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STED
StIf^^Дата: Вторник, 18.01.2011, 19:14 | Сообщение # 1
Группа: Проверенные
Сообщений: 358
Награды: 13
Репутация: 18
Статус:
echo Welcome SteD. !

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "exec autoexec.cfg"
bind "-" "amxmodmenu"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "=" "sizeup"
bind "[" "timeleft"
bind "a" "+moveleft"
bind "b" "buy"
bind "]" "amx_bac"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "esp_toggle"
bind "j" "war3menu"
bind "k" "+voicerecord"
bind "l" "shopmenu2"
bind "m" "chooseteam"
bind "n" "+hook"
bind "o" "weaponmenu"
bind "p" "alias m_pitch r_drawviewmodel 1"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "weapon_hegrenade; weapon_flashbang"
bind "u" "messagemode2"
bind "v" "+hook"
bind "w" "+forward"
bind "x" "grab_toggle"
bind "y" "messagemode"
bind "z" "banss_menu"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "ultimate"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "m4a1; ak47; primammo; secammo"
bind "F2" "primammo; vest; vesthelm; hegren; flash; flash; defuser;"
bind "F3" "vesthelm; vest; deagle; secammo; defuser; hegren; flash; flash; g3sg1; primammo"
bind "F4" "hegren; flash; flash; awp; primammo; secammo; vesthelm; vest"
bind "F6" "cl_lw 0; cl_lc 0; cl_righthand 1; cl_bob 0; cl_bobcycle 0; cl_bobup 0; cl_cmdbackup 0; cl_cmdrate 9999999; cl_updaterate 501; ex_interp 0.0000001234567894;"
bind F7 "rate 21500; cl_updaterate 101; cl_cmdrate 101;cl_resend 3;cl_cmdbackup 3;cl_dlmax 105;ex_interp 0.042;cl_allowdownload 1;cl_allowupload 1;cl_download_ingame 1;ex_knifespeed 359;hpk_maxsize 0.1;brightness 10;developer 10;cl_forwardspeed 3010;cl_backspeed 3010;cl_sidespeed 1050;cl_bob 0.02;cl_bobup 5;cl_lc 0;sv_aim 3;sv_airaccelrate 50;fps_max 100;sv_wateraccelerate 50;violence_hblood 1;violence_ablood 1;violence_agibs 1;violence_hgibs 1;cl_autowepswitch 1;hud_centerid 1;cl_fastswitch 1;sys_ticrate 180;"
bind "F8" "rate 25000; developer 0; cl_bob 0; cl_bobcycle 0.8; cl_lc 0; cl_updaterate 501; cl_cmdrate 101; ex_interp 0.01; cl_resend 3; cl_cmdbackup 0; fps_max 101; cl_bobup 0; fps_modem 101;cl_forwardspeed 99999999999;cl_backspeed 99999999999;cl_sidespeed 99999999999; "
bind "F12" "snapshot"
bind "INS" "cheatsoff"
bind "DEL" "cheatsoff"
bind "PGDN" "exec 3.cfg"
bind "PGUP" "exec 2.cfg"
bind "HOME" "cheatsoff"
bind "END" "cheatsoff"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "KP_HOME" "slot7"
bind "KP_UPARROW" "slot8"
bind "KP_PGUP" "slot9"
bind "KP_LEFTARROW" "slot4"
bind "KP_5" "slot5"
bind "KP_RIGHTARROW" "slot6"
bind "KP_END" "slot1"
bind "KP_DOWNARROW" "slot2"
bind "KP_PGDN" "slot3"
bind "KP_ENTER" "buyammo1"
bind "KP_INS" "buyequip"
bind "KP_DEL" "buyammo2"
bind "KP_PLUS" "buy"
bind "MWHEELDOWN" "+jump"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
_cl_autowepswitch "0"
_snd_mixahead "0.1"
ati_npatch "1"
ati_subdiv "2"
bgmvolume "1.000000"
bottomcolor "6"
brightness "2"
cl_allowdownload "1"
cl_allowupload "0"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_cmdrate "9999999999"
cl_corpsestay "5"
cl_crosshair_color "250 250 250"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
cl_dlmax "80"
cl_download_ingame "0"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_minmodels "0"
cl_radartype "0"
cl_righthand "1"
cl_shadows "1"
cl_timeout "35"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "0"
con_color "255 180 30"
console "1.0"
crosshair "1"
fastsprites "0"
fps_max "300"
fps_modem "0"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
lookspring "0.0"
lookstrafe "0.0"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
model "arctic"
MP3FadeTime "2.0"
MP3Volume "0.8"
mp_decals "100.0"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2"
s_distance "60"
s_doppler "0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "4"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
suitvolume "0.48"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor ""
viewsize "120.0"
voice_enable "1"
voice_forcemicrecord "0.0"
voice_modenable "1"
voice_scale "0.75"
volume "0.5"
setinfo "_ah" "0"
setinfo "_vgui_menus" "1"
setinfo "ah" "1"
setinfo "dm" "0"
setinfo "cl_fov" "90"
setinfo "cl_autowepswitch" "2"
setinfo "lefthand" "0"
setinfo "vgui_menus" "1"
setinfo _pw "060731"
+mlook

