ati_npatch 0
ex_knifespeed "5000"
ati_subdiv 0
cl_fixtimerate 99999999
fps_max 201
r_decals 0
mp_decals 0
cl_corpsestay 0
cl_smoothtime 0.1
cl_nosmooth 0
cl_vsmoothing 0.05
rate 999999
cl_Updaterate 700
cl_cmdrate 700
cl_lc 0
ex_interp 0.0003213
cl_resend 1.5
cl_cmdbackup 1
cl_dlmax 128
cl_bob 0
cl_bobup 0
cl_bobcycle 1
fps_max 101
developer 0
hpk_maxsize 0
cl_minmodels 1
cl_weather 0
cl_radartype 1
cl_showfps 0
net_graph 1 bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "w" "+forward"
bind "d" "+moveright"
bind "a" "+moveleft"
bind "s" "+back" ..........................скрипты.............................
cl_updaterate "501"
net_graph "0"
// 0 - 1
kzh_autoduck 1
// 0 - 1
kzh_autojump 0
// 0 - 20
kzh_autojump_units 1
// 0 - 1
kzh_bhop 1
// 0 - 1
kzh_bhop_standup 1
// 0 - 1
kzh_cam 0
// -89 - 89
kzh_fixedpitch 0
// 0 - 360
kzh_fixedyaw 0
// 0 - 1
kzh_noflash 0
// 0 - 1
kzh_nosmoke 0
// 0 - 20
kzh_speed 1
// 0 - 1
kzh_speed_method 1
// this is a command to toggle fullbright
// kzh_fullbright
// to execute .cfg files in this folder use i.e.
// kzh_exec kzh_strafe.cfg
// just some aliases
alias slowspeed "kzh_speed 0.3"
alias fastspeed "kzh_speed 20"
// some binds
// kzh_later 5 "bind mouse4 hang"
// kzh_later 5 "bind r cam_tog"
// kzh_later 5 "bind t +ramp"
kzh_later 5 "bind mouse4 +sw.str
// slowmo with keyholding
alias +slowmo "slowspeed"
alias -slowmo "kzh_speed 1"
// slowmo toggle
alias slowmo_toggle "slowmo_toggle_on"
alias slowmo_toggle_on "slowspeed; alias slowmo_toggle slowmo_toggle_off"
alias slowmo_toggle_off "kzh_speed 1; alias slowmo_toggle slowmo_toggle_on"
// ramping with keyholding
alias +ramp "fastspeed"
alias -ramp "kzh_speed 1"
// hand in midair toggle
alias hang "hang_on"
alias hang_on "kzh_speed 0.0001; alias hang hang_off"
alias hang_off "kzh_speed 1; alias hang hang_on"
// 3rd person toggle
alias cam_tog "cam_tog_on"
alias cam_tog_on "kzh_cam 1; alias cam_tog cam_tog_off"
alias cam_tog_off "kzh_cam 0; alias cam_tog cam_tog_on"
// gvd toggle (yaw 180 & pitch 89)
alias gvd "gvd_on"
alias gvd_on "kzh_fixedyaw 180; kzh_fixedpitch 89; alias gvd gvd_off"
alias gvd_off "kzh_fixedyaw 0; kzh_fixedpitch 0; alias gvd gvd_on"
//strafes
alias rightstrafe "-forward ; kzh_yawspeed -200; +moveright; +kzh_right; wait2; kzh_yawspeed 300; wait4 ; -kzh_right; -moveright"
alias leftstrafe "-forward ; kzh_yawspeed -200; +moveleft; +kzh_left; wait2; kzh_yawspeed 300; wait4 ; -kzh_left; -moveleft"
alias +sw23.str "alias kzh_xtd @sw23.str;@sw23.str"
alias -sw23.str "alias kzh_xtd"
alias @sw23.str "leftstrafe;rightstrafe; kzh_loopx td"
//waits
alias wait3 "wait; wait; wait"
alias wait2 "wait; wait"
alias wait4 "wait2; wait2"
alias wait5 "wait4; wait"
alias wait6 "wait5; wait"
alias wait7 "wait5; wait2"
alias wait8 "wait7; wait"
alias wait9 "wait8; wait"
alias wait10 "wait9; wait"
bind "q" "+sw23.str"
//Double duck
bind "ctrl" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"
COOL JUMPING
alias +sbh1 "alias _special aubh1; aubh1"
alias -sbh1 "alias _special slot10"
alias aubh1 "+jump; wait; -jump; wait; special"
bind "space" "+sbh1"
