meteothe | Дата: Четверг, 12.09.2013, 19:47 | Сообщение # 1 |
Группа: Пользователи
Сообщений: 3
Награды: 0
Репутация: 0
Статус:
| play sound/misc/godlike
unbindall bind "v" "lastinv" bind "TAB" "+showscores" bind "ENTER" "+attack" bind "ESCAPE" "cancelselect" bind "SPACE" "+jump" bind "x" "+hook" bind "'" "+moveup" bind "+" "sizeup" bind "," "buyammo1" bind "-" "sizedown" bind "ALT" "+grab" bind "." "buyammo2" bind "/" "+movedown" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind ";" "+mlook" bind "=" "sizeup" bind "/" "invprev" bind "l" "kill" bind "`" "toggleconsole" bind "a" "+moveleft" bind "b" "buy" bind "c" "+hook" bind "d" "+moveright" bind "e" "+use" bind "ALT" "+grab" bind "mwheelup" "drop" bind "g" "drop" bind "h" "+commandmenu" bind "i" "showbriefing" bind "j" "cheer" bind "k" "amxmodmenu" bind "m" "chooseteam" bind "n" "nightvision" bind "o" "buyequip" bind "q" "lastinv" bind "" "+reload" bind "t" "amx_gibslay_aim" bind "r" "amx_gibslay_nk_aim" bind "s" "+back" bind "" "impulse 201" bind "u" "messagemode2" bind "w" "+forward" bind "x" "radio2" bind "y" "messagemode" bind "z" "radio1" bind "~" "toggleconsole" bind "UPARROW" "+forward" bind "DOWNARROW" "+back" bind "LEFTARROW" "+left" bind "RIGHTARROW" "+right" bind "ALT" "+strafe" bind "CTRL" "+duck" bind "SHIFT" "+speed" bind "F1" "autobuy" bind "F2" "rebuy" bind "F5" "snapshot" bind "F6" "save quick" bind "F7" "load quick" bind "F10" "quit prompt" bind "INS" "+klook" bind "PGDN" "+lookdown" bind "PGUP" "+lookup" bind "END" "centerview" bind "MWHEELDOWN" "invnext" bind "MWHEELUP" "invprev" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "PAUSE" "pause" bind i "volume .1"
bind mwheeldown "+duck" bind = "amxmodmenu" gl_overbright "0.000000" voice_modenable "1.000000" rate "21001" cl_updaterate "101" cl_cmdrate "101" ex_interp "0.018000" cl_dlmax "2048" cl_lw "1" cl_lc "0" rcf_upr "101" rcf_rate "25000" topcolor "0" console "1.000000" hideradar 1 fps_max "101" fps_modem "000" crosshair "1.000000" gamma "5.000000" brightness "5.000000" con_color "0 155 255" net_graph "1" net_scale "1" net_graphpos "1" sv_voiceenable "5" sv_aim "5" hpk_maxsize "5" viewsize "120.000000" ati_subdiv "2.0" ati_npatch "1.0" r_bmodelhighfrac "5.0" r_drawviewmodel "0" mp_decals "1.120000" gl_dither "1" gl_polyoffset "-0.001" gl_overbright "0.000000" gl_flipmatrix "0" gl_monolights "0" gl_picmip 0 gl_max_size 512 s_rolloff "1.0" s_doppler "0.0" s_distance "60" s_automin_distance "2.0" s_automax_distance "30.0" s_min_distance "8.0" s_max_distance "1000.0" s_leafnum "0" s_refgain "0.4" s_refdelay "4" s_polykeep "1000000000" s_polysize "10000000" s_numpolys "200" s_bloat "2.0" s_verbwet "0.25" s_a3d "0.000000" s_eax "0.000000" volume "0.1" suitvolume "1" hisound "1.000000" bgmvolume "1.000000" MP3Volume "0.0" _snd_mixahead "0.1" topcolor "67" bottomcolor "71" rate "9000.000000" cl_updatarate 501 ex_interp 0 ex_maxerrordistance "0" cl_lw "1" cl_lc "0" cl_dlmax "128" cl_himodels "0.000000" cl_idealpitchscale "0.8" cl_timeout "35" cl_cmdbackup "2" cl_download_ingame "1" cl_allowdownload "1" cl_allowupload "1" cl_cmdrate "101" lookstrafe "0.000000" lookspring "0.000000" cl_forwardspeed "400" cl_backspeed "400" cl_vsmoothing "0.05" m_pitch "0.022" m_yaw ".017" m_forward "1" m_side "0.8" m_filter "1.000000" sensitivity "3.7" zoom_sensitivity_ratio "0.9" joystick "0.000000" hud_takesshots "0" fastsprites "0" cl_corpsestay "0.000000" _cl_autowepswitch "0" hud_capturemouse "1" hud_draw "1" cl_righthand "1" cl_minmodels "0" cl_dynamiccrosshair "0" hud_fastswitch "1" hud_centerid "1" voice_modenable "1.000000" hud_classautokill "1" setinfo "_ah" "0" setinfo "friends" "0" setinfo "dm" "1" setinfo "ah" "1" setinfo "ghosts" "0" setinfo "cl_lb" "0.0" setinfo "righthand" "1" setinfo "vgui_menus" "0" setinfo "vgui_menu" "0" setinfo "_vgui_menus" "0" cl_updaterate 501 net_graph 1 cl_updaterate 101 cl_cmdrate 101 cl_bob 0.009 ex_interp 0.009 rate 25000 gl_max_size 1024 hud_fastswitch 1 mp_decals 9999 fastsprites 0
// Mouse settings \\
sensitivity "6.6" m_pitch "0.022" m_yaw "0.022" m_forward "1" m_side "0.8" m_filter "0.000000" zoom_sensitivity_ratio "0.9" +mlook
// Video settings \\
gamma "5.0" brightness "10" d_spriteskip 9999 fastsprites "2" r_decals "2" r_bmodelhighfrac "5.0" r_detailtextures "0" gl_dither "1" gl_flipmatrix "0" gl_fog "1" gl_max_size "256" gl_monolights "0" gl_overbright "0" gl_polyoffset "-0.5" gl_playermip 1 gl_palette_tex 0 gl_reporttjunctions 1 gl_spriteblend 1.2 ati_npatch "1.0" ati_subdiv "2.0" hpk_maxsize "4" viewsize "120.000000" v_dark 4 max_shells "120" max_smokepuffs "120" r_mmx 0
// Console settings \\
console "1.000000" con_color "255 255 255" con_notifytime "5" scr_conspeed "999999" scr_centertime "5" scr_printspeed "55"
// Sound settings \\
volume "0.744" s_rolloff "1.0" s_doppler "0.0" s_distance "60" s_automin_distance "2.0" s_automax_distance "30.0" s_min_distance "9.0" s_max_distance "2000.0" s_leafnum "0" s_refgain "0.4" s_refdelay "4" s_polykeep "1000000000" s_polysize "10000000" s_numpolys "200" s_bloat "2.0" s_verbwet "0.25" s_a3d "0.000000" s_geometry "0" s_eax "0.000000" s_buffersize "65536" s_2dvolume "0.88" s_occfactor "0" _snd_mixahead "0.1" ambient_fade "100" ambient_level "0.08" suitvolume "1.000" hisound "1.000" bgmvolume "1.000" bgmbuffer "-999999999" MP3FadeTime "2.0" MP3Volume "0.5000" voice_scale "1.0000" voice_enable "1" voice_forcemicrecord "1.0000" voice_modenable "1" sv_voiceenable "1"
// Client settings \\
cl_updaterate "160" cl_cmdrate "160" cl_resend "3" cl_cmdbackup "3" cl_dlmax "105" cl_forwardspeed "3010" cl_backspeed "4000" cl_sidespeed "2000" cl_fastswitch "1" cl_observercrosshair "0" cl_bobcycle "1" cl_corpsestay "600" cl_bob "0.02" cl_bobup "5" cl_lc "0" cl_allowdownload "1" cl_allowupload "1" cl_download_ingame "1" cl_autowepswitch "1"
// Interface settings \\
hud_capturemouse "1" hud_centerid "1" hud_draw "1" hud_fastswitch "1" hud_saytext_internal "1" hud_takesshots "0" crosshair "1.000000" setinfo "_vgui_menus" "0"
// Net_graph settings \\
net_graph "0" net_scale "5" net_graphpos "1"
// Other custom settings \\
_snd_mixahead "0.1" sv_aim "5" sv_unlag 13 sv_unlagsamples lookspring 1 v_centerspeed 1000 lookstrafe "0.000000" lookspring "0.000000" topcolor "0" bottomcolor "0" rate "25000" fps_max "60" fps_modem "0.0" mp_decals "1.4" spec_autodirector_internal "1" spec_drawcone_internal "1" spec_drawnames_internal "1" spec_drawstatus_internal "1" spec_mode_internal "2" spec_pip "0" ex_interp "0.003" ex_extrapmax 1.2 developer "10" ati_npatch 0 ati_subdiv 0 drawradar cl_radartype 3 cl_updaterate 101 cl_cmdrate 101 cl_bob 0.009 ex_interp 0.009 rate 25000 gl_max_size 1024 hud_fastswitch 1 mp_decals 9999 fastsprites 0 -------/////////////// [ddRun]ddrun speed 400+
