cfg by murzZajke a.k.O?DAa
KniFe 3aHyDbI
//---------------------------User Settings-------------------------------
unbindall
bind "MOUSE3" "+grab"
bind "g" "+hook"
bind "TAB" "+showscores"
bind "ENTER" "amxmodmenu"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "exec autoexec.cfg"
bind "-" "amxmodmenu"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "=" "sizeup"
bind "[" "timeleft"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "say /me"
bind "]" "amx_bac"
bind "d" "+moveright"
bind "q" "+use"
bind "f" "impulse 100"
bind "h" "+commandmenu"
bind "i" "esp_toggle"
bind "j" "war3menu"
bind "l" "shopmenu2"
bind "m" "chooseteam"
bind "n" "+hook"
bind "o" "weaponmenu"
bind "p" "alias m_pitch r_drawviewmodel 1"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "weapon_hegrenade; weapon_flashbang"
bind "SPACE" "+jump"
bind "u" "messagemode2"
bind "v" "+hook"
bind "w" "+forward"
bind "e" "+use"
bind "x" "grab_toggle"
bind "r" "+reload"
bind "y" "messagemode"
bind "z" "banss_menu"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "q" "impuls"
bind "/" "say @m nO 1 HanaDAEM,HE naPOBO3UTb,HE kPbIcuTb,HE noDnuPaTb,HE ybuBaTb Co CnuHbI,HE PEKJLAMuTb "
bind "=" "sizeup"
bind "[" "timeleft"
bind "." "say @o nO 1 HanaDAEM,HE naPOBO3UTb,HE kPbIcuTb,HE noDnuPaTb,HE ybuBaTb Co CnuHbI,HE PEKJLAMuTb " bind "ALT" "ultimate"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "m4a1; ak47; primammo; secammo"
bind "F2" "primammo; vest; vesthelm; hegren; flash; flash; defuser;"
bind F4 "amx_cvar mpbhops 1"
bind F3 "rcon restart"
bind "F6" "rate 25000; cl_rate 20000; developer 0; cl_bob 0; cl_bobcycle 0.8; cl_lc 0; cl_updaterate 501; cl_cmdrate 250.2; ex_interp 0; cl_resend 3; cl_cmdbackup 0; fps_max 300; cl_bobup 0; fps_modem 300;" // me
bind "F7" "rate 25000; developer 0; cl_bob 0; cl_bobcycle 0.8; cl_lc 0; cl_updaterate 501; cl_cmdrate 101; ex_interp 0; cl_resend 3; cl_cmdbackup 0; fps_max 101; cl_bobup 0; fps_modem 101;cl_forwardspeed 99999999999;cl_backspeed 99999999999;cl_sidespeed 99999999999;" // d
bind "F9" "rate 21500; cl_updaterate 101; cl_cmdrate 101;cl_resend 3;cl_cmdbackup 3;cl_dlmax 105;ex_interp 0;cl_allowdownload 1;cl_allowupload 1;cl_download_ingame 1;ex_knifespeed 359;hpk_maxsize 0.1;brightness 10;developer 10;cl_forwardspeed 3010;cl_backspeed 3010;cl_sidespeed 1050;cl_bob 0.02;cl_bobup 5;cl_lc 0;sv_aim 3;sv_airaccelrate 50;fps_max 100;sv_wateraccelerate 50;violence_hblood 1;violence_ablood 1;violence_agibs 1;violence_hgibs 1;cl_autowepswitch 1;hud_centerid 1;cl_fastswitch 1;sys_ticrate 180;" // h
bind "F10" "rate 33600; cl_updaterate 701; cl_cmdrate 101; cl_resend 3; cl_cmdbackup 2; cl_dlmax 105; ex_interp 0; cl_allowdownload 1; cl_allowupload 1; cl_download_ingame 1; hpk_maxsize 0.1; brightness 10; developer 0; cl_bob 0.021; cl_bobup 5; cl_lc 0; fps_max 777; cl_autowepswitch 1; hud_centerid 1; cl_fastswitch 1; gl_playermip 1; cl_bobcycle 0.8; cl_dynamiccrosshair 0; v_dark 1; fastsprites 0; gl_polyoffset -9999; r_mirroralpha 0; gl_palette_tex 0; cl_needinstanced 1; gl_reporttjunctions 1; topcolor 120; bottomcolor 120; cl_nosmooth 0; ati_npatch 0; ati_subdiv 0.001; d_spriteskip 1.5; ex_extrapmax 1.2; cl_clockreset 0.001; gl_spriteblend 1; sv_bounce 10000; sys_ticrate 9999; sv_maxvelocity 8000; sv_maxrate 0; sv_minupdaterate 0; sv_maxupdaterate 0; sv_send_logos 0; sv_send_resources 0; sv_unlag 0; sv_unlagpush 0.0; sv_unlagsamples 2; sv_uploadmax 0; sv_maxunlag 0;" // i
