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___________________ Cfg _________________________
unbindall
bind "TAB" "+showscores"
bind "ENTER" "amxmodmenu"
bind "ESCAPE" "cancelselect"
bind "MWHEELUP" "+duck"
bind "SHIFT" "+speed"
bind "'" "+moveup"
bind "+" "sizeup"
bind "b" "buy"
bind "g" "drop"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "g" "drop"
bind "w" "+forward"
bind "a" "+moveleft"
bind "e" "+hook"
bind "t" "impulse 201"
bind "d" "+moveright"
bind "m" "chooseteam"
bind "s" "+back"
bind "~" "toggleconsole"
bind "`" "toggleconsole"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "mouse1" "+attack"
bind "mouse2" "+attack2"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "k" "+voicerecord"
bind "mouse3" "+grab"
// Mouse settings \\
---------------------------------------------------------------------
sensitivity "7"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
zoom_sensitivity_ratio "1.03"
+mlook
// Video settings \\
---------------------------------------------------------------------
gl_picmip 1.5
gamma "7"
d_spriteskip 99999
brightness "10"
fastsprites "1"
r_decals "2"
r_bmodelhighfrac "5.0"
r_detailtextures "1"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_max_size "512"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "-0.5"
gl_playermip 1
gl_palette_tex 0
gl_reporttjunctions 1
gl_spriteblend 1.5
ati_npatch "3.0"
ati_subdiv "4.0"
hpk_maxsize "4"
viewsize "0"
v_dark 6
max_shells "128"
max_smokepuffs "128"
r_mmx 0
// Sound settings \\
---------------------------------------------------------------------
volume "0.5"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_geometry "0"
s_eax "0.000000"
s_buffersize "65536"
s_2dvolume "0"
s_occfactor "0"
_snd_mixahead "0.1"
ambient_fade "100"
ambient_level "0.08"
suitvolume "1.000000"
hisound "1.000000"
bgmvolume "1.000000"
bgmbuffer "-999999999"
MP3FadeTime "2.0"
MP3Volume "0.100000"
voice_scale "1.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "1"
sv_voiceenable "1"
// Client settings \\
---------------------------------------------------------------------
_cl_autowepswitch "0"
cl_lw "1"
cl_lc "0"
cl_dlmax "512"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "222222"
cl_cmdbackup "4"
cl_resend "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "501"
cl_updaterate "601"
cl_forwardspeed "400"
cl_backspeed "3010"
cl_vsmoothing "0.05"
cl_corpsestay "0"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "0"
cl_radartype "0"
cl_weather "0"
cl_shadows "0"
cl_crosshair_color "90 111 90"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_logocolor "#Valve_Red"
cl_logofile "devl1"
cl_rate "9999"
cl_showfps "1"
cl_bob "0"
cl_bobup "5"
cl_bobcycle "0"
cl_needinstanced 1
cl_nosmooth 0
cl_clockreset 0.01
cl_corpsestay 128
// Interface settings \\
---------------------------------------------------------------------
hud_capturemouse "1"
hud_centerid "0"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
crosshair "1.000000"
// Console settings \\
---------------------------------------------------------------------
console "1.000000"
con_color "124 255 124"
con_notifytime "5"
scr_conspeed "999999"
scr_centertime "5"
scr_printspeed "55"
// Net_graph settings \\
---------------------------------------------------------------------
net_graph "0"
net_scale "1"
net_graphpos "1"
// Other custom settings \\
---------------------------------------------------------------------
_snd_mixahead "0.1"
sv_aim "0"
sv_unlag 0
sv_unlagsamples 0
lookspring 1
v_centerspeed 1000
lookstrafe "0.000000"
lookspring "0.000000"
team ""
model ""
skin "2"
topcolor "0"
bottomcolor "0"
rate "22222"
fps_max "213.0"
fps_modem "0.0"
mp_decals "128"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "0"
spec_pip "1"
ex_interp "0"
ex_extrapmax 1.2
developer "1"
//Christ NS
alias "+christns" "aim_smooth 1;aim_on 1;aim_lock 1"
alias "-christns" "aim_smooth 0;aim_on 0;aim_lock 0"
alias +gag "+moveright;wait;+right;cl_yawspeed 2500;+oo"
alias -gag "-moveright;wait;-right;-oo"
bind "j" "+gag"
alias +cbhop "alias _special @cbhop;@cbhop"
alias -cbhop "alias _special"
alias @cbhop "special;wait; +duck; wait; -duck;
bind "r" "+cbhop"
bind "q" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"
// Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; wait40;
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
// Pre-Strafe
alias s.qA2_pre " wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -left; cl_yawspeed 210"
alias run_qA2.LJ4 " strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"
alias sprung1 "alias _special sprung; sprung; alias sprungx sprung0"
alias sprung0 "alias _special; alias sprungx sprung1"
alias sprung "hax; wait; special"
alias hax "hax1"
alias hax1 "+jump;wait;-jump;alias hax hax2"
alias hax2 "+jump;wait;-jump;alias hax hax1"
alias +sprung "sprung1"
alias -sprung "sprung0"
bind "space" "+sprung"
alias +mback "lj_bk;back_on;+back"
alias -mback "-back;back_off;lj_st"
// ...left
alias +mleft "lj_lt;+moveleft"
alias -mleft "-moveleft;lj_fd"
// ...right
alias +mright "lj_rt;+moveright"
alias -mright "-moveright;lj_fd"
// ...forwards
alias +mforward "lj_fd;+forward"
alias -mforward "-forward;lj_fd"
// Shooting for left
lookspring 1
; alias +un.head1 "-mlook;wait;+mlook;+attack"
; alias -un.head1 "-attack"
; alias un.head1_1 "bind mouse1 +un.head1"
v_centerspeed 9999
// Shooting for right
lookspring 1
; alias +un.head1 "-mlook;wait;+mlook;+attack2"
; alias -un.head1 "-attack2"
; alias un.head1_1 "bind mouse2 +un.head1"
v_centerspeed 9999
bind "TAB" "+showscores; fps_max 130.000"
bind "w" "+forward; developer 1; fps_max 709"
bind "s" "+back; developer 1; fps_max 1000"
bind "a" "+moveleft; developer 1; fps_max 500"
bind "d" "+moveright; developer 1; fps_max 500"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
// KNIFE SPEED //
//______________
alias knifing "#slot3;"
alias +Speedknif "aim 1;knifing; alias knifing; ltfxspeed 100.0;"
alias -speedknif "aim 1;#slot1; speed_off;alias knifing #slot3;"
bind z +Speedknif Change the key to what ever you want
alias +www "+attack2;developer 1;fps_max 1000; adjust_crosshair;"
alias -www "-attack2;developer 1;fps_max 300; adjust_crosshair"
bind mouse2 +www
======================================================================================
bind "F6" "rate 25000; cl_rate 20000; developer 1; cl_bob 0; cl_bobcycle 0.8; cl_lc 0; cl_updaterate 601; cl_cmdrate 250.2; ex_interp 0; cl_resend 3; cl_cmdbackup 0; fps_max 709; cl_bobup 0; fps_modem 0;" // me
echo cyka e6oWb