//Aiming Aliases
alias nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
alias +spread "-mlook;w;nospread"
alias -spread "+mlook;w;nospread"
alias +koraim "+attack;+attack;+attack;-attack;+attack"
alias -koraim "-attack"
alias +nxshotsil "+koraim;impulse 100"
alias -nxshotsil "-koraim;impulse 100"
alias +nxhead "+setsens;wait;+speed;wait;+moveup;wait;+nxaim "
alias -nxhead "-setsens;wait;-speed;wait;-moveup;wait;-nxaim"
alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -nxhead2 "+mlook;wait;-attack"
alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -nxmasta "+mlook;wait;-attack"
alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +setsens "sensitivity 1.0"
alias -setsens "sensitivity 5.0"
alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -nxaim "-attack"
alias naimac "naim;bind del naimkapa;d1;echo Continius Firing Enabled;d0"
alias naimkapa "anaim;bind del naimac;d1;echo Continius Firing Disabled;d0"
alias naim +attack
alias anaim -attack
alias bnaimac "bnaim;bind end bnaimkapa;d1;echo Continius Special Attack Enabled;d0"
alias bnaimkapa "abnaim;bind end bnaimac;d1;echo Continius Special Attack Disabled;d0"
alias bnaim +attack2
alias abnaim -attack2
alias aimon "bind mouse1 +koraim ;bind ins aimoff"
alias aimoff "bind mouse1 +attack ;bind ins aimon"
//End Of Aiming Aliases
//Spawn in enemy base
alias +nbase_t "chooseteam;ms6;chooseteam;ms1;ms5;wait;chooseteam ;ms6;chooseteamms2;ms5;wait;chooseteam;ms6;chooset eam;ms1;ms5"
alias -nbase_t "ms5;wait;ms5;wait;ms5;d1;echo Respawned as Terrorist in CT Base;d0"
alias +nbase_ct "chooseteam;ms6;chooseteam;ms2;ms5;wait;chooseteam ;ms6;chooseteam;ms1;ms5;wait;chooseteam;ms6;choose team;ms2ms5"
alias -nbase_ct "ms5;wait;ms5;wait;ms5;d1;echo Respawned as CT in Terrorist Base;d0"
alias nbase_r "chooseteam;ms6;chooseteam;ms5;ms5;wait;chooseteam ;ms6;chooseteam;ms5;ms5;wait;chooseteam;ms6;choose team;ms5;ms5;d1;echo Respawned as Randomized in Randomized Base;d0""
//End Of Spawn in enemy base
//End Of Configuration
//Statsme bug
alias statsme "statsme_menu root"
//End Of Others
//Con Colors Colorized Consoles
alias color_20 "con_color 255+155+50;d1;echo Con-Color Scheme: Default HL;d0"
alias color_19 "con_color 110+110+333+0;d1;echo Con-Color Scheme: New OGC;d0"
alias color_18 "con_color 128+255+0;d1;echo Con-Color Scheme: Green 2;d0"
alias color_17 "con_color 223+240+19;d1;echo Con-Color Scheme: Yellow;d0"
alias color_16 "con_color 255+255+255;d1;echo Con-Color Scheme: White;d0"
alias color_15 "con_color 225+215+255;d1;echo Con-Color Scheme: Silver;d0"
alias color_14 "con_color 32+218+227;d1;echo Con-Color Scheme: Gear Blue;d0"
alias color_13 "con_color 157+236+70;d1;echo Con-Color Scheme: Peanut Green;d0"
alias color_12 "con_color 253+53+53;d1;echo Con-Color Scheme: Flame Red;d0"
alias color_11 "con_color 62+255+51;d1;echo Con-Color Scheme: Gear Green;d0"
alias color_10 "con_color 155+120+100;d1;echo Con-Color Scheme: Gray;d0"
alias color_9 "con_color 130+130+255;d1;echo Con-Color Scheme: Ice Blue;d0"
alias color_8 "con_color 333+150+000;d1;echo Con-Color Scheme: Dark Orange;d0"
alias color_7 "con_color 321+231+132;d1;echo Con-Color Scheme: Tan;d0"
alias color_6 "con_color 280+111+369;d1;echo Con-Color Scheme: Light Purple;d0"
alias color_5 "con_color 179+179+255;d1;echo Con-Color Scheme: NukedX Special;d0"
alias color_4 "con_color 274+084+198;d1;echo Con-Color Scheme: Pink Red;d0"
alias color_3 "con_color 222+200+000;d1;echo Con-Color Scheme: Neon Orange;d0"
alias color_2 "con_color 175+255+45;d1;echo Con-Color Scheme: Hi-Tech Green;d0"
alias color_1 "con_color 128+255+255;d1;echo Con-Color Scheme: New Sky Blue;d0"
alias color_0 "con_color 000+255+000;d1;echo Con-Color Scheme: Green;d0"
//developers
alias d1 "developer 1"
alias d0 "developer 0"
alias dev1 "d1"
alias dev0 "d0"
alias echos_1 "developer 1;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
alias echos_0 "developer 0;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
//end of developers
alias nxd3d "vid_d3d 1;gl_d3dflip 1;gl_polyoffset -0.001"
alias nxgl "vid_d3d 0;gl_d3dflip 0;gl_polyoffset 0.1"
//HeadShot Script by CR0N0S
//Thanks to fortesscheats.com / BondOO7 / Megavol
//Cvars
hud_fastswitch "1"
alias hud_fastswitch
cl_bob "0"
alias cl_bob
cl_bobup "0"
alias cl_bobup
cl_bobcycle "0"
alias cl_bobcycle
cl_pitchspeed "1"
alias cl_pitchspeed
// :[ AutoLycuS ]:
alias +thru "aimthru 1"
alias -thru "aimthru 0"
bind "pgdn" "aspeed 0;speed 0"
alias aim1 "shoot 0;alias auto2_t shoot1;txt Autoshoot Off"
alias shoot1 "shoot 1;alias auto2_t aim1;txt Autoshoot On"
shoot1
fov 9000
alias wsec "#slot2"
alias nop ";"
alias aswitch0 "alias sigswitch nop ;txt -]|AUTO SWITCH: OFF|[-;alias aswitch aswitch1;init aswitch aswitch0"
alias aswitch1 "alias sigswitch wsec;txt -]|AUTO SWITCH: ON|[-;alias aswitch aswitch0;init aswitch aswitch1"
aswitch0
//server crash
alias crash "#impulse 102;later 0.000001 crash;txt server status: crashing in 6.. 5.."
