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cfg AnGra1fer
Kaa^Дата: Суббота, 16.04.2011, 11:29 | Сообщение # 1
Группа: Модераторы
Сообщений: 833
Награды: 4
Репутация: 10
Статус:
0keYke
===========================ANGRA1FER==========================
| |
|__________________It is the last version.___________________|
| // Cfg created: "11.01.2011" |
| // Name: "AnGra1fer.cfg". |
| // For game "Counter-Strike 1.6". |
| // Discipline: "KNIFE". |
| |
===========================> START <==========================
| |
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: #binds ::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

bind "TAB" "+showscores"
bind "ENTER" "reconnect"
bind "ESCAPE" "cancelselect"
bind "MWHEELDOWN" "+duck"
bind "'" "+moveup"
bind "+" "sizeup"
bind "-" "sizedown"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "/" "say /resetscore"
bind "=" "sizeup"
bind "[" "timeleft"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "MOUSE3" "+voicerecord"

bind "d" "+moveright"
bind "e" "+use"

bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "esp_toggle"

bind "l" "esp_toggle"
bind "m" "chooseteam"

bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "u" "messagemode2"
bind "w" "+forward"
bind "y" "messagemode"
bind "~" "toggleconsole"
bind "UPARROW" "vup"
bind "DOWNARROW" "vdown"
bind "LEFTARROW" "sup"
bind "RIGHTARROW" "+right"
bind "SHIFT" "+speed"
bind "ENTER" "reconnect"
bind "F9" "snapshot"
bind "F10" "hud_saytext 1"

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: #Admins setings ::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

bind "b" "+grab"
bind "n" "+hook"
bind "F1" "amxmodmenu"
bind "F2" "amx_kickmenu"
bind "F3" "amx_banmenu"
bind "e" "amx_gibslay_nk_aim"
bind "r" "amx_gibslay_aim"
bind "p" "say @@g mission or slay"
bind "o" "say @@g ockop6JIeHu9I_MaT_flood_PekJIaMa==>BAN"
bind "i" "say @ [knife npaBuJIa: He Kpblcutb, B cnuHy He 6utb, Hanagatb no 1, He nognupaTb]===>>kick===>>BaN"


::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: #setings ::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

volume "0.34"
console "1.000000"
hideradar 1
fps_max "200"
fps_modem "000"
crosshair "1.000000"
gamma "5.000000"
brightness "5.000000"
con_color "0 155 255"
net_graph "0"
net_scale "1"
net_graphpos "1"
sv_voiceenable "0"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
r_drawviewmodel "0"
mp_decals "1.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_monolights "0"
gl_picmip 0
gl_max_size 512
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "1"
suitvolume "1"
hisound "1.000000" [A]
bgmvolume "1.000000" [N]
MP3Volume "0.0" [G]
_snd_mixahead "0.1" [R]
team "" [A]
model "gordon" [1]
skin "" [F]
topcolor "0" [E]
bottomcolor "6" [R]
con_color "255 255 255" |
rate "25000.000000" [N]
cl_updatarate 501 [E]
ex_interp 0.000 [W]
ex_maxerrordistance "0" |
cl_updaterate 600 [C]
cl_lw "1" [O]
cl_lc "0" [N]
cl_dlmax "128" [F]
cl_himodels "0.000000" [I]
cl_idealpitchscale "0.8" [G]
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw ".017"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
sensitivity "15"
zoom_sensitivity_ratio "1.2"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
cl_corpsestay "0.000000"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1.000000"
hud_classautokill "1"
setinfo "_ah" "0"
setinfo "friends" "0"
setinfo "dm" "1"
setinfo "ah" "1"
setinfo "ghosts" "0"
setinfo "cl_lb" "0.0"
setinfo "righthand" "0"
setinfo "vgui_menus" "0"
setinfo "vgui_menu" "0"
setinfo "_vgui_menus" "0"
fps_max "101"
cl_showfps "1"