alias yaw2 "cl_yawspeed -1357" alias yaw1 "cl_yawspeed 357" alias MR "+right;+moveright" alias ML "+left;+moveleft" alias RMR "-right;-moveright" alias RML "-left;-moveleft" alias dd "+duck;wait;-duck"
alias rrr "yaw2; MR; wait; yaw1; wait ;RMR" alias lll "yaw2; ML; wait; yaw1; wait ;RML" alias gstr_str "rrr;lll;rrr;lll;rrr;lll;rrr;lll;rrr;lll" alias gstr "dd;gstr_str;wait"
alias +gstrafe "alias _special @gstrafe;@gstrafe" alias -gstrafe "alias _special" alias @gstrafe "special;gstr" bind e "+gstrafe"
bind F9 "rate 25000; cl_updaterate 501; cl_cmdrate 201; cl_resend 3; cl_cmdbackup 3; cl_dlmax 205;ex_interp 0.021;cl_allowdownload 1;cl_allowupload 1;cl_download_ingame 1; hpk_maxsize 0.1;brightness 10;developer 0;cl_forwardspeed 3010;cl_backspeed 3010;cl_sidespeed 1050;cl_bob 0.02;cl_bobup 5;cl_lc 0;sv_aim 3;sv_airaccelrate 50;fps_max 100;sv_wateraccelerate 50;violence_hblood 1;violence_ablood 1;violence_agibs 1;violence_hgibs 1;cl_autowepswitch 1;hud_centerid 1;cl_fastswitch 1;sys_ticrate 180" bind F8 "rate 20000; cl_updaterate 601; cl_cmdrate 201;cl_resend 3;cl_cmdbackup 3;cl_dlmax 612;ex_interp 0.021;cl_allowdownload 1;cl_allowupload 1;cl_download_ingame 1;hpk_maxsize 0.1;brightness 10;developer 0;cl_forwardspeed 3010;cl_backspeed 3010;cl_sidespeed 1050;cl_bob 0.02;cl_bobup 5;cl_lc 0;sv_aim 3;sv_airaccelrate 50;fps_max 100;sv_wateraccelerate 50;violence_hblood 1;violence_ablood 1;violence_agibs 1;violence_hgibs 1;cl_autowepswitch 1;hud_centerid 1;cl_fastswitch 1;sys_ticrate 180"
bind "c" "+jj" alias +jj "alias _special 4;4" alias -jj "alias _special;-jump" alias 4 "+jump; wait; -jump; wait; special" voice_fadeouttime 0 alias StartWAV "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias ToggleWAV StopWAV" alias StopWAV "voice_inputfromfile 0; voice_loopback 0; -voicerecord; alias ToggleWAV StartWAV" alias ToggleWAV "StartWAV" alias extoggle exon alias exon "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias extoggle exoff" alias exoff "-voicerecord; voice_inputfromfile 0; voice_loopback 0; alias extoggle exon" bind "v" "extoggle"
alias cl24 "pink;alias color cl25" alias cl25 "darkpink;alias color cl1"
///knife skript\\
alias 4iter "+back;wait;wait;wait;wait;wait;wait;wait;+attack ;wait;+jump;+duck;wait;-jump;-duck;-attack;-back" alias +knife "-forward;+back;+attack;+duck;-duck" alias -knife "-back;-attack" //bind f "+knife" alias +sub "+duck;wait;-duck;wait;+jump;wat;+attack2;wait;;+duck;" alias -sub "-duck;-attack2;-jump" bind / +sub alias 180.on "fps_max 20;fps_modem 20;cl_yawspeed 7200;wait;+left;wait;-left;wait;fps_max 100;fps_modem 100;cl_yawspeed 210" alias 180.off "unbind q"
bind "." "180.on" alias +pp "+duck;wait;-duck;wait;+jump;wat;+attack;wait;;+duck;" alias -pp "-duck;-attack;-jump" bind , +pp alias rat1 "rate 9000" alias uprat1 "cl_updaterate 30" alias int1 "ex_interp 0" alias nastroi1 "rat1; uprat1; int1"
alias rat2 "rate 9000" alias uprat2 "cl_updaterate 1000" alias int2 "ex_interp 0" alias nastroi2 "rat2; uprat2; int2"
alias rat3 "rate 9000" alias uprat3 "cl_updaterate 450" alias int3 "ex_interp 0.0025" alias nastroi3 "rat3; uprat3; int3" // Net_graph settings \\
net_graph "1" net_scale "5" net_graphpos "1" net_graphwidth "106" net_scale "2" net_drawslider "0" net_chokeloop "0" net_log "0" net_showdrop "0" net_showpackets "0" graphheight "115"
//------------- weapon hs ----------------//
tracerspeed "4000" tracerblue "60" bind "j"+paint