//all cheats by M0rt$L
//Aims Speed Hack And Some Cheats
//Voice Annoying
alias $vtoggle "$va_1"
alias $va_1 "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias $vtoggle $va_0;alias $va_ echo [NukedX] $va_ is : 1"
alias $va_0 "-voicerecord; voice_inputfromfile 0; voice_loopback 0; alias $vtoggle $va_1;alias $va_ echo [NukedX] $va_ is : 0"
$va_0
//End of Voice Annoying
//Bomb Timer (Thnx to NaXiMuZ For an Idea and Examples)
alias $bombstyle "echo "
alias $bombtimer_0 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch ;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 0 Seconds Remaining;$b0;$bombspeak_0;$bombtime_off"
alias $bombtimer_1 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_0;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 1 Seconds Remaining;$b0"
alias $bombtimer_2 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_1;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 2 Seconds Remaining;$b0"
alias $bombtimer_3 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_2;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 3 Seconds Remaining;$b0"
alias $bombtimer_4 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_3;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 4 Seconds Remaining;$b0"
alias $bombtimer_5 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_4;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 5 Seconds Remaining;$b0;$bombspeak_1"
alias $bombtimer_6 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_5;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 6 Seconds Remaining;$b0"
alias $bombtimer_7 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_6;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 7 Seconds Remaining;$b0"
alias $bombtimer_8 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_7;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 8 Seconds Remaining;$b0"
alias $bombtimer_9 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_8;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 9 Seconds Remaining;$b0"
alias $bombtimer_10 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_9;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 10 Seconds Remaining;$b0;$bombspeak_2"
alias $bombtimer_11 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_10;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 11 Seconds Remaining;$b0"
alias $bombtimer_12 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_11;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 12 Seconds Remaining;$b0"
alias $bombtimer_13 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_12;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 13 Seconds Remaining;$b0"
alias $bombtimer_14 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_13;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 14 Seconds Remaining;$b0"
alias $bombtimer_15 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_14;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 15 Seconds Remaining;$b0;$bombspeak_3"
alias $bombtimer_16 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_15;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 16 Seconds Remaining;$b0"
alias $bombtimer_17 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_16;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 17 Seconds Remaining;$b0"
alias $bombtimer_18 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_17;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 18 Seconds Remaining;$b0"
alias $bombtimer_19 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_18;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 19 Seconds Remaining;$b0"
alias $bombtimer_20 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_19;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 20 Seconds Remaining;$b0;$bombspeak_4"
alias $bombtimer_21 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_20;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 21 Seconds Remaining;$b0"Добавлено (25.06.2010, 02:12)
---------------------------------------------
alias $bombtimer_22 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_21;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 22 Seconds Remaining;$b0"
alias $bombtimer_23 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_22;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 23 Seconds Remaining;$b0"
alias $bombtimer_24 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_23;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 24 Seconds Remaining;$b0"
alias $bombtimer_25 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_24;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 25 Seconds Remaining;$b0;$bombspeak_5"
alias $bombtimer_26 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_25;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 26 Seconds Remaining;$b0"
alias $bombtimer_27 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_26;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 27 Seconds Remaining;$b0"
alias $bombtimer_28 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_27;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 28 Seconds Remaining;$b0"
alias $bombtimer_29 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_28;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 29 Seconds Remaining;$b0"
alias $bombtimer_30 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_29;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 30 Seconds Remaining;$b0;$bombspeak_6"
alias $bombtimer_31 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_30;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 31 Seconds Remaining;$b0"
alias $bombtimer_32 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_31;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 32 Seconds Remaining;$b0"
alias $bombtimer_33 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_32;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 33 Seconds Remaining;$b0"
alias $bombtimer_34 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_33;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 34 Seconds Remaining;$b0"
alias $bombtimer_35 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_34;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 35 Seconds Remaining;$b0;$bombspeak_7"
alias $bombtimer_36 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_35;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 36 Seconds Remaining;$b0"
alias $bombtimer_37 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_36;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 37 Seconds Remaining;$b0"
alias $bombtimer_38 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_37;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 38 Seconds Remaining;$b0"
alias $bombtimer_39 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_38;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 39 Seconds Remaining;$b0"
alias $bombtimer_40 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_39;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 40 Seconds Remaining;$b0;$bombspeak_8"