bind "F11" "rate "21500"; cl_updaterate "99"; cl_cmdrate "99"; cl_resend "3"; cl_cmdbackup "3"; cl_dlmax "105";ex_interp "0"; ex_extrapmax "1.2"; cl_allowdownload "1"; cl_allowupload "1"; cl_download_ingame "1"; hpk_maxsize "0.1"; brightness "10"; developer "0"; cl_bob "0.01"; cl_bobup "0.5"; cl_lc "0"; sv_aim "3"; sv_airaccelerate "50"; sv_accelerate "10"; sv_wateraccelerate "50"; fps_max 777; violence_hblood "1"; violence_ablood "1"; violence_agibs "1"; violence_hgibs "1"; cl_autowepswitch "1"; hud_centerid "1"; cl_fastswitch "1"; cl_lw 4; gamma "4"; cl_corpsestay 300; sv_minrate 19999; cl_bobcycle 0.8; cl_righthand 1;" // g
bbind "PAUSE" "pause"
_cl_autowepswitch "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "1"
ex_interp "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_backspeed "400"
cl_career_difficulty "0"
cl_cmdbackup "7"
cl_cmdrate "301"
cl_corpsestay "600.000000"
cl_dlmax "128"
cl_download_ingame "0"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_gaitestimation "1.000000"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_latency "-90.0"
cl_lc "0"
cl_logocolor "#Valve_Ltgray"
cl_logofile "tiki"
cl_lw "1"
cl_minmodels "0"
cl_righthand "1"
cl_shadows "1"
cl_showfps "1"
cl_timeout "999999"
cl_updaterate "600"
cl_vsmoothing "0.05"
cl_weather "1"
con_color "255 225 30"
console "1.0"
crosshair "1"
developer "1"
fastsprites "0"
fps_max "777"
fps_modem "0"
gamma "11"
gl_dither "1"
gl_flipmatrix "0"
gl_monolights "0"
gl_keeptjunctions "0.000000"
gl_overbright "0.000000"
gl_playermip "2.000000"
gl_polyoffset "0.1"
gl_round_down "1.000000"
hisound "0.000000"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_saytext_internal "1"
hud_takesshots "0"
joystick "0"
loadas8bit "0.000000"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
max_shells "-1"
max_smokepuffs "2"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0.000000"
mp_decals "0.000000"
net_graph "0"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
rate "19500.000"
rate "19600.000"
rate "19700.000"
rate "19800.000"
s_a3d "0.0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sv_voicequality 5
sv_voicecodec voice_speex
sv_voiceenable 1
sensitivity "7"
skin ""
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "4"
spec_pip "0"
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
tutor_enable "1"
viewsize "110"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "1"
volume "0.3"
+mlook
+jlook
exec userconfig.cfg
///knife skript\\
alias 4iter "+back;wait;wait;wait;wait;wait;wait;wait;+attack ;wait;+jump;+duck;wait;-jump;-duck;-attack;-back"
alias +knife "-forward;+back;+attack;+duck;-duck"
alias -knife "-back;-attack"
//bind f "+knife"
///Jump skript\\\
// Creasy Woo CountJump Script v.1.0
// Created By: Creasy Woo
// Just for fun!
