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tomekkДата: Пятница, 21.05.2010, 10:48 | Сообщение # 1
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/// Counter-strike configuration file by игорь)

unbindall

// Control binds \\

unbindall
bind "v" "+voicerecord"
bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "MOUSE1" "+k;-k;+k;-k;+k;-k"
bind "MOUSE2" "+111"
bind "TAB" "+showscores"
bind "DEL" "snapshot"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "PAUSE" "pause"
bind "PGDN" "cl_righthand 0"
bind "PGUP" "cl_righthand 0"
bind "q" "lastinv"
bind "r" "+reload"
bind "g" "drop"
bind "b" "buy"
bind "e" "+use"
bind "m" "chooseteam"
bind "n" "buyequip"
bind "h" "+commandmenu"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "f" "impulse 100"
bind "t" "impulse 201"
bind "z" "radio1"
bind "x" "+paint"
bind "c" "+hook"
bind "v" "grab_toggle"
bind "1" "slot1;cl_bobcycle 0.8"
bind "2" "slot2;cl_bobcycle 0.8"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "MWHEELUP" "+duck"
bind "MWHEELDOWN" "+jump"
bind k amxmodmenu
bind l amx_bac
bind f +hook
// Say_team binds \\

bind "mouse3" "+voicerecord"
bind "MOUSE4" "weapon_hegrenade"
bind "MOUSE5" "weapon_flashbang"
bind "ALT" "say_team /me"
bind f3 "ak47;m4a1;primammo"
bind f4 "aug;sg552;primammo"
bind f5 "mp5;primammo"
bind f6 "awp;primammo"
bind f7 "galil;famas;primammo"
bind f8 "deagle;secammo"
bind f9 "vesthelm"
bind f10 "hegren"
bind f11 "flash"
bind f12 "defuser"
bind "-" "say /rank"
bind "=" "say /rankstats"
bind "KP_HOME" "say qq all"
bind "KP_UPARROW" "say lol"
bind "KP_LEFTARROW" "say_team Bca Ha A"
bind "KP_5" "say_team Bce Ha B"
bind "KP_END" "say :D"
bind "KP_DOWNARROW" "say :)"
bind "KP_DEL" "say xD"
bind "KP_INS" "say (:"
bind "HOME" "amx_bancsmenu"
bind "INS" "amxmodmenu"
bind "/" ""
bind "\" ""
bind "'" ""
bind "k" ""
bind "." "cl_cameratype 1"
bind "," "cl_cameratype 0"
bind "j" ""

// alias's \\

alias +111 "fastsprites 101;+fuse;-attack;+attack2;r_decals 999;-attack2;+attack2;+fustin;-attack2;+attack2;cl_weather 0.01;developer 1; fps_max 10000001;cl_resend 3"
alias -111 "-attack2;cl_weather 0;-fuse;r_decals 2;-fustin;fastsprites 0;developer 0; fps_max 101; cl_resend 0;;lastinv;cl_lc 0;cl_lw 1"

alias +k "fastsprites 101;-attack2;+fustin;fps_max 101;+attack;-attack;+attack;-attack;+attack;developer 1;fps_max 999999"
alias -k "fps_max 101;-attack;-fustin;fastsprites 0;developer 0"
bind mouse1 "+k"

// Mouse settings \\

sensitivity "3.99"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
zoom_sensitivity_ratio "1.03"
+mlook
cl_showevents "0"
cl_showerror "0"
cl_pmanstats "0"

// Video settings \\

gamma "5.0"
d_spriteskip 9999
brightness "10"
fastsprites "2"
r_decals "2"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_max_size "256"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "-0.5"
gl_playermip 1
gl_palette_tex 0
gl_reporttjunctions 1
gl_spriteblend 1.2
ati_npatch "1.0"
ati_subdiv "2.0"
hpk_maxsize "0.8"
viewsize "120.000000"
v_dark 4
max_shells "120"
max_smokepuffs "120"
r_mmx 0

// Sound settings \\

volume "0.0000000"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_geometry "0"
s_eax "0.000000"
s_buffersize "65536"
s_2dvolume "0.88"
s_occfactor "0"
_snd_mixahead "0.1"
ambient_fade "100"
ambient_level "0.08"
suitvolume "1.000000"
hisound "1.000000"
bgmvolume "1.000000"
bgmbuffer "-999999999"
MP3FadeTime "2.0"
MP3Volume "0.100000"
voice_scale "1.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "1"
sv_voiceenable "1"