alias $bombtimer_41 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_40;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 41 Seconds Remaining;$b0"
alias $bombtimer_42 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_41;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 42 Seconds Remaining;$b0"
alias $bombtimer_43 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_42;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 43 Seconds Remaining;$b0"
alias $bombtimer_44 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_43;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 44 Seconds Remaining;$b0"
alias $bombtimer_45 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_44;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 45 Seconds Remaining;$b0;$bombspeak_9"
alias $bombtimer_46 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_45;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 46 Seconds Remaining;$b0"
alias $bombtimer_47 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_46;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 47 Seconds Remaining;$b0"
alias $bombtimer_48 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_47;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 48 Seconds Remaining;$b0"
alias $bombtimer_49 "alias m_pitch $boop;alias $bombtime_w3 alias m_pitch $bombtimer_48;$b1;$bombstyle;$bombstyle;$bombstyle;echo [NukedX] Bombtime: 49 Seconds Remaining;$b0"
alias $bombspeak_0 "exec nukedx/spk/nxbomb0.rc"
alias $bombspeak_1 "exec nukedx/spk/nxbomb1.rc"
alias $bombspeak_2 "exec nukedx/spk/nxbomb2.rc"
alias $bombspeak_3 "exec nukedx/spk/nxbomb3.rc"
alias $bombspeak_4 "exec nukedx/spk/nxbomb4.rc"
alias $bombspeak_5 "exec nukedx/spk/nxbomb5.rc"
alias $bombspeak_6 "exec nukedx/spk/nxbomb6.rc"
alias $bombspeak_7 "exec nukedx/spk/nxbomb7.rc"
alias $bombspeak_8 "exec nukedx/spk/nxbomb8.rc"
alias $bombspeak_9 "exec nukedx/spk/nxbomb9.rc"
alias $b1 "developer 1;clear"
alias $b0 "developer 0"
alias $bombtime_off "bind capslock $bombtime;alias m_pitch $boop;alias $bombtime_w3"
alias $boop $bombtime_w1
alias $bombtime_w1 "alias $boop $bombtime_w2"
alias $bombtime_w2 "alias $boop $bombtime_w3"
alias $bombtime_w3
alias $bombtime "$bombtimed;bind capslock $bombtime_off"
alias $bombp_1 "alias m_pitch $bombtimer_49"
alias $bombp_2 "alias m_pitch $bombtimer_44"
alias $bombp_3 "alias m_pitch $bombtimer_40"
alias $bombp_4 "alias m_pitch $bombtimer_34"
alias $bombtype_1 "alias $bombtimed $bombp_1;bind capslock $bombtime;$d1;echo [NukedX] Bombtimer Enabled.; echo [NukedX] Bombtype: 50 Second Bomb;$d0;alias $bombtype_ echo [NukedX] $bombtype_ is : 1"
alias $bombtype_2 "alias $bombtimed $bombp_2;bind capslock $bombtime;$d1;echo [NukedX] Bombtimer Enabled.; echo [NukedX] Bombtype: 45 Second Bomb;$d0;alias $bombtype_ echo [NukedX] $bombtype_ is : 2"
alias $bombtype_3 "alias $bombtimed $bombp_3;bind capslock $bombtime;$d1;echo [NukedX] Bombtimer Enabled.; echo [NukedX] Bombtype: 40 Second Bomb;$d0;alias $bombtype_ echo [NukedX] $bombtype_ is : 3"
alias $bombtype_4 "alias $bombtimed $bombp_4;bind capslock $bombtime;$d1;echo [NukedX] Bombtimer Enabled.; echo [NukedX] Bombtype: 35 Second Bomb;$d0;alias $bombtype_ echo [NukedX] $bombtype_ is : 4"
alias $bombtype_0 "alias $bombtimed $nop;unbind capslock;$d1;echo [NukedX] Bombtimer Disabled.;$d0;alias $bombtype_ echo [NukedX] $bombtype_ is : 0"
//Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
alias $thraskev "buyequip;wait;kill;wait;$ms1"
alias $thraskevhelm "buyequip;wait;kill;wait;$ms2"
alias $thrashed "$thraskev;$d1;echo [NukedX] Throwed Armor Only Kevlar Get it When New Game Starts;$d0"
alias $thrashed2 "$thraskevhelm;$d1;echo [NukedX] Throwed Armor Only Helm-Kevlar Get it When New Game Starts;$d0"
//End Of Throwing Armor
//NukedX's Decal WallHack (CD,HLG,WWCL,VAC Prooved) a.k.a SpriteWH
alias $nxwall_1 "gl_polyoffset 2800;$d1;echo [NukedX] Simple and Decal WallHacks Enabled.;echo [NukedX] Now You Can See Bloods,Sprays,Shells through walls;$d0;alias $nxwall $nxwall_0;alias $nxwall_ echo [NukedX] $nxwall_ is : 1"
alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo [NukedX] Simple and Decal WallHacks Disabled.;$d0;alias $nxwall $nxwall_1;alias $nxwall_ echo [NukedX] $nxwall_ is : 0"
alias $nxwall "$nxwall_1"
//End Of Decal WallHack
//DevOverView bug
alias $devcom_1 "alias $devbug_t $devcom_0;$devbug_on;bind kp_plus $devcom_0;$d1;echo [NukedX] Overview Bug is Enabled Now You Can See Attacks and Enemies within your range;echo [NukedX] You Can Turn Off It By Pressing Kp-Plus(+);$d0;alias $devcom_ echo [NukedX] $devcom_ is : 1"
alias $devcom_0 "alias $devbug_t $devcom_1;$devbug_off;bind kp_plus $devcom_1;$d1;echo [NukedX] Overview Bug is Disabled You Can Turn On It By Pressing Kp-Plus(+);$d0;alias $devcom_ echo [NukedX] $devcom_ is : 0"
alias $devbug_on "dev_overview 1"
alias $devbug_off "dev_overview 0"
alias $devbug_t "$devcom_1"
$devcom_0
//End Of DevOverView Bug
//SilentWalk
alias $fasted1 "$d1;echo [NukedX] FastWalking: Enabled;$d0"
alias $fasted0 "$d1;echo [NukedX] FastWalking: Disabled;$d0"
alias $wwclwed1 "$d1;echo [NukedX] AntiWWCL Walking: Enabled;$d0"
alias $wwclwed0 "$d1;echo [NukedX] AntiWWCL Walking: Disabled;$d0"
alias $wwclw_0 "bind shift +$swalk;alias $wwclw_ echo [NukedX] $wwclw_ is : 0;alias $wwclw_t $wwclw_1;alias $wwclwstatus $wwclwed1"
alias $wwclw_1 "bind shift +$wwclswalk;alias $wwclw_ echo [NukedX] $wwclw_ is : 1;alias $wwclw_t $wwclw_0;alias $wwclwstatus $wwclwed0"
alias $fastwalk_1 "ex_maxspeed 999999;wait;ex_maxaccel 999999;wait;cl_movespeedkey 999999;alias $fastwalk_ echo [NukedX] $fastwalk_ is : 1;alias $fastwalk_t $fastwalk_0;alias $faststatus $fasted1"
alias $fastwalk_0 "ex_maxspeed 750;wait;ex_maxaccel 2000;wait;cl_movespeedkey 0.520;alias $fastwalk_ echo [NukedX] $fastwalk_ is : 0;alias $fastwalk_t $fastwalk_1;alias $faststatus $fasted0"
alias +$wwclswalk "+speed"
alias -$wwclswalk "-speed"
alias +$swalk "$fastwalk_0;+speed"
alias -$swalk "$fastwalk_1;-speed"
//end of silentwalk
//Glow models
alias $glowtog "$glow_1"
alias $glow_1 "brightness 50;gamma 150;alias $glowtog $glow_0;$d1;echo [NukedX] Glow Models: Enabled;$d0;alias $glow_ echo [NukedX] $glow_ is : 1"
alias $glow_0 "brightness 9999999;gamma 9999999;alias $glowtog $glow_1,$d1;echo [NukedX] Glow Models: Disabled;$d0;alias $glow_ echo [NukedX] $glow_ is : 0"
//Weapon Viewer / Unviewer
alias $wpnview "$wpn_0"
alias $wpn_0 "r_drawviewmodel 0;alias $wpnview $wpn_1;$d1;echo [NukedX] Weapon Showing: Disabled;$d0;alias $wpn_ echo [NukedX] $wpn_ is : 0"
alias $wpn_1 "r_drawviewmodel 1;alias $wpnview $wpn_0;$d1;echo [NukedX] Weapon Showing: Enabled;$d0;alias $wpn_ echo [NukedX] $wpn_ is : 1"
$wpn_1
//End Of Weapon Viewing
//Whitewall hack
alias "$wws" "$wws1;$wws2;$wws3;$wws4;$wws5"
alias "$wws1" "gl_max_size 1;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_monolights 0"
alias "$wws2" "gl_overbright 0; gl_polyoffset 0.1;gl_smoothmodels 1;gl_spriteblend 0"
