unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "'" "+moveup"
bind "+" "sizeup"
bind "-" "sizedown"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "z" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "v" "impulse 201"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "alias m_pitch r_drawviewmodel 0"
bind "j" "war3menu"
bind "k" "shopmenu"
bind "l" "shopmenu2"
bind "m" "chooseteam"
bind "n" "reconnect"
bind "p" "alias m_pitch r_drawviewmodel 1"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "u" "messagemode2"
bind "w" "+forward"
bind "y" "messagemode"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "ultimate"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "END" "centerview"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "MWHEELDOWN" "+jump"
bind "v" "+voicerecord"
bind "PGDN" "cl_righthand 0"
bind "PGUP" "cl_righthand 1" name "daa?"
volume "0.2"
console "1.000000"
hideradar 1
fps_max "101"
fps_modem "0.0"
crosshair "1.000000"
gamma "5.000000"
brightness "5.000000"
con_color "255 255 255"
net_graph "3"
net_scale "0"
net_graphpos "1"
sv_voiceenable "0"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "0"
ati_npatch "0"
r_bmodelhighfrac "5.0"
r_drawviewmodel "0"
mp_decals "0.0000"
gl_dither "1"
gl_polyoffset "-0.001"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_monolights "0"
gl_picmip 0
gl_max_size 256
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "0.1"
suitvolume "1"
hisound "1.000000"
bgmvolume "1.000000"
MP3Volume "0.2"
_snd_mixahead "0.1"
team ""
model ""
skin ""
topcolor "67"
bottomcolor "71"
rate "25000"
cl_rate "20000"
cl_updaterate "101"
ex_interp 0.0289
violence_hblood 1
violence_ablood 1
violence_agibs 1
violence_hgibs 1
cl_lw "1"
cl_lc "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "300"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
cl_showfps "1"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw ".017"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
sensitivity "8.5"
zoom_sensitivity_ratio "1.02"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
cl_corpsestay "4.00000"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_resend "6.0"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1.000000"
hud_classautokill "1"
setinfo "_ah" "0"
setinfo "friends" "0"
setinfo "dm" "1"
setinfo "ah" "1"
setinfo "ghosts" "0"
setinfo "cl_lb" "0.0"
setinfo "righthand" "0"
setinfo "vgui_menus" "0"
setinfo "vgui_menu" "0"
setinfo "_vgui_menus" "0"
alias "m_pitch" "r_drawviewmodel 1
cl_croshair_color ltblue
sys_ticrate "200.1"
sv_airaccelerate "100"
sv_accelerate "100"
sv_wateraccelerate "49"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
cl_forwardspeed 999
cl_backspeed 999
cl_sidespeed 999
cl_bob 0
cl_bobcycle 0.8
bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck; adjust_crosshair"
alias "-dd" "-duck; adjust_crosshair"
// bhop aliases \\
bind "space" "+buhop"
alias +buhop "alias _special @buhop;@buhop"
alias -buhop "alias _special"
alias @buhop "special;wait;+jump;wait;-jump"
==============180*
скрипт для быстрого разворота на 180 градусов
alias "fb_stop" "fps_max 10;cl_yawspeed 7199;wait;+left;wait;-left;wait;fps_max 140;cl_yawspeed 9400"
