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Форум » For Knife and Weapon » Knife Форум » Knife cfg by Sugar (Sugar)
Knife cfg by Sugar
Angel_StasДата: Четверг, 14.02.2013, 18:55 | Сообщение # 1
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//===============Cfg by Sugar============\\
//---------------only knife---------------\\

// all bind //
name "Sugar
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "sizeup"
bind "," "buyammo1"
bind "-" "sizedown"
bind "." "buyammo2"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "=" "sizeup"
bind "[" "invprev"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buy"
bind "c" "radio3"
bind "d" "+moveright"
bind "f" "impulse 100"
bind "mwheelup" "drop"
bind "p" "alias m_pitch r_drawviewmodel 0"
bind "'" "alias m_pitch r_drawviewmodel 1"
bind "g" "drop"
bind "h" "+commandmenu"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "s" "+back"
bind "t" "weapon_hegrenade; weapon_flashbang"
bind "u" "messagemode2"
bind "w" "+forward"
bind "x" "radio2"
bind "y" "messagemode"
bind "z" "radio1"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "SPACE" "+jump"
bind "ALT" "+strafe"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "cl_cmdrate "101";cl_dlmax "128";cl_lw "1";cl_updaterate "101""
bind "F3" "cl_resend 0; cl_rate 99999999999; cl_bob 0; cl_bobcycle 0; cl_righthand 1; cl_lw 0; cl_lc 0; cl_updaterate 501; ex_interp 0.00000023456789456789465789; cl_cmdbackup 0; cl_cmdrate 9999999999;"
bind "F4" " rate 25000; developer 0; cl_bob 0; cl_bobcycle 0.8; cl_lc 0; cl_updaterate 501; cl_cmdrate 101; ex_interp 0.05; cl_resend 3; cl_cmdbackup 0; fps_max 301; cl_bobup 0; fps_modem 101;cl_forwardspeed 99999999999;cl_backspeed 99999999999;cl_sidespeed 99999999999;"
bind "F5" "rate 25000;cl_updaterate 133;cl_cmdrate 34;cl_rate 5321;cl_resend 0;cl_cmdbackup 4;cl_dlmax 11;ex_interp 0.003;fps_max 90000;developer 1"
bind "F6" "cl_resend 0; cl_rate 99999999999; cl_bob 0; cl_bobcycle 0; cl_righthand 1; cl_lw 0; cl_lc 0; cl_updaterate 501; ex_interp 0.0000002; cl_cmdbackup 0; cl_cmdrate 999999999;"
bind "F7" "rate 250000000; cl_rate 999999999; cl_updaterate 501; cl_cmdrate 750; cl_resend 2.5; ex_interp 0.0000002; cl_cmdbackup 1; cl_fixtimerate 7.5; cl_bob 0; cl_bobcycle 0; cl_bobup 0;cl_sidespeed 999; cl_backspeed 999; cl_forwardspeed 999; fps_max 300"
bind "F8" "rate 21500; cl_updaterate 101; cl_cmdrate 101;cl_resend 3;cl_cmdbackup 3;cl_dlmax 131;ex_interp 0.00002;hpk_maxsize 0.1;developer 1;cl_bob 0.02;cl_bobup 5;cl_lc 0;fps_max 200;violence_hblood 1;violence_ablood 1;violence_agibs 1;violence_hgibs 1;hud_centerid 1;sys_ticrate 180;"
bind "F9" "rate 25000; cl_rate 999999999; cl_updaterate 501; cl_cmdrate 750; cl_resend 2.5; ex_interp 0.0000001; cl_cmdbackup 1; cl_fixtimerate 7.5; cl_bob 0; cl_bobcycle 0.8; cl_bobup 0;cl_sidespeed 999; cl_backspeed 999; cl_forwardspeed 999; fps_max 301"
bind "F10" "cl_lw 1; cl_lc 1; cl_righthand 1; cl_bob 0; cl_bobcycle 0; cl_bobup 0; cl_cmdbackup 2; cl_cmdrate 101; cl_updaterate 740; rate rate 7500; ex_interp 0.00000012345678945;"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "MWHEELDOWN" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "\" "say nO 1 HanaDAEM,HE naPOBO3UTb,HE kPbIcuTb,HE noDnuPaTb,HE ybuBaTb Co CnuHbI,HE PEKJLAMuTb "
bind "F1" "say /rank"
bind = "say /me"
bind - "reconnect"