alias "$wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
alias "$wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
alias "$wws5" "gl_ztrick 1;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wait 0;$cdblocker;$recwws"
alias "$recwws" "$d1;echo [NukedX] Reconnecting For Enabling Setting Of WhiteWall Hack;$d0;reconnect"
//End Of Whitewall hack
//Script Advertising
alias $advert "say I'm using NukedX 8.1.05 English Edition grab it at nuker.net.tc;say NukedX the face of shadow"
//End Of Script Advertising
//Awp Aliases
//No-Recoiler
alias $turnrec "$norecoil_0;bind mouse1 +$koraim;$d1;echo [NukedX] NoRecoil Status: Disabled;echo [NukedX] NoRecoil Attacking Mode: Korbom Shooter (Default);$d0"
//Levels
alias $nospread "m_pitch 0;m_forward 0;m_side 0"
Добавлено (25.06.2010, 02:12)
---------------------------------------------
alias $norecoil_5 "cl_pitchspeed 10;alias $norecoil_ echo [NukedX] $norecoil_ is : 5"
alias $norecoil_4 "cl_pitchspeed 7;alias $norecoil_ echo [NukedX] $norecoil_ is : 4"
alias $norecoil_3 "cl_pitchspeed 5;alias $norecoil_ echo [NukedX] $norecoil_ is : 3"
alias $norecoil_2 "cl_pitchspeed 3;alias $norecoil_ echo [NukedX] $norecoil_ is : 2"
alias $norecoil_1 "cl_pitchspeed 1;alias $norecoil_ echo [NukedX] $norecoil_ is : 1"
alias $norecoil_0 "cl_pitchspeed 999999;alias $norecoil_ echo [NukedX] $norecoil_ is : 0"
// No Spread + No Recoil
alias +$nxspnr "+$spread;$w;+attack;$w;+$nonup"
alias -$nxspnr "-$spread;$w;-attack;$w;-$nonup"
//Basic Attack
alias +$banr "+attack;wait;+lookdown"
alias -$banr "-attack;wait;-lookdown;wait"
//With Korbom Shooter
alias +$konr "+$koraim;wait;+lookdown"
alias -$konr "-$koraim;wait;-lookdown;wait"
//With Shotgun Pwnage
alias +$shtpwnr "+$nxshtpwn;wait;+lookdown"
alias -$shtpwnr "-$nxshtpwn;wait;-lookdown;wait"
//With NukedX Aimers
//Safe Aimer
alias +$nxnr "+$nxaim;wait;+lookdown"
alias -$nxnr "-$nxaim;wait;-lookdown;wait"
//Head Aimer
alias +$nxhnr "+$nxhead;wait;+lookdown"
alias -$nxhnr "-$nxhead;wait;-lookdown;wait"
//NukedX Header2
alias +$nxsnr "+$nxhead2;wait;+lookdown"
alias -$nxsnr "-$nxhead2;wait;-lookdown;wait"
//NukedX New Master Recoil
alias +$nxmaster "+$nxmasta;wait;+lookdown;+lookdown;+lookup"
alias -$nxmaster "-$nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
//Silent Shot
alias +$ssnr "+$nxshotsil;wait;+lookdown"
alias -$ssnr "-$nxshotsil;wait;-lookdown;wait"
//End Of No-Recoil
//Sniper Blackout Remover
alias $snp "$snp1"
alias $snp1 "+attack2; wait; -attack2;hud_draw 0; alias $snp $snp2;$d1;echo -[Zoom 1]-;$d0"
alias $snp2 "+attack2; wait; -attack2;alias $snp $snp3;$d1;echo -[Zoom 2]-;$d0"
alias $snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias $snp $snp1;$d1;echo -[Unzoom]-;$d0"
alias $sec "$sniper_1"
alias $sniper_1 "bind mouse2 $snp; alias $sec $sniper_0;$d1;echo [NukedX] Sniper Blackout Loaded;$d0;alias $sniper_ echo [NukedX] $sniper_ is : 1"
alias $sniper_0 "bind mouse2 +attack2; alias $sec $sniper_1; hud_draw 1;$d1;echo [NukedX] Sniper Blackout Unloaded;$d0;alias $sniper_ echo [NukedX] $sniper_ is : 0"
$sniper_0
//End Of Blackout Remover
//Buying Restricted AWP
alias $rawp "buy;$ms4;$ms6;wait;wait;slot10;wait;wait;slot10"
//End Of Buying Restricted Awp
//Fast AWP
alias +$awpattack "+attack"
alias -$awpattack "-attack;$w;$p4;$w;$p3;$p1"
alias $p2 "weapon_usp;weapon_glock18;weapon_deagle;weapon_p228;weapon_elite;weapon_fiveseven"
alias $p1 "weapon_awp;weapon_scout"
alias $p3 "lastinv"
alias $p4 "weapon_knife"
alias $awptog "$awp_1"
alias $awp_1 "bind mouse1 +$awpattack;alias $awptog $awp_0;$d1;echo [NukedX] Shooting Option: Fast Sniper Attack;$d0;alias $awp_ echo [NukedX] $awp_ is : 1"
alias $awp_0 "bind mouse1 +attack;alias $awptog $awp_1;$d1;echo [NukedX] Shooting Option: Normal HL Attack;$d0;alias $awp_ echo [NukedX] $awp_ is : 0"
alias $awp_ "echo [NukedX] $awp_ is : 0"
//End Of Fast AWP
//Skinhacks (Thanx Leviathan for giving idea)
alias "$t1" "wait;wait;wait;wait;buyequip;wait;menuselect 1;wait;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;weapon_knife;slot10;wait;slot10"
alias "$ct1" "wait;wait;wait;wait;buyequip;wait;menuselect 2;wait;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;weapon_knife;slot10;wait;slot10"
alias "$t2" "wait;wait;unbind kp_end;bind kp_end $t1;$t1;wait;wait;wait;wait;unbind kp_end;wait;wait;bind kp_end $t2"
alias "$ct2" "wait;wait;unbind kp_downarrow;bind kp_downarrow $ct1;$ct1;wait;wait;wait;wait;unbind kp_downarrow;wait;wait;bind kp_downarrow $ct2"
alias "$vip1" "wait;wait;wait;wait;buyequip;wait;menuselect 3;wait;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;weapon_knife;slot10;wait;slot10"
alias "$vip2" "wait;wait;unbind kp_del;bind kp_del $vip1;$vip1;wait;wait;wait;wait;unbind kp_del;wait;wait;bind kp_del $vip2"
alias "$t3" "wait;wait;wait;wait;buyequip;wait;menuselect 1;wait;wait;menuselect 10;wait;menuselect 10;wait;menuselect 10;wait;slot10;wait;slot10"
alias "$w" "wait"
alias "$w5" "$w;$w;$w;$w;$w"
alias "$w10" "$w5;$w5"
alias "$team1s" "chooseteam; $w5;slot1;menuselect 0;slot1;slot1;$w5;slot1"
alias "$team2s" "chooseteam; $w5;slot2;menuselect 0;slot2;slot2;$w5;slot2"
//End of Skinhacks
cl_lc 1;cl_lw 1
//Ping Fixers
alias $rate_0 "cl_rate 11000.0528;rate 7500;cl_latency -50;cl_updaterate 55;cl_cmdrate 55;cl_download_ingame 0;$dev1;echo [NukedX] Ping Optimizer: DSL;$dev0;speak fvox/beep;alias $rate_ echo [NukedX] $rate_ is : 0"
alias $rate_1 "cl_rate 11000.0528;rate 8200;cl_latency -90;cl_updaterate 40;cl_cmdrate 40;cl_download_ingame 0;$dev1;echo [NukedX] Ping Optimizer: Cable;$dev0;speak fvox/beep;alias $rate_ echo [NukedX] $rate_ is : 1"
alias $rate_2 "cl_latency -150.0528;cl_rate 11000.0528;rate 5075; cl_updaterate 28;cl_cmdrate 30;cl_download_ingame 0;$dev1;echo [NukedX] Ping Optimizer: 56k;$dev0;speak fvox/beep;alias $rate_ echo [NukedX] $rate_ is : 2"
alias $rate_3 "rate 3000;cl_updaterate 15;cl_cmdrate 25;cl_download_ingame 0;$dev1;echo [NukedX] Ping Optimizer: 33k;$dev0;speak fvox/beep;alias $rate_ echo [NukedX] $rate_ is : 3"
alias $rate_4 "rate 2500;cl_updaterate 15;cl_cmdrate 25;cl_download_ingame 0;$dev1;echo [NukedX] Ping Optimizer: 28k;$dev0;speak fvox/beep;alias $rate_ echo [NukedX] $rate_ is : 4"
//End Of Ping Fixers
//Server Crasher
alias $lag1 "timeleft;timeleft;timeleft;timeleft;timeleft;timeleft;timeleft;timeleft"
alias $lag2 "$lag1;$lag1;$lag1;$lag1;$lag1;$lag1;$lag1;$lag1"
alias $lag3 "$lag2;$lag2;$lag2;$lag2;$lag2;$lag2;$lag2;$lag2"
alias $lag4 "$lag3;$lag3;$lag3;$lag3;$lag3;$lag3;$lag3;$lag3"
alias $lag5 "$lag4;$lag4;$lag4;$lag4;$lag4;$lag4;$lag4;$lag4"
alias $lag6 "$lag5;$lag5;$lag5;$lag5;$lag5;$lag5;$lag5;$lag5"
alias $lag7 "$lag6;$lag6;$lag6;$lag6;$lag6;$lag6;$lag6;$lag6"
alias $lag8 "$lag7;$lag7;$lag7;$lag7;$lag7;$lag7;$lag7;$lag7"
//End Of Server Crasher
//CD Blocker
alias $cdblocker "exec nukedx/nxblocker.cfg;$d1;echo [NukedX] AMX/CD/HLG/WWCL Blocker Enabling...;$d0"
//End Of CD blocker
//Sound Ambience Remover
alias $stpsnd "stopsound; room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"
alias $saroff "$stpsnd;$d1;echo [NukedX] Ambience Remover Enabled;$d0"
