/[Binds]\
bind "Tab" "+showscores"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "s" "+back"
bind "w" "+forward"
bind "u" "messagemode2"
bind "y" "messagemode"
bind "e" "+use;;fps_max 99;fps_modem 99"
bind "g" "drop"
bind "h" "+commandmenu"
bind "m" "chooseteam"
bind "r" "+reload"
bind "v" "+voicerecord"
bind mouse3 +hook
bind x +grab
bind "PGUP" "cl_righthand 1"
bind "\" "say /resetscore"
/[Client settings]\
developer "1"
cl_autowepswitch "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_corpsestay "0"
cl_dlmax "1024"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_highmodels "0"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "0"
cl_lw "1"
cl_minmodels "0"
cl_righthand "1"
cl_shadows "0"
cl_timeout "35"
cl_vsmoothing "0.05"
cl_weather "0"
cl_resend "3"
cl_bobcycle "0.8"
ex_interp "0"
fps_max "101"
fps_modem "101"
net_graph "1"
net_graphpos "1"
net_scale "1"
hideradar 0
sensitivity "9.9"
volume "0.1"
rate "25000"
cl_updaterate "101"
cl_cmdrate "101"
name Lucky_GanGer
/[Video settings]\
bottomcolor "6"
brightness "5.000000"
gamma "5.000000"
gl_clear "0"
gl_cull "1"
gl_flipmatrix "0.01"
gl_keeptjunctions "0"
gl_max_size 1024
gl_overbright "0"
gl_palette_tex "0"
gl_playermip "2"
gl_round_down "5"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_wateramp "0"
gl_dither "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_picmip "0"
gl_polyoffset "-0.005"
r_bmodelhighfrac "5"
r_drawviewmodel "0"
r_decals "11"
max_shells "0"
mp_decals "1"
/[Sound settings]\
snd_mixahead "0.1"
bgmvolume "0"
hisound "1"
MP3Volume "0.1"
s_a3d "0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
suitvolume "1"
sv_voiceenable "0"
voice_modenable "1"
volume "0.1"
/[Others settings]\
ati_npatch "2.0"
ati_subdiv "3.0"
con_color "255 255 255"
console "1"
crosshair "1"
hpk_maxsize "4"
joystick "0"
joystick 0
lookspring "0"
lookstrafe "0"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
model "gordon"
viewsize "110"
zoom_sensitivity_ratio "1.3"
/[Scripts]\
/[Attack1]\
bind mouse1 "+hard"
alias +hard "ex_interp 0.0000001;+attack"
alias -hard "ex_interp 0;-attack"
/[Attack2]\
bind mouse2 "+hard2"
alias +hard2 "ex_interp 0.02;+attack2;wait;wait;wait;-attack2;+attack2;wait;wait;wait;-attack2;+attack2;wait;wait;wait;-attack2;+attack2"
alias -hard2 "ex_interp 0;-attack2;-attack2"
/[BHOP]\
bind "SPACE" "+bhop"
alias +bhop " alias _special hkhop; hkhop"
alias -bhop "alias _special slot10"
alias hkhop "+jump; wait; -jump; wait; special"
/[DUBLEDUCK]\
bind "CTRL" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"
/[FONARIK]\
bind "f" "+2"
alias +2 "alias _special @2;@2"
alias -2 "alias _special"
alias @2 "special;wait;impulse 100;wait;impulse 100;"
/[DUCK RUNNER]\
bind "q" "+duck_run.fp3"
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"
alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"
/[LONGJUMP]\
bind "SHIFT" "+lj"
alias +lj "+duck;wait;+jump"
alias -lj "-jump;-duck"
// Tremurici LOL smile (WASD only)
bind "e" "+iO0.strafe"
alias +iO0.strafe "alias _special iO0.strafe; iO0.strafe"
alias -iO0.strafe "alias _special; -moveleft; -moveright; -forward; -back"
alias iO0.strafe "iO0.strafe_; wait; special"
alias iO0.strafe_ "iO0.up"
alias iO0.up "-moveright; wait; +forward; wait; alias iO0.strafe_ iO0.left"
alias iO0.left "-forward ; wait;+moveleft; wait; alias iO0.strafe_ iO0.down"
alias iO0.down "-moveleft; wait; +back; wait; alias iO0.strafe_ iO0.right"
alias iO0.right "-back; wait; +moveright; wait; alias iO0.strafe_ iO0.up"
/[Allias]\
/[Headshot]\
alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"
/[Jump]\
alias wait1 "wait"
alias wait2 "wait; wait"
