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Config by AnGra1fer
WordДата: Четверг, 17.02.2011, 15:32 | Сообщение # 1
Группа: Проверенные
Сообщений: 51
Награды: 1
Репутация: 2
Статус:
Config by AnGra1fer

=============HacTp.
bind "x" "^^"
bind "MWHEELUP" "+use"
bind "MWHEELDOWN" "+duck"
bind "TAB" "+showscores"
bind "ENTER" "attack
bind "ESCAPE" "cancelselect"
bind "'" "+moveup"
bind "+" "sizeup"
bind "-" "sizedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "d" "+moveright"
bind "e" "+use"
bind "g" "drop"
bind "h" "+commandmenu"
bind "m" "chooseteam"
bind "p" "alias m_pitch r_drawviewmodel 1"
bind "q" "lastinv"
bind "r" "+reload"
bind "k" "+voicerecord"
bind "s" "+back"
bind "t" "weapon_hegrenade; weapon_flashbang;"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "+grab"
bind "y" "messagemode"
bind "~" "toggleconsole"
bind "UPARROW" "vup"
bind "DOWNARROW" "vdown"
bind "LEFTARROW" "sup"
bind "RIGHTARROW" "+right"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind F3 "amxmodmenu"
bind "mouse2" "+attack2"

===========f6 or f12 for kn1fe
bind "F6" "cl_resend 0; cl_rate 99999999999; cl_bob 0; cl_bobcycle 0; cl_righthand 1; cl_lw 0; cl_lc 0; cl_updaterate 501; ex_interp 0.0000002; cl_cmdbackup 0; cl_cmdrate 9999999999;"
bind "F7" "rate 250000000; cl_rate 999999999; cl_updaterate 501; cl_cmdrate 750; cl_re
bind "F8" "rate 25000; developer 0; cl_bob 0; cl_bobcycle 0.8; cl_lc 0; cl_updaterate 501; cl_cmdrate 101; ex_interp 0.01; cl_resend 3; cl_cmdbackup 0; fps_max 101; cl_bobup 0; fps_modem 101;cl_forwardspeed 99999999999;cl_backspeed 99999999999;cl_sidespeed 99999999999; "
bind "F9" "rate 12000;cl_rate 9999; cl_cmdrate 400; cl_updaterate 40; cl_resend 1; cl_dlmax 512; ex_interp 0.1;"
bind "F10" "rate 25000; cl_rate 20000; developer 0; cl_bob 0; cl_bobcycle 0.8; cl_lc 0; cl_updaterate 501; cl_cmdrate 250.2; ex_interp 0.01; cl_resend 3; cl_cmdbackup 0; fps_max 101; cl_bobup 0; fps_modem 101;"
bind "F11" "rate 25000; cl_rate 20000; developer 0; cl_bob 0; cl_bobcycle 0.8; cl_lc 0; cl_updaterate 501; cl_cmdrate 250.2; ex_interp 0.01; cl_resend 3; cl_cmdbackup 0; fps_max 101; cl_bobup 0; fps_modem 101;"
bind "F12" "rate 250000000; cl_rate 999999999; cl_updaterate 501; cl_cmdrate 750; cl_resend 2.5; ex_interp 0.0000002; cl_cmdbackup 1; cl_fixtimerate 7.5; cl_bob 0; cl_bobcycle 0; cl_bobup 0;cl_sidespeed 999; cl_backspeed 999; cl_forwardspeed 999; fps_max 101"
cl_updatarate 501
net_graph 1

bind "F1" "cl_rate 2000; ex_interp 0.0070; cl_updaterate 701; rate 22000; cl_bobcycle 0; cl_bob 0; cl_bobup 0;"

//Конфигурации для Отскока назад

bind "F2" "cl_backspeed 9999999999.999999999; cl_sidespeed 999999999.999999999; cl_yawspeed 999999999.999999999; cl_forwardspeed 999999999.999999999;"

bind "F5" "ex_interp 0.0019; fps_max 150"
bind "F4" "ex_interp 0.0015; fps_max 120"
bind "F3" "ex_interp 0.0000; fps_max 100"