//------------ Strange Bhop -------------------//
alias +111 "+attack2;cl_weather 1;fastsprites 1eveloper 1;fps_max 1000" alias -111 "-attack2;cl_weather 0;fastsprites 0eveloper 0;fps_max 100" bind mouse2 +111 alias +cbhop "alias _special @cbhop;@cbhop" alias -cbhop "alias _special" alias @cbhop "special;wait;+jump; +duck; wait; -duck; -jump" bind "t" "+cbhop" bind "\" "say Fireworks"
-----------------------------------Start Of CFG-------------------------------------------------
alias go_slot1 "weapon_mp5navy; weapon_m4a1; weapon_m249; weapon_p90; go_slot1b" alias go_slot1b "weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550; go_slot1c" alias go_slot1c "weapon_sg552; weapon_aug; weapon_tmp; weapon_mac10; weapon_ak47; go_slot1d" alias go_slot1d "weapon_ump45; weapon_xm1014; weapon_m3; weapon_famas; weapon_galil" alias go_slot2 "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven" alias rze_helm "vesthelm; vest" alias rze_nvgs "nvgs; nightvision" alias tg_fn57dual "fn57; elites" alias tg_tmpmac10 "tmp; mac10" alias tg_famgal "famas; galil" alias tg_m4ak "m4a1; ak47" alias tg_augsg "aug; sg552" alias tg_sg550g3 "sg550; g3sg1" alias go_slot1 "weapon_mp5navy; weapon_m4a1; weapon_m249; weapon_p90; go_slot1b" alias go_slot1b "weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550; go_slot1c" alias go_slot1c "weapon_sg552; weapon_aug; weapon_tmp; weapon_mac10; weapon_ak47; go_slot1d" alias go_slot1d "weapon_ump45; weapon_xm1014; weapon_m3; weapon_famas; weapon_galil" alias go_slot2 "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven" alias rze_helm "vesthelm; vest" alias rze_nvgs "nvgs; nightvision" alias tg_fn57dual "fn57; elites" alias tg_tmpmac10 "tmp; mac10" alias tg_famgal "famas; galil" alias tg_m4ak "m4a1; ak47" alias tg_augsg "aug; sg552" alias tg_sg550g3 "sg550; g3sg1" alias change "echo enter;messagemode name" alias "drawtoggle" "draw_off" alias "draw_off" "alias m_pitch r_drawviewmodel 0; alias drawtoggle draw_on" alias "draw_on" "alias m_pitch r_drawviewmodel 1; alias drawtoggle draw_off" alias +knife "weapon_knife; +jump; +duck; +attack2; wait; +attack; -attack" alias -knife "weapon_knife; -jump; -duck; -attack2; -attack"
//LongJump Script // Waits fps_max "101" cl_yawspeed "10000" alias wait5 "wait; wait; wait; wait; wait" alias wait10 "wait5; wait5" alias wait20 "wait10; wait10" alias wait40 "wait20; wait20"
// Multi-Strafe alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck" alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left" alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
bind "q" "+knife"
// Pre-Strafe alias s.qA2_pre " wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -left; cl_yawspeed 210" alias run_qA2.LJ4 " strafe.qA2_4" alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"
// bomb jump \\
alias bj "+attack;wait;-attack;wait;+attack;wait;wait;-attack;wait;wait;wait;wait;+reload;wait;wait;wait;wait;slot5;wait;wait;wait;wait;+jump;wait;wait;wait;-jump;wait;-jump;wait;wait;wait;wait;-reload;wait;-reload"
// fire aliases \\
alias +ddd "+attack;+lookdown;+left;cl_pitchspeed 3.8;cl_yawspeed 0.5" alias -ddd "-attack;-lookdown;-left;cl_pitchspeed 150;cl_yawspeed "210" alias "_1pt" "bind mouse1 +ddd"
alias derecoil "-attack; -lookdown; cl_pitchspeed 150" alias +m4_recoil "cl_pitchspeed 5.8; +attack; +lookdown" alias -m4_recoil "derecoil" alias "_2pt" "bind mouse1 +m4_recoil"
//headshot script\\
