup;i;i;i;s;s;-lookup;s;s;cl_dynamiccrosshair 1;i;i;i;i;s;s;cl_dynamiccrosshair 0;i;cl_dynamiccrosshair 1"
alias -sattack "s;s;-attack;s;s;s;cl_pitchspeed 10;-lookup;cl_dynamiccrosshair 0;s;s;s"
bind space "+sjump;i;s;s;s"
alias +hsattack "s;s;s;s;s;s;s;s;s;s;s;s;s;s;s;s;s;+attack;s;s;s;s;s;s;s;s;s;s;s;s;s;s;s;s;s;s;adjust_crosshair;s;s jump;s attack;cl_pitchspeed 25;+lookup;i;i;i;i;+lookdown;i;-lookup;i;i;-lookdown;s;s;god;fly;notarget;impulse;+strafe;+alt1;i;-strafe;i;i;alt1;+v;i;i;i;-v;s;s;s;s;sprite2;i;sprite1"
alias -hsattack "s;s;s;-attack;cl_pitchspeed 10"
alias +v "+voicerecord"
alias -v "-voicerecord"
bind mouse1 "+attack;adjust_crosshair;s;s;s;s;s;s;s"
bind j "waypoint add"
bind k "waypoint delete"
bind g "_drop"
alias "_drop" "drop;i;weapon_knife;i;i;s;s;s;s;slot1;slot1;slot1;i;i;i;slot1;slot1;s;s;s;s"
bind "h" "+commandmenu"
bind mouse1 "+attack;adjust_crosshair;s;s;s;s;s;s;s;s"
Добавлено (13.07.2010, 21:59)
---------------------------------------------
//THE CONFIGURATION LOAD OPTIONS. . .
alias cfgload1 "developer 1; Configuration Loading Please Wait . . .;developer 999999999;i10;i;i;i;i;i;s;s;s;i10;_cfgload"
alias cfgload2 "developer 1; [|------------------];developer 999999999;i;i;i;i;i;i10;s;s;s;s;cfgload3"
alias cfgload3 "developer 1; [||-----------------];developer 999999999;i;i;i;i;i;i10;s;s;s;s;s;cfgload4"
alias cfgload4 "developer 1; [|||----------------];developer 999999999;i;i;i;i;i10;s;s;s;s;s;cfgload5"
alias cfgload5 "developer 1; [||||---------------];developer 999999999;i;i;i;i;i;i10;s;s;s;s;cfgload6"
alias cfgload6 "developer 1; [|||||--------------];developer 999999999;i;i;i;i;i;i10;s;s;s;s;cfgload7"
alias cfgload7 "developer 1; [||||||-------------];developer 999999999;i;i;i;i;i;i10;s;s;s;s;cfgload8"
alias cfgload8 "developer 1; [|||||||------------];developer 999999999;i;i;i;i;i;i10;s;s;s;s;cfgload9"
alias cfgload9 "developer 1; [||||||||-----------];developer 999999999;i;i;i;i;i;i10;s;s;s;s;cfgload10"
alias cfgload10 "developer 1; [|||||||||----------];developer 999999999;i;i;i;i;i;i10;s;s;s;s;cfgload11"
alias cfgload11 "developer 1; [||||||||||---------];developer 999999999;i;i;i;i;i;i10;s;s;s;s;cfgload12"
alias cfgload12 "developer 1; [|||||||||||--------];developer 999999999;i;i;i;i;i;i10;s;s;s;s;cfgload13"
alias cfgload13 "developer 1; [||||||||||||-------];developer 999999999;i;i;i;i;i;i10;s;s;s;s;cfgload14"
alias cfgload14 "developer 1; [|||||||||||||------];developer 999999999;i;i;i;i;i;i10;s;s;s;s;cfgload15"
alias cfgload15 "developer 1; [||||||||||||||-----];developer 999999999;i;i;i;i;i;i10;s;s;s;s;cfgload16"
alias cfgload16 "developer 1; [|||||||||||||||----];developer 999999999;i;i;i;i;i;i10;s;s;s;s;cfgload17"
alias cfgload17 "developer 1; [||||||||||||||||---];developer 999999999;i;i;i;i;i;i10;s;s;s;s;cfgload18"
alias cfgload18 "developer 1; [|||||||||||||||||--];developer 999999999;i;i;i;i;i;i10;s;s;s;s;cfgload19"
alias cfgload19 "developer 1; [|||||||||||||||||];developer 999999999;i;i;i;i;i;i10;s;s;s;s;cfgload20"
alias cfgload20 "developer 1; Configuration Load Options Completed!;developer 999999999;openconfig"
