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Норм cfg
WordДата: Четверг, 17.02.2011, 15:26 | Сообщение # 1
Группа: Проверенные
Сообщений: 51
Награды: 1
Репутация: 2
Статус:
unbindall
name "PyKa 3aTekJla :D"
bind "TAB" "+showscores; cl_righthand 1"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "/" "invprev"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "e" "+grab"
bind "i" "say @@y no 1 Hanadaem|He nognupaTb|HE napaBo3uTb|He kpbIcuTb|AFK nocJIegHumu|MAT u PekJIama OFF"
bind "g" "drop"
bind "h" "+commandmenu"
bind "m" "chooseteam"
bind "o" "multiname"
bind "r" "+reload"
bind "v" "alias m_pitch r_drawviewmodel 1"
bind "s" "+back"
bind "u" "messagemode2"
bind "w" "+forward"
bind "y" "messagemode"
bind "MOUSE3" "+voicerecord"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F5" "snapshot"
bind "F10" "quit prompt"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "invnext"
bind "MWHEELUP" "invprev"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind mwheeldown "+duck"
bind "," "amxmodmenu"
bind "." "amx_bancsmenu"

scr_connectmsg "Config by u3oJIbga e6a:D"
scr_connectmsg1 "xo4ewb MeH9?:D"
scr_connectmsg2 ":D"

setinfo _pw

==>Client==>
ex_interp 0.005
ex_maxerrordistance "0"
cl_updaterate "101"
cl_lw "1"
cl_lc "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
hud_takesshots "0"
fastsprites "0"
cl_corpsestay "0.000000"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1.000000"
hud_classautokill "1"

==>Mouse==>

sensitivity 7.5
m_pitch 0.022
m_yaw 0.022
m_forward 1
m_side 0.8
m_filter 0.000000
zoom_sensitivity_ratio 1.0
+mlook

===>Video==>
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "1"
gl_overbright "0"
gl_polyoffset "0.1"
gl_spriteblend "1"
gl_lightholes "0"
gl_wateramp "0"
gl_alphamin "1"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
r_drawviewmodel "1"
r_decal "1"
r_dynamic "1"
r_shadows "0"
gamma "2.910000"
brightness "1.920000"
fastsprites "0"
max_shells "1"
max_smokepuffs "1"
viewframe "1"
hisound "1"
hpk_maxsize "1"
net_scale "5"
net_graph "3"
net_graphpos "2"
hud_centerid 1
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
hud_deathnotice_time "5"
hud_drawhistory_time "5"
hud_saytext_time "5"

exec userconfig.cfg
aim_alternate=1
aim_autoaim=1
aim_autoshoot=1
aim_autowall=1
aim_bodyheight=1
aim_bodyradius=1
aim_bodyshape=1
aim_bo nespot=7
aim_drawspot=1
aim_forwardadjust=1
aim_fov=10
aim_hbdraw=1
aim_headradius=1
aim_heightadjust=1
aim_hitbox=11
aim_lock=1
ai m_method=1
aim_mode=1
aim_nospread=1
aim_predahead=1
aim_predback=1
aim_prediction=1
aim_random=1
aim_recoil=2
aim_rightadjust=1
ai m_smooth=1
aim_team=1
aim_thru=1
aim_triggerbot=1
aim_visrecoil=1
esp_box=1
esp_boxsize=1
esp_class=1
esp_cloaking=1
esp_distance=1
esp_dlights=1
esp_ents=1
esp_health=1
esp_name=1
esp_ofs_x=1
esp_ofs_y=1
esp_reload=1
esp_resources=1
esp_sounds=0
esp_soundsmode =0
esp_structure=1
esp_upgrades=1
esp_weapon=1

==>S0und==>
volume "0.2000000"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
_snd_mixahead "0.1"
suitvolume "0.250000"
hisound "1.000000"
bgmvolume "1.000000"
bgmbuffer "-999999999" // 0
MP3Volume "0.100000"
voice_scale "0.750000"
voice_enable "1"
voice_forcemicrecord "0.000000"
voice_modenable "1"
sv_voiceenable "1"