scr_connectmsg "Config by Sugar"
scr_connectmsg1 "Number one clan"
scr_connectmsg2 "Eclipse."

//Personal settings //
ex_interp 0.00000123415678999
ex_maxerrordistance "64"
zoom_sensivity_ratio 1.4
sensivity 20

gl_picmip "2"
developer 1
voice_scale "1.000000"
voice_enable "1"
voice_forcemicrecord "1.000000"
console "1.000000"
fps_max "1000"
fps_modem "100"
crosshair "1.000000"
gamma "3.000000"
brightness "1.000000"
con_color "155 255 255"
net_graph "0"
net_scale "1"
net_graphpos "1"
sv_voiceenable "1"
sv_aim "0.000000"
hpk_maxsize "0"
viewsize "110.000000"
ati_subdiv "2.0"
ati_npatch "1.0"
r_bmodelhighfrac "5.0"
hideradar
mp_decals "20.000000"
gl_dither "1"
gl_polyoffset "0.1"
gl_overbright "0.000000"
gl_flipmatrix "0"
gl_monolights "0"
s_rolloff "1.0"
s_doppler "0.0"
s_distance "60"
s_automin_distance "2.0"
s_automax_distance "30.0"
s_min_distance "8.0"
s_max_distance "1000.0"
s_leafnum "0"
s_refgain "0.4"
s_refdelay "4"
s_polykeep "1000000000"
s_polysize "10000000"
s_numpolys "200"
s_bloat "2.0"
s_verbwet "0.25"
s_a3d "0.000000"
s_eax "0.000000"
volume ".05"
suitvolume "1.000000"
hisound "1.000000"
bgmvolume "0.000000"
MP3Volume "0.500000"
_snd_mixahead "0.1"
team ""
model "gordon"
skin ""
topcolor "67"
bottomcolor "71"
rate "25000.000000"
cl_rate 25000
cl_updaterate "101"
cl_lw "1"
cl_lc "1"
cl_dlmax "128"
cl_himodels "0.000000"
cl_idealpitchscale "0.8"
cl_timeout "35"
cl_cmdbackup "2"
cl_download_ingame "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_cmdrate "101"
lookstrafe "0.000000"
lookspring "0.000000"
cl_forwardspeed "400"
cl_backspeed "400"
cl_vsmoothing "0.05"
m_pitch ".022"
m_yaw ".022"
m_forward "1"
m_side "0.8"
m_filter "1.000000"
sensitivity "20"
joystick "0.000000"
hud_takesshots "0"
fastsprites "0"
cl_corpsestay "0.000000"
_cl_autowepswitch "1"
hud_capturemouse "1"
hud_draw "1"
cl_righthand "1"
cl_minmodels "0"
cl_dynamiccrosshair "1"
hud_fastswitch "1"
hud_centerid "1"
voice_modenable "1.000000"
hud_classautokill "1"
setinfo "_vgui_menus" "0"
setinfo "vgui_menu" "0"
setinfo "vgui_menus" "0"
setinfo "_ah" "0"
setinfo "friends" "0"
setinfo "dm" "1"
setinfo "ah" "1"
setinfo "ghosts" "0"
setinfo "cl_lb" "0.0"
setinfo "lefthand" "0"
scr_conspeed "1234567890"
+mlook