alias _cfgload "developer 1; Configuration Loading Please Wait;developer 999999999;i10;i;i;i;i;i;s;s;s;_cfgload1"
alias _cfgload1 "developer 1; Configuration Loading Please Wait . . .;developer 999999999;i10;i;i;i;i;i;s;s;s;cfgload2"
alias openconfig "i;i;i;i;i;i;i;i;i;i;i;i; The New Mouse Hacks,Waypoint Hacks And Blood Hacks Opened! ! ! - Version is : 3.4.1.i-;hacks"
alias hacks "bind mouse1 +blood1;_"
alias _ " Waypoints Created Designed By OkAn"
alias +blood1 "+attack;adjust_crosshair;s;s;s;s;s;i;i;gl_spriteblend 0;i;i;gl_spriteblend 1"
alias -blood1 "-attack;s;s;s;gl_spriteblend 1"
alias i10 "i;i;i;i;i;i;i;i;i;i"
bind end "cfgload1"
alias cfgview "cfgoff"
alias cfgon "bind end cfgload1;alias cfgview cfgoff"
alias cfgoff "bind end oldcfgload;alias cfgview cfgon"
alias oldcfgload "developer 1; Old Configuration Options Reload !;developer 999999999;bind mouse1 +attack"
bind end "cfgload1"
bind home "cfgview"
//VOLUME CONTROL
alias volumeupcontrol "volume0"
alias volume0 "developer 1; Configuration Loading Please Wait . . .;developer 999999999;i;i;i;i;i;s;s;s;alias volumeupcontrol volume1"
alias volume1 "developer 1; Volume [|--------];developer 999999999;i;i;i;i;i;s;s;s;s;volume 0.1;alias volumeupcontrol volume2"
alias volume2 "developer 1; Volume [||-------];developer 999999999;i;i;i;i;i;s;s;s;s;volume 0.2;alias volumeupcontrol volume3;alias volumedowncontrol volumed1"
alias volume3 "developer 1; Volume [|||------];developer 999999999;i;i;i;i;i;s;s;s;s;volume 0.3;alias volumeupcontrol volume4;alias volumedowncontrol volumed2"
alias volume4 "developer 1; Volume [||||-----];developer 999999999;i;i;i;i;i;s;s;s;s;volume 0.4;alias volumeupcontrol volume5;alias volumedowncontrol volumed3"
alias volume5 "developer 1; Volume [|||||----];developer 999999999;i;i;i;i;i;s;s;s;s;volume 0.5;alias volumeupcontrol volume6;alias volumedowncontrol volumed4"
alias volume6 "developer 1; Volume [||||||---];developer 999999999;i;i;i;i;i;s;s;s;s;volume 0.6;alias volumeupcontrol volume7;alias volumedowncontrol volumed5"
alias volume7 "developer 1; Volume [|||||||--];developer 999999999;i;i;i;i;i;s;s;s;s;volume 0.7;alias volumeupcontrol volume8;alias volumedowncontrol volumed6"
alias volume8 "developer 1; Volume [||||||||-];developer 999999999;i;i;i;i;i;s;s;s;s;volume 0.8;alias volumeupcontrol volume9;alias volumedowncontrol volumed7"
alias volume9 "developer 1; Volume [|||||||||];developer 999999999;i;i;i;i;i;s;s;s;s;volume 0.9;alias volumeupcontrol volume10;alias volumedowncontrol volumed8"
alias volume10 "developer 1; Volume MAX;developer 999999999;volume 1.0"
alias volup "volumeupcontrol"
bind pgup "volup"
alias volumedowncontrol "volumed0"
alias volumed0 "developer 1; Configuration Loading Please Wait . . .;developer 999999999;i;i;i;i;i;i;i;i;i;s;s;s; Configuration Loading Completed Please Try Again Now!;alias volumedowncontrol volumed9"
alias volumed1 "developer 1; Volume [|--------];developer 999999999;i;i;i;i;i;s;s;s;s;volume 0.1;alias volumeupcontrol volume2"