==>Console==>
console 1.000000
con_color 255 255 255
scr_conspeed 999999

==>Other==>
drawradar
hud_takesshots 0
hud_draw 1
hud_fastswitch 1
hud_centerid 1
crosshair 1.000000
cl_crosshair_size small
cl_crosshair_translucent 0
setinfo _vgui_menus 0

cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1.000000"
hud_classautokill "1"
setinfo "_ah" "0"
setinfo "friends" "0"
setinfo "dm" "1"
setinfo "ah" "1"
setinfo "ghosts" "0"
setinfo "cl_lb" "0.0"
setinfo "righthand" "1"
setinfo "vgui_menus" "0"
setinfo "vgui_menu" "0"
setinfo "_vgui_menus" "0"
cl_updaterate 501
ex_interp 0.009
rate 25000
gl_max_size 1024
hud_fastswitch 1
mp_decals 9999
fastsprites 0
fps_max 101.0

_snd_mixahead "0.1"
sv_aim "0"
sv_unlag 1
sv_unlagsamples 0
sv_accelerate 50
sv_airaccelerate 50
lookspring 1
v_centerspeed 1000
lookstrafe "0.000000"
lookspring "0.000000"

==>Scripts==>

// Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack"
//; alias -un.head1 "-attack"
//; alias un.head1_1 "bind mouse1 +un.head1;spk; activated"

// Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack2"
//; alias -un.head1 "-attack2"
//; alias un.head1_1 "bind mouse2 +un.head1;spk; activated"

alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"

bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

alias +www "+attack2;developer 1;fps_max 1000;fastsprites 101; cl_corpsestay 300; cl_weather 1; mp_decals 300; r_decals 300"
alias -www "-attack2;developer 0;fps_max 100;cl_corpsestay 0; cl_weather 0; mp_decals 1; r_decals 1; fastsprites 1"
bind mouse2 +www

lias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack"

//Headshot script

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"

alias +tt "+attack; adjust_crosshair"
alias -tt "-attack; adjust_crosshair"
bind mouse1 +tt
bind bind ctrl +newduck

alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"

alias +www "+attack2;developer 1;fps_max 1000;fastsprites 101; cl_corpsestay 300; cl_weather 1; mp_decals 300; r_decals 300"
alias -www "-attack2;developer 0;fps_max 100;cl_corpsestay 0; cl_weather 0; mp_decals 1; r_decals 1; fastsprites 1"
bind mouse2 +www

alias djtog "djson"
alias djson "d1; echo Duck-Jump Toggle *ON*; w; djon"
alias djsoff "d1; echo Duck-Jump Toggle *OFF*; w; djoff"
alias djon "alias +bhop +djump; alias -bhop -djump; alias djtog djsoff"
alias djoff "alias +bhop +jump; alias -bhop -jump; alias djtog djson"

alias +djump "+jump; +duck; w"
alias -djump "-jump; -duck"

// +dk aliases \\

alias +dk "+duck;wait;-duck;wait;wait;+duck;wait;wait;wait;wait;wait;wait;wait;wait"
alias -dk "-duck"

alias w "wait"
alias w5 "wait;wait;wait;wait;wait"
alias w10 "w5;w5"
alias w20 "w10;w10"
alias w40 "w20;w20"

alias +hhh "alias _special zzz; zzz"
alias -hhh "alias _special slot10"
alias zzz "+duck;wait;-duck;wait;wait;wait;+duck;wait;wait;wait;wait;wait ;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait ;wait;wait;wait;wait;wait;wait;-duck;w40;wait;wait;wait;wait;special"

// bt fire aliases \\

alias "+1pt" "+attack;wait;+attack;wait+attack"
alias "-1pt" "-attack"
alias "_1pt" "bind mouse1 +ddd"

alias "+autopt" "+attack"
alias "-autopt" "-attack"
alias "autopt" "bind mouse1 +autopt"

/headshot script\\

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

// knife aliases \\

alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"

//headshot script\\

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

alias knife-numbers "avadd 0 22.75 6.3 2;avadd 1 27.5 5.45 3.45;avadd 2 11.52 7.04 3.95;avadd 3 17.9 6.87 1.205"
alias knifesetup "height_correction 0;recoil 1.5"
alias tknife "avclear0;avclear1;avclear2;knife-numbers;knifesetup;txt ( K n i f e )"

// xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// temporary aim thru wall
alias +thru "aimthru 1"
alias -thru "aimthru 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

// CSG STYLE//
alias +csgaim "aim 1;#+attack;aim 0"
alias -csgaim "#wait;#-attack"

alias +ppp "+attack;developer 1;fps_max 1000"
alias -ppp "-attack;developer 0;fps_max 999.0"

alias +kill "#kill"
alias -kill "#+attack"

// Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack"
//; alias -un.head1 "-attack"
//; alias un.head1_1 +un.head1;spk activated"

// Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack2"
//; alias -un.head1 "-attack2"
//; alias un.head1_1 "bind mouse2 +un.head1;spk activated"

alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"

alias "+knf" "slot3;w;+attack"
alias "-knf" "-attack;w;lastinv"

alias derecoil "-attack; -lookdown; cl_pitchspeed 150"
alias +m4_recoil "cl_pitchspeed 5.8; +attack; +lookdown"
alias -m4_recoil "derecoil"
alias "_2pt" "bind mouse1 +m4_recoil"

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

alias +k "-mlook;wait;+attack2"
alias -k "+mlook;wait;-attack2"

alias derecoil "-attack; -lookdown; cl_pitchspeed 150"
alias +m4_recoil "cl_pitchspeed 5.8; +attack; +lookdown"
alias -m4_recoil "derecoil"
alias "_2pt" "bind mouse1 +m4_recoil"

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

defuse aliases

alias "+knf" "slot3;w;+attack"
alias "-knf" "-attack;w;lastinv"

alias "+knf" "slot3;w;+attack"
alias "-knf" "-attack;w;lastinv"

alias +kill "#kill"
alias -kill "#+attack"

/+attack2 script
alias +att2 "#+attack2"
alias -att2 "#-attack2"

alias +ltfxv4 "aim_on 1;aim_shoot 1"
alias +ltfxv4 "aim_on 0;aim_shoot 0"

============xqz2 style
alias +doaim "aim 1;+attack"
alias -doaim "aim 0;-attack"

=============temporary aim thru wall
alias +thru "aimthru 1;+attack"
alias -thru "aimthru 0;-attack"

=================hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

/+attack2 script
alias +att2 "#+attack2"
alias -att2 "#-attack2"

//Aimthru 1
alias +thrushoot "aimthru 1;#+attack"
alias -thrushoot "aimthru 0;#-attack"

//Aimthru 2 W/ shoot
alias +thru "aimthru 1;"
alias -thru "aimthru 0;"

//Xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

// csg style
alias +csgaim "aim 1;later 0.01 #+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 #-attack"

// DavVv style
alias +doshootnoaim "davbot 0;#wait;#+attack"
alias -doshootnoaim "#-attack; davbot 1"

// bt fire aliases \\

alias "+1pt" "+attack;wait;+attack;wait+attack"
alias "-1pt" "-attack"
alias "_1pt" "bind mouse1 +ddd;+1pt"

alias "+autopt" "+attack"
alias "-autopt" "-attack"
alias "autopt" "bind mouse1 +autopt"

alias +mspeed "move_speed 7"
alias -mspeed "move_speed 0"

===================Aim w/ Shooting
alias +hlhaim "aim_on 1;aim_lock 1;aim_shoot 2"
alias -hlhaim "aim_on 0;aim_lock 0;aim_shoot 0"

=================Aim Only Style
alias +onlyaim "aim_on 1;aim_lock 1"
alias -onlyaim "aim_on 0;aim_lock 0"

================Only Shoot when AutoAiming
alias +aimshoot "aim_on 1;aim_lock 1;aim_shoot 1;"
alias -aimshoot "aim_on 0;aim_lock 0;aim_shoot 0;"

=================xqz2 style
alias +doaim "aim_on 1"
alias -doaim "aim_on 0"

================== temporary aim thru wall
alias +thru "aim_thru 1;aim 1"
alias -thru "aim_thru 0;aim 0"

============== hlh style
alias +doshoot "aim_on 1;aim_shoot 2"
alias -doshoot "aim_shoot 0;aim_on 0"

/Christ CS
alias "+christcs" "aim_on 1;aim_lock 1;aim_shoot 1"
alias "-christcs" "aim_on 0;aim_lock 0;aim_shoot 0"

alias "+ltfxv4" "aim_on 1;aim_lock 1;aim_shoot 1"
alias "-ltfxv4" "aim_on 0;aim_lock 0;aim_shoot 0"
alias "m_pitch" "r_drawviewmodel 0
//Christ NS
alias "+christns" "aim_smooth 1;aim_on 1;aim_lock 1"
alias "-christns" "aim_smooth 0;aim_on 0;aim_lock 0"
alias +gag "+moveright;wait;+right;cl_yawspeed 2500;+oo"
alias -gag "-moveright;wait;-right;-oo"
bind "n" "+gag"