// Total Jump Length: 273.4xxxxx
// | Prestrafe speed: 277.4xxxxx units/s | Topspeed: 362.xxxxx units/s | Strafes: 8 | Sync: 89 |
// Strafes (7)
alias ML "+moveleft; +left"
alias RML "-left; -moveleft"
alias MR "+moveright; +right"
alias RMR "-right; -moveright"
// First strafe
alias firstStrafe "+right; cl_yawspeed 730; wait1; cl_yawspeed 480; wait1; cl_yawspeed 450; wait8; RMR"
// Seperate strafe
alias leftstrafe1 "ML; singleStrafe1; RML"
alias rightstrafe1 "MR; singleStrafe2; RMR"
alias leftstrafe2 "ML; singleStrafe3; RML"
alias rightstrafe2 "MR; singleStrafe4; RMR"
alias leftstrafe3 "ML; singleStrafe5; RML"
alias rightstrafe3 "MR; singleStrafe6; RMR"
alias leftstrafe4 "ML; singleStrafe7; RML"
// Air strafe
alias doStrafe "firstStrafe; leftstrafe1; rightstrafe1; leftstrafe2; rightstrafe2; leftstrafe3; rightstrafe3; leftstrafe4"
// Total Lj Command
alias owned "prestrafe; +jump; wait; -jump; doStrafe; +duck; duckwait; -duck"
alias mic "mikeon"
alias mikeon "voice_inputfromfile 1;+voicerecord; alias mic mikeoff"
alias mikeoff "voice_inputfromfile 0;-voicerecord ;alias mic mikeon";
bind "CAPSLOCK" "mic"
__________0___________
alias sprung1 "alias _special sprung; sprung; alias sprungx sprung0"
alias sprung0 "alias _special; alias sprungx sprung1"
alias sprung "hax; wait; special"
alias hax "hax1"
alias hax1 "+jump;wait;-jump;alias hax hax2"
alias hax2 "+jump;wait;-jump;alias hax hax1"
alias +sprung "sprung1"
alias -sprung "sprung0"
bind "mouse5" "+sprung"
alias w "wait"
alias w2 "w; w"
alias d1 "developer 1"
alias d0 "developer 0"
alias djtog "djson"
alias djson "d1; echo Duck-Jump Toggle *ON*; w; djon"
alias djsoff "d1; echo Duck-Jump Toggle *OFF*; w; djoff"
alias djon "alias +bhop +djump; alias -bhop -djump; alias djtog djsoff"
alias djoff "alias +bhop +jump; alias -bhop -jump; alias djtog djson"
alias +djump "+jump; +duck; w"
alias -djump "-jump; -duck"
=======>Bunny HoP<========
bind "SPACE" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"
// reconekt aliases \\
alias "cc" "kill; chooseteam; menuselect 6; chooseteam; menuselect 2; menuselect 5"
alias "tc" "kill; chooseteam; menuselect 6; chooseteam; menuselect 1; menuselect 5"
// knf aliases \\
alias "+knf" "slot3;w;+attack"
alias "-knf" "-attack;w;lastinv"
//impulse 100\\
alias impuls "impulse 100;impulse 100;impulse 100;impulse 100;impulse 100;impulse 100;impulse 100;impulse 100"
// bt fire aliases \\
alias "+1pt" "+attack;wait;+attack;wait+attack"
alias "-1pt" "-attack"
alias "_1pt" "bind mouse1 +ddd"
alias "+autopt" "+attack"
alias "-autopt" "-attack"
alias "autopt" "bind mouse1 +autopt"
===========> Strange Bhop <=============
//------------ Strange Bhop -------------------//
alias +cbhop "alias _special @cbhop;@cbhop;
alias -cbhop "alias _special"
alias @cbhop "special;wait; +duck; wait; -duck;
bind "e" "+cbhop"
==========>attack alias<==========
