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cfg by FsA
Kaa^Дата: Суббота, 16.04.2011, 22:26 | Сообщение # 1
Группа: Модераторы
Сообщений: 833
Награды: 4
Репутация: 10
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-===|CFG [By] Fsa|===-
~(E-Mail:anton_aleskerov@mail.ru)~
~(VKontakte: )~
~(ICQ: )~
~(Skype:anton44449 )~
~(TTuIIIuTe,Bcerga oTBe4y. )~
______________________________________________________________
-===4aKu ~ 6y-ra-ra)===-
~(He MHoro o cfg)~
1)KuHbTe cfg B TTaTTky cstrike.
2)3aTTycTuTe cs 1.6
3)TTpoTTuIIIuTe B KoHcoJIu exec Fsa.cfg
4)3au*guTe Ha CepBeP uJIu ecJIu BbI 6bIJIu Ha cepBepe To TTepe3au*guTe)
______________________________________________________________
echo -===CFG cgeJIaH 2 geka6p9 Bpoge,9 y}|{e He TToMH1-0,Hy Kopo4e 2.12.10===-
echo EcTb y MeH9 cfg eLLIe u JIy4IIIe eToro Ho y}|{ Takue cfg TTpoga1-0T)
echo Toko Korga TbI 6ygeIIIb urpaTb u 6ygeIIIb urpaTb TTJIoxo He Hago gyMaTb 4to cfg roBHo
echo A eTo o3Ha4aeT JIu6o cam urpaeIIIb oTcTou* JIu6o He TTpeT,JIu6o urpaeIIIb c Mera pro 4yBakaMu)
echo ToJIbKo TyT y cfg ogHa TyTTocTb BHe3aTTHo JIeBa9 KHoTTka mouse Ha4HeT MaxaTb,Torga }|{mu Ha x.Hy uJIu He 3Ha1-0)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
-===|BIND'bI|===-
bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "MOUSE1" "+attack"
bind "MOUSE1" "+crosy"
bind "MOUSE2" "+attack2"
bind "TAB" "+showscores
bind "DEL" "snapshot"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "PAUSE" "pause"
bind "PGDN" "cl_righthand 0"
bind "PGUP" "cl_righthand 1"
bind "q" "lastinv"
bind "r" "+reload"
bind "g" "drop"
bind "b" "buy"
bind "e" "+use"
bind "m" "chooseteam"
bind "n" "piss"
bind "h" "+commandmenu"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "f" "+hook"
bind "t" "impulse 201"
bind "z" "radio1"
bind "x"
bind "ALT" "+grab"
bind "1" "slot1;cl_bobcycle 0.8"
bind "2" "slot2;cl_bobcycle 0.8"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "MWHEELDOWN" "+duck"
bind "q" "say I am B0T"
bind "z" "say 9 caMbIu* 6oTckuu* Bot u3 6oToB)"

-===Mb|IIIka)===-

sensitivity "6.1"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
zoom_sensitivity_ratio "1.03"
+mlook

-===Bugeo===-

gamma "5.0"
d_spriteskip "0"
brightness "10"
fastsprites "0"
mp_decals "10"
r_decals "2"
r_norefresh "0"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
gl_dither "1"
r_mirroralpha "0"
gl_flipmatrix "0"
gl_dither "1"
gl_cull "1"
gl_texsort "0"
gl_fog "1"
gl_affinemodels "1"
gl_keeptjunctions "0"
gl_max_size "128"
gl_monolights "0"
gl_clear "0"
gl_overbright "0"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_polyoffset "0.1"
gl_playermip 1
gl_picmip "0"
gl_round_down "3"
gl_palette_tex "1"
gl_reporttjunctions 1
gl_spriteblend 1.2
ati_npatch "1.0"
ati_subdiv "2.0"
hpk_maxsize "0"
viewsize "120.000000"
v_dark 4
max_shells "120"
max_smokepuffs "120"
r_mmx 0

-===3ByK===-

volume "0.2500000"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_geometry "0"
s_eax "0.000000"
s_buffersize "65536"
s_2dvolume "0.88"
s_occfactor "0"
_snd_mixahead "0.1"
ambient_fade "100"
ambient_level "0.08"
suitvolume "1.000000"
hisound "1.000000"
bgmvolume "1.000000"
bgmbuffer "-999999999"
MP3FadeTime "2.0"
MP3Volume "0.100000"
voice_scale "1.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "1"
sv_voiceenable "1"

-===CeTb u eLLIe 4To To===-

_cl_autowepswitch "0"
cl_lw "1"
cl_lc "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_resend "3"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
cl_updaterate "301"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
cl_corpsestay "0"
cl_righthand "1"
cl_minmodels "1"
cl_dynamiccrosshair "0"
cl_radartype "0"
cl_weather "0"
cl_shadows "1"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_logocolor "#Valve_Red"
cl_logofile "devl1"
cl_rate "23000"
cl_showfps "1"
cl_bob "0.020"
cl_bobup "5"
cl_bobcycle "0"
cl_needinstanced 0
cl_nosmooth 0
cl_clockreset 0.01
cl_corpsestay 105