bind "mouse3" "fb_stop"
==================Quick Stab
alias +q_stab "weapon_knife;w;+attack2"
alias -q_stab "-attack2;lastinv"
==============Quick Slash
alias +q_slash "weapon_knife;w;+attack"
alias -q_slash "-attack;lastinv"
==============-Quick Stab
alias +quickstab "weapon_knife; w; +attack2"
alias -quickstab "w3; -attack2; w; bestweap"
================-Quick Slash
alias +quickslash "weapon_knife; w; +attack"
alias -quickslash "w3; -attack; w; bestweap"
=================Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack"
//; alias -un.head1 "-attack"
//; alias un.head1_1 "bind mouse1 +un.head1;spk activated"
// Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack2"
//; alias -un.head1 "-attack2"
//; alias un.head1_1 "bind mouse2 +un.head1;spk activated"
//-----------------------------------------------------------------------
//headshot script\\
alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"
=========s0unD
alias extoggle2 exon
alias exon "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias extoggle2 exoff"
alias exoff "-voicerecord; voice_inputfromfile 0; voice_loopback 0; alias extoggle2 exon"
bind "f9" "extoggle2"
// bt fire aliases \\
alias "+1pt" "+attack;wait;+attack;wait+attack"
alias "-1pt" "-attack"
alias "_1pt" "bind mouse1 +ddd"
alias "+autopt" "+attack"
alias "-autopt" "-attack"
alias "autopt" "bind mouse1 +autopt"
// awp fire aliases \\
alias dev0 "developer 0"
alias dev1 "developer 1"
alias fast "faston"
alias faston "bind mouse1 fastatt; dev1; echo Fast Sniper Attack *ON*; dev0; alias fast fastoff"
alias fastoff "bind mouse1 +attack; dev1; echo Fast Sniper Attack *OFF*; dev0; alias fast faston"
alias fastatt "+attack; +lookdown; +left; cl_pitchspeed 1.75; cl_yawspeed 0.3; wait; wait; -attack; -lookdown; -left; cl_pitchspeed 150; cl_yawspeed 210; fson; slot3; slot1; fsoff"
alias +awpp "+attack;+lookdown;+left;cl_pitchspeed 1.75;cl_yawspeed 0.3"
alias -awpp "-attack;-lookdown;-left;cl_pitchspeed 150;cl_yawspeed 210"
alias "awp1" "bind mouse1 +awpp"
// fire aliases \\
alias +ddd "+attack;+lookdown;+left;cl_pitchspeed 3.8;cl_yawspeed 0.5"
alias -ddd "-attack;-lookdown;-left;cl_pitchspeed 150;cl_yawspeed "210"
alias "_1pt" "bind mouse1 +ddd"
alias derecoil "-attack; -lookdown; cl_pitchspeed 150"
alias +m4_recoil "cl_pitchspeed 5.8; +attack; +lookdown"
alias -m4_recoil "derecoil"
alias "_2pt" "bind mouse1 +m4_recoil"
//headshot script\\
alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"
// knife aliases \\
alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"
alias +111 "+attack2;cl_weather 1;fastsprites 101"
alias -111 "-attack2;cl_weather 0;fastsprites 0"
alias +k "-mlook;wait;+attack2"
alias -k "+mlook;wait;-attack2"
alias +ad "+attack2;developer 1;+left;+right;+left;+right;+left;fps_max 1000"
alias -ad "-attack2;developer 0;-left;-right;-left;-right;-left;fps_max 100"
bind mouse2 +ad
alias +www "+attack2;developer 1;fps_max 1000"
alias -www "-attack2;developer 0;fps_max 100"
bind mouse2 +www
alias +111 "+attack2;cl_weather 1;fastsprites 101"
alias -111 "-attack2;cl_weather 0;fastsprites 0"