alias +head1 "-mlook;wait;+attack" alias -head1 "-attack;;+mlook" alias head1 "bind mouse1 +head1"
// defuse aliases \\
alias +ge "-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use" alias -ge "-use"
alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2 alias -knif "-attack2;-attack" alias nog "bind mouse2 +knif" alias nog2 "bind mouse2 +attack2"
// knife aliases \\
alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2 alias -knif "-attack2;-attack" alias nog "bind mouse2 +knif" alias nog2 "bind mouse2 +attack2"
//------------- weapon hs ----------------//
tracerspeed "4000" tracerblue "60" bind "j"+paint
//------------ Strange Bhop -------------------//
alias +111 "+attack2;cl_weather 1;fastsprites 1eveloper 1;fps_max 1000" alias -111 "-attack2;cl_weather 0;fastsprites 0eveloper 0;fps_max 100" bind mouse2 +111 alias +cbhop "alias _special @cbhop;@cbhop" alias -cbhop "alias _special" alias @cbhop "special;wait;+jump; +duck; wait; -duck; -jump" bind "" "+cbhop" bind "\" "say Fireworks"
-----------------------------------Start Of CFG-------------------------------------------------
alias go_slot1 "weapon_mp5navy; weapon_m4a1; weapon_m249; weapon_p90; go_slot1b" alias go_slot1b "weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550; go_slot1c" alias go_slot1c "weapon_sg552; weapon_aug; weapon_tmp; weapon_mac10; weapon_ak47; go_slot1d" alias go_slot1d "weapon_ump45; weapon_xm1014; weapon_m3; weapon_famas; weapon_galil" alias go_slot2 "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven" alias rze_helm "vesthelm; vest" alias rze_nvgs "nvgs; nightvision" alias tg_fn57dual "fn57; elites" alias tg_tmpmac10 "tmp; mac10" alias tg_famgal "famas; galil" alias tg_m4ak "m4a1; ak47" alias tg_augsg "aug; sg552" alias tg_sg550g3 "sg550; g3sg1" alias go_slot1 "weapon_mp5navy; weapon_m4a1; weapon_m249; weapon_p90; go_slot1b" alias go_slot1b "weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550; go_slot1c" alias go_slot1c "weapon_sg552; weapon_aug; weapon_tmp; weapon_mac10; weapon_ak47; go_slot1d" alias go_slot1d "weapon_ump45; weapon_xm1014; weapon_m3; weapon_famas; weapon_galil" alias go_slot2 "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven" alias rze_helm "vesthelm; vest" alias rze_nvgs "nvgs; nightvision" alias tg_fn57dual "fn57; elites" alias tg_tmpmac10 "tmp; mac10" alias tg_famgal "famas; galil" alias tg_m4ak "m4a1; ak47" alias tg_augsg "aug; sg552" alias tg_sg550g3 "sg550; g3sg1" alias change "echo enter;messagemode name" alias "drawtoggle" "draw_off" alias "draw_off" "alias m_pitch r_drawviewmodel 0; alias drawtoggle draw_on" alias "draw_on" "alias m_pitch r_drawviewmodel 1; alias drawtoggle draw_off" alias +knife "weapon_knife; +jump; +duck; +attack2; wait; +attack; -attack" alias -knife "weapon_knife; -jump; -duck; -attack2; -attack"
//LongJump Script // Waits fps_max "101" cl_yawspeed "10000" alias wait5 "wait; wait; wait; wait; wait" alias wait10 "wait5; wait5" alias wait20 "wait10; wait10" alias wait40 "wait20; wait20"
// Multi-Strafe alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck" alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left" alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
///Fast DD(Быстрый Dubl Duck) bind "q" "+dd" alias "+dd" "+duck;wait;-duck;wait;+duck" alias "-dd" "-duck" bind "i" "say knife npaBuJIa: He Kpblcutb B cnuHy He 6utb Hanagatb no 1 He nognupaTb