-===HacTpouKu uHTepfeu*ca===-

hud_classautokill "1"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
crosshair "1.000000"
setinfo "_vgui_menus" "0"

-===BoT eTo xH9 He Hy}|{Ha)===-

bind "alt" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"

-===HacTpouKu KoHcoJIu===-

console "1.000000"
con_color "255 255 255"
con_notifytime "5"
scr_conspeed "999999"
scr_centertime "5"
scr_printspeed "55"

-===TyT To}|{e HacTpou*Ku===-

net_graph "0"
net_scale "5"
net_graphpos "1"

-===A TyT Boo6LLIe He TToH9THo 4to 3a xH9===-

viewsize "120.000000"
_snd_mixahead "0.1"
sv_aim "3"
sv_unlag 1
sv_unlagsamples 0
bottomcolor "6"
v_centerspeed 1000
lookstrafe "0.000000"
lookspring "0.000000"
name "SmaK"
team ""
model ""
skin ""
zoom_sensitivity_ratio "1.2"
topcolor "0"
bottomcolor "0"
topcolor "30"
rate "25000"
fps_max "102.0"
fps_modem "0.0"
mp_decals "1.4"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
ex_interp "0.01";"0.1";"0.001"
ex_extrapmax 1.2
ex_maxerrordistance "0"
ex_knifespeed "409"
developer "0"
ati_npatch 0
ati_subdiv 0

scr_connectmsg "-=CFG [By] Fsa=-"
scr_connectmsg1 "-Knife Cfg-"
echo "Ex...}|{aJIKo MHe Bcex...Bce }|{e y Te69 Mou* cfg =)"

-===Bce enT,TToIIIJIu TToexaJIu ckpunTbI :D)===-

// bhop aliases \\

alias +bhop " alias _special hkhop; hkhop";
alias -bhop "alias _special slot10";
alias hkhop "+jump; wait; -jump; wait; special";

// KNF LIVE \\
alias "+knf" "slot3;w;+attack"
alias "-knf" "-attack;w;lastinv"

// headshot script \\

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"

// impulse \\
bind "f" "+2"
alias +2 "alias _special @2;@2"
alias -2 "alias _special"
alias @2 "special;wait;impulse 100;wait;impulse 100;"

// Bunny Hop \\
bind "SPACE" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"

//dd Double Duck\\
bind "q" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

// duck attack \\
alias kn "+duck;wait;-duck;wait;wait;wait;wait;+attack2;wait;-attack2"
bind "MWHEELUP" "kn"

// duck attack left\\
alias k12 "+duck;wait;-duck;wait;+attack;wait;-attack"
bind "MWHEELDOWN" "k12"

//\\
alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"

alias +www "+attack2;developer 1;fps_max 1000"
alias -www "-attack2;developer 0;fps_max 100"
bind mouse2 +www
bind "" "piss"

bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"

bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

alias +www "+attack2;developer 1;fps_max 1000;fastsprites 101; cl_corpsestay 300; cl_weather 1; mp_decals 300; r_decals 300"
alias -www "-attack2;developer 0;fps_max 100;cl_corpsestay 0; cl_weather 0; mp_decals 1; r_decals 1; fastsprites 1"
bind mouse2 +www

lias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack"

//Headshot script

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"

alias +tt "+attack; adjust_crosshair"
alias -tt "-attack; adjust_crosshair"
bind mouse1 +tt
bind ctrl +newduck

alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"

alias +www "+attack2;developer 1;fps_max 1000;fastsprites 101; cl_corpsestay 300; cl_weather 1; mp_decals 300; r_decals 300"
alias -www "-attack2;developer 0;fps_max 100;cl_corpsestay 0; cl_weather 0; mp_decals 1; r_decals 1; fastsprites 1"
bind mouse2 +www

alias djtog "djson"
alias djson "d1; echo Duck-Jump Toggle *ON*; w; djon"
alias djsoff "d1; echo Duck-Jump Toggle *OFF*; w; djoff"
alias djon "alias +bhop +djump; alias -bhop -djump; alias djtog djsoff"
alias djoff "alias +bhop +jump; alias -bhop -jump; alias djtog djson"

alias +djump "+jump; +duck; w"
alias -djump "-jump; -duck"

// +dk aliases \\

alias +dk "+duck;wait;-duck;wait;wait;+duck;wait;wait;wait;wait;wait;wait;wait;wait"
alias -dk "-duck"

alias w "wait"
alias w5 "wait;wait;wait;wait;wait"
alias w10 "w5;w5"
alias w20 "w10;w10"
alias w40 "w20;w20"

alias +hhh "alias _special zzz; zzz"
alias -hhh "alias _special slot10"
alias zzz "+duck;wait;-duck;wait;wait;wait;+duck;wait;wait;wait;wait;wait ;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait ;wait;wait;wait;wait;wait;wait;-duck;w40;wait;wait;wait;wait;special"