bind "q" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"
============ltfv v4
alias +ltfxv4 "aim_on 1;aim_shoot 1"
alias +ltfxv4 "aim_on 0;aim_shoot 0"
cl_long a knife "0.018000"

alias w "wait"
alias w2 "w; w"
alias d1 "developer 1"
alias d0 "developer 0"

alias djtog "djson"
alias djson "d1; echo Duck-Jump Toggle *ON*; w; djon"
alias djsoff "d1; echo Duck-Jump Toggle *OFF*; w; djoff"
alias djon "alias +bhop +djump; alias -bhop -djump; alias djtog djsoff"
alias djoff "alias +bhop +jump; alias -bhop -jump; alias djtog djson"

alias +djump "+jump; +duck; w"
alias -djump "-jump; -duck"

//DOD Style
alias dodshoot+ "ltfxspeed 2"
alias dodshoot- "ltfxspeed 0"

//HLH Style
alias doshooton "aim 1;#wait;#+attack"
alias doshootoff "#-attack; aim 0"

//HLH3 Duck Style
alias duckshooton "#+duck;aim 1;#wait;#+attack"
alias duckshootoff "#-duck;#-attack; aim 0"

//HLH4 Jump Style
alias jumpshooton "#+jump;aim 1;#wait;#+attack"
alias jumpshootoff "#-jump;#-attack; aim 0"

//BD Style
alias bdshooton "aim 1;shoot 1;ltfxaspeed 1"
alias bdshootoff "aim 0;shoot 0;ltfxaspeed 0"

//XQZ2 Style
alias doaimon "aim 1;#+attack"
alias doaimoff "#-attack;aim 0"

// Bunny Hop \\
bind "SPACE" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"

alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"

bind "f" "+2"
alias +2 "alias _special @2;@2"
alias -2 "alias _special"
alias @2 "special;wait;impulse 100;wait;impulse 100;"

rate 30000
cl_updaterate 501
cl_cmdrate 501
cl_lc 0
ex_interp 0.01
cl_righthand 1

// Скрипты \\

alias on "bind mouse1 +yeah;bind f4 off;"
alias +yeah "+back;+attack;"
alias -yeah "-back;-attack";
alias off "bind mouse1 +attack; bind f4 on"
bind f4 on

//Aimbot Scripts
//======================================================

alias +kill "#kill"
alias -kill "#+attack"

//DOD Style
alias dodshoot+ "ltfxspeed 2"
alias dodshoot- "ltfxspeed 0"

//HLH Style
alias doshooton "aim 1;#wait;#+attack"
alias doshootoff "#-attack; aim 0"

//HLH3 Duck Style
alias duckshooton "#+duck;aim 1;#wait;#+attack"
alias duckshootoff "#-duck;#-attack; aim 0"

//HLH4 Jump Style
alias jumpshooton "#+jump;aim 1;#wait;#+attack"
alias jumpshootoff "#-jump;#-attack; aim 0"

//BD Style
alias bdshooton "aim 1;shoot 1;ltfxaspeed 1"
alias bdshootoff "aim 0;shoot 0;ltfxaspeed 0"

//XQZ2 Style
alias doaimon "aim 1;#+attack"
alias doaimoff "#-attack;aim 0"

//dd Double Duck\\
bind "q" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

// More smiles on one key
alias "smiles1" "say smile ;alias smls smiles2"
alias "smiles2" "say =) ;alias smls smiles3"
alias "smiles3" "say :] ;alias smls smiles4"
alias "smiles4" "say =] ;alias smls smiles5"
alias "smiles5" "say biggrin ;alias smls smiles6"
alias "smiles6" "say xD ;alias smls smiles1"
alias "smls" "smiles1"
bind "b" "smls"

