bind "c" "+jj" alias +jj "alias _special 4;4" alias -jj "alias _special;-jump" alias 4 "+jump; wait; -jump; wait; special" voice_fadeouttime 0 alias StartWAV "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias ToggleWAV StopWAV" alias StopWAV "voice_inputfromfile 0; voice_loopback 0; -voicerecord; alias ToggleWAV StartWAV" alias ToggleWAV "StartWAV" alias extoggle exon alias exon "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias extoggle exoff" alias exoff "-voicerecord; voice_inputfromfile 0; voice_loopback 0; alias extoggle exon" bind "z" "extoggle"
alias cl24 "pink;alias color cl25" alias cl25 "darkpink;alias color cl1"
///knife skript\\
alias 4iter "+back;wait;wait;wait;wait;wait;wait;wait;+attack ;wait;+jump;+duck;wait;-jump;-duck;-attack;-back" alias +knife "-forward;+back;+attack;+duck;-duck" alias -knife "-back;-attack" //bind f "+knife" alias +sub "+duck;wait;-duck;wait;+jump;wat;+attack2;wait;;+duck;" alias -sub "-duck;-attack2;-jump" bind / +sub alias 180.on "fps_max 20;fps_modem 20;cl_yawspeed 7200;wait;+left;wait;-left;wait;fps_max 100;fps_modem 100;cl_yawspeed 210" alias 180.off "unbind q"
bind "." "180.on" alias +pp "+duck;wait;-duck;wait;+jump;wat;+attack;wait;;+duck;" alias -pp "-duck;-attack;-jump" bind , +pp alias rat1 "rate 9000" alias uprat1 "cl_updaterate 30" alias int1 "ex_interp 0" alias nastroi1 "rat1; uprat1; int1"
alias rat2 "rate 9000" alias uprat2 "cl_updaterate 1000" alias int2 "ex_interp 0" alias nastroi2 "rat2; uprat2; int2"
alias rat3 "rate 9000" alias uprat3 "cl_updaterate 450" alias int3 "ex_interp 0.0025" alias nastroi3 "rat3; uprat3; int3" // Net_graph settings \\
// Pre-Strafe alias s.qA2_pre " wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -left; cl_yawspeed 210" alias run_qA2.LJ4 " strafe.qA2_4" alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"
// bomb jump \\
alias bj "+attack;wait;-attack;wait;+attack;wait;wait;-attack;wait;wait;wait;wait;+reload;wait;wait;wait;wait;slot5;wait;wait;wait;wait;+jump;wait;wait;wait;-jump;wait;-jump;wait;wait;wait;wait;-reload;wait;-reload"
// fire aliases \\
alias +ddd "+attack;+lookdown;+left;cl_pitchspeed 3.8;cl_yawspeed 0.5" alias -ddd "-attack;-lookdown;-left;cl_pitchspeed 150;cl_yawspeed "210" alias "_1pt" "bind mouse1 +ddd"
alias derecoil "-attack; -lookdown; cl_pitchspeed 150" alias +m4_recoil "cl_pitchspeed 5.8; +attack; +lookdown" alias -m4_recoil "derecoil" alias "_2pt" "bind mouse1 +m4_recoil"
//headshot script\\
alias +head1 "-mlook;wait;+attack" alias -head1 "-attack;;+mlook" alias head1 "bind mouse1 +head1"
// defuse aliases \\
alias +ge "-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use" alias -ge "-use"
//------------- weapon hs ----------------//
tracerspeed "4000" tracerblue "60" bind "j"+paint
//------------ Strange Bhop -------------------//
alias +111 "+attack2;cl_weather 1;fastsprites 1eveloper 1;fps_max 1000" alias -111 "-attack2;cl_weather 0;fastsprites 0eveloper 0;fps_max 100" bind mouse2 +111 alias +cbhop "alias _special @cbhop;@cbhop" alias -cbhop "alias _special" alias @cbhop "special;wait;+jump; +duck; wait; -duck; -jump" bind "" "+cbhop" bind "\" "say Fireworks"
-----------------------------------Start Of CFG-------------------------------------------------