bind "F6" "rate 25000; cl_rate 20050; developer 0; cl_bob 0; cl_bobcycle 0.8; cl_lc 0; cl_updaterate 501; cl_cmdrate 250.2; ex_interp 0.0122; cl_resend 3; cl_cmdbackup 0; fps_max 150; cl_bobup 0; fps_modem 101;"
// Multi-Strafe
alias strafe.qA2_4 "+left; +moveleft; wait10; -moveleft; -left; strafe.qA2_right; strafe.qA2_left; +right; +moveright; wait10; -moveright; -right; +duck; wait40; -duck"
alias strafe.qA2_left "+left; +moveleft; wait20; -moveleft; -left"
alias strafe.qA2_right "+right; +moveright; wait20; -moveright; -right"
alias _jump.qA2 "+jump; wait; -jump"
// Pre-Strafe
alias s.qA2_run "+forward; wait40; wait10; wait10; -forward"
alias s.qA2_pre "+forward; wait40; cl_yawspeed 105; +left; +moveleft; wait40; wait20; -moveleft; -forward; -left; cl_yawspeed 210"
alias run_qA2.LJ4 "s.qA2_run; _jump.qA2; strafe.qA2_4"
alias pre_qA2.LJ4 "s.qA2_pre; _jump.qA2; strafe.qA2_4"
// Edit Here
bind "ALT" "run_qA2.LJ4" // Straight-Forward Runup
bind "CAPSLOCK" "pre_qA2.LJ4" // Pre-Strafe Runup (Further)
// headshot script
alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"
Лучше ставит head
// alias knf1 "+duck;wait;-duck;+attack2;wait;-attack2"
bind "MWHEELUP" "knf1"
//bind "f" "+2"
alias +2 "alias _special @2;@2"
alias -2 "alias _special"
alias @2 "special;wait;impulse 100;wait;impulse 100;"
//bind "space" "+jj"
alias +jj "alias _special 4;4"
alias -jj "alias _special;-jump"
alias 4 "+jump; wait; -jump; wait; special"
// alias 4iter "+back;wait;wait;wait;wait;wait;wait;wait;+attack2 ;wait;+jump;+duck;wait;-jump;-duck;-attack2;-back"
alias +knife "-forward;+back;+attack2;+duck;-duck"
alias -knife "-back;-attack"
bind c "+knife"
....walk....
alias speed+ "cl_forwardspeed 145; cl_backspeed 145; cl_sidespeed 145"
alias speed- "cl_forwardspeed 400; cl_backspeed 400; cl_sidespeed 400"
alias walk "walk1"
alias walk1 "speed+; con_notifytime 600; motdfile walk.txt; motd_write :: Walk mode; developer 1; motd; developer 0; alias walk walk0"
alias walk0 "speed-; con_notifytime -1; motdfile motd.txt; alias walk walk1"
bind g walk
bind "o" "multiname"
alias multiname "name1"
alias name1 "alias multiname name2;name "
alias name2 "alias multiname name3;name "
alias name3 "alias multiname name4;name "
alias name4 "alias multiname name1;name "
alias black "con_color 0+0+0"
alias darkergrey "con_color 51+51+51"
alias darkgrey "con_color 66+66+66"
alias lightergrey "con_color 90+90+90"
alias evenlightergrey "con_color 150+150+150"
alias lightiergrey "con_color 190+190+190"
alias lightestgrey "con_color 220+220+220"
alias white "con_color 255+255+255"
alias red "con_color 255+51+51"
alias darkred "con_color 204+0+0"
alias lightred "con_color 255+0+0"
alias green "con_color 0+204+51"
alias darkgreen "con_color 0+102+0"
alias lightgreen "con_color 0+255+0"
alias blue "con_color 0+102+102"
alias darkblue "con_color 0+0+153"
alias lightblue "con_color 0+0+255"
alias purple "con_color 204+0+153"
alias darkpurple "con_color 204+0+255"
alias lightpurple "con_color 255+0+255"
alias brown "con_color 153+153+102"
alias yellow "con_color 255+255+0"
alias orange "con_color 255+102+51"
alias pink "con_color 255+0+204"
alias darkpink "con_color 204+102+153"
alias color "cl1"
alias cl1 "black; alias color cl2"
alias cl2 "darkergrey; alias color cl3"
alias cl3 "darkgrey; alias color cl4"