alias +111 "+attack2;cl_weather 1;fastsprites 101"
alias -111 "-attack2;cl_weather 0;fastsprites 0"

alias +k "-mlook;wait;+attack2"
alias -k "+mlook;wait;-attack2"

// Say_team binds \\

bind "-" "say /rank"
bind "=" "say /rankstats"
bind "KP_DEL" "say :DD"
bind "KP_INS" "say :)"
bind "." "say @@g B cnuHy He 6utb Hanagatb no 1 He nognupaTb"
bind "/" "say [prodaIO sBou cfg 3a 500pyb][skype : lksrogue ]"
bind "\" "say [skype : lksrogue , icq : 560341272 , steam : sted824]"

// +dk aliases \\

alias +dk "+duck;wait;-duck;wait;wait;+duck;wait;wait;wait;wait;wait;wait;wait;wait"
alias -dk "-duck"

alias w "wait"
alias w5 "wait;wait;wait;wait;wait"
alias w10 "w5;w5"
alias w20 "w10;w10"
alias w40 "w20;w20"

alias +hhh "alias _special zzz; zzz"
alias -hhh "alias _special slot10"
alias zzz "+duck;wait;-duck;wait;wait;wait;+duck;wait;wait;wait;wait;wait ;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait ;wait;wait;wait;wait;wait;wait;-duck;w40;wait;wait;wait;wait;special"

//---------- Waits ----------//
alias wait
alias wait2 "wait; wait"
alias wait3 "wait; wait; wait"
alias wait4 "wait; wait; wait; wait"
alias wait5 "wait; wait; wait; wait; wait"
alias wait6 "wait5; wait"
alias wait7 "wait5; wait; wait"
alias wait8 "wait5; wait; wait; wait"
alias wait9 "wait5; wait4"
alias wait10 "wait5; wait5"
alias wait12 "wait10; wait; wait"
alias wait13 "wait12; wait"
alias wait15 "wait5; wait10"
alias wait16 "wait10; wait6"
alias wait17 "wait16; wait"
alias wait18 "wait10; wait8"
alias wait20 "wait10; wait10"
alias wait22 "wait20; wait; wait"
alias wait23 "wait20; wait3"
alias wait24 "wait20; wait4"
alias wait25 "wait20; wait5"
alias wait26 "wait25; wait"
alias wait30 "wait20; wait10"
alias wait40 "wait20; wait20"
alias wait42 "wait40; wait2"

//-------- Developer ----------//
alias "dev0" "developer 0"
alias "dev1" "developer 1"

