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[FS].cfg
1551500Дата: Вторник, 15.02.2011, 19:29 | Сообщение # 1
Группа: Проверенные
Сообщений: 395
Награды: 28
Репутация: 33
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/// Counter-strike configuration file by DmuTpuu Protcik aka "DmuTpuu" \\\
/// Counter-strike version 1.6 \\\
//--------------------------------------------------------------------------
alias +www "+attack2;developer 1;fastsprites 101;cl_updaterate 500;cl_corpsestay 300; cl_weather 1; mp_decals 300; r_decals 300;fps_max 1000; adjust_crosshair;"
alias -www "-attack2;developer 0;cl_corpsestay 0; cl_weather 0; mp_decals 1; r_decals 1; fastsprites 1;fps_max 100; adjust_crosshair;cl_updaterate 500"
bind mouse2 +www
// Edit Here
bind "e" "run_qA2.LJ4" // Straight-Forward Runup
bind "" "pre_qA2.LJ4" // Pre-Strafe Runup (Further)
unbindall

// Control binds \\

unbindall
bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+111"
bind "TAB" "+showscores; ex_interp 0.004"
bind "DEL" "snapshot"
bind "x" amxmodmenu
bind "v" "+paint"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jj"
bind "SHIFT" "+voicerecord"
bind "PAUSE" "pause"
bind "PGDN" "cl_righthand 0"
bind "PGUP" "cl_righthand 1"
bind "r" "+reload"
bind "g" "drop"
bind "b" "buy"
bind "e" "+use"
bind "m" "chooseteam"
bind "n" "buyequip"
bind "h" "+commandmenu"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "CAPS LOCK" "impulse 100"
bind "t" "impulse 201"
bind "z" "say xD "
bind "v" "+paint"
bind "ALT" "grab_toggle"
bind "1" "slot1;cl_bobcycle 0.8"
bind "2" "slot2;cl_bobcycle 0.8"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "o" "amx_specfun 28 1 0"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "MWHEELUP" "+duck"

// Say_team binds \\

bind "z" "say xD"
bind "mouse3" "+voicerecord"
bind "MOUSE4" "weapon_hegrenade"
bind "MOUSE5" "weapon_flashbang"
bind "ALT" "say_team /me"
bind f3 "ak47;m4a1;primammo"
bind f4 "aug;sg552;primammo"
bind f5 "mp5;primammo"
bind f6 "awp;primammo"
bind f7 "galil;famas;primammo"
bind f9 "vesthelm"
bind f10 "hegren"
bind f11 "flash"
bind f12 "defuser"
bind "-" "say /rank"
bind "=" "say /rankstats"
bind "KP_HOME" "say qq all"
bind "KP_UPARROW" "9 nidaPac"
bind "KP_LEFTARROW" "say_team Bca Ha A"
bind "KP_5" "say_team Bce Ha B"
bind "KP_END" "say :D"
bind "KP_DOWNARROW" "say :)"
bind "KP_DEL" "say xD"
bind "HOME" "amx_bancsmenu"
bind ";" "exec bhoup.cfg"
bind "l" "exec C.cfg"
bind "'" ""
bind "." ""
bind "," ""
bind "j" ""
bind f +hook
bind "alt" "+grab"
bind "c" "amxmodmenu"
bind "x" "weaponmenu"
bind "o" "amx_specfun 28 1 0"

// alias's \\

alias extoggle2 exon
alias exon "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias extoggle2 exoff"
alias exoff "-voicerecord; voice_inputfromfile 0; voice_loopback 0; alias extoggle2 exon"
bind "f9" "extoggle2"

alias +111 "+attack2;cl_weather 1;fastsprites 101"
alias -111 "-attack2;cl_weather 0;fastsprites 0"

alias +k "-mlook;wait;+attack2"
alias -k "+mlook;wait;-attack2"

//Double duck
bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"
// Mouse settings \\

sensitivity "18.0"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
zoom_sensitivity_ratio "1.03"
+mlook

// Video settings \\

gamma "5.0"
d_spriteskip 9999
brightness "10"
fastsprites "2"
r_decals "2"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_max_size "256"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "-0.5"
gl_playermip 1
gl_palette_tex 0
gl_reporttjunctions 1
gl_spriteblend 1.2
ati_npatch "1.0"
ati_subdiv "2.0"
hpk_maxsize "4"
viewsize "120.000000"
v_dark 4
max_shells "120"
max_smokepuffs "120"
r_mmx 0

// Sound settings \\

volume "0.2500000"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_geometry "0"
s_eax "0.000000"
s_buffersize "65536"
s_2dvolume "0.88"
s_occfactor "0"
_snd_mixahead "0.1"
ambient_fade "100"
ambient_level "0.08"
suitvolume "1.000000"
hisound "1.000000"
bgmvolume "1.000000"
bgmbuffer "-999999999"
MP3FadeTime "2.0"
MP3Volume "0.100000"
voice_scale "1.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "1"
sv_voiceenable "1"

// Client settings \\

_cl_autowepswitch "0"
cl_lw "1"
cl_lc "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_cmdbackup "2"
cl_resend "3"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
cl_updaterate "301"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
cl_corpsestay "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
cl_radartype "0"
cl_weather "0"
cl_shadows "1"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_logocolor "#Valve_Red"
cl_logofile "heart"
cl_rate "9999"
cl_showfps "1"
cl_bob "0.020"
cl_bobup "5"
cl_bobcycle "0.800"
cl_needinstanced 0
cl_nosmooth 0
cl_clockreset 0.01
cl_corpsestay 105

// Interface settings \\

hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
crosshair "1.000000"
setinfo "_vgui_menus" "0"

bind "SPACE" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"