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: #knife ::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
_____________________________________________________________

bind "F4" "cl_righthand 1; cl_rate 100001; cl_updaterate 4001; cl_cmdrate 750; cl_resend 2.5; rate 501000; ex_interp 0.00024993751; cl_cmdbackup 901; cl_fixtimerate 7.5; cl_bob 0; cl_bobcycle 0; cl_bobup 0;cl_sidespeed 999; cl_backspeed 999; cl_forwardspeed 999; fps_max 101; play sound/misc/1"
______________________________________________________________

bind "F5" "rate 65000; cl_updaterate 231; cl_cmdrate 221;cl_resend 5;cl_cmdbackup 2.5;cl_dlmax 512;ex_interp 0.004;hpk_maxsize 4;sv_airaccelrate 50;fps_max 101;sv_wateraccelerate 50;sys_ticrate 199; play sound/misc/2"
______________________________________________________________

bind "F6" "rate 99999; cl_updaterate 999; ex_extrapmax 1; cl_cmdrate 1001; cl_resend 3; cl_cmdbackup 0; cl_dlmax 105; ex_interp 0.018000; cl_allowdownload 1; cl_allowupload 1; cl_download_ingame 1; hpk_maxsize 0.1; brightness 10; developer 0; cl_forwardspeed 400; cl_backspeed 400; cl_sidespeed 400; cl_bob 0.02; cl_bobup 5; cl_lc 0; sv_aim 3; fps_max 101; sv_wateraccelerate 10; violence_hblood 1; violence_ablood 1; violence_agibs 1; violence_hgibs 1; cl_autowepswitch 1; hud_centerid 1; cl_fastswitch 1; sys_ticrate 180; sv_maxrate 99999; sv_aim 3; play sound/misc/3"
______________________________________________________________

bind "F7" "rate 501000; cl_updaterate 4001; cl_rate 100001 cl_cmdrate 901; cl_resend 2.5; fps_max 101; ex_interp 0.00024993751; play sound/misc/4"
______________________________________________________________

bind "F8" "rate 250000000; cl_rate 999999999; cl_updaterate 501; cl_cmdrate 750; cl_resend 2.5; ex_interp 0.0000002; cl_cmdbackup 1; cl_fixtimerate 7.5; cl_bob 0; cl_bobcycle 0.8; cl_bobup 0;cl_sidespeed 999; cl_backspeed 999; cl_forwardspeed 999; fps_max 101; play sound/misc/5"
cl_updatarate 501
net_graph 1
______________________________________________________________

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: #video settings ::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

#=========================================================================== ==
cl_dynamiccrosshair "0"
alias "+forward" "adjust_crosshair;adjust_crosshair"
alias "+back" "adjust_crosshair;adjust_crosshair"
alias "+moveleft" "adjust_crosshair;adjust_crosshair"
alias "+moveright" "adjust_crosshair;adjust_crosshair"
cl_crosshair_translucent "0"
alias "invnext" "+attack; wait; -attack"
alias "invprev" "+attack; wait; -attack

#=============================================================================
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_monolights "0"
max_shells "0"
gunsmoke "0"
max_smokepuffs "0"
fps_max "201"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
cl_minmodels "1"
cl_weather "0"
cl_shadows "0"
developer "1"
gl_zmax "0"
_cl_autowepswitch "0"
hud_centerid "1"
cl_fastswitch "1"

#=============================================================================

::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: #different scripts ::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

//KNF LIVE
alias "+knf" "slot3;w;+attack"
alias "-knf" "-attack;w;lastinv"

// Quick Stab
alias +q_stab "weapon_knife;w;+attack2"
alias -q_stab "-attack2;lastinv"

// Quick Slash
alias +q_slash "weapon_knife;w;+attack"
alias -q_slash "-attack;lastinv"

//-Quick Stab
alias +quickstab "weapon_knife; w; +attack2"
alias -quickstab "w3; -attack2; w; bestweap"

//-Quick Slash
alias +quickslash "weapon_knife; w; +attack"
alias -quickslash "w3; -attack; w; bestweap"

// Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack"
//; alias -un.head1 "-attack"
//; alias un.head1_1 "bind mouse1 +un.head1;spk activated"

// Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack2"
//; alias -un.head1 "-attack2"
//; alias un.head1_1 "bind mouse2 +un.head1;spk activated"

#=============================================================================

// bhop aliases \\

bind "space" "+buhop"
alias +buhop "alias _special @buhop;@buhop"
alias -buhop "alias _special"
alias @buhop "special;wait;+jump;wait;-jump"
#=============================================================================

#================================================= ============================

// Duble duck

bind "q" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"
#=============================================================================

// spin script (not use cl_yawspeed in other scripts)

cl_yawspeed "1000000000000"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"
#=============================================================================