alias go_slot1 "weapon_mp5navy; weapon_m4a1; weapon_m249; weapon_p90; go_slot1b" alias go_slot1b "weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550; go_slot1c" alias go_slot1c "weapon_sg552; weapon_aug; weapon_tmp; weapon_mac10; weapon_ak47; go_slot1d" alias go_slot1d "weapon_ump45; weapon_xm1014; weapon_m3; weapon_famas; weapon_galil" alias go_slot2 "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven" alias rze_helm "vesthelm; vest" alias rze_nvgs "nvgs; nightvision" alias tg_fn57dual "fn57; elites" alias tg_tmpmac10 "tmp; mac10" alias tg_famgal "famas; galil" alias tg_m4ak "m4a1; ak47" alias tg_augsg "aug; sg552" alias tg_sg550g3 "sg550; g3sg1" alias go_slot1 "weapon_mp5navy; weapon_m4a1; weapon_m249; weapon_p90; go_slot1b" alias go_slot1b "weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550; go_slot1c" alias go_slot1c "weapon_sg552; weapon_aug; weapon_tmp; weapon_mac10; weapon_ak47; go_slot1d" alias go_slot1d "weapon_ump45; weapon_xm1014; weapon_m3; weapon_famas; weapon_galil" alias go_slot2 "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven" alias rze_helm "vesthelm; vest" alias rze_nvgs "nvgs; nightvision" alias tg_fn57dual "fn57; elites" alias tg_tmpmac10 "tmp; mac10" alias tg_famgal "famas; galil" alias tg_m4ak "m4a1; ak47" alias tg_augsg "aug; sg552" alias tg_sg550g3 "sg550; g3sg1" alias change "echo enter;messagemode name" alias "drawtoggle" "draw_off" alias "draw_off" "alias m_pitch r_drawviewmodel 0; alias drawtoggle draw_on" alias "draw_on" "alias m_pitch r_drawviewmodel 1; alias drawtoggle draw_off" alias +knife "weapon_knife; +jump; +duck; +attack2; wait; +attack; -attack" alias -knife "weapon_knife; -jump; -duck; -attack2; -attack"
//LongJump Script // Waits fps_max "101" cl_yawspeed "10000" alias wait5 "wait; wait; wait; wait; wait" alias wait10 "wait5; wait5" alias wait20 "wait10; wait10" alias wait40 "wait20; wait20"
///Fast DD(Быстрый Dubl Duck) bind "q" "+dd" alias "+dd" "+duck;wait;-duck;wait;+duck" alias "-dd" "-duck" bind "i" "say knife npaBuJIa: He Kpblcutb B cnuHy He 6utb Hanagatb no 1 He nognupaTb
// Pre-Strafe alias s.qA2_pre " wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -left; cl_yawspeed 210" alias run_qA2.LJ4 " strafe.qA2_4" alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"
alias +tt "+attack; adjust_crosshair" alias -tt "-attack; adjust_crosshair" bind mouse1 +tt bind bind ctrl +newduck
bind "END" "strafe_toggle_on"
alias +2 "alias _special @2;@2" alias -2 "alias _special" alias @2 "special;wait;impulse 100;wait;impulse 100;"
alias +oo "alias _special 4;4" alias -oo "alias _special;-jump" alias 4 "+jump; wait; -jump; wait; special"
alias +gag "+moveright;wait;+right;cl_yawspeed 550;+oo" alias -gag "-moveright;wait;-right;-oo" bind [ "+gag"
//headshot script\\
alias +head1 "-mlook;wait;+attack" alias -head1 "-attack;;+mlook" alias head1 "bind mouse1 +head1" // Air strafe alias doStrafe "firstStrafe; leftstrafe1; rightstrafe1; leftstrafe2; rightstrafe2; leftstrafe3; rightstrafe3; leftstrafe4"
// Total Lj Command alias owned "prestrafe; +jump; wait; -jump; doStrafe; +duck; duckwait; -duck"
// First strafe alias firstStrafe "+right; cl_yawspeed 730; wait1; cl_yawspeed 480; wait1; cl_yawspeed 450; wait8; RMR"
// Seperate strafe alias leftstrafe1 "ML; singleStrafe1; RML" alias rightstrafe1 "MR; singleStrafe2; RMR" alias leftstrafe2 "ML; singleStrafe3; RML" alias rightstrafe2 "MR; singleStrafe4; RMR" alias leftstrafe3 "ML; singleStrafe5; RML" alias rightstrafe3 "MR; singleStrafe6; RMR" alias leftstrafe4 "ML; singleStrafe7; RML"