// Console settings \\

console "1.000000"
con_color "255 255 255"
con_notifytime "5"
scr_conspeed "999999"
scr_centertime "5"
scr_printspeed "55"

// Net_graph settings \\

net_graph "0"
net_scale "5"
net_graphpos "1"

// Admins settings \\

bind "[" "amx_spectate"
bind "]" ""
bind "i" "say [ He Kpblcutb,B cnuHy He 6utb,AFK,y6uBATb nocJIEDHuMu!Hanagatb no 1,He nognupaTb] >>KUK>>>BaN"
bind "l" "say zaxodu Ha Haw CepB Knife 83.222.119.50:27102"

// Other custom settings \\

_snd_mixahead "0.1"
sv_aim "0"
sv_unlag 1
sv_unlagsamples 0
lookspring 1
v_centerspeed 1000
lookstrafe "0.000000"
lookspring "0.000000"

team ""
model ""
skin ""
topcolor "0"
bottomcolor "0"
rate "25000"
fps_max "102.0"
fps_modem "0.0"
mp_decals "1.4"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
ex_interp "0.003"
ex_extrapmax 1.2
developer "0"
ati_npatch 0
ati_subdiv 0
name =VIP=
//--------------------------------------------------------------------------
alias +www "+attack2;developer 1;fastsprites 101;cl_updaterate 500;cl_corpsestay 300; cl_weather 1; mp_decals 300; r_decals 300;fps_max 1000; adjust_crosshair;"
alias -www "-attack2;developer 0;cl_corpsestay 0; cl_weather 0; mp_decals 1; r_decals 1; fastsprites 1;fps_max 100; adjust_crosshair;cl_updaterate 500"
bind mouse2 +www
// Edit Here
bind "e" "run_qA2.LJ4" // Straight-Forward Runup
bind "" "pre_qA2.LJ4" // Pre-Strafe Runup (Further)
net_graph "0"
net_scale "1"
net_graphpos "1"
net_scale "1"
net_graphpos "1"
sv_voiceenable "0"
sv_aim "0"
hpk_maxsize "0"
viewsize "120.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
r_drawviewmodel "0"
mp_decals "1000.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_monolights "0"
gl_picmip 0
gl_max_size 512
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume "1"
suitvolume "1"
hisound "1.000000"
bgmvolume "1.000000"
MP3Volume "0.0"
_snd_mixahead "0.1"
team ""
model "gordon"
skin ""
topcolor "67"
bottomcolor "71"
rate "25000.000000"
ex_interp 0.000
ex_maxerrordistance "0"
cl_updaterate "501"
cl_lw "1"
cl_lc "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch "0.022"
m_yaw ".017"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
sensitivity "18.0"
zoom_sensitivity_ratio "1.2"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
cl_corpsestay "0.000000"
_cl_autowepswitch "0"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1.000000"
hud_classautokill "1"
setinfo "_ah" "0"
setinfo "friends" "0"
setinfo "dm" "1"
setinfo "ah" "1"
setinfo "ghosts" "0"
setinfo "cl_lb" "0.0"
setinfo "lefthand" "0"
setinfo "vgui_menus" "0"
setinfo "vgui_menu" "0"
setinfo "_vgui_menus" "0"
bind "space" "+jj"
alias +jj "alias _special 4;4"
alias -jj "alias _special;-jump"
alias 4 "+jump; wait; -jump; wait; special"
voice_fadeouttime 0
"setinfo _pw" "414"

// Net_graph settings \\

net_graph "1"
net_scale "5"
net_graphpos "1"
net_graphwidth "106"
net_scale "2"
net_drawslider "0"
net_chokeloop "0"
net_log "0"
net_showdrop "0"
net_showpackets "0"
graphheight "115"

//------------- weapon hs ----------------//

tracerspeed "4000"
tracerblue "60"

alias +111 "+attack2;cl_weather 1;fastsprites 1eveloper 1;fps_max 1000"
alias -111 "-attack2;cl_weather 0;fastsprites 0eveloper 0;fps_max 100"
bind mouse2 +111

// defuse aliases \\

alias +ge "-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use"
alias -ge "-use"

// knife aliases \\

alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"

alias +111 "+attack2;cl_weather 1;fastsprites developer 1;fps_max 1000"
alias -111 "-attack2;cl_weather 0;fastsprites developer 0;fps_max 100"
bind mouse2 +111

//LongJump Script
// Waits
fps_max "101"
cl_yawspeed "10000"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"

// Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"

///Fast DD(Быстрый Dubl Duck)
bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

// Pre-Strafe
alias s.qA2_pre " wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -left; cl_yawspeed 210"
alias run_qA2.LJ4 " strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"

// Edit Here
bind "" "run_qA2.LJ4" // Straight-Forward Runup
bind "" "pre_qA2.LJ4" // Pre-Strafe Runup (Further)

bind bind +newduck

bind "" "strafe_toggle_on"

alias +oo "alias _special 4;4"
alias -oo "alias _special;-jump"
alias 4 "+jump; wait; -jump; wait; special"

// Air strafe
alias doStrafe "firstStrafe; leftstrafe1; rightstrafe1; leftstrafe2; rightstrafe2; leftstrafe3; rightstrafe3; leftstrafe4"

// Total Lj Command
alias owned "prestrafe; +jump; wait; -jump; doStrafe; +duck; duckwait; -duck"

// Prestrafe
alias countstrafe "-right; +duck; wait1; -duck; +right; cl_yawspeed 2800; wait1; cl_yawspeed 510; wait10; wait1; cl_yawspeed 480; wait9; -right"
alias prestrafe "cl_yawspeed 91; +forward; forwardwait; +moveright; +right; prestrafewait1; cl_yawspeed 119; prestrafewait2; -forward; countstrafe"