// Client settings \\

_cl_autowepswitch "0"
cl_lw "1"
cl_lc "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_cmdbackup "2"
cl_resend "3"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
cl_updaterate "301"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
cl_corpsestay "1"
cl_righthand "0"
cl_minmodels "0"
cl_dynamiccrosshair "0"
cl_radartype "0"
cl_weather "0"
cl_shadows "1"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_logocolor "#Valve_Red"
cl_logofile "devl1"
cl_rate "9999"
cl_showfps "1"
cl_bob "0.000"
cl_bobup "5"
cl_bobcycle "0.800"
cl_needinstanced 0
cl_nosmooth 0
cl_clockreset 0.01
cl_corpsestay 105

// Interface settings \\

hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
crosshair "1.000000"
setinfo "_vgui_menus" "1"

// Console settings \\

console "1.000000"
con_color "255 255 255"
con_notifytime "5"
scr_conspeed "999999"
scr_centertime "5"
scr_printspeed "55"

// Net_graph settings \\

net_graph "0"
net_scale "5"
net_graphpos "1"

// Admins settings \\

setinfo "_pw" "fwe2f3245"
bind "[" "amx_spectate"
bind "]" ""
bind "p"
bind "l" ""

// Other custom settings \\

_snd_mixahead "0.1"
sv_aim "0"
sv_unlag 1
sv_unlagsamples 0
lookspring 1
v_centerspeed 1000
lookstrafe "0.000000"
lookspring "0.000000"
team ""
model ""
skin ""
topcolor "0"
bottomcolor "0"
rate "25000"
fps_max "102.0"
fps_modem "0.0"
mp_decals "1.4"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
ex_interp "0.003"
ex_extrapmax 1.2
ati_npatch 0
ati_subdiv 0
cl_phys_props_enable 0
cl_pushaway_force 0
cl_show_bloodsprays 0
cl_ejectbrass 0
drawradar 1
bind k amxmodmenu
bind l amx_bac
bind v +grab
bind f +hook
clear
wait;wait;wait;wait
echo Have Fun
echo =)
//
\\
//
\\ //2 chast.............................................\\
//
\\
//
\\
rate "16000"
cl_updaterate "4811" ; 4810
cl_cmdrate "14100"
cl_resend "0"
bind f1 ";cl_updaterate 510;cl_cmdrate 1410"
bind f5 "cl_updaterate 4810 ; cl_cmdrate 12100"
cl_cmdbackup "0"
cl_dlmax "105"
ex_interp "0.00000023456789456789456789"
cl_allowdownload "1"
cl_allowupload "1"
cl_download_ingame "1"
hpk_maxsize "0.1"
brightness "10"
cl_bob "0.00"
cl_bobup "5"
cl_lc "0"
sv_aim "3"
net_graph 1
sv_airaccelerate "100"
fps_max 100
sv_wateraccelerate "100"
violence_hblood "1"
violence_ablood "1"
violence_agibs "1"
violence_hgibs "1"
cl_autowepswitch "1"
hud_centerid "1"
cl_fastswitch "1"
cl_lw 1
gamma "4"
cl_corpsestay 300
sv_minrate 19999

cl_bobcycle 0.8
bind "F8" "rate 21500; cl_updaterate 400; cl_cmdrate 101;cl_resend 3;cl_cmdbackup 3;cl_dlmax 131;ex_interp 0.00002;hpk_maxsize 0.1;cl_bob 0.00;cl_bobup 5;cl_lc 0;fps_max 200;violence_hblood 1;violence_ablood 1;violence_agibs 1;violence_hgibs 1;hud_centerid 1;sys_ticrate 180;"

gamma "5.0"
d_spriteskip 9999
brightness "10"
fastsprites "2"
r_decals "2"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_max_size "256"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "-0.5"
gl_playermip 1
gl_palette_tex 0
gl_reporttjunctions 1
gl_spriteblend 1.2
ati_npatch "1.0"
ati_subdiv "2.0"
hpk_maxsize "4"
viewsize "120.000000"
v_dark 4
max_shells "120"
max_smokepuffs "120"

gl_spriteblend "1"
gl_alphamin "1"
gl_alphamin "0.25"
gl_max_size "512"
gl_round_down "3"
gl_wateramp "0"
gl_ztrick "0"

