unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "'" "+moveup"
bind "+" "sizeup"
bind "-" "sizedown"
bind "/" "say cfg_by_zero|:|pff_by_cfg"
bind "\" "say He nopoBo3um,He kpbIcuM,geByIIIkaM noggaeMc9I :D"
bind "1" "say He nopoBo3um,He kpbIcuM,geByIIIkaM noggaeMc9I :D""
bind "2" "say cfg_by_zero|:|pff_by_cfg"
bind "3" "slot3"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "v" "impulse 201"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "alias m_pitch r_drawviewmodel 0"
bind "j" "war3menu"
bind "k" "shopmenu"
bind "l" "shopmenu2"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "p" "alias m_pitch r_drawviewmodel 1"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "u" "messagemode2"
bind "w" "+forward"
bind "y" "messagemode"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "ultimate"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "END" "centerview"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "]" "say He nopoBo3um,He kpbIcuM,geByIIIkaM noggaeMc9I :D"
bind "[" "timeleft"
bind "i" "esp_toggle"
bind "MWHEELUP" "+duck"
bind "4" "slot4"
bind "t" "weapon_hegrenade; weapon_flashbang"
bind "F1" "say He nopoBo3um,He kpbIcuM,geByIIIkaM noggaeMc9I :D"
bind "F2" "say cfg_by_zero|:|pff_by_cfg" bind "F7" "say Butchers RuLLeZzz"
bind "F10" "rate 25000;cl_rate 9999; cl_cmdrate 400; cl_updaterate 600; cl_resend 1; cl_dlmax 512; ex_interp 0.000;"
bind "F12" "snapshot"
bind "o" "amxmodmenu"
bind "z" "amx_csay no 1 ! He B cnuHy ! He ToJInou !"
bind "x" "amx_tsay green mission or slay !!!"
bind "ESCAPE" "cancelselect"
bind "TAB" "+showscores"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
developer 0
sensitivity "9"
m_pitch "0.022"
zoom_sensitivity_ratio "0.7"
cl_dynamiccrosshair "0"
cl_crosshair_size "small"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1"
ati_subdiv "2"
bgmvolume "1"
bottomcolor ""
brightness "2"
cl_allowdownload "0"
cl_allowupload "0"
cl_backspeed "400"
cl_bobcycle "0.8"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "5"
cl_dlmax "128"
cl_download_ingame "0"
cl_forwardspeed "400"
cl_himodels "1"
cl_idealpitchscale "0.8"
cl_lw "1"
cl_lc "1"
cl_minmodels "1"
cl_observercrosshair "1"
cl_righthand "1"
cl_showfps "1"
cl_sidespeed "400"
cl_timeout "35"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_yawspeed "210"
cl_weather "0"
con_color "255 255 255"
console "1.0"
crosshair "1"
ex_interp "0.01"
fastsprites "0"
fps_max "300"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_overbright "0"
gl_picmip "0"
gl_polyoffset "0.1"
gl_spriteblend "1"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_classautokill "1"
hud_deathnotice_time "3"
hud_fastswitch "1"
hud_saytext_time "4"
hud_takesshots "0"
joystick "0"
lookspring "0.0"
lookstrafe "0.0"
m_filter "0"
m_forward "1"
m_side "0.8"
m_yaw "0.022"
max_shells "0.0"
max_smokepuffs "0.0"
mp_decals "100.0"
MP3Volume "0.8"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtexturessupported "1"
r_detailtextures "0"
r_drawviewmodel "1"
rate "25000"
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
scr_conspeed "99999"
setinfo "_ah" "0"
setinfo "_vgui_menus" "1"
setinfo "ah" "1"
setinfo "dm" "0"
setinfo "cl_fov" "90"
setinfo "cl_autowepswitch" "2"
setinfo "lefthand" "0"
setinfo "vgui_menus" "1"
suitvolume "0.48"
sv_aim "0"
sv_voiceenable "1"
topcolor ""
viewsize "120.0"
voice_enable "1"
voice_forcemicrecord "0.0"
voice_modenable "1"
voice_scale "0.75"
volume "1"
+mlook
alias +sbh1 "alias _special aubh1; aubh1"
alias -sbh1 "alias _special slot10"
alias aubh1 "+jump; wait; -jump; wait; special"
bind "space" "+sbh1"
///knife skript\\
alias 4iter "+back;wait;wait;wait;wait;wait;wait;wait;+attack ;wait;+jump;+duck;wait;-jump;-duck;-attack;-back"
alias +knife "-forward;+back;+attack;+duck;-duck"
alias -knife "-back;-attack"
//bind f "+knife"
///Jump skript\\\
// Creasy Woo CountJump Script v.1.0
// Created By: Creasy Woo
// Just for fun!