// Strafes (7)
alias ML "+moveleft; +left"
alias RML "-left; -moveleft"
alias MR "+moveright; +right"
alias RMR "-right; -moveright"

alias singleStrafe1 "cl_yawspeed -210; wait2; cl_yawspeed 450; wait7; cl_yawspeed 670; wait1"
alias singleStrafe2 "cl_yawspeed -130; wait2; cl_yawspeed 448; wait7; cl_yawspeed 670; wait1"
alias singleStrafe3 "cl_yawspeed -120; wait2; cl_yawspeed 445; wait6; cl_yawspeed 660; wait1"
alias singleStrafe4 "cl_yawspeed -130; wait2; cl_yawspeed 405; wait5; cl_yawspeed 640; wait1"
alias singleStrafe5 "cl_yawspeed -130; wait2; cl_yawspeed 402; wait5; cl_yawspeed 620; wait1"
alias singleStrafe6 "cl_yawspeed -90; wait2; cl_yawspeed 400; wait4; cl_yawspeed 400; wait1"
alias singleStrafe7 "cl_yawspeed -180; wait2; cl_yawspeed 390; wait1"

// First strafe
alias firstStrafe "+right; cl_yawspeed 730; wait1; cl_yawspeed 480; wait1; cl_yawspeed 450; wait8; RMR"

// Seperate strafe
alias leftstrafe1 "ML; singleStrafe1; RML"
alias rightstrafe1 "MR; singleStrafe2; RMR"
alias leftstrafe2 "ML; singleStrafe3; RML"
alias rightstrafe2 "MR; singleStrafe4; RMR"
alias leftstrafe3 "ML; singleStrafe5; RML"
alias rightstrafe3 "MR; singleStrafe6; RMR"
alias leftstrafe4 "ML; singleStrafe7; RML"

// Air strafe
alias doStrafe "firstStrafe; leftstrafe1; rightstrafe1; leftstrafe2; rightstrafe2; leftstrafe3; rightstrafe3; leftstrafe4"
topcolor "30"
bottomcolor "6"
//---------- Waits ----------//
alias wait
alias wait2 "wait; wait"
alias wait3 "wait; wait; wait"
alias wait4 "wait; wait; wait; wait"
alias wait5 "wait; wait; wait; wait; wait"
alias wait6 "wait5; wait"
alias wait7 "wait5; wait; wait"
alias wait8 "wait5; wait; wait; wait"
alias wait9 "wait5; wait4"
alias wait10 "wait5; wait5"
alias wait12 "wait10; wait; wait"
alias wait13 "wait12; wait"
alias wait15 "wait5; wait10"
alias wait16 "wait10; wait6"
alias wait17 "wait16; wait"
alias wait18 "wait10; wait8"
alias wait20 "wait10; wait10"
alias wait22 "wait20; wait; wait"
alias wait23 "wait20; wait3"
alias wait24 "wait20; wait4"
alias wait25 "wait20; wait5"
alias wait26 "wait25; wait"
alias wait30 "wait20; wait10"
alias wait40 "wait20; wait20"
alias wait42 "wait40; wait2"
//-------- Developer ----------//
alias "dev0" "developer 0"
alias "dev1" "developer 1"

//------------- BunnY HoP + Toggle ----------------------//
bind "SPACE" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"

bind "F5" "toggle_bhop"
alias "toggle_bhop" "bhop.on"
alias "text.bhon" "motd_file bhop.txt;motd_write --BunnyHop Activated-- (Press SPACE to use);dev1;motd;dev0;motdfile motd.txt"
alias "text.bhoff" "motd_file bhop.txt;motd_write --BunnyHop Dectivated-- (Press SPACE to jump normally);dev1;motd;dev0;motdfile motd.txt"
alias "bhop.on" "bind SPACE +bhop;text.bhon;spk activated; alias toggle_bhop bhop.off"
alias "bhop.off" "unbind SPACE; bind SPACE +jump;text.bhoff;spk deactivated; alias toggle_bhop bhop.on"

//------------ Strange Bhop -------------------//
bind "MOUSE3" "+cbhop"
alias +cbhop "alias _special @cbhop;@cbhop"
alias -cbhop "alias _special"
alias @cbhop "special;wait;+jump; +duck; wait; -duck; -jump"

//------------- Ducky Master 9000 ------------------//

alias +dhop "alias _special @dhop;@dhop"
alias -dhop "alias _special"
alias @dhop "special;wait;+duck;wait;-duck;wait2"

//Double duck
bind "" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

//------------- FlashLight Script ------------------//
//alias _special ffire
bind "q" "+fastfire"
alias fireon "alias _special ffire;ffire;alias afire fireoff"
alias fireoff "alias _special;alias afire fireon"
alias afire "fireon"
alias ffire "impulse 100;wait;special"
alias +fastfire "afire"
alias -fastfire "fireoff"

alias +gag "+moveleft;wait;+left;cl_yawspeed 2000;+oo"
alias -gag "-moveleft;wait;-left;-oo"
bind "e" "+gag"
//Test script strafe (not good)
bind "p" "+stf"
alias +stf "m_forward 99999; m_side 99999; m_yaw 99999; lookstrafe 1; +bhop; +strafe"
alias -stf "-bhop; -strafe; cl_yawspeed 210; lookstrafe 0; m_forward 1; m_side 0.8; m_yaw 0.022"

bind "t" "impulse 201"
bind n reconnect

alias +www "+attack2;developer 1;fps_max 1000"
alias -www "-attack2;developer 0;fps_max 100.0"

bind "mouse2" "+www"

alias extoggle2 exon
alias exon "voice_inputfromfile 1; voice_loopback 1; +voicerecord; alias extoggle2 exoff"
alias exoff "-voicerecord; voice_inputfromfile 0; voice_loopback 0; alias extoggle2 exon"
bind "F8" "extoggle2"