======================setings
volume "1"
console "1.000000"
hideradar 1
fps_max "200"
fps_modem "000"
crosshair "1.000000"
gamma "5.000000"
brightness "5.000000"
con_color "0 155 255"
net_graph "0"
net_scale "1"
net_graphpos "1"
sv_voiceenable "0"
sv_aim "1"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
r_drawviewmodel "0"
mp_decals "1.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_monolights "0"
gl_picmip 0
gl_max_size 512
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "1"
suitvolume "1"
hisound "1.000000"
bgmvolume "1.000000"
MP3Volume "0.0"
_snd_mixahead "0.1"
team ""
model "gordon"
skin ""
topcolor "67"
bottomcolor "15"
rate "25000.000000"
cl_updatarate 501
ex_interp 0.000
ex_maxerrordistance "0"
cl_updaterate 600
cl_lw "1"
cl_lc "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw ".017"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
sensitivity "15"
zoom_sensitivity_ratio "1.2"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
cl_corpsestay "0.000000"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "0"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1.000000"
hud_classautokill "1"

===================kPyru Ha mecTe
bind "r" "+iO0.strafe"
alias +iO0.strafe "alias _special iO0.strafe; iO0.strafe"
alias -iO0.strafe "alias _special; -moveleft; -moveright; -forward; -back"
alias iO0.strafe "iO0.strafe_; wait; special"
alias iO0.strafe_ "iO0.up"
alias iO0.up "-moveright; wait; +forward; wait; alias iO0.strafe_ iO0.left"
alias iO0.left "-forward ; wait;+moveleft; wait; alias iO0.strafe_ iO0.down"
alias iO0.down "-moveleft; wait; +back; wait; alias iO0.strafe_ iO0.right"
alias iO0.right "-back; wait; +moveright; wait; alias iO0.strafe_ iO0.up"

==================speed)
alias singleStrafe1 "cl_yawspeed -370; wait2; cl_yawspeed 410; wait7; cl_yawspeed 465; wait1"
alias singleStrafe2 "cl_yawspeed -330; wait2; cl_yawspeed 400; wait6; cl_yawspeed 450; wait1"
alias singleStrafe3 "cl_yawspeed -300; wait2; cl_yawspeed 355; wait6; cl_yawspeed 400; wait1"
alias singleStrafe4 "cl_yawspeed -280; wait2; cl_yawspeed 315; wait5; cl_yawspeed 380; wait1"
alias singleStrafe5 "cl_yawspeed -365; wait2; cl_yawspeed 285; wait3; cl_yawspeed 340; wait1"
alias singleStrafe6 "cl_yawspeed -240; wait2; cl_yawspeed 230; wait2; cl_yawspeed 300; wait1"
alias singleStrafe7 "cl_yawspeed -200; wait2; cl_yawspeed 205; wait2;"
cl_autowepswitch "1"

============kn1Fe
alias +knife1 "knife;wait;w2;w2;+attack"
alias -knife1 "-attack;lastinv"
alias +knife2 "knife;wait;w2;w2;+attack2"
alias -knife2 "-attack2;lastinv"

================head shot
alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

==========smooth aiming
alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 4; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0

================Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; wait40;
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"

cl_yawspeed "1000000000000"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"

============xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

======================temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

================hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

================CSG STYLE//
alias +csgaim "aim 1;#+attack;aim 0"
alias -csgaim "#wait;#-attack"

alias +aim "aim 1"
alias -aim "aim 0"
alias "ts" "mytarget 0"
alias "cts" "mytarget 1"
alias "aim_m2" "bind mouse2 +aim"
alias "aim_m3" "bind mouse3 +aim"
alias boxes "box 1; bind mouse3 boxes2"
alias boxes2 "box 0; bind mouse3 boxes"

===================Quick Stab
alias +q_stab "weapon_knife;w;+attack2"
alias -q_stab "-attack2;lastinv"

===================Quick Slash
alias +q_slash "weapon_knife;w;+attack"
alias -q_slash "-attack;lastinv"

=============-Quick Stab
alias +quickstab "weapon_knife; w; +attack2"
alias -quickstab "w3; -attack2; w; bestweap"