// Pre-Strafe alias s.qA2_pre " wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -left; cl_yawspeed 210" alias run_qA2.LJ4 " strafe.qA2_4" alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"
// Edit Here bind "" "run_qA2.LJ4" // Straight-Forward Runup bind "" "pre_qA2.LJ4" // Pre-Strafe Runup (Further)
цвет
alias +tt "+attack; adjust_crosshair" alias -tt "-attack; adjust_crosshair" bind mouse1 +tt bind bind ctrl +newduck
bind "END" "strafe_toggle_on"
alias +2 "alias _special @2;@2" alias -2 "alias _special" alias @2 "special;wait;impulse 100;wait;impulse 100;"
alias +oo "alias _special 4;4" alias -oo "alias _special;-jump" alias 4 "+jump; wait; -jump; wait; special"
alias +gag "+moveright;wait;+right;cl_yawspeed 550;+oo" alias -gag "-moveright;wait;-right;-oo" bind [ "+gag"
//headshot script\\
alias +head1 "-mlook;wait;+attack" alias -head1 "-attack;;+mlook" alias head1 "bind mouse1 +head1" // Air strafe alias doStrafe "firstStrafe; leftstrafe1; rightstrafe1; leftstrafe2; rightstrafe2; leftstrafe3; rightstrafe3; leftstrafe4"
// Total Lj Command alias owned "prestrafe; +jump; wait; -jump; doStrafe; +duck; duckwait; -duck"
// Prestrafe alias countstrafe "-right; +duck; wait1; -duck; +right; cl_yawspeed 2800; wait1; cl_yawspeed 510; wait10; wait1; cl_yawspeed 480; wait9; -right" alias prestrafe "cl_yawspeed 91; +forward; forwardwait; +moveright; +right; prestrafewait1; cl_yawspeed 119; prestrafewait2; -forward; countstrafe"
// Strafes (7) alias ML "+moveleft; +left" alias RML "-left; -moveleft" alias MR "+moveright; +right" alias RMR "-right; -moveright"
alias singleStrafe1 "cl_yawspeed -210; wait2; cl_yawspeed 450; wait7; cl_yawspeed 670; wait1" alias singleStrafe2 "cl_yawspeed -130; wait2; cl_yawspeed 448; wait7; cl_yawspeed 670; wait1" alias singleStrafe3 "cl_yawspeed -120; wait2; cl_yawspeed 445; wait6; cl_yawspeed 660; wait1" alias singleStrafe4 "cl_yawspeed -130; wait2; cl_yawspeed 405; wait5; cl_yawspeed 640; wait1" alias singleStrafe5 "cl_yawspeed -130; wait2; cl_yawspeed 402; wait5; cl_yawspeed 620; wait1" alias singleStrafe6 "cl_yawspeed -90; wait2; cl_yawspeed 400; wait4; cl_yawspeed 400; wait1" alias singleStrafe7 "cl_yawspeed -180; wait2; cl_yawspeed 390; wait1"
// First strafe alias firstStrafe "+right; cl_yawspeed 730; wait1; cl_yawspeed 480; wait1; cl_yawspeed 450; wait8; RMR"
// Seperate strafe alias leftstrafe1 "ML; singleStrafe1; RML" alias rightstrafe1 "MR; singleStrafe2; RMR" alias leftstrafe2 "ML; singleStrafe3; RML" alias rightstrafe2 "MR; singleStrafe4; RMR" alias leftstrafe3 "ML; singleStrafe5; RML" alias rightstrafe3 "MR; singleStrafe6; RMR" alias leftstrafe4 "ML; singleStrafe7; RML"
// Air strafe alias doStrafe "firstStrafe; leftstrafe1; rightstrafe1; leftstrafe2; rightstrafe2; leftstrafe3; rightstrafe3; leftstrafe4" topcolor "30" bottomcolor "6" //---------- Waits ----------// alias wait alias wait2 "wait; wait" alias wait3 "wait; wait; wait" alias wait4 "wait; wait; wait; wait" alias wait5 "wait; wait; wait; wait; wait" alias wait6 "wait5; wait" alias wait7 "wait5; wait; wait" alias wait8 "wait5; wait; wait; wait" alias wait9 "wait5; wait4" alias wait10 "wait5; wait5" alias wait12 "wait10; wait; wait" alias wait13 "wait12; wait" alias wait15 "wait5; wait10" alias wait16 "wait10; wait6" alias wait17 "wait16; wait" alias wait18 "wait10; wait8" alias wait20 "wait10; wait10" alias wait22 "wait20; wait; wait" alias wait23 "wait20; wait3" alias wait24 "wait20; wait4" alias wait25 "wait20; wait5" alias wait26 "wait25; wait" alias wait30 "wait20; wait10" alias wait40 "wait20; wait20" alias wait42 "wait40; wait2" //-------- Developer ----------// alias "dev0" "developer 0" alias "dev1" "developer 1"
