cfg by la.tai(new)
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Kaa^ | Дата: Понедельник, 11.07.2011, 12:46 | Сообщение # 1 |
Группа: Модераторы
Сообщений: 833
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| KniFe 3aHyDbI xD cfg by la.tai 2011
unbindall bind "TAB" "+showscores" bind "ENTER" "amxmodmenu" bind "ESCAPE" "cancelselect" bind "MWHEELUP" "+duck" bind "MWHEELDOWN" +jump bind "'" "+moveup" bind "+" "sizeup" bind "b" "buy" bind "g" "drop" bind "y" "messagemode" bind "u" "messagemode2" bind "g" "drop" bind "w" "+forward" bind "a" "+moveleft" bind "e" "+hook" bind "t" "impulse 201" bind "k" "+voicerecord" bind "d" "+moveright" bind "r" "+reload" bind "m" "chooseteam" bind "s" "+back" bind "~" "toggleconsole" bind "`" "toggleconsole" bind "CTRL" "+duck" bind "SHIFT" "+speed" bind "mouse1" "+attack" bind "mouse2" "+attack2" bind "UPARROW" "+forward" bind "DOWNARROW" "+back" bind "LEFTARROW" "+left" bind "RIGHTARROW" "+right" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind x "+grab" bind "MOUSE1" "+attack"
Setting : _cl_autowepswitch "0" _snd_mixahead "0.1" ati_npatch "1" ati_subdiv "2" bgmvolume "1.000000" bottomcolor "6" brightness "2" cl_allowdownload "1" cl_allowupload "0" cl_cmdrate "160" cl_corpsestay "5" cl_crosshair_color "250 250 250" cl_crosshair_size "small" cl_crosshair_translucent "1" cl_dlmax "512" cl_download_ingame "0" cl_dynamiccrosshair "0" cl_forwardspeed "401" cl_himodels "0" cl_idealpitchscale "0.8" cl_lc "1" cl_logocolor "#Valve_Orange" cl_logofile "lambda" cl_lw "0" cl_minmodels "1" cl_radartype "0" cl_righthand "1" cl_shadows "1" cl_timeout "35" cl_vsmoothing "0.05" cl_weather "0" con_color "255 180 30" console "1.0" crosshair "1" fastsprites "0" fps_modem "0" gamma "3" gl_dither "1" gl_flipmatrix "0" gl_fog "1" gl_monolights "0" gl_overbright "0" gl_polyoffset "0.1" hisound "1" hpk_maxsize "0" hud_capturemouse "1" hud_centerid "1" hud_draw "1" hud_fastswitch "1" hud_saytext_internal "1" hud_takesshots "0" joystick "0" lookspring "0.0" lookstrafe "0.0" m_filter "0" m_forward "1" m_pitch "0.022" m_side "0.8" m_yaw "0.022" model "arctic" MP3FadeTime "2.0" MP3Volume "0.1" mp_decals "101.0" net_graph "0" net_graphpos "1" net_scale "5" r_bmodelhighfrac "5.0" r_detailtextures "0" s_a3d "0" s_automax_distance "30" s_automin_distance "2" s_bloat "2" s_distance "60" s_doppler "0" s_eax "0" s_leafnum "0" s_max_distance "1000" s_min_distance "5" s_numpolys "201" s_polykeep "1000000000" s_polysize "10000000" s_refdelay "4" s_refgain "0.4" s_rolloff "1.0" s_verbwet "0.25" spec_autodirector_internal "1" spec_drawcone_internal "1" spec_drawnames_internal "1" spec_drawstatus_internal "1" spec_mode_internal "2" spec_pip "0" suitvolume "0.48" sv_aim "0" sv_voiceenable "1" viewsize "120.0" voice_enable "1" voice_forcemicrecord "0.0" voice_modenable "1" voice_scale "0.75" volume "0.1" sensitivity "8.5" m_pitch "0.022" m_yaw "0.022" m_forward "1" m_side "0.8" m_filter "0.000000" zoom_sensitivity_ratio "1.03" +mlook gamma "3.0" d_spriteskip 9999 brightness "5" fastsprites "2" r_decals "301" r_bmodelhighfrac "5.0" r_detailtextures "0" gl_dither "1" gl_flipmatrix "0" gl_fog "1" gl_max_size "512" gl_monolights "0" gl_overbright "0" gl_polyoffset "0.1" gl_playermip 1 gl_palette_tex 0 gl_reporttjunctions 1 gl_spriteblend 1.2 gl_picmip 0 ati_npatch "1.0" ati_subdiv "2.0" hpk_maxsize "4" viewsize 120.000000 v_dark 4 max_shells "120" max_smokepuffs "120" r_mmx 2 volume "0.2500000" s_rolloff "1.0" s_doppler "0.0" s_distance "60" s_automin_distance "2.0" s_automax_distance "30.0" s_min_distance "8.0" s_max_distance "1000.0" s_leafnum "0" s_refgain "0.4" s_refdelay "4" s_polykeep "1000000000" s_polysize "10000000" s_numpolys "200" s_bloat "2.0" s_verbwet "0.25" s_a3d "0.000000" s_geometry "0" s_eax "0.000000" s_buffersize "65536" s_2dvolume "0.88" s_occfactor "0" _snd_mixahead "0.1" ambient_fade "100" ambient_level "0.08" suitvolume "1.000000" hisound "1.000000" bgmvolume "1.000000" bgmbuffer "-999999999" MP3FadeTime "2.0" MP3Volume "0.1" voice_scale "1.000000" voice_enable "1" voice_forcemicrecord "1.000000" voice_modenable "1" sv_voiceenable "1" _cl_autowepswitch "0" cl_lw "1" cl_lc "0" cl_dlmax "512" cl_himodels "0.000000" cl_idealpitchscale "0.8" cl_timeout "35" cl_cmdbackup "5" cl_resend "2" cl_download_ingame "1" cl_allowdownload "1" cl_allowupload "1" cl_updaterate "501" cl_forwardspeed "999" cl_backspeed "999" cl_vsmoothing "0.05" cl_corpsestay "0" cl_righthand "1" cl_minmodels "0" cl_dynamiccrosshair "0" cl_radartype "0" cl_weather "0" cl_shadows "1" cl_crosshair_color "50 250 50" cl_crosshair_size "small" cl_crosshair_translucent "0" cl_logocolor "#Valve_Red" cl_logofile "devl1" cl_showfps "1" cl_bob "0.040" cl_bobup "7" cl_bobcycle "0.600" cl_needinstanced 0 cl_nosmooth 0 cl_clockreset 0.01 cl_chasedist 101 cl_yawspeed 277 hud_capturemouse "1" hud_centerid "1" hud_draw "1" hud_fastswitch "1" hud_saytext_internal "1" hud_takesshots "0" hud_classautokill "1" crosshair "1.000000" setinfo "_vgui_menus" "0" console "1.000000" con_color "255 180 30" con_notifytime "5" scr_conspeed "999999" scr_centertime "5" scr_printspeed "55" net_graph "0" net_scale "5" net_graphpos "1" _snd_mixahead "0.1" sv_aim "0" sv_unlag 1 sv_unlagsamples 0 sv_voiceenable "voice_speex" lookspring 1 v_centerspeed 1000 lookstrafe "0.000000" lookspring "0.000000" topcolor "0" bottomcolor "0" rate 25000 fps_max "301" mp_decals "1.0" spec_autodirector_internal "1" spec_drawcone_internal "1" spec_drawnames_internal "1" spec_drawstatus_internal "1" spec_mode_internal "2" spec_pip "0" ex_interp "0.002" ex_extrapmax "1.2" ex_maxerrordistance "32" ex_maxspeed "999" ex_correct "1" ex_maxaccel "2000" developer "0" ati_npatch 0 ati_subdiv 0 sys_ticrate "1024" traceroffset "-185" tracerlength "0.5" tracerred "0" tracerblue "0" tracergreen "100" traceralpha "0.2" tracerspeed "9999" gl_cull "1" gl_affinemodels "1" gl_keeptjunctions "0" gl_max_size "128" gl_texsort "0" gl_clear "0" d_spriteskip "0" r_dynamic "1" r_mirroralpha "0" gl_palette_tex "1" r_norefresh "0" gl_round_down "3" gl_picmip "1.5" cl_weather "0" max_shells "0" max_smokepuffs "0" cl_minmodels "1" bind "F1" "cl_bob 0; cl_bobcycle 0; cl_bobup 0" bind "F2" "cl_bob 0; cl_bobcycle 0; cl_bobup 5" bind "F3" "rate 25000; cl_updaterate 501; cl_dlmax 128; cl_cmdrate 101; cl_bob 0; cl_bobcycle 0; cl_bobup 2; ex_interp 0.003" bind "F4" "rate 25000; cl_updaterate 501; cl_dlmax 528; cl_cmdrate 1001; ex_interp 0" bind "F5" "rate 23500; cl_updaterate 501; cl_dlmax 512; cl_cmdrate 501; ex_interp 0.006"
alias wa "wait;" alias wa2 "wa; wa;" alias wa3 "wa; wa2" alias wa4 "wa2; wa2;" alias wa8 "wa4; wa4;" alias wa10 "wa8; wa2;" alias wa16 "wa8; wa8;" alias wa32 "wa16; wa16;" alias wa64 "wa32; wa32;" alias "+jumpdown" "+jump; wait; +duck" alias "-jumpdown" "-duck; wait; -jump" //; alias +un.aj "alias un.tog2 un.aj.f;alias un.sp1;alias _special un.a.f;un.a.f" //; alias -un.aj "alias un.tog2;un.sp2;alias un.sp1 un.sp0;-jump" //; alias un.aj.f+ "+jump;alias un.aj.f un.aj.f-" //; alias un.aj.f- "-jump;alias un.aj.f un.aj.f+" //; alias un.aj.f "un.aj.f+" //; alias un.sp1 "un.sp0" //; alias un.sp2 "un.sp0" //; alias un.sp0 "alias _special" //; alias un.a.f "un.tog1;un.tog2;wait;special" //; alias un.aj1 "bind space +un.aj;spk activated" //; alias un.aj2 "bind space +jump;spk deactivated" //; alias "+dyduck" "+duck; cl_dynamiccrosshair 1" //; alias "-dyduck" "-duck; cl_dynamiccrosshair 0"
alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2 alias -knif "-attack2;-attack" alias nog "bind mouse2 +knif" alias nog2 "bind mouse2 +attack2"
alias "+knf" "slot3;w;+attack" alias "-knf" "-attack;w;lastinv"
alias derecoil "-attack; -lookdown; cl_pitchspeed 150" alias +m4_recoil "cl_pitchspeed 5.8; +attack; +lookdown" alias -m4_recoil "derecoil" alias "_2pt" "bind mouse1 +m4_recoil"
alias +head1 "-mlook;wait;+attack" alias -head1 "-attack;;+mlook" alias head1 "bind mouse1 +head1"
alias +k "-mlook;wait;+attack2" alias -k "+mlook;wait;-attack2"
/+attack2 script alias +att2 "#+attack2" alias -att2 "#-attack2"
alias +ltfxv4 "aim_on 1;aim_shoot 1" alias +ltfxv4 "aim_on 0;aim_shoot 0"
alias "+1pt" "+attack;wait;+attack;wait+attack" alias "-1pt" "-attack" alias "_1pt" "bind mouse1 +ddd;+1pt"
alias "+autopt" "+attack" alias "-autopt" "-attack" alias "autopt" "bind mouse1 +autopt"
alias +mspeed "move_speed 7" alias -mspeed "move_speed 0"
// xqz2 style alias +doaim "aim 1" alias -doaim "aim 0"
// temporary aim thru wall alias +thru "aimthru 1" alias -thru "aimthru 0"
// hlh style alias +doshoot "aim 1;#wait;#+attack" alias -doshoot "#-attack; aim 0"
// CSG STYLE// alias +csgaim "aim 1;#+attack;aim 0" alias -csgaim "#wait;#-attack"
alias +ppp "+attack;developer 1;fps_max 1000" alias -ppp "-attack;developer 0;fps_max 999.0"
alias +kill "#kill" alias -kill "#+attack"
//; alias +un.head1 "-mlook;wait;+mlook;+attack" //; alias -un.head1 "-attack" //; alias un.head1_1 +un.head1;spk activated"