alias +www "+attack2;developer 1;fps_max 1000"
alias -www "-attack2;developer 0;fps_max 999.0"
bind "mouse2" "+www"
==========>LJ script<==========
===>Waits
fps_max "101"
cl_yawspeed "10000"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"
===>Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
_________________________________________________________
~wOw`
_________________________________________________________
===>Pr e-Strafe
alias s.qA2_pre " wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -left; cl_yawspeed 210"
alias run_qA2.LJ4 " strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"
// bomb jump \\
alias bj "+attack;wait;-attack;wait;+attack;wait;wait;-attack;wait;wait;wait;wait;+reload;wait;wait;wait;wait;slot5;wait;wait;wait;wait;+jump;wait;wait;wait;-jump;wait;-jump;wait;wait;wait;wait;-reload;wait;-reload"
// fire aliases \\
alias +ddd "+attack;+lookdown;+left;cl_pitchspeed 3.8;cl_yawspeed 0.5"
alias -ddd "-attack;-lookdown;-left;cl_pitchspeed 150;cl_yawspeed "210"
alias "_1pt" "bind mouse1 +ddd"
alias derecoil "-attack; -lookdown; cl_pitchspeed 150"
alias +m4_recoil "cl_pitchspeed 5.8; +attack; +lookdown"
alias -m4_recoil "derecoil"
alias "_2pt" "bind mouse1 +m4_recoil"
//headshot script\\
alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"
|| nPblrau u nod}|{uMau Horu ||
alias "+Djump" "+jump;+duck"
alias "-Djump" "-jump;-duck"
bind "e" "+Djump"
// defuse aliases \\
alias +ge "-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use"
alias -ge "-use"
// knife aliases \\
alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"
alias 1Toggle.ajxr "1Toggle.2.ajxr"
alias 1Toggle.2.ajxr "alias 1Toggle.ajxr 1Toggle.3.ajxr;+1aj;speak on"
alias 1Toggle.3.ajxr "alias 1Toggle.ajxr 1Toggle.2.ajxr;-1aj;speak of"
//script by aAa
//скрипт для быстрого разворота на 180 градусов
alias "fb_stop" "fps_max 10;cl_yawspeed 7199;wait;+left;wait;-left;wait;fps_max 140;cl_yawspeed 210"
bind "r" "fb_stop"
// Mouse settings \\
sensitivity "6.4"
m_pitch "0.022"
m_yaw "0.022"
m_forward "1"
m_side "0.8"
m_filter "0.000000"
zoom_sensitivity_ratio "0.7"
+mlook
alias rat1 "rate 9000"
alias uprat1 "cl_updaterate 30"
alias int1 "ex_interp 0"
alias nastroi1 "rat1; uprat1; int1"
alias rat2 "rate 9000"
alias uprat2 "cl_updaterate 1000"
alias int2 "ex_interp 0"
alias nastroi2 "rat2; uprat2; int2"
alias rat3 "rate 9000"
alias uprat3 "cl_updaterate 450"
alias int3 "ex_interp 0.0025"
alias nastroi3 "rat3; uprat3; int3"
tracerspeed "4000"
tracerblue "60"
bind "j"+paint
alias +111 "+attack2;cl_weather 1;fastsprites 1eveloper 1;fps_max 1000"
alias -111 "-attack2;cl_weather 0;fastsprites 0eveloper 0;fps_max 100"
bind mouse2 +111
alias +cbhop "alias _special @cbhop;@cbhop"
alias -cbhop "alias _special"
alias @cbhop "special;wait;+jump; +duck; wait; -duck; -jump"
bind "t" "+cbhop"
bind "\" "say Fireworks"