Fps^
gl_cull "1"
gl_affinemodels "1"
gl_keeptjunctions "0"
gl_max_size "128"
gl_texsort "0" /
gl_clear "0"
d_spriteskip "0"
r_dynamic "1" /
r_mirroralpha "0"
gl_palette_tex "1"
r_norefresh "0"
gl_round_down "3"
gl_picmip "1.5"
cl_weather "0"
max_shells "0"
max_smokepuffs "0"
cl_minmodels "1"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"

// con collor \\

alias "ccolor" "cl_crosshair_color "47 79 79"; bind F3 ccolor2"
alias "ccolor2" "cl_crosshair_color "72 61 139"; bind F3 ccolor3"
alias "ccolor3" "cl_crosshair_color "70 130 180"; bind F3 ccolor4"
alias "ccolor4" "cl_crosshair_color "0 100 0"; bind F3 ccolor5"
alias "ccolor5" "cl_crosshair_color "71 60 139" ;bind F3 ccolor6"
alias "ccolor6" "cl_crosshair_color "0 0 139"; bind F3 ccolor7"
alias "ccolor7" "cl_crosshair_color "205 14 91"; bind F3 ccolor8"
alias "ccolor8" "cl_crosshair_color "139 0 0"; bind F3 ccolor9"
alias "ccolor9" "cl_crosshair_color "28 28 28"; bind F3 ccolor"

alias +dyd "+attack;alias _special dyd;dyd"
alias -dyd "-attack;alias _special slot10"
alias dyd "df;wait;qmq;wait;fd;wait;qyq;wait;suka;wait;quq;wait;ueban;wait;qjq;wait;piska;wait;kaka;wait;qlq;wait;dblpka;wait;special"
alias df "cl_crosshair_color 255 250 250"
alias fd "cl_crosshair_color 0 100 0"
alias suka "cl_crosshair_color 205 14 91"
alias ueban "cl_crosshair_color 255 255 0"
alias piska "cl_crosshair_color 71 60 139"
alias kaka "cl_crosshair_color 28 28 28"
alias dblpka "cl_crosshair_color 70 130 180"
alias qmq "cl _crosshair_color 0 0 255"
alias qyq "cl _crosshair_color 211 211 211"
alias quq "cl _crosshair_color 175 238 238"
alias qjq "cl _crosshair_color 124 252 0"
alias qlq "cl _crosshair_color 255 0 255"
alias dydkk "bind mouse1 +dyd"

// Mouse settings \\

sensitivity "6.4"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
zoom_sensitivity_ratio "0.7"
+mlook

//------------- BunnY HoP + Toggle ----------------------//
bind "SPACE" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"

bind "F5" "toggle_bhop"
alias "toggle_bhop" "bhop.on"
alias "text.bhon" "motd_file bhop.txt;motd_write --BunnyHop Activated-- (Press SPACE to use);dev1;motd;dev0;motdfile motd.txt"
alias "text.bhoff" "motd_file bhop.txt;motd_write --BunnyHop Dectivated-- (Press SPACE to jump normally);dev1;motd;dev0;motdfile motd.txt"
alias "bhop.on" "bind SPACE +bhop;text.bhon;spk activated; alias toggle_bhop bhop.off"
alias "bhop.off" "unbind SPACE; bind SPACE +jump;text.bhoff;spk deactivated; alias toggle_bhop bhop.on"

//------------ Strange Bhop -------------------//
/------------- by SteD -----------/
bind "v" "+cbhop"
alias +cbhop "alias _special @cbhop;@cbhop"
alias -cbhop "alias _special"
alias @cbhop "special;wait;+jump; +duck; wait; -duck; -jump"

//------------- Ducky Master 9000 ------------------//
/------------- by SteD -----------/
bind "c" "+dhop"
alias +dhop "alias _special @dhop;@dhop"
alias -dhop "alias _special"
alias @dhop "special;wait;+duck;wait;-duck;wait2"

//------------- Duck Runner-----------//
/------------- by SteD -----------/
bind "h" "+duck_run.fp3"
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"

alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"