//------------- BunnY HoP + Toggle ----------------------// bind "SPACE" "+bhop" alias +bhop "alias _special @bhop;@bhop" alias -bhop "alias _special" alias @bhop "special;wait;+jump;wait;-jump"
bind "F5" "toggle_bhop" alias "toggle_bhop" "bhop.on" alias "text.bhon" "motd_file bhop.txt;motd_write --BunnyHop Activated-- (Press SPACE to use);dev1;motd;dev0;motdfile motd.txt" alias "text.bhoff" "motd_file bhop.txt;motd_write --BunnyHop Dectivated-- (Press SPACE to jump normally);dev1;motd;dev0;motdfile motd.txt" alias "bhop.on" "bind SPACE +bhop;text.bhon;spk activated; alias toggle_bhop bhop.off" alias "bhop.off" "unbind SPACE; bind SPACE +jump;text.bhoff;spk deactivated; alias toggle_bhop bhop.on"
echo --------------------------------------- echo PRO Config Loaded Successfully... echo ---------------------------------------
echo --------------------------------------- echo SUPER config loaded successfully... echo ---------------------------------------
//------------ Strange Bhop -------------------// bind "MOUSE3" "+cbhop" alias +cbhop "alias _special @cbhop;@cbhop" alias -cbhop "alias _special" alias @cbhop "special;wait;+jump; +duck; wait; -duck; -jump"
//------------- Ducky Master 9000 ------------------//
alias +dhop "alias _special @dhop;@dhop" alias -dhop "alias _special" alias @dhop "special;wait;+duck;wait;-duck;wait2"
//Double duck bind "ctrl" "+dd" alias "+dd" "+duck;wait;-duck;wait;+duck" alias "-dd" "-duck"
//------------- Duck Runner-----------// bind "h" "+duck_run.fp3" alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3" alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00" alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"
alias dr_cycle.fP3 "dr_loop.fP3.00" alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01" alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02" alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03" alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04" alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05" alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06" alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07" alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08" alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09" alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10" alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11" alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12" alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13" alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14" alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15" alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16" alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17" alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18" alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19" alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20" alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21" alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22" alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23" alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24" alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25" alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26" alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27" alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28" alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29" alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30" alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"