alias +k "-mlook;wait;+attack2"
alias -k "+mlook;wait;-attack2"
alias +ppp "+attack;developer 1;fps_max 1000"
alias -ppp "-attack;developer 0;fps_max 999.0"
bind "mouse1" "+ppp"
bind "mouse2" "+www"
alias +www "+attack2;developer 1;fps_max 1000"
alias -www "-attack2;developer 0;fps_max 999.0"
bind "mouse2" "+www"
alias +www "+attack2;developer 1;fps_max 1000;fastsprites 101; cl_corpsestay 300; cl_weather 1; mp_decals 300; r_decals 300"
alias -www "-attack2;developer 0;fps_max 100;cl_corpsestay 0; cl_weather 0; mp_decals 1; r_decals 1; fastsprites 0"
alias +dyd "+attack;alias _special dyd;dyd"
alias -dyd "-attack;alias _special slot10"
alias dyd "df;wait;qmq;wait;fd;wait;qyq;wait;suka;wait;quq;wait;ueban;wait;qjq;wait;piska;wait;kaka;wait;qlq;wait;dblpka;wait;special"
alias df "cl_crosshair_color 255 250 250"
alias fd "cl_crosshair_color 0 100 0"
alias suka "cl_crosshair_color 205 14 91"
alias ueban "cl_crosshair_color 255 255 0"
alias piska "cl_crosshair_color 71 60 139"
alias kaka "cl_crosshair_color 28 28 28"
alias dblpka "cl_crosshair_color 70 130 180"
alias qmq "cl _crosshair_color 0 0 255"
alias qyq "cl _crosshair_color 211 211 211"
alias quq "cl _crosshair_color 175 238 238"
alias qjq "cl _crosshair_color 124 252 0"
alias qlq "cl _crosshair_color 255 0 255"
alias dydkk "bind mouse1 +dyd"
// Shooting
; alias +un.head1 "-mlook;wait;+mlook;+attack"
; alias -un.head1 "-attack"
; alias un.head1_1 "bind mouse1 +un.head1"
v_centerspeed 9999
// Shooting
; alias +un.head1 "-mlook;wait;+mlook;+attack2"
; alias -un.head1 "-attack2"
; alias un.head1_1 "bind mouse2 +un.head1"
v_centerspeed 9999
//-----------------------------------------------------
alias knifing "#slot3;"
alias +Speedknif "aim 1;knifing; alias knifing; ltfxspeed 100.0;"
alias -speedknif "aim 1;#slot1; speed_off;alias knifing #slot3;"
bind z +Speedknif Change the key to what ever you wan
alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"
alias "+cjump" "+jump;+duck;wait:+right;cl_yawspeed 800;+oo"
alias "-cjump" "-jump;-duck;wait:-left;-oo"
bind "shift" "+cjump"
[20:53:18] Совин Алексей Вячаславович: 10
[20:53:21] Совин Алексей Вячаславович: ставь
[20:54:38] Совин Алексей Вячаславович:
alias on "bind mouse1 +yeah;bind f4 off;"
alias +yeah "+back;+attack;"
alias -yeah "-back;-attack";
alias off "bind mouse1 +attack; bind f4 on"
bind f4 on
//Aimbot Scripts
//======================================================
alias +kill "#kill"
alias -kill "#+attack"
//DOD Style
alias dodshoot+ "ltfxspeed 2"
alias dodshoot- "ltfxspeed 0"
//HLH Style
alias doshooton "aim 1;#wait;#+attack"
alias doshootoff "#-attack; aim 0"
//HLH3 Duck Style
alias duckshooton "#+duck;aim 1;#wait;#+attack"
alias duckshootoff "#-duck;#-attack; aim 0"
//HLH4 Jump Style
alias jumpshooton "#+jump;aim 1;#wait;#+attack"
alias jumpshootoff "#-jump;#-attack; aim 0"
//BD Style
alias bdshooton "aim 1;shoot 1;ltfxaspeed 1"
alias bdshootoff "aim 0;shoot 0;ltfxaspeed 0"
//XQZ2 Style
alias doaimon "aim 1;#+attack"
alias doaimoff "#-attack;aim 0"
//dd Double Duck\\
bind "q" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"
// More smiles on one key