// Total Jump Length: 273.4xxxxx
// | Prestrafe speed: 277.4xxxxx units/s | Topspeed: 362.xxxxx units/s | Strafes: 8 | Sync: 89 |
// Wait aliases
alias wait1 "wait"
alias wait2 "wait; wait"
alias wait3 "wait2; wait1"
alias wait4 "wait2; wait2"
alias wait5 "wait2; wait3"
alias wait6 "wait3; wait3"
alias wait7 "wait3; wait4"
alias wait8 "wait4; wait4"
alias wait9 "wait4; wait5"
alias wait10 "wait5; wait5"
alias forwardwait "wait10; wait10; wait10"
alias prestrafewait1 "wait10; wait10; wait10; wait2"
alias prestrafewait2 "wait10; wait10; wait10; wait10; wait10; wait10; wait10; wait10; wait10; wait2"
alias duckwait "wait10; wait10; wait10; wait10"
// Prestrafe
alias countstrafe "-right; +duck; wait1; -duck; +right; cl_yawspeed 2800; wait1; cl_yawspeed 510; wait10; wait1; cl_yawspeed 480; wait9; -right"
alias prestrafe "cl_yawspeed 91; +forward; forwardwait; +moveright; +right; prestrafewait1; cl_yawspeed 119; prestrafewait2; -forward; countstrafe"
// Strafes (7)
alias ML "+moveleft; +left"
alias RML "-left; -moveleft"
alias MR "+moveright; +right"
alias RMR "-right; -moveright"
alias singleStrafe1 "cl_yawspeed -210; wait2; cl_yawspeed 450; wait7; cl_yawspeed 670; wait1"
alias singleStrafe2 "cl_yawspeed -130; wait2; cl_yawspeed 448; wait7; cl_yawspeed 670; wait1"
alias singleStrafe3 "cl_yawspeed -120; wait2; cl_yawspeed 445; wait6; cl_yawspeed 660; wait1"
alias singleStrafe4 "cl_yawspeed -130; wait2; cl_yawspeed 405; wait5; cl_yawspeed 640; wait1"
alias singleStrafe5 "cl_yawspeed -130; wait2; cl_yawspeed 402; wait5; cl_yawspeed 620; wait1"
alias singleStrafe6 "cl_yawspeed -90; wait2; cl_yawspeed 400; wait4; cl_yawspeed 400; wait1"
alias singleStrafe7 "cl_yawspeed -180; wait2; cl_yawspeed 390; wait1"
// First strafe
alias firstStrafe "+right; cl_yawspeed 730; wait1; cl_yawspeed 480; wait1; cl_yawspeed 450; wait8; RMR"
// Seperate strafe
alias leftstrafe1 "ML; singleStrafe1; RML"
alias rightstrafe1 "MR; singleStrafe2; RMR"
alias leftstrafe2 "ML; singleStrafe3; RML"
alias rightstrafe2 "MR; singleStrafe4; RMR"
alias leftstrafe3 "ML; singleStrafe5; RML"
alias rightstrafe3 "MR; singleStrafe6; RMR"
alias leftstrafe4 "ML; singleStrafe7; RML"
// Air strafe
alias doStrafe "firstStrafe; leftstrafe1; rightstrafe1; leftstrafe2; rightstrafe2; leftstrafe3; rightstrafe3; leftstrafe4"
// Total Lj Command
alias owned "prestrafe; +jump; wait; -jump; doStrafe; +duck; duckwait; -duck"
/// nPblrau u nod}|{uMau Horu \\\
alias w "wait"
alias w2 "w; w"
alias d1 "developer 1"
alias d0 "developer 0"
alias djtog "djson"
alias djson "d1; echo Duck-Jump Toggle *ON*; w; djon"
alias djsoff "d1; echo Duck-Jump Toggle *OFF*; w; djoff"
alias djon "alias +bhop +djump; alias -bhop -djump; alias djtog djsoff"