// Air strafe alias doStrafe "firstStrafe; leftstrafe1; rightstrafe1; leftstrafe2; rightstrafe2; leftstrafe3; rightstrafe3; leftstrafe4" topcolor "30" bottomcolor "6" //---------- Waits ----------// alias wait alias wait2 "wait; wait" alias wait3 "wait; wait; wait" alias wait4 "wait; wait; wait; wait" alias wait5 "wait; wait; wait; wait; wait" alias wait6 "wait5; wait" alias wait7 "wait5; wait; wait" alias wait8 "wait5; wait; wait; wait" alias wait9 "wait5; wait4" alias wait10 "wait5; wait5" alias wait12 "wait10; wait; wait" alias wait13 "wait12; wait" alias wait15 "wait5; wait10" alias wait16 "wait10; wait6" alias wait17 "wait16; wait" alias wait18 "wait10; wait8" alias wait20 "wait10; wait10" alias wait22 "wait20; wait; wait" alias wait23 "wait20; wait3" alias wait24 "wait20; wait4" alias wait25 "wait20; wait5" alias wait26 "wait25; wait" alias wait30 "wait20; wait10" alias wait40 "wait20; wait20" alias wait42 "wait40; wait2" //-------- Developer ----------// alias "dev0" "developer 0" alias "dev1" "developer 1"
//------------- BunnY HoP + Toggle ----------------------// bind "SPACE" "+bhop" alias +bhop "alias _special @bhop;@bhop" alias -bhop "alias _special" alias @bhop "special;wait;+jump;wait;-jump"
bind "F5" "toggle_bhop" alias "toggle_bhop" "bhop.on" alias "text.bhon" "motd_file bhop.txt;motd_write --BunnyHop Activated-- (Press SPACE to use);dev1;motd;dev0;motdfile motd.txt" alias "text.bhoff" "motd_file bhop.txt;motd_write --BunnyHop Dectivated-- (Press SPACE to jump normally);dev1;motd;dev0;motdfile motd.txt" alias "bhop.on" "bind SPACE +bhop;text.bhon;spk activated; alias toggle_bhop bhop.off" alias "bhop.off" "unbind SPACE; bind SPACE +jump;text.bhoff;spk deactivated; alias toggle_bhop bhop.on"
//------------ Strange Bhop -------------------// bind "MOUSE3" "+cbhop" alias +cbhop "alias _special @cbhop;@cbhop" alias -cbhop "alias _special" alias @cbhop "special;wait;+jump; +duck; wait; -duck; -jump"
alias +dhop "alias _special @dhop;@dhop" alias -dhop "alias _special" alias @dhop "special;wait;+duck;wait;-duck;wait2"
//Double duck by wA bind "ctrl" "+dd" alias "+dd" "+duck;wait;-duck;wait;+duck" alias "-dd" "-duck"
//------------- Duck Runner-----------// bind "h" "+duck_run.fp3" alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3" alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00" alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"
alias dr_cycle.fP3 "dr_loop.fP3.00" alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01" alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02" alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03" alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04" alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05" alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06" alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07" alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08" alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09" alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10" alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11" alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12" alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13" alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14" alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15" alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16" alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17" alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18" alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19" alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20" alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21" alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22" alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23" alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24" alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25" alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26" alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27" alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28" alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29" alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30" alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"