// bt fire aliases \\

alias "+1pt" "+attack;wait;+attack;wait+attack"
alias "-1pt" "-attack"
alias "_1pt" "bind mouse1 +ddd"

alias "+autopt" "+attack"
alias "-autopt" "-attack"
alias "autopt" "bind mouse1 +autopt"

/headshot script\\

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

// knife aliases \\

alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"

//headshot script\\

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

//headshot script\\

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

=========walk script

alias speed+ "cl_forwardspeed 145; cl_backspeed 145; cl_sidespeed 145"
alias speed- "cl_forwardspeed 400; cl_backspeed 400; cl_sidespeed 400"

alias walk "walk1"
alias walk1 "speed+; con_notifytime 600; motdfile walk.txt; motd_write :: Walk mode; developer 1; motd; developer 0; alias walk walk0"
alias walk0 "speed-; con_notifytime -1; motdfile motd.txt; alias walk walk1"

bind / walk

================speed SCR!PTS
alias +mysettings "fspeed 0.0;mefrozen 0.0;#cl_timeout 9999999999;mode 0;lock 0;esp 10;weapon 0"
alias -mysettings "fspeed 0.4;mefrozen 0.6;#cl_timeout 9999999999;mode 0;lock 1;esp 25;weapon 1"
alias yus_setting "fspeed 0.0;mefrozen 0.0;#cl_timeout 9999999999;mode 0;lock 0;esp 10;weapon 0;shoot 1;aspeed 500"

alias +speed "+mysettings;aspeed 1;speed 225.05;#cl_timeout 99999999"
alias -speed "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed1 "+mysettings;aspeed 1;speed 2.05;#cl_timeout 99999999"
alias -speed1 "-mysettings;aspeed 2.09;speed 1;#cl_timeout 99999999"
alias +speed2 "+mysettings;aspeed 1;speed 2.5;#cl_timeout 99999999"
alias -speed2 "-mysettings;aspeed 2.1;speed 1;#cl_timeout 99999999"
alias +speed3 "+mysettings;aspeed 1;speed 3;#cl_timeout 99999999"
alias -speed3 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed10 "+mysettings;aspeed 1;speed 10;#cl_timeout 99999999"
alias -speed10 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed50 "+mysettings;aspeed 1;speed 50;#cl_timeout 99999999"
alias -speed50 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed100 "+mysettings;aspeed 1;speed 100;#cl_timeout 99999999"
alias -speed100 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed200 "+mysettings;aspeed 1;speed 200;#cl_timeout 99999999"
alias -speed200 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed300 "+mysettings;aspeed 1;speed 300;#cl_timeout 99999999"
alias -speed300 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed400 "+mysettings;aspeed 1;speed 400;#cl_timeout 99999999"
alias -speed400 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed500 "+mysettings;aspeed 1;speed 500;#cl_timeout 99999999"
alias -speed500 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed600 "+mysettings;aspeed 1;speed 600;#cl_timeout 99999999"
alias -speed600 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed700 "+mysettings;aspeed 1;speed 700;#cl_timeout 99999999"
alias -speed700 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed800 "+mysettings;aspeed 1;speed 800;#cl_timeout 99999999"
alias -speed800 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed900 "+mysettings;aspeed 1;speed 900;#cl_timeout 99999999"
alias -speed900 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed999 "+mysettings;aspeed 2.3;speed 999;#cl_timeout 99999999"
alias -speed999 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed1000 "+mysettings;aspeed 1;speed 1000;#cl_timeout 99999999"
alias -speed1000 "-mysettings;aspeed 2.3;speed 500;#cl_timeout 99999999"

============Manual Speed
alias +mspeed "move_speed 7"
alias -mspeed "move_speed 0"

===================Aim w/ Shooting
alias +hlhaim "aim_on 1;aim_lock 1;aim_shoot 2"
alias -hlhaim "aim_on 0;aim_lock 0;aim_shoot 0"

=================Aim Only Style
alias +onlyaim "aim_on 1;aim_lock 1"
alias -onlyaim "aim_on 0;aim_lock 0"

================Only Shoot when AutoAiming
alias +aimshoot "aim_on 1;aim_lock 1;aim_shoot 1;"
alias -aimshoot "aim_on 0;aim_lock 0;aim_shoot 0;"

=================xqz2 style
alias +doaim "aim_on 1"
alias -doaim "aim_on 0"

================== temporary aim thru wall
alias +thru "aim_thru 1;aim 1"
alias -thru "aim_thru 0;aim 0"

============== hlh style
alias +doshoot "aim_on 1;aim_shoot 2"
alias -doshoot "aim_shoot 0;aim_on 0"

============xqz2 style
alias +doaim "aim 1;+attack"
alias -doaim "aim 0;-attack"

