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cfg
GranDДата: Среда, 31.03.2010, 06:23 | Сообщение # 1
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Code
// Reset Configuration
unbindall  

name                            "[Clan]Nick"

// Counter-Strike
cl_hidefrags                    "0"             // Hide Frags on Scoreboard Off
cl_observercrosshair            "0"             // Crosshair when Observing Off
fastsprites                     "0"             // Detailed Smoke Effects
max_shells                      "0"             // No ejecting shells
max_smokepuffs                  "0"             // No smoke puffs

// Client to Server Information
setinfo         "ah"            "0"             // Auto Help Off
setinfo         "dm"            "0"             // Map Briefing after Level Change Off
setinfo         "ghosts"        "0"             // Ghosts Visible in Observer Mode Off
setinfo         "lefthand"      "0"             // Left Handed Models Off

// Video
brightness                      "2.0"           // Brightness
gamma                           "4.0"           // Overall Brightness
gl_cull                         "1"             // Only Render Visible Objects
gl_dither                       "1"             // Enable Dithering
gl_keeptjunctions               "1"             // Collinear Vertexes On
gl_overbright                   "1"             // Maximum Brightness On
gl_picmip                       "0.0"           // Overall Texture Quality
gl_playermip                    "0"             // Player Rendering Quality High
gl_polyoffset                   "4.0"           // Decal Offset
gl_round_down                   "3"             // Texture Size Rounding
gl_smoothmodels                 "1"             // Model Smoothing On
gl_texsort                      "0"             // Texture Sorting Off
gl_texturemode                  "GL_LINEAR_MIPMAP_NEAREST"      // GL Texture Mode
gl_wateramp                     "0"             // Amplified Waves Off
gl_ztrick                       "1"             // Ztrick On
host_speeds                     "0"             // Display FPS On Screen Off
lightgamma                      "2.5"           // Light Gamma
r_decals                        "256"           // Single Player Decals
r_drawviewmodel                 "1"             // Weapon Model On
r_dynamic                       "1"             // Dynamic Lighting On
r_mirroralpha                   "0"             // Reflective Surfaces Off
r_shadows                       "0"             // Shadows Off
texgamma                        "2.0"           // Texture Gamma
violence_ablood                 "1"             // Standard Blood On
violence_agibs                  "0"             // Standard Gibs Off
violence_hblood                 "1"             // Extra Blood On
violence_hgibs                  "0"             // Extra Gibs Off

// Movement
cl_backspeed                    "400"           // Backward Speed
cl_bob                          "0.010"         // Player View Bob
cl_bobcycle                     "0.750"         // Bob Frequency
cl_bobup                        "0.500"         // Amount of Movement to Trigger Bob
cl_forwardspeed                 "400"           // Forward Speed
cl_pitchspeed                   "250"           // Up and Down Change Speed  
cl_rollangle                    "2"             // View Tilt Angle for Roll Motion
cl_rollspeed                    "200"           // View Tilt Speed
cl_sidespeed                    "400"           // Strafing Speed
cl_upspeed                      "400"           // Climbing Speed
v_kickpitch                     "0.250"         // Amount of View Pitch when hit
v_kickroll                      "0.250"         // Amount of View Roll when hit
v_kicktime                      "0.250"         // Duration of View Pitch and Roll when hit

// Network
cl_adaptive                     "0"             // Time, Latency, FPS Display Off
cl_allowdownload                "1"             // Allow Downloads On
cl_allowupload                  "1"             // Allow Uploads On
cl_download_ingame              "0"             // But not during the game
cl_cmdrate                      "40"            // Commands Sent to Server  (20 for Modem)
cl_gaitestimation               "1"             // Estimated Player Stepping Motion On
cl_himodels                     "0"             // High Quality Models Off
cl_lb                           "0"             // Client Side Blood Management Off
cl_lc                           "0"             // Server-Side Lag Compensation Off
cl_lw                           "0"             // Client Side Weapon Management Off
cl_nodelta                      "0"             // Delta Compression Off
cl_nolerp                       "0"             // Model Movement Prediction Off
cl_nopred                       "0"             // Client Side Prediction Off
cl_pred_fraction                "0.5"           // Client Side Prediction Faction
cl_pred_link                    "1"             // Client Side Prediction Link Value
cl_pred_maxtime                 "256"           // Maximum Prediction Time
cl_predict_players              "1"             // Player Prediction On
cl_rate                         "4500"          // Data Rate to Client
cl_resend                       "2"             // Maximum Packet Retries
cl_showfps                      "0"             // No on screen FPS
cl_timeout                      "512"           // Inactivity Time before Disconnect
cl_uprate                       "40"            // Packets Requested from Server  (20 for Modem)
fps_max                         "50"            // Max FPS limit 50
mp_decals                       "256"           // Multi Player Decal Limit
precache                        "1"             // Preload all Required Files
pushlatency                     "-999"          // Client Prediction

// Controls
+mlook                    // Mouse Look On
crosshair                       "1"             // Cross Hair On
joystick                        "0"             // Joystick Off
lookspring                      "0.000"         // Automatic Centering Off
lookstrafe                      "0.000"         // Automating Strafing Off
m_filter                        "1"             // Mouse Filter On
m_forward                       "1"             // Mouse Forward Sensitivity Multiplier
m_pitch                         "0.022"         // Mouse Pitch Sensitivity Multiplier
m_side                          "0.800"         // Mouse Strafing Sensitivity Multiplier
m_yaw                           "0.022"         // Mouse Yaw Speed Sensitivity Multiplier
sensitivity                     "4"             // Mouse Sensitivity
zoom_sensitivity_ratio          "1.500"         // Ratio of Normal Sensitivity to Zoomed Sensitivity  

// Sound
_snd_mixahead                   "0.100"         // Maximum Performance On
bgmvolume                       "0"             // No CD Music
hisound                         "1"             // High Quality Sound On
loadas8bit                      "0"             // Eight Bit Sound Off
s_a3d                           "0"             // A3D Off
s_eax                           "0"             // EAX Off
s_reverb                        "0"             // Reverb Off

// Preferences
fov                             "90"            // Field of Vision
hud_centerid                    "1"             // Centre ID Display
hud_fastswitch                  "1"             // Fast Weapon Selection
r_mmx                           "1"             // MMX Support On
scr_conspeed                    "3000"          // Console Speed
viewsize                        "120"           // Visible Screen Area


amfik
Это ник в кс) Кто хочет со мной поиграть, кидайте фрэнд, ток пишите что с сайта (:
Skype-Valmontos
Icq-562340120
Vkonakte ID-7469206
 
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