Наверное bind "key" "strafe.qA2_4" а дальше по шаблону =) alliasДобавлено (01.01.2011, 14:51)
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//LongJump Script
// Waits
fps_max "101"
cl_yawspeed "210"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"
// Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
alias _jump.qA2 "+jump; wait; -jump"
// Pre-Strafe
alias s.qA2_run "+forward; wait40; wait10; wait10; -forward"
alias s.qA2_pre "+forward; wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -forward; -left; cl_yawspeed 210"
alias run_qA2.LJ4 "s.qA2_run; _jump.qA2; strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"
// Edit Here
bind "ALT" "run_qA2.LJ4" // Straight-Forward Runup
bind "CAPSLOCK" "pre_qA2.LJ4" // Pre-Strafe Runup (Further) П О Д О Б И Е