alias "smiles1" "say ;alias smls smiles2"
alias "smiles2" "say =) ;alias smls smiles3"
alias "smiles3" "say :] ;alias smls smiles4"
alias "smiles4" "say =] ;alias smls smiles5"
alias "smiles5" "say ;alias smls smiles6"
alias "smiles6" "say xD ;alias smls smiles1"
alias "smls" "smiles1"
bind "b" "smls"
// Управление звуком
alias "vup" "volume_4"
alias "vdn" "volume_2"
alias volume_0 "play weapons/xbow_fire1;echo |[0]----------| MUTE (no sound);volume 0;alias vup volume_1;alias vdn volume_0"
alias volume_1 "play weapons/xbow_fire1.wav;echo |[0.05]----------|;volume 0.05;alias vup volume_2;alias vdn volume_0"
alias volume_2 "play weapons/xbow_fire1.wav;echo |-[0.1]---------|;volume 0.1;alias vup volume_3;alias vdn volume_1"
alias volume_3 "play weapons/xbow_fire1.wav;echo |-[0.15]---------|;volume 0.15;alias vup volume_4;alias vdn volume_2"
alias volume_4 "play weapons/xbow_fire1.wav;echo |--[0.2]--------|;volume 0.2;developer 1;alias vup volume_5;alias vdn volume_3"
alias volume_5 "play weapons/xbow_fire1.wav;echo |--[0.25]--------|;volume 0.25;developer 1;alias vup volume_6;alias vdn volume_4"
alias volume_6 "play weapons/xbow_fire1.wav;echo |---[0.3]-------|;volume 0.3;alias vup volume_7;alias vdn volume_5"
alias volume_7 "play weapons/xbow_fire1.wav;echo |---[0.35]-------|;volume 0.35;alias vup volume_8;alias vdn volume_6"
alias volume_8 "play weapons/xbow_fire1.wav;echo |----[0.4]------|;volume 0.4;alias vup volume_9;alias vdn volume_7"
alias volume_9 "play weapons/xbow_fire1.wav;echo |----[0.45]------|;volume 0.45;alias vup volume_10;alias vdn volume_8"
alias volume_10 "play weapons/xbow_fire1.wav;echo |-----[0.5]-----|;volume 0.5;alias vup volume_11;alias vdn volume_9"
alias volume_11 "play weapons/xbow_fire1.wav;echo |-----[0.55]-----|;volume 0.55;alias vup volume_12;alias vdn volume_10"
alias volume_12 "play weapons/xbow_fire1.wav;echo |------[0.6]----|;volume 0.6;alias vup volume_13;alias vdn volume_11"
alias volume_13 "play weapons/xbow_fire1.wav;echo |------[0.65]----|;volume 65;alias vup volume_14;alias vdn volume_12"
alias volume_14 "play weapons/xbow_fire1.wav;echo |-------[0.7]---|;volume 0.7;alias vup volume_15;alias vdn volume_13"
alias volume_15 "play weapons/xbow_fire1.wav;echo |-------[0.75]---|;volume 75;alias vup volume_16;alias vdn volume_14"
alias volume_16 "play weapons/xbow_fire1.wav;echo |--------[0.8]--|;volume 0.8;alias vup volume_17;alias vdn volume_15"
alias volume_17 "play weapons/xbow_fire1.wav;echo |--------[0.85]--|;volume 0.85;alias vup volume_18;alias vdn volume_16"
alias volume_18 "play weapons/xbow_fire1.wav;echo |---------[0.9]-|;volume 0.9;alias vup volume_19;alias vdn volume_17"
alias volume_19 "play weapons/xbow_fire1.wav;echo |---------[0.95]-|;volume 0.95;alias vup volume_20;alias vdn volume_18"
alias volume_20 "play weapons/xbow_fire1.wav;echo |----------[0.1]| MAXIMUM [volume];volume 1.0;alias vup volume_20;alias vdn volume_19"
bind "z" "vup"
bind "x" "vdn"
// Управление чувствительностью мышки
alias "sup" "s_7"
alias "sdn" "s_5"
alias s_0 "play Ui/buttonclickrelease.wav;echo [{0}----------] OFF (sensitivity);sensitivity 0;alias sup s_1;alias sdn s_0"