===============Christ CS
alias "+christcs" "aim_on 1;aim_lock 1;aim_shoot 1"
alias "-christcs" "aim_on 0;aim_lock 0;aim_shoot 0"

===============script 180
скрипт для быстрого разворота на 180 градусов
alias "fb_stop" "fps_max 10;cl_yawspeed 7199;wait;+left;wait;-left;wait;fps_max 140;cl_yawspeed 210"
bind "mouse3" "fb_stop"

==================Quick Stab
alias +q_stab "weapon_knife;w;+attack2"
alias -q_stab "-attack2;lastinv"

==============Quick Slash
alias +q_slash "weapon_knife;w;+attack"
alias -q_slash "-attack;lastinv"

==============-Quick Stab
alias +quickstab "weapon_knife; w; +attack2"
alias -quickstab "w3; -attack2; w; bestweap"

================-Quick Slash
alias +quickslash "weapon_knife; w; +attack"
alias -quickslash "w3; -attack; w; bestweap"

=================Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack"
//; alias -un.head1 "-attack"
//; alias un.head1_1 "bind mouse1 +un.head1;spk activated"

// Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack2"
//; alias -un.head1 "-attack2"
//; alias un.head1_1 "bind mouse2 +un.head1;spk activated"
//-----------------------------------------------------------------------

//headshot script\\



alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"
/bind f6 or f12 for knife_______________________________________________________________________________________________
bind "F6" "cl_resend 0; cl_rate 99999999999; cl_bob 0; cl_bobcycle 0; cl_righthand 1; cl_lw 0; cl_lc 0; cl_updaterate 501; ex_interp 0.0000002; cl_cmdbackup 0; cl_cmdrate 9999999999;"
bind "F12" "rate 250000000; cl_rate 999999999; cl_updaterate 501; cl_cmdrate 750; cl_resend 2.5; ex_interp 0.0000002; cl_cmdbackup 1; cl_fixtimerate 7.5; cl_bob 0; cl_bobcycle 0; cl_bobup 0;cl_sidespeed 999; cl_backspeed 999; cl_forwardspeed 999; fps_max 101"
cl_updatarate 501
net_graph 1

//--------------------------------------------------------------------------
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_monolights "0"
max_shells "0"
gunsmoke "0"
max_smokepuffs "0"
fps_max "201"
violence_ablood "1"
violence_hblood "1"
violence_agibs "1"
violence_hgibs "1"
cl_minmodels "1"
cl_weather "0"
cl_shadows "0"
developer "1"
gl_zmax "0"
_cl_autowepswitch "0"
hud_centerid "1"
cl_fastswitch "1"

//----------------------------------------------------------------------

// Quick Stab
alias +q_stab "weapon_knife;w;+attack2"
alias -q_stab "-attack2;lastinv"

// Quick Slash
alias +q_slash "weapon_knife;w;+attack"
alias -q_slash "-attack;lastinv"

//-Quick Stab
alias +quickstab "weapon_knife; w; +attack2"
alias -quickstab "w3; -attack2; w; bestweap"

//-Quick Slash
alias +quickslash "weapon_knife; w; +attack"
alias -quickslash "w3; -attack; w; bestweap"

// Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack"
//; alias -un.head1 "-attack"
//; alias un.head1_1 "bind mouse1 +un.head1;spk activated"

Добавлено (15.02.2011, 19:29)
---------------------------------------------
// Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack2"
//; alias -un.head1 "-attack2"
//; alias un.head1_1 "bind mouse2 +un.head1;spk activated"
//-----------------------------------------------------------------------

// different scripts________________________________________________________________________________________________

//bhop
bind "mouse5" "+jj"
alias +jj "alias _special 4;4"
alias -jj "alias _special;-jump"
alias 4 "+jump; wait; -jump; wait; special"

//mouse 2 - color

alias +www "+attack2;developer 1;fps_max 1000; adjust_crosshair;"
alias -www "-attack2;developer 0;fps_max 100; adjust_crosshair"
bind mouse2 +www

//mouse 1 - color

alias +tt "+attack; adjust_crosshair"
alias -tt "-attack; adjust_crosshair"
bind mouse1 +tt

//spin script (not use cl_yawspeed in other scripts)

cl_yawspeed "1000000000000"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"

// Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; wait40;
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"

// Pre-Strafe
alias s.qA2_pre " wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -left; cl_yawspeed 210"
alias run_qA2.LJ4 " strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"

// lags script

Bind "8" "+fff"
alias +fff "alias _special @fff;@fff"
alias -fff "alias _special"
alias @fff "special;w3;timerefresh;w3;timerefresh"
alias w3 "wait;wait;wait"

//walk script

alias speed+ "cl_forwardspeed 145; cl_backspeed 145; cl_sidespeed 145"
alias speed- "cl_forwardspeed 400; cl_backspeed 400; cl_sidespeed 400"

alias walk "walk1"
alias walk1 "speed+; con_notifytime 600; motdfile walk.txt; motd_write :: Walk mode; developer 1; motd; developer 0; alias walk walk0"
alias walk0 "speed-; con_notifytime -1; motdfile motd.txt; alias walk walk1"