alias djoff "alias +bhop +jump; alias -bhop -jump; alias djtog djson"
alias +djump "+jump; +duck; w"
alias -djump "-jump; -duck"
// Demo aliases \\
alias "demo" "demo1"
alias "demo1" "alias demo demo2; record demo1; developer 1; echo <!> Recording my demo №1 >>> gl guys <!>; developer 0"
alias "demo2" "alias demo demo3; stop; developer 1; echo <!> LeXeR's demo №1 record have stopped <!>; developer 0"
alias "demo3" "alias demo demo4; record demo2; developer 1; echo <!> Recording my demo №2 >>> gl guys <!>; developer 0"
alias "demo4" "alias demo demo5; stop; developer 1; echo <!> LeXeR's demo №2 record have stopped <!>; developer 0"
alias "demo5" "alias demo demo6; record demo3; developer 1; echo <!> Recording my demo №3 >>> gl guys <!>; developer 0"
alias "demo6" "alias demo demo7; stop; developer 1; echo <!> LeXeR's demo №3 record have stopped <!>; developer 0"
alias "demo7" "alias demo demo8; record demo4; developer 1; echo <!> Recording my demo №4 >>> gl guys <!>; developer 0"
alias "demo8" "alias demo demo9; stop; developer 1; echo <!> LeXeR's demo №4 record have stopped <!>; developer 0"
alias "demo9" "alias demo demo10; record demo5; developer 1; echo <!> Recording my demo №5 >>> gl guys <!>; developer 0"
alias "demo10" "alias demo demo1; stop; developer 1; echo <!> LeXeR's demo №5 record have stopped <!>; developer 0"
// +dk aliases \\
alias +dk "+duck;wait;-duck;wait;wait;+duck;wait;wait;wait;wait;wait;wait;wait;wait"
alias -dk "-duck"
alias w "wait"
alias w5 "wait;wait;wait;wait;wait"
alias w10 "w5;w5"
alias w20 "w10;w10"
alias w40 "w20;w20"
alias +hhh "alias _special zzz; zzz"
alias -hhh "alias _special slot10"
alias zzz "+duck;wait;-duck;wait;wait;wait;+duck;wait;wait;wait;wait;wait ;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait ;wait;wait;wait;wait;wait;wait;-duck;w40;wait;wait;wait;wait;special"
// bhop aliases \\
alias +bhop " alias _special hkhop; hkhop";
alias -bhop "alias _special slot10";
alias hkhop "+jump; wait; -jump; wait; special";
// reconekt aliases \\
alias "cc" "kill; chooseteam; menuselect 6; chooseteam; menuselect 2; menuselect 5"
alias "tc" "kill; chooseteam; menuselect 6; chooseteam; menuselect 1; menuselect 5"
// knf aliases \\
alias "+knf" "slot3;w;+attack"
alias "-knf" "-attack;w;lastinv"
//impulse 100\\
alias impuls "impulse 100;impulse 100;impulse 100;impulse 100;impulse 100;impulse 100;impulse 100;impulse 100"
// bt fire aliases \\
alias "+1pt" "+attack;wait;+attack;wait+attack"
alias "-1pt" "-attack"
alias "_1pt" "bind mouse1 +ddd"
alias "+autopt" "+attack"
alias "-autopt" "-attack"
alias "autopt" "bind mouse1 +autopt"
// awp fire aliases \\
alias dev0 "developer 0"
alias dev1 "developer 1"
alias fast "faston"
