hpk_maxsize 4
gl_dither 9999999999999999
cl_vsmoothing 0.05
d_spriteskip 0
sv_zmax 99999999999999999999999999999999999999999999999999999999999999
gl_zmax 99999999999999999999999999999999999999999999999999999999999999
voice_eax 0
voice_dsound 0
r_shadows 0
r_novis 0
r_mirroralpha 0
s_a3d 0
s_eax 1
s_reverb 0
gl_cull 4
gl_clear 1
gl_keeptjunctions 0
gl_texsort 0
gl_overbright 0
gl_wateramp 0
gl_ztrick 1
gl_dither 1
gl_smoothmodels 0
gl_spriteblend 1
gl_lightholes 0
gl_monolights 1
gl_round_down 0
gl_picmip 0
gl_playermip 0
gl_texturemode GL_NEAREST_MIPMAP_NEAREST
gl_max_size 512
cl_highmodels 0
cl_minmodels 1
cl_weather 0
cl_corpsestay 600
vid_wait 0
joystick 0
precache 1
hisound 1
hpk_maxsize 4
scr_conspeed 9999
fastsprites 2
cl_dlmax "128"
max_shells 0
max_smokepuffs 0
viewsize "110.000000"
cl_cmdrate 400
cl_updaterate 101
cl_download_ingame 0
cl_allowupload 1
cl_rate 9999.0000
voice_enable 1
voice_modenable 1
rate 99999
developer 0
fps_max 100
cl_nosmooth 1
mp_decals "0"
cl_resend 4
cl_bob 0
cl_bobcycle 1.6
cl_bobup 0
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
cl_cmdbackup 0
ex_interp "0.05"
cl_solid_players 0
crosshair 1
cl_crosshair_size 1
cl_crosshair_color 1
cl_crosshair_translucent 0
cl_dynamicrosshair 0
cl_observercrosshair 1
gl_fog 4
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "2.45"