===============-Quick Slash
alias +quickslash "weapon_knife; w; +attack"
alias -quickslash "w3; -attack; w; bestweap"

==============Shooting
=============alias +un.head1 "-mlook;wait;+mlook;+attack"
alias -un.head1 "-attack"
alias un.head1_1 "bind mouse1 +un.head1;spk activated"

==============Shooting
=alias +un.head1 "-mlook;wait;+mlook;+attack2"
=alias -un.head1 "-attack2"
=alias un.head1_1 "bind mouse2 +un.head1;spk activated"

===============script by aAa
скрипт для быстрого разворота на 180 градусов
alias "fb_stop" "fps_max 10;cl_yawspeed 7199;wait;+left;wait;-left;wait;fps_max 140;cl_yawspeed 210"
bind "mouse3" "fb_stop"

============heAd's
alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

==========kPytuJlka biggrin
alias +gag "+moveright;wait;+right;cl_yawspeed 2500;+oo"
alias -gag "-moveright;wait;-right;-oo"
bind "e" "+gag"

alias +hhh "alias _special zzz; zzz"
alias -hhh "alias _special slot10"
alias zzz "+duck;wait;-duck;wait;wait;wait;+duck;wait;wait;wait;wait;wait ;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait ;wait;wait;wait;wait;wait;wait;-duck;w40;wait;wait;wait;wait;special"

==================DOD Style
alias dodshoot+ "ltfxspeed 2"
alias dodshoot- "ltfxspeed 0"

================HLH Style
alias doshooton "aim 1;#wait;#+attack"
alias doshootoff "#-attack; aim 0"

=================HLH3 Duck Style
alias duckshooton "#+duck;aim 1;#wait;#+attack"
alias duckshootoff "#-duck;#-attack; aim 0"
============HLH4 Jump Style
alias jumpshooton "#+jump;aim 1;#wait;#+attack"
alias jumpshootoff "#-jump;#-attack; aim 0"

==============BD Style
alias bdshooton "aim 1;shoot 1;ltfxaspeed 1"
alias bdshootoff "aim 0;shoot 0;ltfxaspeed 0"

===================XQZ2 Style
alias doaimon "aim 1;#+attack"
alias doaimoff "#-attack;aim 0"

alias headh1 "hadj_f 1.0;hadj_h 1.0;hadj_r 1.0"
===========Call this
alias headhitbox "headh1;hitbox 1;avdraw 1;hitboxaim 1"

play/sound/misc/oo special for AnGra1fer

================lol
alias go_slot1 "weapon_mp5navy; weapon_m4a1; weapon_m249; weapon_p90; go_slot1b"
alias go_slot1b "weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550; go_slot1c"
alias go_slot1c "weapon_sg552; weapon_aug; weapon_tmp; weapon_mac10; weapon_ak47; go_slot1d"
alias go_slot1d "weapon_ump45; weapon_xm1014; weapon_m3; weapon_famas; weapon_galil"
alias go_slot2 "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven"
alias rze_helm "vesthelm; vest"
alias rze_nvgs "nvgs; nightvision"
alias tg_fn57dual "fn57; elites"
alias tg_tmpmac10 "tmp; mac10"
alias tg_famgal "famas; galil"
alias tg_m4ak "m4a1; ak47"
alias tg_augsg "aug; sg552"
alias tg_sg550g3 "sg550; g3sg1"
alias go_slot1 "weapon_mp5navy; weapon_m4a1; weapon_m249; weapon_p90; go_slot1b"
alias go_slot1b "weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550; go_slot1c"
alias go_slot1c "weapon_sg552; weapon_aug; weapon_tmp; weapon_mac10; weapon_ak47; go_slot1d"
alias go_slot1d "weapon_ump45; weapon_xm1014; weapon_m3; weapon_famas; weapon_galil"
alias go_slot2 "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven"
alias rze_helm "vesthelm; vest"
alias rze_nvgs "nvgs; nightvision"
alias tg_fn57dual "fn57; elites"
alias tg_tmpmac10 "tmp; mac10"
alias tg_famgal "famas; galil"
alias tg_m4ak "m4a1; ak47"
alias tg_augsg "aug; sg552"
alias tg_sg550g3 "sg550; g3sg1"
alias change "echo enter;messagemode name"
alias "drawtoggle" "draw_off"
alias "draw_off" "alias m_pitch r_drawviewmodel 0; alias drawtoggle draw_on"
alias "draw_on" "alias m_pitch r_drawviewmodel 1; alias drawtoggle draw_off"
alias +knife "weapon_knife; +jump; +duck; +attack2; wait; +attack; -attack"
alias -knife "weapon_knife; -jump; -duck; -attack2; -attack"

