!> Cfg f0r Hy6`s <!xD **Ka6zzzZzzz co3daTaJlb..**
~~~> \o6bl4Hble biHdbl/ <~~
bind "w" "+forward"
bind "s" "+back"
bind "a" "+moveleft"
bind "d" "+moveright"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "F11" "togglewav"
bind "F12" "+playwav"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+use"
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "SPACE" "+jump"
bind "CTRL" "+duck"
bind "shift" "+speed"
bind "PGDN" "cl_righthand 0"
bind "PGUP" "cl_righthand 1"
bind "r" "+reload"
bind "q" "+hook"
bind "g" "drop
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2""
bind "b" "buymenu"
bind "o" "buy"
bind "m" "chooseteam"
bind "n" "say @@y BHuMaHue 3Jlou Admin!!! kTo ckpblcuT ban >.<"
bind "h" "+commandmenu"
bind "y" "messagemode"
bind "u" "messagemode2"
bind "f" "impulse 100"
bind "t" "+grab"
bind "z" "radio1"
bind "x" "radio2"
bind "c" "radio3"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
bind "`" "toggleconsole"
bind "~" "toggleconsole"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "MWHEELUP" "+duck"
bind "f" "+hook"
~~~> \Say bindbl/ <~~~
bind "v" "say xD"
bind "l" "say :D"
bind "p" ""
bind "j" "say qq all
~~~> \Budeo HacTpouku/ <~~~
gamma "3.0"
d_spriteskip 9999
brightness "5"
fastsprites "2"
r_decals "300"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_max_size "512"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_playermip 1
gl_palette_tex 0
gl_reporttjunctions 1
gl_spriteblend 1.2
gl_picmip 0
ati_npatch "1.0"
ati_subdiv "2.0"
hpk_maxsize "4"
viewsize "120.000000"
v_dark 4
max_shells "120"
max_smokepuffs "120"
r_mmx 0
~~~> \3BykoBble HacTpouku/ <~~~
volume "0.2500000"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_geometry "0"
s_eax "0.000000"
s_buffersize "65536"
s_2dvolume "0.88"
s_occfactor "0"
_snd_mixahead "0.1"
ambient_fade "100"
ambient_level "0.08"
suitvolume "1.000000"
hisound "1.000000"
bgmvolume "1.000000"
bgmbuffer "-999999999"
MP3FadeTime "2.0"
MP3Volume "0.100000"
voice_scale "1.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
voice_modenable "1"
sv_voiceenable "1"
* ~~~> \Cl HacTpouku/ <~~~ *
cl_autowepswitch "0"
cl_lw "1"
cl_lc "0"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "305"
cl_cmdbackup "10"
cl_resend "3"
cl_download_ingame "0"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "30"
cl_updaterate "30"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
cl_corpsestay "1"
cl_righthand "1"
cl_radartype "0"
cl_weather "1"
cl_shadows "1"
cl_crosshair_color "50 250 50"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_logofile "DarZ"
cl_rate "20000"
cl_showfps "1"
cl_bob "0.050"
cl_bobup "6"
cl_bobcycle "0.800"
cl_needinstanced 0
cl_nosmooth 0
cl_clockreset 0.01
cl_corpsestay 105
cl_anglespeedkey "1"
cl_movespeedkey "0.3"
cl_pitchdown "180"
cl_upspeed "440"
cl_yawspeed "280"
~> Alias <~
bind "space" "+buhop"
alias +buhop "alias _special @buhop;@buhop"
alias -buhop "alias _special"
alias @buhop "special;wait;+jump;wait;-jump"
bind "e" "180.on"
alias 180.on "fps_max 20;fps_modem 20;cl_yawspeed 7200;wait;+left;wait;-left;wait;fps_max 100;fps_modem 100;cl_yawspeed 210"
alias 180.off "unbind q"
bind "f" "+2"
alias +2 "alias _special @2;@2"
alias -2 "alias _special"
alias @2 "special;wait;impulse 100;wait;impulse 100;"
alias knife "+duck;wait;-duck;+attack2;wait;-attack2"
bind MWHEELUP "knife"
bind "ctrl" "+duckuck"
alias "+duckuck" "+duck; wait; -duck; wait"
alias "-duckuck" "-duck"
~~~> \Netgraph HacTpouka/<~~~
net_graph "1"
net_scale "3"
net_graphpos "1"
* ~~~> \0thEr...CommanDs/ <~~~ *
snd_mixahead "0.1"
sv_aim "3"
sv_unlag "1"
lookspring "1"
v_centerspeed "1000"
name "BLaD | Ka6zzzZzzz_(zcl)"
team ""
model ""
skin ""
fps_max "100"
fps_modem "000"
ati_subdiv "2.0"
ati_npatch "1.0"
mp_decals "1.1"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
ex_interp "0.001"
r_bmodelhighfrac "5.0"
r_drawviewmodel "0"
crosshair "1.000000"
ex_extrapmax 1.2
developer "10"
ati_npatch "0"
ati_subdiv "0"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_monolights "0"
gl_picmip "0"
s_automin_distance "1.0"
s_automax_distance "40.0"
s_bloat "2.0"
s_verbwet "0.25"
sys_ticrate "1280"
rate "21500"
aim_alternate=1
aim_autoaim=1
aim_autoshoot=1
aim_autowall=1
aim_bodyheight=1
aim_bodyradius=1
aim_bodyshape=1
aim_bonespot= 7
aim_drawspot=1
aim_forwardadjust=1
aim_fov=10
aim_hbdraw=1
aim_headradius=1
aim_heightadjust=1
aim_hitbox=11
aim_lock=1
aim_metho d=1
aim_mode=1
aim_nospread=1
aim_predahead=1
aim_predback=1
aim_prediction=1
aim_random=1
aim_recoil=2
aim_rightadjust=1
aim_smoot h=1
aim_team=1
aim_thru=1
aim_triggerbot=1
aim_visrecoil=1
esp_box=1
esp
_boxsize=1
esp_class=1
esp_cloaking=1
esp_distance=1
e sp_dlights=1
esp_ents=1
esp_health=1
esp_name=1
esp_ofs_x=1
esp_ofs_y=1
esp_reload=1
esp_resources=1
esp_sounds=0
esp_soundsmode=0
e sp_structure=1
esp_upgrades=1
esp_weapon=1
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
move_autodet=100
move_autodet_sens=0
move_autospeed=999
move_bhop=1
move_duck=100
move_knifespeed=999
move_nadedist=4
mov e_nadedodge=100
move_nosway=100
move_pistol=100
move_speed=999
move_spin=100
developer "10"
~>
http://blad-team.ucoz.ru/
echo b3st cfg > WickedSick w0w~
play sound/radio/go