//speed SCR!PTS
alias +mysettings "fspeed 0.0;mefrozen 0.0;#cl_timeout 9999999999;mode 0;lock 0;esp 10;weapon 0"
alias -mysettings "fspeed 0.4;mefrozen 0.6;#cl_timeout 9999999999;mode 0;lock 1;esp 25;weapon 1"
alias yus_setting "fspeed 0.0;mefrozen 0.0;#cl_timeout 9999999999;mode 0;lock 0;esp 10;weapon 0;shoot 1;aspeed 500"

alias +speed "+mysettings;aspeed 1;speed 225.05;#cl_timeout 99999999"
alias -speed "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed1 "+mysettings;aspeed 1;speed 2.05;#cl_timeout 99999999"
alias -speed1 "-mysettings;aspeed 2.09;speed 1;#cl_timeout 99999999"
alias +speed2 "+mysettings;aspeed 1;speed 2.5;#cl_timeout 99999999"
alias -speed2 "-mysettings;aspeed 2.1;speed 1;#cl_timeout 99999999"
alias +speed3 "+mysettings;aspeed 1;speed 3;#cl_timeout 99999999"
alias -speed3 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed10 "+mysettings;aspeed 1;speed 10;#cl_timeout 99999999"
alias -speed10 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed50 "+mysettings;aspeed 1;speed 50;#cl_timeout 99999999"
alias -speed50 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed100 "+mysettings;aspeed 1;speed 100;#cl_timeout 99999999"
alias -speed100 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed200 "+mysettings;aspeed 1;speed 200;#cl_timeout 99999999"
alias -speed200 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed300 "+mysettings;aspeed 1;speed 300;#cl_timeout 99999999"
alias -speed300 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed400 "+mysettings;aspeed 1;speed 400;#cl_timeout 99999999"
alias -speed400 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed500 "+mysettings;aspeed 1;speed 500;#cl_timeout 99999999"
alias -speed500 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed600 "+mysettings;aspeed 1;speed 600;#cl_timeout 99999999"
alias -speed600 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed700 "+mysettings;aspeed 1;speed 700;#cl_timeout 99999999"
alias -speed700 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed800 "+mysettings;aspeed 1;speed 800;#cl_timeout 99999999"
alias -speed800 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed900 "+mysettings;aspeed 1;speed 900;#cl_timeout 99999999"
alias -speed900 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed999 "+mysettings;aspeed 2.3;speed 999;#cl_timeout 99999999"
alias -speed999 "-mysettings;aspeed 2.3;speed 1;#cl_timeout 99999999"
alias +speed1000 "+mysettings;aspeed 1;speed 1000;#cl_timeout 99999999"
alias -speed1000 "-mysettings;aspeed 2.3;speed 500;#cl_timeout 99999999"
#=============================================================================

//Manual Speed

alias +mspeed "move_speed 7"
alias -mspeed "move_speed 0"
#=============================================================================

// Multi-Strafe

alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; wait40;
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
#=============================================================================

// Pre-Strafe

alias s.qA2_pre " wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -left; cl_yawspeed 210"
alias run_qA2.LJ4 " strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"
#=============================================================================

// unstopable impulse

bind "f" "+2"
alias +2 "alias _special @2;@2"
alias -2 "alias _special"
alias @2 "special;wait;impulse 100;wait;impulse 100;"
#=============================================================================

// micon - micoff

alias mic "mikeon"
alias mikeon "voice_inputfromfile 1;+voicerecord; alias mic mikeoff"
alias mikeoff "voice_inputfromfile 0;-voicerecord ;alias mic mikeon";
bind "CAPSLOCK" "mic"
#=============================================================================

// walk script

alias speed+ "cl_forwardspeed 145; cl_backspeed 145; cl_sidespeed 145"
alias speed- "cl_forwardspeed 400; cl_backspeed 400; cl_sidespeed 400"

alias walk "walk1"
alias walk1 "speed+; con_notifytime 600; motdfile walk.txt; motd_write :: Walk mode; developer 1; motd; developer 0; alias walk walk0"
alias walk0 "speed-; con_notifytime -1; motdfile motd.txt; alias walk walk1"

bind k walk
#=============================================================================

//name

bind "'" "multiname"
alias multiname "name1"
bind "'" "multiname"
alias name1 "alias multiname name2;name AnGra1fer"
alias name2 "alias multiname name3;name SPEED^kn1fe|AnGra1fer"
alias name3 "alias multiname name5;name comprende!?"
alias name4 "alias multiname name6;name PRINCIPAL"
alias name5 "alias multiname name4;name coupable^"
alias name6 "alias multiname name1;name 0keYke"
#=============================================================================