Добавлено (16.04.2011, 22:24)
---------------------------------------------
// knf aliases \\

alias "+knf" "slot3;w;+attack"
alias "-knf" "-attack;w;lastinv"

alias +knife1 "knife;wait;w2;w2;+attack"
alias -knife1 "-attack;lastinv"
alias +knife2 "knife;wait;w2;w2;+attack2"
alias -knife2 "-attack2;lastinv"

alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 4; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0

alias +doaim "aim 1"
alias -doaim "aim 0"

alias +thru "aimthru 1"
alias -thru "aimthru 0"

alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

alias +csgaim "aim 1;#+attack;aim 0"
alias -csgaim "#wait;#-attack"

alias +aim "aim 1"
alias -aim "aim 0"
alias "ts" "mytarget 0"
alias "cts" "mytarget 1"
alias "aim_m2" "bind mouse2 +aim"
alias "aim_m3" "bind mouse3 +aim"
alias boxes "box 1; bind mouse3 boxes2"
alias boxes2 "box 0; bind mouse3 boxes"

alias +q_slash "weapon_knife;w;+attack"
alias -q_slash "-attack;lastinv"

alias +quickstab "weapon_knife; w; +attack2"
alias -quickstab "w3; -attack2; w; bestweap"

===============-Quick Slash
=======Works automatically.
=======good luck BLAZER© Break all heads it config!!!

alias +quickslash "weapon_knife; w; +attack"
alias -quickslash "w3; -attack; w; bestweap"

==============Shooting
=======Works automatically.
=======good luck BLAZER© Break all heads it config!!!

alias +un.head1 "-mlook;wait;+mlook;+attack"
alias -un.head1 "-attack"
alias un.head1_1 "bind mouse1 +un.head1;spk activated"

==============Shooting
=======Works automatically.
=======good luck BLAZER© Break all heads it config!!!

alias +un.head1 "-mlook;wait;+mlook;+attack2"
alias -un.head1 "-attack2"
alias un.head1_1 "bind mouse2 +un.head1;spk activated"

===============script by aAa
=======Works not automatically.
=======good luck BLAZER© Break all heads it config!!!

alias "fb_stop" "fps_max 10;cl_yawspeed 7199;wait;+left;wait;-left;wait;fps_max 140;cl_yawspeed 210"

Добавлено (16.04.2011, 22:24)
---------------------------------------------
=============temporary aim thru wall
alias +thru "aimthru 1;+attack"
alias -thru "aimthru 0;-attack"

=================hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

=================Kn1fe
alias knife-numbers "avadd 0 22.75 6.3 2;avadd 1 27.5 5.45 3.45;avadd 2 11.52 7.04 3.95"
alias knifesetup "height_correction 0;recoil 1.5;aswitch1;aswitchr1"
alias knifevec "avclear0;avclear1;avclear2;knife-numbers;knifesetup"

//Aimbot Scripts
//======================================================

alias +kill "#kill"
alias -kill "#+attack"

//DOD Style
alias dodshoot+ "ltfxspeed 2"
alias dodshoot- "ltfxspeed 0"

//HLH Style
alias doshooton "aim 1;#wait;#+attack"
alias doshootoff "#-attack; aim 0"

//HLH3 Duck Style
alias duckshooton "#+duck;aim 1;#wait;#+attack"
alias duckshootoff "#-duck;#-attack; aim 0"

//HLH4 Jump Style
alias jumpshooton "#+jump;aim 1;#wait;#+attack"
alias jumpshootoff "#-jump;#-attack; aim 0"

//BD Style
alias bdshooton "aim 1;shoot 1;ltfxaspeed 1"
alias bdshootoff "aim 0;shoot 0;ltfxaspeed 0"

//XQZ2 Style
alias doaimon "aim 1;#+attack"
alias doaimoff "#-attack;aim 0"

// KNIFE SPEED //
//______________

alias knifing "#slot3;"
alias +Speedknif "aim 1;knifing; alias knifing; ltfxspeed 100.0;"
alias -speedknif "aim 1;#slot1; speed_off;alias knifing #slot3;"
bind pgdn +Speedknif

/+attack2 script
alias +att2 "#+attack2"
alias -att2 "#-attack2"

//Aimthru 1
alias +thrushoot "aimthru 1;#+attack"
alias -thrushoot "aimthru 0;#-attack"

//Aimthru 2 W/ shoot
alias +thru "aimthru 1;"
alias -thru "aimthru 0;"

//Xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

// csg style
alias +csgaim "aim 1;later 0.01 #+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 #-attack"

// DavVv style
alias +doshootnoaim "davbot 0;#wait;#+attack"
alias -doshootnoaim "#-attack; davbot 1"

//Aimbot Scripts
//======================================================

alias +kill "#kill"
alias -kill "#+attack"

//DOD Style
alias dodshoot+ "ltfxspeed 2"
alias dodshoot- "ltfxspeed 0"

//HLH Style
alias doshooton "aim 1;#wait;#+attack"
alias doshootoff "#-attack; aim 0"

