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KuTaucKu' cfg
GranDДата: Пятница, 02.04.2010, 15:13 | Сообщение # 1
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/ / Set the name ID section  
name"Detective"  
team""  
model"gordon"  
skin""  
topcolor"128"  
bottomcolor"7"  
   
//Set the image part of the  

//gl_texturemode[type] Set rendering mode [type] ... Set rendering mode :gl_nearest_mipmap_nearest,gl_linear_mipmap_nearest (The two bilinear filtering) and gl_nearest_mipmap_linear,gl_linear_mipmap_linear (Two to three linear filtering)  
gl_texturemodegl_linear_mipmap_nearest  
//Environment map effect (0-3)  
gl_picmip"0"  
//People model mapping results (0-3)  
gl_playermip"0"  
//Set Z-Buffer  
gl_zmax"4096"  
//Effect of light switch hole  
gl_lightholes"1"  
//Switch player model smoothing  
gl_smoothmodels"1"  
//Switch sub-picture mix   
gl_spriteblend"1"  
//If only you can see the screen rendering   
gl_cull"1"  
//Switch map value, the material palette  
gl_palette_tex"0"  
//switch display material gap between the  
gl_keeptjunctions"1"  
//maximum resolution textures (default maximum is 512)
gl_max_size"256"  
//switch dithering   
gl_dither"0"  
// switch to amend a special sight for 3DNow and 3DfxMiniOpenGL drive when the time  
gl_flipmatrix"0"  
//switch uniform light source (no shadows) OpenGL application  
gl_monolights"0"  
//switch maximum brightness mode  
gl_overbright"0.000000"  
//Polygon set compensation   
gl_polyoffset"-0.001"  
//et material cycle (3 - 6)  
gl_round_down"6"  
//Set surface fluctuation coefficient (- 1)  
gl_wateramp"0"  
//switch 3Dfx acceleration rendering mode 3dfxVoodoo series for
gl_ztrick"0"  
//set the minimum level of alpha mixed  
gl_alphamin"0.25"  
//dynamic lighting effects switch
r_dynamic"1"  
//whether to display weapons model  
r_drawviewmodel"1"  
// switch CPU's MMX suppor
r_mmx"1"  
//switch alpha mirror mixed  
r_mirroralpha"1"  
//model highfrac value  
r_bmodelhighfrac"5.0"  
//Switch model shown the shadow of  
r_shadows"0"  
   
//Setting display section   
   
fastsprites"0"  
gamma"3.000000"  
brightness"1.000000"  
viewsize"120.000000"  
hud_centerid"1"  
//The largest number of visible shell   
max_shells"0"  
//The largest number of visible smoke particles   
max_smokepuffs"50"  
//Whether to display weapons in sight   
crosshair"1"  
//rightness value of light Brightness value of light  
lightgamma"2.5"  
//The brightness value of the text   
texgamma"2.0"  
//Set the single greatest game FPS Value   
fps_max"100"  
//Set the single greatest game FPS Value   
//fps_modem"0"  
//Set the single greatest game FPS Value  
//fps_lan"0"  
//Set the single greatest game FPS Value   
//fps_single"0"  
//Set the message text on the screen stay time (seconds)   
hud_deathnotice_time"6"  
//Set to use say Typing speed of command   
hud_saytext_time"2"  
hud_drawhistory_time"2"  
hud_classautokill"1"  
//Graphic height   
graphheight"64"  
//Width of network conditions Graphics   
net_graphwidth"40"  
//The location of network conditions Graphics   
net_graphpos"2"  
   
//Set the client part of the   
   
//Set whether to display the name of the client ID  
cl_drawnames"1"  
//Set whether the client viewer to open sight   
cl_observercrosshair"1"  
//Whether the client to set foot in the upper left screen display fps Value  
cl_showfps"0"  
//Set whether to allow the client to use high-quality model   
cl_himodels"0"  
//Whether the client is allowed to upload  
cl_allowdownload"1"  
//Whether the client is allowed to upload   
cl_allowupload"1"  
//Set whether to allow the client to download the game   
cl_download_ingame"1"  
//Client upload rate set  
cl_updaterate"45"  
//Client connection timeout setting   
cl_timeout"40"  
//Fixed players switching model   
cl_solid_players"1"  
//Set back the pace of the client   
cl_backspeed"400"//Set the forward speed of the client  
cl_forwardspeed"400"  
//When running the client to set the rate swing arm   
cl_bob"0"  
//When running the client to set the frequency of arm swinging   
cl_bobcycle"0"  
//When running the client to set the scope of the arm swing  
cl_bobup"0"  
//Players set the maximum angle to the point of view, the default :89  
cl_pitchdown"89"  
//Players set the maximum angle to the point of view, the default :89  
cl_pitchup"89"  
//Client configuration console scroll speed  
cl_rollspeed"999999"  
//Open the player's movement is estimated stride  
cl_gaitestimation"1"  
//Set in front of the body sank to time (the body would be empty in each round), unit: seconds Default :600  
cl_corpsestay"600"  
//Reduce the character model is to reduce resource consumption  
cl_minmodels"0"  
//Other client parameters  
cl_nolerp"0"  
cl_nopred"0"  
cl_pred_fraction"0.5"  
cl_pred_maxtime"255"  
cl_adaptive"0"  
cl_cmdbackup"2"  
cl_vsmoothing"0.05"  
cl_dlmax"128"  
cl_lw"1"  
cl_lc"1"  
cl_lb"1"  
cl_idealpitchscale"0.8"  
cl_cmdrate"45"  
cl_latency"-120.000"  
   