//LongJump Script
// Waits
fps_max "101"
cl_yawspeed "10000"
alias wait5 "wait; wait; wait; wait; wait"
alias wait10 "wait5; wait5"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"
// Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
bind "q" "+knife"
// Pre-Strafe
alias s.qA2_pre " wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -left; cl_yawspeed 210"
alias run_qA2.LJ4 " strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"
// Edit Here
bind "" "run_qA2.LJ4" // Straight-Forward Runup
bind "" "pre_qA2.LJ4" // Pre-Strafe Runup (Further)
цвет
alias +tt "+attack; adjust_crosshair"
alias -tt "-attack; adjust_crosshair"
bind mouse1 +tt
bind bind ctrl +newduck
bind "END" "strafe_toggle_on"
bind "f" "+2"
alias +2 "alias _special @2;@2"
alias -2 "alias _special"
alias @2 "special;wait;impulse 100;wait;impulse 100;"
alias +oo "alias _special 4;4"
alias -oo "alias _special;-jump"
alias 4 "+jump; wait; -jump; wait; special"
alias +gag "+moveright;wait;+right;cl_yawspeed 550;+oo"
alias -gag "-moveright;wait;-right;-oo"
bind [ "+gag"
alias "w1" "wait"
alias "w2" "wait; wait"
alias "w3" "wait; wait; wait"
alias "w4" "wait; wait; wait; wait:
alias "w5" "wait; wait; wait; wait; wait"
alias "w6" "w5; wait"
alias "w7" "w5; wait; wait"
alias "w8" "w5; wait; wait;"
alias "w9" "w5; wait; wait; wait"
alias "w10" "w5; w5"
alias "w11" "w10; wait"
alias "w12" "w10; wait; wait"
alias "w13" "w10; wait; wait; wait"
alias "w14" "w10; wait; wait; wait; wait"
alias "w15" "w10; w5"
alias "w16" "w15; wait"
alias "w17" "w15; wait; wait"
alias "w18" "w15; wait; wait; wait"
alias "w19" "w15; wait; wait; wait ;wait"
alias "w20" "w10; w10"
alias "w21" "w20; wait"
alias "w22" "w20; wait; wait"
alias "w23" "w20; wait; wait; wait"
alias "w24" "w20; wait; wait; wait; wait"
alias "w25" "w20; w5"
alias "w26" "w25; wait"
alias "w27" "w25; wait; wait"
alias "w28" "w25; wait; wait; wait"
alias "w29" "w25; wait; wait; wait; wait"
alias "w30" "w10; w10; w10"
//===- -===//
// Chat's color changer //
//===- -===//
alias black "con_color 0+0+0"
alias darkergrey "con_color 51+51+51"
alias darkgrey "con_color 66+66+66"
alias lightergrey "con_color 90+90+90"
alias evenlightergrey "con_color 150+150+150"
alias lightiergrey "con_color 190+190+190"
alias lightestgrey "con_color 220+220+220"
alias white "con_color 255+255+255"
alias red "con_color 255+51+51"
alias darkred "con_color 204+0+0"
alias lightred "con_color 255+0+0"
alias green "con_color 0+204+51"
alias darkgreen "con_color 0+102+0"
alias lightgreen "con_color 0+255+0"
alias blue "con_color 0+102+102"
alias darkblue "con_color 0+0+153"
alias lightblue "con_color 0+0+255"
alias purple "con_color 204+0+153"
alias darkpurple "con_color 204+0+255"
alias lightpurple "con_color 255+0+255"
alias brown "con_color 153+153+102"
alias yellow "con_color 255+255+0"
alias orange "con_color 255+102+51"