=========by AnGra1fer
alias w "wait"
alias w2 "w; w"
alias d1 "developer 1"
alias d0 "developer 0"

alias djtog "djson"
alias djson "d1; echo Duck-Jump Toggle *ON*; w; djon"
alias djsoff "d1; echo Duck-Jump Toggle *OFF*; w; djoff"
alias djon "alias +bhop +djump; alias -bhop -djump; alias djtog djsoff"
alias djoff "alias +bhop +jump; alias -bhop -jump; alias djtog djson"

alias +djump "+jump; +duck; w"
alias -djump "-jump; -duck"

=================Demo aliases

alias "demo" "demo1"
alias "demo1" "alias demo demo2; record demo1; developer 1; echo <!> Recording my demo №1 >>> gl guys <!>; developer 0"
alias "demo2" "alias demo demo3; stop; developer 1; echo <!> LeXeR's demo №1 record have stopped <!>; developer 0"
alias "demo3" "alias demo demo4; record demo2; developer 1; echo <!> Recording my demo №2 >>> gl guys <!>; developer 0"
alias "demo4" "alias demo demo5; stop; developer 1; echo <!> LeXeR's demo №2 record have stopped <!>; developer 0"
alias "demo5" "alias demo demo6; record demo3; developer 1; echo <!> Recording my demo №3 >>> gl guys <!>; developer 0"
alias "demo6" "alias demo demo7; stop; developer 1; echo <!> LeXeR's demo №3 record have stopped <!>; developer 0"
alias "demo7" "alias demo demo8; record demo4; developer 1; echo <!> Recording my demo №4 >>> gl guys <!>; developer 0"
alias "demo8" "alias demo demo9; stop; developer 1; echo <!> LeXeR's demo №4 record have stopped <!>; developer 0"
alias "demo9" "alias demo demo10; record demo5; developer 1; echo <!> Recording my demo №5 >>> gl guys <!>; developer 0"
alias "demo10" "alias demo demo1; stop; developer 1; echo <!> LeXeR's demo №5 record have stopped <!>; developer 0"

===============video settings
cl_dynamiccrosshair "0"
alias "+forward" "adjust_crosshair;adjust_crosshair"
alias "+back" "adjust_crosshair;adjust_crosshair"
alias "+moveleft" "adjust_crosshair;adjust_crosshair"
alias "+moveright" "adjust_crosshair;adjust_crosshair"
cl_crosshair_translucent "0"
alias "invnext" "+attack; wait; -attack"
alias "invprev" "+attack; wait; -attack"

============Quick Stab
alias +q_stab "weapon_knife;w;+attack2"
alias -q_stab "-attack2;lastinv"

=============Quick Slash
alias +q_slash "weapon_knife;w;+attack"
alias -q_slash "-attack;lastinv"

===============-Quick Stab
alias +quickstab "weapon_knife; w; +attack2"
alias -quickstab "w3; -attack2; w; bestweap"

=============-Quick Slash
alias +quickslash "weapon_knife; w; +attack"
alias -quickslash "w3; -attack; w; bestweap"

===========Shooting
===; alias +un.head1 "-mlook;wait;+mlook;+attack"
===; alias -un.head1 "-attack"
===; alias un.head1_1 "bind mouse1 +un.head1"

===========Shooting
===; alias +un.head1 "-mlook;wait;+mlook;+attack2"
===; alias -un.head1 "-attack2"
===; alias un.head1_1 "bind mouse2 +un.head1"

===============spin script
cl_yawspeed "1000000000000"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"