alias volumed2 "developer 1; Volume [||-------];developer 999999999;i;i;i;i;i;s;s;s;s;volume 0.2;alias volumedowncontrol volumed1;alias volumeupcontrol volume3"
alias volumed3 "developer 1; Volume [|||------];developer 999999999;i;i;i;i;i;s;s;s;s;volume 0.3;alias volumedowncontrol volumed2;alias volumeupcontrol volume4"
alias volumed4 "developer 1; Volume [||||-----];developer 999999999;i;i;i;i;i;s;s;s;s;volume 0.4;alias volumedowncontrol volumed3;alias volumeupcontrol volume5"
alias volumed5 "developer 1; Volume [|||||----];developer 999999999;i;i;i;i;i;s;s;s;s;volume 0.5;alias volumedowncontrol volumed4;alias volumeupcontrol volume6"
alias volumed6 "developer 1; Volume [||||||---];developer 999999999;i;i;i;i;i;s;s;s;s;volume 0.6;alias volumedowncontrol volumed5;alias volumeupcontrol volume7"
alias volumed7 "developer 1; Volume [|||||||--];developer 999999999;i;i;i;i;i;s;s;s;s;volume 0.7;alias volumedowncontrol volumed6;alias volumeupcontrol volume8"
alias volumed8 "developer 1; Volume [||||||||-];developer 999999999;i;i;i;i;i;s;s;s;s;volume 0.8;alias volumedowncontrol volumed7;alias volumeupcontrol volume9"
alias volumed9 "developer 1; Volume [|||||||||];developer 999999999;i;i;i;i;i;s;s;s;s;volume 0.9;alias volumedowncontrol volumed8;alias volumeupcontrol volume10"
alias voldown "volumedowncontrol"
bind pgdn "voldown"
volume 0.1
//End OF Volume Control
//COMMANDMENU
alias "togglecommand" "_menuon"
alias "_menuon" "+commandmenu;alias togglecommand _menuoff"
alias "_menuoff" "-commandmenu;alias togglecommand _menuon"
bind "h" "togglecommand"
bind "h" "+commandmenu"
//END OF COMMANDMENU
//Bunny Jump
alias eq "+duck;w;-duck"
alias +eqj "+jump"
alias -eqj "-jump"
alias +eqbunnyx "+eqj;w;eq;w;eq;w;+eqj;w;eq;+eqj"
alias -eqbunnyx "-eqj;w;eq;w;-eqj"
//END OF Bunny Jump
alias +xqzattack "+attack;cl_pitchspeed 3;+lookdown;i;-lookdown;-mlook"
alias -xqzattack "-attack;cl_pitchspeed 210;+mlook"
//Attack Menu
alias nospread "m_pitch 0;m_forward 0;m_side 0"
alias +spread "-mlook;i;nospread"
alias -spread "+mlook;i;nospread"
alias +nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
alias +nxspnr "+spread;w;+attack;w;+nonup"
alias -nxspnr "-spread;w;-attack;w;-nonup"
cl_pitchspeed "4"
alias _attack "bind mouse1 +nxspnr"
//End OF Attack Menu
//Whitewall hack
alias "wws" "wws1;wws2;wws3;wws4;wws5"
alias "wws1" "gl_max_size 1;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_monolights 0"
alias "wws2" "gl_overbright 0; gl_polyoffset 0.1;gl_smoothmodels 1;gl_spriteblend 0"
alias "wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
alias "wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
alias "wws5" "gl_ztrick 1;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wait 0;recwws"
alias "recwws" "developer 1; Reconnecting For Enabling Setting Of WhiteWall Hack;developer 999999999;restart"
alias w "wait"
//End Of Whitewall hack
alias bot10 "addbot;i;i;i;addbot;addbot;i;i;i;addbot;addbot;i;i;i;addbot;addbot;i;i;i;addbot"
alias hsview "hson1"
alias hson1 "hson2;alias hsview hsoff1"
alias hsoff1 "hson3;alias hsview hson1"
//SilentWalk
alias fasted1 "d1; FastWalking: Enabled;d9"
alias fasted0 "d1; FastWalking: Disabled;d9"