// head
alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

//Chat's color changer

alias black "con_color 0+0+0"
alias darkergrey "con_color 51+51+51"
alias darkgrey "con_color 66+66+66"
alias lightergrey "con_color 90+90+90"
alias evenlightergrey "con_color 150+150+150"
alias lightiergrey "con_color 190+190+190"
alias lightestgrey "con_color 220+220+220"
alias white "con_color 255+255+255"
alias red "con_color 255+51+51"
alias darkred "con_color 204+0+0"
alias lightred "con_color 255+0+0"
alias green "con_color 0+204+51"
alias darkgreen "con_color 0+102+0"
alias lightgreen "con_color 0+255+0"
alias blue "con_color 0+102+102"
alias darkblue "con_color 0+0+153"
alias lightblue "con_color 0+0+255"
alias purple "con_color 204+0+153"
alias darkpurple "con_color 204+0+255"
alias lightpurple "con_color 255+0+255"
alias brown "con_color 153+153+102"
alias yellow "con_color 255+255+0"
alias orange "con_color 255+102+51"
alias pink "con_color 255+0+204"
alias darkpink "con_color 204+102+153"
alias color "cl1"
alias cl1 "black; alias color cl2"
alias cl2 "darkergrey; alias color cl3"
alias cl3 "darkgrey; alias color cl4"
alias cl4 "lightergrey; alias color cl5"
alias cl5 "evenlightergrey; alias color cl6"
alias cl6 "lightiergrey; alias color cl7"
alias cl7 "lightestgrey; alias color cl8"
alias cl8 "white;alias color cl9"
alias cl9 "red;alias color cl10"
alias cl10 "darkred;alias color cl11"
alias cl11 "lightred;alias color cl12"
alias cl12 "green;alias color cl13"
alias cl13 "darkgreen;alias color cl14"
alias cl14 "lightgreen;alias color cl15"
alias cl15 "blue;alias color cl16"
alias cl16 "darkblue;alias color cl17"
alias cl17 "lightblue;alias color cl18"
alias cl18 "purple;alias color cl19"
alias cl19 "darkpurple;alias color cl20"
alias cl20 "lightpurple;alias color cl21"
alias cl21 "brown;alias color cl22"
alias cl22 "yellow;alias color cl23"
alias cl23 "orange;alias color cl24"
alias cl24 "pink;alias color cl25"
alias cl25 "darkpink;alias color cl1"

bind "f7" "color"

// MOTD Developer HUD Messages Workaround //
alias echo_on.jJ7 "motdfile echo.txt; cl_showfps 0"
alias echo_off.jJ7 "developer 1; motd; developer 0; motdfile motd.txt"

// M_Pitch Cycle Delays & Movement Cycler //
alias afk_start "cl_movespeedkey 0.559; alias cl_movespeedkey exec cl_movespeedkey.cfg; cl_yawspeed 105.1337; +movedown; move_seq10; speak fvox/bell"
alias afk_stop "stop_movement; wait; alias m_pitch; cl_yawspeed 210; -movedown; speak fvox/beep"

alias move_seq01 "alias m_pitch move_seq02"
alias move_seq02 "alias m_pitch move_seq03"
alias move_seq03 "alias m_pitch move_seq04"
alias move_seq04 "alias m_pitch move_seq05"
alias move_seq05 "alias m_pitch move_seq06"
alias move_seq06 "alias m_pitch move_seq07"
alias move_seq07 "alias m_pitch move_seq08"
alias move_seq08 "alias m_pitch move_seq09"
alias move_seq09 "alias m_pitch move_seq10"
alias move_seq10 "alias m_pitch move_seq01; move_change"
alias move_change "move1"
alias move1 "stop_movement; wait; +speed; wait; +forward; +right; speak fvox/blip; alias move_change move2; echo_on.jJ7; motd_write [Anti-AFK Movement: Forward+Right ^>]; echo_off.jJ7"
alias move2 "stop_movement; wait; +speed; wait; +forward; +left; speak fvox/blip; alias move_change move3; echo_on.jJ7; motd_write [Anti-AFK Movement: Forward+Left <^]; echo_off.jJ7"
alias move3 "stop_movement; wait; +speed; wait; +back; +right; speak fvox/blip; alias move_change move4; echo_on.jJ7; motd_write [Anti-AFK Movement: Back+Right v>]; echo_off.jJ7"
alias move4 "stop_movement; wait; +speed; wait; +back; +left; speak fvox/blip; alias move_change move1; echo_on.jJ7; motd_write [Anti-AFK Movement: Back+Left <v]; echo_off.jJ7"
alias stop_movement "-speed; wait; -forward; -back; wait; -right; -left"

// Toggle & Extra Stuff //
alias afk_toggle "afk_on"
alias afk_on "writecfg Q-bA11_jJ7; wait; afkname; wait; say_team [Going AFK...!]; wait; impulse 100; wait; impulse 201; takepoint; echo_on.jJ7; motd_write [Anti-AFK ON]; echo_off.jJ7; afk_start; alias afk_toggle afk_off"
alias afk_off "exec Q-bA11_jJ7.cfg; wait; afk_stop; wait; say_team [No Longer AFK...!]; impulse 100; wait; impulse 201; reportingin; echo_on.jJ7; motd_write [Anti-AFK OFF]; echo_off.jJ7; alias afk_toggle afk_on"

// +dk aliases \\

alias +dk "+duck;wait;-duck;wait;wait;+duck;wait;wait;wait;wait;wait;wait;wait;wait"
alias -dk "-duck"

// + files for cfg

bind KP_HOME "exec oo.cfg"
bind KP_PGUP "exec back.cfg"
bind KP_UPARROW "exec str.cfg"

//Aliases\\

alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack"

//Headshot script

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

bind "SPACE" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"

///Jump skript\\\

// Creasy Woo CountJump Script v.1.0
// Created By: Creasy Woo
// Just for fun!