//------------- Culoarea Scrisului ----------------------// bind "PGDN" "color" alias green "con_color 0+255+0;echo Selected Color - GREEN" alias red "con_color 255+0+0;echo Selected Color - RED" alias yellow "con_color 255+255+0;echo Selected Color - YELLOW" alias blue "con_color 0+0+255;echo Selected Color - BLUE" alias orange "con_color 255+165+0;echo Selected Color - ORANGE" alias white "con_color 255+255+255;echo Selected Color - WHITE" alias black "con_color 0+0+0;echo Selected Color - BLACK" alias color "cl1" alias cl1 "green; alias color cl2" alias cl2 "red; alias color cl3" alias cl3 "yellow; alias color cl4" alias cl4 "blue; alias color cl5" alias cl5 "orange; alias color cl6" alias cl6 "white; alias color cl7" alias cl7 "black; alias color cl1"
//------------- FlashLight Script ------------------// //alias _special ffire bind "f" "+fastfire" alias fireon "alias _special ffire;ffire;alias afire fireoff" alias fireoff "alias _special;alias afire fireon" alias afire "fireon" alias ffire "impulse 100;wait;special" alias +fastfire "afire" alias -fastfire "fireoff"
//------------- Fake Reload (not used yet) -------------// bind "" "+reload_fake" alias +reload_fake "+reload; hud_fastswitch 1" alias -reload_fake "-reload; slot3; wait3; slot1"
// Tremurici LOL (WASD only) bind "z" "+iO0.strafe" alias +iO0.strafe "alias _special iO0.strafe; iO0.strafe" alias -iO0.strafe "alias _special; -moveleft; -moveright; -forward; -back" alias iO0.strafe "iO0.strafe_; wait; special" alias iO0.strafe_ "iO0.up" alias iO0.up "-moveright; wait; +forward; wait; alias iO0.strafe_ iO0.left" alias iO0.left "-forward ; wait;+moveleft; wait; alias iO0.strafe_ iO0.down" alias iO0.down "-moveleft; wait; +back; wait; alias iO0.strafe_ iO0.right" alias iO0.right "-back; wait; +moveright; wait; alias iO0.strafe_ iO0.up"
// -# Useless Fun-Duck-Spin script #-// by b2k5`_- // bind "o" "+jx0_funduck" alias jX0_blank "" alias +jX0_funduck "alias _special jX0_funduck;jX0_funduck" alias -jX0_funduck "alias _special jX0_blank;jX0_funduck-" alias jX0_funduck "jX0_funduck$;wait;special" alias jX0_funduck$ "jX0_funduck+" alias jX0_funduck+ "+jump;+duck;cl_yawspeed 9999999999;+left;alias jX0_funduck$ jX0_funduck-" alias jX0_funduck- "-duck;-jump;cl_yawspeed 210;-left;alias jX0_funduck$ jX0_funduck+"
//------------ Ground Strafe --------// bind "" "+3" alias +3 "alias _special 4;4"; alias -3 "alias _special;-jump"; alias 4 "5;wait;special"; alias 5 "7"; alias 7 "+jump;alias 5 8"; alias 8 "-jump;alias 5 7"; bind "SPACE" "+3" bind "g" "+f" alias +f "alias _special 2f; 2f" alias -f "alias _special; -duck" alias 2f "3f; wait; special" alias 3f "4f" alias 4f "+duck; alias 3f 5f" alias 5f "-duck; alias 3f 4f"
Alias +strafes "+moveright;wait;+right;wait;-moveright;wait;-right;wait;+moveleft;wait;+left;wait;-moveleft;wait;-left;+moveright;wait;+right;wait;-moveright;wait;-right;wait;+moveleft;wait;+left;wait;-moveleft;wait;-left" alias -strafes "echo .:Strafing DONE:." alias +strafer "+strafes;wait;+strafes" alias -strafer "cl_yawspeed 320" bind "Caps Lock" "+strafer;cl_yawspeed 350"