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/ / Set the name ID section
name"Detective"
team""
model"gordon"
skin""
topcolor"128"
bottomcolor"7"
//Set the image part of the
//gl_texturemode[type] Set rendering mode [type] ... Set rendering mode :gl_nearest_mipmap_nearest,gl_linear_mipmap_nearest (The two bilinear filtering) and gl_nearest_mipmap_linear,gl_linear_mipmap_linear (Two to three linear filtering)
gl_texturemodegl_linear_mipmap_nearest
//Environment map effect (0-3)
gl_picmip"0"
//People model mapping results (0-3)
gl_playermip"0"
//Set Z-Buffer
gl_zmax"4096"
//Effect of light switch hole
gl_lightholes"1"
//Switch player model smoothing
gl_smoothmodels"1"
//Switch sub-picture mix
gl_spriteblend"1"
//If only you can see the screen rendering
gl_cull"1"
//Switch map value, the material palette
gl_palette_tex"0"
//switch display material gap between the
gl_keeptjunctions"1"
//maximum resolution textures (default maximum is 512)
gl_max_size"256"
//switch dithering
gl_dither"0"
// switch to amend a special sight for 3DNow and 3DfxMiniOpenGL drive when the time
gl_flipmatrix"0"
//switch uniform light source (no shadows) OpenGL application
gl_monolights"0"
//switch maximum brightness mode
gl_overbright"0.000000"
//Polygon set compensation
gl_polyoffset"-0.001"
//et material cycle (3 - 6)
gl_round_down"6"
//Set surface fluctuation coefficient (- 1)
gl_wateramp"0"
//switch 3Dfx acceleration rendering mode 3dfxVoodoo series for
gl_ztrick"0"
//set the minimum level of alpha mixed
gl_alphamin"0.25"
//dynamic lighting effects switch
r_dynamic"1"
//whether to display weapons model
r_drawviewmodel"1"
// switch CPU's MMX suppor
r_mmx"1"
//switch alpha mirror mixed
r_mirroralpha"1"
//model highfrac value
r_bmodelhighfrac"5.0"
//Switch model shown the shadow of
r_shadows"0"
//Setting display section
fastsprites"0"
gamma"3.000000"
brightness"1.000000"
viewsize"120.000000"
hud_centerid"1"
//The largest number of visible shell
max_shells"0"
//The largest number of visible smoke particles
max_smokepuffs"50"
//Whether to display weapons in sight
crosshair"1"
//rightness value of light Brightness value of light
lightgamma"2.5"
//The brightness value of the text
texgamma"2.0"
//Set the single greatest game FPS Value
fps_max"100"
//Set the single greatest game FPS Value
//fps_modem"0"
//Set the single greatest game FPS Value
//fps_lan"0"
//Set the single greatest game FPS Value
//fps_single"0"
//Set the message text on the screen stay time (seconds)
hud_deathnotice_time"6"
//Set to use say Typing speed of command
hud_saytext_time"2"
hud_drawhistory_time"2"
hud_classautokill"1"
//Graphic height
graphheight"64"
//Width of network conditions Graphics
net_graphwidth"40"
//The location of network conditions Graphics
net_graphpos"2"
//Set the client part of the
//Set whether to display the name of the client ID
cl_drawnames"1"
//Set whether the client viewer to open sight
cl_observercrosshair"1"
//Whether the client to set foot in the upper left screen display fps Value
cl_showfps"0"
//Set whether to allow the client to use high-quality model
cl_himodels"0"
//Whether the client is allowed to upload
cl_allowdownload"1"
//Whether the client is allowed to upload
cl_allowupload"1"
//Set whether to allow the client to download the game
cl_download_ingame"1"
//Client upload rate set
cl_updaterate"45"
//Client connection timeout setting
cl_timeout"40"
//Fixed players switching model
cl_solid_players"1"
//Set back the pace of the client
cl_backspeed"400"//Set the forward speed of the client
cl_forwardspeed"400"
//When running the client to set the rate swing arm
cl_bob"0"
//When running the client to set the frequency of arm swinging
cl_bobcycle"0"
//When running the client to set the scope of the arm swing
cl_bobup"0"
//Players set the maximum angle to the point of view, the default :89
cl_pitchdown"89"
//Players set the maximum angle to the point of view, the default :89
cl_pitchup"89"
//Client configuration console scroll speed
cl_rollspeed"999999"
//Open the player's movement is estimated stride
cl_gaitestimation"1"
//Set in front of the body sank to time (the body would be empty in each round), unit: seconds Default :600
cl_corpsestay"600"
//Reduce the character model is to reduce resource consumption
cl_minmodels"0"
//Other client parameters
cl_nolerp"0"