// Total Jump Length: 273.4xxxxx
// | Prestrafe speed: 277.4xxxxx units/s | Topspeed: 362.xxxxx units/s | Strafes: 8 | Sync: 89 |

// Strafes (7)
alias ML "+moveleft; +left"
alias RML "-left; -moveleft"
alias MR "+moveright; +right"
alias RMR "-right; -moveright"

// First strafe
alias firstStrafe "+right; cl_yawspeed 730; wait1; cl_yawspeed 480; wait1; cl_yawspeed 450; wait8; RMR"

Fps^
gl_cull "1"
gl_affinemodels "1"
gl_keeptjunctions "0"
gl_max_size "128"
gl_texsort "0" /
gl_clear "0"
d_spriteskip "0"
r_dynamic "1" /
r_mirroralpha "0"
gl_palette_tex "1"
r_norefresh "0"
gl_round_down "3"
gl_picmip "1.5"
cl_weather "0"
max_shells "0"
max_smokepuffs "0"
cl_minmodels "0"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"

__________0___________

alias sprung1 "alias _special sprung; sprung; alias sprungx sprung0"
alias sprung0 "alias _special; alias sprungx sprung1"
alias sprung "hax; wait; special"
alias hax "hax1"
alias hax1 "+jump;wait;-jump;alias hax hax2"
alias hax2 "+jump;wait;-jump;alias hax hax1"
alias +sprung "sprung1"
alias -sprung "sprung0"
bind "mouse5" "+sprung"

alias w "wait"
alias w2 "w; w"
alias d1 "developer 1"
alias d0 "developer 0"

alias djtog "djson"
alias djson "d1; echo Duck-Jump Toggle *ON*; w; djon"
alias djsoff "d1; echo Duck-Jump Toggle *OFF*; w; djoff"
alias djon "alias +bhop +djump; alias -bhop -djump; alias djtog djsoff"
alias djoff "alias +bhop +jump; alias -bhop -jump; alias djtog djson"

alias +djump "+jump; +duck; w"
alias -djump "-jump; -duck"

// +dk aliases \\

alias +dk "+duck;wait;-duck;wait;wait;+duck;wait;wait;wait;wait;wait;wait;wait;wait"
alias -dk "-duck"

alias w "wait"
alias w5 "wait;wait;wait;wait;wait"
alias w10 "w5;w5"
alias w20 "w10;w10"
alias w40 "w20;w20"

alias +hhh "alias _special zzz; zzz"
alias -hhh "alias _special slot10"
alias zzz "+duck;wait;-duck;wait;wait;wait;+duck;wait;wait;wait;wait;wait ;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait ;wait;wait;wait;wait;wait;wait;-duck;w40;wait;wait;wait;wait;special"


// knf aliases \\

alias "+knf" "slot3;w;+attack"
alias "-knf" "-attack;w;lastinv"

//impulse 100\\

alias impuls "impulse 100;impulse 100;impulse 100;impulse 100;impulse 100;impulse 100;impulse 100;impulse 100"

// bt fire aliases \\

alias "+1pt" "+attack;wait;+attack;wait+attack"
alias "-1pt" "-attack"
alias "_1pt" "bind mouse1 +ddd"

alias "+autopt" "+attack"
alias "-autopt" "-attack"
alias "autopt" "bind mouse1 +autopt"

// awp fire aliases \\

alias dev0 "developer 0"
alias dev1 "developer 1"
alias fast "faston"
alias faston "bind mouse1 fastatt; dev1; echo Fast Sniper Attack *ON*; dev0; alias fast fastoff"
alias fastoff "bind mouse1 +attack; dev1; echo Fast Sniper Attack *OFF*; dev0; alias fast faston"
alias fastatt "+attack; +lookdown; +left; cl_pitchspeed 1.75; cl_yawspeed 0.3; wait; wait; -attack; -lookdown; -left; cl_pitchspeed 150; cl_yawspeed 210; fson; slot3; slot1; fsoff"

alias +awpp "+attack;+lookdown;+left;cl_pitchspeed 1.75;cl_yawspeed 0.3"
alias -awpp "-attack;-lookdown;-left;cl_pitchspeed 150;cl_yawspeed 210"
alias "awp1" "bind mouse1 +awpp"

// bomb jump \\

alias bj "+attack;wait;-attack;wait;+attack;wait;wait;-attack;wait;wait;wait;wait;+reload;wait;wait;wait;wait;slot5;wait;wait;wait;wait;+jump;wait;wait;wait;-jump;wait;-jump;wait;wait;wait;wait;-reload;wait;-reload"

// fire aliases \\

alias +ddd "+attack;+lookdown;+left;cl_pitchspeed 3.8;cl_yawspeed 0.5"
alias -ddd "-attack;-lookdown;-left;cl_pitchspeed 150;cl_yawspeed "210"
alias "_1pt" "bind mouse1 +ddd"

alias derecoil "-attack; -lookdown; cl_pitchspeed 150"
alias +m4_recoil "cl_pitchspeed 5.8; +attack; +lookdown"
alias -m4_recoil "derecoil"
alias "_2pt" "bind mouse1 +m4_recoil"

//headshot script\\



alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

// defuse aliases \\

alias +ge "-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use"
alias -ge "-use"

// knife aliases \\

alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"

