alias whitewalls "retry;gl_max_size 1;gl_dither 1;gl_lightholes 0;gl_monolights 0;gl_overbright 0;gl_polyoffset 0.1;gl_smoothmodels 1;gl_spriteblend 0;gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0;gl_ztrick 1;gl_alphamin .25;gl_lightholes 0;gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
alias cl_pitchspeed "echo cl_pitchspeed CVAR Locked"
alias +anti-recoil "+attack;+lookdown"
alias -anti-recoil "-attack;-lookdown"
alias anti.off "bind mouse1 +attack;wait;impulse 101"
alias cells "retry;gl_max_size 1;gl_dither 1;gl_overbright 1;gl_polyoffset -0.1;gl_spriteblend 0;gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0;gl_lightholes 0;gl_picmip 1;gl_round_down 6;gl_wateramp 0;gl_ztrick 1;al_alphamin 0.25;r_dynamic 0"
bind "mouse1" "+anti-recoil"
alias fullbright "retry;brightness 1;cl_shadows 0;cl_weather 0;gl_flashblend 0;gl_spriteblend 0;gl_lightholes 1;gl_polyoffset 4395.23;gl_monolights 1;gamma 5;r_dynamic 0;r_lightmap 1;r_traceglow 1;lightgamma 0"
alias night "retry;brightness 1000;cl_shadows 0;cl_weather 0;gl_flashblend 0;gl_spriteblend 0;gl_lightholes 1;gl_polyoffset 4395.23;gl_monolights 1;gamma 5;r_dynamic 0;r_lightmap 1;r_traceglow 1;lightgamma 16"
alias sduck.on "+duck;alias stuckduck sduck.off"
alias sduck.off "-duck;alias stuckduck sduck.on"
alias whitewalls "retry;gl_max_size 1;gl_dither 1;gl_lightholes 0;gl_monolights 0;gl_overbright 0;gl_polyoffset 0.1;gl_smoothmodels 1;gl_spriteblend 0;gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0;gl_ztrick 1;gl_alphamin .25;gl_lightholes 0;gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
alias +MOUSE1 "+attack;adjust_crosshair; cl_crosshair_translucent 0"
alias -MOUSE1 "-attack;adjust_crosshair; cl_crosshair_translucent 0"
bind MOUSE1 +MOUSE1 При стрельбе меняется цвет прицела!