alias s_1 "play Ui/buttonclickrelease.wav;echo [{0.5}----------];sensitivity 0.5;alias sup s_2;alias sdn s_0"
alias s_2 "play Ui/buttonclickrelease.wav;echo [-{1}---------];sensitivity 1;alias sup s_3;alias sdn s_1"
alias s_3 "play Ui/buttonclickrelease.wav;echo [-{1.5}---------];sensitivity 1.5;alias sup s_4;alias sdn s_2"
alias s_4 "play Ui/buttonclickrelease.wav;echo [--{2}--------];sensitivity 2;alias sup s_5;alias sdn s_3"
alias s_5 "play Ui/buttonclickrelease.wav;echo [--{2.5}--------];sensitivity 2.5;alias sup s_6;alias sdn s_4"
alias s_6 "play Ui/buttonclickrelease.wav;echo [---{3}-------];sensitivity 3;alias sup s_7;alias sdn s_5"
alias s_7 "play Ui/buttonclickrelease.wav;echo [---{3.5}-------];sensitivity 3.5;alias sup s_8;alias sdn s_6"
alias s_8 "play Ui/buttonclickrelease.wav;echo [----{4}------];sensitivity 4;alias sup s_9;alias sdn s_7"
alias s_9 "play Ui/buttonclickrelease.wav;echo [----{4.5}------];sensitivity 4.5;alias sup s_10;alias sdn s_8"
alias s_10 "play Ui/buttonclickrelease.wav;echo [-----{5}-----];sensitivity 5;alias sup s_11;alias sdn s_9"
alias s_11 "play Ui/buttonclickrelease.wav;echo [-----{5.5}-----];sensitivity 5.5;alias sup s_12;alias sdn s_10"
alias s_12 "play Ui/buttonclickrelease.wav;echo [------{6}----];sensitivity 6;alias sup s_13;alias sdn s_11"
alias s_13 "play Ui/buttonclickrelease.wav;echo [------{6.5}----];sensitivity 6.5;alias sup s_14;alias sdn s_12"
alias s_14 "play Ui/buttonclickrelease.wav;echo [-------{7}---];sensitivity 7;alias sup s_15;alias sdn s_13"
alias s_15 "play Ui/buttonclickrelease.wav;echo [-------{7.5}---];sensitivity 7.5;alias sup s_16;alias sdn s_14"
alias s_16 "play Ui/buttonclickrelease.wav;echo [--------{8}--];sensitivity 8;alias sup s_17;alias sdn s_15"
alias s_17 "play Ui/buttonclickrelease.wav;echo [--------{8.5}--];sensitivity 8.5;alias sup s_18;alias sdn s_16"
alias s_18 "play Ui/buttonclickrelease.wav;echo [---------{9}-];sensitivity 9;alias sup s_19;alias sdn s_17"
alias s_19 "play Ui/buttonclickrelease.wav;echo [---------{9.5}-];sensitivity 9.5;alias sup s_20;alias sdn s_18"
alias s_20 "play Ui/buttonclickrelease.wav;echo [----------{10}] MAXIMUM [sensitivity];sensitivity 10;alias sup s_20;alias sdn s_19"
bind "=" "sup"
bind "-" "sdn"
//-----------------(оружие из одной руки в другую на CAPS LOCK)
alias weapon_r "cl_righthand 1;bind capslock weapon_l;developer 1;echo > > > >WEPON RIGHT;developer 0"
alias weapon_l "cl_righthand 0;bind capslock weapon_r;developer 1;echo < < < <WEAPON LEFT;developer 0"
bind "capslock" "weapon_l"
//AIMBOT CONFIG//
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2
alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0
alias +doaim "aim 1"
alias -doaim "aim 0"
alias +thru "aimthru 1"
alias -thru "aimthru 0"
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 1"
alias +csgaim "aim 1;#+attack;aim 1"
alias -csgaim "#wait;#-attack"
============bHoP be3 dd
alias +cbhop "alias _special @cbhop;@cbhop"
alias -cbhop "alias _special"
alias @cbhop "special;wait;+jump; +duck; wait; -duck; -jump"
bind "t" "+cbhop"
[20:51:26] Совин Алексей Вячаславович: // BunnyHop Script !