==================micon - micoff
alias mic "mikeon"
alias mikeon "voice_inputfromfile 1;+voicerecord; alias mic mikeoff"
alias mikeoff "voice_inputfromfile 0;-voicerecord ;alias mic mikeon";
bind "CAPSLOCK" "mic"

==============lags script
Bind "] "+fff"
alias +fff "alias _special @fff;@fff"
alias -fff "alias _special"
alias @fff "special;w3;timerefresh;w3;timerefresh"
alias w3 "wait;wait;wait"

===============MOTD Developer HUD Messages Workaround
alias echo_on.jJ7 "motdfile echo.txt; cl_showfps 0"
alias echo_off.jJ7 "developer 1; motd; developer 0; motdfile motd.txt"

============M_Pitch Cycle Delays & Movement Cycler
alias afk_start "cl_movespeedkey 0.559; alias cl_movespeedkey exec cl_movespeedkey.cfg; cl_yawspeed 105.1337; +movedown; move_seq10; speak fvox/bell"
alias afk_stop "stop_movement; wait; alias m_pitch; cl_yawspeed 210; -movedown; speak fvox/beep"
alias move_seq01 "alias m_pitch move_seq02"
alias move_seq02 "alias m_pitch move_seq03"
alias move_seq03 "alias m_pitch move_seq04"
alias move_seq04 "alias m_pitch move_seq05"
alias move_seq05 "alias m_pitch move_seq06"
alias move_seq06 "alias m_pitch move_seq07"
alias move_seq07 "alias m_pitch move_seq08"
alias move_seq08 "alias m_pitch move_seq09"
alias move_seq09 "alias m_pitch move_seq10"
alias move_seq10 "alias m_pitch move_seq01; move_change"
alias move_change "move1"
alias move1 "stop_movement; wait; +speed; wait; +forward; +right; speak fvox/blip; alias move_change move2; echo_on.jJ7; motd_write [Anti-AFK Movement: Forward+Right ^>]; echo_off.jJ7"
alias move2 "stop_movement; wait; +speed; wait; +forward; +left; speak fvox/blip; alias move_change move3; echo_on.jJ7; motd_write [Anti-AFK Movement: Forward+Left <^]; echo_off.jJ7"
alias move3 "stop_movement; wait; +speed; wait; +back; +right; speak fvox/blip; alias move_change move4; echo_on.jJ7; motd_write [Anti-AFK Movement: Back+Right v>]; echo_off.jJ7"
alias move4 "stop_movement; wait; +speed; wait; +back; +left; speak fvox/blip; alias move_change move1; echo_on.jJ7; motd_write [Anti-AFK Movement: Back+Left <v]; echo_off.jJ7"
alias stop_movement "-speed; wait; -forward; -back; wait; -right; -left"

exec userconfig.cfg

//Double duck
bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

clear
echo "by AnGra1fer"
bind "SPACE" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"

bind "q" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"
bind "t" "+cbhop"

name "AnGra1fer"


 
D1[G]0Дата: Воскресенье, 03.04.2011, 13:21 | Сообщение # 2
Группа: Проверенные
Сообщений: 43
Награды: 0
Репутация: 0
Статус:
Видел его на серве 11ak1. Хорошо играл слевой

Сообщение отредактировал D1[G]0 - Воскресенье, 03.04.2011, 13:23
 
Kaa^Дата: Воскресенье, 03.04.2011, 14:43 | Сообщение # 3
Группа: Модераторы
Сообщений: 833
Награды: 4
Репутация: 10
Статус:
та он вообще неочём игрпет=/

Кто захочет тот заглянет
 
progressiveДата: Воскресенье, 03.04.2011, 19:19 | Сообщение # 4
Группа: Проверенные
Сообщений: 5
Награды: 0
Репутация: 0
Статус:
как играет такой и конфиг
играет неочем
 
SupremeДата: Воскресенье, 03.04.2011, 19:31 | Сообщение # 5
Группа: V.I.P.
Сообщений: 693
Награды: 10
Репутация: 21
Статус:
хз...не знаем таких

Muf5
Ars.
 
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