alias cl4 "lightergrey; alias color cl5"
alias cl5 "evenlightergrey; alias color cl6"
alias cl6 "lightiergrey; alias color cl7"
alias cl7 "lightestgrey; alias color cl8"
alias cl8 "white;alias color cl9"
alias cl9 "red;alias color cl10"
alias cl10 "darkred;alias color cl11"
alias cl11 "lightred;alias color cl12"
alias cl12 "green;alias color cl13"
alias cl13 "darkgreen;alias color cl14"
alias cl14 "lightgreen;alias color cl15"
alias cl15 "blue;alias color cl16"
alias cl16 "darkblue;alias color cl17"
alias cl17 "lightblue;alias color cl18"
alias cl18 "purple;alias color cl19"
alias cl19 "darkpurple;alias color cl20"
alias cl20 "lightpurple;alias color cl21"
alias cl21 "brown;alias color cl22"
alias cl22 "yellow;alias color cl23"
alias cl23 "orange;alias color cl24"
alias cl24 "pink;alias color cl25"
alias cl25 "darkpink;alias color cl1"
Bind "f5" "color"
echo F5 - CMEHA 4aTa(LLBET)
// MOTD Developer HUD Messages Workaround //
alias echo_on.jJ7 "motdfile echo.txt; cl_showfps 0"
alias echo_off.jJ7 "developer 1; motd; developer 0; motdfile motd.txt"
// M_Pitch Cycle Delays & Movement Cycler //
alias afk_start "cl_movespeedkey 0.559; alias cl_movespeedkey exec cl_movespeedkey.cfg; cl_yawspeed 105.1337; +movedown; move_seq10; speak fvox/bell"
alias afk_stop "stop_movement; wait; alias m_pitch; cl_yawspeed 210; -movedown; speak fvox/beep"
alias move_seq01 "alias m_pitch move_seq02"
alias move_seq02 "alias m_pitch move_seq03"
alias move_seq03 "alias m_pitch move_seq04"
alias move_seq04 "alias m_pitch move_seq05"
alias move_seq05 "alias m_pitch move_seq06"
alias move_seq06 "alias m_pitch move_seq07"
alias move_seq07 "alias m_pitch move_seq08"
alias move_seq08 "alias m_pitch move_seq09"
alias move_seq09 "alias m_pitch move_seq10"
alias move_seq10 "alias m_pitch move_seq01; move_change"
alias move_change "move1"
alias move1 "stop_movement; wait; +speed; wait; +forward; +right; speak fvox/blip; alias move_change move2; echo_on.jJ7; motd_write [Anti-AFK Movement: Forward+Right ^>]; echo_off.jJ7"
alias move2 "stop_movement; wait; +speed; wait; +forward; +left; speak fvox/blip; alias move_change move3; echo_on.jJ7; motd_write [Anti-AFK Movement: Forward+Left <^]; echo_off.jJ7"
alias move3 "stop_movement; wait; +speed; wait; +back; +right; speak fvox/blip; alias move_change move4; echo_on.jJ7; motd_write [Anti-AFK Movement: Back+Right v>]; echo_off.jJ7"
alias move4 "stop_movement; wait; +speed; wait; +back; +left; speak fvox/blip; alias move_change move1; echo_on.jJ7; motd_write [Anti-AFK Movement: Back+Left <v]; echo_off.jJ7"
alias stop_movement "-speed; wait; -forward; -back; wait; -right; -left"
// Toggle & Extra Stuff //
alias afk_toggle "afk_on"
alias afk_on "writecfg Q-bA11_jJ7; wait; afkname; wait; say_team [Going AFK...!]; wait; impulse 100; wait; impulse 201; takepoint; echo_on.jJ7; motd_write [Anti-AFK ON]; echo_off.jJ7; afk_start; alias afk_toggle afk_off"
alias afk_off "exec Q-bA11_jJ7.cfg; wait; afk_stop; wait; say_team [No Longer AFK...!]; impulse 100; wait; impulse 201; reportingin; echo_on.jJ7; motd_write [Anti-AFK OFF]; echo_off.jJ7; alias afk_toggle afk_on"
// Bind - Edit Here //
alias afkname "name 9_afk!_don't_kill_me!!!"