// Server settings //
mp_roundtime 6
mp_freezetime 0
mp_c4timer 45
mp_autoteambalance 1
mp_friendlyfire 0
mp_footsteps 1
mp_logmessages 0
mp_flashlight 1
pausable 1
mp_timelimit 0
mp_startmoney 800
mp_winlimit 0
net_graph "0"
net_scale "1"
net_graphpos "1"

// Video settings //
fastsprites 2
max_smokepuffs 250
mp_decals 250
max_shells 250
fps_max 301
gl_wateramp 1

//knife skript \\

alias 4iter "+back;wait;wait;wait;wait;wait;wait;wait;+attack ;wait;+jump;+duck;wait;-jump;-duck;-attack;-back"
alias +knife "-forward;+back;+attack;+duck;-duck"
alias -knife "-back;-attack"
//bind f "+knife" (по желанию)

// Wait aliases
alias wait1 "wait"
alias wait2 "wait; wait"
alias wait3 "wait2; wait1"
alias wait4 "wait2; wait2"
alias wait5 "wait2; wait3"
alias wait6 "wait3; wait3"
alias wait7 "wait3; wait4"
alias wait8 "wait4; wait4"
alias wait9 "wait4; wait5"
alias wait10 "wait5; wait5"
alias forwardwait "wait10; wait10; wait10"
alias prestrafewait1 "wait10; wait10; wait10; wait2"
alias prestrafewait2 "wait10; wait10; wait10; wait10; wait10; wait10; wait10; wait10; wait10; wait2"
alias duckwait "wait10; wait10; wait10; wait10"

// Prestrafe
alias countstrafe "-right; +duck; wait1; -duck; +right; cl_yawspeed 2800; wait1; cl_yawspeed 510; wait10; wait1; cl_yawspeed 480; wait9; -right"
alias prestrafe "cl_yawspeed 91; +forward; forwardwait; +moveright; +right; prestrafewait1; cl_yawspeed 119; prestrafewait2; -forward; countstrafe"

// Strafes (7)
alias ML "+moveleft; +left"
alias RML "-left; -moveleft"
alias MR "+moveright; +right"
alias RMR "-right; -moveright"

alias singleStrafe1 "cl_yawspeed -210; wait2; cl_yawspeed 450; wait7; cl_yawspeed 670; wait1"
alias singleStrafe2 "cl_yawspeed -130; wait2; cl_yawspeed 448; wait7; cl_yawspeed 670; wait1"
alias singleStrafe3 "cl_yawspeed -120; wait2; cl_yawspeed 445; wait6; cl_yawspeed 660; wait1"
alias singleStrafe4 "cl_yawspeed -130; wait2; cl_yawspeed 405; wait5; cl_yawspeed 640; wait1"
alias singleStrafe5 "cl_yawspeed -130; wait2; cl_yawspeed 402; wait5; cl_yawspeed 620; wait1"
alias singleStrafe6 "cl_yawspeed -90; wait2; cl_yawspeed 400; wait4; cl_yawspeed 400; wait1"
alias singleStrafe7 "cl_yawspeed -180; wait2; cl_yawspeed 390; wait1"

// First strafe
alias firstStrafe "+right; cl_yawspeed 730; wait1; cl_yawspeed 480; wait1; cl_yawspeed 450; wait8; RMR"

// Seperate strafe
alias leftstrafe1 "ML; singleStrafe1; RML"
alias rightstrafe1 "MR; singleStrafe2; RMR"
alias leftstrafe2 "ML; singleStrafe3; RML"
alias rightstrafe2 "MR; singleStrafe4; RMR"
alias leftstrafe3 "ML; singleStrafe5; RML"
alias rightstrafe3 "MR; singleStrafe6; RMR"
alias leftstrafe4 "ML; singleStrafe7; RML"

// Air strafe
alias doStrafe "firstStrafe; leftstrafe1; rightstrafe1; leftstrafe2; rightstrafe2; leftstrafe3; rightstrafe3; leftstrafe4"