cl_nopred"0"
cl_pred_fraction"0.5"
cl_pred_maxtime"255"
cl_adaptive"0"
cl_cmdbackup"2"
cl_vsmoothing"0.05"
cl_dlmax"128"
cl_lw"1"
cl_lc"1"
cl_lb"1"
cl_idealpitchscale"0.8"
cl_cmdrate"45"
cl_latency"-120.000"
//Set the sound part of the
volume"1.000000"
suitvolume"0.500000"
hisound"1.000000"
bgmvolume"0.000000"
MP3Volume"0.800000"
s_eax"0.000000"
s_a3d"0.000000"
//Sound volume switch
s_rolloff"1"
//Adjustment doppler(0-10)
s_doppler"0.0"
//Adjust the distance the sound audible (0-n)
s_distance"60"
//Maximum distance of the volume set
s_automin_distance"2.0"
//Maximum distance of the volume set
s_automax_distance"30.0"
//Sound source to the minimum distance between the audience (0-'s_max_distance')
s_min_distance"8.0"
//Sound source to the maximum distance the audience ('s_min_distance'-n)
s_max_distance"1000.0"
//Set the sound intensity with the distance of reflection A3D2.0 For (0-10)
s_refgain"0.4"
//Sound source to the nearest reflecting surface delay A3D2.0 For (0-100)
s_refdelay"2"
//Maximum value of the sound reflection polygon A3D2.0 For (0-n)
s_numpolys"200"
//Polygon inflation factor A3D2.0 For
s_bloat"2.0"
//Switch sound geometric rendering A3D2.0 For
s_geometry"0"
//Switch sound reflection
s_reflect"0"
//Switch sound mixing
s_reverb"1"
//... A3D For (0-1.0)
s_verbwet"0.25"
//Switch when the voice sound through the metal A3D2.0 For
s_occlude"0"
s_occ_epsilon"0"
//The value of the sound of metal transfer (0-1.0)
s_occfactor"0.25"
//Turn audio on non-additional amendment
snd_noextraupdate"1"
//Mixed degrees left and right channels (0.0-1.0)
_snd_mixahead"0.1"
//The use of low quality (8bit) Audio
loadas8bit"0"
//Other sound parameter
s_usepvs"0"
s_leafnum"0"
s_polykeep"1000000000"
s_polysize"10000000"
_snd_mixahead"0.1"
//Voice part
//Open 1/Close 0 Voice
voice_enable"1"
//Be 1/No 0 Playback your voice
voice_loopback"1"
voice_modenable"1"
//Control the volume of voice traffic game 0.0-1.0
voice_scale"0.8"
//Maintain the same volume when the voice of the game environment sound (not lower the volume of the surrounding sound)
voice_overdrivefadetime"0"
//Make 1 After that press the voice control button, your words will be recorded to cstrike The two papers under voice_decompressed.wav And voice_micdata.wav
voice_recordtofile"0"
//Make a key at any time after pressing the voice control ,cstrike Under voice_input.wav Files will be playing for voice transmission
voice_inputfromfile"0"
//Be 1/No 0 Open the voice part A3D Support
voice_dsound"0"
//Be 1/No 0 Open the voice part EAX Support
voice_eax"0"
//Be 1/No 0 Open the voice debugging features, and information output to console
voice_clientdebug"0"
//Set some parameters of transmission
//Transfer rate: LAN 15000/T1+Line 12000/xDSL(ADSL)9000/CableModem8200/Single ISDN6700,Double ISDN7300/56KModem5700
rate"15000"
//Some other transmission parameters
ex_maxerrordistance"0"
ex_interp"0.1"
ex_correct"0"
ex_extrapmax"1.2"
//Setting the mouse part of the
sensitivity"3.20"
zoom_sensitivity_ratio"1.3"
//Mouse to adjust the (smooth move) 0/1
m_filter"1"
//View using the mouse control
+mlook
//When setting the mouse to move the incremental sensitivity
m_side"0.8"
//When setting the mouse to move the incremental sensitivity
m_forward"1"
//Deflection increments when setting the mouse sensitivity
m_yaw"0.022"
//Switch automatically back to the center when the angle mlook Closed
lookstrafe"0"
//Switch pan when the mouse mlook Opens
lookspring"0"
//Set the other parts of the
//Console color RGB Value
con_color"64128255"
setinfo"_vgui_menus""0"
setinfo"_ah""0"
setinfo"dm""0"
cl_righthand"1"
setinfo"_cl_autowepswitch""1"
hud_fastswitch"1"
hud_capturemouse"1"
hud_takesshots"0"
//Screen menu is transparent
scr_transparentui"1"
//Mapping data transfer details (200-300)
mp_decals"300"
//Can see the other after the death of ghost Ghost
setinfo"ghosts""0"
//Whether the open read-model mode
precache"1"
//Console scroll speed
scr_conspeed"999999"
//Is open tracker Locus
tracker"0"
//Whether to allow use of the console
console"1"
//Server frame Rate
host_framerate"100"
//hpkMaximum file
hpk_maxsize"0"
//Whether to use the joystick
joystick"0"
//Other parameters
d_spriteskip"0.0"
ati_subdiv"2.0"
ati_npatch"1.0"
sv_aim"0"
sv_voiceenable
Протестируйте, но добавьте бинды! (: И что еще хотите( я насчет там script's и т.д)