Code
//Binds
unbindall
bind "SHIFT" "+speed"
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "escape"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "[" "invprev"
bind "]" "invnext"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "]" "cl_righthand 1"
bind "[" "cl_righthand 0"
bind "F1" "m4a1;ak47;primammo;primammo;vesthelm;hegren;flash;flash;defuser;smoke"
bind "F2" "awp;primammo;vesthelm;hegren;flash;flash;defuser"
bind "F3" "m4a1;ak47;primammo;primammo;vesthelm;hegren;flash;flash;deagle;secammo;secammo;defuser;smoke"
bind "F4" "awp;primammo;vesthelm;deagle;secammo;hegren;flash;flash;defuser;smoke;defuser"
bind "F6" "deagle;secammo;vesthelm;hegren;flash;flash"
bind "F7" "aug;primammo;primammo;vesthelm;hegren;flash;flash;deagle;secammo;secammo;defuser;smoke"
bind "F8" "hegren;flash;defuser"
//Sound
voice_scale "0"
voice_enable "0"
voice_modenable "0"
sv_voiceenable "0"
voice_forcemicrecord "0"
MP3Volume "1"
bgmvolume "0"
suitvolume "1"
hisound "1"
volume "1"
s_a3d "0"
s_eax "0"
s_reverb "0"
_snd_mixahead "0.1"
//Connection
rate "25000"
cl_updaterate "30"
cl_cmdrate "101"
cl_lc "1"
cl_lw "1"
ex_interp "0.1"
//Graphics
ati_npatch "0"
ati_subdiv "0"
violence_ablood "0"
violence_hblood "0"
violence_agibs "0"
violence_hgibs "0"
gl_ztrick "0"
gl_cull "1"
gl_keeptjunctions "0"
gl_smoothmodels "0"
gl_texsort "1"
gl_palette_tex "0"
r_norefresh "0"
gl_round_down "4"
gl_picmip "1.5"
gl_playermip "2"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
cl_weather "0"
gl_overbright "1"
gl_affinemodels "1"
cl_shadows "0"
r_shadows "0"
gl_alphamin "0.25"
gl_monolights "0"
gl_clear "0"
gl_dither "1"
gl_flipmatrix "0"
gl_flashblend "0"
gl_lightholes "0"
gl_spriteblend "1"
gl_lightholes "0"
developer "0"
r_dynamic "1"
r_novis "0"
r_traceglow "1"
r_wateralpha "1"
r_mirroralpha "0"
r_bmodelhighfrac "5.0"
r_lightmap "0"
r_norefresh "0"
gl_max_size "64"
precache "1"
viewsize "120"
brightness "1"
gamma "3"
fastsprites "2"
fps_max "999"
max_shells "0"
cl_corpsestay "0"
max_smokepuffs "0"
mp_decals "0"
d_spriteskip "0"
cl_himodels "0"
model "gordon"
topcolor "30"
bottomcolor "6"
cl_minmodels "1"
r_mmx "1"
gl_wateramp "0"
vid_wait "0"
hpk_maxsize "0.5"
r_waterwarp "0"
net_graph "3"
net_graphpos "2"
//Control
+mlook
lookstrafe "0"
m_pitch "0.022"
lookspring "0"
sensitivity "1"
crosshair "1"
_windowed_mouse "0"
m_filter "0"
joystick "0"
sv_aim "0"
zoom_sensitivity_ratio "1.6"
//Gameplay
cl_observercrosshair "1"
setinfo _ah "0"
_cl_autowepswitch "0"
cl_righthand "1"
console "1"
name "zubi"
setinfo _vgui_menus "0"
cl_dynamiccrosshair "0"
hud_centerid "1"
hud_takesshots "0"
//Buying Script
alias m1 "menuselect 1"
alias m2 "menuselect 2"
alias m3 "menuselect 3"
alias m4 "menuselect 4"
alias m5 "menuselect 5"
alias m6 "menuselect 6"
alias m7 "menuselect 7"
alias m8 "menuselect 8"
alias m9 "menuselect 9"
alias mclr "wait; wait; wait; slot10; wait; wait; wait; wait; wait; slot10; slot10; slot10; wait; slot10"
//Buying Process
alias CT "m4a1; ammo1; wait; ammo2; wait; kevlarhe; kevlar; defuser; he; flash; flash; sg; mclr; wait; mclr"
alias T "ak47; ammo1; wait; kevlarhe; kevlar; he; flash; flash; deagle; sg; ammo2; mclr; wait; mclr"
alias Refresh "ammo1; wait; ammo2; defuser; he; flash; flash; sg; mclr; wait; kevlar; mclr; wait; mclr"
alias Cheap "mp5; ammo1; kevlarhe; kevlar; defuser; he; flash; flash; sg; mclr; wait; mclr"
alias AWP "awm; ammo1; wait; ammo2; kevlarhe; kevlar; defuser; he; flash; flash; sg; mclr; wait; mclr"
alias AWPT "awmt; ammo1; wait; deagle; ammo2; kevlarhe; kevlar; he; flash; flash; sg; mclr; wait; mclr"
// Menu Aliases
alias buyequip "buy; m8 "
alias ammo1 "buy; m6; buy; m6; buy; m6; mclr "
alias ammo2 "buy; m7; buy; m7; buy; m7; mclr "
//Weapons
alias deagle "buy; m1; m4 "
alias mp5 "buy; m3; m2 "
alias ak47 "buy; m4; m2 "
alias m4a1 "buy; m4; m3 "
alias awm "buy; m4; m6 "
alias awmt "buy; m4; m5 "
alias kevlar "buyequip; m1 "
alias kevlarhe "buyequip; m2 "
alias flash "buyequip; m3 "
alias he "buyequip; m4 "
alias sg "buyequip; m5 "
alias defuser "buyequip; m7 "
//Fast Deploy Script
alias pistol "slot2; +attack; wait; wait; -attack"
alias rifle "slot1; +attack; wait; wait; -attack"
//Hand Switch Script
alias "LH" "echo - Left Hand Selected -; cl_righthand 0; bind h RH"
alias "RH" "echo - Right Hand Selected -; cl_righthand 1; bind h LH"