// Total Lj Command
alias owned "prestrafe; +jump; wait; -jump; doStrafe; +duck; duckwait; -duck"

alias w "wait"
alias w2 "w; w"
alias d1 "developer 1"
alias d0 "developer 0"

alias djtog "djson"
alias djson "d1; echo Duck-Jump Toggle *ON*; w; djon"
alias djsoff "d1; echo Duck-Jump Toggle *OFF*; w; djoff"
alias djon "alias +bhop +djump; alias -bhop -djump; alias djtog djsoff"
alias djoff "alias +bhop +jump; alias -bhop -jump; alias djtog djson"

alias +djump "+jump; +duck; w"
alias -djump "-jump; -duck"

// Demo aliases \\

alias "demo" "demo1"
alias "demo1" "alias demo demo2; record demo1; developer 1; echo <!> Recording my demo №1 >>> gl guys <!>; developer 0"
alias "demo2" "alias demo demo3; stop; developer 1; echo <!> LeXeR's demo №1 record have stopped <!>; developer 0"
alias "demo3" "alias demo demo4; record demo2; developer 1; echo <!> Recording my demo №2 >>> gl guys <!>; developer 0"
alias "demo4" "alias demo demo5; stop; developer 1; echo <!> LeXeR's demo №2 record have stopped <!>; developer 0"
alias "demo5" "alias demo demo6; record demo3; developer 1; echo <!> Recording my demo №3 >>> gl guys <!>; developer 0"
alias "demo6" "alias demo demo7; stop; developer 1; echo <!> LeXeR's demo №3 record have stopped <!>; developer 0"
alias "demo7" "alias demo demo8; record demo4; developer 1; echo <!> Recording my demo №4 >>> gl guys <!>; developer 0"
alias "demo8" "alias demo demo9; stop; developer 1; echo <!> LeXeR's demo №4 record have stopped <!>; developer 0"
alias "demo9" "alias demo demo10; record demo5; developer 1; echo <!> Recording my demo №5 >>> gl guys <!>; developer 0"
alias "demo10" "alias demo demo1; stop; developer 1; echo <!> LeXeR's demo №5 record have stopped <!>; developer 0"

// +dk aliases \\

alias +dk "+duck;wait;-duck;wait;wait;+duck;wait;wait;wait;wait;wait;wait;wait;wait"
alias -dk "-duck"

alias w "wait"
alias w5 "wait;wait;wait;wait;wait"
alias w10 "w5;w5"
alias w20 "w10;w10"
alias w40 "w20;w20"

alias +hhh "alias _special zzz; zzz"
alias -hhh "alias _special slot10"
alias zzz "+duck;wait;-duck;wait;wait;wait;+duck;wait;wait;wait;wait;wait ;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait ;wait;wait;wait;wait;wait;wait;-duck;w40;wait;wait;wait;wait;special"

// bhop aliases \\

alias +bhop " alias _special hkhop; hkhop";
alias -bhop "alias _special slot10";
alias hkhop "+jump; wait; -jump; wait; special";

// reconekt aliases \\

alias "cc" "kill; chooseteam; menuselect 6; chooseteam; menuselect 2; menuselect 5"
alias "tc" "kill; chooseteam; menuselect 6; chooseteam; menuselect 1; menuselect 5"

// KNF LIVE \\
alias "+knf" "slot3;w;+attack"
alias "-knf" "-attack;w;lastinv"

// JIMP+Duck \\
alias djtog "djson"
alias djson "d1; echo Duck-Jump Toggle *ON*; w; djon"
alias djsoff "d1; echo Duck-Jump Toggle *OFF*; w; djoff"
alias djon "alias +bhop +djump; alias -bhop -djump; alias djtog djsoff"
alias djoff "alias +bhop +jump; alias -bhop -jump; alias djtog djson"

alias +djump "+jump; +duck; w"
alias -djump "-jump; -duck"