// Sound settings \\

volume "0.0000000"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_geometry "0"
s_eax "0.000000"
s_buffersize "65536"
s_2dvolume "0.88"
s_occfactor "0"
_snd_mixahead "0.1"
ambient_fade "100"
ambient_level "0.08"
suitvolume "1.000000"
hisound "1.000000"
bgmvolume "1.000000"
bgmbuffer "-999999999"
MP3FadeTime "2.0"
MP3Volume "0.100000"
voice_scale "1.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "1"
sv_voiceenable "1"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
crosshair "1.000000"
setinfo "_vgui_menus" "0"
cl_forwardspeed 2080 ;alias cl_forwardspeed
cl_sidespeed 2843 ; alias cl_sidespeed
cl_yawspeed 2577
cl_backspeed 99999999999.9999999999 ;alias cl_backspeed
//says
bind v "say %koJI6a x)"
bind c "say %6JIa 6JIa"

//Scripts
//dd)
alias t "+duck;w;-duck;w;+duck;w;-duck"
alias dd "t;t;t"
bind mwheelup "dd"
//2dd)
bind "q" "+dd"
alias "+dd" "fastsprites 1001;+duck;wait;-duck;wait;+duck"
alias "-dd" "fastsprites 0;-duck"
//3dd
//-shift ducker------------------------------>
alias +dd2 "alias _special 4;4"
alias -dd2 "alias _special;-attack2; -duck"
alias 4 "wait; +duck; wait; -duck; wait; special"
//-
bind "shift" "+dd2"
//4dd
//duckrun!!!
//-re-binds---------------------------------->
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"
alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"
//-
bind capslock +duck_run.fp3
//-------------------------------------------<
//
////
alias echo_on "motdfile echo.txt"
alias echo_off "developer 0; motd; developer 0; motdfile motd.txt"
alias +JB "+jump; wait; +duck; wait; -jump"
alias -JB "-duck;+jump; wait; wait; wait; wait; wait; -jump"
alias JBon "bind v +JB; echo_on; motd_write Jump Bug Script Activated!; echo_off; bind HOME JBoff"
alias JBoff "unbind v; echo_on; motd_write Jump Bug Script Deactivated!; echo_off; bind HOME JBon"
bind HOME "JBoff"
bind v +JB

// 360 happy
bind "mouse3" "180.on"
alias 180.on "fps_max 20;fps_modem 20;cl_yawspeed 7200;wait;+left;wait;-left;wait;w;+left;w;-left;fps_max 100;fps_modem 100;cl_yawspeed 210"
alias w "wait"

//bhop +duck
bind "ALT" "+jd"
alias +jd "alias _special 5;5;+duck"
alias -jd "alias _special;-jump;-duck"
alias 5 "+jump; wait; -jump; wait; special"

//ololo +dd
alias ololo "180.on;+dd;-dd"
bind e "ololo"

//unstopable impulse
bind "f" "+2"
alias +2 "alias _special @2;@2"
alias -2 "alias _special"
alias @2 "special;wait;impulse 100;wait;impulse 100;"

//djump
alias "+cjump" "+jump;+duck"
alias "-cjump" "-jump;-duck"
bind "c" "+cjump"

//lastinva
alias lastinva ";lastinv;w;lastinv;w;w;lastinv;lastinv;lastinv;lastinv;lastinv;lastinv"
alias +fustin "lastinva;lastinva"
alias -fustin "-attack;-attack2;lastinva"

//use use use....
alias +u "+use"
alias -u "-use"
alias useuse "+u;-u;+u;-u;+u;-u;+u;-u;+u;-u;+u;-u;+u;-u;+u;-u;+u;-u;+u;-u;+u;-u"
alias useuse.1 "useuse;useuse"
alias +fuse "useuse;useuse.1"
alias -fuse "useuse;useuse.1"

//impulse
alias im "impulse 100;w;impulse 100"
alias imim "im;im;im;im;im;im;im;im;im"
bind z "imim"
exec bhop.cfg


 
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