//------------- Culoarea Scrisului ----------------------//
bind "PGDN" "color"
alias green "con_color 0+255+0;echo Selected Color - GREEN"
alias red "con_color 255+0+0;echo Selected Color - RED"
alias yellow "con_color 255+255+0;echo Selected Color - YELLOW"
alias blue "con_color 0+0+255;echo Selected Color - BLUE"
alias orange "con_color 255+165+0;echo Selected Color - ORANGE"
alias white "con_color 255+255+255;echo Selected Color - WHITE"
alias black "con_color 0+0+0;echo Selected Color - BLACK"
alias color "cl1"
alias cl1 "green; alias color cl2"
alias cl2 "red; alias color cl3"
alias cl3 "yellow; alias color cl4"
alias cl4 "blue; alias color cl5"
alias cl5 "orange; alias color cl6"
alias cl6 "white; alias color cl7"
alias cl7 "black; alias color cl1"

// Double duck by SteD
bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"
alias +cbhop "alias _special @cbhop;@cbhop"
alias -cbhop "alias _special"
alias @cbhop "special;wait;+jump; +duck; wait; -duck; -jump"

//------------- Fake Reload (not used yet) -------------//
bind "r" "+reload_fake"
alias +reload_fake "+reload; hud_fastswitch 1"
alias -reload_fake "-reload; slot3; wait3; slot1"

// Tremurici LOL smile (WASD only)(_by_SteD_)
bind "z" "+iO0.strafe"
alias +iO0.strafe "alias _special iO0.strafe; iO0.strafe"
alias -iO0.strafe "alias _special; -moveleft; -moveright; -forward; -back"
alias iO0.strafe "iO0.strafe_; wait; special"
alias iO0.strafe_ "iO0.up"
alias iO0.up "-moveright; wait; +forward; wait; alias iO0.strafe_ iO0.left"
alias iO0.left "-forward ; wait;+moveleft; wait; alias iO0.strafe_ iO0.down"
alias iO0.down "-moveleft; wait; +back; wait; alias iO0.strafe_ iO0.right"
alias iO0.right "-back; wait; +moveright; wait; alias iO0.strafe_ iO0.up"

// -# Useless Fun-Duck-Spin script #-// by SteD //
bind "o" "+jx0_funduck"
alias jX0_blank ""
alias +jX0_funduck "alias _special jX0_funduck;jX0_funduck"
alias -jX0_funduck "alias _special jX0_blank;jX0_funduck-"
alias jX0_funduck "jX0_funduck$;wait;special"
alias jX0_funduck$ "jX0_funduck+"
alias jX0_funduck+ "+jump;+duck;cl_yawspeed 9999999999;+left;alias jX0_funduck$ jX0_funduck-"
alias jX0_funduck- "-duck;-jump;cl_yawspeed 210;-left;alias jX0_funduck$ jX0_funduck+"

//script
скрипт для быстрого разворота на 180 градусов
alias "fb_stop" "fps_max 10;cl_yawspeed 7199;wait;+left;wait;-left;wait;fps_max 140;cl_yawspeed 210"
bind "c" "fb_stop"

// First strafe
alias firstStrafe "+right; cl_yawspeed 730; wait1; cl_yawspeed 480; wait1; cl_yawspeed 450; wait8; RMR"

alias knife "+duck;wait;-duck;+attack2;wait;-attack2"
bind r "knife"

//------------- FlashLight Script ------------------//
//alias _special ffire
bind "f" "+fastfire"
alias fireon "alias _special ffire;ffire;alias afire fireoff"
alias fireoff "alias _special;alias afire fireon"
alias afire "fireon"
alias ffire "impulse 100;wait;special"
alias +fastfire "afire"
alias -fastfire "fireoff"

//------------- Fake Reload (not used yet) -------------//
bind "r" "+reload_fake"
alias +reload_fake "+reload; hud_fastswitch 1"
alias -reload_fake "-reload; slot3; wait3; slot1"