bind n "afk_toggle"
alias volume00 "developer 1; echo Volume: --------------------; volume 0.0; alias nextUp volume01; alias nextDown volume00"
alias volume01 "developer 1; echo Volume: @-------------------; volume 0.1; alias nextUp volume02; alias nextDown volume00"
alias volume02 "developer 1; echo Volume: -@------------------; volume 0.2; alias nextUp volume03; alias nextDown volume01"
alias volume03 "developer 1; echo Volume: --@-----------------; volume 0.3; alias nextUp volume04; alias nextDown volume02"
alias volume04 "developer 1; echo Volume: ---@----------------; volume 0.4; alias nextUp volume05; alias nextDown volume03"
alias volume05 "developer 1; echo Volume: ----@---------------; volume 0.5; alias nextUp volume06; alias nextDown volume04"
alias volume06 "developer 1; echo Volume: -----@--------------; volume 0.6; alias nextUp volume07; alias nextDown volume05"
alias volume07 "developer 1; echo Volume: ------@-------------; volume 0.7; alias nextUp volume08; alias nextDown volume06"
alias volume08 "developer 1; echo Volume: -------@------------; volume 0.8; alias nextUp volume09; alias nextDown volume07"
alias volume09 "developer 1; echo Volume: --------@-----------; volume 0.9; alias nextUp volume10; alias nextDown volume08"
alias volume10 "developer 1; echo Volume: ---------@----------; volume 1.0; alias nextUp volume11; alias nextDown volume09"
alias volume11 "developer 1; echo Volume: ----------@---------; volume 1.1; alias nextUp volume12; alias nextDown volume10"
alias volume12 "developer 1; echo Volume: -----------@--------; volume 1.2; alias nextUp volume13; alias nextDown volume11"
alias volume13 "developer 1; echo Volume: ------------@-------; volume 1.3; alias nextUp volume14; alias nextDown volume12"
alias volume14 "developer 1; echo Volume: -------------@------; volume 1.4; alias nextUp volume15; alias nextDown volume13"
alias volume15 "developer 1; echo Volume: --------------@-----; volume 1.5; alias nextUp volume16; alias nextDown volume14"
alias volume16 "developer 1; echo Volume: ---------------@----; volume 1.6; alias nextUp volume17; alias nextDown volume15"
alias volume17 "developer 1; echo Volume: ----------------@---; volume 1.7; alias nextUp volume18; alias nextDown volume16"
alias volume18 "developer 1; echo Volume: -----------------@--; volume 1.8; alias nextUp volume19; alias nextDown volume17"
alias volume19 "developer 1; echo Volume: ------------------@-; volume 1.9; alias nextUp volume20; alias nextDown volume18"
alias volume20 "developer 1; echo Volume: -------------------@; volume 2.0; alias nextUp volume20; alias nextDown volume19"
alias nextUp "volume10"
alias nextDown "volume09"
bind "," "nextup"
bind "." "nextdown"
.............................................cfg by neonilin.............................................
alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"
alias "+knf" "slot3;w;+attack"
alias "-knf" "-attack;w;lastinv"
alias impuls "impulse 100;impulse 100;impulse 100;impulse 100;impulse 100;impulse 100;impulse 100;impulse 100"
alias "+1pt" "+attack;wait;+attack;wait+attack"
alias "-1pt" "-attack"
alias "_1pt" "bind mouse1 +ddd"
alias "+autopt" "+attack"
alias "-autopt" "-attack"
alias "autopt" "bind mouse1 +autopt"
for_map:ka_aztec
alias +ge "-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use"
alias -ge "-use"
alias +www "+attack2;developer 1;fps_max 1000;fastsprites 101; cl_corpsestay 300; cl_weather 1; mp_decals 300; r_decals 300"
alias -www "-attack2;developer 0;fps_max 100;cl_corpsestay 0; cl_weather 0; mp_decals 1; r_decals 1; fastsprites 1"
bind mouse2 +www
Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack"
//; alias -un.head1 "-attack"
//; alias un.head1_1 "bind mouse1 +un.head1;spk; activated"
// Shooting
//; alias +un.head1 "-mlook;wait;+mlook;+attack2"
//; alias -un.head1 "-attack2"
//; alias un.head1_1 "bind mouse2 +un.head1;spk; activated"
bind "c" "+iO0.strafe"
alias +iO0.strafe "alias _special iO0.strafe; iO0.strafe"
alias -iO0.strafe "alias _special; -moveleft; -moveright; -forward; -back"
alias iO0.strafe "iO0.strafe_; wait; special"
alias iO0.strafe_ "iO0.up"
alias iO0.up "-moveright; wait; +forward; wait; alias iO0.strafe_ iO0.left"
alias iO0.left "-forward ; wait;+moveleft; wait; alias iO0.strafe_ iO0.down"
alias iO0.down "-moveleft; wait; +back; wait; alias iO0.strafe_ iO0.right"
alias iO0.right "-back; wait; +moveright; wait; alias iO0.strafe_ iO0.up"
....lags script....