//HLH3 Duck Style
alias duckshooton "#+duck;aim 1;#wait;#+attack"
alias duckshootoff "#-duck;#-attack; aim 0"

//HLH4 Jump Style
alias jumpshooton "#+jump;aim 1;#wait;#+attack"
alias jumpshootoff "#-jump;#-attack; aim 0"

//BD Style
alias bdshooton "aim 1;shoot 1;ltfxaspeed 1"
alias bdshootoff "aim 0;shoot 0;ltfxaspeed 0"

//XQZ2 Style
alias doaimon "aim 1;#+attack"
alias doaimoff "#-attack;aim 0"

// KNIFE SPEED //
//______________

alias knifing "#slot3;"
alias +Speedknif "aim 1;knifing; alias knifing; ltfxspeed 100.0;"
alias -speedknif "aim 1;#slot1; speed_off;alias knifing #slot3;"
//bind pgdn +Speedknif //Change the key to what ever you want

lias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"
alias "+knifeslash" "weapon_knife;wait;wait;+attack"
alias "-knifeslash" "-attack;lastinv"

alias +gag "+moveright;wait;+right;cl_yawspeed 550;+oo"
alias -gag "-moveright;wait;-right;-oo"
bind "" "+gag"

// когда ты афк, нажми ALT, когда не афк чтоб выключить - ALT -)

// MOTD Developer HUD Messages Workaround //
alias echo_on.jJ7 "motdfile echo.txt; cl_showfps 0"
alias echo_off.jJ7 "developer 1; motd; developer 0; motdfile motd.txt"

// M_Pitch Cycle Delays & Movement Cycler //
alias afk_start "cl_movespeedkey 0.559; alias cl_movespeedkey exec cl_movespeedkey.cfg; cl_yawspeed 105.1337; +movedown; move_seq10; speak fvox/bell"
alias afk_stop "stop_movement; wait; alias m_pitch; cl_yawspeed 210; -movedown; speak fvox/beep"

alias move_seq01 "alias m_pitch move_seq02"
alias move_seq02 "alias m_pitch move_seq03"
alias move_seq03 "alias m_pitch move_seq04"
alias move_seq04 "alias m_pitch move_seq05"
alias move_seq05 "alias m_pitch move_seq06"
alias move_seq06 "alias m_pitch move_seq07"
alias move_seq07 "alias m_pitch move_seq08"
alias move_seq08 "alias m_pitch move_seq09"
alias move_seq09 "alias m_pitch move_seq10"
alias move_seq10 "alias m_pitch move_seq01; move_change"
alias move_change "move1"
alias move1 "stop_movement; wait; +speed; wait; +forward; +right; speak fvox/blip; alias move_change move2; echo_on.jJ7; motd_write [Anti-AFK Movement: Forward+Right ^>]; echo_off.jJ7"
alias move2 "stop_movement; wait; +speed; wait; +forward; +left; speak fvox/blip; alias move_change move3; echo_on.jJ7; motd_write [Anti-AFK Movement: Forward+Left <^]; echo_off.jJ7"
alias move3 "stop_movement; wait; +speed; wait; +back; +right; speak fvox/blip; alias move_change move4; echo_on.jJ7; motd_write [Anti-AFK Movement: Back+Right v>]; echo_off.jJ7"
alias move4 "stop_movement; wait; +speed; wait; +back; +left; speak fvox/blip; alias move_change move1; echo_on.jJ7; motd_write [Anti-AFK Movement: Back+Left <v]; echo_off.jJ7"
alias stop_movement "-speed; wait; -forward; -back; wait; -right; -left"

// Toggle & Extra Stuff //
alias afk_toggle "afk_on"
alias afk_on "writecfg Q-bA11_jJ7; wait; afkname; wait; say_team [Going AFK...!]; wait; impulse 100; wait; impulse 201; takepoint; echo_on.jJ7; motd_write [Anti-AFK ON]; echo_off.jJ7; afk_start; alias afk_toggle afk_off"
alias afk_off "exec Q-bA11_jJ7.cfg; wait; afk_stop; wait; say_team [No Longer AFK...!]; impulse 100; wait; impulse 201; reportingin; echo_on.jJ7; motd_write [Anti-AFK OFF]; echo_off.jJ7; alias afk_toggle afk_on"