//End Of Sound Ambience Remover
//Demo Recorder
alias $RecDemo "$Rec_1"
alias $Rec_1 "record CSDemo1;$d1;echo [NukedX] Recording Demo;$d0;alias $RecDemo $Rec_0;alias $rec_ echo [NukedX] $rec_ is : 1"
alias $Rec_0 "stop;$d1;echo [NukedX] Recording Complete;$d0;alias $RecDemo $Rec_1;alias $rec_ echo [NukedX] $rec_ is : 0"
$rec_0
//End of Demo Recorder
//Jumping Aliases
alias $matrix "+attack;$w;-attack;$w5;+reload;$w10;$w;slot5;$w5;+jump;$w;-jump;$w;-jump;$w5;slot3;$w5;slot2;$w5;slot1;-reload;$w;-reload;$w;-reload"
alias +$jumpduck "+duck;wait;+jump"
alias -$jumpduck "-duck;wait;-jump"
alias $duckset1 "alias $duck_ echo [NukedX] $duck_ is : 1;alias $jump_ echo [NukedX] $jump_ is : 0;alias $strjump_ echo [NukedX] $strjump_ is : 0;alias $eqbunny_ echo [NukedX] $eqbunny_ is : 0"
alias $duckset0 "alias $duck_ echo [NukedX] $duck_ is : 0;alias $jump_ echo [NukedX] $jump_ is : 0;alias $strjump_ echo [NukedX] $strjump_ is : 0;alias $eqbunny_ echo [NukedX] $eqbunny_ is : 0"
alias $jumpset1 "alias $duck_ echo [NukedX] $duck_ is : 0;alias $jump_ echo [NukedX] $jump_ is : 1;alias $strjump_ echo [NukedX] $strjump_ is : 0;alias $eqbunny_ echo [NukedX] $eqbunny_ is : 0"
alias $jumpset0 "alias $duck_ echo [NukedX] $duck_ is : 0;alias $jump_ echo [NukedX] $jump_ is : 0;alias $strjump_ echo [NukedX] $strjump_ is : 0;alias $eqbunny_ echo [NukedX] $eqbunny_ is : 0"
alias $strjumpset1 "alias $duck_ echo [NukedX] $duck_ is : 0;alias $jump_ echo [NukedX] $jump_ is : 0;alias $strjump_ echo [NukedX] $strjump_ is : 1;alias $eqbunny_ echo [NukedX] $eqbunny_ is : 0"
alias $strjumpset0 "alias $duck_ echo [NukedX] $duck_ is : 0;alias $jump_ echo [NukedX] $jump_ is : 0;alias $strjump_ echo [NukedX] $strjump_ is : 0;alias $eqbunny_ echo [NukedX] $eqbunny_ is : 0"
alias $eqbunnyset1 "alias $duck_ echo [NukedX] $duck_ is : 0;alias $jump_ echo [NukedX] $jump_ is : 0;alias $strjump_ echo [NukedX] $strjump_ is : 0;alias $eqbunny_ echo [NukedX] $eqbunny_ is : 1"
alias $eqbunnyset0 "alias $duck_ echo [NukedX] $duck_ is : 0;alias $jump_ echo [NukedX] $jump_ is : 0;alias $strjump_ echo [NukedX] $strjump_ is : 0;alias $eqbunny_ echo [NukedX] $eqbunny_ is : 0"
alias $duck_1 "bind space +$jumpduck;alias $jump_t $jump_1;alias $duck_t $duck_0;alias $strjump_t $strjump_1;alias $eqbunny_t $eqbunny_1;$d1;echo [NukedX] Jump Option: DuckJump;$d0;speak fvox/beep;$duckset1"
alias $duck_0 "bind space +jump;alias $eqbunny_t $eqbunny_1;alias $jump_t $jump_1;alias $duck_t $duck_1;alias $strjump_t $strjump_1;$d1;echo [NukedX] Jump Option: Normal Jump;$d0;speak fvox/beep;$duckset0"
alias $duck_t "$duck_1"
alias $jump_1 "bind space $pulo;alias $jump_t $jump_0;alias $duck_t $duck_1;alias $strjump_t $strjump_1;alias $eqbunny_t $eqbunny_1;$d1;echo [NukedX] Jump Option: BunnyHop;$d0;speak fvox/beep;$jumpset1"
alias $jump_0 "bind space +jump;alias $eqbunny_t $eqbunny_1;alias $jump_t $jump_1;alias $duck_t $duck_1;alias $strjump_t $strjump_1;;$d1;echo [NukedX] Jump Option: Normal Jump;$d0;speak fvox/beep;$jumpset0"
alias $pulo "+$pulo;wait;-$pulo;wait;+$pulo;wait;-$pulo;wait;+$pulo;wait;-$pulo;wait;+$pulo;wait;-$pulo;wait;+$pulo;wait;-$pulo;wait;+$pulo;wait;-$pulo;+$pulo;wait;-$pulo"
alias $jump_t "$jump_1"
alias +$pulo "+jump"
alias -$pulo "-jump"
alias +$strjump "+strafe;wait;+jump"
alias -$strjump "-strafe;wait;-jump"
alias $strjump_1 "bind space +$strjump;alias $jump_t $jump_1;alias $duck_t $duck_1;alias $strjump_t $strjump_0;alias $eqbunny_t $eqbunny_1;$d1;echo [NukedX] Jump Option: StrafedJump;$d0;speak fvox/beep;$strjumpset1"
alias $strjump_0 "bind space +jump;alias $eqbunny_t $eqbunny_1;alias $jump_t $jump_1;alias $duck_t $duck_1;alias $strjump_t $strjump_1;$d1;echo [NukedX] Jump Option: Normal Jump;$d0;speak fvox/beep;$strjumpset0"
alias $strjump_t "$strjump_1"
alias $eq "+duck;$w;-duck"
Добавлено (25.06.2010, 02:12)
---------------------------------------------
alias +$eqj "+jump"
alias -$eqj "-jump"
alias +$eqbunny "+$eqj;$w;$eq;$w;$eq;$w;+$eqj;$w;$eq;+$eqj"
alias -$eqbunny "-$eqj;$w;$eq;$w;-$eqj"
alias $eqbunny_1 "bind space +$eqbunny;alias $jump_t $jump_1;alias $duck_t $duck_1;alias $strjump_t $strjump_1;alias $eqbunny_t $eqbunny_0;$d1;echo [NukedX] Jump Option: Earthquake Bunny;$d0;speak fvox/beep;$eqbunnyset1"
alias $eqbunny_0 "bind space +jump;alias $eqbunny_t $eqbunny_1;alias $jump_t $jump_1;alias $duck_t $duck_1;alias $strjump_t $strjump_1;$d1;echo [NukedX] Jump Option: Normal Jump;$d0;speak fvox/beep;$eqbunnyset0"
alias $eqbunny_t "$eqbunny_1"
//End Of Jumping Aliases
//Money Increaser
alias $money_1 "chooseteam;wait;$ms1;wait;$ms0;wait;$ms0;$d1;echo [NukedX] Money Increaser Enabled.Please Dont Choose Skin for few rounds.;$d0;alias $money_ echo [NukedX] $money_ is : 1"
alias $money_2 "chooseteam;wait;$ms2;wait;$ms0;wait;$ms0;$d1;echo [NukedX] Money Increaser Enabled.Please Dont Choose Skin for few rounds.;$d0;alias $money_ echo [NukedX] $money_ is : 2"
alias $money_0 "chooseteam;wait;$ms5;wait;$ms0;wait;$ms0;$d1;echo [NukedX] Money Increaser Enabled.Please Dont Choose Skin for few rounds.;$d0;alias $money_ echo [NukedX] $money_ is : 0"
alias $money_ "echo [NukedX] $money_ is : 0"
//End Of Money Increaser
//Aiming Aliases
alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdown"
alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
alias +$spread "-mlook;$w;$nospread"
alias -$spread "+mlook;$w;$nospread"
alias +$koraim "+attack;+attack;+attack;-attack;+attack"
alias -$koraim "-attack"
alias +$nxshotsil "+$koraim;impulse 100"
alias -$nxshotsil "-$koraim;impulse 100"
alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxaim"
alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
alias -$nxhead2 "+mlook;wait;-attack"
alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
alias -$nxmasta "+mlook;wait;-attack"
alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
alias +$setsens "sensitivity 1.0"
alias -$setsens "sensitivity 5.0"
alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
alias -$nxaim "-attack"
alias $naimac "$naim;bind del $naimkapa;$d1;echo [NukedX] Continius Firing Enabled;$d0"
alias $naimkapa "$anaim;bind del $naimac;$d1;echo [NukedX] Continius Firing Disabled;$d0"
alias $naim +attack
alias $anaim -attack
alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo [NukedX] Continius Special Attack Enabled;$d0"
alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo [NukedX] Continius Special Attack Disabled;$d0"
alias $bnaim +attack2
alias $abnaim -attack2
alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
//End Of Aiming Aliases
//Respawn Cheat
alias $revive "$d1;echo [NukedX] Respawning as Random;$d0;chooseteam;$ms6;$ms5;$ms5;$ms5;$d1;echo [NukedX] Respawned as Randomized;$d0"
alias +$revive_t "$d1;echo [NukedX] Respawning as Terrorist;$d0;chooseteam;$ms6;chooseteam;$ms1;$ms5;$d1;echo [NukedX] Respawned as Terorist;$d0"
alias +$revive_ct "$d1;echo [NukedX] Respawning as Counter-Terrorist;$d0;chooseteam;$ms6;chooseteam;$ms2;$ms5;$d1;echo [NukedX] Respawned as Ct;$d0"
alias -$revive_t "$ms5"