alias wwclwed1 "d1; AntiWWCL Walking: Enabled;d9"
alias wwclwed0 "d1; AntiWWCL Walking: Disabled;d9"
alias wwclw_0 "bind shift +swalk;alias wwclw_ wwclw_ is : 0;alias wwclw_t wwclw_1;alias wwclwstatus wwclwed1"
alias wwclw_1 "bind shift +wwclswalk;alias wwclw_ wwclw_ is : 1;alias wwclw_t wwclw_0;alias wwclwstatus wwclwed0"
alias fastwalk_1 "ex_maxspeed 999999;wait;ex_maxaccel 999999;wait;cl_movespeedkey 0.52;alias fastwalk_ fastwalk_ is : 1;alias fastwalk_t fastwalk_0;alias faststatus fasted1"
alias fastwalk_0 "ex_maxspeed 750;wait;ex_maxaccel 2000;wait;cl_movespeedkey 0.52;alias fastwalk_ fastwalk_ is : 0;alias fastwalk_t fastwalk_1;alias faststatus fasted0"
alias +wwclswalk "+speed"
alias -wwclswalk "-speed"
alias +swalk "fastwalk_0;+speed"
alias -swalk "fastwalk_1;-speed"
bind shift "+swalk"
alias walkview "swalkon"
alias swalkon "bind shift +swalk; Silent Walk : Enabled !;alias walkview swalkoff"
alias swalkoff "bind shift +speed; Silent Walk : Disabled !;alias walkview swalkon"
//END Of Silentwalk
//AimerZ
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +setsens "sensitivity 1.7"
alias -setsens "sensitivity 1.7"
alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -nxaim "-attack"
alias _nxhead2 " HeadShot2 : Enabled...;bind mouse1 +nxhead2"
alias _nxmasta " Master Attack : Enabled...;bind mouse1 +nxmasta"
alias _nxshtpwn " Shotgun Attack : Enabled...;bind mouse1 +nxshtpwn"
alias _nxaim " Aim Attack : Enabled...;bind mouse1 +nxaim"
//END Of Aimerz
//Respawn Cheat
alias revive "d1; Respawning as Random;d9;jointeam 6;jointeam 5;ms5;d1; Respawned as Randomized;d9"
alias +revive_t "d1; Respawning as Terrorist;d9;jointeam 6;jointeam 1;ms5;d1; Respawned as Terorist;d9"
alias +revive_ct "d1; Respawning as Counter-Terrorist;d9;jointeam 6;jointeam 2;ms5;d1; Respawned as Ct;d9"
alias -revive_t "ms5"
alias -revive_ct "ms5"
//End Of Respawn Cheat
//Spawn in enemy base
alias +nbase_t "chooseteam;ms6;slot6;chooseteam;ms1;ms5;wait;chooseteam;ms6;slot6;chooseteam;ms2;ms5;wait;chooseteam;ms6;slot6;chooseteam;ms1;ms5"
alias -nbase_t "ms5;wait;ms5;wait;ms5;d1; Respawned as Terrorist in CT Base;d9"
alias +nbase_ct "chooseteam;ms6;chooseteam;ms2;ms5;wait;chooseteam;ms6;chooseteam;ms1;ms5;wait;chooseteam;ms6;chooseteam;ms2;ms5"
alias -nbase_ct "ms5;slot5;wait;slot5;ms5;slot5;wait;slot5;ms5;d1; Respawned as CT in Terrorist Base;d9"
alias nbase_r "chooseteam;ms6;chooseteam;ms5;ms5;wait;chooseteam;ms6;chooseteam;ms5;ms5;wait;chooseteam;ms6;chooseteam;ms5;ms5;d1; Respawned as Randomized in Randomized Base;d9"
//End Of Spawn in enemy base
//Menuselecters
alias ms1 "menuselect 1;slot1"
alias ms2 "menuselect 2;slot2"
alias ms3 "menuselect 3;slot3"
alias ms4 "menuselect 4;slot4"
alias ms5 "menuselect 5;slot5"
alias ms6 "menuselect 6;slot6"
alias ms7 "menuselect 7;slot7"
alias ms8 "menuselect 8;slot8"
alias ms9 "menuselect 9;slot9"
alias ms10 "menuselect 10;slot10"
alias ms0 "menuselect 0"
alias "#ms1" "menuselect 1"
alias "#ms2" "menuselect 2"
alias "#ms3" "menuselect 3"
alias "#ms4" "menuselect 4"
alias "#ms5" "menuselect 5"