// Fire aliases \\
alias +ddd "+attack;+lookdown;+left;cl_pitchspeed 3.8;cl_yawspeed 0.5"
alias -ddd "-attack;-lookdown;-left;cl_pitchspeed 150;cl_yawspeed "210"
alias "_1pt" "bind mouse1 +ddd"

// bt fire aliases \\

alias "+1pt" "+attack;wait;+attack;wait+attack"
alias "-1pt" "-attack"
alias "_1pt" "bind mouse1 +ddd"

alias "+autopt" "+attack"
alias "-autopt" "-attack"
alias "autopt" "bind mouse1 +autopt"

alias dev0 "developer 0"
alias dev1 "developer 1"
alias fast "faston"
alias faston "bind mouse1 fastatt; dev1; echo Fast Sniper Attack *ON*; dev0; alias fast fastoff"
alias fastoff "bind mouse1 +attack; dev1; echo Fast Sniper Attack *OFF*; dev0; alias fast faston"
alias fastatt "+attack; +lookdown; +left; cl_pitchspeed 1.75; cl_yawspeed 0.3; wait; wait; -attack; -lookdown; -left; cl_pitchspeed 150; cl_yawspeed 210; fson; slot3; slot1; fsoff"

alias +awpp "+attack;+lookdown;+left;cl_pitchspeed 1.75;cl_yawspeed 0.3"
alias -awpp "-attack;-lookdown;-left;cl_pitchspeed 150;cl_yawspeed 210"
alias "awp1" "bind mouse1 +awpp"

// bomb jump \\

alias bj "+attack;wait;-attack;wait;+attack;wait;wait;-attack;wait;wait;wait;wait;+reload;wait;wait;wait;wait;slot5;wait;wait;wait;wait;+jump;wait;wait;wait;-jump;wait;-jump;wait;wait;wait;wait;-reload;wait;-reload"

// fire aliases \\

alias +ddd "+attack;+lookdown;+left;cl_pitchspeed 3.8;cl_yawspeed 0.5"
alias -ddd "-attack;-lookdown;-left;cl_pitchspeed 150;cl_yawspeed "210"
alias "_1pt" "bind mouse1 +ddd"

alias derecoil "-attack; -lookdown; cl_pitchspeed 150"
alias +m4_recoil "cl_pitchspeed 5.8; +attack; +lookdown"
alias -m4_recoil "derecoil"
alias "_2pt" "bind mouse1 +m4_recoil"

// headshot script \\

alias +head1 "-mlook;wait;+attack"
alias -head1 "-attack;;+mlook"
alias head1 "bind mouse1 +head1"

// Move script \\
alias "-SRUN" "bind w +forward"
alias "DRUN" "weapon_knife; wait; +attack; wait; -attack; fw; wait; lw; wait; fw; wait; rw; wait; jp; wait; dk; wait; lw; wait; bw; wait; rw; wait; fw; wait; jp; wait; fw; wait; lw; wait; dk; wait; fw; wait; jp; wait; rw; wait; fw"
alias "fw" "+forward; wait; wait; wait; -forward"
alias "bw" "+back; wait; -back"
alias "lw" "+moveleft; wait; wait; -moveleft"
alias "rw" "+moveright; wait; wait; -moveright"
alias "jp" "+jump; wait; -jump"
alias "dk" "+duck; wait; -duck"
bind "ALT" "+SRUN"
alias "+SRUN" "bind w DRUN"

// defuse aliases \\

alias +ge "-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use"
alias -ge "-use"

//---------------------------Game Settings-------------------------------

alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"

// micon - micoff

alias mic "mikeon"
alias mikeon "voice_inputfromfile 1;+voicerecord; alias mic mikeoff"
alias mikeoff "voice_inputfromfile 0;-voicerecord ;alias mic mikeon";
bind "CAPSLOCK" "mic"