// Bind - Edit Here //
alias afkname "name lol's M9 HeTporaTb 9 afk"
bind \ "afk_toggle"

alias extoggle exon
alias exon "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias extoggle exoff"
alias exoff "-voicerecord; voice_inputfromfile 0; voice_loopback 0; alias extoggle exon"
bind "r" "extoggle"

alias knf "kn1"

alias kn1 "rate 20000; cl_updaterate 200; ex_interp 0;echo *** 1 HacTpou'Ka > rate 20000; cl_updaterate 200; ex_interp 0 ; alias knf kn2"

alias kn2 "rate 20000; cl_updaterate 400; ex_interp 0.00002;echo *** 2 HacTpou'Ka > rate 20000; cl_updaterate 400; ex_interp 0.00002; alias knf kn3"

alias kn3 "rate 26000; cl_updaterate 200; ex_interp 0; echo *** 3 HacTpou'ka > rate 26000; cl_updaterate 200; ex_interp 0; alias knf kn4"

alias kn4 "rate 25000;cl_updaterate 101;ex_interp 0.009;cl_bob 0.009; echo *** 4 HacTpou'Ka > rate 25000;cl_updaterate 101 ;ex_interp 0.009;cl_bob 0.009; alias knf kn5"

alias kn5 "rate 6000; cl_rate 5000; cl_updaterate 50; cl_cmdrate 50;cl_bob 0.01;ex_interp 0.01; echo *** HopM HacTpou'Ka; alias knf kn1"

bind "F2" "knf"

alias "+forward" "adjust_crosshair;adjust_crosshair"
alias "+back" "adjust_crosshair;adjust_crosshair"
alias "+moveleft" "adjust_crosshair;adjust_crosshair"
alias "+moveright" "adjust_crosshair;adjust_crosshair"
alias "invnext" "+attack; wait; -attack"
alias "invprev" "+attack; wait; -attack

//----------------------------------------------------------------------

// Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack"
//; alias -un.head1 "-attack"
//; alias un.head1_1 "bind mouse1 +un.head1;spk activated"

// Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack2"
//; alias -un.head1 "-attack2"
//; alias un.head1_1 "bind mouse2 +un.head1;spk activated"
//-----------------------------------------------------------------------

// fire aliases \\

alias +ddd "+attack;+lookdown;+left;cl_pitchspeed 3.8;cl_yawspeed 0.5"
alias -ddd "-attack;-lookdown;-left;cl_pitchspeed 150;cl_yawspeed "210"
alias "_1pt" "bind mouse1 +ddd"

alias derecoil "-attack; -lookdown; cl_pitchspeed 150"
alias +m4_recoil "cl_pitchspeed 5.8; +attack; +lookdown"
alias -m4_recoil "derecoil"
alias "_2pt" "bind mouse1 +m4_recoil"

//---------------------------Game Settings-------------------------------

alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"

//Duck Runner\\

bind "c" "+duck_run.fp3"
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"
alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"

***kn1fe***
alias singleStrafe1 "cl_yawspeed -210; wait2; cl_yawspeed 450; wait7; cl_yawspeed 670; wait1"
alias singleStrafe2 "cl_yawspeed -130; wait2; cl_yawspeed 448; wait7; cl_yawspeed 670; wait1"
alias singleStrafe3 "cl_yawspeed -120; wait2; cl_yawspeed 445; wait6; cl_yawspeed 660; wait1"
alias singleStrafe4 "cl_yawspeed -130; wait2; cl_yawspeed 405; wait5; cl_yawspeed 640; wait1"
alias singleStrafe5 "cl_yawspeed -130; wait2; cl_yawspeed 402; wait5; cl_yawspeed 620; wait1"
alias singleStrafe6 "cl_yawspeed -90; wait2; cl_yawspeed 400; wait4; cl_yawspeed 400; wait1"
alias singleStrafe7 "cl_yawspeed -180; wait2; cl_yawspeed 390; wait1"

alias knife-numbers "avadd 0 22.75 6.3 2;avadd 1 27.5 5.45 3.45;avadd 2 11.52 7.04 3.95;avadd 3 17.9 6.87 1.205"
alias knifesetup "height_correction 0;recoil 1.5"
alias tknife "avclear0;avclear1;avclear2;knife-numbers;knifesetup;txt ( K n i f e )"

alias sprung1 "alias _special sprung; sprung; alias sprungx sprung0"
alias sprung0 "alias _special; alias sprungx sprung1"
alias sprung "hax; wait; special"
alias hax "hax1"
alias hax1 "+jump;wait;-jump;alias hax hax2"
alias hax2 "+jump;wait;-jump;alias hax hax1"
alias +sprung "sprung1"
alias -sprung "sprung0"
bind "\"+sprung"

alias +111 "+attack2;cl_weather 1;fastsprites 101"
alias -111 "-attack2;cl_weather 0;fastsprites 0"

alias +k "-mlook;wait;+attack2"
alias -k "+mlook;wait;-attack2"

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
alias +www "+attack2;developer 1;fps_max 1000;fastsprites 101; cl_corpsestay 300; cl_weather 1; mp_decals 300; r_decals 300"
alias -www "-attack2;developer 0;fps_max 100;cl_corpsestay 0; cl_weather 0; mp_decals 1; r_decals 1; fastsprites 1"
bind mouse2 +www

// "Трансформаторная будка" (Активируется при удержании клавиши "c" и деактивируется при отжиме клавиши)
bind "g" "+V1"
alias +V1 "alias _special @V1;@V1"
alias -V1 "alias _special"
alias @V1 "special;wait;+use;wait;-use;"