/// nPblrau u nod}|{uMau Horu \\\

alias w "wait"
alias w2 "w; w"
alias d1 "developer 1"
alias d0 "developer 0"

alias djtog "djson"
alias djson "d1; echo Duck-Jump Toggle *ON*; w; djon"
alias djsoff "d1; echo Duck-Jump Toggle *OFF*; w; djoff"
alias djon "alias +bhop +djump; alias -bhop -djump; alias djtog djsoff"
alias djoff "alias +bhop +jump; alias -bhop -jump; alias djtog djson"

alias +djump "+jump; +duck; w"
alias -djump "-jump; -duck"

//impulse 100\\

alias impuls "impulse 100;impulse 100;impulse 100;impulse 100;impulse 100;impulse 100;impulse 100;impulse 100"

//headshot script\\



alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

alias w "wait"
alias w2 "w; w"
alias d1 "developer 1"
alias d0 "developer 0"

alias djtog "djson"
alias djson "d1; echo Duck-Jump Toggle *ON*; w; djon"
alias djsoff "d1; echo Duck-Jump Toggle *OFF*; w; djoff"
alias djon "alias +bhop +djump; alias -bhop -djump; alias djtog djsoff"
alias djoff "alias +bhop +jump; alias -bhop -jump; alias djtog djson"

alias +djump "+jump; +duck; w"
alias -djump "-jump; -duck"

//------------ Ground Strafe --------//
bind "t" "+3"
alias +3 "alias _special 4;4"; alias -3 "alias _special;-jump"; alias 4 "5;wait;special"; alias 5 "7"; alias 7 "+jump;alias 5 8"; alias 8 "-jump;alias 5 7"; bind "SPACE" "+3"
bind "g" "+f"
alias +f "alias _special 2f; 2f"
alias -f "alias _special; -duck"
alias 2f "3f; wait; special"
alias 3f "4f"
alias 4f "+duck; alias 3f 5f"
alias 5f "-duck; alias 3f 4f"

// Air strafe
alias doStrafe "firstStrafe; leftstrafe1; rightstrafe1; leftstrafe2; rightstrafe2; leftstrafe3; rightstrafe3; leftstrafe4"

// Total Lj Command
alias owned "prestrafe; +jump; wait; -jump; doStrafe; +duck; duckwait; -duck"

alias mic "mikeon"
alias mikeon "voice_inputfromfile 1;+voicerecord; alias mic mikeoff"
alias mikeoff "voice_inputfromfile 0;-voicerecord ;alias mic mikeon";
bind "CAPSLOCK" "mic"

// defuse aliases \\

alias +ge "-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use"
alias -ge "-use"

// Creasy Woo CountJump Script v.1.0
// Created By: Creasy Woo
// Just for fun!

// Total Jump Length: 273.4xxxxx
// | Prestrafe speed: 277.4xxxxx units/s | Topspeed: 362.xxxxx units/s | Strafes: 8 | Sync: 89 |

///Jump skript\\\

// Creasy Woo CountJump Script v.1.0
// Created By: Creasy Woo
// Just for fun!

// bt fire aliases \\

alias "+1pt" "+attack;wait;+attack;wait+attack"
alias "-1pt" "-attack"
alias "_1pt" "bind mouse1 +ddd"

alias "+autopt" "+attack"
alias "-autopt" "-attack"
alias "autopt" "bind mouse1 +autopt"

// fire aliases \\

alias +ddd "+attack;+lookdown;+left;cl_pitchspeed 3.8;cl_yawspeed 0.5"
alias -ddd "-attack;-lookdown;-left;cl_pitchspeed 150;cl_yawspeed "210"
alias "_1pt" "bind mouse1 +ddd"

alias derecoil "-attack; -lookdown; cl_pitchspeed 150"
alias +m4_recoil "cl_pitchspeed 5.8; +attack; +lookdown"
alias -m4_recoil "derecoil"
alias "_2pt" "bind mouse1 +m4_recoil"