// impulse \\
bind "f" "+2"
alias +2 "alias _special @2;@2"
alias -2 "alias _special"
alias @2 "special;wait;impulse 100;wait;impulse 100;"

// Bunny Hop \\
bind "SPACE" "+bhop"
alias +bhop "alias _special @bhop;@bhop"
alias -bhop "alias _special"
alias @bhop "special;wait;+jump;wait;-jump"

//dd Double Duck\\
bind "q" "+dd"
alias "+dd" "+duck;wait;-duck;wait;+duck"
alias "-dd" "-duck"

// duckjump \\

alias "+cjump" "+jump;+duck"
alias "-cjump" "-jump;-duck"
bind "ctrl" "+cjump"
// cbhop \\
alias +cbhop "alias _special @cbhop;@cbhop;"
alias -cbhop "alias _special"
alias @cbhop "special;wait; +duck; wait; -duck;
bind "e" "+cbhop"

// Spin \\
alias 180.on "fps_max 20;fps_modem 20;cl_yawspeed 7200;wait;+left;wait;-left;wait;fps_max 100;fps_modem 100;cl_yawspeed 210"
alias 180.off
bind "x" "180.on"

// jump attack \\
alias +knife "weapon_knife; +jump; +duck; +attack2; wait; +attack; -attack"
alias -knife "weapon_knife; -jump; -duck; -attack2; -attack"
bind "r" "+knife"

// duck attack \\
alias kn "+duck;wait;+attack2;wait;-duck;wait;-attack2"

bind MWHEELUP "kn"

// duck attack left\\
alias k12 "+duck;+attack;wait;-duck;wait;wait;-attack"
bind "MWHEELDOWN" "k12"

//Duck Runner\\

bind "c" "+duck_run.fp3"
alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"
alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"
alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"
alias dr_cycle.fP3 "dr_loop.fP3.00"
alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"
alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"
alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"
alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"
alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"
alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"
alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"
alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"
alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"
alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"
alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"
alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"
alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"
alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"
alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"
alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"
alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"
alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"
alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"
alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"
alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"
alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"
alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"
alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"
alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"
alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"
alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"
alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"
alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"
alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"
alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"

bind "p" "alias m_pitch r_drawviewmodel 1"
bind "i" "alias m_pitch r_drawviewmodel 0"

// Grafic \\
net_graph "0"
net_scale "1"
net_graphpos "1"
bind "=" "amxmodmenu"
bind "-" "amx_csay yellow no 1 Hanadaem|He nognupaTb|HE napaBo3uTb|He kpbIcuTb|AFK nocJIegHumu|MAT u PekJIama OFF"
bind "p" "alias m_pitch r_drawviewmodel 1"
bind "i" "alias m_pitch r_drawviewmodel 0"

//big jump\\
alias +cjump "+jump; +duck"
alias -cjump "-jump; -duck"
bind "alt" "+cjump"

//walk script\\

alias speed+ "cl_forwardspeed 145; cl_backspeed 145; cl_sidespeed 145"
alias speed- "cl_forwardspeed 400; cl_backspeed 400; cl_sidespeed 400"

alias walk "walk1"
alias walk1 "speed+; con_notifytime 600; motdfile walk.txt; motd_write :: Walk mode; developer 1; motd; developer 0; alias walk walk0"
alias walk0 "speed-; con_notifytime -1; motdfile motd.txt; alias walk walk1"

bind . walk

//\\
alias +knif "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;+attack;wait;wait;wait;-attack;+attack2
alias -knif "-attack2;-attack"
alias nog "bind mouse2 +knif"
alias nog2 "bind mouse2 +attack2"

alias +www "+attack2;developer 1;fps_max 1000"
alias -www "-attack2;developer 0;fps_max 100"
bind mouse2 +www
bind "," "piss"
bind "z" "+grab"