// Do not modify anything under this line.
bind "space" "+buhop"
alias +buhop "alias _special @buhop;@buhop"
alias -buhop "alias _special"
alias @buhop "special;wait;+jump;wait;-jump"
//LongJump Script
//LongJump Script
// Waits
fps_max "101"
cl_yawspeed "10000"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"
// Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
_________________________________________________________
~wOw`
_________________________________________________________
// Pre-Strafe
alias s.qA2_pre " wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -left; cl_yawspeed 210"
alias run_qA2.LJ4 " strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"
wait
wait
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echo ""
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echo "|"
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echo "|"
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echo ""
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echo "K"
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echo "K|"
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echo "Ka"
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echo "Ka|"
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echo "Kaa^"
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wait
wait
echo "Kaa|"
wait
wait
clear
wait
wait
echo "Kaa^"
wait
wait
clear
wait
wait
echo "Kaa^|"
wait
wait
clear
wait
wait
echo "Kaa^k"
wait
wait
clear
wait
wait
echo "Kaa^k|"
wait
wait
clear
wait
wait
echo "Kaa^kn"
wait
wait
clear
wait
wait
echo "Kaa^kn|"
wait
wait
clear
wait
wait
echo "Kaa^kni"
wait
wait
clear
wait
wait
echo "Kaa^kni|"
wait
wait
clear
wait
wait
echo "Kaa^knif"
wait
wait
clear
wait
wait
echo "Kaa^knif|"
wait
wait
clear
wait
wait
echo "Kaa^knife"
wait
wait
clear
wait
wait
echo "Kaa^knife|"
wait
wait
clear
wait
wait
echo "Kaa^knife."
wait
wait
clear
wait
wait
echo "Kaa^knife.|"
wait
wait
clear
wait
wait
echo "Kaa^knife.c"
wait
wait
clear
wait
wait
echo "Kaa^knife.c|"
wait
wait
clear
wait
wait
echo "Kaa^knife.cf"
wait
wait
clear
wait
wait
echo "Kaa^knife.cf|"
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg"
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg|"
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg "
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg |"
wait
wait
clear
wait
wait
echo "fixpinger.cfg L"
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg L|"
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Lo"
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Lo|"
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Loa"
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Loa|"
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Load"
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Load|"
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Loade"
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Loade|"
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Loaded"
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Loaded|"
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Loaded."
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Loaded.|"
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Loaded.."
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Loaded..|"
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Loaded..."
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Loaded...|"
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Loaded..."
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Loaded...|"
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Loaded...|"
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Loaded..."
wait
wait
clear
wait
wait
echo "Kaa^knfe.cfg Loaded..."
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Loaded...|"
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Loaded...|"
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Loaded..."
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Loaded..."
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Loaded...|"
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Loaded...|"
wait
wait
clear
wait
wait
echo "Kaa^knife.cfg Loaded..."