//; alias +un.head1 "-mlook;wait;+mlook;+attack2" //; alias -un.head1 "-attack2" //; alias un.head1_1 "bind mouse2 +un.head1;spk activated"
===================Aim w/ Shooting alias +hlhaim "aim_on 1;aim_lock 1;aim_shoot 2" alias -hlhaim "aim_on 0;aim_lock 0;aim_shoot 0"
=================Aim Only Style alias +onlyaim "aim_on 1;aim_lock 1" alias -onlyaim "aim_on 0;aim_lock 0"
================Only Shoot when AutoAiming alias +aimshoot "aim_on 1;aim_lock 1;aim_shoot 1;" alias -aimshoot "aim_on 0;aim_lock 0;aim_shoot 0;"
=================xqz2 style alias +doaim "aim_on 1" alias -doaim "aim_on 0"
================== temporary aim thru wall alias +thru "aim_thru 1;aim 1" alias -thru "aim_thru 0;aim 0"
============== hlh style alias +doshoot "aim_on 1;aim_shoot 2" alias -doshoot "aim_shoot 0;aim_on 0"
/Christ CS alias "+christcs" "aim_on 1;aim_lock 1;aim_shoot 1" alias "-christcs" "aim_on 0;aim_lock 0;aim_shoot 0"
alias "+ltfxv4" "aim_on 1;aim_lock 1;aim_shoot 1" alias "-ltfxv4" "aim_on 0;aim_lock 0;aim_shoot 0" alias "m_pitch" "r_drawviewmodel 0
alias on "bind mouse1 +yeah;bind f4 off;" alias +yeah "+back;+attack;" alias -yeah "-back;-attack"; alias off "bind mouse1 +attack; bind f4 on" bind f4 on
bind "q" "+dd" alias "+dd" "+duck;wait;-duck;wait;+duck" alias "-dd" "-duck" alias +cbhop "alias _special @cbhop;@cbhop" alias -cbhop "alias _special" alias @cbhop "special;wait;+jump; +duck; wait; -duck; -jump"
alias w "wait" alias w2 "w; w" alias d1 "developer 1" alias d0 "developer 0"
alias djtog "djson" alias djson "d1; echo Duck-Jump Toggle *ON*; w; djon" alias djsoff "d1; echo Duck-Jump Toggle *OFF*; w; djoff" alias djon "alias +bhop +djump; alias -bhop -djump; alias djtog djsoff" alias djoff "alias +bhop +jump; alias -bhop -jump; alias djtog djson"
alias +djump "+jump; +duck; w" alias -djump "-jump; -duck"
alias sprung1 "alias _special sprung; sprung; alias sprungx sprung0" alias sprung0 "alias _special; alias sprungx sprung1" alias sprung "hax; wait; special" alias hax "hax1" alias hax1 "+jump;wait;-jump;alias hax hax2" alias hax2 "+jump;wait;-jump;alias hax hax1" alias +sprung "sprung1" alias -sprung "sprung0" bind "space" "+sprung"
alias w5 "wait;wait;wait;wait;wait" alias w10 "w5;w5" alias d1 "developer 1" alias d0 "developer 0" alias cstay1 "cl_corpsestay 357" alias cstay2 "cl_corpsestay 0" alias fsoff "fastsprites 0" alias fson "fastsprites 2" alias mmxon "r_mmx 2" alias mmxoff "r_mmx 0" alias fps10 "fps_max 10" alias fps150 "fps_max 150" alias wtron "cl_weather 1" alias wtroff "cl_weather 0" alias "+d0z" "+attack2;d0;w10;fps10;cstay1;fson;mmxom;wtron" alias "-d0z" "-attack2;d1;w10;fps150;cstay2;fsoff;mmxoff;wtroff"
alias +hhh "alias _special zzz; zzz" alias -hhh "alias _special slot10" alias zzz "+duck;wait;-duck;wait;wait;wait;+duck;wait;wait;wait;wait;wait ;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait ;wait;wait;wait;wait;wait;wait;-duck;w40;wait;wait;wait;wait;special"
bind "p" "alias m_pitch r_drawviewmodel 1"
///Jump skript\\\
// Creasy Woo CountJump Script v.1.0 // Created By: Creasy Woo // Just for fun!