alias -$revive_ct "$ms5"
//End Of Respawn Cheat
//Spawn in enemy base
alias +$nbase_t "chooseteam;$ms6;chooseteam;$ms1;$ms5;wait;chooseteam;$ms6;chooseteam;$ms2;$ms5;wait;chooseteam;$ms6;chooseteam;$ms1;$ms5"
alias -$nbase_t "$ms5;wait;$ms5;wait;$ms5;$d1;echo [NukedX] Respawned as Terrorist in CT Base;$d0"
alias +$nbase_ct "chooseteam;$ms6;chooseteam;$ms2;$ms5;wait;chooseteam;$ms6;chooseteam;$ms1;$ms5;wait;chooseteam;$ms6;chooseteam;$ms2;$ms5"
alias -$nbase_ct "$ms5;wait;$ms5;wait;$ms5;$d1;echo [NukedX] Respawned as CT in Terrorist Base;$d0"
alias $nbase_r "chooseteam;$ms6;chooseteam;$ms5;$ms5;wait;chooseteam;$ms6;chooseteam;$ms5;$ms5;wait;chooseteam;$ms6;chooseteam;$ms5;$ms5;$d1;echo [NukedX] Respawned as Randomized in Randomized Base;$d0""
//End Of Spawn in enemy base
//No Ammo Hack
alias $ammo "$ammo_1"
alias $do "+attack;lastinv;lastinv;wait;wait;wait;wait;-attack"
alias $ammo_1 "bind mouse1 $do;$d1;echo [NukedX] No Ammo On;$d0;alias $ammo $ammo_0;alias $ammo_ echo [NukedX] $ammo_ is : 1"
alias $ammo_0 "-attack;bind mouse1 +attack;$d1;echo [NukedX] No Ammo Off;$d0;alias $ammo $ammo_1;alias $ammo_ echo [NukedX] $ammo_ is : 0"
alias $ammo_ "echo [NukedX] $ammo_ is : 0"
//End Of No Ammo Hack
//Configuration Of HL CVARS
alias $speeds "cl_forwardspeed 600;cl_sidespeed 600;cl_yawspeed 999999;cl_backspeed 600;cl_upspeed 999999;cl_minmodels 999999;cl_dynamiccrosshair 0"
alias $himodeds "cl_himodels 999999;cl_solid_players 999999;cl_observercrosshair 999999;cl_showfps 999999;cl_timeout 999999.233;hud_takesshots 999999;fastsprites 1;hud_fastswitch 999999"
alias $mycheats "$speeds;$himodeds;$d1;echo [NukedX] NukedX HL/CS CVARS LOADED Succesfully.;$d0"
//End Of Configuration
//Statsme bug
alias $statsme "statsme_menu root"
//End Of statsme bug
//End Of hacks
//NukedX Server List
//no won servers
alias $frcs "connect 146.20.82.99:27015"
alias $jpcs "connect 146.20.80.97:27015"
alias $hlpd1 "connect cs.pdclan.org:27015"
alias $hlpd2 "connect cs2.pdclan.org:27015"
alias $gpcs "connect cs.griport.com:27015"
alias $icss "connect 212.94.96.110:27015"
alias $trconcs "connect 193.225.213.34:27015"
alias $zoner3 "connect 62.118.250.120:27017"
alias $zoner2 "connect 62.118.250.120:27016"
alias $zoner1 "connect 62.118.250.120:27015"
alias $fgcs "connect 195.98.50.6:27014"
alias $rics "connect 80.240.97.33:27015"
alias $kbcs "connect 195.250.182.67:27015"
alias $btcs "connect 160.114.80.5:27015"
alias $brcs "connect 80.71.160.20:27015"
//End Of Others
//Con Colors Colorized Consoles
alias $color_20 "con_color 255+155+50;$d1;echo [NukedX] Con-Color Scheme: Default HL;$d0;alias $color_ echo [NukedX] $color_ is : 20"
alias $color_19 "con_color 110+110+333+0;$d1;echo [NukedX] Con-Color Scheme: New OGC;$d0;alias $color_ echo [NukedX] $color_ is : 19"
alias $color_18 "con_color 128+255+0;$d1;echo [NukedX] Con-Color Scheme: Green 2;$d0;alias $color_ echo [NukedX] $color_ is : 18"
alias $color_17 "con_color 223+240+19;$d1;echo [NukedX] Con-Color Scheme: Yellow;$d0;alias $color_ echo [NukedX] $color_ is : 17"
alias $color_16 "con_color 255+255+255;$d1;echo [NukedX] Con-Color Scheme: White;$d0;alias $color_ echo [NukedX] $color_ is : 16"
alias $color_15 "con_color 225+215+255;$d1;echo [NukedX] Con-Color Scheme: Silver;$d0;alias $color_ echo [NukedX] $color_ is : 15"
alias $color_14 "con_color 32+218+227;$d1;echo [NukedX] Con-Color Scheme: Gear Blue;$d0;alias $color_ echo [NukedX] $color_ is : 14"
alias $color_13 "con_color 157+236+70;$d1;echo [NukedX] Con-Color Scheme: Peanut Green;$d0;alias $color_ echo [NukedX] $color_ is : 13"
alias $color_12 "con_color 253+53+53;$d1;echo [NukedX] Con-Color Scheme: Flame Red;$d0;alias $color_ echo [NukedX] $color_ is : 12"
alias $color_11 "con_color 62+255+51;$d1;echo [NukedX] Con-Color Scheme: Gear Green;$d0;alias $color_ echo [NukedX] $color_ is : 11"
alias $color_10 "con_color 155+120+100;$d1;echo [NukedX] Con-Color Scheme: Gray;$d0;alias $color_ echo [NukedX] $color_ is : 10"
alias $color_9 "con_color 130+130+255;$d1;echo [NukedX] Con-Color Scheme: Ice Blue;$d0;alias $color_ echo [NukedX] $color_ is : 9"
alias $color_8 "con_color 333+150+000;$d1;echo [NukedX] Con-Color Scheme: Dark Orange;$d0;alias $color_ echo [NukedX] $color_ is : 8"
alias $color_7 "con_color 321+231+132;$d1;echo [NukedX] Con-Color Scheme: Tan;$d0;alias $color_ echo [NukedX] $color_ is : 7"
alias $color_6 "con_color 280+111+369;$d1;echo [NukedX] Con-Color Scheme: Light Purple;$d0;alias $color_ echo [NukedX] $color_ is : 6"
alias $color_5 "con_color 179+179+255;$d1;echo [NukedX] Con-Color Scheme: NukedX Special;$d0;alias $color_ echo [NukedX] $color_ is : 5"
alias $color_4 "con_color 274+084+198;$d1;echo [NukedX] Con-Color Scheme: Pink Red;$d0;alias $color_ echo [NukedX] $color_ is : 4"
alias $color_3 "con_color 222+200+000;$d1;echo [NukedX] Con-Color Scheme: Neon Orange;$d0;alias $color_ echo [NukedX] $color_ is : 3"
alias $color_2 "con_color 175+255+45;$d1;echo [NukedX] Con-Color Scheme: Hi-Tech Green;$d0;alias $color_ echo [NukedX] $color_ is : 2"
alias $color_1 "con_color 128+255+255;$d1;echo [NukedX] Con-Color Scheme: New Sky Blue;$d0;alias $color_ echo [NukedX] $color_ is : 1"
alias $color_0 "con_color 000+255+000;$d1;echo [NukedX] Con-Color Scheme: Green;$d0;alias $color_ echo [NukedX] $color_ is : 0"
alias $contog_inc "$con2"
alias $contog_dec "$con0"
alias $con20 "alias $contog_inc $con0;$color_20;alias $contog_dec $con19"
alias $con19 "alias $contog_inc $con20;$color_19;alias $contog_dec $con18"
alias $con18 "alias $contog_inc $con19;$color_18;alias $contog_dec $con17"
alias $con17 "alias $contog_inc $con18;$color_17;alias $contog_dec $con16"
alias $con16 "alias $contog_inc $con17;$color_16;alias $contog_dec $con15"
alias $con15 "alias $contog_inc $con16;$color_15;alias $contog_dec $con14"
alias $con14 "alias $contog_inc $con15;$color_14;alias $contog_dec $con13"
alias $con13 "alias $contog_inc $con14;$color_13;alias $contog_dec $con12"
alias $con12 "alias $contog_inc $con13;$color_12;alias $contog_dec $con11"
alias $con11 "alias $contog_inc $con12;$color_11;alias $contog_dec $con10"
alias $con10 "alias $contog_inc $con11;$color_10;alias $contog_dec $con9"
alias $con9 "alias $contog_inc $con10;$color_9;alias $contog_dec $con8"
alias $con8 "alias $contog_inc $con9;$color_8;alias $contog_dec $con7"
alias $con7 "alias $contog_inc $con8;$color_7;alias $contog_dec $con6"
alias $con6 "alias $contog_inc $con7;$color_6;alias $contog_dec $con5"
alias $con5 "alias $contog_inc $con6;$color_5;alias $contog_dec $con4"
alias $con4 "alias $contog_inc $con5;$color_4;alias $contog_dec $con3"
alias $con3 "alias $contog_inc $con4;$color_3;alias $contog_dec $con2"
alias $con2 "alias $contog_inc $con3;$color_2;alias $contog_dec $con1"
alias $con1 "alias $contog_inc $con2;$color_1;alias $contog_dec $con0"
alias $con0 "alias $contog_inc $con1;$color_0;alias $contog_dec $con20"
//End of Colorized Console
//Server Screwing
//End Of Server Screwing
//Alias For Team Say Reloading
alias +$reload1 "+reload;wait;say_team Team Cover Me. Im Reloading..."