// volume script

alias volume00 "developer 1; echo Volume: --------------------; volume 0.0; alias nextUp volume01; alias nextDown volume00"
alias volume01 "developer 1; echo Volume: @-------------------; volume 0.1; alias nextUp volume02; alias nextDown volume00"
alias volume02 "developer 1; echo Volume: -@------------------; volume 0.2; alias nextUp volume03; alias nextDown volume01"
alias volume03 "developer 1; echo Volume: --@-----------------; volume 0.3; alias nextUp volume04; alias nextDown volume02"
alias volume04 "developer 1; echo Volume: ---@----------------; volume 0.4; alias nextUp volume05; alias nextDown volume03"
alias volume05 "developer 1; echo Volume: ----@---------------; volume 0.5; alias nextUp volume06; alias nextDown volume04"
alias volume06 "developer 1; echo Volume: -----@--------------; volume 0.6; alias nextUp volume07; alias nextDown volume05"
alias volume07 "developer 1; echo Volume: ------@-------------; volume 0.7; alias nextUp volume08; alias nextDown volume06"
alias volume08 "developer 1; echo Volume: -------@------------; volume 0.8; alias nextUp volume09; alias nextDown volume07"
alias volume09 "developer 1; echo Volume: --------@-----------; volume 0.9; alias nextUp volume10; alias nextDown volume08"
alias volume10 "developer 1; echo Volume: ---------@----------; volume 1.0; alias nextUp volume11; alias nextDown volume09"
alias volume11 "developer 1; echo Volume: ----------@---------; volume 1.1; alias nextUp volume12; alias nextDown volume10"
alias volume12 "developer 1; echo Volume: -----------@--------; volume 1.2; alias nextUp volume13; alias nextDown volume11"
alias volume13 "developer 1; echo Volume: ------------@-------; volume 1.3; alias nextUp volume14; alias nextDown volume12"
alias volume14 "developer 1; echo Volume: -------------@------; volume 1.4; alias nextUp volume15; alias nextDown volume13"
alias volume15 "developer 1; echo Volume: --------------@-----; volume 1.5; alias nextUp volume16; alias nextDown volume14"
alias volume16 "developer 1; echo Volume: ---------------@----; volume 1.6; alias nextUp volume17; alias nextDown volume15"
alias volume17 "developer 1; echo Volume: ----------------@---; volume 1.7; alias nextUp volume18; alias nextDown volume16"
alias volume18 "developer 1; echo Volume: -----------------@--; volume 1.8; alias nextUp volume19; alias nextDown volume17"
alias volume19 "developer 1; echo Volume: ------------------@-; volume 1.9; alias nextUp volume20; alias nextDown volume18"
alias volume20 "developer 1; echo Volume: -------------------@; volume 2.0; alias nextUp volume20; alias nextDown volume19"

alias nextUp "volume10"
alias nextDown "volume09"

bind "." "nextup"
bind "," "nextdown"
#=============================================================================

// AFK script by the.lag

// когда ты афк, нажми ALT, когда не афк чтоб выключить - ALT -)

// MOTD Developer HUD Messages Workaround //

alias echo_on.jJ7 "motdfile echo.txt; cl_showfps 0"
alias echo_off.jJ7 "developer 1; motd; developer 0; motdfile motd.txt"

// M_Pitch Cycle Delays & Movement Cycler //

alias afk_start "cl_movespeedkey 0.559; alias cl_movespeedkey exec cl_movespeedkey.cfg; cl_yawspeed 105.1337; +movedown; move_seq10; speak fvox/bell"
alias afk_stop "stop_movement; wait; alias m_pitch; cl_yawspeed 210; -movedown; speak fvox/beep"

alias move_seq01 "alias m_pitch move_seq02"
alias move_seq02 "alias m_pitch move_seq03"
alias move_seq03 "alias m_pitch move_seq04"
alias move_seq04 "alias m_pitch move_seq05"
alias move_seq05 "alias m_pitch move_seq06"
alias move_seq06 "alias m_pitch move_seq07"
alias move_seq07 "alias m_pitch move_seq08"
alias move_seq08 "alias m_pitch move_seq09"
alias move_seq09 "alias m_pitch move_seq10"
alias move_seq10 "alias m_pitch move_seq01; move_change"
alias move_change "move1"
alias move1 "stop_movement; wait; +speed; wait; +forward; +right; speak fvox/blip; alias move_change move2; echo_on.jJ7; motd_write [Anti-AFK Movement: Forward+Right ^>]; echo_off.jJ7"
alias move2 "stop_movement; wait; +speed; wait; +forward; +left; speak fvox/blip; alias move_change move3; echo_on.jJ7; motd_write [Anti-AFK Movement: Forward+Left <^]; echo_off.jJ7"
alias move3 "stop_movement; wait; +speed; wait; +back; +right; speak fvox/blip; alias move_change move4; echo_on.jJ7; motd_write [Anti-AFK Movement: Back+Right v>]; echo_off.jJ7"
alias move4 "stop_movement; wait; +speed; wait; +back; +left; speak fvox/blip; alias move_change move1; echo_on.jJ7; motd_write [Anti-AFK Movement: Back+Left <v]; echo_off.jJ7"
alias stop_movement "-speed; wait; -forward; -back; wait; -right; -left"
alias afkname "name afk____"
bind alt "afk_toggle"
#=============================================================================