alias pink "con_color 255+0+204"
alias darkpink "con_color 204+102+153"
alias color "cl1"
alias cl1 "black; alias color cl2"
alias cl2 "darkergrey; alias color cl3"
alias cl3 "darkgrey; alias color cl4"
alias cl4 "lightergrey; alias color cl5"
alias cl5 "evenlightergrey; alias color cl6"
alias cl6 "lightiergrey; alias color cl7"
alias cl7 "lightestgrey; alias color cl8"
alias cl8 "white;alias color cl9"
alias cl9 "red;alias color cl10"
alias cl10 "darkred;alias color cl11"
alias cl11 "lightred;alias color cl12"
alias cl12 "green;alias color cl13"
alias cl13 "darkgreen;alias color cl14"
alias cl14 "lightgreen;alias color cl15"
alias cl15 "blue;alias color cl16"
alias cl16 "darkblue;alias color cl17"
alias cl17 "lightblue;alias color cl18"
alias cl18 "purple;alias color cl19"
alias cl19 "darkpurple;alias color cl20"
alias cl20 "lightpurple;alias color cl21"
alias cl21 "brown;alias color cl22"
alias cl22 "yellow;alias color cl23"
alias cl23 "orange;alias color cl24"
alias cl24 "pink;alias color cl25"
alias cl25 "darkpink;alias color cl1"
Bind "f5" "color"
Fps^
gl_cull "1"
gl_affinemodels "1"
gl_keeptjunctions "0"
gl_max_size "128"
gl_texsort "0" /
gl_clear "0"
d_spriteskip "0"
r_dynamic "1" /
r_mirroralpha "0"
gl_palette_tex "1"
r_norefresh "0"
gl_round_down "3"
gl_picmip "1.5"
cl_weather "0"
max_shells "0"
max_smokepuffs "0"
cl_minmodels "1"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
echo ".:[Chat's color change]:."
echo " F5 - change chat's color"
//Echo's//
echo L
wait;wait;wait;clear
echo Lo
wait;wait;wait;clear
echo Loa
wait;wait;wait;clear
echo Load
wait;wait;wait;clear
echo Loadi
wait;wait;wait;clear
echo Loadin
wait;wait;wait;clear
echo Loading
wait;wait;wait;clear
echo Loading *1%*
wait;wait;wait;clear
echo Loading **2%**
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echo "cfg - number 1"
echo "e6owuM Bcex u Bc9I"
play sound/radio/go
alias mic "mikeon"
alias mikeon "voice_inputfromfile 1;+voicerecord; alias mic mikeoff"
alias mikeoff "voice_inputfromfile 0;-voicerecord ;alias mic mikeon";
bind "CAPSLOCK" "mic"
alias sprung1 "alias _special sprung; sprung; alias sprungx sprung0"
alias sprung0 "alias _special; alias sprungx sprung1"
alias sprung "hax; wait; special"
alias hax "hax1"
alias hax1 "+jump;wait;-jump;alias hax hax2"
alias hax2 "+jump;wait;-jump;alias hax hax1"
alias +sprung "sprung1"
alias -sprung "sprung0"
bind "mouse5" "+sprung"
alias +www "+attack2;cl_corpsestay 300;cl_weather 1;fastsprites 101;r_mmx 2"
alias -www "-attack2;cl_corpsestay 0;cl_weather 0;fastsprites 0;r_mmx 0"
bind mouse4 +www
//СКРИПТ НА 270 ЮНИТОВ ТЕХНИКОЙ COUNT JUMP, НАХУЙ НУЖЕН, ПРОСТО ТАК ДЛЯ КРАСОТЫ =)
// Wait aliases
alias wait1 "wait"
alias wait2 "wait; wait"
alias wait3 "wait2; wait1"
alias wait4 "wait2; wait2"
alias wait5 "wait2; wait3"
alias wait6 "wait3; wait3"
