alias sf "sf1; sf2; sfecho" alias sf1 "bind mwheelup +duck; bind mwheeldown +duck;" alias sf2 "bind ALT sf3" alias sf3 "sf4; sf5; sfecho2" alias sf4 "bind mwheelup invprev; bind mwheeldown invnext" alias sf5 "bind ALT sf" alias sfecho "echo scroll binded to duck; speak on" alias sfecho2 "echo scroll binded to defaults; speak of"
// bind "x" "+duck_run.fp3" alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3" alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00" alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"
alias dr_cycle.fP3 "dr_loop.fP3.00" alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01" alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02" alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03" alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04" alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05" alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06" alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07" alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08" alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09" alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10" alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11" alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12" alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13" alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14" alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15" alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16" alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17" alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18" alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19" alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20" alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21" alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22" alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23" alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24" alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25" alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26" alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27" alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28" alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29" alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30" alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"
// bind "t" "+2" alias +2 "alias _special @2;@2" alias -2 "alias _special" alias @2 "special;wait;impulse 100;wait;impulse 100;"
// Alias +reinbo.ch "alias _special reinbo.ch; reinbo.ch;cl_crosshair_translucent 0" alias -reinbo.ch "alias _special;cl_crosshair_translucent 0" alias reinbo.ch "special; wait; adjust_crosshair; wait; adjust_crosshair" alias +reinbo.atk ";+reinbo.ch" alias -reinbo.atk ";-reinbo.ch" bind "z" "+reinbo.atk" //
// Quick Stab alias +q_stab "weapon_knife;w;+attack2" alias -q_stab "-attack2;lastinv"
// Quick Slash alias +q_slash "weapon_knife;w;+attack" alias -q_slash "-attack;lastinv"
//-Quick Stab alias +quickstab "weapon_knife; w; +attack2" alias -quickstab "w3; -attack2; w; bestweap"
//-Quick Slash alias +quickslash "weapon_knife; w; +attack" alias -quickslash "w3; -attack; w; bestweap"
// Shooting //; alias +un.head1 "-mlook;wait;+mlook;+attack" //; alias -un.head1 "-attack" //; alias "bind mouse1 +un.head1;spk activated"
// cl_dynamiccrosshair "0" alias "+forward" "adjust_crosshair;adjust_crosshair" alias "+back" "adjust_crosshair;adjust_crosshair" alias "+moveleft" "adjust_crosshair;adjust_crosshair" alias "+moveright" "adjust_crosshair;adjust_crosshair" cl_crosshair_translucent "0" alias "invnext" "+attack; wait; -attack" alias "invprev" "+attack; wait; -attack
sv_voiceenable "1" -----------------fps 30% ------------------- r_3dsky "0" r_renderoverlayfragment "0" r_shadows "0" // Тень r_lod "0" // Видимость далекой модели игрока. 0 - плохая модель, больше FPS. -5 - хорошая модель, меньше FPS. cl_drawshadowtexture "0" cl_phys_props_enable "0" // Убирает маленькие интерьерные модельки с карты, разгружая тем самым ваш процессор. cl_pushaway_force "0" // Убирает "пихание" при столкновении с бочками и другими физическими объектами. ЧИТ-20000 cl_show_bloodspray "0" // Убирает кровь. cl_ejectbrass "0" // Убирает показ отстрелянных гильз. fog_enable "0" // Выключает дальний случайный туман. Команда никак не влияет на дым от гранаты, только туман. fog_enable_water_fog "0" budget_show_history "0" muzzleflash_light "0" r_avglight "0" r_dispfullradius "2" r_DispUseStaticMeshes "0" r_lightaverage "0" r_lightinterp "0" r_modellodscale "0.3" r_rootlod "2" r_shadowmaxrendered "-1" r_shadowrendertotexture "0" r_worldlightmin "1" r_worldlights "1" sv_specspeed "1.2" // Прицел и радар cl_dynamiccrosshair "0" // Чтоб прицел нерасширялся cl_radartype "0" // залитый радар или нет cl_radaralpha "200" // Прозрачность радара если он залитый cl_crosshaircolor "4" // Цвет прицела cl_scalecrosshair "1" // Если 0 то обычный прицел как в CS v1.6 cl_crosshairscale "1200" cl_crosshairalpha "255" // Прозрачность. 0 вообще нету cl_crosshairusealpha "1" cl_allowdownload "1" cl_allowupload 1 mp_autocrosshair "1" hud_fastswitch "1" // Включение быстрого переключения оружия hud_centerid "1" // Имена игроков в центре экрана
echo "Loading Darling.cfg..." echo "Fuck you to " echo "Fuck you to all you redneck prejudice mutha fuckas" echo "And fuck yah" echo "Fuck Y'all" echo "Y'all can kiss my ass and suck my dick" echo "---------- CFG DARLING CFG---------" echo "----------Damege 100% loading-------" echo "---------- Video 1024*768 ---------" echo "---------- C.S 1.6 patch 28 ---------" echo "---------- CFG DARLING CFG ---------" echo "---------- New cfg next 2011 ---------" play sound/misc/killingspree cool