alias "#ms6" "menuselect 6"
alias "#ms7" "menuselect 7"
alias "#ms8" "menuselect 8"
alias "#ms9" "menuselect 9"
alias "#ms0" "slot10;wait;wait;slot10;slot10;wait;wait;slot10;slot10;wait;wait;slot10;slot10;wait;wait;slot10"
//Developers
alias d1 "developer 1"
alias d9 "developer 999999999"
alias #d1 "developer 1"
alias #d0 "developer 999999999"
alias #dev1 "#d1"
alias #dev0 "#d9"
alias #d9 "developer 999999999"
//End Of Developers
//Loading Configuration
alias _2 " %1 Complete;i10;clear;_3"
alias _3 " %2 Complete;i10;clear;_4"
alias _4 " %3 Complete;i10;clear;_5"
alias _5 " %4 Complete;i10;clear;_6"
alias _6 " %5 Complete;i10;clear;_7"
alias _7 " %6 Complete;i10;clear;_8"
alias _8 " %7 Complete;i10;clear;_9"
alias _9 " %8 Complete;i10;clear;_10"
alias _10 " %9 Complete;i10;clear;_11"
alias _11 " %10 Complete;i10;clear;_12"
alias _12 " %11 Complete;i10;clear;_13"
alias _13 " %12 Complete;i10;clear;_14"
alias _14 " %13 Complete;i10;clear;_15"
alias _15 " %14 Complete;i10;clear;_16"
alias _16 " %15 Complete;i10;clear;_17"
alias _17 " %30 Complete;i10;clear;_18"
alias _18 " %60 Complete;i10;clear;_19"
alias _19 " %75 Complete;i10;clear;_20"
alias _20 " %80 Complete;i10;clear;_21"
alias _21 " %90 Complete;i10;clear;_22"
alias _22 " %100 Complete;i10;clear;_23"
alias _23 " Decal Wallhack Cvar Succesfully Loaded !;gl_polyoffset 9999.9999999;_24"
alias _24 " Now You Can See Bloods,Sprays,Shells through walls"
alias togwall "onwall"
alias onwall "_2;alias togwall offwallhack"
alias offwallhack " Simple and Decal WallHacks Disabled.;gl_polyoffset 0.1;alias togwall onwall"
bind "home" "togwall"
gl_polyoffset "0.1"
//Other Aliases
alias +#menu "+commandmenu"
alias -#menu "-commandmenu"
alias +#takescreen "#clearview;clear;#w;#w;#w;snapshot"
alias -#takescreen "#drawview;#w;#w;#d1; Screenshot completed;d9"
alias #clearview "cl_observercrosshair 0;crosshair 0;r_drawviewmodel 0;hideradar;cl_showfps 0;net_graph 0"
alias #drawview "cl_observercrosshair 1;crosshair 1;r_drawviewmodel 1;drawradar;cl_showfps 0;net_graph 2"
//Statsme bug
alias #statsme "statsme_menu root"
//End Of statsme bug
//No Ammo Hack
alias #ammo "#ammo_1"
alias #do "+attack;lastinv;lastinv;wait;wait;wait;wait;-attack"
alias #ammo_1 "bind mouse1 #do;#d1; No Ammo On;d9;alias #ammo #ammo_0;alias #ammo_ #ammo_ is : 1"
alias #ammo_0 "-attack;bind mouse1 +attack;#d1; No Ammo Off;d9;alias #ammo #ammo_1;alias #ammo_ #ammo_ is : 0"
alias #ammo_ " #ammo_ is : 0"
//End Of No Ammo Hack
//Jumping Aliases
alias #matrix "+attack;#w;-attack;#w5;+reload;#w10;#w;slot5;#w5;+jump;#w;-jump;#w;-jump;#w5;slot3;#w5;slot2;#w5;slot1;-reload;#w;-reload;#w;-reload"
alias +#jumpduck "alias _special #jdspec;special"
alias -#jumpduck "alias _special"
alias +#jumpduckx "+duck;wait;+jump"
alias -#jumpduckx "-duck;wait;-jump"
alias #jdspec "special;wait;+#jumpduckx;wait;-#jumpduckx"
alias #duckset1 "alias #duck_ #duck_ is : 1;alias #jump_ #jump_ is : 0;alias #strjump_ #strjump_ is : 0;alias #eqbunny_ #eqbunny_ is : 0"
alias #duckset0 "alias #duck_ #duck_ is : 0;alias #jump_ #jump_ is : 0;alias #strjump_ #strjump_ is : 0;alias #