alias faston "bind mouse1 fastatt; dev1; echo Fast Sniper Attack *ON*; dev0; alias fast fastoff"
alias fastoff "bind mouse1 +attack; dev1; echo Fast Sniper Attack *OFF*; dev0; alias fast faston"
alias fastatt "+attack; +lookdown; +left; cl_pitchspeed 1.75; cl_yawspeed 0.3; wait; wait; -attack; -lookdown; -left; cl_pitchspeed 150; cl_yawspeed 210; fson; slot3; slot1; fsoff"
alias +awpp "+attack;+lookdown;+left;cl_pitchspeed 1.75;cl_yawspeed 0.3"
alias -awpp "-attack;-lookdown;-left;cl_pitchspeed 150;cl_yawspeed 210"
alias "awp1" "bind mouse1 +awpp"
// bomb jump \\
alias bj "+attack;wait;-attack;wait;+attack;wait;wait;-attack;wait;wait;wait;wait;+reload;wait;wait;wait;wait;slot5;wait;wait;wait;wait;+jump;wait;wait;wait;-jump;wait;-jump;wait;wait;wait;wait;-reload;wait;-reload"
// fire aliases \\
alias +ddd "+attack;+lookdown;+left;cl_pitchspeed 3.8;cl_yawspeed 0.5"
alias -ddd "-attack;-lookdown;-left;cl_pitchspeed 150;cl_yawspeed "210"
alias "_1pt" "bind mouse1 +ddd"
alias derecoil "-attack; -lookdown; cl_pitchspeed 150"
alias +m4_recoil "cl_pitchspeed 5.8; +attack; +lookdown"
alias -m4_recoil "derecoil"
alias "_2pt" "bind mouse1 +m4_recoil"
//headshot script\\
alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"
// defuse aliases \\
alias +ge "-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use"
alias -ge "-use"
// knife aliases \\
alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"
// hide weapon \\
alias +1aj "alias 1tog2 1ajf;alias 1sp1;alias _special 1af;1af" ///
alias -1aj "alias 1tog2;1sp2;alias 1sp1 1sp0;-1ssay" ///
alias 1ajf+ "+1ssay;alias 1ajf 1ajf-" ///
alias 1ajf- "-1ssay;alias 1ajf 1ajf+" ///
alias 1ajf "1ajf+" ///
alias 1sp1 "1sp0" ///
alias 1sp2 "1sp0" ///
alias 1sp0 "alias _special" ///
alias 1af "1tog1;1tog2;wait;special" ///
alias 1tog1 ///
alias +1ssay "r_drawviewmodel 0"
alias -1ssay "r_drawviewmodel 0"
alias 1Toggle.ajxr "1Toggle.2.ajxr"
alias 1Toggle.2.ajxr "alias 1Toggle.ajxr 1Toggle.3.ajxr;+1aj;speak on"
alias 1Toggle.3.ajxr "alias 1Toggle.ajxr 1Toggle.2.ajxr;-1aj;speak of"
// con collor \\
alias "ccolor" "cl_crosshair_color "47 79 79"; bind F3 ccolor2"
alias "ccolor2" "cl_crosshair_color "72 61 139"; bind F3 ccolor3"
alias "ccolor3" "cl_crosshair_color "70 130 180"; bind F3 ccolor4"
alias "ccolor4" "cl_crosshair_color "0 100 0"; bind F3 ccolor5"
alias "ccolor5" "cl_crosshair_color "71 60 139" ;bind F3 ccolor6"
alias "ccolor6" "cl_crosshair_color "0 0 139"; bind F3 ccolor7"
alias "ccolor7" "cl_crosshair_color "205 14 91"; bind F3 ccolor8"
alias "ccolor8" "cl_crosshair_color "139 0 0"; bind F3 ccolor9"
alias "ccolor9" "cl_crosshair_color "28 28 28"; bind F3 ccolor"
alias +dyd "+attack;alias _special dyd;dyd"
alias -dyd "-attack;alias _special slot10"