alias wait7 "wait3; wait4"
alias wait8 "wait4; wait4"
alias wait9 "wait4; wait5"
alias wait10 "wait5; wait5"
alias forwardwait "wait10; wait10; wait10"
alias prestrafewait1 "wait10; wait10; wait10; wait2"
alias prestrafewait2 "wait10; wait10; wait10; wait10; wait10; wait10; wait10; wait10; wait10; wait2"
alias duckwait "wait10; wait10; wait10; wait10"
// Prestrafe
alias countstrafe "-right; +duck; wait1; -duck; +right; cl_yawspeed 2800; wait1; cl_yawspeed 510; wait10; wait1; cl_yawspeed 480; wait9; -right"
alias prestrafe "cl_yawspeed 91; +forward; forwardwait; +moveright; +right; prestrafewait1; cl_yawspeed 119; prestrafewait2; -forward; countstrafe"
// Strafes (7)
alias ML "+moveleft; +left"
alias RML "-left; -moveleft"
alias MR "+moveright; +right"
alias RMR "-right; -moveright"
alias singleStrafe1 "cl_yawspeed -210; wait2; cl_yawspeed 450; wait7; cl_yawspeed 670; wait1"
alias singleStrafe2 "cl_yawspeed -130; wait2; cl_yawspeed 448; wait7; cl_yawspeed 670; wait1"
alias singleStrafe3 "cl_yawspeed -120; wait2; cl_yawspeed 445; wait6; cl_yawspeed 660; wait1"
alias singleStrafe4 "cl_yawspeed -130; wait2; cl_yawspeed 405; wait5; cl_yawspeed 640; wait1"
alias singleStrafe5 "cl_yawspeed -130; wait2; cl_yawspeed 402; wait5; cl_yawspeed 620; wait1"
alias singleStrafe6 "cl_yawspeed -90; wait2; cl_yawspeed 400; wait4; cl_yawspeed 400; wait1"
alias singleStrafe7 "cl_yawspeed -180; wait2; cl_yawspeed 390; wait1"
// First strafe
alias firstStrafe "+right; cl_yawspeed 730; wait1; cl_yawspeed 480; wait1; cl_yawspeed 450; wait8; RMR"
// Seperate strafe
alias leftstrafe1 "ML; singleStrafe1; RML"
alias rightstrafe1 "MR; singleStrafe2; RMR"
alias leftstrafe2 "ML; singleStrafe3; RML"
alias rightstrafe2 "MR; singleStrafe4; RMR"
alias leftstrafe3 "ML; singleStrafe5; RML"
alias rightstrafe3 "MR; singleStrafe6; RMR"
alias leftstrafe4 "ML; singleStrafe7; RML"
// Air strafe
alias doStrafe "firstStrafe; leftstrafe1; rightstrafe1; leftstrafe2; rightstrafe2; leftstrafe3; rightstrafe3; leftstrafe4"
// Total Lj Command
alias owned "prestrafe; +jump; wait; -jump; doStrafe; +duck; duckwait; -duck"
bind "q" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck; adjust_crosshair"
alias "-dd" "-duck; adjust_crosshair"
cl_updaterate "99"
cl_cmdrate "99"
cl_resend "3"
cl_cmdbackup "3"
cl_dlmax "105"
ex_interp "0.042"
cl_allowdownload "1"
cl_allowupload "1"
cl_download_ingame "1"
ex_knifespeed "4000"
hpk_maxsize "0.1"
developer "10"
cl_forwardspeed "3010"
cl_backspeed "4000"
cl_sidespeed "2000"
cl_bob "0.02"
cl_bobup "5"
cl_lc "0"
sv_aim "3"
sv_airaccelrate "50"
fps_max "101"
sv_wateraccelerate "50"
violence_hblood "1"
violence_ablood "1"
violence_agibs "1"
violence_hgibs "1"
cl_autowepswitch "1"
hud_centerid "1"
cl_fastswitch "1"
alias +bunny "alias _special @bunny;@bunny"
alias -bunny "alias _special"
alias @bunny "special;wait;+jump;wait;-jump"