//Set the sound part of the  
volume"1.000000"  
suitvolume"0.500000"  
hisound"1.000000"  
bgmvolume"0.000000"  
MP3Volume"0.800000"  
s_eax"0.000000"  
s_a3d"0.000000"  
//Sound volume switch   
s_rolloff"1"  
//Adjustment doppler(0-10)  
s_doppler"0.0"  
//Adjust the distance the sound audible (0-n)  
s_distance"60"  
//Maximum distance of the volume set  
s_automin_distance"2.0"  
//Maximum distance of the volume set   
s_automax_distance"30.0"  
//Sound source to the minimum distance between the audience (0-'s_max_distance')  
s_min_distance"8.0"  
//Sound source to the maximum distance the audience ('s_min_distance'-n)  
s_max_distance"1000.0"  
//Set the sound intensity with the distance of reflection A3D2.0 For (0-10)  
s_refgain"0.4"  
//Sound source to the nearest reflecting surface delay A3D2.0 For (0-100)  
s_refdelay"2"  
//Maximum value of the sound reflection polygon A3D2.0 For (0-n)  
s_numpolys"200"  
//Polygon inflation factor A3D2.0 For  
s_bloat"2.0"  
//Switch sound geometric rendering A3D2.0 For   
s_geometry"0"  
//Switch sound reflection  
s_reflect"0"  
//Switch sound mixing   
s_reverb"1"  
//... A3D For (0-1.0)  
s_verbwet"0.25"  
//Switch when the voice sound through the metal A3D2.0 For   
s_occlude"0"  
s_occ_epsilon"0"  
//The value of the sound of metal transfer (0-1.0)  
s_occfactor"0.25"  
//Turn audio on non-additional amendment  
snd_noextraupdate"1"  
//Mixed degrees left and right channels (0.0-1.0)  
_snd_mixahead"0.1"  
//The use of low quality (8bit) Audio   
loadas8bit"0"  
//Other sound parameter  
s_usepvs"0"  
s_leafnum"0"  
s_polykeep"1000000000"  
s_polysize"10000000"  
_snd_mixahead"0.1"  
   
//Voice part  
//Open 1/Close 0 Voice   
voice_enable"1"  
//Be 1/No 0 Playback your voice   
voice_loopback"1"  
voice_modenable"1"  
//Control the volume of voice traffic game 0.0-1.0  
voice_scale"0.8"  
//Maintain the same volume when the voice of the game environment sound (not lower the volume of the surrounding sound)  
voice_overdrivefadetime"0"  
//Make 1 After that press the voice control button, your words will be recorded to cstrike The two papers under voice_decompressed.wav And voice_micdata.wav  
voice_recordtofile"0"  
//Make a key at any time after pressing the voice control ,cstrike Under voice_input.wav Files will be playing for voice transmission  
voice_inputfromfile"0"  
//Be 1/No 0 Open the voice part A3D Support  
voice_dsound"0"  
//Be 1/No 0 Open the voice part EAX Support  
voice_eax"0"  
//Be 1/No 0 Open the voice debugging features, and information output to console  
voice_clientdebug"0"  
   
//Set some parameters of transmission   
   
//Transfer rate: LAN 15000/T1+Line 12000/xDSL(ADSL)9000/CableModem8200/Single ISDN6700,Double ISDN7300/56KModem5700  
rate"15000"  
//Some other transmission parameters   
ex_maxerrordistance"0"  
ex_interp"0.1"  
ex_correct"0"  
ex_extrapmax"1.2"  
   
//Setting the mouse part of the   
sensitivity"3.20"  
zoom_sensitivity_ratio"1.3"  
//Mouse to adjust the (smooth move) 0/1  
m_filter"1"  
//View using the mouse control   
+mlook  
//When setting the mouse to move the incremental sensitivity   
m_side"0.8"  
//When setting the mouse to move the incremental sensitivity   
m_forward"1"  
//Deflection increments when setting the mouse sensitivity   
m_yaw"0.022"  
//Switch automatically back to the center when the angle mlook Closed  
lookstrafe"0"  
//Switch pan when the mouse mlook Opens   
lookspring"0"  
   
//Set the other parts of the  
//Console color RGB Value  
con_color"64128255"  
   
setinfo"_vgui_menus""0"  
setinfo"_ah""0"  
setinfo"dm""0"  
cl_righthand"1"  
setinfo"_cl_autowepswitch""1"  
hud_fastswitch"1"  
hud_capturemouse"1"  
hud_takesshots"0"  
   
//Screen menu is transparent  
scr_transparentui"1"  
//Mapping data transfer details (200-300)  
mp_decals"300"  
//Can see the other after the death of ghost Ghost  
setinfo"ghosts""0"  
//Whether the open read-model mode  
precache"1"  
//Console scroll speed  
scr_conspeed"999999"  
//Is open tracker Locus  
tracker"0"  
//Whether to allow use of the console   
console"1"  
//Server frame Rate  
host_framerate"100"  
//hpkMaximum file  
hpk_maxsize"0"  
//Whether to use the joystick  
joystick"0"  
//Other parameters  
d_spriteskip"0.0"  
ati_subdiv"2.0"  
ati_npatch"1.0"  
sv_aim"0"  
sv_voiceenable

Протестируйте, но добавьте бинды! (: И что еще хотите( я насчет там script's и т.д)


amfik
Это ник в кс) Кто хочет со мной поиграть, кидайте фрэнд, ток пишите что с сайта (:
Skype-Valmontos
Icq-562340120
Vkonakte ID-7469206
 
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