// Управление звуком
alias "vup" "volume_4"
alias "vdn" "volume_2"
alias volume_0 "play weapons/xbow_fire1;echo |[0]----------| MUTE (no sound);volume 0;alias vup volume_1;alias vdn volume_0"
alias volume_1 "play weapons/xbow_fire1.wav;echo |[0.05]----------|;volume 0.05;alias vup volume_2;alias vdn volume_0"
alias volume_2 "play weapons/xbow_fire1.wav;echo |-[0.1]---------|;volume 0.1;alias vup volume_3;alias vdn volume_1"
alias volume_3 "play weapons/xbow_fire1.wav;echo |-[0.15]---------|;volume 0.15;alias vup volume_4;alias vdn volume_2"
alias volume_4 "play weapons/xbow_fire1.wav;echo |--[0.2]--------|;volume 0.2;developer 1;alias vup volume_5;alias vdn volume_3"
alias volume_5 "play weapons/xbow_fire1.wav;echo |--[0.25]--------|;volume 0.25;developer 1;alias vup volume_6;alias vdn volume_4"
alias volume_6 "play weapons/xbow_fire1.wav;echo |---[0.3]-------|;volume 0.3;alias vup volume_7;alias vdn volume_5"
alias volume_7 "play weapons/xbow_fire1.wav;echo |---[0.35]-------|;volume 0.35;alias vup volume_8;alias vdn volume_6"
alias volume_8 "play weapons/xbow_fire1.wav;echo |----[0.4]------|;volume 0.4;alias vup volume_9;alias vdn volume_7"
alias volume_9 "play weapons/xbow_fire1.wav;echo |----[0.45]------|;volume 0.45;alias vup volume_10;alias vdn volume_8"
alias volume_10 "play weapons/xbow_fire1.wav;echo |-----[0.5]-----|;volume 0.5;alias vup volume_11;alias vdn volume_9"
alias volume_11 "play weapons/xbow_fire1.wav;echo |-----[0.55]-----|;volume 0.55;alias vup volume_12;alias vdn volume_10"
alias volume_12 "play weapons/xbow_fire1.wav;echo |------[0.6]----|;volume 0.6;alias vup volume_13;alias vdn volume_11"
alias volume_13 "play weapons/xbow_fire1.wav;echo |------[0.65]----|;volume 65;alias vup volume_14;alias vdn volume_12"
alias volume_14 "play weapons/xbow_fire1.wav;echo |-------[0.7]---|;volume 0.7;alias vup volume_15;alias vdn volume_13"
alias volume_15 "play weapons/xbow_fire1.wav;echo |-------[0.75]---|;volume 75;alias vup volume_16;alias vdn volume_14"
alias volume_16 "play weapons/xbow_fire1.wav;echo |--------[0.8]--|;volume 0.8;alias vup volume_17;alias vdn volume_15"
alias volume_17 "play weapons/xbow_fire1.wav;echo |--------[0.85]--|;volume 0.85;alias vup volume_18;alias vdn volume_16"
alias volume_18 "play weapons/xbow_fire1.wav;echo |---------[0.9]-|;volume 0.9;alias vup volume_19;alias vdn volume_17"
alias volume_19 "play weapons/xbow_fire1.wav;echo |---------[0.95]-|;volume 0.95;alias vup volume_20;alias vdn volume_18"
alias volume_20 "play weapons/xbow_fire1.wav;echo |----------[0.1]| MAXIMUM [volume];volume 1.0;alias vup volume_20;alias vdn volume_19"
bind "z" "vup"
bind "x" "vdn"