// More smiles on one key
alias "smiles1" "say smile ;alias smls smiles2"
alias "smiles2" "say =) ;alias smls smiles3"
alias "smiles3" "say :] ;alias smls smiles4"
alias "smiles4" "say =] ;alias smls smiles5"
alias "smiles5" "say biggrin ;alias smls smiles6"
alias "smiles6" "say xD ;alias smls smiles1"
alias "smls" "smiles1"
bind "b" "smls"

Добавлено (16.04.2011, 22:26)
---------------------------------------------
//Lag Fire by OMG//
alias +longattack "fps_max 40;rate 1000;cl_updaterate 15;cl_cmdrate 15;cl_rate 1000;+attack"
alias -longattack "fps_max 1000;rate 99999;cl_updaterate 501;cl_cmdrate 501;cl_rate 9999;-attack"
//bind mouse1 +longattack
alias +shotattack "rate 1000;cl_updaterate 15;cl_cmdrate 15;cl_rate 1000;+attack2"
alias -shotattack "rate 99999;cl_updaterate 501;cl_cmdrate 501;cl_rate 9999;-attack2"
//bind mouse2 +shotattack

//Sprung Monkey//
alias sprung1 "alias _special sprung; sprung; alias sprungx sprung0"
alias sprung0 "alias _special; alias sprungx sprung1"
alias sprung "hax; wait; special"
alias hax "hax1"
alias hax1 "+duck;wait;-duck;alias hax hax2"
alias hax2 "+duck;wait;-duck;alias hax hax1"
alias +ducksprung "sprung1"
alias -ducksprung "sprung0"
bind "alt" "+ducksprung"

//Спам фонарик//
alias +2 "alias _special @2;@2"
alias -2 "alias _special"
alias @2 "special;wait;impulse 100;wait;impulse 100"
bind "f" "+2"

//Norecoil Скрипт//
alias +shot1 "+attack;+lookdown"
alias -shot1 "-attack;-lookdown"
bind mouse1 +shot1
cl_pitchspeed 4

//LEFT NEW CL_ Changer Fire //
alias +clchangerfire "rate 50000;cl_updaterate 10;cl_cmdbackup 2;cl_cmdrate 200;wait;+attack"
alias -clchangerfire "ex_interp 0;cl_updaterate 999;rate 25000;cl_cmdrate 17;wait;-attack"
bind "mouse1" "+clchangerfire"

// Скрипт задержки, основа других скриптов
alias "w" "wait"
alias "w1" "wait"
alias "w2" "w;w"
alias "w3" "w;w;w"
alias "w4" "w2;w2"
alias "w5" "w2;w2;w"
alias "w6" "w3;w3"
alias "w7" "w3;w3;w"
alias "w8" "w4;w4"
alias "w9" "w4;w4;w"
alias "w10" "w5;w5"
alias "w20" "w10;w10"
alias "w30" "w20;w10"
alias "w40" "w20;w20"
alias "w50" "w30;w20"
alias "w60" "w30;w30"
alias "w70" "w40;w30"
alias "w80" "w40;w40"
alias "w90" "w50;w40"
alias "w100" "w50;w50"
alias "w200" "w100;w100"

// Скрипт для граба v3
alias "+grab_v3" "bind 1 mode1; bind 2 mode2; bind 3 mode3; +grab; bind mwheelup drop; bind mwheeldown +use; bind MOUSE1 +push; bind MOUSE2 +pull"
alias "-grab_v3" "bind 1 slot1w; bind 2 slot2w; bind 3 slot3w; -grab; bind mwheelup +attack3; bind mwheeldown +wj; bind MOUSE1 +atkcolor; bind MOUSE2 +attack2"

// Скрипт атаки на скролл вверх
alias "+attack3" "+duck; w; -duck; +attack2; cl_crosshair_size 3"
alias "-attack3" "-attack2; cl_crosshair_size 1"

// Скрипт смены прицела при атаке
alias "+atkcolor" "+attack; adjust_crosshair"
alias "-atkcolor" "-attack"

// Скрипт 'бешенный фонарик'
alias "+Crazylite" "alias _special clite;clite"
alias "-CraZYlite" "alias _special"
alias "clite" "special;wait;impulse 100;wait;impulse 100"

// Скрипт прыжка на скролл вниз
alias "+wj" "+jump;wait"
alias "-wj" "-jump"

// Скрипт на распрыг (Bunny hop)
alias "+jj" "alias _special 4;4"
alias "-jj" "alias _special;-jump"
alias "4" "+jump;w;-jump;w;special"

// Скрипт на прыжок в присяди
alias "+cjump" "+jj;+duck"
alias "-cjump" "-duck;w;-jj"

// Скрипт на прыжок стоя
alias "+cbhop" "alias _special @cbhop;@cbhop"
alias "-cbhop" "alias _special"
alias "@cbhop" "special;wait;+jump;+duck;wait;-duck;-jump"

// Скрипт дабл дака (Double duck)
alias "+sdd" "+duck;w;-duck;w;+duck"
alias "-sdd" "-duck"