alias wait3 "wait2; wait1"
alias wait4 "wait2; wait2"
alias wait5 "wait2; wait3"
alias wait6 "wait3; wait3"
alias wait7 "wait3; wait4"
alias wait8 "wait4; wait4"
alias wait9 "wait4; wait5"
alias wait10 "wait5; wait5"
alias forwardwait "wait10; wait10; wait10"
alias prestrafewait1 "wait10; wait10; wait10; wait2"
alias prestrafewait2 "wait10; wait10; wait10; wait10; wait10; wait10; wait10; wait10; wait10; wait2"
alias duckwait "wait10; wait10; wait10; wait10"
d_spriteskip "1"
ex_maxerrordistance "0"
traceroffset "-185"
tracerlength "0.5"
tracerred "0"
tracerblue "0"
tracergreen "100"
traceralpha "0.2"
tracerspeed "7000"
/[Knife]\
alias knife-numbers "avadd 0 22.75 6.3 2;avadd 1 27.5 5.45 3.45;avadd 2 11.52 7.04 3.95"
alias knifesetup "height_correction 0;recoil 1.5;aswitch1;aswitchr1"
alias knifevec "avclear0;avclear1;avclear2;knife-numbers;knifesetup"
alias knife-numbers "avadd 0 22.75 6.3 2;avadd 1 27.5 5.45 3.45;avadd 2 11.52 7.04 3.95;avadd 3 17.9 6.87 1.205"
alias knifesetup "height_correction 0;recoil 1.5"
alias tknife "avclear0;avclear1;avclear2;knife-numbers;knifesetup;txt ( K n i f e )"
/[Knife Mod]\
alias "mode[0]" "cl_dlmax 482; cl_cmdrate 1002; cl_updaterate 1011; rate 21005; cl_lw 8; cl_resend 3; cl_cmdbackup 2; ex_interp 0.022; bind tab +scoremy"
alias "mode[1]" "cl_dlmax 96000; cl_cmdrate 1001; cl_updaterate 1009; rate 25000; cl_lw 8; cl_resend 1; cl_cmdbackup 0; ex_interp 0.0044; echo << SUPER LEFT >>; speak left; adjust_crosshair 1"
alias "mode[2]" "cl_dlmax 101; cl_cmdrate 1101; cl_updaterate 1301; rate 21000; cl_lw 1; cl_resend 2; cl_cmdbackup 2; ex_interp 0.00866; echo << SUPER RIGHT >>; speak right; adjust_crosshair 2"
alias "mode[3]" "cl_dlmax 107; cl_cmdrate 305; cl_updaterate 505; rate 25000; cl_lw 1; cl_resend 4; cl_cmdbackup 3; ex_interp 0.01; echo << DEFENSE >>; speak defense; adjust_crosshair 3"
alias "mode[4]" "cl_dlmax 9999; cl_cmdrate 7777; cl_updaterate 7888; rate 25000; cl_lw 78; cl_resend 0; cl_cmdbackup 0; ex_interp 0.0036; echo << RUSH >>; speak power; adjust_crosshair 4"
alias "mode[5]" "cl_dlmax 96000; cl_cmdrate 3001; cl_updaterate 3009; rate 25000; cl_lw 11; cl_resend 1.5; cl_cmdbackup 0; ex_interp 0.0047; echo << legendaire >>; play sound/jumpstats/holyshit.wav; adjust_crosshair 0"
bind "F1" "mode[1]"
bind "F2" "mode[2]"
bind "F3" "mode[3]"
bind "F4" "mode[4]"
bind "F5" "mode[5]"
/[Back]\
alias +back "lj_bk;back_on;+back"
alias -back "-back;back_off;lj_st"
/[Left]\
alias +moveleft "lj_lt;+moveleft"
alias -moveleft "-moveleft;lj_fd"
/[Right]\
alias +moveright "lj_rt;+moveright"
alias -moveright "-moveright;lj_fd"
/[Forwards]\
alias +forward "lj_fd;+forward"
alias -forward "-forward;lj_fd"
alias "w1" "wait"
alias "w2" "wait; wait"
alias "w3" "wait; wait; wait"
alias "w4" "w2; w2"
alias "w5" "w4; w1"
alias "w6" "w4; w2"
alias "w8" "w4; w4"
alias "w10" "w6; w4"
alias "w20" "w10; w10"
alias "w30" "w20; w10"
alias "w50" "w20; w20; w10"
alias "w100" "w50; w50"
alias "strafecircleleft" "cl_yawspeed 450;+left;+moveleft;w5;+lookdown;w6;-left;-moveleft"
alias "strafecircleright" "+right;+moveright;w5;-lookdown;+lookup;w5;w1;-right;-moveright;w3;-lookup"
alias +strafecircle "alias _special strafecircle;strafecircle"
alias -strafecircle "alias _special"
alias strafecircle "strafecircleleft;strafecircleright;special"
bind mouse3 +strafecircle
echo GanGer.cfg
echo TeIIePb TbI 6or KnifeДобавлено (21.02.2012, 21:09)
---------------------------------------------
дополнение для cfg
просто в каждый конец название cfg но не вставляйте weapon.cfg(это для автомата аим скрипты)
http://depositfiles.com/files/a82ujgbrt?redirect