alias -$reload1 "-reload"
alias $rel_1 "bind r +$reload1;alias $reltog $rel_0;$d1;echo [NukedX] Reload Option: NukedX Reload;$d0;speak fvox/beep;alias $rel_ echo [NukedX] $rel_ is : 1"
alias $rel_0 "bind r +reload;alias $reltog $rel_1;$d1;echo [NukedX] Reload Option: Normal Reload;$d0;speak fvox/beep;alias $rel_ echo [NukedX] $rel_ is : 0"
alias $reltog "$rel_1"
$rel_0
//End Of Reloading
//Quick bomb planter / Defuser
alias $defset1 "alias $defuse_ echo [NukedX] $defuse_ is : 1;alias $plant_ echo [NukedX] $plant_ is : 0"
alias $defset0 "alias $defuse_ echo [NukedX] $defuse_ is : 0;alias $plant_ echo [NukedX] $plant_ is : 0"
alias $plantset1 "alias $defuse_ echo [NukedX] $defuse_ is : 0;alias $plant_ echo [NukedX] $plant_ is : 1"
alias $plantset0 "alias $defuse_ echo [NukedX] $defuse_ is : 0;alias $plant_ echo [NukedX] $plant_ is : 0"
alias $defuse_1 "bind j +$defuse1;alias $deftog $defuse_0;alias $plantog $plant_1;$d1;echo [NukedX] Defuse/Plant Option: Defuser on J button;$d0;speak fvox/beep;$defset1"
alias $defuse_0 "bind j cheer;alias $deftog $defuse_1;alias $plantog $plant_1;$d1;echo [NukedX] Defuse/Plant Option: Blank;$d0;speak fvox/beep;$defset0"
alias $deftog "$defuse_1"
alias $plant_1 "bind j +$bomb;alias $plantog $plant_0;alias $deftog $defuse_1;$d1;echo [NukedX] Defuse/Plant Option: Planter on J Button;$d0;speak fvox/beep;$plantset1"
alias $plant_0 "bind j cheer;alias $plantog $plant_1;alias $deftog $defuse_1;$d1;echo [NukedX] Defuse/Plant Option: Blank;$d0;speak fvox/beep;$plantset0"
alias $plantog "$plant_1"
alias +$bombtime "$nop"
alias -$bombtime "$bombtime"
alias +$bomb "weapon_c4;wait;+duck;wait;+attack;wait;say_team Cover Me Im Planting Bomb;radio1;wait;$ms1;+$bombtime"
alias -$bomb "-duck;wait;-attack;wait;$ms0;$ms0;-$bombtime"
alias $c4 "+$bomb"
alias $ac4 "+$defuse1"
alias "+$defuse1" "+use;wait;say_team Cover me Im Trying defuse the bomb.;radio1;wait;$ms1"
alias "-$defuse1" "-use;wait;$ms0"
//End Of Planter / DEfuser
//Name Toggle
alias $nametog "$namet_0"
alias $namet_0 "$name_0;alias $nametog $namet_1"
alias $namet_1 "$name_1;alias $nametog $namet_2"
alias $namet_2 "$name_2;alias $nametog $namet_3"
alias $namet_3 "$name_3;alias $nametog $namet_4"
alias $namet_4 "$name_4;alias $nametog $namet_5"
alias $namet_5 "$name_5;alias $nametog $namet_6"
alias $namet_6 "$name_6;alias $nametog $namet_7"
alias $namet_7 "$name_7;alias $nametog $namet_8"
alias $namet_8 "$name_8;alias $nametog $namet_9"
alias $namet_9 "$name_9;alias $nametog $namet_10"
alias $namet_10 "$name_10;alias $nametog $namet_0"
//Menuselecters
alias "$ms1" "menuselect 1"
alias "$ms2" "menuselect 2"
alias "$ms3" "menuselect 3"
alias "$ms4" "menuselect 4"
alias "$ms5" "menuselect 5"
alias "$ms6" "menuselect 6"
alias "$ms7" "menuselect 7"
alias "$ms8" "menuselect 8"
alias "$ms9" "menuselect 9"
alias "$ms0" "slot10;wait;wait;slot10;slot10;wait;wait;slot10;slot10;wait;wait;slot10;slot10;wait;wait;slot10"
//End Of Menuselecters
//ToKnife Options
alias $toknife "$nop"
alias $toknife_1 "$d1;echo [NukedX] BuyBot: OGC Style Switch To Knife Mode Enabled;$d0;alias $toknife $kop;alias $toknife_t $toknife_0;alias $toknife_ echo [NukedX] $toknife_ : 1"
alias $toknife_0 "$d1;echo [NukedX] BuyBot: OGC Style Switch To Knife Mode Disabled;$d0;alias $toknife $nop;alias $toknife_t $toknife_1;alias $toknife echo [NukedX] $toknife_ : 0"
alias $toknife_t "$toknife_1"
alias $nop
alias $kop "wait;weapon_knife"
//Alias For Easy Buying Weapons
alias +$deagle "buy;$ms1;$ms3;$ms0"
alias -$deagle "$ms0;$toknife"
alias +$mp5 "buy;$ms3;$ms1;$ms0;$d1;echo [NukedX Auto Buy] Bought a mp5navy"
alias -$mp5 "$ms0;$toknife;$d0"
alias +$teambest "buy;$ms4;$ms2;$ms0;$ms0;$ms4;$ms4;$ms0;$d1;echo [NukedX Auto Buy] Bought a Team Best: SG552/AUG"
alias -$teambest "$ms0;$toknife;$d0"
alias +$teamrifle "buy;$ms4;$ms3;$ms0;$ms0;buy;$ms4;$ms1;$ms0;$d1;echo [NukedX Auto Buy] Bought a Team Rifle: M4A1 Colt/AK47"
alias -$teamrifle "$ms0;$toknife;$d0"
alias +$sniper "buy;$ms4;$ms6;$ms0;$d1;echo [NukedX Auto Buy] Bought an AW/M"
alias -$sniper "$ms0;$toknife;$d0"
alias +$ammo1 "buy;$ms6;$ms0;$ms0"
alias -$ammo1 "$ms0;$toknife"
alias +$ammo2 "buy;$ms7;$ms0;$ms0"
alias -$ammo2 "$ms0;$toknife"
alias +$koruma "buy;$ms8;$ms2;$ms0"
alias -$koruma "$ms0;$toknife"
alias +$flashbomb "buy;$ms8;$ms3;$ms0"
alias -$flashbomb "$ms0;$toknife"
alias +$bomba "buy;$ms8;$ms4;$ms0"
alias -$bomba "$ms0;$toknife"
alias +$smoke "buy;$ms8;$ms5;$ms0"
alias -$smoke "$ms0;$toknife"
//End of Easy buying weapons
alias $cvarlist "$ammo_;$awp_;$bombtype_;$color_;$defuse_;$devcom_;$duck_;$echos_;$eqbunny_;$fastwalk_;$gl_;$glow_;$jump_;$money_;$norecoil_;$nxwall_;$plant_;$rate_;$rec_;$rel_;$sniper_;$toknife_;$va_;$wpn_;$wwclw_"
alias $help "exec nukedx/nxecho.cfg"
//developers
alias $d1 "developer 1"
alias $d0 "developer 0"
alias $dev1 "$d1"
alias $dev0 "$d0"
alias $echos_1 "developer 1;alias $d1 $nop;alias $d0 $nop;alias $b1 $nop;alias $b0 $nop;alias $echos_ echo [NukedX] $echos_ is : 1"
alias $echos_0 "developer 0;alias $d1 $nop;alias $d0 $nop;alias $b1 $nop;alias $b0 $nop;alias $echos_ echo [NukedX] $echos_ is : 0"
alias $echos_ "echo [NukedX] $echos_ is : 0"
//end of developers
//NukedX's Special d3d Config
alias $gl_0 "vid_d3d 1;gl_d3dflip 1;gl_polyoffset -0.001;alias $gl_ echo [NukedX] $gl_ is : 0"
alias $gl_1 "vid_d3d 0;gl_d3dflip 0;gl_polyoffset 0.1;alias $gl_ echo [NukedX] $gl_ is : 1"
//end of Nukedx's Special d3d Config
// syntax of avadd :
// first param -> 0=stand, 1=duck
// second param -> height
// third param -> forward
// last param -> right
// randomized aiming
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
// smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
alias n4 "echo Once a Mouse Mode is changed it is set to that, if you need to change it hit ~ and type rbf89"
alias hson2 "bind mouse1 +hson;bind f10 hson3;devon;echo HeadShot = On;devoff;hsdto1"
alias hson3 "bind mouse1 +hsoff;bind f10 hson2;decon;echo HeadShot = Off;devoff;hsdto2"
alias +awpshoot "+attack"
alias -awpshoot "-attack; wait; wait; slot2"
alias awpshoot_aus "alias awp_tg awpshoot_an; bind mouse1 +attack; developer 1; echo AWP-Shoot AUS"
alias awpshoot_an "alias awp_tg awpshoot_aus; bind mouse1 +awpshoot; developer 1; echo AWP-Shoot AN"
alias "awp_tg" "awpshoot_an"
alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