// hide weapon \\

alias +1aj "alias 1tog2 1ajf;alias 1sp1;alias _special 1af;1af" ///
alias -1aj "alias 1tog2;1sp2;alias 1sp1 1sp0;-1ssay" ///
alias 1ajf+ "+1ssay;alias 1ajf 1ajf-" ///
alias 1ajf- "-1ssay;alias 1ajf 1ajf+" ///
alias 1ajf "1ajf+" ///
alias 1sp1 "1sp0" ///
alias 1sp2 "1sp0" ///
alias 1sp0 "alias _special" ///
alias 1af "1tog1;1tog2;wait;special" ///
alias 1tog1 ///
alias +1ssay "r_drawviewmodel 0"
alias -1ssay "r_drawviewmodel 0"

alias 1Toggle.ajxr "1Toggle.2.ajxr"
alias 1Toggle.2.ajxr "alias 1Toggle.ajxr 1Toggle.3.ajxr;+1aj;speak on"
alias 1Toggle.3.ajxr "alias 1Toggle.ajxr 1Toggle.2.ajxr;-1aj;speak of"

// con collor \\

alias "ccolor" "cl_crosshair_color "47 79 79"; bind F3 ccolor2"
alias "ccolor2" "cl_crosshair_color "72 61 139"; bind F3 ccolor3"
alias "ccolor3" "cl_crosshair_color "70 130 180"; bind F3 ccolor4"
alias "ccolor4" "cl_crosshair_color "0 100 0"; bind F3 ccolor5"
alias "ccolor5" "cl_crosshair_color "71 60 139" ;bind F3 ccolor6"
alias "ccolor6" "cl_crosshair_color "0 0 139"; bind F3 ccolor7"
alias "ccolor7" "cl_crosshair_color "205 14 91"; bind F3 ccolor8"
alias "ccolor8" "cl_crosshair_color "139 0 0"; bind F3 ccolor9"
alias "ccolor9" "cl_crosshair_color "28 28 28"; bind F3 ccolor"

alias +dyd "+attack;alias _special dyd;dyd"
alias -dyd "-attack;alias _special slot10"
alias dyd "df;wait;qmq;wait;fd;wait;qyq;wait;suka;wait;quq;wait;ueban;wait;qjq;wait;piska;wait;kaka;wait;qlq;wait;dblpka;wait;special"
alias df "cl_crosshair_color 255 250 250"
alias fd "cl_crosshair_color 0 100 0"
alias suka "cl_crosshair_color 205 14 91"
alias ueban "cl_crosshair_color 255 255 0"
alias piska "cl_crosshair_color 71 60 139"
alias kaka "cl_crosshair_color 28 28 28"
alias dblpka "cl_crosshair_color 70 130 180"
alias qmq "cl _crosshair_color 0 0 255"
alias qyq "cl _crosshair_color 211 211 211"
alias quq "cl _crosshair_color 175 238 238"
alias qjq "cl _crosshair_color 124 252 0"
alias qlq "cl _crosshair_color 255 0 255"
alias dydkk "bind mouse1 +dyd"

===============================// Mouse settings \\==============================

-----------------------------------Start Of CFG-------------------------------------------------

alias go_slot1 "weapon_mp5navy; weapon_m4a1; weapon_m249; weapon_p90; go_slot1b"
alias go_slot1b "weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550; go_slot1c"
alias go_slot1c "weapon_sg552; weapon_aug; weapon_tmp; weapon_mac10; weapon_ak47; go_slot1d"
alias go_slot1d "weapon_ump45; weapon_xm1014; weapon_m3; weapon_famas; weapon_galil"
alias go_slot2 "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven"
alias rze_helm "vesthelm; vest"
alias rze_nvgs "nvgs; nightvision"
alias tg_fn57dual "fn57; elites"
alias tg_tmpmac10 "tmp; mac10"
alias tg_famgal "famas; galil"
alias tg_m4ak "m4a1; ak47"
alias tg_augsg "aug; sg552"
alias tg_sg550g3 "sg550; g3sg1"
alias go_slot1 "weapon_mp5navy; weapon_m4a1; weapon_m249; weapon_p90; go_slot1b"
alias go_slot1b "weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550; go_slot1c"
alias go_slot1c "weapon_sg552; weapon_aug; weapon_tmp; weapon_mac10; weapon_ak47; go_slot1d"
alias go_slot1d "weapon_ump45; weapon_xm1014; weapon_m3; weapon_famas; weapon_galil"
alias go_slot2 "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven"
alias rze_helm "vesthelm; vest"
alias rze_nvgs "nvgs; nightvision"
alias tg_fn57dual "fn57; elites"
alias tg_tmpmac10 "tmp; mac10"
alias tg_famgal "famas; galil"
alias tg_m4ak "m4a1; ak47"
alias tg_augsg "aug; sg552"
alias tg_sg550g3 "sg550; g3sg1"
alias change "echo enter;messagemode name"
alias "drawtoggle" "draw_off"
alias "draw_off" "alias m_pitch r_drawviewmodel 0; alias drawtoggle draw_on"
alias "draw_on" "alias m_pitch r_drawviewmodel 1; alias drawtoggle draw_off"
alias +knife "weapon_knife; +jump; +duck; +attack2; wait; +attack; -attack"
alias -knife "weapon_knife; -jump; -duck; -attack2; -attack"

//LongJump Script
// Waits
fps_max "101"
cl_yawspeed "10000"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"

// Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"

// Pre-Strafe
alias s.qA2_pre " wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -left; cl_yawspeed 210"
alias run_qA2.LJ4 " strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"