//------------- Culoarea Scrisului ----------------------// bind "PGDN" "color" alias green "con_color 0+255+0;echo Selected Color - GREEN" alias red "con_color 255+0+0;echo Selected Color - RED" alias yellow "con_color 255+255+0;echo Selected Color - YELLOW" alias blue "con_color 0+0+255;echo Selected Color - BLUE" alias orange "con_color 255+165+0;echo Selected Color - ORANGE" alias white "con_color 255+255+255;echo Selected Color - WHITE" alias black "con_color 0+0+0;echo Selected Color - BLACK" alias color "cl1" alias cl1 "green; alias color cl2" alias cl2 "red; alias color cl3" alias cl3 "yellow; alias color cl4" alias cl4 "blue; alias color cl5" alias cl5 "orange; alias color cl6" alias cl6 "white; alias color cl7" alias cl7 "black; alias color cl1"
//------------- FlashLight Script ------------------// //alias _special ffire bind "f" "+fastfire" alias fireon "alias _special ffire;ffire;alias afire fireoff" alias fireoff "alias _special;alias afire fireon" alias afire "fireon" alias ffire "impulse 100;wait;special" alias +fastfire "afire" alias -fastfire "fireoff"
//------------- Fake Reload (not used yet) -------------// bind "-" "+reload_fake" alias +reload_fake "+reload; hud_fastswitch 1" alias -reload_fake "-reload; slot3; wait3; slot1"
// Tremurici LOL (WASD only) bind "z" "+iO0.strafe" alias +iO0.strafe "alias _special iO0.strafe; iO0.strafe" alias -iO0.strafe "alias _special; -moveleft; -moveright; -forward; -back" alias iO0.strafe "iO0.strafe_; wait; special" alias iO0.strafe_ "iO0.up" alias iO0.up "-moveright; wait; +forward; wait; alias iO0.strafe_ iO0.left" alias iO0.left "-forward ; wait;+moveleft; wait; alias iO0.strafe_ iO0.down" alias iO0.down "-moveleft; wait; +back; wait; alias iO0.strafe_ iO0.right" alias iO0.right "-back; wait; +moveright; wait; alias iO0.strafe_ iO0.up // -# Useless Fun-Duck-Spin script bind "o" "+jx0_funduck" alias jX0_blank "" alias +jX0_funduck "alias _special jX0_funduck;jX0_funduck" alias -jX0_funduck "alias _special jX0_blank;jX0_funduck-" alias jX0_funduck "jX0_funduck$;wait;special" alias jX0_funduck$ "jX0_funduck+" alias jX0_funduck+ "+jump;+duck;cl_yawspeed 9999999999;+left;alias jX0_funduck$ jX0_funduck-" alias jX0_funduck- "-duck;-jump;cl_yawspeed 210;-left;alias jX0_funduck$ jX0_funduck+"
//------------ Ground Strafe --------// bind "x" "+3" alias +3 "alias _special 4;4"; alias -3 "alias _special;-jump"; alias 4 "5;wait;special"; alias 5 "7"; alias 7 "+jump;alias 5 8"; alias 8 "-jump;alias 5 7"; bind "SPACE" "+3" bind "g" "+f" alias +f "alias _special 2f; 2f" alias -f "alias _special; -duck" alias 2f "3f; wait; special" alias 3f "4f" alias 4f "+duck; alias 3f 5f" alias 5f "-duck; alias 3f 4f"
//Test script strafe (not good) bind "p" "+stf" alias +stf "m_forward 99999; m_side 99999; m_yaw 99999; lookstrafe 1; +bhop; +strafe" alias -stf "-bhop; -strafe; cl_yawspeed 210; lookstrafe 0; m_forward 1; m_side 0.8; m_yaw 0.022"
echo ======== echo ||BlueMOD|| echo ========
echo config kak->kb!
|
|
| |