// Total Jump Length: 273.4xxxxx // | Prestrafe speed: 277.4xxxxx units/s | Topspeed: 362.xxxxx units/s | Strafes: 8 | Sync: 89 |
// Strafes (7) alias ML "+moveleft; +left" alias RML "-left; -moveleft" alias MR "+moveright; +right" alias RMR "-right; -moveright"
// First strafe alias firstStrafe "+right; cl_yawspeed 730; wait1; cl_yawspeed 480; wait1; cl_yawspeed 450; wait8; RMR"
// Seperate strafe alias leftstrafe1 "ML; singleStrafe1; RML" alias rightstrafe1 "MR; singleStrafe2; RMR" alias leftstrafe2 "ML; singleStrafe3; RML" alias rightstrafe2 "MR; singleStrafe4; RMR" alias leftstrafe3 "ML; singleStrafe5; RML" alias rightstrafe3 "MR; singleStrafe6; RMR" alias leftstrafe4 "ML; singleStrafe7; RML"
// Air strafe alias doStrafe "firstStrafe; leftstrafe1; rightstrafe1; leftstrafe2; rightstrafe2; leftstrafe3; rightstrafe3; leftstrafe4"
// Total Lj Command alias owned "prestrafe; +jump; wait; -jump; doStrafe; +duck; duckwait; -duck"
alias mic "mikeon" alias mikeon "voice_inputfromfile 1;+voicerecord; alias mic mikeoff" alias mikeoff "voice_inputfromfile 0;-voicerecord ;alias mic mikeon"; bind "CAPSLOCK" "mic"
=======>Bunny HoP<======== bind "e" "+bhop" alias +bhop "alias _special @bhop;@bhop" alias -bhop "alias _special" alias @bhop "special;wait;+jump;wait;-jump"
||||настройка пигна
alias pingadj "ping_fast" alias ping_fast "d1; echo Very Low Ping; d0; cl_updaterate 55; cl_cmdrate 65; rate 9999.0737; alias pingadj ping_fast1" alias ping_fast1 "d1; echo Low Ping; d0; cl_updaterate 50; cl_cmdrate 60; rate 8999.0737; alias pingadj ping_fast2" alias ping_fast2 "d1; echo Medium Low Ping; d0; cl_updaterate 45; cl_cmdrate 52; rate 7999.0737; alias pingadj ping_med" alias ping_med "d1; echo Medium Ping; d0; cl_updaterate 40; cl_cmdrate 46; rate 6999.0737; alias pingadj ping_med1" alias ping_med1 "d1; echo Medium High Ping; d0; cl_updaterate 35; cl_cmdrate 42; rate 5999.0737; alias pingadj ping_med2" alias ping_med2 "d1; echo High Ping; d0; cl_updaterate 30; cl_cmdrate 36; rate 4999.0737; alias pingadj ping_slow" alias ping_slow "d1; echo Very High Ping; d0; cl_updaterate 25; cl_cmdrate 30; rate 3999.0737; alias pingadj ping_fast" bind "]" "ping_fast"
alias +head1 "-mlook;wait;+attack" alias -head1 "-attack;;+mlook" alias head1 "bind mouse1 +head1"
|| nPblrau u nod}|{uMau Horu || alias "+Djump" "+jump;+duck" alias "-Djump" "-jump;-duck"
bind "e" "+Djump"
alias extoggle exon alias exon "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias extoggle exoff" alias exoff "-voicerecord; voice_inputfromfile 0; voice_loopback 0; alias extoggle exon" bind "KP_INS" "extoggle"
Кто захочет тот заглянет
Сообщение отредактировал Kaa^ - Понедельник, 11.07.2011, 12:50 |
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friise | Дата: Вторник, 08.11.2011, 18:14 | Сообщение # 2 |
Группа: Проверенные
Сообщений: 67
Награды: 7
Репутация: 8
Статус:
| oO FAKE
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Aldaris | Дата: Вторник, 08.11.2011, 19:14 | Сообщение # 3 |
Группа: V.I.P.
Сообщений: 82
Награды: 1
Репутация: 2
Статус:
| хахахах такой бред в этом кфг написан... Пример - s_polykeep "1000000000" s_polysize "10000000 H@H@HH@H@H@
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friise | Дата: Вторник, 08.11.2011, 21:32 | Сообщение # 4 |
Группа: Проверенные
Сообщений: 67
Награды: 7
Репутация: 8
Статус:
| Я в жизни столько скриптов недобавлю
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m3tr0 | Дата: Вторник, 08.11.2011, 22:59 | Сообщение # 5 |
Группа: V.I.P.
Сообщений: 460
Награды: 23
Репутация: 27
Статус:
| Quote (Kaa^) ||||настройка пигна
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