wait
wait
clear
wait
wait
wait
wait
clear
wait
wait
echo <LOADING> -
echo
echo ::
echo cfg by Kaa^ Loaded... <005%>
wait
wait
clear
wait
wait
echo <LOADING> / c
echo
echo ::::
echo cfg by Kaa^ Loaded... <010%>
wait
wait
clear
wait
wait
echo <LOADING> | cf
echo :
echo ::::::
echo cfg by Kaa^ Loaded... <015%>
wait
wait
clear
wait
wait
echo <LOADING> \ cfg
echo :
echo ::::::::
echo cfg by Kaa^ Loaded... <020%>
wait
wait
clear
wait
wait
echo <LOADING> - cfgb
echo ::
echo ::::::::::
echo cfg by Kaa^ Loaded... <025%>
wait
wait
clear
wait
wait
echo <LOADING> / cfgby
echo ::
echo ::
echo cfg by Kaa^ Loaded... <030%>
wait
wait
clear
wait
wait
echo <LOADING> | cfgbyK
echo :::
echo ::::
echo cfg by Kaa^ Loaded... <035%>
wait
wait
clear
wait
wait
echo <LOADING> \ cfgbyKa
echo :::
echo ::::::
echo cfg by Kaa^ Loaded... <040%>
wait
wait
clear
wait
wait
echo <LOADING> - cfgbyKaa
echo ::::
echo ::::::::
echo cfg by Kaa^ Loaded... <045%>
wait
wait
clear
wait
wait
echo <LOADING> / cfgbyKaa^
echo ::::
echo ::::::::::
echo cfg by Kaa^ Loaded... <050%>
wait
wait
clear
wait
wait
echo <LOADING> | cfgbyKaa^
echo :::::
echo ::
echo cfg by Kaa^ Loaded... <055%>
wait
wait
clear
wait
wait
echo <LOADING> \ cfgbyKaa^
echo :::::
echo ::::
echo cfg by Kaa^ Loaded... <060%>
wait
wait
clear
wait
wait
echo <LOADING> - cfgbyKaa^
echo ::::::
echo ::::::
echo cfg by Kaa^ Loaded... <065%>
wait
wait
clear
wait
wait
echo <LOADING> / cfgbyKaa^
echo ::::::
echo ::::::::
echo cfg by Kaa^ Loaded... <070%>
wait
wait
clear
wait
wait
echo <LOADING> | cfgbyKaa^
echo :::::::
echo ::::::::::
echo cfg by Kaa^ Loaded... <075%>
wait
wait
clear
wait
wait
echo <LOADING> \ cfgbyKaa^
echo :::::::
echo ::
echo cfg by Kaa^ Loaded... <080%>
wait
wait
clear
wait
wait
echo <LOADING> - cfgbyKaa^
echo ::::::::
echo ::::
echo cfg by Kaa^ Loaded... <085%>
wait
wait
clear
wait
wait
echo <LOADING> / cfgbyKaa^
echo ::::::::
echo ::::::
echo cfg by Kaa^ Loaded... <090%>
wait
wait
clear
wait
wait
echo <LOADING> | cfgbyKaa^
echo :::::::::
echo ::::::::
echo cfg by Kaa^ Loaded... <095%>
wait
wait
clear
wait
wait
echo <LOADING> \ cfgbyKaa^
echo :::::::::
echo ::::::::::
echo cfg by Kaa^ Loaded... <099%>
wait
wait
clear
wait
wait
echo <LOADING> is compleate !
echo ::::::::::
echo ::::::::::
echo cfg by Kaa^ Loaded... <100%>
wait
wait
clear
wait
wait
echo "****cfg by Kaa^****"
echo "^^^^^Kaa^ e6awuT^^^^^"
echo ""
echo "-------------------Cool------------------"
echo "eto cfg cool"
echo "He ymeew game cfg Te6e He IIomo}I{eT"
echo ""
echo "----------------------HELP---------------------"
echo "Te6e cfg IIomo}I[eT"
echo "e6aw Bcex Haxyu'"
echo ""
echo "--------------------Contacts-------------------"
echo "kostya melikaev :)"
echo "skype-gold_302"
///////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////
// lags script.by.tht!
Bind "alt" "+fff"
alias +fff "alias _special @fff;@fff"
alias -fff "alias _special"
alias @fff "special;w3;timerefresh;w3;timerefresh"
alias w3 "wait;wait;wait"
//////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
alias +www "+attack2;developer 1;fps_max 1000;fastsprites 101; cl_corpsestay 300; cl_weather 1; mp_decals 300; r_decals 300"
alias -www "-attack2;developer 0;fps_max 100;cl_corpsestay 0; cl_weather 0; mp_decals 1; r_decals 1; fastsprites 1"
bind mouse2 +www
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////