цвет

alias +tt "+attack; adjust_crosshair"
alias -tt "-attack; adjust_crosshair"
bind mouse1 +tt
bind bind ctrl +newduck

bind "END" "strafe_toggle_on"

alias knife "+duck;wait;-duck;+attack2;wait;-attack2"
//сильный нож(дальность)
bind F11 "rate 99999; cl_updaterate 99999; ex_extrapmax 1;cl_cmdrate 1001;cl_resend 3;cl_cmdbackup 0;cl_dlmax 128;ex_interp 0.0099;cl_allowdownload 1;cl_allowupload 1;cl_download_ingame 1;hpk_maxsize 0.1;brightness 10;developer 0;cl_forwardspeed 99999;cl_backspeed 3010;cl_sidespeed 99999;cl_bob 0.02;cl_bobup 5;cl_lc 0;sv_aim 0.0001;fps_max 101;sv_wateraccelerate 10;violence_hblood 1;violence_ablood 1;violence_agibs 1;violence_hgibs 1;cl_autowepswitch 1;hud_centerid 1;cl_fastswitch 1;sys_ticrate 180"

alias "w1" "wait"
alias "w2" "wait; wait"
alias "w3" "wait; wait; wait"
alias "w4" "wait; wait; wait; wait:
alias "w5" "wait; wait; wait; wait; wait"
alias "w6" "w5; wait"
alias "w7" "w5; wait; wait"
alias "w8" "w5; wait; wait;"
alias "w9" "w5; wait; wait; wait"
alias "w10" "w5; w5"
alias "w11" "w10; wait"
alias "w12" "w10; wait; wait"
alias "w13" "w10; wait; wait; wait"
alias "w14" "w10; wait; wait; wait; wait"
alias "w15" "w10; w5"
alias "w16" "w15; wait"
alias "w17" "w15; wait; wait"
alias "w18" "w15; wait; wait; wait"
alias "w19" "w15; wait; wait; wait ;wait"
alias "w20" "w10; w10"
alias "w21" "w20; wait"
alias "w22" "w20; wait; wait"
alias "w23" "w20; wait; wait; wait"
alias "w24" "w20; wait; wait; wait; wait"
alias "w25" "w20; w5"
alias "w26" "w25; wait"
alias "w27" "w25; wait; wait"
alias "w28" "w25; wait; wait; wait"
alias "w29" "w25; wait; wait; wait; wait"
alias "w30" "w10; w10; w10"

sv_aim 0

//Double duck
bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

alias 4iter "+forward;wait;wait;wait;wait;wait;wait;wait;+attack2; wait;+duck;wait;-duck;-attack2;-forward;-back" ;
bind v "4iter";

echo "Loading Completed..."
echo "Good Luck! :D"

gamma "3.0"
brightness "3.0"
fastsprites "0"
r_shadows "0"
r_decals "0"
r_drawviewmodel "0"
r_bmodelhighfrac "5.0"
r_drawentities "1"
r_dynamic "1"
r_mmx "0"
r_lightmap "0"
r_norefresh "0"
r_speeds "0"
gl_picmip "0"
gl_playermip "0"
gl_spriteblend "1"
gl_nobind "0"
gl_alphamin "1"
gl_dither "1"
gl_cull "1"
gl_polyoffset "4"
gl_overbright "1"
gl_flipmatrix "0"
gl_monolights "1"
gl_alphamin "0.25"
gl_max_size "512"
gl_round_down "3"
gl_wateramp "0"
gl_zmax "4096"
gl_ztrick "0"
gl_keeptjunctions "1"
ati_subdiv "2.0"
ati_npatch "1.0"
violence_ablood "0"
violence_agibs "0"
violence_hblood "0"
violence_hgibs "0"
lightgamma "2.5"
d_spriteskip "0"
vid_d3d "0"
hpk_maxsize "0"
viewsize "110.000000"
max_shells "0"
max_smokepuffs "0"

alias rat1 "rate 9000"
alias uprat1 "cl_updaterate 30"
alias int1 "ex_interp 0"
alias nastroi1 "rat1; uprat1; int1"

alias rat2 "rate 9000"
alias uprat2 "cl_updaterate 1000"
alias int2 "ex_interp 0"
alias nastroi2 "rat2; uprat2; int2"

alias rat3 "rate 9000"
alias uprat3 "cl_updaterate 450"
alias int3 "ex_interp 0.0025"
alias nastroi3 "rat3; uprat3; int3"

bind "mwheelup" "+jump;wait;developer 1;fps_max 250"
bind "W" "developer 1;fps_max 250"
bind "A" "developer 1;fps_max 250"
bind "D" "developer 1;fps_max 250"
bind "S" "developer 1:fps_max 250"


^MoHe
 
qweptyuДата: Вторник, 15.02.2011, 22:22 | Сообщение # 2
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alias +www "+attack2;developer 1;fastsprites 101;cl_updaterate 500;cl_corpsestay 300; cl_weather 1; mp_decals 300; r_decals 300;fps_max 1000; adjust_crosshair;"
alias -www "-attack2;developer 0;cl_corpsestay 0; cl_weather 0; mp_decals 1; r_decals 1; fastsprites 1;fps_max 100; adjust_crosshair;cl_updaterate 500"
bind mouse2 +www
стрёмный бинд О:
 
dawa_9lДата: Вторник, 15.02.2011, 23:12 | Сообщение # 3
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qweptyu, с этим биндом тащили до хуя кого

ыть я ебал)

 
qweptyuДата: Среда, 16.02.2011, 00:41 | Сообщение # 4
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ну ето кому как,у кого допустим ношенная видяха,к примеру года2-3,тому неподойдёт етот бинд,т.к удар будет тормозить,во 1 на себе проверенно,во 2 "fps_max 1000" с тким прыжком ты себе только видяху гробить будеш:\ Ну а если ты же готов гробить железо,для того чтобы убить пару "PRO" то ето уж глупо с твоей стороны! "_"

Сообщение отредактировал qweptyu - Среда, 16.02.2011, 00:45
 
dawa_9lДата: Среда, 16.02.2011, 12:43 | Сообщение # 5
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=) ну м6

ыть я ебал)

 
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