alias dyd "df;wait;qmq;wait;fd;wait;qyq;wait;suka;wait;quq;wait;ueban;wait;qjq;wait;piska;wait;kaka;wait;qlq;wait;dblpka;wait;special"
alias df "cl_crosshair_color 255 250 250"
alias fd "cl_crosshair_color 0 100 0"
alias suka "cl_crosshair_color 205 14 91"
alias ueban "cl_crosshair_color 255 255 0"
alias piska "cl_crosshair_color 71 60 139"
alias kaka "cl_crosshair_color 28 28 28"
alias dblpka "cl_crosshair_color 70 130 180"
alias qmq "cl _crosshair_color 0 0 255"
alias qyq "cl _crosshair_color 211 211 211"
alias quq "cl _crosshair_color 175 238 238"
alias qjq "cl _crosshair_color 124 252 0"
alias qlq "cl _crosshair_color 255 0 255"
alias dydkk "bind mouse1 +dyd"
// Mouse settings \\
sensitivity "6.4"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
zoom_sensitivity_ratio "1.4"
+mlook
// Video settings \\
gamma "3.0"
brightness "3.0"
fastsprites "0"
r_shadows "0"
r_decals "0"
r_drawviewmodel "0"
r_bmodelhighfrac "5.0"
r_drawentities "1"
r_dynamic "1"
r_mmx "0"
r_lightmap "0"
r_norefresh "0"
r_speeds "0"
gl_picmip "0"
gl_playermip "0"
gl_spriteblend "1"
gl_nobind "0"
gl_alphamin "1"
gl_dither "1"
gl_cull "1"
gl_polyoffset "4"
gl_overbright "1"
gl_flipmatrix "0"
gl_monolights "1"
gl_alphamin "0.25"
gl_max_size "512"
gl_round_down "3"
gl_wateramp "0"
gl_zmax "4096"
gl_ztrick "0"
gl_keeptjunctions "1"
ati_subdiv "2.0"
ati_npatch "1.0"
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
lightgamma "2.5"
d_spriteskip "0"
vid_d3d "0"
hpk_maxsize "0"
viewsize "110.000000"
max_shells "0"
max_smokepuffs "0"
alias rat1 "rate 9000"
alias uprat1 "cl_updaterate 30"
alias int1 "ex_interp 0"
alias nastroi1 "rat1; uprat1; int1"
alias rat2 "rate 9000"
alias uprat2 "cl_updaterate 1000"
alias int2 "ex_interp 0"
alias nastroi2 "rat2; uprat2; int2"
alias rat3 "rate 9000"
alias uprat3 "cl_updaterate 450"
alias int3 "ex_interp 0.0025"
alias nastroi3 "rat3; uprat3; int3"
// Console settings \\
console "1.000000"
con_color "255 180 30"
con_notifytime "5"
scr_conspeed "999999"
scr_centertime "1"
scr_printspeed "55"
// Net_graph settings \\
net_graph "1"
net_scale "5"
net_graphpos "1"
net_graphwidth "106"
net_scale "2"
net_drawslider "0"
net_chokeloop "0"
net_log "0"
net_showdrop "0"
net_showpackets "0"
graphheight "115"
пули О_О
tracerspeed "4000"
tracerblue "60"
bind "j"+paint
//------------ Strange Bhop -------------------//
alias +cbhop "alias _special @cbhop;@cbhop"
alias -cbhop "alias _special"
alias @cbhop "special;wait;+jump; +duck; wait; -duck; -jump"
bind "t" "+cbhop"
bind "\" "say Fireworks"
cl_bob "0.01"
cl_bobup "0.5"
cl_bobcycle 0.8
sv_airaccelerate "50"
sv_accelerate "5"
sv_wateraccelerate "50"
//Double duck
bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"
exec rrr.cfg
echo
echo cfg by pff/// loaded...