// KNIFE SPEED //
//_____________//

alias knifing "#slot3;"
alias +Speedknif "aim 1;knifing; alias knifing; ltfxspeed 100.0;"
alias -speedknif "aim 1;#slot1; speed_off;alias knifing #slot3;"
//bind pgdn +Speedknif //Change the key to what ever you want

/+attack2 script
alias +att2 "#+attack2"
alias -att2 "#-attack2"

//Aimthru 1
alias +thrushoot "aimthru 1;#+attack"
alias -thrushoot "aimthru 0;#-attack"

//Aimthru 2 W/ shoot
alias +thru "aimthru 1;"
alias -thru "aimthru 0;"

//Xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

// csg style
alias +csgaim "aim 1;later 0.01 #+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 #-attack"

// DavVv style
alias +doshootnoaim "davbot 0;#wait;#+attack"
alias -doshootnoaim "#-attack; davbot 1"

// Waits
fps_max "101"
cl_yawspeed "10000"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"

// Низкий прыжок (TripleDuck)
alias +climb "+duck;wait;-duck;wait;+duck;wait;-duck;wait;+duck;wait"
alias -climb "-duck"
bind "MWHEELUP" "+climb"

//Сильный удар в прыжке
//script by SteD.
bind v "+forward;wait;+attack2;wait;+jump;+duck;wait;-jump;-duck;-attack2;-forward"
alias +knife "-forward;+forward;+attack2;+duck;-duck"
alias -knife "-forward;-attack2"

alias knf1 "+duck;wait;-duck;+attack2;wait;-attack2"
bind "MWHEELDOWN" "knf1"

alias +knife "weapon_knife; +jump; +duck; +attack2;"
alias -knife "weapon_knife; -jump; -duck; -attack2;"
bind "MOUSE5" "+knife"

alias +oo "alias _special 4;4"
alias -oo "alias _special;-jump"
alias 4 "+jump; wait; -jump; wait; special"

//script by SteD
alias +gag "+moveright;wait;+right;cl_yawspeed 550;+oo"
alias -gag "-moveright;wait;-right;-oo"
bind "x" "+gag"

//Attack + duck
bind "q" "+ad"
alias "+ad" "+duck;wait;-duck;+attack2;wait;-attack2"
alias "-ad" "+duck;wait;-duck;+attack2;wait;-attack2"

alias 4iter "+back;wait;wait;wait;wait;wait;wait;wait;+attack ;wait;+jump;+duck;wait;-jump;-duck;-attack;-back"
alias +knife "-forward;+back;+attack;+duck;-duck"
alias -knife "-back;-attack"
bind "f" "+knife"

// awp fire aliases \\

alias dev0 "developer 0"
alias dev1 "developer 1"
alias fast "faston"
alias faston "bind mouse1 fastatt; dev1; echo Fast Sniper Attack *ON*; dev0; alias fast fastoff"
alias fastoff "bind mouse1 +attack; dev1; echo Fast Sniper Attack *OFF*; dev0; alias fast faston"
alias fastatt "+attack; +lookdown; +left; cl_pitchspeed 1.75; cl_yawspeed 0.3; wait; wait; -attack; -lookdown; -left; cl_pitchspeed 150; cl_yawspeed 210; fson; slot3; slot1; fsoff"

alias +awpp "+attack;+lookdown;+left;cl_pitchspeed 1.75;cl_yawspeed 0.3"
alias -awpp "-attack;-lookdown;-left;cl_pitchspeed 150;cl_yawspeed 210"
alias "awp1" "bind mouse1 +awpp"

///Меньше задержка при ударе\\\

alias "+knf" "slot3;w;+attack"
alias "-knf" "-attack;w;lastinv

// reconekt aliases \\

alias "cc" "kill; chooseteam; menuselect 6; chooseteam; menuselect 2; menuselect 5"
alias "tc" "kill; chooseteam; menuselect 6; chooseteam; menuselect 1; menuselect 5"

 
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