// Скрипт 'разворот на 180 градусов'
alias "t180" "fps_max 10;cl_yawspeed 7199;wait;+left;wait;-left;wait;fps_max 140;cl_yawspeed 210;fps_max 105"

// Скрипт 'бешеннство'
alias "+Crazyright" "cl_yawspeed 8716; +right"
alias "-Crazyright" "cl_yawspeed 210; -right"

// Скрипт на проигрывание звука в игре
alias "extoggle" "exon"
alias "exon" "voice_inputfromfile 1;voice_loopback 1;+voicerecord;alias extoggle exoff"
alias "exoff" "-voicerecord;voice_inputfromfile 0;voice_loopback 0;alias extoggle exon"

// Скрипт смены положения оружия
alias "HandL" "cl_righthand 0;alias Handpv HandR"
alias "HandR" "cl_righthand 1;alias Handpv HandL"
alias "Handpv" "HandL"

// Скрипт для отключения рук
alias "hand_sel" "OFF_hand"
alias "ON_hand" "alias m_pitch r_drawviewmodel 1;alias hand_sel OFF_hand"
alias "OFF_hand" "alias m_pitch r_drawviewmodel 0;alias hand_sel ON_hand"

// Скрипт для удара в дабл даке
alias "+dd" "+duck;w;-duck;w2;+duck"
alias "-dd" "-duck"
alias "impulse105" "+dd;+attack2;w1;-dd;-attack2"

// Скрипт на обманный удар
alias "impulse205" "+attack; w; -attack; +back; w3; -back"

// Скрипт озвучки слотов
alias "slot10w" "slot10; speak zero.wav"
alias "slot1w" "slot1; speak one.wav"
alias "slot2w" "slot2; speak two.wav"
alias "slot3w" "slot3; speak three.wav"
alias "slot4w" "slot4; speak four.wav"
alias "slot5w" "slot5; speak five.wav"
alias "slot6w" "slot6; speak six.wav"
alias "slot7w" "slot7; speak seven.wav"
alias "slot8w" "slot8; speak eight.wav"
alias "slot9w" "slot9; speak nine.wav"

// Скрипт на переключение режимов ножа
alias "mode1" "cl_cmdbackup 2; cl_cmdrate 444; cl_dlmax 689; cl_lw 1; cl_resend 3; cl_updaterate 440; rate 21500; bottomcolor 140; topcolor 92; model zombie; fps_max 131; ex_interp 0.0067; adjust_crosshair 2; play sound/misc/knife_hitwall1.wav; echo >Slash<"
alias "mode2" "cl_cmdbackup 0; cl_cmdrate 711; cl_dlmax 801; cl_lw 7; cl_resend 2; cl_updaterate 708; rate 25000; bottomcolor 30; topcolor 5; model gordon; fps_max 108; ex_interp 0.0023; adjust_crosshair 1; speak distance; echo >Spear<"
alias "mode3" "cl_cmdbackup 1; cl_cmdrate 501; cl_dlmax 102; cl_lw 1; cl_resend 3; cl_updaterate 502; rate 25000; bottomcolor 25; topcolor 30; model gordon; fps_max 201; ex_interp 0.01; adjust_crosshair 3; play sound/hostage/hos5.wav; echo >Jump<"

alias "w" "wait"
alias "w1" "w"
alias "w2" "w;w"
alias "w3" "w;w;w"
alias "w4" "w2;w2"
bind "MOUSE1" "+atkcolor"
alias "+atkcolor" "+attack; adjust_crosshair"
alias "-atkcolor" "-attack"
alias "+ZColor" "adjust_crosshair 3; cl_crosshair_size 3"
alias "-ZColor" "adjust_crosshair 4; cl_crosshair_size 1"
alias "+attackZ" "+attack2; +Zcolor"
alias "-attackZ" "-attack2; -Zcolor"
bind "MOUSE2" "+attackZ"
alias "+Crazylite" "alias _special clite;clite"
alias "-CraZYlite" "alias _special"
alias "clite" "special;wait;impulse 100;wait;impulse 100"
bind "MOUSE3" "+Crazylite"
alias "+dd" "+duck;w;-duck;w2;+duck"
alias "-dd" "-duck"
alias "impulse105" "+dd;+attack2;w1;-dd;-attack2"
bind "MWHEELUP" "impulse105"
alias "+wj" "+jump;wait"
alias "-wj" "-jump"
bind "MWHEELDOWN" "+wj"
alias "+jj" "alias _special 4;4"
alias "-jj" "alias _special;-jump"
alias "4" "+jump;w;-jump;w;special"
bind "SPACE" "+jj"
alias "+cjump" "+jj;+duck"
alias "-cjump" "-duck;w;-jj"
bind "c" "+cjump"
alias "+cbhop" "alias _special @cbhop;@cbhop"
alias "-cbhop" "alias _special"
alias "@cbhop" "special;wait;+jump;+duck;wait;-duck;-jump"
bind "x" "+cbhop"


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