Bind "mouse4" "+fff"
alias +fff "alias _special @fff;@fff"
alias -fff "alias _special"
alias @fff "special;w3;timerefresh;w3;timerefresh"
alias w3 "wait;wait;wait"
alias "stop_SR w0"
alias "-SR" "stop_SR;alias stop_SR w0"
//double duck aka silent run
//так много строчек для того, чтобы во время исполнения трюка
//можно было спокойно стрелять и стрейфиться
alias stop_SR1 "alias _special"
alias stop_SR2 "alias _special;-duck"
alias +SR "stop_SR;alias stop_SR stop_SR1;alias _special SR1;SR1"
//старт: быстрый присед
alias "SR1" "alias _special SR21;special;+duck;wait;-duck"
//промежуток между приседами: 9 x wait
alias "SR21" "alias _special SR22;special;wait"
alias "SR22" "alias _special SR23;special;wait"
alias "SR23" "alias _special SR24;special;wait"
alias "SR24" "alias _special SR25;special;wait"
alias "SR25" "alias _special SR26;special;wait"
alias "SR26" "alias _special SR27;special;wait"
alias "SR27" "alias _special SR28;special;wait"
alias "SR28" "alias _special SR29;special;wait"
alias "SR29" "alias _special SR3;special;wait"
//второй, замедленный присед
alias "SR3" "alias _special SR41;special;+duck;wait;alias stop_SR stop_SR2"
//ожидание вставания 5 x wait
alias "SR41" "alias _special SR42;special;wait"
alias "SR42" "alias _special SR43;special;wait"
alias "SR43" "alias _special SR5;special;wait"
//конец замедленного приседа
alias "SR5" "alias _special SR61;special;wait;-duck;alias stop_SR stop_SR1"
//пауза 25 x wait
alias "SR61" "alias _special SR62;special;wait"
alias "SR62" "alias _special SR63;special;wait"
alias "SR63" "alias _special SR64;special"
alias "SR64" "alias _special SR65;special;wait"
alias "SR65" "alias _special SR66;special;wait"
alias "SR66" "alias _special SR67;special"
alias "SR67" "alias _special SR68;special;wait"
alias "SR68" "alias _special SR69;special;wait"
alias "SR69" "alias _special SR610;special"
alias "SR610" "alias _special SR611;special;wait"
alias "SR611" "alias _special SR612;special;wait"
alias "SR612" "alias _special SR613;special"
alias "SR613" "alias _special SR614;special;wait"
alias "SR614" "alias _special SR615;special;wait"
alias "SR615" "alias _special SR616;special"
alias "SR616" "alias _special SR617;special;wait"
alias "SR617" "alias _special SR618;special;wait"
alias "SR618" "alias _special SR619;special"
alias "SR619" "alias _special SR620;special;wait"
alias "SR620" "alias _special SR621;special;wait"
alias "SR621" "alias _special SR622;special"
alias "SR622" "alias _special SR623;special;wait"
alias "SR623" "alias _special SR624;special;wait"
alias "SR624" "alias _special SR625;special"
alias "SR625" "alias _special SR1;special;wait"
bind v +SR
alias wait3 "wait; wait; wait"
alias wait5 "wait; wait; wait; wait; wait"
alias wait7 "wait;wait;wait;wait;wait;wait;wait"
alias wait10 "wait5; wait5"
alias wait15 "wait10; wait5"
alias wait30 "wait20; wait10"
alias wait20 "wait10; wait10"
alias wait40 "wait20; wait20"
alias yaw600 "cl_yawspeed 600"
alias yaw210 "cl_yawspeed 210"
alias yaw105 "cl_yawspeed 105"
alias yaw280 "cl_yawspeed 280"
alias yaw310 "cl_yawspeed 310"
alias yaw380 "cl_yawspeed 380"
alias yaw386 "cl_yawspeed 386"
alias totalright "+right; +moveright; wait7; -moveright; -right"
alias totalleft "+left; +moveleft; wait7; -moveleft; -left"
alias sjump "+jump; wait; -jump"
alias spre "+forward; yaw105; +left; +moveleft; wait20; -moveleft; -forward; -left; yaw380"
alias le4 "totalleft; totalright; totalleft; totalright; totalleft; totalright; totalleft; totalright; totalleft"
// Duck+Jump
alias "+Djump" "+jump;+duck"
alias "-Djump" "-jump;-duck"