// Toggle & Extra Stuff //

alias afk_toggle "afk_on"
alias afk_on "writecfg Q-bA11_jJ7; wait; afkname; wait; say_team [Going AFK...!]; wait; impulse 100; wait; impulse 201; takepoint; echo_on.jJ7; motd_write [Anti-AFK ON]; echo_off.jJ7; afk_start; alias afk_toggle afk_off"
alias afk_off "exec Q-bA11_jJ7.cfg; wait; afk_stop; wait; say_team [No Longer AFK...!]; impulse 100; wait; impulse 201; reportingin; echo_on.jJ7; motd_write [Anti-AFK OFF]; echo_off.jJ7; alias afk_toggle afk_on"
#=============================================================================

// grab and hook
bind "n" "+hook"
bind "b" "+grab"

alias +oo "alias _special 4;4"
alias -oo "alias _special;-jump"
alias 4 "+jump; wait; -jump; wait; special"

alias +gag "+moveright;wait;+right;cl_yawspeed 550;+oo"
alias -gag "-moveright;wait;-right;-oo"
bind "x" "+gag"
#=============================================================================

// Strafing Attack;
alias strafe-attack "+attack2;-forward;+back;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;-back;+moveleft;wait;wait;wait;wait;wait;wait;wait;waitit;wait;wait;wait;wait;wait;wait;-moveleft;-attack2;+forward;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;-forward;+moveright;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;-moveright;+back;wait;wait;wait;wait;wait;wait;wait;wait;-back"

bind "c" "strafe-attack";
#=============================================================================

// 14-18

Alias +strafes "+moveright;wait;+right;wait;-moveright;wait;-right;wait;+moveleft;wait;+left;wait;-moveleft;wait;-left;+moveright;wait;+right;wait;-moveright;wait;-right;wait;+moveleft;wait;+left;wait;-moveleft;wait;-left"
alias -strafes "echo .:Strafing DONE:."
alias +strafer "+strafes;wait;+strafes"
alias -strafer "cl_yawspeed 320"
bind "t" "+strafer;cl_yawspeed 350"
#=============================================================================

// скрипт для быстрого разворота на 180 градусов

alias "fb_stop" "fps_max 10;cl_yawspeed 7199;wait;+left;wait;-left;wait;fps_max 140;cl_yawspeed 210"
bind "mouse3" "fb_stop"
#=============================================================================

// Duck Run;
bind "v" "+duck_run.fp3"
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"

alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"
#=============================================================================

________________________[0][k][e][Y][k][e]____________________

play sound/misc/oo

___________________[A][n][G][r][a][1][f][e][r]________________
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:: #Echo's ::
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

clear
echo "```````````````````````ANGRA1FER`````````````$$````````"
echo "`L`````````````````````````````````$````````$$`````````"
echo "`A```````````````$$$$$`````````````$$``````$$$`````````"
echo "`S``````````$$$$$$$$```````````````$$`````$$```````````"
echo "`T```````$$$$$$`````````````````````$$``$$$````````````"
echo "`````$$$$$$``````````````````````````$$$$$`````````````"
echo "`C````$$$`````````````````````$$$$```$$$$``````````````"
echo "`O``````$$```````````````````$$$$$```$$$$$$$$$$````````"
echo "`N``````$$`$$$$$````````$$``$$$````````$$`$$$$$$$$`````"
echo "`F```````$$$$$```$$`````$$``$$`````````$$```````$$$$```"
echo "`I````$$$$$``````$$`````$$``$$``````````$$`````````$```"
echo "`G``$$$$$`$$`````$$`````$$```$$$$$$$$$``$$`````````````"
echo "``$$$$$```$$`````$$````$$$````$$$$$$$``````````````````"
echo "``$$``````$$``````$$$$$$$``````````````````````````````"
echo "```````````$$``````$$$$$```````````````````````````````"
echo "```````````$$```````````````````````````AnGra1fer.cfg``"
echo "```````````$$```````````comprende!?````````New`cfg`````"
echo "```````````$$````````````ANGRA1FER``````````2011```````"
echo "````````````$$``````````` 0keYke```````````Loading`````"


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