// Управление чувствительностью мышки

alias "sup" "s_7"
alias "sdn" "s_5"
alias s_0 "play Ui/buttonclickrelease.wav;echo [{0}----------] OFF (sensitivity);sensitivity 0;alias sup s_1;alias sdn s_0"
alias s_1 "play Ui/buttonclickrelease.wav;echo [{0.5}----------];sensitivity 0.5;alias sup s_2;alias sdn s_0"
alias s_2 "play Ui/buttonclickrelease.wav;echo [-{1}---------];sensitivity 1;alias sup s_3;alias sdn s_1"
alias s_3 "play Ui/buttonclickrelease.wav;echo [-{1.5}---------];sensitivity 1.5;alias sup s_4;alias sdn s_2"
alias s_4 "play Ui/buttonclickrelease.wav;echo [--{2}--------];sensitivity 2;alias sup s_5;alias sdn s_3"
alias s_5 "play Ui/buttonclickrelease.wav;echo [--{2.5}--------];sensitivity 2.5;alias sup s_6;alias sdn s_4"
alias s_6 "play Ui/buttonclickrelease.wav;echo [---{3}-------];sensitivity 3;alias sup s_7;alias sdn s_5"
alias s_7 "play Ui/buttonclickrelease.wav;echo [---{3.5}-------];sensitivity 3.5;alias sup s_8;alias sdn s_6"
alias s_8 "play Ui/buttonclickrelease.wav;echo [----{4}------];sensitivity 4;alias sup s_9;alias sdn s_7"
alias s_9 "play Ui/buttonclickrelease.wav;echo [----{4.5}------];sensitivity 4.5;alias sup s_10;alias sdn s_8"
alias s_10 "play Ui/buttonclickrelease.wav;echo [-----{5}-----];sensitivity 5;alias sup s_11;alias sdn s_9"
alias s_11 "play Ui/buttonclickrelease.wav;echo [-----{5.5}-----];sensitivity 5.5;alias sup s_12;alias sdn s_10"
alias s_12 "play Ui/buttonclickrelease.wav;echo [------{6}----];sensitivity 6;alias sup s_13;alias sdn s_11"
alias s_13 "play Ui/buttonclickrelease.wav;echo [------{6.5}----];sensitivity 6.5;alias sup s_14;alias sdn s_12"
alias s_14 "play Ui/buttonclickrelease.wav;echo [-------{7}---];sensitivity 7;alias sup s_15;alias sdn s_13"
alias s_15 "play Ui/buttonclickrelease.wav;echo [-------{7.5}---];sensitivity 7.5;alias sup s_16;alias sdn s_14"
alias s_16 "play Ui/buttonclickrelease.wav;echo [--------{8}--];sensitivity 8;alias sup s_17;alias sdn s_15"
alias s_17 "play Ui/buttonclickrelease.wav;echo [--------{8.5}--];sensitivity 8.5;alias sup s_18;alias sdn s_16"
alias s_18 "play Ui/buttonclickrelease.wav;echo [---------{9}-];sensitivity 9;alias sup s_19;alias sdn s_17"
alias s_19 "play Ui/buttonclickrelease.wav;echo [---------{9.5}-];sensitivity 9.5;alias sup s_20;alias sdn s_18"
alias s_20 "play Ui/buttonclickrelease.wav;echo [----------{10}] MAXIMUM [sensitivity];sensitivity 10;alias sup s_20;alias sdn s_19"
bind "=" "sup"
bind "-" "sdn"

//-----------------(оружие из одной руки в другую на CAPS LOCK)
alias weapon_r "cl_righthand 1;bind capslock weapon_l;developer 1;echo > > > >WEPON RIGHT;developer 0"
alias weapon_l "cl_righthand 0;bind capslock weapon_r;developer 1;echo < < < <WEAPON LEFT;developer 0"
bind "capslock" "weapon_l"

//AIMBOT CONFIG//
setburst knife 1 3 1 0 0 0
setburst knife 2 999 1 0 0 2

alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
humaim0

alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
alias smooth1 "smooth 5; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
smooth0

alias +doaim "aim 1"
alias -doaim "aim 0"

alias +thru "aimthru 1"
alias -thru "aimthru 0"

alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 1"

alias +csgaim "aim 1;#+attack;aim 1"
alias -csgaim "#wait;#-attack"

alias +www "+attack2;developer 1;fps_max 1000;fastsprites 101; cl_corpsestay 300; cl_weather 1; mp_decals 300; r_decals 300"
alias -www "-attack2;developer 0;fps_max 100;cl_corpsestay 0; cl_weather 0; mp_decals 1; r_decals 1; fastsprites 1"
bind mouse2 +www

// Bunny Hop \\
bind "SPACE" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"

bind "o" "multiname"
alias multiname "name1"
alias name1 "alias multiname name2;name DA_Hy_Ha"
alias name2 "alias multiname name3;name DA_Hy_Ha"
alias name3 "alias multiname name4;name DA_Hy_Ha"
alias name4 "alias multiname name1;name DA_Hy_Ha"

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

alias +head1 "-mlook;wait;+attack2"
alias -head1 "-attack2;;+mlook"
alias head1 "bind mouse2 +head2"

alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"

[color=blue]



 
qweptyuДата: Пятница, 18.02.2011, 04:12 | Сообщение # 2
Группа: Проверенные
Сообщений: 25
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Репутация: 0
Статус:
alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"

ты думаеш что чем больше ты напихаеш в кфг скриптов на правую,то она будет дальше бить?

 
dawa_9lДата: Вторник, 22.02.2011, 21:48 | Сообщение # 3
Группа: Проверенные
Сообщений: 571
Награды: 17
Репутация: 27
Статус:
нет ну пизже всего это то что в конечном споилере вот эт да тащерский конфиг biggrin

ыть я ебал)

 
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