// Tylers Aim Vector 4
alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
//2-Shot-Burst-Fire-Head
//SIR-Aim 2-Shot
alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
//sargent: head
alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
//SIR-smoke
alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
//gift: shot
alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
//gift: money
alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
//gift: whore
alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
//silentscope
alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"
/ color
alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10 10 55"
alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 200 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2"
alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130 255 0"
alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;init save;txt Color Scheme: OGC"
alias color_2 "color_new;alias color_t color_1;init 2 color_2;init save;txt Color Scheme: OGC-new"
color_1
//new aiming (zer0)
alias zbaddass "avadd 0 20 9 4"
alias zbaddass2 "avadd 1 17 2 4"
alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
Добавлено (25.06.2010, 02:12)
---------------------------------------------
alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"
//4c1ds
alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt --| 1337 Aim |--"
//[JAPS]~Stoner4Life~
alias omfg "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7.5"
alias omfg1 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
alias omfg2 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0 24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5"
alias omfg3 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
alias omfg4 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5"
alias omfg5 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6 -8"
alias omfg6 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5"
alias omfg7 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0"
alias omfg8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5"
alias omfg9 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
alias omfg0 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5"
alias omfga "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
alias omfgb "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5"
alias omfgc "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
alias omfgd "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5"
alias omfgD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
alias omfghead " omfg; omfg1; omfg2; omfg3; omfg4; omfg5; omfg6; omfg7; omfg8; omfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD; recoil 2.0; #cl_bob 0; #cl_bobup 0; txt [JAPS]~Stoner4Life Head"
/ Zyplayynca Ayaklary Yukary Зekme
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
"
// Zyplayarak Yanly?lykla Aзylan Menьleri Kapatma
alias clmenu "waitlg; waitlg; waitlg"
alias waitlg "wait; slot10; wait; slot10; wait; slot10"
alias +jumpclr "+jump; clmenu"
alias -jumpclr "-jump"
bind "space" "+jumpclr"
//Anti-Recoil script by ERASER
alias dev1 "developer 1"
alias dev0 "developer 0"
alias att "+attack"
alias +on "+attack; +lookdown"
alias -on "-attack; -lookdown"
alias em ""
alias antion "bind kp_leftarrow antioff; wait;bind = podbotmenu; bind mouse1 r0; wait; bind = r0; wait; bind - r0; wait; bind mwheelup r0; wait; bind mwheeldown r0; dev1; echo Anti-Recoil ENABLED; dev1"
alias antioff "bind mouse1 +attack; wait; bind = em; wait; bind - em; wait; bind mwheelup em; wait; bind mwheeldown em; wait; bind kp_rightarrow antion; wait; dev1; echo Anti-Recoil DISABLED; dev1"
dev1; echo ================================================== ===============
echo Press Keypad 4 To enable/disable Nobob.
echo Press Keypad 6 To enable/disable Anti-Recoil.
echo Press +/- or mousewheelup/mousewheeldown to adjust Recoil Speeds.
echo ================================================== ===============; dev1
alias cl0 "cl_pitchspeed 0"
alias cl1 "cl_pitchspeed 0.5"
alias cl2 "cl_pitchspeed 1"
alias cl3 "cl_pitchspeed 1.5"
alias cl4 "cl_pitchspeed 2"
alias cl5 "cl_pitchspeed 2.5"
alias cl6 "cl_pitchspeed 3"
alias cl7 "cl_pitchspeed 3.5"
alias cl8 "cl_pitchspeed 4"
alias cl9 "cl_pitchspeed 4.5"
alias cl10 "cl_pitchspeed 5"
alias cl11 "cl_pitchspeed 5.5"
alias cl12 "cl_pitchspeed 6"
alias cl13 "cl_pitchspeed 6.5"
alias cl14 "cl_pitchspeed 7"
alias cl15 "cl_pitchspeed 7.5"
alias cl16 "cl_pitchspeed 8"
alias cl17 "cl_pitchspeed 8.5"
alias cl18 "cl_pitchspeed 9"
alias cl19 "cl_pitchspeed 9.5"
alias cl20 "cl_pitchspeed 10"
alias ec0 "dev1; echo Recoil Speed |--------------------|; dev1"
alias ec1 "dev1; echo Recoil Speed |*-------------------|; dev1"
alias ec2 "dev1; echo Recoil Speed |**------------------|; dev1"
alias ec3 "dev1; echo Recoil Speed |***-----------------|; dev1"
alias ec4 "dev1; echo Recoil Speed |****----------------|; dev1"
alias ec5 "dev1; echo Recoil Speed |*****---------------|; dev1"
alias ec6 "dev1; echo Recoil Speed |******--------------|; dev1"
alias ec7 "dev1; echo Recoil Speed |*******-------------|; dev1"
alias ec8 "dev1; echo Recoil Speed |********------------|; dev1"
alias ec9 "dev1; echo Recoil Speed |*********-----------|; dev1"
alias ec10 "dev1; echo Recoil Speed |**********----------|; dev1"
alias ec11 "dev1; echo Recoil Speed |***********---------|; dev1"
alias ec12 "dev1; echo Recoil Speed |************--------|; dev1"
alias ec13 "dev1; echo Recoil Speed |*************-------|; dev1"
alias ec14 "dev1; echo Recoil Speed |**************------|; dev1"
alias ec15 "dev1; echo Recoil Speed |***************-----|; dev1"
alias ec16 "dev1; echo Recoil Speed |****************----|; dev1"
alias ec17 "dev1; echo Recoil Speed |*****************---|; dev1"
alias ec18 "dev1; echo Recoil Speed |******************--|; dev1"
alias ec19 "dev1; echo Recoil Speed |*******************-|; dev1"
alias ec20 "dev1; echo Recoil Speed |********************|; dev1"
alias r0 "ec0; cl0; bind mouse1 +attack; bind = r1; bind mwheelup r1"
alias r1 "ec1; cl1; bind mouse1 +on; bind = r2; bind - r0; bind mwheelup r2; bind mwheeldown r0"
alias r2 "ec2; cl2; bind mouse1 +on; bind = r3; bind - r1; bind mwheelup r3; bind mwheeldown r1"
alias r3 "ec3; cl3; bind mouse1 +on; bind = r4; bind