// Net_graph settings \\

net_graph "1"
net_scale "5"
net_graphpos "1"
net_graphwidth "106"
net_scale "2"
net_drawslider "0"
net_chokeloop "0"
net_log "0"
net_showdrop "0"
net_showpackets "0"
graphheight "115"

/////////////test\\\\\\\\\\\\\\
/+attack2 script
alias +att2 "#+attack2"
alias -att2 "#-attack2"

//Aimthru 1
alias +thrushoot "aimthru 1;#+attack"
alias -thrushoot "aimthru 0;#-attack"

//Aimthru 2 W/ shoot
alias +thru "aimthru 1;"
alias -thru "aimthru 0;"

//Xqz2 style
alias +doaim "aim 1"
alias -doaim "aim 0"

// hlh style
alias +doshoot "aim 1;#wait;#+attack"
alias -doshoot "#-attack; aim 0"

// csg style
alias +csgaim "aim 1;later 0.01 #+attack;later 0.01 aim 0"
alias -csgaim "later 0.01 #-attack"

// DavVv style
alias +doshootnoaim "davbot 0;#wait;#+attack"
alias -doshootnoaim "#-attack; davbot 1"

// Air strafe
alias doStrafe "firstStrafe; leftstrafe1; rightstrafe1; leftstrafe2; rightstrafe2; leftstrafe3; rightstrafe3; leftstrafe4"
// Seperate strafe
alias leftstrafe1 "ML; singleStrafe1; RML"
alias rightstrafe1 "MR; singleStrafe2; RMR"
alias leftstrafe2 "ML; singleStrafe3; RML"
alias rightstrafe2 "MR; singleStrafe4; RMR"
alias leftstrafe3 "ML; singleStrafe5; RML"
alias rightstrafe3 "MR; singleStrafe6; RMR"
alias leftstrafe4 "ML; singleStrafe7; RML"

//x3\\

alias "+1pt" "+attack;wait;+attack;wait+attack"
alias "-1pt" "-attack"
alias "_1pt" "bind mouse1 +ddd"

//Horu\\

alias w "wait"
alias w2 "w; w"
alias d1 "developer 1"
alias d0 "developer 0"

// KNIFE SPEED //
//______________

alias knifing "#slot3;"
alias +Speedknif "aim 1;knifing; alias knifing; ltfxspeed 100.0;"
alias -speedknif "aim 1;#slot1; speed_off;alias knifing #slot3;"
//bind pgdn +Speedknif //Change the key to what ever you want

/+attack2 script
alias +att2 "#+attack2"
alias -att2 "#-attack2"
//\\\
cl_pitchspeed 0
cl_yawspeed 75

bind mouse2 "+attack2;-mlook;wait;+mlook;+lookdown;+left;wait;-left;wait;+right;wait;-right;-lookdown;-attack2"

v_centerspeed 9999999999
lookspring 1
lookstrafe 0

bind kp_end "cl_yawspeed 60;speak warning.head.shoot"
bind kp_downarrow "cl_yawspeed 90;speak ok"
bind kp_pgdn "cl_yawspeed 110;speak one.hundred.fifty"
bind kp_leftarrow "cl_yawspeed 130;speak two.hundred"
bind kp_5 "cl_yawspeed 140;speak two.hundred.fifty"
bind kp_rightarrow "cl_yawspeed 150;speak three.hundred"
bind kp_home "cl_pitchspeed 5;speak five"
bind kp_uparrow "cl_pitchspeed 10;speak ten"
bind kp_pgup "cl_pitchspeed 20;speak twenty"
bind kp_ins "cl_pitchspeed 30;speak thirty"
bind kp_del "cl_pitchspeed 40;speak fourty"
bind kp_enter "cl_pitchspeed 50;speak fifty"
bind kp_plus "cl_pitchspeed 60;speak maximum"
bind kp_minus "bind mouse2 +attack2;speak deactivated"


eN;coRe
 
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