echo
bind F8 "exec z.cfg"
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "mwheelup" "drop"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "o" "buyequip"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+duck"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind i "volume .1"
zoom_sensivity_ratio 1.2
bind mwheeldown "+duck"
bind - "say cfg_by_zero____pff_by_cfg"
bind + "say cfg_by_zero____pff_by_cfgsay He nopoBo3um,He kpbIcuM,geByIIIkaM noggaeMc9I :D"
volume "2"
console "1.000000"
hideradar 1
fps_max "200"
fps_modem "000"
crosshair "1.000000"
gamma "5.000000"
brightness "5.000000"
con_color "0 155 255"
net_graph "0"
net_scale "1"
net_graphpos "1"
sv_voiceenable "0"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
r_drawviewmodel "0"
mp_decals "1.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_monolights "0"
gl_picmip 0
gl_max_size 512
// ltfv v4
alias +ltfxv4 "aim_on 1;aim_shoot 1"
alias +ltfxv4 "aim_on 0;aim_shoot 0"
//Christ CS
alias "+christcs" "aim_on 1;aim_lock 1;aim_shoot 2"
alias "-christcs" "aim_on 0;aim_lock 0;aim_shoot 0"
alias "+ltfxv4" "aim_on 1;aim_lock 1;aim_shoot 1"
alias "-ltfxv4" "aim_on 0;aim_lock 0;aim_shoot 0"
//Christ NS
alias "+christns" "aim_smooth 7;aim_on 1;aim_lock 1"
alias "-christns" "aim_smooth 0;aim_on 0;aim_lock 0"
rate "21500"
aim_alternate=1
aim_autoaim=1
aim_autoshoot=1
aim_autowall=1
aim_bodyheight=1
aim_bodyradius=1
aim_bodyshape=1
aim_bonespot= 7
aim_drawspot=1
aim_forwardadjust=1
aim_fov=10
aim_hbdraw=1
aim_headradius=1
aim_heightadjust=1
aim_hitbox=11
aim_lock=1
aim_metho d=1
aim_mode=1
aim_nospread=1
aim_predahead=1
aim_predback=1
aim_prediction=1
aim_random=1
aim_recoil=2
aim_rightadjust=1
aim_smoot h=1
aim_team=1
aim_thru=1
aim_triggerbot=1
aim_visrecoil=1
esp_box=1
esp_boxsize=1
esp_class=1
esp_cloaking=1
esp_distance=1
esp_d lights=1
esp_ents=1
esp_health=1
esp_name=1
esp_ofs_x=1
esp_ofs_y=1
esp_reload=1
esp_resources=1
esp_sounds=0
esp_soundsmode=0
esp _structure=1
esp_upgrades=1
esp_weapon=1
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
move_autodet=100
move_autodet_sens=0
move_autospeed=999
move_bhop=1
move_duck=100
move_knifespeed=999
move_nadedist=4
mov e_nadedodge=100
move_nosway=100
move_pistol=100
move_speed=999
move_spin=100
mp_decals 300
fastsprites 0
cl_observercrosshair 0
setinfo _ah 0
cl_corpsestay 600
hud_takesshots 0
cl_bobcycle "1"
cl_righthand "1"
cl_updaterate "160"
cl_cmdrate "160"
cl_resend "3"
cl_cmdbackup "3"
cl_dlmax "105"
ex_interp "0"
ex_maxerrordistance "0"
ex_extrapmax "1.2"
cl_allowdownload "1"
cl_allowupload "1"
cl_download_ingame "1"
ex_knifespeed "4000"
hpk_maxsize "0.1"
brightness "10"
developer "10"
cl_forwardspeed "3010"
cl_backspeed "4000"
cl_sidespeed "2000"
cl_bob "0.02"
cl_bobup "5"
cl_lc "0"
sv_aim "3"
sv_airaccelrate "50"
fps_max 100
sv_wateraccelerate "50"
violence_hblood "1"
violence_ablood "1"
violence_agibs "1"
violence_hgibs "1"
cl_autowepswitch "1"
hud_centerid "1"
cl_fastswitch "1"
bind "F4" "}|{aRa."
bind "x" "piss"
gamma "4"
alias +bunny "alias _special @bunny;@bunny"
alias -bunny "alias _special"
alias @bunny "special;wait;+jump;wait;-jump"
cl_fixtimerate 99999999
bind "F11" "togglewav"
bind "F12" "+playwav"
exec blood.cfg
exec hlss.cfg
Exec autoexec.cfg